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| mission =
 
| mission =
 
| type = Ranged
 
| type = Ranged
| weapon = [[Grakata]]<br>[[Vaykor Marelok]]<br>[[Telos Akbolto]] <br>[[Synoid Gammacor]]<br>[[Lanka]]<br>[[Secura Dual Cestra]]<br>[[Rakta Ballistica]]<br>[[Boar]]<br>[[Sancti Castanas]]
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| weapon = {{Weapon|Grakata}}<br>{{Weapon|Vaykor Marelok}}<br>{{Weapon|Telos Akbolto}} <br>{{Weapon|Synoid Gammacor}}<br>{{Weapon|Lanka}}<br>{{Weapon|Secura Dual Cestra}}<br>{{Weapon|Rakta Ballistica}}<br>{{Weapon|Boar}}<br>{{Weapon|Sancti Castanas}}
 
| abilities =
 
| abilities =
   
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| baseexperience =
 
| baseexperience =
| baselevel = 1
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| baselevel =
 
| specialbodyparts =
 
| specialbodyparts =
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
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}}
 
}}
   
<section begin=intro />'''{{PAGENAME}}''' are NPC allies that assist the [[Tenno]] during [[Syndicates|Syndicate Missions]] and will help them complete whatever objective is in hand.<section end=intro />
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<section begin=intro />'''{{PAGENAME}}''' are NPC allies that assist the [[Tenno]] during [[Syndicate|Syndicate Missions]] and will help them complete the mission objective.<section end=intro />
   
Two {{PAGENAME}} will accompany the Tenno on all Syndicate Missions except [[Spy]] and [[Rescue]]. They carry their Syndicate equivalent weapon (e.g. a [[Red Veil]] operative will carry a [[Rakta Ballistica]]) and will use them upon any enemy that has open fire upon the objective, Tenno or themselves. Their appearance is similar to [[Rescue 2.0|Rescue targets]] with their suits flairs similar to the Syndicate they are representing.
+
Two {{PAGENAME}} will accompany the Tenno on all Syndicate Missions. They carry their Syndicate equivalent weapon (e.g. a [[Red Veil]] operative will carry a {{Weapon|Rakta Ballistica}}) and will use them upon any enemy that has opened fire upon the objective, Tenno or themselves. Their appearance is similar to [[Rescue|Rescue targets]] with their suits flairs similar to the Syndicate they are representing. Both the {{PAGENAME}} and the [[Rescue|Rescue {{PAGENAME}}]] have different suit flairs to each other.
  +
  +
Like the [[Specter (Tenno)]], Operatives can be commanded to '''Hold Position''' or '''Follow''' by interacting with them ({{Key|X}}). By default, Operatives are set to '''Follow'''.
   
 
==Notes==
 
==Notes==
*[[New Loka]], [[The Perrin Sequence]] and [[Steel Meridian]]'s {{PAGENAME}} uniquely can carry Primary weapons, being the [[Boar]], [[Lanka]] and [[Grakata]] accordingly.
+
*[[New Loka]], [[The Perrin Sequence]] and [[Steel Meridian]]'s {{PAGENAME}} can carry Primary weapons, being the {{Weapon|Boar}}, {{Weapon|Lanka}} and {{Weapon|Grakata}} accordingly.
*When undetected, {{PAGENAME}} will not engage enemies, keeping their distance from the Tenno and will crouch if the Tenno is also crouched.
+
*When undetected, {{PAGENAME}} will attack enemies if they spot them, removing [[Stealth]] potentials if they are following you. They will crouch when the player crouches.
**With the exception of firing upon [[Security Camera]]s on sight, regardless of stealthed status.
+
**They will fire upon [[Security Camera]]s on sight however, regardless of stealthed status.
 
*{{PAGENAME}} do not have the innate faction weapon bonuses installed on their weapons, along with their use of said weapons differing greatly from the Tenno and other AI.
 
*{{PAGENAME}} do not have the innate faction weapon bonuses installed on their weapons, along with their use of said weapons differing greatly from the Tenno and other AI.
 
**Semi-Auto weapons fire at the default fire rate cap of the weapon without delay, resulting in the weapon appearing to become fully automatic.
 
**Semi-Auto weapons fire at the default fire rate cap of the weapon without delay, resulting in the weapon appearing to become fully automatic.
***They will also incorrectly use the [[Lanka]], inconsistently charging the shot and releasing it pre-full charge or releasing it instantly.
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**They will also incorrectly use the {{Weapon|Lanka}} and the {{Weapon|Rakta Ballistica}}, inconsistently charging their shots and releasing them pre-full charge or releasing them instantly.
**They will also not follow the ammo capacity of their weapons (i.e. [[New Loka]] Operatives having 9 [[Sancti Castanas]] within one clip)
+
**They will also not follow the ammo capacity of their weapons (i.e. [[New Loka]] Operatives having 9 {{Weapon|Sancti Castanas}} within one clip)
**They may also bypass the maximum of 6 charges out at once when wielding the [[Sancti Castanas]].
+
**They may also bypass the maximum of 6 charges out at once when wielding the {{Weapon|Sancti Castanas}}.
  +
**They have noticeably impeccable accuracy when using the {{Weapon|Secura Dual Cestra}}s, even during continuous firing and its high recoil.
 
*{{PAGENAME}} will follow the Host of the mission, regardless of their standing level.
 
*{{PAGENAME}} will follow the Host of the mission, regardless of their standing level.
*Unlike [[Rescue 2.0|Rescue targets]], the {{PAGENAME}} have very little bleedout time, a third of the duration of a [[Warframe]]'s.
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*Unlike [[Rescue|Rescue targets]], the {{PAGENAME}} have very little [[bleedout]] time, a third of the duration of a [[Warframe]]'s.
**If the {{PAGENAME}} was carrying a Primary weapon as opposed to a Syndicate secondary, they will have no weapon to fire with when downed.
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**If the {{PAGENAME}} were carrying a Primary weapon as opposed to a Syndicate secondary, they will have no weapon to fire with when downed.
 
**The state of bleedout is not marked upon the map nor HUD, making it difficult to determine if one has become downed.
 
**The state of bleedout is not marked upon the map nor HUD, making it difficult to determine if one has become downed.
**{{PAGENAME}} can also revive each other if one has been downed, however they cannot revive downed [[Warframes]]
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**{{PAGENAME}} can also revive each other if one has been downed, however they cannot revive downed [[Warframes]].
  +
**They seem to have bleedout health, and enemies shooting the downed operatives will seem to kill them quicker than if they were left without being attacked.
  +
**If killed by Tenno through [[Confusion]] effects applied by {{Icon|Proc|Radiation|Text}}, they will have no bleedout time and die instantly, even awarding the killer with some [[Affinity]].
   
 
==Trivia==
 
==Trivia==
*{{PAGENAME}} are one of the few non-boss NPC's that have [[Shields|Regenerating Shields]].
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*{{PAGENAME}} are one of the few non-[[boss]] NPC's that have [[Shields|regenerating shields]].
*Steel Meridian Operatives share the same helmet design as [[Grineer|Light Grineer Forces]].
+
*Steel Meridian Operatives share the same helmet design as [[Grineer|light Grineer forces]].
 
*Despite owning no [[Codex]] entry, {{PAGENAME}} can still be scanned.
 
*Despite owning no [[Codex]] entry, {{PAGENAME}} can still be scanned.
 
**This will result in the scanner becoming consumed.
 
**This will result in the scanner becoming consumed.
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**This is unique to Syndicate Operatives and is not seen anywhere else within Warframe.
 
**This is unique to Syndicate Operatives and is not seen anywhere else within Warframe.
 
*Despite trying to avoid passing through them, {{PAGENAME}} are entirely immune to the effects of the [[Corpus]] [[Laser Barrier]] and will pass through them unharmed.
 
*Despite trying to avoid passing through them, {{PAGENAME}} are entirely immune to the effects of the [[Corpus]] [[Laser Barrier]] and will pass through them unharmed.
  +
**This is opposite to their behavior towards [[Grineer]] [[Sensor Bar|Sensor Bars]], as they will pass through them frequently with no awareness of them, though it will not cause them harm.
  +
**Oddly, {{PAGENAME}} do not trigger any security systems such as [[Security Camera]]s and [[Sensor Regulator]] even upon damaging them.
  +
*During [[Rescue|Rescue Missions]], the captive will share the same model as the corresponding Syndicate operatives. The captive otherwise is the same as any other captive in Rescue missions.
   
 
==Bugs==
 
==Bugs==
  +
[[File:NPCBane.png|thumb|220x220px|The falling position made when an operative underwent a teleport glitch.]]
*As with [[Rescue 2.0|Rescue targets]], the {{PAGENAME}} will occasionally reload their weapons more than required and will sometimes even reload after a sequential reload.
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*As with [[Rescue|Rescue targets]], the {{PAGENAME}} will occasionally reload their weapons more than required and will sometimes even reload after a sequential reload.
 
*{{PAGENAME}} can sometimes become stuck whilst teleporting to the Tenno if they are out of range, causing them to freeze in place and not return fire until they are teleported again.
 
*{{PAGENAME}} can sometimes become stuck whilst teleporting to the Tenno if they are out of range, causing them to freeze in place and not return fire until they are teleported again.
 
**This will persist even to the point of the Syndicate Operative becoming downed.
 
**This will persist even to the point of the Syndicate Operative becoming downed.
*Occasionally [[The Perrin Sequence]] Operatives will hold both [[Secura Dual Cestra]]s in one hand.
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*Occasionally [[The Perrin Sequence]] Operatives will hold both {{Weapon|Secura Dual Cestra}}s in one hand.
  +
*As {{PAGENAME}} do not have any holster regions set within their animations, The {{Weapon|Synoid Gammacor}} used by the [[Cephalon Suda]] will have the holster slot floating in the air in the middle of the bottom of their model.
  +
*After a host migration, additional {{PAGENAME}} may be spawned, allowing for more than two {{PAGENAME}} to be in one mission at once.
  +
**This can also include the removal of the {{PAGENAME}} within the mission.
   
 
==Media==
 
==Media==
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__NOTOC__
 
__NOTOC__
  +
[[es:Operativo]]
 
[[Category:Syndicates]]
 
[[Category:Syndicates]]
 
[[Category:Update 15]]
 
[[Category:Update 15]]

Revision as of 04:41, 18 February 2019

Operative are NPC allies that assist the Tenno during Syndicate Missions and will help them complete the mission objective.

Two Operative will accompany the Tenno on all Syndicate Missions. They carry their Syndicate equivalent weapon (e.g. a Red Veil operative will carry a RaktaBallistica Rakta Ballistica) and will use them upon any enemy that has opened fire upon the objective, Tenno or themselves. Their appearance is similar to Rescue targets with their suits flairs similar to the Syndicate they are representing. Both the Operative and the Rescue Operative have different suit flairs to each other.

Like the Specter (Tenno), Operatives can be commanded to Hold Position or Follow by interacting with them (X ). By default, Operatives are set to Follow.

Notes

  • New Loka, The Perrin Sequence and Steel Meridian's Operative can carry Primary weapons, being the Boar Boar, Lanka Lanka and Grakata Grakata accordingly.
  • When undetected, Operative will attack enemies if they spot them, removing Stealth potentials if they are following you. They will crouch when the player crouches.
    • They will fire upon Security Cameras on sight however, regardless of stealthed status.
  • Operative do not have the innate faction weapon bonuses installed on their weapons, along with their use of said weapons differing greatly from the Tenno and other AI.
    • Semi-Auto weapons fire at the default fire rate cap of the weapon without delay, resulting in the weapon appearing to become fully automatic.
    • They will also incorrectly use the Lanka Lanka and the RaktaBallistica Rakta Ballistica, inconsistently charging their shots and releasing them pre-full charge or releasing them instantly.
    • They will also not follow the ammo capacity of their weapons (i.e. New Loka Operatives having 9 SanctiCastanas Sancti Castanas within one clip)
    • They may also bypass the maximum of 6 charges out at once when wielding the SanctiCastanas Sancti Castanas.
    • They have noticeably impeccable accuracy when using the SecuraDualCestra Secura Dual Cestras, even during continuous firing and its high recoil.
  • Operative will follow the Host of the mission, regardless of their standing level.
  • Unlike Rescue targets, the Operative have very little bleedout time, a third of the duration of a Warframe's.
    • If the Operative were carrying a Primary weapon as opposed to a Syndicate secondary, they will have no weapon to fire with when downed.
    • The state of bleedout is not marked upon the map nor HUD, making it difficult to determine if one has become downed.
    • Operative can also revive each other if one has been downed, however they cannot revive downed Warframes.
    • They seem to have bleedout health, and enemies shooting the downed operatives will seem to kill them quicker than if they were left without being attacked.
    • If killed by Tenno through Confusion effects applied by Script error: The function "Proc" does not exist., they will have no bleedout time and die instantly, even awarding the killer with some Affinity.

Trivia

  • Operative are one of the few non-boss NPC's that have regenerating shields.
  • Steel Meridian Operatives share the same helmet design as light Grineer forces.
  • Despite owning no Codex entry, Operative can still be scanned.
    • This will result in the scanner becoming consumed.
  • When downed, instead of playing the default downed animation, Operative that have primary weapons as default will lay spread on the floor convulsing.
    • This is unique to Syndicate Operatives and is not seen anywhere else within Warframe.
  • Despite trying to avoid passing through them, Operative are entirely immune to the effects of the Corpus Laser Barrier and will pass through them unharmed.
    • This is opposite to their behavior towards Grineer Sensor Bars, as they will pass through them frequently with no awareness of them, though it will not cause them harm.
    • Oddly, Operative do not trigger any security systems such as Security Cameras and Sensor Regulator even upon damaging them.
  • During Rescue Missions, the captive will share the same model as the corresponding Syndicate operatives. The captive otherwise is the same as any other captive in Rescue missions.

Bugs

NPCBane

The falling position made when an operative underwent a teleport glitch.

  • As with Rescue targets, the Operative will occasionally reload their weapons more than required and will sometimes even reload after a sequential reload.
  • Operative can sometimes become stuck whilst teleporting to the Tenno if they are out of range, causing them to freeze in place and not return fire until they are teleported again.
    • This will persist even to the point of the Syndicate Operative becoming downed.
  • Occasionally The Perrin Sequence Operatives will hold both SecuraDualCestra Secura Dual Cestras in one hand.
  • As Operative do not have any holster regions set within their animations, The SynoidGammacor Synoid Gammacor used by the Cephalon Suda will have the holster slot floating in the air in the middle of the bottom of their model.
  • After a host migration, additional Operative may be spawned, allowing for more than two Operative to be in one mission at once.
    • This can also include the removal of the Operative within the mission.

Media