The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the Dojo. While slow to charge, it fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
Very high AoE Damage.
6m AoE dealing 600Script error: The function "Proc" does not exist. damage.
Both radius and damage can be increased with mods.
AoE damage will always target the head, dealing double damage.
Can be fired while sprinting.
High status chance.
Effective at killing enemies behind cover.
Slow fire rate tends to make recoil irrelevant.
Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.
Deals a third of its total damage (including elemental damage and effects if they proc) to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
Can explode on teammates, which can cause lethal self-damage.
Clumsy against large crowds of fast-moving enemies such as the Infested.
Has to be charged before it can fire.
Script error: The function "Proc" does not exist. damage is less efficient against Ferrite armor.
Enemies can destroy the rockets with gunfire, including enemy AoE explosions.
Rockets need time to reach their targets.
Optimal use relies heavily on proper positioning.
Enemy bodies will block AoE damage from hitting enemies behind.
UI adds both rocket and explosion damage together, meaning listed damage is actually 66% of what is listed, for the explosion.
Sluggish reload speed.
Notes
The Ogris fires a rocket that deals 100 blast damage, and creates an AoE with a 6m radius that deals 600 blast damage. The game's UI will add both of these numbers together to create 700, which is misleading.
The 100 damage of the rocket can only hit one target, and is not combined with the shot if it hits an object instead of an enemy (much like a Tonkor that is left to explode without hitting an enemy, you lose the direct impact damage).
The actual damage of the explosion is 599, shown when hitting a Charger which has no weakness or bonus to blast, and whose head cannot be hit by the explosion.
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General Strategy
The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.
In addition, the Ogris is crippled by its charge time; getting a Speed Trigger mod is recommended, as this will reduce the time it takes to charge a shot.
In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - Script error: The function "Proc" does not exist. damage for the Grineer, Script error: The function "Proc" does not exist. damage for the Corpus, and Script error: The function "Proc" does not exist. damage for Infested/Corrupted. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.
However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against Infested while doing this tactic.
The Ogris received a visual remodel in Update 16.0 (2015-03-19), giving it a bulbous appearance in line with other Grineer weapons. Its new appearance shares several visible parts with the Torid, implying that the Torid is the Ogris with added Infested parts.
The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
Update 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris will begin charging another shot immediately after partially charging and cancelling for any reason.
Media
The Ogris in the Codex as of Update 16.
The Ogris' old model as it appeared in the codex until Update 16.
The Ogris' render prior to Update 16.
Update 8.1.3. added a blinking light on the back of the Ogris. Compare the indicator light's color to the lights in the distance.