Odonata is the first Archwing that a Tenno can obtain, which can be acquired via The Archwing Quest on Mars. The Odonata possess both defensive powers that can ward off long-range enemy attack, as well as offensive powers capable of dealing damage against enemies at range.
Acquisition[]
The Odonata's main and component blueprints are obtainable during The Archwing quest.
Additional blueprints can be bought from Cephalon Simaris; 50,000 for component blueprints and
100,000 for main blueprint.
Manufacturing Requirements | |||||
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![]() 7,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 300 |
Time: 10 min |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
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![]() 7,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 1 min | |
Rush: ![]() | |||||
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![]() 7,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 300 |
Time: 1 min |
Rush: ![]() | |||||
![]() | |||||
![]() 7,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 1 min |
Rush: ![]() |
Trivia[]
- Odonata is an order of carnivorous insects that encompasses dragonflies and damselflies.
- Odonata and its Prime counterpart are the only Archwings which aren't obtained from the Tenno Research Lab in the Clan Dojo.
Release Date: March 24th, 2015.
The Odonata Prime is the Prime version of the Odonata Archwing, featuring enhanced characteristics. It was released alongside Volt Prime.
Acquisition[]
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Blueprint | ![]() |
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Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 36 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
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![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 6 hrs | |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 500 |
Time: 6 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 6 hrs |
Rush: ![]() |
Vaultings[]
- On February 22nd, 2017, it was announced that Odonata Prime, alongside
Volt Prime, would enter the Prime Vault and be retired from the reward tables on February 28th, 2017. Any preexisting components or fully-built archwings will remain as is.
- Void Relics containing the Odonata Prime components can be purchased from Baro Ki'Teer in the Concourse section of the Tenno Relay; the Axi V8 and Neo O1 costs
55,000 and
125 each. Note that Baro Ki'Teer's stock changes with each appearance and this relic may not be available on a succeeding appearance.
- Odonata Prime, alongside
Volt Prime,
Loki Prime,
Bo Prime, and Wyrm Prime, were unvaulted from April 30, 2019 to July 2nd 2019.
Notes[]
- Odonata Prime, compared to Odonata:
Trivia[]
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![]() ENERGY: 25 KEY 1 |
Energy Shell Forms a protective energy shell around the Warframe. |
Strength:N/A |
Duration:10 / 14 / 18 / 22 s | |||
Range:N/A | |||
Misc:50% (![]() 2x (critical damage multiplier) |
- In Archwing and Landscape missions, the Odonata generates a large shield that absorbs enemy fire and lasts for 10 / 14 / 18 / 22 seconds. Shots fired through the shield will gain 50%
Heat damage and critical damage will be multiplied by 200%.
- Damage bonuses are not affected by Ability Strength.
- The
Heat damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod (e.g., firing an unmodded
Imperator with 50 base damage through Energy Shell will add 50*0.5 = 25
Heat damage to the weapon).
- Unlike an elemental mod, the
Heat damage bonus does not combine with other elemental types to create secondary elements; the weapon will separately proc the elements present on it and
Heat from Energy Shell.
- Duration is affected by Ability Duration.
- Shield size is not affected by Ability Range.
- Missiles from Seeking Fire will also gain
Heat damage.
- Energy Shell is generated in front of the Archwing on cast and follows the Archwing for the ability's duration. As such, Energy Shell only provides protection from frontal attacks.
- While most hostile gunfire is blocked by Energy Shell, area-of-effect damage can still bypass it.
- Cannot be recast while active.
- Main article: Energy Field
Energy Field is an Odonata Augment Mod for Energy Shell that extends its effects to nearby allies within a set distance.
Rank | Range | Cost |
---|---|---|
0 | 80m | 6 |
1 | 100m | 7 |
2 | 120m | 8 |
3 | 140m | 9 |
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the duration to 28.6 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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![]() ENERGY: 50 KEY 2 |
Disarray Drops flare beacons confusing incoming guided missiles. |
Strength:N/A |
Duration:3 / 5 / 6 / 8 s | |||
Range:N/A | |||
Misc:120 / 140 / 160 / 180 m (flare range) |
- In Archwing missions, the Odonata releases 20 / 30 / 40 / 50 flares that neutralize enemy missiles and projectiles. The flares disperse in a dynamic configuration that extends as far as 120 / 140 / 160 / 180 meters when the Warframe is in motion. Each flare lasts 3 / 5 / 6 / 8 seconds.
- In Landscape missions, the range of the flare disperse is reduced down to 12 / 14 / 16 / 18 meters around the Warframe.
- Flare duration is not affected by Ability Duration.
- Dispersion distance is not affected by Ability Range.
- Using Disarray while stationary will cause the flares to form in a static configuration above the Warframe.
- With the exception of Dargyn variants, enemies hit by flares are briefly stunned.
- Works against missiles released by Hellion Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
- Cannot be recast until all flares have been released.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength has no positive effect on this ability.
- Has no negative effect on this ability.
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![]() ENERGY: 75 KEY 3 |
Seeking Fire Fires a large volley of homing missiles. |
Strength:5 / 6 / 7 / 8 (volleys) |
Duration:N/A | |||
Range:N/A | |||
Misc:300 (initial ![]() 40 (area ![]() 240 / 340 / 360 / 480 m (tracking range) |
- In Archwing missions, the Odonata launches 5 / 6 / 7 / 8 volleys of homing missiles that track enemies within 240 / 340 / 360 / 480 meters. 2 homing missiles are launched per volley, and each homing missile inflicts 300
Blast damage on impact and 40
Blast damage in an area of effect.
- In Landscape missions, the tracking range of this ability is reduced down to 24 / 34 / 36 / 48 meters. Additionally, the maximum range of which the missiles will travel before automatically exploding is reduced to 200 meters.
- Number of volleys is affected by Ability Strength, while the initial damage and area damage are not.
- Area damage affects the initial target, can be increased by body-part multipliers, bypasses obstacles in the environment, and does not decrease with distance.
- Tracking range is not affected by Ability Range.
- Range values indicated in the UI (60 / 85 / 90 / 120 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
- Missiles home in on the nearest enemies within view of the Warframe so long as the enemies are in-range when the missiles are launched.
- Seeking Fire can harm the Warframe if the missiles explode too closely. The affected Warframe will be dealt 30% of the ability's damage.
- Missiles will travel a maximum of 600 meters before automatically exploding.
- Missiles can be diverted by countermeasures such as flares released by Dargyn variants.
- If Seeking Fire is used when Energy Shell is active, the missiles will gain
Heat damage.
- Cannot be recast until all missiles have been launched.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 18.75 energy.
- Has no negative effect on this ability.
- Maximized Ability Range has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the number of volleys to 14.
- Has no negative effect on this ability.
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![]() ENERGY: 100 KEY 4 |
Repel The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying. |
Strength:500 / 750 / 1000 / 1500 (![]() |
Duration:5 / 7 / 9 / 11 s | |||
Range:80 / 100 / 120 / 140 m |
- In Archwing missions, the Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500
Impact damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
- In Landscape missions, the range of this ability is reduced down to 8 / 10 / 12 / 14 meters. Additionally, the enemies affected by the pushback will not have their mobility impeded and their weapons disarmed.
- Damage is affected by Ability Strength.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- Disable duration is affected by Ability Duration.
- Pulse radius is affected by Ability Range.
- Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
- Can be cast multiple times while enemies are disabled.
- Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Ability Duration increases the disable duration to 14.3 seconds.
- Has no negative effect on this ability.
- Maximized Ability Efficiency reduces the cost to 25 energy.
- Has no negative effect on this ability.
- Maximized Ability Range increases the pulse radius to 252 meters.
- Has no negative effect on this ability.
- Maximized Ability Strength increases the damage to 2625.
- Has no negative effect on this ability.
Strength Mods | Duration Mods | Range Mods |
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Odonata can be equipped with the following items:
Skins[]
(Baro Ki'Teer)
(PS4 Exclusive)
Augments[]
See Also[]
Update 31.5 (2022-04-27)
- Fixed Odonata’s Ability icons being hard to read.
- The thickness has been increased to improve visibility of the icons.
Hotfix 25.0.2 (2019-05-23)
- Simaris has added the Odonata Blueprint to his Offerings!
Update 24.6 (2019-04-04)
- Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
Update 16.1 (2015-03-25)
- Introduced Odonata Prime.
Update 15.0 (2014-10-24)
- Introduced along with the Archwing feature.
Last updated: Update 16.1 (2015-03-25)
Archwing • Compare All | |
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Archwings | Amesha • Elytron • Itzal • Odonata (Prime) |
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