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{{Quote|The Sentients have breached the Veil Proxima, threatening the existence of the entire Origin System. Link forces with your fellow Tenno to forge the first line of defense with Operation Link and stand united against the Sentients.
 
{{Quote|The Sentients have breached the Veil Proxima, threatening the existence of the entire Origin System. Link forces with your fellow Tenno to forge the first line of defense with Operation Link and stand united against the Sentients.
   

Revision as of 09:22, 30 March 2020

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The following article/section contains spoilers. Please complete The War Within quest before proceeding further.
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ā€œIt's taking longer than I calculated.ā€
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
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This content is currently limited to the PC build of WARFRAME (Hotfix 35.5.6 (2024-04-10)). It will be released on consoles at a later date.
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ā€œWe are just getting started!ā€
This event is currently ongoing.
ScarletSpear Keyart

The Sentients have breached the Veil Proxima, threatening the existence of the entire Origin System. Link forces with your fellow Tenno to forge the first line of defense with Operation Link and stand united against the Sentients.

The New War is upon us.

Operation: Scarlet Spear is an event released on March 24, 2020 on PC and will last until April 21st at 2 p.m ET. It introduces the Sentient invasion of the Origin System as part of The New War story arc.

Event Synopsis

The Sentients are invading the Origin Systemā€”their first destination: Earth. Tenno must coordinate their efforts to fend off Sentient Murex warships in space and Condrix drop ships on the ground. Little Duck has set up a Scarlet Spear Flotilla Relay off Earth's atmosphere as the Tenno's primary base of operations during this invasion.

Angered by the presence of Sentient and Tenno alike, General Sargas Ruk of the Grineer faction tries to sabotage the Tenno's efforts in fending off Condrixes on the forests of Grineer-controlled Earth, believing that it is the Tenno's fault for the Sentient invasion.

How to Start

Upstairs or Down, Tenno?
—Little Duck

To link forces with other Tenno, youā€™ll need to obtain and equip an OpLink Beacon. Track down Little Duck in the Scarlet Spear Flotilla Relay on Earth to start and purchase an OpLink from her for Credits64 1,000.

To participate in this Operation, you must be at least Mastery Rank 3. You do not need to have a Railjack or have completed the Rising Tide quest in order to participate in this event.

Tutorial

The event tutorial summary can be accessed from the console in front of the Sentient hologram:

  1. Welcome to Operation Scarlet Spear. Your Operation begins with you running missions for your Flotilla.
  2. Fight in Space (Murex Raid) or on Ground (Ground Assault). Check the Flotilla to see where firepower is needed!
  3. Ground Assaults are needed to send Kill Codes. Murex Raids are needed to Receive Kill Codes and drive Murex away.
  4. Ground Assaults require you to fight Condrix and Sentients off in waves and use your OpLink to scan the wounded Condrix.
  5. Murex Raids require you to receive enough Kill Codes via Oplinksic to drive away the Murex.
  6. Every Kill Code sent (Earth) and received (Space) gives you Scarlet Credits. The longer you stay in one mission, the more Scarlet Credits you earn per Kill Code.
  7. Your OpLink health is not restored between stages. Once destroyed, it cannot be deployed again in that mission.
  8. The Flotilla shows how many Murex have been driven away, up to a max of 100 per Wave. After this, you receive bonus Scarlet Credits based on your score for that finished Flotilla.
  9. Every Murex Wave gives you an opportunity to rally and earn points, and Scarlet Credits - whether playing alone or in a Squad, work together!

What You Need To Know

Scarlet Spear Flotilla Relay

EarthFlotillaRelay

The Scarlet Spear Flotilla Relay on Earth is your home base for fending off the invasion. Itā€™s here youā€™ll work to strategize a careful plan of attack ā€” coordinated and deadly. The Scarlet Spear Flotilla will inform you of incoming Murex Waves, massive vessels harboring Sentient forces readying their next strike. Rendezvous with other Tenno and form Squads to embark on one of two connected Missions to fend them off: Ground Assault or Murex Raid.

You can access these missions on either side of the relay; Ground Assault missions to the right, highlighted by a blue projection of Earth, and Murex Raid to the left, highlighted by a yellow projection of a Sentient ship.

Players can also change their Arsenal and Railjack configurations on the left side of the relay.

Ground Assault

Enemy Scaling in
Ground Assault
Condrix # Condrix Level
1 25
2 27
3 31
4 35
5 39
6 45
7 50
8 57
9 65
10 74
11 85
12 96
13 110
14 126
15 144
16 165
17 188
Enemy Scaling in
Murex Raid
Murex # Enemy Level
1 ~25
2 ~35
3 ~50
4 ~75
5 ~110

On the ground, your mission is to seize the Kill Code from Sentient Condrix and transmit it to your allies above. Youā€™ll need to use an Operation Link Beacon ā€” or OpLink Beacon ā€” to connect to Squads in real-time. Fend off Sentients from harming the Beacon while it analyzes the Condrix for the Code you need.

The score gained in a single mission is based on how many Kill Codes are obtained from scanning Condrixes, in addition to how many Condrix scans are completed. At 33%, 66%, and 100% intervals of a Condrix scan, you will get a single Kill Code and your score will increase based on how many Condrixes have been completely scanned. In other words, each fully completed Condrix scan will reward 3 Kill Codes each.

The maximum amount of Condrix that can be scanned in a single mission is 17[1].

Murex Raid

In the Railjack, your objective will be to infiltrate the Sentient Murex, gain control of its Transmission Array and broadcast the Kill Code shared by the team on the ground. This will hopefully cut off the Murex from the rest of the Sentient Armada deeper in the Veil and delay further destruction.

Expect heavy resistance in both Missions. Boarding parties will deploy Anu Mantalysts and Anu Interference Drones to disrupt your Railjack Systems and put a halt to the resistance.

Only coordinated Squads can suppress the Sentientsā€™ incursion. If youā€™re successful, the Murex Wave will have no choice but to flee.

The Murex Raid squad must upload 9 Kill Codes in order to successfully fend off a single Murex ship. Every Kill Code uploaded will increase the player's score and their Scarlet Credit reward at the end of the mission.

The maximum amount of Murex ships that can be driven away in a single mission is 5[1].

Mission Rewards

For Ground Assault, the reward rotation is AABC. Every completed Condrix scan will reward an item from the corresponding rotation table.

For Murex Raid, the reward rotation is AABC. Every 3 Kill Codes uploaded with reward an item from the corresponding rotation table.

Not having all 4 oplinks active lowers reward by 1 rotation.

View Mission Rewards List

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Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

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Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

Scarlet Credits/Scoring

Scarlet Credits are a unique event-exclusive currency that can be gained by completing Ground Assaults or Murex Raids. The score earned during Ground Assault and Murex Raid missions will determine the number of Scarlet Credits earned at the end of the mission. For every one score earned, a single Scarlet Credit is rewarded (1:1 ratio).

The score/Scarlet Credits gained per Ground Assault mission depends on how many Kill Codes are obtained from scanning the Condrix with the OpLink. The amount gained per fully completed scan can be calculated with the following summation:

, where C is the number of Condrixes, up to 17.

The score/Scarlet Credits gained per Murex Raid mission depends on how many Kill Codes are uploaded to the Murex ship using the OpLink. The amount gained per each Murex ship fended off can be calculated with the following summation:

, where M is the number of Murexes, up to 5.

Score/Scarlet Credits Gain
During Ground Assault
Condrix # Score per
Kill Code
Score per
Condrix
Cumulative
Score
1 5 15 15
2 10 30 45
3 15 45 90
4 20 60 150
5 25 75 225
6 30 90 315
7 35 105 420
8 40 120 540
9 45 135 675
10 50 150 825
11 55 165 990
12 60 180 1170
13 65 195 1365
14 70 210 1575
15 75 225 1800
16 80 240 2040
17 85 255 2295
Score/Scarlet Credits Gain
During Murex Raid
Murex # Score per
Kill Code
Score per
Murex
Cumulative
Score
1 10 90 90
2 25 225 315
3 40 360 675
4 55 495 1170
5 70 630 1800

Bonus Scarlet Credit can be earned after successfully defeating all 100 Murex ships in a single Murex wave. See Victory Payout for more details.

Event Rewards

Little Duck will have a stockpile of spoils that you can spend Scarlet Credits on, including a brand-new Weapon, an Operation-variant Lacera, Arcanes, and more. Earn Scarlet Credits by participating in Ground Assaults or Murex Raids!

ScarletSpearRewards

NovaIcon272 Nova wielding the Basmu Basmu

  • Basmu Basmu Blueprint: take aim with two different firing modes: a beam and a rapid-fire shot.
  • Arcanes: a new way to earn these enhancements. Note that Arcanes are unranked.
  • Stance Forma Blueprint: a Forma to maximize your flexibility with Melee Weapon Modding!
  • Earn other unique rewards like new Clan Sigils, Orbiter Decorations, and more.
View Event Rewards List
  • To buy all event-exclusive (or at the very least time-exclusive) items at least once, players will need 61,000 Scarlet Credits.
  • To buy all Arcanes available through the event to max rank, players will need 535,500 Scarlet Credits.

Mechanics

Every player in the same instance of the Scarlet Spear Flotilla Relay will have 3 hours to fend off a single wave of 100 Sentient Murex ships. This timer is universal across all instances of the relay. A maximum of 100 players can be in a single Flotilla at any given timeConfirmation needed. Players within the same relay instance must coordinate their efforts to fend off the Murex wave by having squads in Ground Assault and Murex Raid missions. Once the Murex wave has been repelled or the timer has expired, all missions will have their progression terminated and prompt extraction.

There is a downtime of 10 minutes between Murex appearances in which players cannot start Ground Assault or Murex Raid missions. In addition, players cannot start a Ground Assault or Murex Raid mission once all 100 Murex has been defeated in a Flotilla.

The OpLink is needed in both missions. Each player in a squad that deploys their OpLink will help speed up progression. Each OpLink has 20,000 health, which does not regenerate between uses. OpLinks can only be healed through the Rejuvenation Aura mod, or through the assistence of other players in the relay (see "Assisting Squads" below).

Scanning Condrixes (Ground Assault mission)

The Ground Assault mission has two distinct phases: weakening the Condrix and scanning the Condrix.

The Condrix can only be damaged when it opens up its center blue cavity to spawn more Sentient troops to help defend it. In ascending order of frequency, Condrixes can spawn Aerolysts, Symbilysts, Conculysts, Battalysts, and Brachiolysts. At 66% and 33% health, the Condrix will close up its cavity, shielding it from further damage until the squad has eliminated all Sentient enemies spawned by the Condrix in which it will open up again. Once the Condrix is almost dead, players must clear out remaining Sentient enemies before being able to deploy their OpLinks and scan the Condrix.

Grineer troops will try to destroy the OpLinks so players must defend them while they are scanning. At 33%, 66%, and 100% scan progress, a single Kill Code will be sent to the Railjack team automatically.

After successfully scanning 3 Condrixes, players may extract or continue scanning more Condrixes, up to a maximum of 17 in a single run. If the Grineer destroys all OpLinks after 3 successful scans, players cannot continue scanning and are forced to extract.

Fending Off A Murex Ship (Murex Raid mission)

The Murex Raid mission has two distinct phases: transporting the OpLink Satellite and deploying Kill Codes.

The mission starts with the Railjack carrying an OpLink Satellite, which must be brought in front of the Murex. While carrying the satellite, the forward turrets are disabled, though Munitions may still be fired. Sentient Gyrix and Ionyx will attempt to destroy the satellite, along with Splintrix delivering boarding parties. The most notable of these troops is the Anu Mantalysts which will deposit Anu Interference Drones to disrupt the Railjack's systems, preventing the use of Tactical and Battle Avionics, and reduce its speed. Later in the mission, Grineer Exo fighters and crewships will spawn. Once the satellite has been delivered, it will become invulnerable and players no longer need to defend it.

The squad must then board the Murex and place their OpLinks, which will upload Kill Codes that are obtained and automatically transmitted by the Ground Assault teams. 9 Kill Codes are needed for Murex Raid players to successfully fend off a Murex ship. Sentient forces will come in waves to attempt to destroy the OpLinks.

Players may extract at any time by using the Railjack's navigation terminal. Up to a maximum of 5 Murex can be fended off in a single run. If the Satellite or all OpLinks are destroyed after fending off one Murex, players cannot continue uploading and are forced to extract.

Assisting Squads (OpLink Reinforcement Module)

Players can spend Credits64 75,000 to assist squads in Ground Assault or Murex Raid missions by interacting with the two kiosks on either side of the center red projection in the middle of the relay. An OpLink Reinforcement Module will spawn near the OpLink which will heal it for a short time.

Earning Scarlet Spear Emblems

Players can earn the Scarlet Spear Condrix Emblem they reach 1,000 points across all Ground Assault missions done during the 3-hour period within the same Flotilla (i.e. same instance of Scarlet Spear Flotilla Relay). Likewise, the player can earn the Scarlet Spear Murex Emblem if they reach 1,000 points across all Murex Raid missions done during the same period. These emblems can be 'upgraded' based on the accumulated score during the period. The level of the emblem is indicated by the number of dots in the lower part of the emblem. In addition, the center of the emblem shows how many times that level of emblem was earned. This might not update until restarting the game.

Emblem Rank Minimum Score
during Murex Wave
No Emblem 0
Rank I 1,000
Rank II 3,000
Rank III 5,000

A Scalet Spear Operations Emblem can be earned that represents the cumulative score earned throughout the entire event (not on a wave-to-wave basis). This emblem can also be 'upgraded' based on how many points the player had earned.

Emblem Rank Minimum Score
during Event
Rank I 10,000 total
Rank II 30,000 total
Rank III 50,000 total

Victory Payout

After all 100 Murex ships are defeated, all players in the same Flotilla will receive a Victory Payout via an inbox message from Little Duck, granting more event score and Scarlet Credits. This payout is calculated from the player's highest total score between ground or space multiplied by 2 (capped at 10,000). It is possible to get this Victory Payout from more than one Flotilla within the same 3-hour wave session if the player helps other Flotilla defeat 100 Murex ships before the timer ends.

FAQ

From the event's forum post[1]:

Arcanes?

The full Arcane offerings will be added once the event has had 1-2 days of stress testing!

Endless?

The original mission design was Endless, but after testing we added a cap to help the flow and battle resolution. The cap on Condrix is 17 in 1 Ground Assault and 5 Murex in 1 Murex Raid.

Competition and Leaderboards?

This is a communal Operation with no distinct competition. As you earn Badges, you will ascend to uniquely signified ranks for the Scarlet Spear effort. Leaderboards are limited to best contributing Tenno per Flotilla.

Exploits and Exploiters?

All Exploits can be reported to support.warframe.com with the Subject Line ā€˜Scarlet Spear Exploitā€™. If you think you engaged in behaviours in-game that had unintended results, please report them to us using the support.warframe.com link. Exploiterā€™s missions often stand out in our Operations, and for our first Operation of 2020 we will be enforcing account restrictions on any exploit or abuse.

How does the Scarlet Spear Credit Trade store work?

Everything you see there will be there for the whole event. Nothing is getting rotated out.

We are Adding more Arcanes to complete the collection.

Trivia

  • The term "Scarlet Spear" may be a Sentient twist to the term "Golden Spear" Natah mentioned. It is an Orokin term referring to something (possibly a fleet) used against the Sentient threat during The Old War[2].

Media

References

Patch History

Hotfix 27.3.5 (2020-03-27)

Our first weekend of Operation: Scarlet Spear approaches! Thanks to diligent bug reports, the team has been able to cross off some top issues before the weekend. Weā€™ll be continuing to monitor for any big issues that arise over the coming days.
General Scarlet Spear Changes & Fixes
  • Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ā€˜Kill Code Receiver' score upon returning to the Flotilla.
  • Fixed players being redirected to completed Flotillas (100/100) if the Flotilla they tried to enter filled up. Now, youā€™ll no longer redirect to completed Flotillas, as it will try to pick a Flotilla that best matches the progress of the Flotilla you originally selected. If there is no exact match, youā€™ll be put into a Flotilla that has less progress than requested, if possible.
  • Fixed Client players having zero functional controls if they were talking to Little Duck and the Host forced a Murex Raid.
  • Fixed ā€˜Reconnect to Lost Flotilla?ā€™ prompt after a disconnect always sending you to Instance 0.
  • Fixed Sentient Fighter spawns drying up in Murex Raid missions.
  • Fixed all future Basmu damage dealing lifesteal to enemies if the ā€˜heal on reloadā€™ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc.
  • Fixed Flotilla NPCs missing their helmets for Client when returning from a Murex Raid.
  • Fixed squadmatesā€™ Railjacks stealing the Host Railjack name who invited them.
  • Fixed cases of players still being connected to a Flotilla when playing non-Scarlet Spear missions. The Flotilla chat would be present alongside a very long list of players' names. This also caused the ā€œArsenalā€ button to disappear from the main menu if you were affected.
  • Fixed a script error occurring when a Murex Wave ends while youā€™re in your Orbiter/Liset.
  • Fixed a script error related to the Condrix health bar in the Ground Assault mission.

Hotfix 27.3.4 (2020-03-26)

Scarlet Spear Scoring Changes & Fixes

If you have accrued any Scarlet Credits, you will receive an Inbox upon login to grant you a duplicate of that amount. The duplicate amount of Scarlet Credits will be reflective of your total Scarlet Credit score over the entire Operation, regardless of if you spent any already.

For Example:
If youā€™ve earned 7,900 Scarlet Credits, you will receive an inbox with 7,900 more.

To break down the changes and fixes regarding Scarlet Spear Scoring, letā€™s look at what the main issues were:

  • Players were receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla.
  • Players were earning Victory Payout for Flotillas that didnā€™t reach 100/100 Murex Driven Away.
  • Players who reached the 100/100 Murex Driven Away that jumped to a different Flotilla and played a mission, would not receive Victory Payout from the completed Flotilla once the timer expired.
  • Not all players receive Scarlet Credits upon manual extraction from a Murex Raid mission.

All of these Scoring issues were caused by what we call a ā€˜desyncā€™ between 2 factors; the players Scarlet Credit score not being uploading at End of Mission, and the Flotilla x/100 progress not matching whatā€™s recorded in the Database.

To address the ā€˜desyncā€™ issues across the board, weā€™ve changed Scarlet Credit scores to be uploaded at certain checkpoints throughout both Ground Assault and Murex Raid missions. This Scoring upload change will keep the Database and the Flotilla more in sync to fix all of the above issues.

General Scarlet Spear Changes & Fixes
  • Lowered the Health scaling for the Condrix in the Ground Assault mission. Players should notice that the Condrix feels easier across the scaling levels with its max Health leveling out around the 10th Condrix mark.
  • Weā€™ve also relaxed conditions for players joining the squad at Ground Assault mission start. Now joining is available either before the 'Deploy an Oplink' stage or until 5 minutes expires, whichever is first.
  • Scarlet Spear Tutorial and Tips have been added to Little Duckā€™s screen in the Flotilla to give players more robust information within the game on how to approach the Operation and to answer common questions players might have! In addition, you can find Tutorial prompts at the stations surrounding the Oplink Deployments.
  • Scarlet Credits will now be displayed in the End of Mission screens for both Ground Assault and Murex Raid. Scarlet Credits also appear in the ā€˜Skirmish Completeā€™ UI when completing a Murex Raid.
  • The Navigation panel now displays Murex Wave timer in the World Cycle section, allowing you to view the timer without having to click through to the Flotilla Instances.
  • Fixed rejoining a Flotilla that you were booted from resulting in seeing no Flotilla chat or players, making it appear that no progress is happening and youā€™re deeply alone.
  • Fixed cases where players were not receiving Kill Codes in a Murex Raid even though players are uploading Codes in the Ground mission.
  • Fixed names of Murex Raid Host players that have migrated (no longer in the mission) appearing in the Oplink Reinforcement panel, allowing Flotilla members to waste a Reinforcement.
  • Fixed a script error when a join-in-progress player attempts to deploy their Oplink in the Murex Raid.

*The issue of zombie Flotillas with ā€˜No Murex Waves Detectedā€™ continues to be investigated.

Hotfix 27.3.3 (2020-03-25)

Scarlet Spear Victory Payout Change
  • We have changed the way Bonus Victory Payout is calculated to benefit all participating players in Murex Victories. Previously, your Victory Payout was determined by your Rank in the Flotilla (I, II, or III). Now, Victory Payout is calculated by your Best Higher Total Score between Ground or Space multiplied by 2 (capped at 10,000). 100/100 Murex Driven Away before the timer expires is still required to receive Victory Payout.
    • As an example - if you earn 300 points in a Ground Assault in a Flotilla that drives the Murex away, you will earn 600 Scarlet Credits as a Victory Payout.
    • As another example - if you earn 4,000 points in a Murex Raid in a Flotilla that drives the Murex away, you will earn 8,000 Scarlet Credits as a Victory Payout.
    • This aims to address some feedback weā€™ve been receiving about players who join a Flotilla in progress (ex 70/100 Murex Driven Away, etc) who arenā€™t able to reach a Rank in the Flotilla before it reaches 100/100 Murex Driven Away.

A known issue that weā€™re aware of/investigating are the reports of receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla. However, there are reports of players receiving the correct amount of Victory Payout, which is why weā€™re continuing to investigate the discrepancies. We have some fixes in the works that will be tested overnight before we submit for a Hotfix.

We have several other known issues we are investigating for Flotilla Kill Code upload progress and bug reports have been helpful in tracking down the issues.

General Scarlet Spear Changes & Fixes
  • Railjack owners now have the option to either Host a Murex Raid with their own Railjack or Join another Murex Raid.
  • Squads whose OpLinks are in good condition will now continue to show 'Scanning Kill Codes' as their status to avoid confusion (previously it could change from ā€˜Scanning Kill Codesā€™ to ā€˜Deploying OpLinkā€™ if a healthy OpLink status was updated).
  • Your Scarlet Spear Credit count will now display in Little Duckā€™s store UI similar to how Credits, Platinum, etc are displayed.
  • Fixed inability to invite other players in the same Flotilla to form a squad.
  • Fixes towards the Condrix not spawning once you reach the waypoint in the Ground mission.
  • Fixed scoring discrepancies if a Host migration occurred after the first Condrix in a Ground mission was completed:
    • The score does not increase at all for the next Condrix that is completed.
    • The 3rd Condrix is completed and the score only goes up by 5 for each Kill Code (as if this was the first Condrix to be completed).
  • Fixed Murex Raid Satellite waypoint not disappearing if a Host migration occurred after driving away the respective Murex.
  • Fixed a crash when trying to Host a session to rejoin a Scarlet Spear Flotilla.
  • Fixed a crash when the Aerolyst spawned.
    • This was a result of the Aerolyst instantly dying when spawned due to player AoE damage. The Aerolyst will now spawn invulnerable for 1 second to avoid this crash and give the poor guy a chance to wiggle his fingers at you!
  • Fixed Sentient Ramsleds not being removed after warping between Railjack missions.
  • Fixed a script error when Crewships are encountered in the Murex Raid.
  • Fixed a script error if Sentient Fighter reinforcements spawn just as the Satellite is destroyed in a Murex Raid.

Hotfix 27.3.2 (2020-03-24)
8+ Hours into Operation: Scarlet Spear has provided some great feedback and bug reporting thanks to you! We have been piling a list together of the Top Feedback Items that the team will be addressing in the coming days: https://forums.warframe.com/topic/1178297-scarlet-spear-launch-hour-feedback-top-items/

Scarlet Spear Changes & Fixes
  • Lowered the Condrix Health scaling for 2-4 player squads.
    • Further Ground mission changes in terms of scaling are being discussed - stay tuned!
  • The Murex Wave timer displayed in the Scarlet Spear Instance selector will now just display at the top, instead of redundantly beside each Instance.
  • Improved UI/HUD messages for squads whose OpLinks require Reinforcements from players in the Flotilla.
  • Reduced the distance at which you will see Emblems above players heads in the Flotilla.
  • Fixed a crash for heavily loaded Scarlet Spear Flotillas.
  • Fixed a Client crash that occurred when a Host migrated and said Client was punted back to their Orbiter.
  • Fixed a crash that could occur when loading into a Railjack/Murex Raid mission.
  • Fixed not receiving earned rewards in a Murex Raid if you returned to the Flotilla manually (less than 5 Murex).
  • Fixed score discrepancies in the UI when a Host migration occurred in the Ground mission.
  • Fixed cases of enemies not spawning after multiple mission runs with the Oplink.
  • Fixed OpLink spawning more FX each time it gets spawned, and duplicate FX being created for each Client. This fix *should also slightly improve performance!
  • Fixed Oplink state appearing as a filepath in the Flotilla squad labels above the Murex/Earth holograms.
  • Fixed a ghost of Flotilla players appearing in your Railjack upon starting a Murex Raid.
  • Fixed a script error that resulted in an inability to deploy an Oplink if one was previously destroyed in the mission.
  • Fixed a script error if the Railjack dies in a Murex Raid.
  • Fixed a script error in the Scarlet Spear Ground mission due to destroyed OpLink.

Hotfix 27.3.1 (2020-03-24)

Scarlet Spear Clarity + FAQ

How does the Scarlet Spear Credit Trade store work?

Everything you see there will be there for the whole event. Nothing is getting rotated out.

We are Adding more Arcanes to complete the collection.

Scarlet Spear Changes & Fixes
  • Squads Oplink state is now displayed with their respective label above either the Murex or Earth holograms. If you choose to deploy Oplink Reinforcement this information displays which squad could use your help the most!
    • We're aware that this appears in filepaths currently. The urgency to Hotfix the crashes took precedent!
  • Reduced Stance Forma Blueprint Nitain cost from 10 down to 5.
  • Fixed crash when attempting to run Murex Raids or Ground missions in Scarlet Spear.
  • Fixed Clients seeing a double fly-in cinematic when returning to the Flotilla from a Murex Raid.
  • Fixed squad labels displayed above the Ground/Murex missions in the Flotilla overlapping each other.
  • Fixed a script error related to Sentient Fighters attacking in the Murex Raid.

Update 27.3 (2020-03-24)

  • Introduced.