Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.
Stats[]
Rank | Distance to Activate | Health/Second | Duration | Cost |
---|---|---|---|---|
0 | 12m | +10 | 1s | 2 |
1 | 9m | +20 | 2s | 3 |
2 | 6m | +30 | 3s | 4 |
3 | 3m | +40 | 4s | 5 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Amalgam Arca Heqet | 4% | 25% | 1% | 100 | 1 | 0.01 |
Amalgam Arca Kucumatz | 4% | 25% | 1% | 100 | 1 | 0.01 |
Amalgam Cinder Machinist | 4% | 25% | 1% | 100 | 1 | 0.01 |
Amalgam Phase MOA | 4% | 25% | 1% | 100 | 1 | 0.01 |
Amalgam Swarm Satyr | 4% | 25% | 1% | 100 | 1 | 0.01 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
- A second/third stack is gained after traversing the distance listed on the mod once again.
- After gaining 3 stacks, any more distance will only reset the timer for the healing.
- Every stack gained resets the timer and adds one stack to the counter.
- The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
- The total distance covered must be horizontal.
- Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
- During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted.
- A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks.
Tips[]
Bugs[]
- Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.
Patch History[]
Update 27.2 (2020-03-05)
- Fixed Odomedic Health regeneration lingering perpetually if Sentinel not present to end it
Hotfix 25.0.4 (2019-05-28)
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
Update 25.0 (2019-05-22)
- Introduced
Sentinel Mods | ||
---|---|---|
Penjaga | Carrier ( Prime) | Ammo Case • Looter |
Dethcube ( Prime) | Energy Generator • Vaporize | |
Diriga | Arc Coil • Calculated Shot • Electro Pulse | |
Djinn | Fatal Attraction • Reawaken • Thumper | |
Helios ( Prime) | Detect Vulnerability • Investigator • Targeting Receptor | |
Nautilus ( Prime) | Auto Omni • Cordon | |
Oxylus | Botanist • Scan Aquatic Lifeforms • Scan Matter | |
Shade ( Primsa • Prime) | Ambush • Ghost • Revenge | |
Taxon | Molecular Conversion | |
Wyrm ( Prime) | Crowd Dispersion • Negate | |
Other | Anti-Grav Array • Assault Mode • Coolant Leak • Guardian • Medi-Ray • Odomedic • Regen ( Prime) • Sacrifice • Shield Charger • Vacuum | |
Madurai | Fired Up • Self Destruct • Synth Deconstruct • Synth Fiber | |
Vazarin | Accelerated Deflection • Calculated Redirection • Enhanced Vitality • Metal Fiber • Repair Kit • Sanctuary | |
Naramon | Animal Instinct ( Prime) • Spare Parts |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)