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Ogris
Ogris2
Statistics
Weapon Slot Primary
Weapon Type Launcher
Trigger Type Charge
Utility
Noise Level Silent
Fire Rate 0.4 rounds/sec
Accuracy 100
Magazine Size 5.0 rounds/mag
Max Ammo 540.0 rounds
Charge Attacks
Elemental Type
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Blast b Blast
Elemental Dmg 162 (Used to be 650)
Charge Time 1.5 sec/charge
Miscellaneous
Polarities None
AoE deals 500
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Blast b Blast damage. Direct hit deals an extra 150
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Blast b Blast damage.
The Ogris fires detonite infused casings.

The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the dojo. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector
5
Salvage
5,000
AlloyPlate
600
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Chem Lab Research
Credits64
7,500
DetoniteAmpule
10
Ferrite
500
PolymerBundle
300
Plastids
150
Time: 72 hrs
Prereq: Ignis
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

Advantages:

  • Extremely high AoE Damage.
    • 6m AoE dealing 500 Blast damage.
    • Both radius and damage can be increased with mods.
  • Silent (Enemies will not detect you).
  • Can be fired while sprinting.
  • Ridiculously ammo efficient.
  • Moderately fast reload speed.
  • Effective at killing enemies behind cover.
  • Slow fire rate tends to make recoil irrelevant.
  • Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.'

Disadvantages:

  • Deals a third of its damage to the user if the rocket detonates too close (All damage will be dealt including elemental damage and effects (set on fire, etc.) making the Ogris very dangerous and ill-suited for close range combat.
  • Clumsy against large crowds of fast-moving enemies such as the Infested.
    • Has to be charged before it can fire.
    • One of the lowest rate of fire in the game.
    • Easy to jam trigger (see notes).
  • Blast damage is less efficient against armour.
  • Enemies can destroy the rockets with gunfire.
  • Slow projectile speed.
  • Optimal use relies heavily on proper positioning.
  • Enemy bodies will block AoE damage from hitting enemies behind.
  • Requires many resources and Mastery Rank 6 to craft.

General Strategy

Like the creature for which it is named, the Ogris is slow but immensely powerful. With mods, this gun dishes out the highest damage numbers in the game over large areas of effect, making it extremely useful against every faction. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

In addition, the Ogris is crippled by its charge time; getting a Speed Trigger mod on it is practically a requirement, as this will reduce the time it takes to charge a shot.

In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - Radiation damage for the Grineer, Magnetic damage for the Corpus, and Corrosive damage for Infested/Corrupted. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above.


Weapon Loadouts

Main article: Category:Ogris Build

See the user build section for builds using this weapon.

Other Information

Ogris/General Tab

Ogris/Tips Tab

Ogris/Frame Synergy Tab


Media

See Also

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