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Ogris
File:OgrisNew.png
Statistics
Weapon Slot Primary
Weapon Type Launcher
Trigger Type Charge
Utility
Flight Speed 40.0m/s
Noise Level ?m: ALARMING
Fire Rate 1.00 rounds/sec
Accuracy 100.0
Magazine Size 5.0 rounds/mag
Max Ammo 20 rounds
Disposition Strong
Charge Attacks
Elemental Type Script error: The function "Proc" does not exist.
Charge Time 0.8 sec/charge
AoE Attacks
Elemental Type Script error: The function "Proc" does not exist.
Miscellaneous
Polarities None
Introduced Update 8.0 (2013-05-23)
* Modified version, dubbed the AT Ogris, that fires slow, tracking rockets.
The Ogris fires detonite infused casings.

The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the Dojo. While slow to charge, it fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector
5
Salvage
5,000
AlloyPlate
600
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Chem Lab Research
Credits64
7,500
DetoniteAmpule
10
Ferrite
500
PolymerBundle
300
Plastids
150
Time: 72 hrs
Prereq: Ignis
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high AoE Damage.
    • 6m AoE dealing 600 Script error: The function "Proc" does not exist. damage.
    • Both radius and damage can be increased with mods.
    • AoE damage will always target the head, dealing double damage.
  • Can be fired while sprinting.
  • High status chance.
  • Effective at killing enemies behind cover.
  • Slow fire rate tends to make recoil irrelevant.
  • Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.
  • Can use the Ogris-exclusive Nightwatch Napalm mod.
  • Can use the Adhesive Blast mod.

Disadvantages:

  • Deals a third of its total damage (including elemental damage and effects if they proc) to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
    • Can explode on teammates, which can cause lethal self-damage.
  • Clumsy against large crowds of fast-moving enemies such as the Infested.
    • Has to be charged before it can fire.
  • Script error: The function "Proc" does not exist. damage is less efficient against Ferrite armor.
  • Enemies can destroy the rockets with gunfire, including enemy AoE explosions.
  • Rockets need time to reach their targets.
  • Optimal use relies heavily on proper positioning.
  • Enemy bodies will block AoE damage from hitting enemies behind.
  • Draws ammo from the Sniper ammo pool.
  • Lowest max ammo of all primary weapons.
  • Low critical chance.
  • UI adds both rocket and explosion damage together, meaning listed damage is actually 66% of what is listed, for the explosion.
  • Sluggish reload speed.

Notes

  • The Ogris fires a rocket that deals 100 blast damage, and creates an AoE with a 6m radius that deals 600 blast damage. The game's UI will add both of these numbers together to create 700, which is misleading.
    • The 100 damage of the rocket can only hit one target, and is not combined with the shot if it hits an object instead of an enemy (much like a Tonkor that is left to explode without hitting an enemy, you lose the direct impact damage).
  • The actual damage of the explosion is 599, shown when hitting a Charger which has no weakness or bonus to blast, and whose head cannot be hit by the explosion.
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General Strategy

The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

In addition, the Ogris is crippled by its charge time; getting a Speed Trigger mod is recommended, as this will reduce the time it takes to charge a shot.

In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - Script error: The function "Proc" does not exist. damage for the Grineer, Script error: The function "Proc" does not exist. damage for the Corpus, and Script error: The function "Proc" does not exist. damage for Infested/Corrupted. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against Infested while doing this tactic.

Other Information

Ogris/General Tab

Ogris/Tips Tab

Ogris/Frame Synergy Tab

Trivia

  • The Ogris received a visual remodel in Update 16.0 (2015-03-19), giving it a bulbous appearance in line with other Grineer weapons. Its new appearance shares several visible parts with the Torid, implying that the Torid is the Ogris with added Infested parts.
  • The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
  • Update 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris will begin charging another shot immediately after partially charging and cancelling for any reason.

Media

 

Ogris Skins

Edit

Patch History

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See also

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