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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete The Second Dream and The War Within before proceeding.

...This is who you really are. A Tenno, more than human... but once a child like any other.

—The Lotus

The Operator is the Tenno represented by the player, a young human whose DmgVoidSmall64.png Void powers are the source of their Warframe's abilities. Operators control the Warframes through a process known as Transference, which uses a device called the Somatic Link to aid in channeling and consequently transfer the Operator's consciousness and powers into their Warframes that they control as a surrogate body, even over long distances.

A Tenno in the Somatic Link

As a game mechanic, a player first gains control over their Operator at the conclusion of The Second Dream quest, and continues to gradually evolve as they obtain new abilities at the conclusion of The War Within, and their weapons and Arcanes at The Quills. Their importance lies in improving their grasp of the Tenno's five great schools in the form of the Focus system.

Functions related to the Operator can be accessed in the Orbiter's Transference Room by interacting with the Somatic Link inside, or by accessing the Operator option under the player's Settings.


Focus Menu and Daily Focus Cap

Main article: Focus

Focus refers to special abilities unlocked for your Operator after completing The Second Dream quest, revolving around a Tenno's true powers guided by the principles of the Five Great Tenno Schools.

Operators gain power and utility by unlocking abilities through the Focus system, granting them active and passive buffs that enhance their combat power and survival abilities.


A Tenno performing Transcendence as the Warframe lies inert on the ground.

The Second Dream: Transcendence[]

Upon completing The Second Dream, players will be granted a Focus gauge which slowly charges for a full three minutes (180 seconds), after which if used performs the Transcendence ability (default: 5 ). This temporarily disables their Warframe to summon the Operator in a spectral form for 10 seconds, firing a powerful Void Beam while also activating any Warframe passives related to the Focus tree. While Transcendence is active, both the Operator and Warframe are invulnerable to damage from all sources. Once Transcendence ends, the Operator disappears and control is returned to the Warframe.

The Void Beam used during Transcendence oddly cannot damage Vomvalysts in their spectral forms.

The War Within: Transference[]

A Transferenced Operator using Void Beam.

Completing The War Within will replace Transcendence with physical Transference, allowing the players to play as the Operator themselves during missions, complete with their own set of maneuvers - though limited to running, jumping, sliding and zip-line running. Unlike Transcendence, Transference has no charge up, and the player's unbound and primary focus passives will be instantly activated from the start of a mission. While Transference is active, the Warframe becomes invulnerable to damage from all sources; however, if the Warframe currently has an ability active, it will still receive 10% damage from all sources. This applies to abilities that create constructs (like AtlasIcon272.png Atlas' Tectonics130xDark.png Tectonics) or armor (like NezhaIcon272.png Nezha's WardingHalo130xDark.png Warding Halo) and will persist even after the ability ends while in transference. Using Transference while outside of the Warframe will not only dismiss the Operator but also teleport the Warframe to the Operator's last location.

Operators have a base health of 100 along with a base armor of 25. If the Operator loses all of their health during a fight or if their Warframe's health is reduced to 30 or lower, they do not experience Bleedout but instead will be forcefully returned to their Warframe's last location without it teleporting. The Warframe is also inflicted with a debuff named Transference Static, which depletes all their shields and reduces their maximum health by 10%. This debuff lasts for 45 seconds, and repeated Operator deaths can stack Transference Static up to 4 times.

Operators have a base energy of 100 (with an increasingly faster regeneration speed which refills completely in 6 seconds), which is independent of the Warframe, consumed by the Operator's abilities and indicated by the focus gauge. It can also be replenished by Energy Orbs or certain Warframe powers that restore Energy. Because all of their abilities deal DmgVoidSmall64.png Void damage, they are effective against all Sentient enemies as it nullifies any damage resistance built by the creatures. The powers available to the Operator are as follows:

  • Void Beam
    Command: Primary Fire (default LMB )
    The Operator's default power, the Void Beam is a continuous energy beam fired from their right hand that extends up to 20 meters, which deals roughly 2,000 DmgVoidSmall64.png Void damage per second to the target with a 1-meter radius of its impact point, with a 1.5x multiplier on critical hits. Despite its sound the Void Beam is considered silent and will not alert enemies (it is only silent if no amp is equipped), however Void Mode will be deactivated while firing.
  • Void Blast
    Cost: 20 energy
    Command: Quick Melee (default E )
    The Void Blast is a cone-shaped area-of-effect attack which knockbacks all targets in 4-meter radius and deals 200 DmgVoidSmall64.png Void damage, the damage diminishes with range. Void Blast can also disarm Kuva Guardians of their GrnHalberd.png Kesheg. It can also damage a kuva syphon's kuva clouds, which is the method to destroy them.
  • Void Dash
    Cost: 25 energy
    Command: Bullet Jump, i.e. Jump (default Space ) while in Void Mode (default Ctrl )
    Void Dash is a mobility power that launches the Operator towards the direction of aim for 12 meters, which will damage and knockback any targets in range. Each enemy hit with Void Dash will restore 10 Void energy to the Operator. It can be used to bypass Corpus laser barriers or Grineer sensor bars. Void Dash can also disarm Kuva Guardians of their GrnHalberd.png Kesheg.
  • Void Mode
    Cost: 5 energy/second
    Command: Crouch (default Ctrl )
    Void Mode turns the Operator incorporeal and thus invisible to enemies and various sensors (but not Corpus laser barriers or Grineer sensor bars), while also protecting them from any incoming damage, including fall damage and Status Effects.

The Quills, Amps, and Arcanes[]

After completing Saya's Vigil and The War Within, the Operator can initiate into a Syndicate called The Quills, who can grant the Operator various permanent upgrades. The Quills are located at the northeast most part of Cetus, through a stone door that can only be entered by the Operator using Transference to leave their Warframe behind.

The Quills' Representative will provide the Operator their first AmpMote Amp, a specialized weapon to enhance their Void Beam while also creating a separate "ammo" gauge for them, allowing them to execute this ability without exhausting their other powers. It can be improved even further by gilding it and enhancing it with Virtuos Arcanes, both of which are provided by The Quills and Vox Solaris. Further Amps can also be constructed later by assembling different parts from the same syndicate.

The Operator's base health of 100 is also increased to 250 upon initiation, and other attributes such as armor or sprint can be enhanced with Magus Arcanes which can be acquired from The Quills and Vox Solaris as well. Additionally, the Operator will also able to perform a slide maneuver to help them dodge incoming attacks (default: LShift  while running), although they cannot slide while in Void Mode.


During the penultimate mission of The Sacrifice quest, Excalibur UmbraIcon272.png Excalibur Umbra is rewarded. Unlike other Warframes, Umbra possesses sentience, allowing him to fight on his own (in a similar manner to a Specter) when not piloted by the Operator. However, Umbra can be harmed and takes full damage from any source, and will stop moving altogether if he loses all his health.


Necramechs are Orokin combat platforms used in The Old War, now scattered across Cambion Drift, Deimos. Some of these drones can be found in wreckages but still barely functional, indicated by a blue swirling aura, which the Operator can take control of via Transference.

After completing Heart of Deimos and The War Within, the Operator can initiate into the Necraloid Syndicate and build their own Necramech, being able to deploy it in Landscape missions.


Character Creation[]

The Operator customization menu.

Players can customize the appearance of their Operator under the Customize Tenno button accessible at the bottom right of the Focus Menu screen, or through Customize Tenno under the Operator option under Settings.

There is no option to change the Operator's gender, but a male or female voice and body shape can be selected independently from each other through the "Face" and "Voice" options.

The following options are available for customization in the Customization menu:

View Operator Customization List

    • Facial Accessories - Add ornamental accessories to the Tenno's face. If not used, the option will read No Accessories Selected.
    • Ear Accessories - Add ornamental accessories to the Tenno's ears. If not used, the option will read No Accessories Selected.
    • Eye Accessories - Add ornamental accessories to the Tenno's eyes. If not used, the option will read No Accessories Selected.
    • Primary Color - Change the accessory's primary color.
    • Secondary Color - Change the accessory's secondary color.
    These options mainly affect the oversuit models and colors, as well as some colors of the undersuit. Options that are left blank will expose the basic undersuit. By default, the Operator wears the Zariman Transference suit over the base undersuit
    • Hood - Add headgear to the Tenno's bodysuit. This will appear draped over the Tenno's shoulders and chest. If not used, the option will read No Hood Selected.
    • Hood Opened - This option determines whether the Operator's hood is opened, or closed to cover the entire head. The Operator's hood is opened by default, and clicking on the slider to turn it on closes the hood.
    • Lining Color - Change the color of the Transference suit's linings, mainly covering the inside of the player's hood.
    • Body Suit - Change the appearance of the Transference suit's torso and lower body. If not used, the option will read No Body Suit Selected.
    • Sleeves - Change the appearance of the Transference suit's arm sleeves. If not used, the option will read No Sleeves Selected.
    • Leggings - Change the appearance of the Transference suit's legs. If not used, the option will read No Leggings Selected.
    • Waistband - Change the appearance of the Transference suit's waistband. If not used, the option will read No Waistband Selected.
    • Primary Color - Change the Transference Suit's primary color, as well as the color of the undersuit's arms and legs parts.
    • Secondary Color - Change the Transference Suit's secondary color.
    • Tertiary Color - Change the Transference Suit's accent color, as well as color of the undersuit's fingernails.
    • Suit Energy - Change the Transference Suit's energy color, which also affects the color of the Operator's Focus and Void abilities, and the Operator's worn Sigil if any is equipped.
  • SIGIL options:
    • Sigil - Equips a selected Sigil.
    • Rotation - Change the rotation of the Sigil.
    • Width - Change the width of the Sigil.
    • Height - Change the height of the Sigil.
    • X Offset - Move the Sigil left to right to change the position to the designated location.
    • Y Offset - Move the Sigil up and down to change the position to the designated location.
    • Alpha - Change the alpha of the Sigil.
    • Default Properties - Resets the Sigil's appearance to its default state.
    • Primary Color - Change the Sigil's primary color.
  • ANIMATION SET options: This option allows the Operator to change between different standing poses and idle animations. The five animations available correspond to each of the five Tenno Focus schools, and each one is made available if the player has unlocked the corresponding school.

  • HEAD options:
    • Face and Secondary Face - Customize the Tenno's head and face shape. Primary face defines which face-texture is being used, secondary face only influences geometry via face blend. Primary face also switches the Operator's general body shape to male or female depending on selected type of face. The secondary face is restricted to the gender selected in the first option. It can be left blank if desired.
    • Face Blend - This slider is used to determine how much of the chosen Face 1 and Face 2 appearances are visible, with the left side showing more of Face 1, and the right side showing more of Face 2. Face blending allows the player to create a completely different face from the default templates by combining two preexisting ones. Due to restrictions it is not possible to blend male and female faces.
    • Skin Color - Change the Tenno's skin color. This option uses its own unique color palette instead of the player's standard palettes.
    • Lip Color - Change the Tenno's lip color, as well as the corners of the eyes.
    • Accent Color - Change the color of the Tenno's accents, visible as a color shade beneath and around the eyes.
  • HAIR STYLE options:
    • Hair Style - Change the Tenno's hair style. If not used, the Tenno will revert to the default buzzcut hairstyle, and the option will read No Hair Style Selected.
    • Hair Color - Change the Tenno's hair color. This option will also change the color of the Tenno's eyebrows and eyelashes.
    • Hair Highlight - Change the secondary color of the Tenno's hair. It does not affect the color of eyebrows and eyelashes.
    • Hair Tips - Change the tertiary color of the Tenno's hair. I does not affect the color of eyebrows and eyelashes.
    • Hair Part - Modify the appearance of the Tenno's hair style, oriented either to the left or the right.
  • MARKINGS options:
    • Markings - Add visible Somatic Link implants to the Tenno's face, with different implant appearance styles available. If not used, the option will read No Marking Selected.
    • Primary Color - Change the markings' primary color.
    • Secondary Color - Change the markings' secondary color.
    • Metallic Color - Change the color of the metallic parts of the markings.
  • EYES options:
    • Inner Eye Color - Change the color of the Tenno's inner part of iris.
    • Outer Eye Color - Change the color of the Tenno's outer part of iris. The chosen color also affect the slim ring between the inner and outer eye colors, which may not blend perfectly with saturated colors.
    • Eye Glow - Change the color of the Tenno's eye glow, referring to the light coming from their eyes.
  • VOICE options:
    • Voice - Choose the Tenno's style of voice. There are currently 4 different options available: the Owl and Heron options are male voices, while the Falcon and Raven options are female voices. Clicking on the chosen voice option will play a sound preview of the chosen voice.

    • Install Arcane One - Equip the first arcane for your operator.
    • Install Arcane Two - Equip the second arcane for your operator.
  • AMP options: This option is only unlocked upon visiting the Quills for the first time on Cetus.
    • Equip Amp - Select the Amp the Operator can equip.
      The following features are only available on Gilded Amps:
    • Focus Lens - This option allows players to install a Focus Lens on the Amp.
    • Arcance - This option allows players to install an Arcane on the Amp.
    • Primary Color - Change the Amp's primary color.
    • Secondary Color - Change the Amp's secondary color.
    • Tertiary Color - Change the Amp's tertiary color.
    • Accents Color - Change the Amps's accent color.
    • Energy Color - Change the Amp's energy color.
    • Copy Suits Color - Copies the colors of your suit.

  • Cosmetics[]

    The Operator can be customized with various cosmetic appearance options under the Transference Suit section. The headgear and torso options on these cosmetic items, including the default Zariman suit, can be improved with Magus Arcanes that grant enhancements to Operator survivability.

    Transference Suits[]


    Despite their name, these Operator Armors are purely cosmetic. All of them can be bought through bundles on the Market.
    The Ceno, Vahd, Haztech, Smelter, Outrider, Vent Rat, Vent Pobber Ventkid, and Kubrodon Ventkid armors can also be built from component blueprints sold by The Quills (Q), Vox Solaris (VS) and Ventkids (VK) Syndicate Vendors.

    Bishamo "Dax Armor" Blueprints are sold at the Steel Path Honors shop by Teshin found at any Relay for Steel Essence (SE).


    Nakak in Cetus sells masks that the Operator can equip as headgear. Her wares and their prices cycle daily, but it is possible to find her selling masks resembling ExcaliburIcon272.png Excalibur, MagIcon272.png Mag, VoltIcon272.png VoltTrinityIcon272.png Trinity, Lotus, and a Norg, as well as a generic Grineer mask. After reaching the rank of Observer with The Quills, Nakak can be asked about "Mask?" and will offer a mask that doubles as the trigger for the Mask of the Revenant quest.

    These masks can be recolored independently from the outfit worn on the Operator's body, and will take their colors from the "Markings" and "Facial Accessories" sections of the Operator's Features customization panel.

    The Wolf of Saturn Six has a chance to drop the Saturn Six Mask upon defeat.


    These can be bought from the Operator Customization screens or the Market.


    Syndicate Offerings[]

    These can be bought from Arbiters of Hexis for Vitus Essence.


    Ki'Teer Accessories[]

    These can be bought from Baro Ki'Teer when they are in stock.


    Prime Accessories[]

    These were available from Mesa Prime's Prime Access bundles.


    Health Calculation[]

    Operator Health with Vazarin and Magus Vigor

    Operator Health can be increased with MagusVigor64x.png Magus Vigor and with Vazarin Focus school's Enduring Tides. The formula to calculate operator health is:

    HP = (Base HP + Magus Vigor) × (1 + Enduring Tides bonus)

    Example: With a maxed MagusVigor64x.png Magus Vigor, if combined with the Vazarin Focus school's rank 3 or rank 4 Enduring Tides ability +150% bonus results in:

    HP = (250 + 300) × (1 + 150%) = 1,375

    The following table shows combinations of Enduring Tides and MagusVigor64x.png Magus Vigor at max rank.

    Operator Health with Arcane(s) and Focus
    Enduring Tides MagusVigor64x.png Magus Vigor Total Health
    No No 250
    No Yes 550
    Yes No 625
    Yes Yes 1375

    Armor Calculation[]

    Operator Armor can be increased with MagusHusk64x.png Magus Husk and with Unairu Focus school's Stone Skin and Basilisk Scales. The formula to calculate Operator armor is:

    Armor = (Base Armor + Magus Husk + Stone Skin) × (1 + Basilisk Scales)

    Note: The Basilisk Scales description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.

    Example: With a maxed MagusHusk64x.png Magus Husk combined with max rank Stone Skin bonus of +60 armor and Basilisk Scales +500% armor the total results to:

    Armor = (25 + 150 + 60) × (1 + 500%) = 1,410

    Resulting in a Damage Reduction of ~82.46%.

    Armor and Effective Health[]

    The following table shows different combinations of Arcanes and Focus Abilities which affect armor and also the resulting Damage Reduction and Effective Health as a percentage of the Operator's real Health. All Arcanes and Focus Abilities are considered max rank for table simplicity.

    Operator Armor with Arcane(s) and Focus
    Stone Skin MagusHusk64x.png Magus Husk Basilisk Scales Armor Damage Reduction eHP
    No No No 25 8% 108%
    Yes No No 85 22% 128%
    No Yes No 175 37% 158%
    Yes Yes No 235 44% 178%
    No No Yes 150 33% 150%
    Yes No Yes 510 63% 270%
    No Yes Yes 1050 78% 450%
    Yes Yes Yes 1410 82% 570%


    • Mods of any kind equipped on a Warframe or its weapons do not affect the Operator in any way. Similarly, Warframe abilities have no effect on Operators, such as healing.
    • Operators can use certain Gear items, which do not share a cooldown with a Warframe.
    • Unlike Warframes, Operators can receive DmgImpactSmall64.png Impact damage from falling from high heights.
    • Players can switch to their Operators while inside the Orbiter and interact with all segments inside.
    • Operators are capable of Hacking, opening lockers, reviving allies, picking up items and Mods on the ground, and picking up and carrying solid pickups like Datamasses and Power Cells, which will be dropped upon switching.
      • They can also pick up Health and Energy pickups, which will restore the Operator's health and Void energy respectively, but they cannot pick up Affinity pickups.
      • If Void Mode is activated before Hacking, opening lockers, or reviving allies has begun, the Operator will remain in Void Mode for its duration, unless they run out of energy to maintain it. This allows for the Operator to rescue would-be doomed allies in otherwise lethal situations, or hack things that would be too dangerous to hack in their Warframe.
    • Operators can gain energy from the Arboretum room in the Orokin Moon tileset.
    • The Operator's health does not recover by going in and out of Transference, they retain whatever amount of Health they had before returning to their Warframe.
      • Operators can be healed by various sources, including their own Focus passives and Health Orbs.
      • If reduced to zero health, the Operator will be forced back into their Warframe, have their health restored to full, and their Warframe will receive Transference Static.
    • Operators are able to get shields by deploying a Shield Osprey Specter and overshields by using Squad Shield Restores.
      • Using Shield Ospreys will only give the Operator 100 shields, but using Shield Restores will give the Operator up 500 overshields. Apply both will grant the Operator up to 600 overshields and access to shield regeneration (as long as the Osprey is near the Operator and is not destroyed).
        • Will grant the Operator access to shield gating.
        • If the Warframe revives itself, the Operator still retains their overshields once transferring out.
      • If the Operator has overshields, enters a Shield Osprey range and exits it, they will lose all of their shields.
    • The effects of VoltIcon272.png Volt's ElectricShield130xDark.png Electric Shield apply to Void Beam.
      • The electricity damage will not apply to shields of the larger Eidolons.
    • The Operator cannot be summoned in a Relay or in the Conclave, but can be summoned in a Dojo, in CetusFortuna and Necralisk.
    • Operators can use Emotes.
      • Operators can use Handshake-emote to interact with another Operator, but not with a Warframe. The area in which the emote will 'lock on' to another Operator is also far smaller than it is with two Warframes.
      • The Operator can not play the Shawzin.
    • Sentinels and Syndicate Operatives will not follow the Operator, and will instead stay behind with the Warframe. They will still remain active however and will stand their ground and use abilities.
    • Syndicate sigils equipped on the Operator will not earn Standing from the associated syndicate; the sigil is purely aesthetic.
    • The Operator has their own Stealth Affinity Bonus counter, which is independent of the Warframe's own Stealth Affinity counter. This counter is maintained and will continue to count down even when the Operator returns to the Warframe.
    • Operator's fall damage deals DmgImpactSmall64.png Impact damage.
    • Replaying The Second Dream quest will disable the player's ability to perform Transference when playing any mission in the quest. Players will be given access to Transcendence during the quest, however.
    • While in Operator mode, Sentinels and Companions will continue to attack enemies and take damage.
      • Sentinels hover above the Warframe instead of following the Operator, making them vulnerable to damage.


    • The Operator can be used as a complementary stealth kit for Warframes without stealth capabilities, as Void Mode allows them to remain undetected from enemy vision, Laser Barriers, Sensor Bars and other security apparatuses.
      • Additionally, all of the Operator's Void powers are silent, making them ideal for performing stealthy actions.
      • Note that the Warframe will still draw aggro if seen.
      • However, passing through Grineer and Corpus energy defenses like Sensor Bars and Laser Barriers in Spy Data Vaults will still activate the Vault's alarms. This can be circumvented with Void Dash.
    • Under Void Mode, it is possible to capture a target, hack a console, and revive an ally, while remaining invulnerable from all sources of damage including auras and Status Effects.
    • Void Beam can destroy Magnetic anomalies in Reactor Sabotage missions, though destroying it will emit DmgElectricitySmall64.png Electricity damage in a large radius, potentially dealing damage to the Operator.
    • Void Dash can be chained in quick succession allowing the Operator to traverse significant vertical and horizontal distances.
    • With Mind Sprint upgrade from Naramon focus school and Void Flow upgrade from Zenurik focus school, the Operator can Void Dash 7 times in a row (if no actives are equipped that would drain extra energy per second), allowing them to travel up to 200m in total. This makes the Operator a powerful mobility tool for traversing large open spaces.
    • The Operator counts as a separate entity from the Warframe for the purposes of mechanics like pressure plates. This can be used for various situations requiring a player to hold two different locations at once, such as the Collaboration Test on the Orokin Moon.
      • While the Operator can capture Interception points, their inactive Warframe will not.
    • The damage resistance gained by a Warframe during Transference can be used to survive damage that would otherwise be fatal, such as Toxin status effects.
    • Void Blast can be used to temporarily incapacitate shielded enemies such as Shield Lancers or knock enemies off Ramparts from the front, with the range in which you can do so increased by Unairu's Basilisk Gaze. If used on a Nullifier Crewman while inside their bubble it will knock them down, which will quickly dispel their bubble.
    • The Operator's Shwaak Prism Amp part can be used to quickly dispel Arctic Eximus Unit Ice Bubbles, enemy shields, or even Nullifier Crewman weak spots if you can aim it well thanks to the Shwaak's high innate DmgImpactSmall64.png Impact damage.
    • The Operator's brief second period of invulnerability can be used to body block otherwise fatal Bombard rocket damage if timed correctly.


    • In Digital Extremes's script of The War Within, they refer their own Operator used for story purposes as Mara.[1]
    • The term Operator was first used by Ordis to refer to the Tenno during the events of the Vor's Prize quest, which was first introduced in Update 14.0 (2014-07-18).
    • The Transference ability extends beyond controlling Warframes. During The War Within it is once used to possess an Orokin creature known as the Golden Maw. Later it is used to control Necramechs.
    • Before Update 22.0 (2017-10-12), the Operator was capable of using Ground Finishers on downed enemies with their fists by using Quick Melee (default E ) while standing over and aiming at the target. This action requires significant amounts of Void energy to perform however, otherwise, the Operator will simply use Void Blast instead.
    • During Infested mission the Operator may be heard saying "We are immune to the Infestation, but they're still trying to kill us." This suggests the Tenno are directly immune to the Infestation, though it is unknown how or why. However, the Operator may also be referring to immunity by proxy, as the Warframes, being already infested, are immune to Infestation.


    • Removing parts of the Zariman Suit may sometimes not update correctly after changing color options on the Operator.
    • A bug may happen on Grineer Sealab tilesets where the Warframe will float in the air.
    • In some situations, switching between the Operator and the Warframe may be erratic position-wise, including recalling older positions and glitching the player out of the map. This occurs most often when attempting to switch forms while inside an extraction zone or falling into out-of-bounds pits.
    • There is a rendering bug in the Orbiter that allows players to see inside the Warframe when walking through it as the Operator.
    • Placing a Warframe within the interaction proximity of consoles interferes with using them by the Operator (the action prompt may not show up at some positions) until the Warframe is relocated.
    • In a high-latency match, it is possible to switch to the Operator just before their Warframe is downed, effectively allowing the player to revive their own Warframe.
    • If a player experiences an out-of-bounds glitch with their Warframe while in Operator form during a mission and is killed afterward, the player will be stuck in Operator form after reviving. In this state, the Operator cannot be killed despite retaining the ability to receive incoming damage.
    • While Void Beam will activate the effect counters of conditional Rifle mods like Mod TT 20px.png Argon Scope when their conditions are met, the mod's effects will not actually apply to the Void Beam, conferring no benefit.
    • When switching to the operator in The Jordas Precept after killing the Juggernaut Behemoth and before the cutscene, the player will be sucked into space without their Warframe. The player will not be able to move until they switch back to their Warframe, and will then be stuck inside the infested corpus ship for the remainder of the mission.
    • When in void mode, the physical hitbox of the Cryopod does not apply, making it possible to walk through. When walking in and leaving the void mode, the Operator is stuck inside the Cryopod. Entering the void mode again makes it possible to walk out again.
    • During The War Within quest, beginning Return To The Mountain Pass: Earth as Operator instead of the Warframe will cause the game to break. This bug will persist, even if the player attempts to restart the game. It cannot be fixed unless the player reinstalls the game.
      • On the Nintendo Switch version, however, simply closing and reopening the game will put you back in the Orbiter, allowing you to restart the mission as your Warframe.


    Patch History[]

    Hotfix 30.7.6 (2021-09-23)

    • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
      • (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)

    Hotfix 30.7.2 (2021-09-09)

    • Fixed Operator motion blur problems.

    Update 30.7 (2021-09-08)

    • Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech.
    • Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference.
    • Fixed a script error related to being the Operator in the Cetus tunnel.
    • Fixed an issue where when playing an Index mission and using Transference would allow the Warframe to regain maximum Shields without being affected by Financial Stress.

    Hotfix 30.6.1 (2021-08-10)

    • Fixed loss of functionality from using Transference while mounting a K-Drive.
    • Fixed breaking their K-Drive and weapon functionality by spamming Transference and Yareli’s Merulina while trying to mount.

    Update 30.6 (2021-08-04)

    • Fixed an invisible volume appearing if you Transferred to your Operator who had the Zato Oculus equipped, resulting in movement issues.

    Hotfix 30.5.5 (2021-07-29)

    • You can now use Transference while on a K-Drive or when Yareli is using Merulina.
      • Worth noting that this doesn’t allow Operators to use K-Drives… :(.
    • Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.

    Hotfix 30.5.4 (2021-07-17)

    • Fixed Transferring to the Operator while standing beside Volt’s Electric Shield resulting in auto picking up the Shield.
    • Fixed another case of the new Syndicate Emotes looking weird on Operators.

    Hotfix 30.5.2 (2021-07-07)

    • Fixed new Syndicate Emotes looking weird on Operators.

    Update 30.5 (2021-07-06)

    • Improved shading and shape definition of Operator faces.
    • Fixed functionality loss when Void Dashing in the air while playing The Index.
    • Fixed a rare edge case of context actions auto-activating after transferring back from the Operator.
    • Fixed strange orb appearing in the Operator while in Void Mode while playing Index missions.
    • Fixed camera detaching from Warframe after switching to Operator over teleport volumes.

    Hotfix 30.3.2 (2021-05-27)

    • Fixed unnecessary extra row in the Operator Skin Color selection.

    Update 30.3 (2021-05-25)

    • Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.
    • Fixed Host Operator Transference in the Orbiter Captura Scene disabling the pause menu for Clients.
    • Fixed bug that caused the Mother's Mask to appear untintable.
    • Fixed the icon for the Ki’Teer Atmos Mask missing the whole mask on the Operator.
    • Fixed Cosmetic Masks from Cetus for Operators (eg. Mag Mask) appear enlarged when switching to Operator in open zone hubs (eg. Necralisk).

    Hotfix 30.2.1 (2021-05-13)

    • Fixed a script error when your Warframe died while you were in Operator mode.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
    • Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
    • Fixed the Clan Sigil not displaying on your Operator.

    Hotfix 29.10.9 (2021-04-01)

    • Fixed being able to select Sigils as Operator Secondary Face in Appearance options.

    Hotfix 29.10.7 (2021-03-26)

    • Fixed getting stuck as the Operator with no Abilities or movement after dying in a Necramech as a Client.

    Update 29.10 (2021-03-19)

    • Fixed gaining Health each time you Transferred in and out of your Necramech instead of maintaining the Health/Shield values at the time of Transference.
    • Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.
    • Fixed selecting Operator Sigil causing a 5 second hitch.
    • Fixed Transferring to Operator as Client while in the Orbiter Captura Scene forcing the Host into Operator instead.
    • Fixed getting stuck in a black screen when surfacing from Isolation Vaults if you get knocked out of Operator mode while using the Esophage.
    • Fixed Warframe attachments appearing in the Operator > Appearance > Features options.
    • Fixed spooky Operator that shall not be named having clipping issues in the Liset when they appear.
    • Fixed Companions not respawning when Titania runs out of Energy in Razorwing form while Transferring to Operator.
    • Fixed Warframes spawning after Host migration with the Health values from whatever form they were in at the time of migration (Necramech, Operator, etc.).
    • Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.
    • Fixed Nidus’ mutation stack sound FX spamming after loading into a Captura scene until you switch to Operator.
    • Fixed the sash on the back of the Commodore Prime Operator Suit sticking straight up in the air when viewing it in the Profile diorama.
    • Fixed the Fass distortion VFX lingering on screen if you Transfer to Operator or Necramech after walking over the goo in the Cambion Drift.
    • Fixed script error caused by using the Simulacrum as Operator.
    • Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.

    Hotfix 29.8.1 (2021-02-18)

    • Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported here.

    Hotfix 29.6.8 (2021-01-25)

    • Fixed Transferring to Operator being temporarily blocked by Warframe landing a Bullet Jump.

    Hotfix 29.6.4 (2021-01-06)

    • Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
    • Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.

    Hotfix 29.6.1 (2020-12-18)

    • Fixed a crash that could occur when switching between Operator and Necramech after firing any type of Glaive.

    Update 29.6 (2020-12-18)

    • Fixed a crash when Transferring to Operator while simultaneously activating a Remote Observer in Captura.

    Hotfix 29.5.7 (2020-12-10)

    • Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
    • Little blue Necramech and little blue Warframe Helmet icons now mark your Necramech/Warframe respectively on the minimap when not being “controlled” to aid in loss prevention.
    • Fixed Pause Menu not working if you died/were downed while using Transference.
    • Fixed inability to use/cancel any abilities or use Operator after casting Revenant’s Danse Macabre and getting knocked down or attempting to ledge grab during its animation.

    Hotfix 29.5.2 (2020-11-20)

    • Fixed missing normal maps on Operators (leading to faces looking off, i.e scars not looking right).

    Update 29.5 (2020-11-19)

    • Added slightly tweaked Transference FX for both Warframe and Necramech.
    • Fixed Warframe not being vulnerable with 90% Damage Reduction after directly Transferring into your Necramech.
    • Fixed losing Gladiator Mod Set buff after performing a Void Blast as the Operator.
    • Fixed return issue with combo stacking Melee Mods (like Blood Rush and Weeping Wounds) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/
    • Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator, as reported here: https://www.reddit.com/r/Warframe/comments/iwmk9d/unlimited_critical_chance_on_any_melee_by/
    • Fixed Operator Sigils disappearing when switching the Bodysuit.

    Hotfix 29.2.3 (2020-10-08)

    • Fixes towards some lighting issues on Operator hair textures.
      • Work in progress!

    Update 29.2 (2020-09-29)

    • Fixed camera alignment issues when opening the Arsenal as the Operator in a Town/Relay.

    Hotfix 29.1.2 (2020-09-22)

    • Fixed Audio ducking staying on if you enter the Arsenal as an Operator.

    Hotfix 29.1.1 (2020-09-18)

    • Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.

    Update 29.1 (2020-09-17)

    • Fixed rare case of a player's Warframe ceasing to exist after Transferring into a Necramech, resulting in an inability to Transference back into your Warframe.
    • Fixed ability to go under the floor with a combination of Transference and Titania’s Razorwing.

    Hotfix 29.0.8 (2020-09-10)

    • Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes!
    • Fixes towards scenarios where the Operator appears visually blown out in the Orbiter when Deferred Rendering is both enabled or disabled.
    • Fixes towards overly waxy looking skin for the Operator when Deferred Rendering is both enabled or disabled.
    • Fixed ability to clip through wall meshes via Operator Transference.
    • Fixes towards players unable to launch Archwing after multiple Transference activations.

    Hotfix 29.0.5 (2020-08-28)

    • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.
    • Fixed Ally Necramechs interfering with Operator Void Dashing and Transference.

    Hotfix 29.0.4 (2020-08-27)

    • Fixed a Heart of Deimos progression stop if you used Transference when in the Necramech cutscene.
    • Fixed enemies not targeting the Operator after dying in a Necramech.
    • Fixed an issue where Operators could be used to bypass a part of the Heart of Deimos quest.
    • Fixed an issue with the truly ‘dead’ Mechs not looking deader-than-dead, meaning no Transference allowed.
    • Fixed an issue where Operators and Mechs may not work after transference.

    Hotfix 29.0.3 (2020-08-26)

    • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
    • Fixed a script error that could occur when using Transference.

    Hotfix 29.0.2 (2020-08-26)

    • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
    • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode
    • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible.

    Hotfix 29.0.1 (2020-08-25)

    • Fixed dying in a Necramech resulting in your Operator being invisible and invincible.
    • Fixed missing temporary invulnerability when Transferring into a Necramech.
    • Fixed objective markers not updating during the Heart of Deimos Quest while in Operator mode.

    Update 29.0 (2020-08-25)


    Within the NECRALOID Syndicate, you will access everything you need to get started on building your very own NECRAMECH! You must have completed The War Within Quest to access this content.

    In HEART OF DEIMOS, we are launching 1 NECRAMECH, found in the NECRALOID Syndicate! It is fully colour customizable, has 4 Unique Abilities (like a Warframe) and can be summoned for Transference via the NECRAMECH SUMMON Gear Item for use in ANY Open World! The Necramech Summon Gear Item is awarded upon crafting your first Necramech!

    Update 28.3 (2020-08-12)

    • Fixed Scanner becoming unequipped when Transferring in/out of the Operator.

    Update 28.1 (2020-07-08)

    • Fixed ability to teleport to old Operator positions when exiting Transference and using the /unstuck command.

    Hotfix 28.0.5 (2020-06-17)

    • Fixed numerous Operator customizations appearing to have grimy textures.

    Hotfix 27.5.4 (2020-05-20)

    • Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.

    Hotfix 27.4.2 (2020-05-04)

    Update 27.4 (2020-05-01)

    • Fixes towards an inescapable black screen if you were inside a Crewship as the Operator when it exploded.
    • Fixed using Transference when Piloting or using side Turrets in Railack as Operator causing it to cast the first slotted Battle Avionic.
    • Fixed Operator faces getting all messed up when piloting Railjack. Space fighters are thankful they no longer have to witness that horror anymore.
    • Fixed UI becoming unresponsive after opening the Nightwave screen as the Operator when returning to the Dry Dock from a Railjack mission.
    • Fixed being unable to use Transference to Operator while Tranq Rifle or Fishing Spear is equipped.
    • Fixed missing reticle when Transferring to Operator while in Titania’s Razorwing.
    • Fixed the Vahd Pauldrons doubling up on the right shoulder pad on Operators.

    Hotfix 27.3.14 (2020-04-15)

    • Fixed being stuck in the Transference Chair in the Orbiter Captura Scene if you Transferred to the Operator.
    • Fixed a script error that could occur if you Transferred to your Operator at the right moment in an Invasion mission at the cross-over point between the ships.

    Hotfix 27.3.4 (2020-03-26)

    • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped.
    • Potential fix for crashing when Transferring to the Operator.

    Hotfix 27.3.3 (2020-03-25)

    • Fixed Operators not having correct body customizations/proportions.

    Update 27.3 (2020-03-24)

    • Fixed Transference triggering Octavia’s Inspiration Passive.
      • It’s intended to only be Octavia’s abilities that triggers the buff.

    Update 27.2 (2020-03-05)

    • Changed the Focus Convergence in-world marker to a lighter yellow color so it isn't as easily confused with the main objective marker.
    • Fixed inability to use certain Intrinsics during a Railjack mission as the Operator. As reported here: https://forums.warframe.com/topic/1168903-operator-as-rj-pilot-doesnt-have-access-to-intrinsics-abilities/
    • Fixed several issues when entering the transportation tubes in the Sentient Anomaly:
      • Fixed Operators in Void Mode speed running in the tube (gotta go fast?).
    • Fixed a copy of your Warframe being created after selecting the Dry Dock as Operator and Transferring back to Warframe. This also fixes issues of having a bunch of sentient Excalibur Umbras running around.
    • Fixed Operators taking on the color scheme of the Railjack interior after exiting any of the turrets in the Railjack.
    • Fixed inability to Operator Void Blast for extended periods of time during the “carrying” moments in The Second Dream Quest.
    • Fixed incorrect Operator lipsync movements when playing on a non-English game client.

    Hotfix (2020-01-23)

    • Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.

    Hotfix 25.7.7 (2019-09-26)

    • Removed reflection textures from Operator heads to reduce shininess.
    • Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.

    Hotfix 25.7.6 (2019-09-18)

    • Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
    • Fixed incorrect Operator Hair icon.
    • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
    • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.

    Hotfix 25.7.5 (2019-09-09)

    Hotfix 25.7.4 (2019-09-05)

    Hotfix 25.7.2 (2019-08-30)

    • Fixed appearing as a mini-Warframe when entering/leaving the Leverian as the Operator.
    • Fixed inability to Transfer out of the Operator when entering/leaving the Leverian as the Operator.

    Update 25.7 (2019-08-29)

    • Previewing an Operator cosmetic in the Market will now show the item as it would appear on the player’s Operator.
    • Fixed Wisp’s Mote buff having an infinite duration for Clients if they Transfer to the Operator, leaving the Warframe in range of the Motes, and then Transfer back.
    • Fixed Operator expressions not working when playing in Russian and Korean. Facial expressions were based on matching English words, but English is stripped from these regions so the neutral expression would always be used.
    • Fixed being able to stack the Sniper zoom bonus beyond its intended multiplier by Meleeing while zooming and then transferring to Operator repeatedly.
    • Fixed Operator legs clipping through the Smelter Apparel.
    • Fixed a box appearing around the Operator when the Infested Spore Ephemera is equipped during the Chimera quest.
    • Fixed the Spore Ephemera rendering overtop of the Operator chair. As reported here: https://forums.warframe.com/topic/1123164-the-effect-of-the-ephemera-equipped-by-the-operator-can-be-seen-through/
    • Fixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).
    • Fixed ability to use disabled Emotes for Operators if the Emote wheel is opened during Transference.

    Hotfix 25.6.3 (2019-08-14)

    • Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here.

    Update 25.5 (2019-07-31)

    • You can now Transfer to the Operator while Fishing / Conservation.

    Hotfix 25.4.2 (2019-07-25)

    • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

    Hotfix (2019-07-12)

    • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.

    Hotfix 25.2.3 (2019-06-25)

    • Fixed Aura Mods stacking twice while using Operator mode with Umbra.

    Hotfix 25.1.2 (2019-06-12)

    • Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
    • Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
    • Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
    • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

    Update 25.1 (2019-06-05)

    • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.

    Update 25.0 (2019-05-22)

    • Operators and Gilded Amps now have a Secondary Energy option!

    Update 24.8 (2019-04-24)

    • Fixed Void Dash colliding with Snowglobe.

    Hotfix 24.7.3 (2019-04-22)

    • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.

    Update 24.7 (2019-04-10)

    • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
    • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.

    Update 24.6 (2019-04-04)

    • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
    • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
    • Operator transmissions will be voice only.

    Hotfix 24.5.5 (2019-03-25)

    • Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.

    Hotfix 24.5.4 (2019-03-20)

    • Fixed crashing when transitioning to or from Deck 12 as an Operator.

    Hotfix 24.5.2 (2019-03-18)

    • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.

    Hotfix 24.5.1 (2019-03-15)

    • Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12.
    • Fixed a crash when entering the Arsenal as Operator.
    • Fixed the Aures Diadem to be in the Facial Accessory category for the Operator.
    • Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna.
    • Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.

    Update 24.5 (2019-03-14)

    • Fixed the Operator's Vazarin Guardian Shell not manifesting the charged Void Blast shield.
    • Fixed the FX of the Operator's Void Blast spawning in the ground below their feet.

    Hotfix 24.4.2 (2019-03-08)

    • Improvements towards the Operator curly hair hairlines to show less scalp.

    Update 24.4 (2019-03-08)

    • New Operator hair styles added.
    • Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
    • Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
    • Fixed Operator Amps sometimes causes the Kuva cloud to disappear without properly giving Capture credit in a Kuva Siphon mission.
    • Fixed flashlight persisting from the Operator after Transferring back to your Warframe.
    • Fixed an issue with the Mastery Sigil not properly working on Operators.
    • Fixed repeatedly restarting walk animations when aim firing the Operator Amp and then walking.
    • Fixed missing metal piece on the knee of the Saita Prime Operator Suit.
    • Fixed a script error when attempting to equip a Magus Arcane on the Operator.
    • Fixed ability to Dojo Duel your own Operator.

    Update 24.3 (2019-02-27)

    • Swapped the order of Operator Hair ‘Tips’ and ‘Highlight’ in the customization menu so it made more sense with the tint masks used.

    Hotfix 24.2.15 (2019-02-15)

    • Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions.

    Hotfix 24.2.13 (2019-02-06)

    • Fixed ability to apply Operator Hair which you did not purchase when using a controller.

    Hotfix 24.2.12 (2019-01-30)

    • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.

    Hotfix 24.2.11 (2019-01-29)

    • Fixed missing ‘Operator’ HUD text when using Transference.
    • Fixed some spotloading caused by Arcanes on Operators.

    Hotfix 24.2.10 (2019-01-23)

    • Fixed inability to use the Scanner as the Operator.

    Hotfix 24.2.8 (2019-01-15)

    • Fixed certain Operator Amp Prisms refilling Energy instantly when all Ammo/Energy is depleted.

    Hotfix 24.2.7 (2018-01-09)

    • Further improvements towards Operator hairstyles that include a hair band.
    • Updated the Operator Amp Icon.
    • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
    • Fixed Extracting as Operator not rewarding you Simaris Standing gained from scanning enemies.
    • Fixed inability to Chat link newer Operator Amp parts.
    • More fixes towards the Bloodshed Sigil not appearing correctly on the Operator.
    • Fixed Bloodshed Sigil discrepancies in Operator transmissions.
    • Fixed possible script error if the Bloodshed Sigil is equipped on your Operator when first loading into the Liset.

    Hotfix 24.2.3 (2018-12-19)

    • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
    • Fixed missing textures for Operator Hair that include a hair band.
    • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.

    Update 24.2 (2018-12-18)

    • Vox Solaris Arcanes & Amp parts added.
    • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
    • Operators can now use Ciphers when hacking panels!
    • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
    • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).

    Hotfix 24.1.3 (2018-12-05)

    • Fixed certain melee sounds that were playing when using abilities in Operator mode.

    Hotfix (2018-11-29)

    • Fixed a script error that could occur at EoM or when hitting TAB as Operator.

    Update 24.1 (2018-11-22)

    • Fixed a script error when using an Operator ability.

    Hotfix 24.0.10 (2018-11-21)

    • Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
    • Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

    Hotfix 24.0.9 (2018-11-21)

    • Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.

    Hotfix 24.0.8 (2018-11-15)

    • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

    Hotfix 24.0.7 (2018-11-15)

    • Fixed the Orb Vallis Resource Capture mission progress UI breaking when Transferring from Operator to Warframe.

    Hotfix 24.0.5 (2018-11-12)

    • Fixed loadout summary showing gear unranked if examined while in Operator mode.
    • Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs.

    Hotfix 24.0.2 (2018-11-09)

    • Bloodshed Sigil can now be equipped on Operators -- go forth little demon children.
    • Updated the Outrider Operator Armor Bundle Icon to display its proper attire.
    • Fixed certain Operator accessories clipping through torsos.

    Hotfix 24.0.1 (2018-11-08)

    • Fixed some Operator Suit texture clipping.

    Update 24.0 (2018-11-08)

    Vox Solaris

    Use your Standing to purchase the newest classes of Mechanical Operator Armour:

      • Operator armor inspired by those Solaris who must work in searing heat.
      • Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.
    • VENT RAT
      • Lightweight and practical Operator Armor designed for flexibility and tight squeezes.
      • Operator Armor modeled on the daredevils of Fortuna's maintenance crews.
    Operator Suit Mesh Revisit
    • We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.
    • Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.
    • The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!
    • Fixed spectator camera not following Operators.

    Hotfix 23.10.7 (2018-10-24)

    • Fixed the Judicial Coils not appearing on female Operator faces.
    • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
    • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.

    Hotfix 23.10.5 (2018-10-18)

    • Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

    Update 23.10 (2018-10-12)

    • Operators now have an A / B / C Customization config option for clothing and accessories!
    Operator Suit Mesh Changes

    As we have added more complex Operator outfits and Armor Sets, we've made revisions to the some of the existing cosmetics to allow for better sharing of aesthetics among sets. There are now new seams on the shoulders, neck, and waist of multiple outfits which will make mix & matching less jarring!

    • You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
    • Operators no longer play their Idle Animations when customizing them - similar to Warframes.
    • Fixed customizing your Operator causing them to spin while using a controller.
    • Fixed Transferring into Operator causing hold Abilities to continue holding until you Transfer back into your Warframe (e.g. Ember Fireball charge).
    • Fixed Operator Arcane customization screen not actually saving Arcane changes.
    • Fixed equipping weapons on your Operator when recovered during Operator form in Zanuka recovery missions.
    • Fixed Operators walking funny on ziplines after aiming down sights.
    • Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended.
    • Fixed an issue with missing Affinity when destroying an Eidolon Synova while not in Operator mode.
    • Fixed some gear items not being consumed as Operator (i.e Scanners).
    • Fixed a crash in the Sacrifice that occurred if an Operator hadn’t been upgraded.
    • Fixed issue where Umbra would stand still if the Operator jumped onto a certain platform during The Sacrifice Quest.
    • Fixed Rescue Target AI breaking if players hacked the rescue cell with their Operators then switched back to their Warframes.

    Hotfix 23.8.2 (2018-09-19)

    • Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
    • Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.

    Hotfix (2018-09-12)

    • Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.

    Update 23.8 (2018-09-12)

    • The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
    • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
    • Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.

    Hotfix 23.6.2 (2018-08-31)

    • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
    • Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.

    Hotfix 23.3.2 (2018-08-13)

    • Fixed seeing double Operators in the final cinematic of The Sacrifice.

    Update 23.3 (2018-08-09)

    • Fixed "Falcon" Operator voice missing dialog during first mission in The Sacrifice quest.
    • Fixed a script error when entering Operator Void Mode.

    Update 23.2 (2018-08-02)

    • Fixed abilities being permanently blocked (until death) in Sanctuary Onslaught if you enter a portal as Operator but Transfer back to Warframe right before the fade/teleport starts.
    • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

    Hotfix 23.1.3 (2018-07-26)

    • Fixed an issue with Clients sometimes having invisible Operators.
    • Further fixes towards issues with Operators using Synthesis Scanners.

    Hotfix 23.1.2 (2018-07-24)

    • Fixed scanning with the Operator not counting toward any progress for Daily Targets or otherwise.
    • Fixed Operators not being able to use the Synthesis Scanner without a Sol Battery Widget.
    • Fixed Operator Void Blast not respecting energy colour.

    Hotfix 23.1.1 (2018-07-19)

    • Fixed having a floating Operator after spamming Transference while Operator is in the death animation.
    • Fixed Nakak’s masks reflecting your chosen Operator Energy color.
    • Fixed previewing Nakak's masks defaulting your Operators Somatic colours.
    • Fixed Liset doors re-playing the open sound when entering with Operator while Warframe is already standing there.

    Hotfix 23.0.8 (2018-07-09)

    • Fixed Transferring from a downed Operator to your Warframe in Submersible Archwing resulting in the camera breaking.
    • Fixed an issue with your Operator doing an 'AC Slater' on the chair in the Orbiter.

    Hotfix 23.0.6 (2018-06-27)

    • Fixed controller Chat hotkey (LT) not functioning as the Operator in the Orbiter.

    Hotfix 23.0.4 (2018-06-20)

    • Specters can no longer trigger Operator Virtuos Arcanes.
    • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

    Update 23.0 (2018-06-15)

    • Fixed being unable to rotate your Operator while customizing with the Right Stick when your cursor is hovering over the item menu.
    • Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu.
    • Operator Hoods will appear open and Masks removed when they are involved in a cut scene.
    • Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator.

    Update 22.20 (2018-05-17)

    • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
    • Operators now emit pain grunts when experiencing fall damage.
    • Fixed not being able to roll as the Operator which resulted in a progression stopper in The War Within quest.
    • Fixed transferring to Operator while sprinting causing inability to toggle sprinting off as Operator.
    • Fixed holding down the aim button not being carried over to the Operator after Transference.
    • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.
    • Fixed Transferring to Operator over a teleport volume in the Plains causing a black screen while the Warframe teleports back to solid ground.
    • Fixed Operator performing a Lunaro shoulder dash animation when attempting to roll while in Void mode.
    • Fixed Sentinels with the Shield Charger Mod playing “charge” effect on Operators.
    • Fixed an issue where Operator customization UI could overlap with chat when scrolling.
    • Fixed Chroma’s Spectral Scream breaking if you run out of Energy while in Operator.
    • Fixed the screen shake remaining when you Transference to Operator.

    Hotfix 22.14.1 (2018-03-01)

    • Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.

    Hotfix 22.13.1 (2018-02-15)

    • Fixed Operators having distorted facial textures when interacting with a Pet.

    Hotfix 22.8.4 (2018-01-11)

    • Fixed Operators not being able to instantly Void Dash via crouch+jump in some cases, particularly when using a controller and trying to do crouch+jump simultaneously because crouch normally needs to be held on controllers to enter Void Mode. Crouch still needs to be tapped to roll and held to Void Mode, but you can now crouch+jump together to instantly Void Dash instead of having to wait for crouch to work.

    Update 22.3 (2017-11-15)

    • Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
    • Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
    • Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.

    Hotfix 22.2.5 (2017-11-11)

    • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

    Update 22.0 (2017-10-12)

    • There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
    • To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!
    • You can now double tap “shift” to perform a slide as the Operator.
    • When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

    Hotfix 21.3.1 (2017-08-04)

    • Fixed not being able to use gear item hotkeys as your Operator.

    Update 21.0 (2017-06-29)

    • Void Beam damage got increased from 40 to ~750.
    • Void Dash now restores 10 energy per enemy hit.

    Update 19.7 (2017-01-18)

    • More improvements to the Operator’s Void Dash aiming.

    Hotfix 19.6.3 (2017-01-17)

    • Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving.
    • Fixed not being affected by Armor deterioration in Infested Salvage/Jordas Verdict when transferring from Operator to Warframe or when playing as the Client.

    Update 19.6 (2017-01-11)

    • Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

    Hotfix 19.5.7 (2017-01-06)

    • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time.

    Hotfix 19.5.5 (2017-01-03)

    • Fixed Warframes sometimes having their posture changed via Transference.
    • Fixed being unable to switch back to your Warframe if killed during Transference.

    Hotfix 19.5.1 (2016-12-22)

    • Fixed Operator power script error

    Hotfix 19.3.2 (2016-12-14)

    • Added Transference Suit Energy Color for your Operator’s Abilities!
    • Fixed Warframe abilities affecting Operators & switching to operator will no longer deactivate currently active abilities (still WIP with more fixes coming).

    Hotfix 19.3.1 (2016-12-08)

    • Removed the Warframe Energy penalty when dying as Operator while in Transference.

    Update 19.2 (2016-12-01)

    • Operators will no longer be affected by Energy Reduction Modifier in Sorties.
    • Fixed Operator being killed while hacking causing the panel to be permanently blocked and unusable.
    • Fixed Aura Mods applying to the Operator.
    • Fixed Energy Leech Eximus units leeching Void Energy from Operators.
    • Fixed Operators being affected by energy reduction in Sortie missions.

    Update 19.1 (2016-11-25)

    • Fixed the Operator not being able to drop a picked up datamass.
    • Fixed Transference playing the Warframe's default cast sound.
    • Fixed Operator sounds playing late for Clients.
    • Fixed Clients that are in Transference while in a mission displaying an additional Zariman default hood.

    Hotfix 19.0.7 (2016-11-22)

    • Fixed Clients not being able to sprint as the Operator.

    Hotfix 19.0.6 (2016-11-18)

    • Fixed picking up Reactant as the Operator not counting towards your current Reactant pile.

    Hotfix 19.0.5 (2016-11-18)

    • Added a Transference Disruption HUD icon for when your Operator dies during Transference.
    • You can no longer use Transference in Mastery Rank challenges.
    • You can no longer use Narta Emotes as the Operator.
    • Operator can no longer pick up stolen Warframe weapons.
    • Transference has been disabled for the Second Dream quest.
    • Fixed the Operator not being in the chair if you select to customize the Operator by using the pause menu. This also fixes some cases where the Operator's head would not be recentered.
    • Fixed stack type HUD buffs not showing the proper values when switching back and forth from Warframe to Operator.
    • Fixed the Operator not having an item pickup animation.
    • Fixed extracting as the Operator causing no Affinity to be gained.
    • Fixed Operator not being able to use Navigation after returning from somewhere.
    • Fixed Transference not being usable after casting it in succession.
    • Fixed Transference Static debuff sometimes appearing blue.

    Hotfix 19.0.4 (2016-11-15)

    • Operator Transference mode is now freely accepted inside Nullifier Bubbles.
    • Fixed being unable to return to your Warframe as the Operator if you timed jumps into lethal areas of the map.
    • Fixed the Operator becoming invincible after reviving.
    • Fixed serious spot loads/game hitches with game sessions when using Operator Transference.
    • Fixed Operators having poor/no zipline animations.
    • Fixed an issue with visual effects resetting when switching between the Warframe and Operator.

    Hotfix 19.0.3 (2016-11-14)

    • Void Blast range increased from 2m to 4m damage-wise
      • Damage increased (undocumented).
    • "Invert Tap/Hold Abilities" option now affects Operator/Focus activation (undocumented).

    Update 19.0 (2016-11-11)

    • Switching to Operator mid-combat and related mechanics are introduced.

    Update 18.0 (2015-12-03)

    • Introduced.

    Last updated: Hotfix 25.7.7 (2019-09-26)


    See Also[]