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Odonata
Odonata
Odonata

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The systems built into this Archwing balance offensive capabilities with defensive countermeasures.

Odonata is the first Archwing that a Tenno can obtain, which can be acquired via The Archwing Quest on Mars. The Odonata possess both defensive powers that can ward off long-range enemy attack, as well as offensive powers capable of dealing damage against enemies at range.

Acquisition[]

The Odonata's main and component blueprints are obtainable during The Archwing quest.

Additional blueprints can be bought from Cephalon Simaris; ReputationBlackx64.png 50,000 for component blueprints and ReputationBlackx64.png 100,000 for main blueprint.

Manufacturing Requirements
Credits64.png
7,000
Harness
1
Wings
1
Systems
1
Circuits.png
300
Time: 10 min
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Harness
Credits64.png
7,000
Morphics.png
1
Ferrite.png
1,000
Rubedo.png
300
Time: 30 min
Rush: Platinum64.png 10
Wings
Credits64.png
7,000
AlloyPlate.png
150
Neurodes.png
1
PolymerBundle.png
150
Rubedo.png
500
Time: 30 min
Rush: Platinum64.png 10
Systems
Credits64.png
7,000
Neurodes.png
1
Morphics.png
1
Salvage.png
500
Circuits.png
300
Time: 30 min
Rush: Platinum64.png 10

Trivia[]

  • Odonata is an order of carnivorous insects that encompasses dragonflies and damselflies.
  • Odonata and its Prime counterpart are the only Archwings which aren't obtained from the Tenno Research Lab in the Clan Dojo.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Odonata is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

This enhanced version of the first Archwing prototype takes the design to its theoretical limits.

Release Date: March 24th, 2015.

The Odonata Prime is the Prime version of the Odonata Archwing, featuring enhanced characteristics. It was released alongside Volt PrimeIcon272.png Volt Prime.

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Odonata Prime's Relic Drops
Harness Blueprint Systems Blueprint Blueprint Wings Blueprint
VoidRelicSilverIcon64.png Neo O1 Common (B)
VoidRelicGoldIcon64.png Axi K1 Common (V)
VoidRelicGoldIcon64.png Axi T1 Common (V)
VoidRelicGoldIcon64.png Axi V4 Common (V)
VoidRelicIronIcon64.png Lith K1 Common (V)
VoidRelicSilverIcon64.png Neo V8 Common (V)
VoidRelicGoldIcon64.png Axi V8 Common (B)
VoidRelicGoldIcon64.png Axi V1 Common (V)
VoidRelicIronIcon64.png Lith F2 Common (V)
VoidRelicBronzeIcon64.png Meso O3 Common (V)
VoidRelicSilverIcon64.png Neo N3 Common (V)
VoidRelicGoldIcon64.png Axi V8 Uncommon (B)
VoidRelicGoldIcon64.png Axi L4 Uncommon (V)
VoidRelicIronIcon64.png Lith F1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso C2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso S1 Uncommon (V)
VoidRelicSilverIcon64.png Neo O1 Rare (B)
VoidRelicGoldIcon64.png Axi N1 Uncommon (V)
VoidRelicIronIcon64.png Lith O2 Rare (V)
VoidRelicBronzeIcon64.png Meso O3 Rare (V)
Manufacturing Requirements
Credits64.png
25,000
Harness
1
Wings
1
Systems
1
OrokinCell.png
1
Time: 36 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Harness
Credits64.png
15,000
Morphics.png
1
Salvage.png
1,000
Rubedo.png
300
Time: 6 hrs
Rush: Platinum64.png 25
Wings
Credits64.png
15,000
AlloyPlate.png
150
Neurodes.png
1
PolymerBundle.png
150
Rubedo.png
500
Time: 6 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule.png
1
NeuralSensors.png
1
Ferrite.png
500
Plastids.png
500
Time: 6 hrs
Rush: Platinum64.png 25

Vaultings[]

Notes[]

  • Odonata Prime, compared to Odonata:
    • Higher Health (400/1200 vs. 300/900)
    • Higher Shields (400/1200 vs. 300/900)
    • Higher Flight Speed (1.05 vs. 1.00)
    • Additional Naramon Pol.svg polarity.

Trivia[]

  • The Odonata Prime is the only primed Archwing.
  • The Odonata Prime was discovered before its release via the file CachePlan.txt in WARFRAME's install.
  • It is speculated that Odonata Prime is the "Golden Wings" mentioned in Mag PrimeIcon272.png Mag Prime's Codex entry.
  • Odonata Prime has a higher pitch sound when Dashing.

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EnergyShell.png EnergyShellIcon.png
ENERGY:
25
KEY
1
Energy Shell
Forms a protective energy shell around the Warframe.
Strength:N/A
Duration:10 / 14 / 18 / 22 s
Range:N/A
Misc:50% (DmgHeatSmall64.png Heat damage bonus)
2x (critical damage multiplier)

Info
  • In Archwing and Landscape missions, the Odonata generates a large shield that absorbs enemy fire and lasts for 10 / 14 / 18 / 22 seconds. Shots fired through the shield will gain 50% DmgHeatSmall64.png Heat damage and critical damage will be multiplied by 200%.
    • Damage bonuses are not affected by Ability Strength.
    • The DmgHeatSmall64.png Heat damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod (e.g., firing an unmodded ArchwingMachinegun.png Imperator with 50 base damage through Energy Shell will add 50*0.5 = 25 DmgHeatSmall64.png Heat damage to the weapon). This Heat bonus combines with base elemental mods already on the weapon to form a combined element.
    • Duration is affected by Ability Duration.
    • Shield size is not affected by Ability Range.
  • Missiles from Seeking Fire will also gain DmgHeatSmall64.png Heat damage.
  • Energy Shell is generated in front of the Archwing on cast and follows the Archwing for the ability's duration. As such, Energy Shell only provides protection from frontal attacks.
  • While most hostile gunfire is blocked by Energy Shell, area-of-effect damage can still bypass it.
  • Cannot be recast while active.

Augment
Energy Field.png
Main article: Energy Field

Energy Field is an Odonata Augment Mod for Energy Shell that extends its effects to nearby allies within a set distance.


Rank Range Cost
0 80m 6
1 100m 7
2 120m 8
3 140m 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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Disarray.png DisarrayIcon.png
ENERGY:
50
KEY
2
Disarray
Drops flare beacons confusing incoming guided missiles.
Strength:N/A
Duration:3 / 5 / 6 / 8 s
Range:120 / 140 / 160 / 180 m

Info
  • In Archwing missions, the Odonata releases 20 / 30 / 40 / 50 flares that neutralize enemy missiles and projectiles. The flares disperse in a dynamic configuration that extends as far as 120 / 140 / 160 / 180 meters when the Warframe is in motion. Each flare lasts 3 / 5 / 6 / 8 seconds.
    • In Landscape missions, the range of the flare disperse is reduced down to 12 / 14 / 16 / 18 meters around the Warframe.
    • Flare duration is not affected by Ability Duration.
    • Dispersion distance is not affected by Ability Range.
    • Using Disarray while stationary will cause the flares to form in a static configuration above the Warframe.
    • With the exception of Dargyn variants, enemies hit by flares are briefly stunned.
  • Works against missiles released by Hellion Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
  • Cannot be recast until all flares have been released.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Expand/Collapse


SeekingFire.png SeekingFireIcon.png
ENERGY:
75
KEY
3
Seeking Fire
Fires a large volley of homing missiles.
Strength:5 / 6 / 7 / 8 (volleys)
300 (initial DmgBlastSmall64.png Blast damage)
40 (area DmgBlastSmall64.png Blast damage)
Duration:N/A
Range:240 / 340 / 360 / 480 m

Info
  • In Archwing missions, the Odonata launches 5 / 6 / 7 / 8 volleys of homing missiles that track enemies within 240 / 340 / 360 / 480 meters. 2 homing missiles are launched per volley, and each homing missile inflicts 300 DmgBlastSmall64.png Blast damage on impact and 40 DmgBlastSmall64.png Blast damage in an area of effect.
    • In Landscape missions, the tracking range of this ability is reduced down to 24 / 34 / 36 / 48 meters. Additionally, the maximum range of which the missiles will travel before automatically exploding is reduced to 200 meters.
    • Number of volleys is affected by Ability Strength, while the initial damage and area damage are not.
    • Area damage affects the initial target, can be increased by body-part multipliers, bypasses obstacles in the environment, and does not decrease with distance.
    • Tracking range is not affected by Ability Range.
    • Range values indicated in the UI (60 / 85 / 90 / 120 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Missiles home in on the nearest enemies within view of the Warframe so long as the enemies are in-range when the missiles are launched.
  • Seeking Fire can harm the Warframe if the missiles explode too closely. The affected Warframe will be dealt 30% of the ability's damage.
  • Missiles will travel a maximum of 600 meters before automatically exploding.
  • Missiles can be diverted by countermeasures such as flares released by Dargyn variants.
  • If Seeking Fire is used when Energy Shell is active, the missiles will gain DmgHeatSmall64.png Heat damage.
  • Cannot be recast until all missiles have been launched.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Expand/Collapse


Repel.png RepelIcon.png
ENERGY:
100
KEY
4
Repel
The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.
Strength:500 / 750 / 1000 / 1500 (DmgImpactSmall64.png Impact damage)
Duration:5 / 7 / 9 / 11 s
Range:80 / 100 / 120 / 140 m

Info
  • In Archwing missions, the Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 DmgImpactSmall64.png Impact damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
    • In Landscape missions, the range of this ability is reduced down to 8 / 10 / 12 / 14 meters. Additionally, the enemies affected by the pushback will not have their mobility impeded and their weapons disarmed.
    • Damage is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Disable duration is affected by Ability Duration.
    • Pulse radius is affected by Ability Range.
  • Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
  • Can be cast multiple times while enemies are disabled.

Tips & Tricks
  • Use Repel to "Repel Bomb" groups of targets
  • Repel is a very effective tool for clearing enemies away from objectives, if not outright killing them.
    • Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse



    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    EnergyShellIcon.png
    SeekingFireIcon.png
    RepelIcon.png RepelIcon.png RepelIcon.png

    Edit Tab

    Odonata can be equipped with the following items:

    Skins[]

    Augments[]

    See Also[]

    Edit Tab

    Hotfix 25.0.2 (2019-05-23)

    • Simaris has added the Odonata Blueprint to his Offerings!

    Update 24.6 (2019-04-04)

    • Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.

    Update 16.1 (2015-03-25)

    • Introduced Odonata Prime.

    Update 15.0 (2014-10-24)

    • Introduced along with the Archwing feature.

    Last updated: Update 16.1 (2015-03-25)

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