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* Most [[Maneuver]]s: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining. Only rolling is considered two-handed action.
 
* Most [[Maneuver]]s: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining. Only rolling is considered two-handed action.
* Using a [[:Category:One-Handed Abilities|one-handed ability]]: Antimatter Drop, [[Bastille]], [[Exalted Blade]], [[Fireball]], [[Minelayer]], [[Psychic Bolts]], [[Radial Blind]], [[Rip Line]], [[Shock]], [[Shuriken]], [[Smite]], [[Soul Punch]], [[Tail Wind]], [[Tesla]], [[Undertow]], [[Vex Armor]], [[Vortex]], [[Wormhole]].
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* Using a [[:Category:One-Handed Abilities|one-handed ability]]: Antimatter Drop, [[Bastille]], [[Exalted Blade]], [[Fireball]], [[Minelayer]], [[Psychic Bolts]], [[Radial Blind]], [[Rip Line]], [[Shock]], [[Shuriken]], [[Smite]], [[Soul Punch]], [[Tail Wind]], [[Tesla]], [[Undertow]], [[Vex Armor]], [[Vortex]], [[Worm Hole]].
 
** Being pulled with [[Valkyr]]'s [[Rip Line]].
 
** Being pulled with [[Valkyr]]'s [[Rip Line]].
 
* Inserting a datamass into a [[Mobile Defense]] terminal.
 
* Inserting a datamass into a [[Mobile Defense]] terminal.

Revision as of 06:33, 12 July 2016

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One-handed action refer to actions that can be performed on the move while reloading, charging or firing weapons without cancelling them. This does not imply that all animations which show only one hand performing an action are one-handed abilities; the phrase only refers that a player may still reload while performing other actions without disturbance. For example, a Nova can cast Antimatter Drop in the middle of reloading since said ability is a one-handed ability.

List of one-handed actions