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* Extremely high AoE Damage.
 
* Extremely high AoE Damage.
 
** 6m AoE dealing 500 Blast damage.
 
** 6m AoE dealing 500 Blast damage.
** Can be increased with mods.
+
** Both radius and damage be increased with mods.
 
* Silent (Enemies will not detect you when you blow their friends into pieces).
 
* Silent (Enemies will not detect you when you blow their friends into pieces).
 
* Can be fired while sprinting.
 
* Can be fired while sprinting.

Revision as of 18:18, 13 February 2014

Ogris
Ogris2
Statistics
Weapon Slot Primary
Weapon Type Rocket Launcher
Trigger Type Charge
Utility
Noise Level Silent
Fire Rate 0.4 rounds/sec
Accuracy 100
Magazine Size 5.0 rounds/mag
Max Ammo 540.0 rounds
Charge Attacks
Elemental Type
Lotusiconsmall
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Charge Time 1.5 sec/charge
Miscellaneous
Polarities None
"Normal" attacks are the physical rocket, "Charge" attacks are the AoE explosion
The Ogris fires detonite infused casings.

The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the dojo. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.

This weapon can be sold for Credits64 7,500.

Characteristics

Advantages:

  • Extremely high AoE Damage.
    • 6m AoE dealing 500 Blast damage.
    • Both radius and damage be increased with mods.
  • Silent (Enemies will not detect you when you blow their friends into pieces).
  • Can be fired while sprinting.
  • Ridiculously ammo efficient.
  • Moderately fast reload speed.
  • Effective at killing enemies behind cover.
  • Slow fire rate tends to make recoil irrelevant.
  • Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.'

Disadvantages:

  • Deals FULL damage to the user if the rocket detonates too close (All damage will be dealt including elemental damage and effects (set on fire, etc.) making the Ogris very dangerous and ill-suited for close range combat.
  • Clumsy against large crowds of fast-moving enemies such as the Infested.
    • Has to be charged before it can fire.
    • One of the lowest rate of fire in the game.
    • Easy to jam trigger (see notes).
  • Blast damage is less efficient against armour.
  • Enemies can destroy the rockets with gunfire.
  • Slow projectile speed.
  • Optimal use relies heavily on proper positioning.
  • Enemy bodies will block AoE damage from hitting enemies behind.
  • Requires a massive investment of time and resources to obtain, and requires Mastery Rank 7 to craft.

General Strategy

Like the creature for which it is named, the Ogris is slow but immensely powerful. With mods, this gun dishes out the highest damage numbers in the game over large areas of effect, making it extremely useful against every faction. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

In addition, the Ogris is crippled by its' charge time; getting a Speed Trigger mod on it is practically a requirement, as this will reduce the time it takes to charge a shot.

In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - Corrosive damage for the Grineer, Magnetic damage for the Corpus, and so on. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above.

Acquisition

Ignis has to be researched before researching this weapon. Once researched, you can replicate its blueprint for Credits64 15,000.

Research Requirements
Resources Quantity
Template:Detonite Ampule 10
Template:Ferrite 500
Template:Polymer Bundle 300
Template:Plastids 150
Template:Credits Text 7,500
Research Time 72 hours
Manufacturing Requirements
Resources Quantity
Template:Detonite Injector 5
Template:Salvage 5,000
Template:Alloy Plate 600
Template:Forma Text 1
Template:Credits Text 30,000
Build Time 24 hours
Rush Build Platinum64 35

Weapon Loadouts

Main article: Category:Ogris Build

See the user build section for builds using this weapon.

Other Information

(Click these tabs to see other information!)

Ogris/General Tab

Ogris/Tips Tab

Ogris/Frame Synergy Tab

Media

See Also