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'''One-handed action''' refers to actions that can be performed on the move while [[reload]]ing, charging or firing weapons simultaneously; allowing the Tenno to perform a wide range of actions without being constrained with animation locks. For example, a {{WF|Nova}} can sprint and cast {{A|Antimatter Drop}} while reloading a weapon at the same time, while a {{WF|Vauban}} can deploy {{A|Bastille}} while charging a bow simultaneously.
'''One-handed action''' refer to actions that can be performed on the move while [[reload]]ing, charging or firing weapons without cancelling them. This does not imply that all animations which show only one hand performing an action are one-handed abilities; the phrase only refers that a player may still reload while performing other actions without disturbance. For example, a [[Nova]] can cast [[Antimatter Drop]] in the middle of reloading since said ability is a one-handed ability.
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==List of one-handed actions==
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'''Two-handed action''' refers to actions that lock the Tenno in an animation lock, disabling mobility and other one-handed actions. This means that even though {{WF|Mag}}'s {{A|Pull}} is a one handed action, it cannot be cast while rolling, as the latter is a two-handed action. Likewise while performing melee combos, an {{WF|Oberon}} cannot cast {{A|Smite}}, as melee counts as a two-handed action.
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==List of One-Handed Actions==
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* Most [[Maneuver]]s: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining
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* Using a [[:Category:One-Handed Abilities|one-handed ability]]
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** Being pulled with {{WF|Valkyr}}'s {{A|Rip Line}}
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* Inserting a datamass into a [[Mobile Defense]] terminal
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* Catching a [[:Category:Glaive|glaive]] mid-flight
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==List of Two-Handed Actions==
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*Performing [[Melee]] attacks
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*Rolling
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*Interacting with objects:
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** Picking up a datamass
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** Opening a [[Pickups#Lootables|storage cabinet]]
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** Life support activation
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** Reviving other Tenno or [[Companion]]s
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** [[Hacking]] consoles
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*Using [[:Category:Two-Handed Abilities|two-handed abilities]]
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* Most [[Maneuver]]s: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining. Only rolling is considered two-handed action.
 
* Using a [[:Category:One-Handed Abilities|one-handed ability]]: Antimatter Drop, [[Bastille]], [[Exalted Blade]], [[Fireball]], [[Minelayer]], [[Psychic Bolts]], [[Radial Blind]], [[Rip Line]], [[Shock]], [[Shuriken]], [[Smite]], [[Soul Punch]], [[Tail Wind]], [[Tesla]], [[Undertow]], [[Vex Armor]], [[Vortex]], [[Worm Hole]].
 
** Being pulled with [[Valkyr]]'s [[Rip Line]].
 
* Inserting a datamass into a [[Mobile Defense]] terminal.
 
* Catching a [[:Category:Glaive|glaive]] mid-flight.
 
 
{{MechNav}}
 
{{MechNav}}
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[[es:Acción con una mano]]
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[[fr:Action à Une Main]]
 
[[Category:One-Handed Actions]]
 
[[Category:One-Handed Actions]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 15:13, November 20, 2019

One-handed action refers to actions that can be performed on the move while reloading, charging or firing weapons simultaneously; allowing the Tenno to perform a wide range of actions without being constrained with animation locks. For example, a NovaIcon272 Nova can sprint and cast AntimatterDrop130xDark Antimatter Drop while reloading a weapon at the same time, while a VaubanIcon272 Vauban can deploy Bastille130xDark Bastille while charging a bow simultaneously.

Two-handed action refers to actions that lock the Tenno in an animation lock, disabling mobility and other one-handed actions. This means that even though MagIcon272 Mag's Pull130xDark Pull is a one handed action, it cannot be cast while rolling, as the latter is a two-handed action. Likewise while performing melee combos, an OberonIcon272 Oberon cannot cast Smite130xDark Smite, as melee counts as a two-handed action.

List of One-Handed ActionsEdit

List of Two-Handed ActionsEdit


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