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(clarify two-hand rules) |
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+ | '''One-handed action''' refers to actions that can be performed on the move while [[reload]]ing, charging or firing weapons simultaneously; allowing the Tenno to perform a wide range of actions without being constrained with animation locks. For example, a {{WF|Nova}} can sprint and cast {{A|Antimatter Drop}} while reloading a weapon at the same time, while a {{WF|Vauban}} can deploy {{A|Bastille}} while charging a bow simultaneously. |
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− | {{Stub}} |
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− | '''One-Handed Action''' refer to actions that can be performed on the move while [[reload]]ing, charging or firing weapons without any cancelling them. This does not imply that all animations which show only one hand performing an action are one-handed abilities; the phrase only refers to the fact that a player can still perform an action while simultaneously performing other actions without any disturbance. The following actions are all one-handed: |
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+ | '''Two-handed action''' refers to actions that lock the Tenno in an animation lock, disabling mobility and other one-handed actions. This means that even though {{WF|Mag}}'s {{A|Pull}} is a one handed action, it cannot be cast while rolling, as the latter is a two-handed action. Likewise while performing melee combos, an {{WF|Oberon}} cannot cast {{A|Smite}}, as melee counts as a two-handed action. |
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+ | ==List of One-Handed Actions== |
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+ | * Most [[Maneuver]]s: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining |
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+ | ==List of Two-Handed Actions== |
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+ | *Performing [[Melee]] attacks |
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+ | *Rolling |
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+ | *Interacting with objects: |
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+ | ** Picking up a datamass |
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+ | ** Opening a [[Pickups#Lootables|storage cabinet]] |
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+ | ** Life support activation |
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+ | ** Reviving other Tenno or [[Companion]]s |
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+ | ** [[Hacking]] consoles |
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+ | *Using [[:Category:Two-Handed Abilities|two-handed abilities]] |
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− | * [[Maneuvers#Sprinting|Sprinting]], [[Maneuvers#Crouching|crouching]], [[Maneuvers#Sliding|sliding]], [[Maneuvers#Wall Running|wallrunning]], and [[Maneuvers#Jumping|jumping]] (if the player lands without staggering or [[Maneuvers#Rolling|rolling]]). |
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− | * Interacting (Default key {{Key|X}}). |
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{{MechNav}} |
{{MechNav}} |
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+ | [[es:Acción con una mano]] |
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+ | [[fr:Action à Une Main]] |
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[[Category:One-Handed Actions]] |
[[Category:One-Handed Actions]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 15:13, 20 November 2019
One-handed action refers to actions that can be performed on the move while reloading, charging or firing weapons simultaneously; allowing the Tenno to perform a wide range of actions without being constrained with animation locks. For example, a Nova can sprint and cast Antimatter Drop while reloading a weapon at the same time, while a Vauban can deploy Bastille while charging a bow simultaneously.
Two-handed action refers to actions that lock the Tenno in an animation lock, disabling mobility and other one-handed actions. This means that even though Mag's Pull is a one handed action, it cannot be cast while rolling, as the latter is a two-handed action. Likewise while performing melee combos, an Oberon cannot cast Smite, as melee counts as a two-handed action.
List of One-Handed Actions
- Most Maneuvers: crouch, sprint, slide, jump, double jump, bullet jump, ledge grab, wall dash, wall latch, vault, and ziplining
- Using a one-handed ability
- Inserting a datamass into a Mobile Defense terminal
- Catching a glaive mid-flight
List of Two-Handed Actions
- Performing Melee attacks
- Rolling
- Interacting with objects:
- Picking up a datamass
- Opening a storage cabinet
- Life support activation
- Reviving other Tenno or Companions
- Hacking consoles
- Using two-handed abilities