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these…betrayers."|A message from Alad V}}
 
these…betrayers."|A message from Alad V}}
   
'''Operation: Shadow Debt''' was an event released with {{ver|18.4.1|fix}} on PC, and {{ver|18.5.6}} on consoles. Calling in his favor from [[The Second Dream]], [[Alad V]] requested the Tenno's aid in hunting down the [[Stalker]]'s newly-minted [[Acolyte]]s.
+
'''Operation: Shadow Debt''' was an event released with {{ver|18.4.1|fix}} on PC, and {{ver|18.5.6}} on consoles. Calling in his favor from [[The Second Dream]], [[Alad V]] requested the Tenno's aid in hunting down the [[Stalker]]'s newly minted [[Acolyte]]s.
   
For PC, this event lasted between January 26th to February 3rd, 2016. For consoles, this event lasted between April 14th to April 22, 2016.
+
For PC, this event lasted between January 25 to February 3, 2016. For consoles, this event lasted between April 14 to April 22, 2016.
   
 
==Mechanics==
 
==Mechanics==
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===='''Defending Alad V'''====
 
===='''Defending Alad V'''====
 
*Once the five Acolytes have been defeated, Alad V send a message to the player's inbox, remarking that there is still one Acolyte remaining – ''[[Misery]]''. You will then be tasked to complete a defense mission on [[Europa]] with Alad V as the defense objective against 10 waves of [[Shadows Of The Dead|Shadow]] [[Corpus]] enemies, with Shadow copies of [[Mania]] and [[Torment]] scattered amongst their ranks.
 
*Once the five Acolytes have been defeated, Alad V send a message to the player's inbox, remarking that there is still one Acolyte remaining – ''[[Misery]]''. You will then be tasked to complete a defense mission on [[Europa]] with Alad V as the defense objective against 10 waves of [[Shadows Of The Dead|Shadow]] [[Corpus]] enemies, with Shadow copies of [[Mania]] and [[Torment]] scattered amongst their ranks.
*Once the final wave is complete, Misery will spawn and players must defeat him to complete the mission. Misery will occasionally spawn [[Void Shade]]s that link to Misery similarly to [[Shield of Shadows]], reducing the damage to Misery as long as they are linked to him.
+
*Once the final wave is complete, Misery will spawn and players must defeat him to complete the mission. Misery will occasionally spawn [[Void Shade]]s that link to Misery similarly to {{M|Shield of Shadows}}, reducing the damage to Misery as long as they are linked to him.
 
**Misery is guaranteed to spawn additional Void Shades when his health drops below 66% and 33%, the latter case also spawning Shadow copies of [[Angst]] and [[Violence]].
 
**Misery is guaranteed to spawn additional Void Shades when his health drops below 66% and 33%, the latter case also spawning Shadow copies of [[Angst]] and [[Violence]].
 
*Once Misery is defeated, the player will get a random assortment of mods from the pool of all the Acolytes. The mission can be replayed to gain additional mods but they will have to endure the full length of the mission each time.
 
*Once Misery is defeated, the player will get a random assortment of mods from the pool of all the Acolytes. The mission can be replayed to gain additional mods but they will have to endure the full length of the mission each time.
   
 
===='''Endurance'''====
 
===='''Endurance'''====
*After defending Alad V from Misery, the player then has the option to do a more challenging version of the mission, which requires to player to defeat waves of Acolytes and Corpus troops. At least 15 waves are required to get the [[Scorn Lacera Skin]].
+
*After defending Alad V from Misery, the player then has the option to do a more challenging version of the mission, which requires the player to defeat waves of Acolytes and Corpus troops. At least 15 waves are required to get the [[Scorn Lacera Skin]].
 
*It is identical to the normal defense mission, except Misery will spawn in every 5 waves, the players will have their shields reduced by 50% and their energy reserves will be capped at 50.
 
*It is identical to the normal defense mission, except Misery will spawn in every 5 waves, the players will have their shields reduced by 50% and their energy reserves will be capped at 50.
   
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*[[Orokin Reactor]]
 
*[[Orokin Reactor]]
 
|
 
|
*[[Vulkar Wraith]]
+
*{{Weapon|Vulkar Wraith}}
 
: 
 
: 
 
|
 
|
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! style="width: 15%;" | Dropped By
 
! style="width: 15%;" | Dropped By
 
|-
 
|-
| [[Blood Rush]]
+
| {{M|Blood Rush}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Melee
 
| Melee
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| [[Torment]]
 
| [[Torment]]
 
|-
 
|-
| [[Body Count]]
+
| {{M|Body Count}}
 
| data-sort-value="1" | Common
 
| data-sort-value="1" | Common
 
| Melee
 
| Melee
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| [[Angst]]
 
| [[Angst]]
 
|-
 
|-
| [[Weeping Wounds]]
+
| {{M|Weeping Wounds}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Melee
 
| Melee
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| [[Mania]]
 
| [[Mania]]
 
|-
 
|-
| [[Maiming Strike]]
+
| {{M|Maiming Strike}}
 
| data-sort-value="3" | Rare
 
| data-sort-value="3" | Rare
 
| Melee
 
| Melee
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| [[Violence]]
 
| [[Violence]]
 
|-
 
|-
| [[Hydraulic Crosshairs]]
+
| {{M|Hydraulic Crosshairs}}
 
| data-sort-value="1" | Common
 
| data-sort-value="1" | Common
 
| Pistol
 
| Pistol
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| [[Torment]]
 
| [[Torment]]
 
|-
 
|-
| [[Argon Scope]]
+
| {{M|Argon Scope}}
 
| data-sort-value="3" | Rare
 
| data-sort-value="3" | Rare
 
| Rifle
 
| Rifle
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| [[Torment]]
 
| [[Torment]]
 
|-
 
|-
| [[Laser Sight]]
+
| {{M|Laser Sight}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Shotgun
 
| Shotgun
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| [[Torment]]
 
| [[Torment]]
 
|-
 
|-
| [[Sharpened Bullets]]
+
| {{M|Sharpened Bullets}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Pistol
 
| Pistol
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| [[Violence]]
 
| [[Violence]]
 
|-
 
|-
| [[Bladed Rounds]]
+
| {{M|Bladed Rounds}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Rifle
 
| Rifle
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| [[Violence]]
 
| [[Violence]]
 
|-
 
|-
| [[Shrapnel Shot]]
+
| {{M|Shrapnel Shot}}
 
| data-sort-value="1" | Common
 
| data-sort-value="1" | Common
 
| Shotgun
 
| Shotgun
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| [[Violence]]
 
| [[Violence]]
 
|-
 
|-
| [[Pressurized Magazine]]
+
| {{M|Pressurized Magazine}}
 
| data-sort-value="3" | Rare
 
| data-sort-value="3" | Rare
 
| Pistol
 
| Pistol
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| [[Angst]]
 
| [[Angst]]
 
|-
 
|-
| [[Spring-Loaded Chamber]]
+
| {{M|Spring-Loaded Chamber}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Assault Rifle
 
| Assault Rifle
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| [[Angst]]
 
| [[Angst]]
 
|-
 
|-
| [[Repeater Clip]]
+
| {{M|Repeater Clip}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Shotgun
 
| Shotgun
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| [[Angst]]
 
| [[Angst]]
 
|-
 
|-
| [[Embedded Catalyzer]]
+
| {{M|Embedded Catalyzer}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Pistol
 
| Pistol
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| [[Mania]]
 
| [[Mania]]
 
|-
 
|-
| [[Catalyzer Link]]
+
| {{M|Catalyzer Link}}
 
| data-sort-value="1" | Common
 
| data-sort-value="1" | Common
 
| Rifle
 
| Rifle
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| [[Mania]]
 
| [[Mania]]
 
|-
 
|-
| [[Nano-Applicator]]
+
| {{M|Nano-Applicator}}
 
| data-sort-value="3" | Rare
 
| data-sort-value="3" | Rare
 
| Shotgun
 
| Shotgun
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| [[Mania]]
 
| [[Mania]]
 
|-
 
|-
| [[Narrow Barrel]]
+
| {{M|Narrow Barrel}}
 
| data-sort-value="3" | Rare
 
| data-sort-value="3" | Rare
 
| Shotgun
 
| Shotgun
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| [[Malice]]
 
| [[Malice]]
 
|-
 
|-
| [[Focused Defense]]
+
| {{M|Focused Defense}}
 
| data-sort-value="1" | Common
 
| data-sort-value="1" | Common
 
| Melee
 
| Melee
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| [[Malice]]
 
| [[Malice]]
 
|-
 
|-
| [[Guided Ordinance]]
+
| {{M|Guided Ordnance}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Assault Rifle
 
| Assault Rifle
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| [[Malice]]
 
| [[Malice]]
 
|-
 
|-
| [[Targeting Subsystem]]
+
| {{M|Targeting Subsystem}}
 
| data-sort-value="2" | Uncommon
 
| data-sort-value="2" | Uncommon
 
| Pistol
 
| Pistol
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**The Acolyte will remain on that node until a set amount of damage (currently 50,000 total) has been dealt to it (cumulative from all Tenno contributing).
 
**The Acolyte will remain on that node until a set amount of damage (currently 50,000 total) has been dealt to it (cumulative from all Tenno contributing).
 
**Once the Acolyte has taken its beating, it will find a new node to hide in and the Tenno must search for it once again.
 
**Once the Acolyte has taken its beating, it will find a new node to hide in and the Tenno must search for it once again.
**Acolytes can be found on any [[Nightmare Mode]] and [[Invasion]] missions on the node, but not [[Syndicates#Syndicate Alerts|Syndicate Alerts]].
+
**Acolytes can be found on any [[Nightmare Mode]] and [[Invasion]] missions on the node, but not [[Syndicate#Syndicate Alerts|Syndicate Alerts]].
 
*On mission nodes where they can be found, the Acolyte is hidden within a random room on the map. Upon entering the room the Acolyte is hidden in, the screen will flicker, similarly to other invaders ([[Stalker]], [[Zanuka]], etc.).
 
*On mission nodes where they can be found, the Acolyte is hidden within a random room on the map. Upon entering the room the Acolyte is hidden in, the screen will flicker, similarly to other invaders ([[Stalker]], [[Zanuka]], etc.).
 
**This means that the Acolyte may be hidden in dead end rooms, or conveniently along the main path of the mission. Acolytes can also spawn in the map's starting room.
 
**This means that the Acolyte may be hidden in dead end rooms, or conveniently along the main path of the mission. Acolytes can also spawn in the map's starting room.
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==Tips==
 
==Tips==
 
*The Acolytes are not immune to Warframe abilities. Use whatever means possible to take them down. Beware, however, that [[Violence]] can cancel Warframe abilities in the same manner as the Stalker, including Focus abilities.
 
*The Acolytes are not immune to Warframe abilities. Use whatever means possible to take them down. Beware, however, that [[Violence]] can cancel Warframe abilities in the same manner as the Stalker, including Focus abilities.
**Crowd Control abilities, such as [[Rhino]]'s [[Rhino Stomp]] or [[Nova]]'s [[Molecular Prime]] can be effective at stopping the Acolyte in its tracks. Using certain augments such as [[Frost]]'s [[Chilling Globe]] will also be able to completely freeze them '''if''' it successfully procs.
+
**Crowd Control abilities, such as {{WF|Rhino}}'s {{A|Rhino Stomp}} or {{WF|Nova}}'s {{A|Molecular Prime}} can be effective at stopping the Acolyte in its tracks. Using certain augments such as {{WF|Frost}}'s {{M|Chilling Globe}} will also be able to completely freeze them '''if''' it successfully procs.
***[[Equinox]]'s [[Rest & Rage|Rest]] will '''not''' affect Acolytes.
+
***{{WF|Equinox}}'s [[Rest & Rage|Rest]] will '''not''' affect Acolytes.
**Damaging abilities, such at [[Banshee]]'s [[Sonar]] or Nova's [[Antimatter Drop]] can do massive amounts of damage to the Acolyte.
+
**Damaging abilities, such at {{WF|Banshee}}'s {{A|Sonar}} or Nova's {{A|Antimatter Drop}} can do massive amounts of damage to the Acolyte.
 
***Note that you can only do a limited amount of damage to the Acolyte within any given mission.
 
***Note that you can only do a limited amount of damage to the Acolyte within any given mission.
**Status Effects will not lock down the Acolytes. Therefore, abilities such as [[Ember]]'s [[Accelerant]] will not stagger the Acolyte (damage will still be increased).
+
**Status Effects will not lock down the Acolytes. Therefore, abilities such as {{WF|Ember}}'s {{A|Accelerant}} will not stagger the Acolyte (damage will still be increased).
   
 
==Trivia==
 
==Trivia==
*Prior to {{ver|18.4.6|fix}}, the date on Alad V's inbox message was January 18th, 2016, which marked the event's intended release goal prior to development delays.
+
*Prior to {{ver|18.4.6|fix}}, the date on Alad V's inbox message was January 18, 2016, which marked the event's intended release goal prior to development delays.
 
*The event was originally developed under the name ''"Project Sinister"''.
 
*The event was originally developed under the name ''"Project Sinister"''.
*Although [[Torment]] had already been defeated by January 26th, she was officially revived following the changes to Acolyte drops in {{ver|18.4.3|fix}}. This resulted in four Acolytes active simultaneously, and lasted until [[Angst]] was defeated on January 28th.
+
*Although [[Torment]] had already been defeated by January 26, she was officially revived following the changes to Acolyte drops in {{ver|18.4.3|fix}}. This resulted in four Acolytes active simultaneously, and lasted until [[Angst]] was defeated on January 28.
   
 
==Media==
 
==Media==
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{{EventNav}}
 
{{EventNav}}
 
[[de:Operation Schatten-Schuld]]
 
[[de:Operation Schatten-Schuld]]
  +
[[es:Operación: La deuda de la sombra]]
 
[[fr:Opération: Dette d'Ombre]]
 
[[fr:Opération: Dette d'Ombre]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]

Latest revision as of 04:03, June 17, 2019

Update 18.4.1 Shadow Debt

The Stalker has found others as twisted as himself. He calls them his Acolytes and he's sent them after ME?!

SHHH. I have to be very quiet, they cloak, they could be hiding anywhere… listening to this.

I'm calling in my favor. Break into Corpus and Grineer installations and steal their security data. With enough data, I can determine their cloaking patterns and turn the tables on these…betrayers."

—A message from Alad V

Operation: Shadow Debt was an event released with Hotfix 18.4.1 on PC, and Hotfix 18.5.6 on consoles. Calling in his favor from The Second Dream, Alad V requested the Tenno's aid in hunting down the Stalker's newly minted Acolytes.

For PC, this event lasted between January 25 to February 3, 2016. For consoles, this event lasted between April 14 to April 22, 2016.

MechanicsEdit

What You'll Need To DoEdit

Tracking Down the AcolytesEdit

  • In order to track down the Acolytes, players will first be tasked in acquiring security data from Grineer and Corpus systems so that Alad V can pinpoint their locations.
    • The first two missions are Spy missions set on Mercury and Venus respectively. Players must successfully break into at least two data vaults for a successful mission.
    • The last two missions are Mobile Defense missions set on Earth and Jupiter respectively. They are otherwise identical to regular Mobile Defense missions.
  • Once all the security data has been collected, the Acolytes will be detected for the community to locate and hunt down. There are six Acolytes in total.
    • An Acolyte will be located on a given planet and players must locate the mission node where he or she is found. Once the Acolyte's mission node is located, their location is announced in the Operations tab in the Mission selection screen.
    • To hunt down an Acolyte, players must selected the mission node and explore the map. The Acolyte can spawn in any location of the map, ranging from dead-end rooms to the mission path. The Acolyte will announce his or her presence to the player in a manner similar to the Stalker and will spawn shortly afterward.
    • Once the Acolyte spawns, players must damage the Acolyte until it leaves, whereupon it drops a mod.
    • All Acolytes have a global health bar that is reduced by community effort with no given time limit. Once the health bar reaches 0%, the Acolyte is killed. Be warned however; the Acolytes will move to different mission nodes and even planets to evade their hunters, so be vigilant.

Defending Alad VEdit

  • Once the five Acolytes have been defeated, Alad V send a message to the player's inbox, remarking that there is still one Acolyte remaining – Misery. You will then be tasked to complete a defense mission on Europa with Alad V as the defense objective against 10 waves of Shadow Corpus enemies, with Shadow copies of Mania and Torment scattered amongst their ranks.
  • Once the final wave is complete, Misery will spawn and players must defeat him to complete the mission. Misery will occasionally spawn Void Shades that link to Misery similarly to Mod TT 20pxShield of Shadows, reducing the damage to Misery as long as they are linked to him.
    • Misery is guaranteed to spawn additional Void Shades when his health drops below 66% and 33%, the latter case also spawning Shadow copies of Angst and Violence.
  • Once Misery is defeated, the player will get a random assortment of mods from the pool of all the Acolytes. The mission can be replayed to gain additional mods but they will have to endure the full length of the mission each time.

EnduranceEdit

  • After defending Alad V from Misery, the player then has the option to do a more challenging version of the mission, which requires the player to defeat waves of Acolytes and Corpus troops. At least 15 waves are required to get the Scorn Lacera Skin.
  • It is identical to the normal defense mission, except Misery will spawn in every 5 waves, the players will have their shields reduced by 50% and their energy reserves will be capped at 50.

What You Need To KnowEdit

  • This Operation will last until 5 Acolytes have been killed by the community, plus the three days that the 6th will be available.
  • While it's not required to have encountered any of the first 5 Acolytes before facing the last Acolyte, it is encouraged to hunt them down for Mod collecting and helping out the community goal.

The AcolytesEdit

RewardsEdit

Collect 4 Cloaking Data Force Acolytes to flee 10 times Defeat Final Challenger Clear 15 Waves against Final Challenger
ProjectSinisterPhaseOneRewards
ProjectSinisterPhaseTwoRewards
VulkarWraith
StalkerMiosAltSkin
 
 

Acolyte DropsEdit

View Acolyte Drop List
Name Rarity Type Description Dropped By
Mod TT 20pxBlood Rush Uncommon Melee Increases Critical chance as the Melee Combo Multiplier increases. Torment
Mod TT 20pxBody Count Common Melee Extends the duration of the Melee Combo Multiplier. Angst
Mod TT 20pxWeeping Wounds Uncommon Melee Increases Status chance as the Melee Combo Multiplier increases. Mania
Mod TT 20pxMaiming Strike Rare Melee Increases the chance of a Critical Hit on slide attacks. Violence
Mod TT 20pxHydraulic Crosshairs Common Pistol Increases Critical chance while aiming for a brief time upon a headshot. Torment
Mod TT 20pxArgon Scope Rare Rifle Increases Critical chance while aiming for a brief time upon a headshot. Torment
Mod TT 20pxLaser Sight Uncommon Shotgun Increases Critical chance while aiming for a brief time upon a headshot. Torment
Mod TT 20pxSharpened Bullets Uncommon Pistol Increases Critical damage while aiming for a brief time upon a kill. Violence
Mod TT 20pxBladed Rounds Uncommon Rifle Increases Critical damage while aiming for a brief time upon a kill. Violence
Mod TT 20pxShrapnel Shot Common Shotgun Increases Critical damage while aiming for a brief time upon a kill. Violence
Mod TT 20pxPressurized Magazine Rare Pistol Increases Fire Rate while aiming for a brief time upon reloading. Angst
Mod TT 20pxSpring-Loaded Chamber Uncommon Assault Rifle Increases Fire Rate while aiming for a brief time upon reloading. Angst
Mod TT 20pxRepeater Clip Uncommon Shotgun Increases Fire Rate while aiming for a brief time upon reloading. Angst
Mod TT 20pxEmbedded Catalyzer Uncommon Pistol Increases Status chance while aiming for a brief time after casting an ability. Mania
Mod TT 20pxCatalyzer Link Common Rifle Increases Status chance while aiming for a brief time after casting an ability. Mania
Mod TT 20pxNano-Applicator Rare Shotgun Increases Status chance while aiming for a brief time after casting an ability. Mania
Mod TT 20pxNarrow Barrel Rare Shotgun Temporarily increases accuracy while aiming after hitting an enemy. Malice
Mod TT 20pxFocused Defense Common Melee Increases armor while channeling with a melee weapon. Malice
Mod TT 20pxGuided Ordnance Uncommon Assault Rifle Temporarily increases accuracy while aiming after hitting an enemy. Malice
Mod TT 20pxTargeting Subsystem Uncommon Pistol Temporarily increases accuracy while aiming after hitting an enemy. Malice

Clan TrophiesEdit

All participating Clans will receive an event trophy for their attempts on the Endurance final challenger mission. The following table lays out which Trophy your clan will earn depending on the Sum of all participating Members best Wave.

Clan Tier Terracotta Trophy Bronze Trophy Silver Trophy Gold Trophy
LeaderBadgeGhostHolo Ghost 25 Waves 50 Waves 75 Waves 100 Waves
LeaderBadgeShadowHolo Shadow 75 Waves 150 Waves 225 Waves 300 Waves
LeaderBadgeStormHolo Storm 250 Waves 500 Waves 750 Waves 1000 Waves
LeaderBadgeMountainHolo Mountain 750 Waves 1500 Waves 2250 Waves 3000 Waves
LeaderBadgeMoonHolo Moon 2500 Waves 5000 Waves 7500 Waves 10000 Waves

NotesEdit

  • Each Acolyte will hide on a random mission node. Tenno must fan out and scout all mission nodes in search of the Acolyte. Once an Acolyte is found, all Tenno will be alerted of its presence within the Acolytes tab of the World State Window.
    • The Acolyte will remain on that node until a set amount of damage (currently 50,000 total) has been dealt to it (cumulative from all Tenno contributing).
    • Once the Acolyte has taken its beating, it will find a new node to hide in and the Tenno must search for it once again.
    • Acolytes can be found on any Nightmare Mode and Invasion missions on the node, but not Syndicate Alerts.
  • On mission nodes where they can be found, the Acolyte is hidden within a random room on the map. Upon entering the room the Acolyte is hidden in, the screen will flicker, similarly to other invaders (Stalker, Zanuka, etc.).
    • This means that the Acolyte may be hidden in dead end rooms, or conveniently along the main path of the mission. Acolytes can also spawn in the map's starting room.
  • The Operation-only Spy nodes on Mercury and Venus can reward items not usually found in normal missions, such as Transmutation Cores.

TipsEdit

  • The Acolytes are not immune to Warframe abilities. Use whatever means possible to take them down. Beware, however, that Violence can cancel Warframe abilities in the same manner as the Stalker, including Focus abilities.
    • Crowd Control abilities, such as RhinoIcon272 Rhino's RhinoStomp130xDark Rhino Stomp or NovaIcon272 Nova's MolecularPrime130xDark Molecular Prime can be effective at stopping the Acolyte in its tracks. Using certain augments such as FrostIcon272 Frost's Mod TT 20pxChilling Globe will also be able to completely freeze them if it successfully procs.
    • Damaging abilities, such at BansheeIcon272 Banshee's Sonar130xDark Sonar or Nova's AntimatterDrop130xDark Antimatter Drop can do massive amounts of damage to the Acolyte.
      • Note that you can only do a limited amount of damage to the Acolyte within any given mission.
    • Status Effects will not lock down the Acolytes. Therefore, abilities such as EmberIcon272 Ember's Accelerant130xDark Accelerant will not stagger the Acolyte (damage will still be increased).

TriviaEdit

  • Prior to Hotfix 18.4.6, the date on Alad V's inbox message was January 18, 2016, which marked the event's intended release goal prior to development delays.
  • The event was originally developed under the name "Project Sinister".
  • Although Torment had already been defeated by January 26, she was officially revived following the changes to Acolyte drops in Hotfix 18.4.3. This resulted in four Acolytes active simultaneously, and lasted until Angst was defeated on January 28.

MediaEdit

Community content is available under CC-BY-SA unless otherwise noted.