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Odonata
Odonata
Odonata

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The systems built into this Archwing balance offensive capabilities with defensive countermeasures.

Odonata is the first Archwing that a Tenno can obtain, which can be acquired via The Archwing Quest on Mars. The Odonata possess both defensive powers that can ward off long-range enemy attack, as well as offensive powers capable of dealing damage against enemies at range.

Acquisition[]

The Odonata's main and component blueprints are obtainable during The Archwing quest.

Additional blueprints can be bought from Cephalon Simaris; ReputationLarge 50,000 for component blueprints and ReputationLarge 100,000 for main blueprint.

Manufacturing Requirements
Credits64
7,000
Harness
1
Systems
1
Wings
1
Circuits
300
Time: 1 min
Rush: Platinum64 1
Market Price: N/A Blueprint Price: N/A
HarnessHarness
Credits64
7,000
Morphics
1
Ferrite
1,000
Rubedo
300
Time: 1 min
Rush: Platinum64 1
SystemsSystems
Credits64
7,000
Neurodes
1
Morphics
1
Salvage
500
Circuits
300
Time: 1 min
Rush: Platinum64 1
WingsWings
Credits64
7,000
AlloyPlate
150
Neurodes
1
PolymerBundle
150
Rubedo
500
Time: 1 min
Rush: Platinum64 1

Trivia[]

  • Odonata is an order of carnivorous insects that encompasses dragonflies and damselflies.
  • Odonata and its Prime counterpart are the only Archwings which aren't obtained from the Tenno Research Lab in the Clan Dojo.

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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Odonata Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
This enhanced version of the first Archwing prototype takes the design to its theoretical limits.

Release Date: March 24th, 2015.

The Odonata Prime is the Prime version of the Odonata Archwing, featuring enhanced characteristics. It was released alongside Volt PrimeIcon272 Volt Prime.

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Odonata Prime's Relic Drops
Harness Blueprint Systems Blueprint OdonataPrime Blueprint Wings Blueprint
NeoRelicIntact Neo O1 Common (B)
AxiRelicIntact Axi K1 Common (V)
AxiRelicIntact Axi T1 Common (V)
AxiRelicIntact Axi V4 Common (V)
LithRelicIntact Lith K1 Common (V)
NeoRelicIntact Neo V8 Common (V)
AxiRelicIntact Axi V8 Common (B)
AxiRelicIntact Axi V1 Common (V)
LithRelicIntact Lith F2 Common (V)
MesoRelicIntact Meso O3 Common (V)
NeoRelicIntact Neo N3 Common (V)
AxiRelicIntact Axi V8 Uncommon (B)
AxiRelicIntact Axi L4 Uncommon (V)
LithRelicIntact Lith F1 Uncommon (V)
MesoRelicIntact Meso C2 Uncommon (V)
MesoRelicIntact Meso S1 Uncommon (V)
NeoRelicIntact Neo O1 Rare (B)
AxiRelicIntact Axi N1 Uncommon (V)
LithRelicIntact Lith O2 Rare (V)
MesoRelicIntact Meso O3 Rare (V)
Manufacturing Requirements
Credits64
25,000
Harness
1
Systems
1
Wings
1
OrokinCell
1
Time: 36 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
HarnessHarness
Credits64
15,000
Morphics
1
Salvage
1,000
Rubedo
300
Time: 6 hrs
Rush: Platinum64 25
SystemsSystems
Credits64
15,000
ControlModule
1
NeuralSensors
1
Ferrite
500
Plastids
500
Time: 6 hrs
Rush: Platinum64 25
WingsWings
Credits64
15,000
AlloyPlate
150
Neurodes
1
PolymerBundle
150
Rubedo
500
Time: 6 hrs
Rush: Platinum64 25

Vaultings[]

Notes[]

  • Odonata Prime, compared to Odonata:
    • Higher Health (400/1200 vs. 300/900)
    • Higher Shields (400/1200 vs. 300/900)
    • Higher Flight Speed (1.05 vs. 1.00)
    • Additional Naramon Pol polarity.

Trivia[]

  • The Odonata Prime was discovered before its release via the file CachePlan.txt in WARFRAME's install.
  • It is speculated that Odonata Prime is the "Golden Wings" mentioned in Mag PrimeIcon272 Mag Prime's Codex entry.
  • Odonata Prime has a higher pitch sound when Dashing.

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EnergyShell EnergyShellIcon
1
EnergyOrb25
Energy Shell

Forms a protective energy shell around the Warframe.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:N/A

Misc: 50% (DmgFireSmall64 Heat damage bonus)
2x (critical damage multiplier)

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Disarray DisarrayIcon
2
EnergyOrb50
Disarray

Drops flare beacons confusing incoming guided missiles.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:3 / 5 / 6 / 8 s
AbilityRangeBuff Range:N/A

Misc: 120 / 140 / 160 / 180 m (flare range)

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SeekingFire SeekingFireIcon
3
EnergyOrb75
Seeking Fire

Fires a large volley of homing missiles.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:5 / 6 / 7 / 8 (volleys)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 300 (initial DmgBlastSmall64 Blast damage)
40 (area DmgBlastSmall64 Blast damage)
240 / 340 / 360 / 480 m (tracking range)

Expand/Collapse


Repel RepelIcon
4
EnergyOrb100
Repel

The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:500 / 750 / 1000 / 1500 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:5 / 7 / 9 / 11 s
AbilityRangeBuff Range:80 / 100 / 120 / 140 m
Expand/Collapse


Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

EnergyShellIcon
SeekingFireIcon
RepelIcon RepelIcon RepelIcon

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Odonata can be equipped with the following items:

Skins[]

Augments[]

See Also[]

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Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:

  • Lavos, Nidus, Nidus Prime, and Kullervo all have buffs to their Armor values as a result of this change.
    • Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).
  • Garuda and Garuda Prime’s received buffs to their Modded Energy pool.
    • ie. Garuda Prime’s Energy stat has been increased from 800 (previous) to 912 (new with this update) with max Primed Flow equipped.

Archwing Changes

Archwings have also been updated to apply Health / Shield / Energy / Armor values to Max Rank stats.

Archwing Stat Changes:

ODONATA
Health: Base Rank - 425 (from 300) / Max Rank - 675 (from 900)
Shields: Base Rank - 430 (from 300) / Max Rank - 630 (from 900)
Armor: Base Rank - 100 (from 100)
Energy: Base Rank - 85 (from 100) / Max Rank - 135 (from 180)

ODONATA PRIME
Health: Base Rank - 650 (from 400) / Max Rank - 900 (from 1200)
Shields: Base Rank - 640 (from 400) / Max Rank - 840 (from 1200)
Armor: Base Rank - 100 (from 100)
Energy: Base Rank - 85 (from 100) / Max Rank - 135 (from 180)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Quest Improvements

Misc. Quest Changes:

  • The Archwing: Reduced Odonata build time from 10 minutes to 1 minute.

Update 31.5 (2022-04-27)

  • Fixed Odonata’s Ability icons being hard to read.
    • The thickness has been increased to improve visibility of the icons.

Hotfix 25.0.2 (2019-05-23)

  • Simaris has added the Odonata Blueprint to his Offerings!

Update 24.6 (2019-04-04)

  • Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.

Update 16.1 (2015-03-25)

  • Introduced Odonata Prime.

Update 15.0 (2014-10-24)

  • Introduced along with the Archwing feature.

Last updated: Update 16.1 (2015-03-25)

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