WARFRAME Wiki

Read about the future of the Fandom platform and the WARFRAME wiki! Any feedback would be appreciated! User blog:Cephalon Scientia/2022 Fandom Community Connect. - 06:11, 6 June 2022 (UTC)

READ MORE

WARFRAME Wiki
Advertisement
WARFRAME Wiki
AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete The Second Dream and The War Within before proceeding.

...This is who you really are. A Tenno, more than human... but once a child like any other.
—The Lotus

The Operator is the Tenno represented by the player, a young human whose DmgVoidSmall64.png Void powers are the source of their Warframe's abilities. Operators control the Warframes through a process known as Transference, which uses a device called the Somatic Link to aid in channeling and consequently transfer the Operator's consciousness and powers into their Warframes that they control as a surrogate body, even over long distances.

A Tenno in the Somatic Link

As a game mechanic, a player first gains control over their Operator at the conclusion of The Second Dream quest, continuing to gradually evolve as they obtain new abilities at the conclusion of The War Within, and their weapons and Arcanes at The Quills and Vox Solaris. Their importance lies in improving their grasp of the Tenno's five great schools in the form of the Focus system.

Functions related to the Operator can be accessed in the Orbiter's Transference Room by interacting with the Somatic Link inside, or by accessing the Operator option under the player's Settings.

Focus[]

Focus Menu and Daily Focus Cap

Main article: Focus

Focus refers to special abilities unlocked for your Operator after completing The Second Dream quest, revolving around a Tenno's true powers guided by the principles of the Five Great Tenno Schools.

Operators gain power and utility by unlocking abilities through the Focus system, granting them active and passive buffs that enhance their combat power and survival abilities.

Combat[]

A Tenno performing Transcendence as the Warframe lies inert on the ground.

The Second Dream: Transcendence[]

Upon completing The Second Dream, players will be granted a Focus gauge which slowly charges for a full three minutes (180 seconds), after which if used performs the Transcendence ability (default: 5 ). This temporarily disables their Warframe to summon the Operator in a spectral form for 10 seconds, firing a powerful Void Beam while also activating any Warframe passives related to the Focus tree. While Transcendence is active, both the Operator and Warframe are invulnerable to damage from all sources. Once Transcendence ends, the Operator disappears and control is returned to the Warframe.

The Void Beam used during Transcendence oddly cannot damage Vomvalysts in their spectral forms, nor open Secret Labs.

The War Within: Transference[]

A Transferenced Operator using Void Beam.

Completing The War Within will replace Transcendence with physical Transference, allowing the players to play as the Operator themselves during missions, complete with their own set of maneuvers - though limited to running, jumping, sliding and zip-line running. Unlike Transcendence, Transference has no charge up, and the player's unbound and primary focus passives will be instantly activated from the start of a mission. While Transference is active, the Warframe becomes invulnerable to damage from all sources; however, if the Warframe currently has an ability active, it will still receive 10% damage from all sources. This applies to abilities that create constructs (like AtlasIcon272.png Atlas' Tectonics130xDark.png Tectonics) or armor (like NezhaIcon272.png Nezha's WardingHalo130xDark.png Warding Halo) and will persist even after the ability ends while in transference. Using Transference while outside of the Warframe will not only dismiss the Operator but also teleport the Warframe to the Operator's last location. Transference has a brief cooldown of 1 second.

Operators have a base health of 100 along with a base armor of 75 and base shields of 350. If the Operator loses all of their health during a fight or if their Warframe's health is reduced to 30 or lower, they do not experience Bleedout but instead will be forcefully returned to their Warframe's last location without it teleporting. The Warframe is also inflicted with Transference Static, which depletes all their shields and reduces their maximum health. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times: first death reduces maximum health by 20%, second by 50%, third by 80%, and fourth immediately causes Bleedout. Transference Static can be prevented with MagusGlitch.png Magus Glitch or FocusLensUnairu b.png Unairu's FocusStaticPurge.png Static Purge.

Operators have a base energy of 100, which regenerates at a rate of 25 energy per second after a 2 second delay. Operator energy is independent of the Warframe, consumed by the Operator's abilities and indicated by the focus gauge. It can also be replenished by Energy Orbs or certain Warframe powers that restore Energy. Because all of their abilities deal DmgVoidSmall64.png Void damage, they are effective against all Sentient enemies as it nullifies any damage resistance built by the creatures. The powers available to the Operator are as follows:

  • Void Beam
    Command: Primary Fire (default LMB )
    The Operator's default power, the Void Beam is a continuous energy beam fired from their right hand that extends up to 20 meters, which deals roughly 2,000 DmgVoidSmall64.png Void damage per second to the target with a 1-meter radius of its impact point, with a 1.5x multiplier on critical hits. Despite its sound, the Void Beam is considered silent and will not alert enemies (it is only silent if no amp is equipped), however Void Mode will be deactivated while firing.
  • Warframe Melee Transfer
    Command: Quick Melee (default E )
    Meleeing or performing a Finisher as the Operator will instantly perform Transference into the Warframe, who will immediately attack with a melee weapon if one is equipped. Unlike normal Transference there is no delay in entering the Warframe, but still shares the 1 second Transference cooldown.
  • Void Sling
    Cost: 25 energy
    Command: Double Jump (default Space  in midair); Bullet Jump (default Space  while in Void Mode (default Ctrl ))
    Void Sling is a mobility power that launches the Operator towards the direction of the reticule, which will damage and knockback any targets in range. Can be charged by holding the button to increase the distance traveled, from a minimum of 12 meters to a maximum of ? meters, and will automatically travel after fully charging. Each enemy hit with Void Sling will restore 10 Void energy to the Operator. It can be used to bypass Corpus Laser Barriers or Grineer Sensor Bars. Void Sling can also disarm Kuva Guardians of their Kesheg.png Kesheg.
  • Void Mode
    Cost: 5 energy/second
    Command: Crouch (default Ctrl )
    Void Mode turns the Operator incorporeal and thus invisible to enemies and various sensors (but not Corpus laser barriers or Grineer sensor bars), while also protecting them from any incoming damage, including fall damage and Status Effects.

The Quills, Amps, and Arcanes[]

After completing Saya's Vigil and The War Within, the Operator can initiate into a Syndicate called The Quills, who can grant the Operator various permanent upgrades. The Quills are located at the northeast most part of Cetus, through a stone door that can only be entered by the Operator using Transference to leave their Warframe behind. The Quills also have a presence in Fortuna, in association with Vox Solaris, which likewise players can initiate into after completing The War Within and the Vox Solaris quest.

The Quills' Representative in Cetus will provide the Operator their first Amp, Mote Amp, a specialized weapon to enhance their Void Beam while also creating a separate "ammo" gauge for them, allowing them to execute this ability without exhausting their other powers. It can be improved even further by gilding it and enhancing it with Virtuos Arcanes, both of which are provided by The Quills and Vox Solaris. Further Amps can also be constructed later by assembling different parts from the same syndicates.

The Operator's base health of 100 is also increased to 350 and other attributes such as armor or sprint can be enhanced with Magus Arcanes which can be acquired from The Quills and Vox Solaris as well. Additionally, the Operator will also able to perform a slide maneuver to help them dodge incoming attacks (default: LShift  while running), although they cannot slide while in Void Mode.

Umbra[]

During the penultimate mission of The Sacrifice quest, Excalibur UmbraIcon272.png Excalibur Umbra is rewarded. Unlike other Warframes, Umbra possesses sentience, allowing him to fight on his own (in a similar manner to a Specter) when not piloted by the Operator. However, Umbra can be harmed and takes full damage from any source, and will stop moving altogether if he loses all his health.

Necramech[]

Necramechs are Orokin combat platforms used in The Old War, now scattered across Cambion Drift, Deimos. Some of these drones can be found in wreckages but still barely functional, indicated by a blue swirling aura, which the Operator can take control of via Transference.

After completing Heart of Deimos and The War Within, the Operator can initiate into the Necraloid Syndicate and build their own Necramech, being able to deploy it in Landscape and Empyrean missions.

Customization[]

Character Creation[]

The Operator customization menu.

Players can customize the appearance of their Operator under the Customize Tenno button accessible at the bottom right of the Focus Menu screen, or through Customize Tenno under the Operator option under Settings.

There is no option to change the Operator's gender, but a male or female voice and body shape can be selected independently from each other through the "Face" and "Voice" options.

The following options are available for customization in the Customization menu:

View Operator Customization List

  • FACIAL ACCESSORIES options:
    • Facial Accessories - Add ornamental accessories to the Tenno's face. If not used, the option will read No Accessories Selected.
    • Ear Accessories - Add ornamental accessories to the Tenno's ears. If not used, the option will read No Accessories Selected.
    • Eye Accessories - Add ornamental accessories to the Tenno's eyes. If not used, the option will read No Accessories Selected.
    • Primary Color - Change the accessory's primary color.
    • Secondary Color - Change the accessory's secondary color.
  • TRANSFERENCE SUIT options:
    These options mainly affect the oversuit models and colors, as well as some colors of the undersuit. Options that are left blank will expose the basic undersuit. By default, the Operator wears the Zariman Transference suit over the base undersuit
    • Hood - Add headgear to the Tenno's bodysuit. This will appear draped over the Tenno's shoulders and chest. If not used, the option will read No Hood Selected.
    • Hood Opened - This option determines whether the Operator's hood is opened, or closed to cover the entire head. The Operator's hood is opened by default, and clicking on the slider to turn it on closes the hood.
    • Lining Color - Change the color of the Transference suit's linings, mainly covering the inside of the player's hood.
    • Body Suit - Change the appearance of the Transference suit's torso and lower body. If not used, the option will read No Body Suit Selected.
    • Sleeves - Change the appearance of the Transference suit's arm sleeves. If not used, the option will read No Sleeves Selected.
    • Leggings - Change the appearance of the Transference suit's legs. If not used, the option will read No Leggings Selected.
    • Waistband - Change the appearance of the Transference suit's waistband. If not used, the option will read No Waistband Selected.
    • Primary Color - Change the Transference Suit's primary color, as well as the color of the undersuit's arms and legs parts.
    • Secondary Color - Change the Transference Suit's secondary color.
    • Tertiary Color - Change the Transference Suit's accent color, as well as color of the undersuit's fingernails.
    • Suit Energy - Change the Transference Suit's energy color, which also affects the color of the Operator's Focus and Void abilities, and the Operator's worn Sigil if any is equipped.
  • SIGIL options:
    • Sigil - Equips a selected Sigil.
    • Rotation - Change the rotation of the Sigil.
    • Width - Change the width of the Sigil.
    • Height - Change the height of the Sigil.
    • X Offset - Move the Sigil left to right to change the position to the designated location.
    • Y Offset - Move the Sigil up and down to change the position to the designated location.
    • Alpha - Change the alpha of the Sigil.
    • Default Properties - Resets the Sigil's appearance to its default state.
    • Primary Color - Change the Sigil's primary color.
  • ANIMATION SET options: This option allows the Operator to change between different standing poses and idle animations. The five animations available correspond to each of the five Tenno Focus schools, and each one is made available if the player has unlocked the corresponding school.

  • HEAD options:
    • Face and Secondary Face - Customize the Tenno's head and face shape. Primary face defines which face-texture is being used, secondary face only influences geometry via face blend. Primary face also switches the Operator's general body shape to male or female depending on selected type of face. The secondary face is restricted to the gender selected in the first option. It can be left blank if desired.
    • Face Blend - This slider is used to determine how much of the chosen Face 1 and Face 2 appearances are visible, with the left side showing more of Face 1, and the right side showing more of Face 2. Face blending allows the player to create a completely different face from the default templates by combining two preexisting ones. Due to restrictions it is not possible to blend male and female faces.
    • Skin Color - Change the Tenno's skin color. This option uses its own unique color palette instead of the player's standard palettes.
    • Lip Color - Change the Tenno's lip color, as well as the corners of the eyes.
    • Accent Color - Change the color of the Tenno's accents, visible as a color shade beneath and around the eyes.
  • HAIR STYLE options:
    • Hair Style - Change the Tenno's hair style. If not used, the Tenno will revert to the default buzzcut hairstyle, and the option will read No Hair Style Selected.
    • Hair Color - Change the Tenno's hair color. This option will also change the color of the Tenno's eyebrows and eyelashes.
    • Hair Highlight - Change the secondary color of the Tenno's hair. It does not affect the color of eyebrows and eyelashes.
    • Hair Tips - Change the tertiary color of the Tenno's hair. It does not affect the color of eyebrows and eyelashes.
    • Hair Part - Modify the appearance of the Tenno's hair style, oriented either to the left or the right.
  • MARKINGS options:
    • Markings - Add visible Somatic Link implants to the Tenno's face, with different implant appearance styles available. If not used, the option will read No Marking Selected.
    • Primary Color - Change the markings' primary color.
    • Secondary Color - Change the markings' secondary color.
    • Metallic Color - Change the color of the metallic parts of the markings.
  • EYES options:
    • Inner Eye Color - Change the color of the Tenno's inner part of iris.
    • Outer Eye Color - Change the color of the Tenno's outer part of iris. The chosen color also affect the slim ring between the inner and outer eye colors, which may not blend perfectly with saturated colors.
    • Eye Glow - Change the color of the Tenno's eye glow, referring to the light coming from their eyes.
  • VOICE options:
    • Voice - Choose the Tenno's style of voice. There are currently 4 different options available: the Owl and Heron options are male voices, while the Falcon and Raven options are female voices. Clicking on the chosen voice option will play a sound preview of the chosen voice.

  • OPERATOR ARCANES options:
    • Install Arcane One - Equip the first arcane for your operator.
    • Install Arcane Two - Equip the second arcane for your operator.
  • AMP options: This option is only unlocked upon visiting the Quills for the first time on Cetus.
    • Equip Amp - Select the Amp the Operator can equip.
      The following features are only available on Gilded Amps:
    • Focus Lens - This option allows players to install a Focus Lens on the Amp.
    • Arcance - This option allows players to install an Arcane on the Amp.
    • Primary Color - Change the Amp's primary color.
    • Secondary Color - Change the Amp's secondary color.
    • Tertiary Color - Change the Amp's tertiary color.
    • Accents Color - Change the Amps's accent color.
    • Energy Color - Change the Amp's energy color.
    • Copy Suits Color - Copies the colors of your suit.

  • Cosmetics[]

    The Operator can be customized with various cosmetic appearance options under the Transference Suit section.

    Transference Suits[]

    Armors[]

    Despite their name, these Operator Armors are purely cosmetic. All of them can be bought through bundles on the Market.
    The Ceno, Vahd, Haztech, Smelter, Outrider, Vent Rat, Vent Pobber Ventkid, and Kubrodon Ventkid armors can also be built from component blueprints sold by The Quills (Q), Vox Solaris (VS) and Ventkids (VK) Syndicate Vendors.

    Bishamo "Dax Armor" Blueprints are sold at the Steel Path Honors shop by Teshin found at any Relay for Steel Essence (SE).

    Masks[]

    Nakak in Cetus sells masks that the Operator can equip as headgear. Her wares and their prices cycle daily, but it is possible to find her selling masks resembling ExcaliburIcon272.png Excalibur, MagIcon272.png Mag, VoltIcon272.png Volt, TrinityIcon272.png Trinity, Lotus, and a Norg, as well as a generic Grineer mask. After reaching the rank of Observer with The Quills, Nakak can be asked about "Mask?" and will offer a mask that doubles as the trigger for the Mask of the Revenant quest.

    These masks can be recolored independently from the outfit worn on the Operator's body, and will take their colors from the "Markings" and "Facial Accessories" sections of the Operator's Features customization panel.


    The Wolf of Saturn Six has a chance to drop the Saturn Six Mask upon defeat.

    Market-available[]

    These can be bought from the Operator Customization screens or the Market.

    Hairstyle[]
    Facial[]
    Ear[]
    Eye[]

    Syndicate Offerings[]

    These can be bought from Arbiters of Hexis for Vitus Essence.

    Ear[]
    Eye[]

    Ki'Teer Accessories[]

    These can be bought from Baro Ki'Teer when they are in stock.

    Hood[]
    Mask[]
    Facial[]
    Ear[]
    Eye[]

    Prime Accessories[]

    These were available from Mesa Prime's Prime Access bundles.

    Mask[]
    Ear[]
    Eye[]

    Refacia Kit[]

    The Refacia Kit unlocks additional Skin Colors for the Operator. It can be bought from a maxed Focus school's Represent shop for 500,000 Focus points.

    Drifter[]

    The Drifter is an alternate reality verision of the player's Operator. After completing The New War, the player can swap between playing as the Operator and the Drifter. They are otherwise functionally equivalent, but do not yet fully share customization options.

    Effective Health[]

    Health Calculation[]

    Operator Health with Vazarin and Magus Vigor

    Operators have a base Health of 100, permanently increased to 350 after initiation to The Quills, which can be further increased with MagusVigor.png Magus Vigor and with FocusLensVazarin b.png Vazarin Focus school's FocusEnduringTides.png Enduring Tides. The formula to calculate operator health is:

    HP = Base HP × (1 + Enduring Tide) + Magus Vigor

    For example, with a maxed MagusVigor.png Magus Vigor, if combined with the FocusLensVazarin b.png Vazarin school's rank 3 or rank 4 FocusEnduringTides.png Enduring Tides ability +200% bonus results in:

    HP = 350 × (1 + 200%) + 600 = 1,650

    The following table shows combinations of FocusEnduringTides.png Enduring Tides and MagusVigor.png Magus Vigor at max rank.

    Operator Health with Arcane(s) and Focus Abilities
    MagusVigor.png Magus Vigor FocusEnduringTides.png Enduring Tides Total Health
    350
    ✔️ 950
    ✔️ 1050
    ✔️ ✔️ 1650

    Health Regeneration[]

    FocusLensVazarin b.png Vazarin Focus school's FocusRejuvenatingTides.png Rejuvenating Tides also provides passive Operator Health Regeneration. At max rank the values are +6 HP/s as the Operator and +12 HP/s to the Operator while controlling the Warframe.

    Armor Calculation[]

    Operators have a base Armor of 75 which can be increased with MagusHusk.png Magus Husk and with FocusLensUnairu b.png Unairu Focus school's FocusStoneSkin.png Stone Skin and FocusEnduringTides.png Enduring Tides. The formula to calculate Operator armor is:

    Armor = (Base Armor x Enduring Tides) + Magus Husk + Stone Skin

    For example, with a maxed MagusHusk.png Magus Husk combined with max rank FocusStoneSkin.png Stone Skin bonus of +200 armor and FocusEnduringTides.png Enduring Tides +200% armor the total results to:

    Armor = 75 * (1 + 200%) + 300 + 200 = 725

    Resulting in a Damage Reduction of ~70.73%.

    The following table shows different combinations of Arcanes and Focus Abilities which affect armor and also the resulting Damage Reduction. All Arcanes and Focus Abilities are considered max rank for table simplicity.

    Operator Armor with Arcane(s) and Focus Abilities
    MagusHusk.png Magus Husk FocusEnduringTides.png Enduring Tides FocusStoneSkin.png Stone Skin Armor Damage Reduction
    75 20%
    ✔️ 225 42.86%
    ✔️ 275 47.82%
    ✔️ 375 55.56%
    ✔️ ✔️ 425 58.62%
    ✔️ ✔️ 525 63.64%
    ✔️ ✔️ 575 65.71%
    ✔️ ✔️ ✔️ 725 70.73%

    Shields[]

    Operators have a base shield of 350, and like Warframes are in possession of Shield Gating. There is currently no Arcane or Focus ability that increases this value.

    Effective Health Calculation[]

    The following table shows different combinations of Arcanes and Focus Abilities which affect Health and Armor and the resulting Effective Health. All Arcanes and Focus Abilities are considered max rank for table simplicity.

    MagusVigor.png Magus Vigor MagusHusk.png Magus Husk FocusEnduringTides.png Enduring Tides
    (can be unbounded)
    FocusStoneSkin.png Stone Skin
    (must have FocusLensUnairu b.png Unairu active)
    Health Armor eHP
    350 75 437.5
    ✔️ 950 75 1,187.5
    ✔️ 350 375 787.5
    ✔️ 1050 225 1,837.5
    ✔️ 350 275 670.8333
    ✔️ ✔️ 950 375 2,137.5
    ✔️ ✔️ 1050 525 2,887.5
    ✔️ ✔️ 1050 425 2,537.5
    ✔️ ✔️ 1650 225 2,887.5
    ✔️ ✔️ 950 275 1,820.8333
    ✔️ ✔️ 350 575 1,020.8333
    ✔️ ✔️ ✔️ 1650 525 4,537.5
    ✔️ ✔️ ✔️ 950 575 2,770.8333
    ✔️ ✔️ ✔️ 1650 425 3,987.5
    ✔️ ✔️ ✔️ 1050 725 2,537.5
    ✔️ ✔️ ✔️ ✔️ 1650 725 5,637.5

    Notes[]

    • Mods of any kind equipped on a Warframe or its weapons do not affect the Operator in any way. Similarly, Warframe abilities have no effect on Operators, such as healing.
    • Operators can use certain Gear items, which do not share a cooldown with a Warframe.
    • Unlike Warframes, Operators can receive DmgImpactSmall64.png Impact damage from falling from high heights.
    • Players can switch to their Operators while inside the Orbiter and interact with all segments inside.
    • Operators are capable of Hacking, opening lockers, reviving allies, picking up items and Mods on the ground, and picking up and carrying solid pickups like Datamasses and Power Cells, which will be dropped upon switching.
      • They can also pick up Health and Energy pickups, which will restore the Operator's health and Void energy respectively, but they cannot pick up Affinity pickups.
      • If Void Mode is activated before Hacking, opening lockers, or reviving allies has begun, the Operator will remain in Void Mode for its duration, unless they run out of energy to maintain it. This allows for the Operator to rescue would-be doomed allies in otherwise lethal situations, or hack things that would be too dangerous to hack in their Warframe.
    • Operators can gain energy from the Arboretum room in the Orokin Moon tileset.
    • The Operator's health does not recover by going in and out of Transference, they retain whatever amount of Health they had before returning to their Warframe.
      • Operators can be healed by various sources, including their own Focus passives and Health Orbs.
      • If reduced to zero health, the Operator will be forced back into their Warframe, have their health restored to full, and their Warframe will receive Transference Static.
    • The effects of VoltIcon272.png Volt's ElectricShield130xDark.png Electric Shield apply to Void Beam.
      • The electricity damage will not apply to shields of the larger Eidolons.
    • The Operator cannot be summoned in a Relay or in the Conclave, but can be summoned in a Dojo, in Cetus, Fortuna and Necralisk.
    • Operators can use Emotes.
      • Operators can use Handshake-emote to interact with another Operator, but not with a Warframe. The area in which the emote will 'lock on' to another Operator is also far smaller than it is with two Warframes.
      • The Operator can not play the Shawzin.
    • Sentinels and Syndicate Operatives will not follow the Operator, and will instead stay behind with the Warframe. They will still remain active however and will stand their ground and use abilities.
    • Syndicate sigils equipped on the Operator will not earn Standing from the associated syndicate; the sigil is purely aesthetic.
    • The Operator has their own Stealth Affinity Bonus counter, which is independent of the Warframe's own Stealth Affinity counter. This counter is maintained and will continue to count down even when the Operator returns to the Warframe.
    • Operator's fall damage deals DmgImpactSmall64.png Impact damage.
    • Replaying The Second Dream quest will disable the player's ability to perform Transference when playing any mission in the quest. Players will be given access to Transcendence during the quest, however.
    • While in Operator mode, Sentinels and Companions will continue to attack enemies and take damage.
      • Sentinels hover above the Warframe instead of following the Operator, making them vulnerable to damage.

    Tips[]

    • The Operator can be used as a complementary stealth kit for Warframes without stealth capabilities, as Void Mode allows them to remain undetected from enemy vision.
      • Additionally, all of the Operator's Void powers are silent, making them ideal for performing stealthy actions.
      • Note that the Warframe will still draw aggro if seen.
      • Passing through Grineer and Corpus energy defenses like Sensor Bars and Laser Barriers in Spy Data Vaults will still activate the Vault's alarms. This can be circumvented with Void Sling.
    • Under Void Mode, it is possible to capture a target, hack a console, and revive an ally, while remaining invulnerable from all sources of damage including auras and Status Effects.
    • Void Beam can destroy Magnetic anomalies in Reactor Sabotage missions, though destroying it will emit DmgElectricitySmall64.png Electricity damage in a large radius, potentially dealing damage to the Operator.
    • The Operator counts as a separate entity from the Warframe for the purposes of mechanics like pressure plates. This can be used for various situations requiring a player to hold two different locations at once, such as the Collaboration Test on the Orokin Moon.
      • While the Operator can capture Interception points, their inactive Warframe will not.
    • The damage resistance gained by a Warframe during Transference can be used to survive damage that would otherwise be fatal, such as Toxin status effects.
    • The Operator's Shwaak Prism Amp part can be used to quickly dispel Arctic Eximus Unit Ice Bubbles, enemy shields, or even Nullifier Crewman weak spots thanks to the Shwaak's high innate DmgImpactSmall64.png Impact damage.
    • The Operator's brief second period of invulnerability can be used to body block otherwise fatal Bombard rocket damage if timed correctly.

    Trivia[]

    • In Digital Extremes's script of The War Within, they refer their own Operator used for story purposes as Mara.[1]
    • The term Operator was first used by Ordis to refer to the Tenno during the events of the Vor's Prize quest, which was first introduced in Update 14.0 (2014-07-18).
    • The Transference ability extends beyond controlling Warframes. During The War Within it is once used to possess an Orokin creature known as the Golden Maw. Later it is used to control Necramechs.
    • Before Update 22.0 (2017-10-12), the Operator was capable of using Ground Finishers on downed enemies with their fists by using Quick Melee (default E ) while standing over and aiming at the target. This action requires significant amounts of Void energy to perform however, otherwise, the Operator will simply use Void Blast instead.
    • During Infested mission the Operator may be heard saying "We are immune to the Infestation, but they're still trying to kill us." This suggests the Tenno are directly immune to the Infestation, though it is unknown how or why. However, the Operator may also be referring to immunity by proxy, as the Warframes, being already infested, are immune to Infestation.

    Bugs[]

    • Removing parts of the Zariman Suit may sometimes not update correctly after changing color options on the Operator.
    • A bug may happen on Grineer Sealab tilesets where the Warframe will float in the air.
    • In some situations, switching between the Operator and the Warframe may be erratic position-wise, including recalling older positions and glitching the player out of the map. This occurs most often when attempting to switch forms while inside an extraction zone or falling into out-of-bounds pits.
    • There is a rendering bug in the Orbiter that allows players to see inside the Warframe when walking through it as the Operator.
    • Placing a Warframe within the interaction proximity of consoles interferes with using them by the Operator (the action prompt may not show up at some positions) until the Warframe is relocated.
    • In a high-latency match, it is possible to switch to the Operator just before their Warframe is downed, effectively allowing the player to revive their own Warframe.
    • If a player experiences an out-of-bounds glitch with their Warframe while in Operator form during a mission and is killed afterward, the player will be stuck in Operator form after reviving. In this state, the Operator cannot be killed despite retaining the ability to receive incoming damage.
    • While Void Beam will activate the effect counters of conditional Rifle mods like Mod TT 20px.png Argon Scope when their conditions are met, the mod's effects will not actually apply to the Void Beam, conferring no benefit.
    • When switching to the operator in The Jordas Precept after killing the Juggernaut Behemoth and before the cutscene, the player will be sucked into space without their Warframe. The player will not be able to move until they switch back to their Warframe, and will then be stuck inside the infested corpus ship for the remainder of the mission.
    • When in void mode, the physical hitbox of the Cryopod does not apply, making it possible to walk through. When walking in and leaving the void mode, the Operator is stuck inside the Cryopod. Entering the void mode again makes it possible to walk out again.
    • During The War Within quest, beginning Return To The Mountain Pass: Earth as Operator instead of the Warframe will cause the game to break. This bug will persist, even if the player attempts to restart the game. It cannot be fixed unless the player reinstalls the game.
      • On the Nintendo Switch version, however, simply closing and reopening the game will put you back in the Orbiter, allowing you to restart the mission as your Warframe.

    Media[]

    Patch History[]

    Update 31.6 (2022-06-09)

    OPERATOR CHANGES

    MULTIDIRECTIONAL VOID SLING

    We have added multidirectional movement to Void Sling!

    Before: Void Sling would only let you sling forward in the direction of the camera.

    Now: Void Slings are all about player direction input, no longer dependent on the camera.

    How to execute

    To BACK SLING, hold the S key and Void Sling - observe the Operator slinging towards the camera instead of away. The back sling will always be backwards, regardless of camera angle. Same goes for slinging sideways, hold either A or D and Void Sling - observe the Operator slinging in the direction the Operator is running.

    To STRAFE, when in the air hold directional key and Void Sling to strafe side to side.

    If you are using a controller: Tilt the left analog stick down and Void Sling (Tap A and Hold A) - observe the Operator slinging towards the camera instead of away. The back sling will always be backwards, regardless of camera angle. Same goes for slinging sideways, tilt the left analog stick left or right and Void Sling - observe the Operator slinging in the direction they are running.

    CAPSULE CHANGES

    We made some improvements to the Operator projection positioning tech so that it produces a more accurate result of the final position where the Operator can pass through. This should help alleviate scenarios where the Operator could appear to Void Sling under a door but instead bonked their head. More work will be done to improve in other areas, notably issues with the Operator’s lower half colliding with the environment during Void Sling travel (we’ve got some broken ankles on the court).

    Operator Cosmetic Fix & Additions

    You may recall on Devstream 162 we had an open conversation about a newly surfaced bug where you could change the Operators facial appearance with any color available within your Color Palette inventory. While this was not intended, the team has discussed how to develop it into an appropriate feature based on Community sentiment.

    Introducing REFACIA KIT! Open up an enticing array of radical new artificial skin colors using Refacia. Includes imitation Orokin Blue!

    Players with access to a Focus School’s Represent Store (unlocked by fully maxing all of the Nodes within a School) can purchase the Refacia Kit with Focus Points to add an additional 15 artificial skin colors.

    We wanted to add an investment path towards earning the Refacia Kit for a couple key reasons: 1) prevent new player confusion who have yet to reach that level of lore within Warframe, and 2) having a cosmetic to strive for in the later game.

    We understand that the artificial colors given are on the subdued side compared to the Infested Palette hot pink and neon green. Our desire is to take the enjoyed bug and turn it into a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy!

    General Operator/Focus Changes & Fixes:
    • Added Operator Stats to the Operator Customization screen.
    • Updated the Anti-Warframe field (Exolizers in Void Cascade and Kuva Trokarian’s Anti-Warframe Grenades) to no longer nullify Warframe abilities on forced Transference. As mentioned in the Hotfix 31.5.10 notes.
    • Updated the FX on Zenurik’s Temporal Drag.
    • Changed Temporal Drag and Temporal Shot so that only one damage number pops up when headshotting a slowed enemy.
      • The reason behind this change simply is less damage number pop-up spam and consistency with other damage buffs across the game. Precision headshot damage buffs, for example, buff the damage on headshots but only display the one aggregated damage number per shot. Before this change, headshotting enemies affected by Temporal Drag would show two damage numbers, one for the base damage and one for the bonus. Now it will behave exactly like normal precision headshot buffs, only it will be conditional on the target enemy being slowed by the Temporal Drag ability.
    • Temporal Shot’s bonus headshot damage on targets can now be affected by another player’s Temporal Drag.
    • Slightly reduced Caustic Strike’s opacity FX from enemies that enter the bubble.  
    • Note on Transference cooldown progress: We mentioned during Devstream #162 that the slight Transference cooldown is not intended. And that continues to be the case - but the changes are not situated well enough yet to release as it involves careful consideration around server tech that we have to be delicate around. Work continues for a future release!
    • Fixed Temporal Drag not using chosen Energy colors.
    • Fixed certain Operator Hairstyles appearing with black dots while using the Enhanced Graphics Engine.
    • Updated Operator Amp animations to be one handed when shooting and aiming.
    • Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
    • Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
      • The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
    • Fixed being unable to choose the Transfererence option using the ‘Next/Previous Power’ and ‘Use Selected’ input bindings (5 on Keyboard or left/right bumpers on controller).
    • Fixed being able to clip into walls in certain tilesets using Transference.
    • Fixed being able to clip through closed doors in the Dormizone using Transference.
    • Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
    • Fixed being unable to use the Melee button to Transference back into Warframe if the ‘Use Abilities on Selection’ option is disabled.
      • This ultimately fixes being unable to use Naramon’s ‘Opening Slam’ and ‘Killer Rush’.
      • This also fixes being unable to do Mercy finishers on enemies when triggered as Operator.
    • Fixed being unable to swap Focus schools in the Simulacrum as Client.
    • Fixed rare Crash occurring from using Temporal Drag.  
    • Fixed an issue where toggling Void mode while your spectral form is traveling would disable knockdown invulnerability and damage reduction.
    • Fixed Health not returning to normal amounts after Transference Static wears off.
    • Fixed Warframe animations appearing while customizing the Operator.
    • Fixed issue of Amp customization only affecting Operator appearance.
    • Fixed Voidshell materials not applying to both versions of the Voidshell suit when customizing in the Arsenal.
    • Fixed crash when attempting to copy Operator suit colors to Sirocco.
    • Fixed error upon opening the Amp customization screen.
    • Fixed the description for the Zariman Sleeves on the Operator outfit.
    • Fixed Spoiler character using weapon animations while in the Dormizone.
    • Fixed the Spoiler character waistband appearing underneath them.
    • Fixed wonky arm animations while hip firing as Operator.
    • Fixed bug where "player was revived" message would show in the HUD when a player with a pet equipped activated Last Gasp. Also fixed "Player is down" message also showing when being forced back to downed Warframe.
    • Fixed Transferencing in and out of the Operator on the Orbiter removing the player's ability to open the pause menu.
    • Fixed script error when using Transference while being Switch Teleported by a Kuva Lich.

    Hotfix 31.5.10 (2022-05-17)

    • Fixed not being able to jump as Atlas after Rumblers with the Titanic Rumbler Augment equipped expired while you are Operator.
    • Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
      • Fixed Banshee’s Sound Quake and Caliban’s Razor Gyre not working correctly.
      • Fixed camera shake issues with Banshee’s Sound Quake.
      • Fixed being unable to deactivate Chroma’s Guided Effigy Augment.
      • Fixed Garuda’s Seeking Talons HUD showing up when in Operator if cast while entering anti-Warframe area.
      • Fixed Garuda’s Bloodletting not granting Energy.
      • Fixed Harrow’s Thurible continuing to charge.
      • Fixed Harrow’s Covenant HUD disappearing.
      • Fixed Inaros’ Sandstorm not terminating.
      • Fixed issues with Mesa Peacemaker.
      • In a future update, we are also working on a change where your active Warframe buffs will not be reset when you are forced out of your Warframe like this e.g. Nezha’s Warding Halo.
    • Fixed Hildryn’s Aegis Storm continuing to go up/down automatically upon transferring back her if you transferred out while holding jump/crouch.
    • Fixed text for the Operator Equipment and Appearance buttons in certain languages extending beyond the bounds of the buttons.

    Hotfix 31.5.8 (2022-05-11)

    • Fixed switching to the last position you left Excalibur Umbra instead of your current position as Operator before Transferring back to Warframe.
    • Fixed Titania being able to clip through geometry by spamming Razorwing in certain cases.
      • Also fixed being able to escape every map using Transference and Razorwing.

    Hotfix 31.5.7 (2022-05-06)

    • Void Sling Changes:
      • Decreased the time it takes for Void Sling’s end point to reach its max distance.
      • Increased the overall velocity of slinging to the end point.

    Hotfix 31.5.5 (2022-05-03)

    • Added ‘None’ icon to all of the None options in the Operator UI lists in the Orbiter.
    • Fixed players being unable to change their highlighted ability while sprinting as Operator while using controller. As reported here: https://forums.warframe.com/topic/1306330-can%E2%80%99t-highlight-back-fourth-abilites-while-running-n-operator-form/
    • Fixed the Credits looted HUD tracker not updating while playing as Operator in Orb Vallis Assassinate Bounties.
      • It used to only add the Credits collected once you transferred back to your Warframe, but it will now take into account the Credits picked up as Operator.

    Hotfix 31.5.4 (2022-05-02)

    Operator & Focus Changes:

    A mix of both Community feedback and our own internal digging has brought forth some further changes to Operators and the Focus School System. A couple key goals of the Focus School System changes in Update 31.5.0 was to bring all Schools to the same level (while keeping their identifying attributes) and bring synergy to Warframe and Operator gameplay. While we believe we’ve achieved that, there’s still very understandable feedback surrounding the “survivability of Operators” in higher level combat (most noticeable in the Zariman gameplay). It’s unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability.

    All that being said, we have made a few changes to provide this bump:

    • Increased Operator base Health from 250 to 350.
    • Increased Operator base Armor from 25 to 75.
    • Added 350 base Shields to Operator.
    • Shield Gating now applies to Operators, giving you a strategic moment to Transfer back to Warframe, recover in Void Mode, or tough it out!
    • Added +200% Armor to Enduring Tides. Changed to be a “stacking” modifier instead of “multiplicative” to match math logic used for other buffs, while not making additional Health/Armor increases scale further than desired.
    • Increased Magus Vigor to +600 Health.
    • Increased Magus Husk to +250 Armor.

    To recap, we’ve changed the math behind Enduring Tides, raised the floor on Operator survivability overall, and provided some buffs to Magus Vigor/Husk. We’ll be watching for further feedback on these changes!

    General Operator Changes & Fixes:
    • Reduced the slight Field of View shift when using Void Sling from 0.5 to 0.2 to address reports of base Field of View inducing nausea. Additionally, when Camera Shake is disabled the Field of View shift on Void Sling is removed.
    • Fixed an unintended extra cooldown going from Operator to Warframe and back, caused by the ‘Opening Slam’ Focus node.
    • Fixed an incorrect sound being played when Transferring from Warframe to Operator.
    Fixes:
    • Fixed UI theme customizations not applying to the Operator Appearance UI.

    Hotfix 31.5.3 (2022-04-29)

    • Re-named ‘Primary Color’ in the Operator Appearance customization menu to ‘Sigil Color’.
      • Also re-ordered the ‘Sigil Color’ option to appear before ‘Default Properties’.

    Hotfix 31.5.1 (2022-04-27)

    • Polished some facial animation for the Operator unarmed idle and talk animations.
    • Fixed Host being able to hear the Void Sling / Transference sound FX from Clients across the map.
    • Fixed Operator Somatics Markings not showing up.
    • Fixed unreleased Operator cosmetic showing up in Appearance options. Stay tuned for its actual scheduled release!
    • Fixed crash related to Void Sling.
    • Fixed script error related to Operator Transference.
    • Fixed script error related to the Operator UI.

    Update 31.5 (2022-04-27)

    FOCUS SCHOOL SYSTEM REWORK

    Focus School is in session! The Focus System is getting an extensive rework to refresh the gameplay potential of Operators, movement, School identity and balance.

    WHAT IS FOCUS?

    Focus has been a lot of things over the years. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.

    At its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. We hope to change that while also bringing something fresh to the table!

    OPERATOR GAMEPLAY REWORK OVERVIEW

    The Operator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.

    As with all our major system overhauls, we encourage you to give it some time in your own hands before delivering your constructive feedback!

    For Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling; secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host; thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe.

    Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!

    Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative.

    Void Dash to Void Sling

    The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.

    • Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
    • Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
    • Holding jump sends out the Void Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space.
    • Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
    • The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.

    Void Blast to Warframe Melee Transfer

    Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack.

    • Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead.
    • Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them.
    • So what about Void Blast? It’s been retired and replaced with the above. For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Projection mechanic (or Amps in some cases) will do the trick.
      • "On Void Blast" Arcanes now trigger on Void Sling.
    FOCUS SCHOOL REWORK

    The Focus School rework aims to boost the lesser used Schools by a) giving them more interesting and useful abilities, b) defining a clear role and gameplay style for each school, and c) incentivizing Warframe-Operator Transference as part of the core gameplay loop.

    General Notes:

    • Ability Inputs while in Operator are now used to perform brand new Focus School abilities! Each School is launching with 2 Abilities, meaning that what you use to cast your Warframe’s First and Second Abilities (i.e 1 & 2 keys on PC) now have a use while in Operator!
    • The Pool has been removed! Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards, which you can convert into Focus points for a School of your choosing. The original intention of the Pool was to allow you to select the active nodes within your chosen Focus School, but as time went on the Pool only added unnecessary complexity for no real gameplay benefit.
    • Removed passive draining abilities because players would typically have deactivated these abilities to avoid the passive Energy drain. Any abilities that spend Energy are manually triggered as opposed to passively draining.
      • As a result, we’ve removed the toggling functionality to have nodes on or off as Pool capacity and passive draining abilities are no longer a factor.
    • The Focus School UI has been updated! Not only does the UI now apply your chosen UI Theme, but each School screen displays a legend of all Way-Bound abilities to easily reference the ones you have unlocked. This legend also allows you to quickly switch between schools with the click of a button.
    • Fully maxing all the nodes of a Focus School will grant you access to Represent. Rep your School with all new cosmetics (purchased with Focus points) via the Represent button in the respective Focus School’s screen.
    • As an additional way to earn Focus, Enemies that require using the Operator to kill them now have a chance to grant Focus towards your active School!
      • Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. This fix will come with our next Mainline build.
    • Transference Static (dying while the Operator) has been reworked as well. The Transference Static when dying as the Operator now has increasing consequences. A majority of the Focus Rework is to bring synergy between Operator and Warframe that ideally allows for less Transference Static overall. The consequences are as follows:
      • First Operator death - 20% Warframe Health reduction
      • Second Operator death - 50% Warframe Health reduction
      • Third Operator death - 80% Warframe Health reduction
      • Fourth Operator death - straight into Warframe pre-death state
    • Several new animations for Operator abilities have been added to fit the changes.
    • All Amps are now not silent by default (except for Mote Amp, Shwaak Prism, Rahn Prism, Cantic Prism and the Sirocco).
    • Increased the amount of Affinity converted to Focus from Convergence Orbs from 8x to 10x.
    • The War Within tutorial stages have been updated to accommodate these changes.
    Operator UI Changes

    General

    • The Operator menus now use your custom UI themes.
    • Item descriptions now appear on hover on all Menus.
    • Selecting 'Equipment' and 'Appearance' now link to dedicated sections.
    • Added Tips to the Focus Menu.
    • Added Focus School upgrade notification to the World State Window when one becomes available.

    Equipment menu

    • Amp appearance, Arcane, Focus Lens selection conditionally available upon unlocking an Amp.
    • Equipping a Focus Lens on an Amp is now indicated as an icon in its description.
    • Hovering over Amps now lists their components and their stats.
    • Gilded Amps now have a dedicated icon.

    Appearance menu

    • Added menu icon previews to customization menu.
    • Added ability to customize Operator Animation Set regardless of Focus school selection.
    • Added ability to randomize colors while customizing Operator appearance.

    Focus menu

    • Added labels to indicate which abilities affect Warframe and Operator.
    • Added visible Waybound menu on each Focus School selection screen once unlocked.
    • Added School icon to specific nodes that are Waybound.
    • Increased visibility of Focus node selection and Focus node rank up.
    • Removed the “hold to unlock” functionality on Focus nodes. Players only need to click on the Node to Upgrade it. This change also removes the ability to partially contribute Focus to a Node as a result.
    Changes:
    • Operator Heads and Hair Styles now have names!
    • Changed Operator Heterochromia Eye color options to be default opt-in.
    • Removed a pain grunt that is triggered in Operator form when taking fall damage.
    • Updated the lighting on materials for a Spoiler Character/Operators.
    Fixes:
    • Fixed transference range for Operator into Necramech not being limited by distance.
    • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
    • Fixed Operator head flipping in animation during double jump. As reported here: https://www.reddit.com/r/Warframe/comments/s60nej/come_on_de_i_just_wanted_a_sweet_black_widow
    • Fixed rendering on Corposant Prime Ephemera to look better when equipped on Operators.
    • Fixed Sirocco Amp detaching from the Operator arm on Codex scanner equip.
    • Fixed being able to see your standing Operator during landing cinematic when loading into a mission.
    • Fixed broken UI in the Operator Menu when accessed via the pause menu in Cetus.
    • Fixed crash when loading into a mission that has no Warframe and only an Operator (i.e. certain quests).
    • Fixed floating Operator hair and projection VFX in the final stage of The War Within quest.
    • Fixed strange Operator animations after dismounting a vehicle in a certain stage of The New War quest.
    • Fixed Operator hood staying closed when going to customize Features (specifically face/secondary face).
    • Fixed the Dojo Obstacle Course ‘Allow Operator’ option not working.
    • Fixed becoming perpetually invisible as Client after jumping into water as Operator.
    • Fixed spawning out of the map after transferring to Operator when exiting water volumes in the Grineer Sealab tileset.
    • Fixed transferring to Operator while jumping into water letting you fall in as Operator.
    • Fixed becoming perpetually invisible after entering a cutscene as Operator shortly after hacking a terminal with the Untraceable mod equipped on their Parazon.
    • Fixed Client crashing in Simulacrum when transferring to Operator.
    • Fixed Operator in the initial customization screen in the Second Dream quest sitting off camera.
    • Fixed walking through the snow in The War Within not leaving trail behind Operator.
    • Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction.
      • Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions.
    • Fixed camera at times facing the wrong way when transferring in and out from Warframe to Operator.
    • Fixed an issue where your Warframe could get stuck kneeling if you transferred back to Operator while playing being knocked back or performing a kneel emote animation.
    • Fixed being unable to transfer back to your Warframe after transferring while riding K-Drive. Also fixed becoming invulnerable after dying as Operator afterwards.
    • Fixed bug with Operator footstep sounds not playing while running on textile materials.
    • Fixed Operator being unable to open a door causing a progstop while replaying The War Within quest.
    • Fixed the opening cinematic in The War Within quest showing the snow path FX going in front of the Operator instead of behind as they walk.
    • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

    Update 31.3 (2022-03-28)

    • Fixed certain Ephemeras applying to Operator faces, creating some very unsettling sleep paralysis looking Tenno.

    Hotfix 31.1.5 (2022-02-17)

    • Fixed the Zato Facial Accessory not appearing when customizing the Operator.

    Hotfix 31.1.2 (2022-02-10)

    • Fixed Transferring to Operator while using Vauban canceling the count in the UI for Tesla Nervos.

    Hotfix 31.1.1 (2022-02-09)

    • Fixed an issue where changing Operator features (eye color, hair color, etc) would only apply to the active Clothing config and not all 3 A/B/C as is intended.

    Update 31.1 (2022-02-09)

    • Added the ability to individually color customize each of your Operator’s eyes for the full Heterochromia effect.
    • Added 20 new Operator skin colors options!
      • A future Update will bring improved Operator skin textures to match its New War variant.
    • Fixed a minor hitch every time a player jumped into Operator.
    • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Operator which previously used rectangular icons.
      • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button - stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.
    • Fixed functionality loss when using Shawzin and Transference at the same time.
    • Fixed various cases of Transference allowing you to clip through the level.
    • Fixed inability to fire your Amp when picking up a mission object (Datamass, Power Cell etc) as the Operator.
    • Fixed Void Dashing and rolling in quick succession as a post-New War character resulting in becoming stuck in a broken animation.
    • Fixed overly bright metallics on the Saita Prime Operator Sleeves compared to the rest of the Suits design.
    • Fixed Operator not playing the chosen Animation Set when viewing a new one.
    • Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur.
    • Fixed seeing a “honey i shrunk the kids” Operator when attempting to customize while standing in front of Onkko’s table.
    • Fixed odd movement animation when entering Void mode and rolling at the same time.

    Hotfix 31.0.8 (2022-01-12)

    • Made improvements to lip sync animations and eyeball materials for the Operator.
    • Fixed Void Shadow causing Client Operator to blink and Ephemera to appear when they are hidden.

    Hotfix 31.0.7 (2022-01-07)

    • Fixed viewing your Operator Equipment in a Relay preventing Transference from working once you leave the configuration screen.
    • Fixed Operator teeth being stained pink. Show me them pearly whites!

    Hotfix 31.0.6 (2022-01-04)

    • Fixed the Knells unlimited ammo not functioning after you've Transferred to the Operator.

    Hotfix 31.0.5 (2021-12-21)

    • Fixed a New War Captura Scene doing unintentional damage to the Operator.

    Hotfix 31.0.3 (2021-12-17)

    • Fixed a crash when attempting to Transference to Umbra at the moment he died.
    • Fixed running out of energy in Razorwing while in Operator results in Titania being permanently small and breaks movement.
    • Fixed moments where Focus/Arcane attributes were being applied to the Operator when they shouldn't during The New War Quest.
    • Fixed some Operator hair attachments.
    • Fixed incorrect Operator animations post-New War.

    Hotfix 31.0.2 (2021-12-16)

    • Fixed Judicial Coils, Zato Facial Accessory, Revenant Mephisto Mask, and a hair style being missing from Operator customization options.
    • Fixed Operator hair clipping for certain styles.

    Update 31 (2021-12-15)

    • Fixed Companions not receiving shared Affinity from other players when you are in Necramech or Operator.
    • Fixed a script crash in The War Within Quest when Transferring to Operator.
    • Fixed Transferring between Operator and Warframe in The Index would duplicate the Financial Stress debuff.
    • Fixed the Operator energy circle in the bottom right of the screen being greyed out.
    • Fixed issue where boss fights can be triggered while the player is out of room as Operator, locking them out of the fight.

    Hotfix 30.9.3 (2021-11-12)

    • Fixed wonky Female Operator faces when using certain Animation Stances.
    • Fixed a script error related to Operators gaining Affinity.

    Update 30.9 (2021-11-11)

    • Updated Operator Void Dash FX to faster GPU versions.
    • Fixed rapidly toggling Titania’s Razorwing mode/Operator allowing you to clip through geometry.
    • Fixed falling out of the Corpus Ship tileset when Void Dashing as the Operator down a specific part of the map.
    • Fixed activating Transference in a certain spot in the entrance of the Orb Vallis elevator disconnecting the player camera if the Host does it, and causes you to become invisible, unaffected by gravity, and invulnerable if the Client does it. This also fixes everyone losing the ability to open the pause menu.
    • Fixed the game pausing after changing HUD colours while in a solo mission.
      • Also fixes a full loss of functionality when using Transference after changing HUD colours.
    • Fixed movement momentum carrying over when using Transference while Titania is in Razorwing.

    Hotfix 30.7.6 (2021-09-23)

    • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
      • (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)

    Hotfix 30.7.2 (2021-09-09)

    • Fixed Operator motion blur problems.

    Update 30.7 (2021-09-08)

    • Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech.
    • Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference.
    • Fixed a script error related to being the Operator in the Cetus tunnel.
    • Fixed an issue where when playing an Index mission and using Transference would allow the Warframe to regain maximum Shields without being affected by Financial Stress.

    Hotfix 30.6.1 (2021-08-10)

    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed breaking their K-Drive and weapon functionality by spamming Transference and Yareli’s Merulina while trying to mount.

    Update 30.6 (2021-08-04)

    • Fixed an invisible volume appearing if you Transferred to your Operator who had the Zato Oculus equipped, resulting in movement issues.

    Hotfix 30.5.5 (2021-07-29)

    • You can now use Transference while on a K-Drive or when Yareli is using Merulina.
      • Worth noting that this doesn’t allow Operators to use K-Drives… :(.
    • Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.

    Hotfix 30.5.4 (2021-07-17)

    • Fixed Transferring to the Operator while standing beside Volt’s Electric Shield resulting in auto picking up the Shield.
    • Fixed another case of the new Syndicate Emotes looking weird on Operators.

    Hotfix 30.5.2 (2021-07-07)

    • Fixed new Syndicate Emotes looking weird on Operators.

    Update 30.5 (2021-07-06)

    • Improved shading and shape definition of Operator faces.
    • Fixed functionality loss when Void Dashing in the air while playing The Index.
    • Fixed a rare edge case of context actions auto-activating after transferring back from the Operator.
    • Fixed strange orb appearing in the Operator while in Void Mode while playing Index missions.
    • Fixed camera detaching from Warframe after switching to Operator over teleport volumes.

    Hotfix 30.3.2 (2021-05-27)

    • Fixed unnecessary extra row in the Operator Skin Color selection.

    Update 30.3 (2021-05-25)

    • Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.
    • Fixed Host Operator Transference in the Orbiter Captura Scene disabling the pause menu for Clients.
    • Fixed bug that caused the Mother's Mask to appear untintable.
    • Fixed the icon for the Ki’Teer Atmos Mask missing the whole mask on the Operator.
    • Fixed Cosmetic Masks from Cetus for Operators (eg. Mag Mask) appear enlarged when switching to Operator in open zone hubs (eg. Necralisk).

    Hotfix 30.2.1 (2021-05-13)

    • Fixed a script error when your Warframe died while you were in Operator mode.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
    • Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
    • Fixed the Clan Sigil not displaying on your Operator.

    Hotfix 29.10.9 (2021-04-01)

    • Fixed being able to select Sigils as Operator Secondary Face in Appearance options.

    Hotfix 29.10.7 (2021-03-26)

    • Fixed getting stuck as the Operator with no Abilities or movement after dying in a Necramech as a Client.

    Update 29.10 (2021-03-19)

    • Fixed gaining Health each time you Transferred in and out of your Necramech instead of maintaining the Health/Shield values at the time of Transference.
    • Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.
    • Fixed selecting Operator Sigil causing a 5 second hitch.
    • Fixed Transferring to Operator as Client while in the Orbiter Captura Scene forcing the Host into Operator instead.
    • Fixed getting stuck in a black screen when surfacing from Isolation Vaults if you get knocked out of Operator mode while using the Esophage.
    • Fixed Warframe attachments appearing in the Operator > Appearance > Features options.
    • Fixed spooky Operator that shall not be named having clipping issues in the Liset when they appear.
    • Fixed Companions not respawning when Titania runs out of Energy in Razorwing form while Transferring to Operator.
    • Fixed Warframes spawning after Host migration with the Health values from whatever form they were in at the time of migration (Necramech, Operator, etc.).
    • Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.
    • Fixed Nidus’ mutation stack sound FX spamming after loading into a Captura scene until you switch to Operator.
    • Fixed the sash on the back of the Commodore Prime Operator Suit sticking straight up in the air when viewing it in the Profile diorama.
    • Fixed the Fass distortion VFX lingering on screen if you Transfer to Operator or Necramech after walking over the goo in the Cambion Drift.
    • Fixed script error caused by using the Simulacrum as Operator.
    • Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.

    Hotfix 29.8.1 (2021-02-18)

    • Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported here.

    Hotfix 29.6.8 (2021-01-25)

    • Fixed Transferring to Operator being temporarily blocked by Warframe landing a Bullet Jump.

    Hotfix 29.6.4 (2021-01-06)

    • Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
    • Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.

    Hotfix 29.6.1 (2020-12-18)

    • Fixed a crash that could occur when switching between Operator and Necramech after firing any type of Glaive.

    Update 29.6 (2020-12-18)

    • Fixed a crash when Transferring to Operator while simultaneously activating a Remote Observer in Captura.

    Hotfix 29.5.7 (2020-12-10)

    • Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
    • Little blue Necramech and little blue Warframe Helmet icons now mark your Necramech/Warframe respectively on the minimap when not being “controlled” to aid in loss prevention.
    • Fixed Pause Menu not working if you died/were downed while using Transference.
    • Fixed inability to use/cancel any abilities or use Operator after casting Revenant’s Danse Macabre and getting knocked down or attempting to ledge grab during its animation.

    Hotfix 29.5.2 (2020-11-20)

    • Fixed missing normal maps on Operators (leading to faces looking off, i.e scars not looking right).

    Update 29.5 (2020-11-19)

    • Added slightly tweaked Transference FX for both Warframe and Necramech.
    • Fixed Warframe not being vulnerable with 90% Damage Reduction after directly Transferring into your Necramech.
    • Fixed losing Gladiator Mod Set buff after performing a Void Blast as the Operator.
    • Fixed return issue with combo stacking Melee Mods (like Blood Rush and Weeping Wounds) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/
    • Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator, as reported here: https://www.reddit.com/r/Warframe/comments/iwmk9d/unlimited_critical_chance_on_any_melee_by/
    • Fixed Operator Sigils disappearing when switching the Bodysuit.

    Hotfix 29.2.3 (2020-10-08)

    • Fixes towards some lighting issues on Operator hair textures.
      • Work in progress!

    Update 29.2 (2020-09-29)

    • Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.

    Hotfix 29.1.2 (2020-09-22)

    • Fixed Audio ducking staying on if you enter the Arsenal as an Operator.

    Hotfix 29.1.1 (2020-09-18)

    • Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.

    Update 29.1 (2020-09-17)

    • Fixed rare case of a player's Warframe ceasing to exist after Transferring into a Necramech, resulting in an inability to Transference back into your Warframe.
    • Fixed ability to go under the floor with a combination of Transference and Titania’s Razorwing.

    Hotfix 29.0.8 (2020-09-10)

    • Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes!
    • Fixes towards scenarios where the Operator appears visually blown out in the Orbiter when Deferred Rendering is both enabled or disabled.
    • Fixes towards overly waxy looking skin for the Operator when Deferred Rendering is both enabled or disabled.
    • Fixed ability to clip through wall meshes via Operator Transference.
    • Fixes towards players unable to launch Archwing after multiple Transference activations.

    Hotfix 29.0.5 (2020-08-28)

    • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.
    • Fixed Ally Necramechs interfering with Operator Void Dashing and Transference.

    Hotfix 29.0.4 (2020-08-27)

    • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
    • Fixed enemies not targeting the Operator after dying in a Necramech.
    • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest.
    • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
    • Fixed an issue where Operators and Mechs may not work after transference.

    Hotfix 29.0.3 (2020-08-26)

    • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
    • Fixed a script error that could occur when using Transference.

    Hotfix 29.0.2 (2020-08-26)

    • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
    • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode
    • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible.

    Hotfix 29.0.1 (2020-08-25)

    • Fixed dying in a Necramech resulting in your Operator being invisible and invincible.
    • Fixed missing temporary invulnerability when Transferring into a Necramech.
    • Fixed objective markers not updating during the Heart of Deimos Quest while in Operator mode.

    Update 29.0 (2020-08-25)

    NEW GAMEPLAY: NECRAMECH

    Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.

    In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!

    Update 28.3 (2020-08-12)

    • Fixed Scanner becoming unequipped when Transferring in/out of the Operator.

    Update 28.1 (2020-07-08)

    • Fixed ability to teleport to old Operator positions when exiting Transference and using the /unstuck command.

    Hotfix 28.0.5 (2020-06-17)

    • Fixed numerous Operator customizations appearing to have grimy textures.

    Hotfix 27.5.4 (2020-05-20)

    • Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.

    Hotfix 27.4.2 (2020-05-04)

    Update 27.4 (2020-05-01)

    • Fixes towards an inescapable black screen if you were inside a Crewship as the Operator when it exploded.
    • Fixed using Transference when Piloting or using side Turrets in Railack as Operator causing it to cast the first slotted Battle Avionic.
    • Fixed Operator faces getting all messed up when piloting Railjack. Space fighters are thankful they no longer have to witness that horror anymore.
    • Fixed UI becoming unresponsive after opening the Nightwave screen as the Operator when returning to the Dry Dock from a Railjack mission.
    • Fixed being unable to use Transference to Operator while Tranq Rifle or Fishing Spear is equipped.
    • Fixed missing reticle when Transferring to Operator while in Titania’s Razorwing.
    • Fixed the Vahd Pauldrons doubling up on the right shoulder pad on Operators.

    Hotfix 27.3.14 (2020-04-15)

    • Fixed being stuck in the Transference Chair in the Orbiter Captura Scene if you Transferred to the Operator.
    • Fixed a script error that could occur if you Transferred to your Operator at the right moment in an Invasion mission at the cross-over point between the ships.

    Hotfix 27.3.4 (2020-03-26)

    • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped.
    • Potential fix for crashing when Transferring to the Operator.

    Hotfix 27.3.3 (2020-03-25)

    • Fixed Operators not having correct body customizations/proportions.

    Update 27.3 (2020-03-24)

    • Fixed Transference triggering Octavia’s Inspiration Passive.
      • It’s intended to only be Octavia’s abilities that triggers the buff.

    Update 27.2 (2020-03-05)

    • Changed the Focus Convergence in-world marker to a lighter yellow color so it isn't as easily confused with the main objective marker.
    • Fixed inability to use certain Intrinsics during a Railjack mission as the Operator. As reported here: https://forums.warframe.com/topic/1168903-operator-as-rj-pilot-doesnt-have-access-to-intrinsics-abilities/
    • Fixed several issues when entering the transportation tubes in the Sentient Anomaly:
      • Fixed Operators in Void Mode speed running in the tube (gotta go fast?).
    • Fixed a copy of your Warframe being created after selecting the Dry Dock as Operator and Transferring back to Warframe. This also fixes issues of having a bunch of sentient Excalibur Umbras running around.
    • Fixed Operators taking on the color scheme of the Railjack interior after exiting any of the turrets in the Railjack.
    • Fixed inability to Operator Void Blast for extended periods of time during the “carrying” moments in The Second Dream Quest.
    • Fixed incorrect Operator lipsync movements when playing on a non-English game client.

    Hotfix 27.0.12.1 (2020-01-23)

    • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.

    Hotfix 25.7.7 (2019-09-26)

    • Removed reflection textures from Operator heads to reduce shininess.
    • Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.

    Hotfix 25.7.6 (2019-09-18)

    • Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
    • Fixed incorrect Operator Hair icon.
    • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
    • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.

    Hotfix 25.7.5 (2019-09-09)

    Hotfix 25.7.4 (2019-09-05)

    Hotfix 25.7.2 (2019-08-30)

    • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
    • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.

    Update 25.7 (2019-08-29)

    • Previewing an Operator cosmetic in the Market will now show the item as it would appear on the player’s Operator.
    • Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
    • Fixed Operator expressions not working when playing in Russian and Korean. Facial expressions were based on matching English words, but English is stripped from these regions so the neutral expression would always be used.
    • Fixed being able to stack the Sniper zoom bonus beyond its intended multiplier by Meleeing while zooming and then transferring to Operator repeatedly.
    • Fixed Operator legs clipping through the Smelter Apparel.
    • Fixed a box appearing around the Operator when the Infested Spore Ephemera is equipped during the Chimera quest.
    • Fixed the Spore Ephemera rendering overtop of the Operator chair. As reported here: https://forums.warframe.com/topic/1123164-the-effect-of-the-ephemera-equipped-by-the-operator-can-be-seen-through/
    • Fixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).
    • Fixed ability to use disabled Emotes for Operators if the Emote wheel is opened during Transference.

    Hotfix 25.6.3 (2019-08-14)

    • Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here.

    Update 25.5 (2019-07-31)

    • You can now Transfer to the Operator while Fishing / Conservation.

    Hotfix 25.4.2 (2019-07-25)

    • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

    Hotfix 25.3.2.1 (2019-07-12)

    • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.

    Hotfix 25.2.3 (2019-06-25)

    • Fixed Aura Mods stacking twice while using Operator mode with Umbra.

    Hotfix 25.1.2 (2019-06-12)

    • Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
    • Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
    • Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
    • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

    Update 25.1 (2019-06-05)

    • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.

    Update 25.0 (2019-05-22)

    TWO-TONED COLOUR CUSTOMIZATION - Round 2!
    • Operators and Gilded Amps now have a Secondary Energy option!

    Update 24.8 (2019-04-24)

    • Fixed Void Dash colliding with Snowglobe.

    Hotfix 24.7.3 (2019-04-22)

    • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.

    Update 24.7 (2019-04-10)

    • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
    • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.

    Update 24.6 (2019-04-04)

    • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
    • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
    • Operator transmissions will be voice only.

    Hotfix 24.5.5 (2019-03-25)

    • Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.

    Hotfix 24.5.4 (2019-03-20)

    • Fixed crashing when transitioning to or from Deck 12 as an Operator.

    Hotfix 24.5.2 (2019-03-18)

    • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.

    Hotfix 24.5.1 (2019-03-15)

    • Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12.
    • Fixed a crash when entering the Arsenal as Operator.
    • Fixed the Aures Diadem to be in the Facial Accessory category for the Operator.
    • Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna.
    • Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.

    Update 24.5 (2019-03-14)

    • Fixed the Operator's Vazarin Guardian Shell not manifesting the charged Void Blast shield.
    • Fixed the FX of the Operator's Void Blast spawning in the ground below their feet.

    Hotfix 24.4.2 (2019-03-08)

    • Improvements towards the Operator curly hair hairlines to show less scalp.

    Update 24.4 (2019-03-08)

    • New Operator hair styles added.
    • Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
    • Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
    • Fixed Operator Amps sometimes causes the Kuva cloud to disappear without properly giving Capture credit in a Kuva Siphon mission.
    • Fixed flashlight persisting from the Operator after Transferring back to your Warframe.
    • Fixed an issue with the Mastery Sigil not properly working on Operators.
    • Fixed repeatedly restarting walk animations when aim firing the Operator Amp and then walking.
    • Fixed missing metal piece on the knee of the Saita Prime Operator Suit.
    • Fixed a script error when attempting to equip a Magus Arcane on the Operator.
    • Fixed ability to Dojo Duel your own Operator.

    Update 24.3 (2019-02-27)

    • Swapped the order of Operator Hair ‘Tips’ and ‘Highlight’ in the customization menu so it made more sense with the tint masks used.

    Hotfix 24.2.15 (2019-02-15)

    • Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions.

    Hotfix 24.2.13 (2019-02-06)

    • Fixed ability to apply Operator Hair which you did not purchase when using a controller.

    Hotfix 24.2.12 (2019-01-30)

    • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.

    Hotfix 24.2.11 (2019-01-29)

    • Fixed missing ‘Operator’ HUD text when using Transference.
    • Fixed some spotloading caused by Arcanes on Operators.

    Hotfix 24.2.10 (2019-01-23)

    • Fixed inability to use the Scanner as the Operator.

    Hotfix 24.2.8 (2019-01-15)

    • Fixed certain Operator Amp Prisms refilling Energy instantly when all Ammo/Energy is depleted.

    Hotfix 24.2.7 (2018-01-09)

    • Further improvements towards Operator hairstyles that include a hair band.
    • Updated the Operator Amp Icon.
    • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
    • Fixed Extracting as Operator not rewarding you Simaris Standing gained from scanning enemies.
    • Fixed inability to Chat link newer Operator Amp parts.
    • More fixes towards the Bloodshed Sigil not appearing correctly on the Operator.
    • Fixed Bloodshed Sigil discrepancies in Operator transmissions.
    • Fixed possible script error if the Bloodshed Sigil is equipped on your Operator when first loading into the Liset.

    Hotfix 24.2.3 (2018-12-19)

    • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
    • Fixed missing textures for Operator Hair that include a hair band.
    • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.

    Update 24.2 (2018-12-18)

    • Vox Solaris Arcanes & Amp parts added.
    • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
    • Operators can now use Ciphers when hacking panels!
    • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
    • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).

    Hotfix 24.1.3 (2018-12-05)

    • Fixed certain melee sounds that were playing when using abilities in Operator mode.

    Hotfix 24.1.2.1 (2018-11-29)

    • Fixed a script error that could occur at EoM or when hitting TAB as Operator.

    Update 24.1 (2018-11-22)

    • Fixed a script error when using an Operator ability.

    Hotfix 24.0.10 (2018-11-21)

    • Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
    • Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

    Hotfix 24.0.9 (2018-11-21)

    • Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.

    Hotfix 24.0.8 (2018-11-15)

    • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

    Hotfix 24.0.7 (2018-11-15)

    • Fixed the Orb Vallis Resource Capture mission progress UI breaking when Transferring from Operator to Warframe.

    Hotfix 24.0.5 (2018-11-12)

    • Fixed loadout summary showing gear unranked if examined while in Operator mode.
    • Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs.

    Hotfix 24.0.2 (2018-11-09)

    • Bloodshed Sigil can now be equipped on Operators -- go forth little demon children.
    • Updated the Outrider Operator Armor Bundle Icon to display its proper attire.
    • Fixed certain Operator accessories clipping through torsos.

    Hotfix 24.0.1 (2018-11-08)

    • Fixed some Operator Suit texture clipping.

    Update 24.0 (2018-11-08)

    Vox Solaris

    Use your Standing to purchase the newest classes of Mechanical Operator Armour:

    • SMELTER
      • Operator armor inspired by those Solaris who must work in searing heat.
    • OUTRIDER
      • Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.
    • VENT RAT
      • Lightweight and practical Operator Armor designed for flexibility and tight squeezes.
    • HAZTECH
      • Operator Armor modeled on the daredevils of Fortuna's maintenance crews.
    Operator Suit Mesh Revisit
    • We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.
    • Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.
    • The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!
    • Fixed spectator camera not following Operators.

    Hotfix 23.10.7 (2018-10-24)

    • Fixed the Judicial Coils not appearing on female Operator faces.
    • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
    • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.

    Hotfix 23.10.5 (2018-10-18)

    • Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

    Update 23.10 (2018-10-12)

    • Operators now have an A / B / C Customization config option for clothing and accessories!
    Operator Suit Mesh Changes

    As we have added more complex Operator outfits and Armor Sets, we've made revisions to the some of the existing cosmetics to allow for better sharing of aesthetics among sets. There are now new seams on the shoulders, neck, and waist of multiple outfits which will make mix & matching less jarring!

    • You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
    • Operators no longer play their Idle Animations when customizing them - similar to Warframes.
    • Fixed customizing your Operator causing them to spin while using a controller.
    • Fixed Transferring into Operator causing hold Abilities to continue holding until you Transfer back into your Warframe (e.g. Ember Fireball charge).
    • Fixed Operator Arcane customization screen not actually saving Arcane changes.
    • Fixed equipping weapons on your Operator when recovered during Operator form in Zanuka recovery missions.
    • Fixed Operators walking funny on ziplines after aiming down sights.
    • Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended.
    • Fixed an issue with missing Affinity when destroying an Eidolon Synova while not in Operator mode.
    • Fixed some gear items not being consumed as Operator (i.e Scanners).
    • Fixed a crash in the Sacrifice that occurred if an Operator hadn’t been upgraded.
    • Fixed issue where Umbra would stand still if the Operator jumped onto a certain platform during The Sacrifice Quest.
    • Fixed Rescue Target AI breaking if players hacked the rescue cell with their Operators then switched back to their Warframes.

    Hotfix 23.8.2 (2018-09-19)

    • Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
    • Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.

    Hotfix 23.8.0.2 (2018-09-12)

    • Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.

    Update 23.8 (2018-09-12)

    • The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
    • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
    • Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.

    Hotfix 23.6.2 (2018-08-31)

    • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
    • Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.

    Hotfix 23.3.2 (2018-08-13)

    • Fixed seeing double Operators in the final cinematic of The Sacrifice.

    Update 23.3 (2018-08-09)

    • Fixed "Falcon" Operator voice missing dialog during first mission in The Sacrifice quest.
    • Fixed a script error when entering Operator Void Mode.

    Update 23.2 (2018-08-02)

    • Fixed abilities being permanently blocked (until death) in Sanctuary Onslaught if you enter a portal as Operator but Transfer back to Warframe right before the fade/teleport starts.
    • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

    Hotfix 23.1.3 (2018-07-26)

    • Fixed an issue with Clients sometimes having invisible Operators.
    • Further fixes towards issues with Operators using Synthesis Scanners.

    Hotfix 23.1.2 (2018-07-24)

    • Fixed scanning with the Operator not counting toward any progress for Daily Targets or otherwise.
    • Fixed Operators not being able to use the Synthesis Scanner without a Sol Battery Widget.
    • Fixed Operator Void Blast not respecting energy colour.

    Hotfix 23.1.1 (2018-07-19)

    • Fixed having a floating Operator after spamming Transference while Operator is in the death animation.
    • Fixed Nakak’s masks reflecting your chosen Operator Energy color.
    • Fixed previewing Nakak's masks defaulting your Operators Somatic colours.
    • Fixed Liset doors re-playing the open sound when entering with Operator while Warframe is already standing there.

    Hotfix 23.0.8 (2018-07-09)

    • Fixed Transferring from a downed Operator to your Warframe in Submersible Archwing resulting in the camera breaking.
    • Fixed an issue with your Operator doing an 'AC Slater' on the chair in the Orbiter.

    Hotfix 23.0.6 (2018-06-27)

    • Fixed controller Chat hotkey (LT) not functioning as the Operator in the Orbiter.

    Hotfix 23.0.4 (2018-06-20)

    • Specters can no longer trigger Operator Virtuos Arcanes.
    • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

    Update 23.0 (2018-06-15)

    • Fixed being unable to rotate your Operator while customizing with the Right Stick when your cursor is hovering over the item menu.
    • Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu.
    • Operator Hoods will appear open and Masks removed when they are involved in a cut scene.
    • Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator.

    Update 22.20 (2018-05-17)

    • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
    • Operators now emit pain grunts when experiencing fall damage.
    • Fixed not being able to roll as the Operator which resulted in a progression stopper in The War Within quest.
    • Fixed transferring to Operator while sprinting causing inability to toggle sprinting off as Operator.
    • Fixed holding down the aim button not being carried over to the Operator after Transference.
    • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.
    • Fixed Transferring to Operator over a teleport volume in the Plains causing a black screen while the Warframe teleports back to solid ground.
    • Fixed Operator performing a Lunaro shoulder dash animation when attempting to roll while in Void mode.
    • Fixed Sentinels with the Shield Charger Mod playing “charge” effect on Operators.
    • Fixed an issue where Operator customization UI could overlap with chat when scrolling.
    • Fixed Chroma’s Spectral Scream breaking if you run out of Energy while in Operator.
    • Fixed the screen shake remaining when you Transference to Operator.

    Hotfix 22.14.1 (2018-03-01)

    • Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.

    Hotfix 22.13.1 (2018-02-15)

    • Fixed Operators having distorted facial textures when interacting with a Pet.

    Hotfix 22.8.4 (2018-01-11)

    • Fixed Operators not being able to instantly Void Dash via crouch+jump in some cases, particularly when using a controller and trying to do crouch+jump simultaneously because crouch normally needs to be held on controllers to enter Void Mode. Crouch still needs to be tapped to roll and held to Void Mode, but you can now crouch+jump together to instantly Void Dash instead of having to wait for crouch to work.

    Update 22.3 (2017-11-15)

    • Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
    • Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
    • Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.

    Hotfix 22.2.5 (2017-11-11)

    • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

    Update 22.0 (2017-10-12)

    • There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
    • To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!
    • You can now double tap “shift” to perform a slide as the Operator.
    • When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

    Hotfix 21.3.1 (2017-08-04)

    • Fixed not being able to use gear item hotkeys as your Operator.

    Update 21.0 (2017-06-29)

    • Void Beam damage got increased from 40 to ~750.
    • Void Dash now restores 10 energy per enemy hit.

    Update 19.7 (2017-01-18)

    • More improvements to the Operator’s Void Dash aiming.

    Hotfix 19.6.3 (2017-01-17)

    • Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving.
    • Fixed not being affected by Armor deterioration in Infested Salvage/Jordas Verdict when transferring from Operator to Warframe or when playing as the Client.

    Update 19.6 (2017-01-11)

    • Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

    Hotfix 19.5.7 (2017-01-06)

    • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time.

    Hotfix 19.5.5 (2017-01-03)

    • Fixed Warframes sometimes having their posture changed via Transference.
    • Fixed being unable to switch back to your Warframe if killed during Transference.

    Hotfix 19.5.1 (2016-12-22)

    • Fixed Operator power script error

    Hotfix 19.3.2 (2016-12-14)

    • Added Transference Suit Energy Color for your Operator’s Abilities!
    • Fixed Warframe abilities affecting Operators & switching to operator will no longer deactivate currently active abilities (still WIP with more fixes coming).

    Hotfix 19.3.1 (2016-12-08)

    • Removed the Warframe Energy penalty when dying as Operator while in Transference.

    Update 19.2 (2016-12-01)

    • Operators will no longer be affected by Energy Reduction Modifier in Sorties.
    • Fixed Operator being killed while hacking causing the panel to be permanently blocked and unusable.
    • Fixed Aura Mods applying to the Operator.
    • Fixed Energy Leech Eximus units leeching Void Energy from Operators.
    • Fixed Operators being affected by energy reduction in Sortie missions.

    Update 19.1 (2016-11-25)

    • Fixed the Operator not being able to drop a picked up datamass.
    • Fixed Transference playing the Warframe's default cast sound.
    • Fixed Operator sounds playing late for Clients.
    • Fixed Clients that are in Transference while in a mission displaying an additional Zariman default hood.

    Hotfix 19.0.7 (2016-11-22)

    • Fixed Clients not being able to sprint as the Operator.

    Hotfix 19.0.6 (2016-11-18)

    • Fixed picking up Reactant as the Operator not counting towards your current Reactant pile.

    Hotfix 19.0.5 (2016-11-18)

    • Added a Transference Disruption HUD icon for when your Operator dies during Transference.
    • You can no longer use Transference in Mastery Rank challenges.
    • You can no longer use Narta Emotes as the Operator.
    • Operator can no longer pick up stolen Warframe weapons.
    • Transference has been disabled for the Second Dream quest.
    • Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator's head would not be recentered.
    • Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator.
    • Fixed the Operator not having an item pickup animation.
    • Fixed extracting as the Operator causing no Affinity to be gained.
    • Fixed Operator not being able to use Navigation after returning from somewhere.
    • Fixed Transference not being usable after casting it in succession.
    • Fixed Transference Static debuff sometimes appearing blue.

    Hotfix 19.0.4 (2016-11-15)

    • Operator Transference mode is now freely accepted inside Nullifier Bubbles.
    • Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.
    • Fixed the Operator becoming invincible after reviving.
    • Fixed serious spot loads/game hitches with game sessions when using Operator Transference.
    • Fixed Operators having poor/no zipline animations.
    • Fixed an issue with visual effects resetting when switching between the Warframe and Operator.

    Hotfix 19.0.3 (2016-11-14)

    • Void Blast range increased from 2m to 4m damage-wise
      • Damage increased (undocumented).
    • "Invert Tap/Hold Abilities" option now affects Operator/Focus activation (undocumented).

    Update 19.0 (2016-11-11)

    • Switching to Operator mid-combat and related mechanics are introduced.

    Update 18.0 (2015-12-03)

    • Introduced.

    Last updated: Hotfix 25.7.7 (2019-09-26)

    References[]

    See Also[]



    Advertisement