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{{Codex|The Ogris fires detonite infused casings.}}
 
{{Codex|The Ogris fires detonite infused casings.}}
The '''Ogris''' is a [[Grineer]] rocket launcher unlockable through Chem Lab [[Research]] in the [[Dojo]]. While slow to charge, it fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the [[Bombard]], though the homing ability isn't present in the ClanTech version.
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The '''Ogris''' is a [[Grineer]] rocket launcher unlockable through Chem Lab [[Research]] in the [[Dojo]]. The Ogris fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the [[Bombard]], though the homing ability isn't present in the ClanTech version.
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
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**Effective at killing enemies behind cover.
 
**Effective at killing enemies behind cover.
 
*Can be fired while sprinting.
 
*Can be fired while sprinting.
 
*Very fast charge speed.
 
*Very high status chance.
 
*Very high status chance.
 
**Can reach 100% status chance with {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, and {{M|Malignant Force}}.
 
**Can reach 100% status chance with {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, and {{M|Malignant Force}}.
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*Enemies can destroy the rockets with gunfire or area of effect explosions.
 
*Enemies can destroy the rockets with gunfire or area of effect explosions.
 
*Very low critical chance.
 
*Very low critical chance.
*Fairly slow charge-up speed.
 
 
*Slow reload speed.
 
*Slow reload speed.
 
*Very ammo inefficient.
 
*Very ammo inefficient.
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==General Strategy==
 
==General Strategy==
 
The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.
 
The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.
 
In addition, the Ogris is crippled by its [[Fire Rate#Charged Weapons|charge time]]; getting a {{M|Speed Trigger}} mod is recommended, as this will reduce the time it takes to charge a shot.
 
   
 
However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against [[Infested]] while doing this tactic.
 
However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against [[Infested]] while doing this tactic.

Revision as of 01:18, 10 February 2018

The Ogris fires detonite infused casings.

The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the Dojo. The Ogris fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
30,000
DetoniteInjector
5
Salvage
5,000
AlloyPlate
600
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 15,000
Chem Lab Research • ClanAffinity643,000
Credits64
7,500
DetoniteAmpule
10
Ferrite
500
PolymerBundle
300
Plastids
150
Time: 72 hrs
Prereq: Ignis
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage - less effective against Ferrite Armor.
  • Projectiles have travel time.
  • Deals a third of its total damage to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
    • Rockets can explode and inflict self-damage if it hits a teammate or allied NPC.
  • Enemies can destroy the rockets with gunfire or area of effect explosions.
  • Very low critical chance.
  • Slow reload speed.
  • Very ammo inefficient.
    • Low magazine size.
    • Very low ammo capacity.
    • Draws ammo from the rare sniper ammo pool.

Notes

  • The Ogris fires a rocket that deals 100 blast damage, and creates an area of effect with a 6 meter radius that deals 600 blast damage. The game's UI will add both of these numbers together to create 700.
    • The 100 damage of the rocket can only hit one target, and is not combined with the shot if it hits an object instead of an enemy.
  • The actual damage of the explosion is 599, shown when hitting a Charger which has no weakness or bonus to blast, and whose head cannot be hit by the explosion.
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General Strategy

The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against Infested while doing this tactic.

Other Information

Ogris/General Tab

Ogris/Tips Tab

Ogris/Frame Synergy Tab

Trivia

  • The Ogris received a visual remodel in Update 16.0 (2015-03-19), giving it a bulbous appearance in line with other Grineer weapons. Its new appearance shares several visible parts with the Torid, implying that the Torid is the Ogris with added Infested parts.
  • The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
  • Update 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris will begin charging another shot immediately after partially charging and cancelling for any reason.

Media

 

Ogris Skins

Edit

Patch History

Update 21.0 (2017-06-29)

  • Reduced explosion radius and damage of Ogris in Conclave.

Update 20.0 (2017-03-24)

  • The Ogris has gone through a visual Upgrade
  • The Flight Speed of the projectile has been increased.
  • The Status Chance has been increased to 35%.
  • The charge time to fire the Ogris has been reduced.
  • The direct Impact damage of the projectile has been decreased to 100.
  • AoE damage has increased to 600.
  • AoE range has increased to 6 meters.
  • Mastery Rank requirement has increased to 8.

Update 19.10 (2017-02-09)

  • Fixed unintentional DoT from Adhesive Blast on the Ogris.

Hotfix 19.0.5 (2016-11-18)

  • Fixed Adhesive Blast causing the Ogris projectile sound to not play.

Update: The Index Preview (2016-10-20)

  • Increased ammo pool of Ogris in Conclave.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.

Update: The Silver Grove (2016-08-19)

  • Ogris damage and projectile speed increased in Conclave.

Hotfix 18.10.5 (2016-05-04)

  • Improved the FX of the Ogris Napalm Nightwatch mod.

Hotfix 18.10.4 (2016-05-02)

  • Fixed other players getting damaged by projectiles (i.e Ogris) after Mirages Hall of Mirrors expires.

Update 18.7 (2016-03-30)

  • The Ogris can now be used in Conclave.

Update 18.5 (2016-03-04)

  • Updated Ogris visual impact and muzzle flash FX.

Hotfix 18.4.10 (2016-02-11)

  • Fixed an extended delay that occurs with the Ogris when attempting to fire the weapon after cancelling a charged shot.

Update 17.10 (2015-11-04)

  • Fixed an issue enabling players to mantle recently fired Ogris rockets.

Hotfix 17.2.1 (2015-08-20)

  • Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.

Update 17.1 (2015-08-12)

  • Nightwatch skin added.

Hotfix 17.0.4 (2015-08-06)

  • Fixed the Ogris rockets not exploding properly when used with the Adhesive blast Mod.

Update 17.0 (2015-07-31)

  • Adjusted the range and impact of explosions caused by the Ogris rockets.
  • Fixed fire rate Mods not allowing charge weapons like the Ogris to fire.

Hotfix 16.0.2 (2015-03-21)

  • Fixed Ogris charging effects and firing animation not displaying properly.

Hotfix 15.16.1 (2015-02-26)

  • Fixed missing explosion effect from Ogris.

Update 14.9 (2014-10-01)

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris.

Update 14.2 (2014-08-13)

  • Ammo capacity reduced from 540 to 20.
  • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner?s explosion.

Hotfix 14.0.5 (2014-07-21)

  • Performance Improvements for Mirage + Hall of Mirrors and Ogris.

Update 14.0 (2014-07-18)

  • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.

Update 13.0 (2014-04-09)

  • Fixed Ogris rounds not passing through Volts Electric Shield correctly.

Hotfix 11.5.4 (2013-12-22)

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, Ogris, etc).

Hotfix 11.5.3 (2013-12-21)

  • Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles.

Update 11.5 (2013-12-19)

  • Fixed Arsenal stats for Ogris due to projectiles having complex damage.

Update 10.0 (2013-09-13)

  • Ogris charge FX revised, toned down.

Hotfix 9.8.4 (2013-09-09)

  • Toned down Ogris charge effect.

Hotfix 9.5.2 (2013-08-12)

  • Fixed Ogris charge sound effect playing randomly when it wasn't being charged.

Update 9.5 (2013-08-09)

  • Added custom reload animations for the Ogris.

Update 9.4 (2013-08-02)

  • Fix for killing blows with Ogris or Torid affecting resource drops for client.

Update 9.3 (2013-07-26)

  • Updated charged sounds.

Hotfix 8.1.3 (2013-06-19)

  • Added visual indicator to Ogris when they are ready to fire

Hotfix 8.0.7 (2013-06-06)

  • Fix for Ogris and Multishot damaging player.

Update 8.0 (2013-05-23)

  • Introduced.

See also