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Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.

Stats[]

Rank Distance to Activate Health/Second Duration Cost
0 12m +10 1s 2
1 9m +20 2s 3
2 6m +30 3s 4
3 3m +40 4s 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Amalgam Arca Heqet 4% 25% 1% 100 1 0.01
Amalgam Arca Kucumatz 4% 25% 1% 100 1 0.01
Amalgam Cinder Machinist 4% 25% 1% 100 1 0.01
Amalgam Phase MOA 4% 25% 1% 100 1 0.01
Amalgam Swarm Satyr 4% 25% 1% 100 1 0.01

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
    • A second/third stack is gained after traversing the distance listed on the mod once again.
    • After gaining 3 stacks, any more distance will only reset the timer for the healing.
    • Every stack gained resets the timer and adds one stack to the counter.
  • The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
    • The total distance covered must be horizontal.
    • Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
    • During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted. 
    • A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. 


Tips[]

Bugs[]

  • Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.

Patch History[]

Update 27.2 (2020-03-05)

  • Fixed Odomedic Health regeneration lingering perpetually if Sentinel not present to end it

Hotfix 25.0.4 (2019-05-28)

  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Update 25.0 (2019-05-22)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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