WARFRAME Wiki
WARFRAME Wiki
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{{ModBox
 
{{ModBox
 
| image = OdomedicMod.png
 
| image = OdomedicMod.png
| transmutable =
+
| transmutable = false
 
| introduced = {{ver|25.0}}
 
| introduced = {{ver|25.0}}
 
| polarity = {{Icon|Pol|Sentinel}}
 
| polarity = {{Icon|Pol|Sentinel}}
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|-
 
|-
 
! [[Mod#Mod Rank|Rank]]
 
! [[Mod#Mod Rank|Rank]]
! Health
+
! Health/Second
 
! Duration
 
! Duration
 
! [[Mod#Attributes|Cost]]
 
! [[Mod#Attributes|Cost]]
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==Notes==
 
==Notes==
  +
*Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health ''per second'' for 4 seconds, totaling for 160 health.
*The healing effect can stack up to 3x for a maximum of 120 health healed over 12s.
 
 
**A second/third stack is gained after traversing the distance listed on the mod once again.
 
**A second/third stack is gained after traversing the distance listed on the mod once again.
 
**After gaining 3 stacks, any more distance will only reset the timer for the healing.
 
**After gaining 3 stacks, any more distance will only reset the timer for the healing.
  +
**Every stack gained resets the timer and adds one stack to the counter.
*Despite what the mod says, it appears to heal the user 40 health for every second that it is active (Requires more testing)
 
  +
*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
*The healing does not occur until you touch solid ground.
 
  +
**The total distance covered must be horizontal.
  +
**Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
  +
**During the Bullet Jump animation, the horizontal distance will '''not''' be counted after a wall hop. The distance before and after the animation, however, will be counted. 
  +
**A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. 
   
==Trivia==
+
<!--==Media==
*
 
 
==Media==
 
 
<gallery widths="300" position="center" columns="2" hideaddbutton="true">
 
<gallery widths="300" position="center" columns="2" hideaddbutton="true">
</gallery>
+
</gallery>-->
  +
 
==Tips==
  +
*Valkyr's [[Rip Line]] will trigger Odomedic.
  +
  +
==Bugs==
  +
*Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.
   
 
==Patch History==
 
==Patch History==
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{{SentinelMods}}
 
{{SentinelMods}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Odomédico]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Sentinel Mods]]
 
[[Category:Sentinel Mods]]

Revision as of 01:52, 2 February 2020

Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.

Stats

Rank Health/Second Duration Cost
0 +10 1s 2
1 +20 2s 3
2 +30 3s 4
3 +40 4s 5

Notes

  • Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
    • A second/third stack is gained after traversing the distance listed on the mod once again.
    • After gaining 3 stacks, any more distance will only reset the timer for the healing.
    • Every stack gained resets the timer and adds one stack to the counter.
  • The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
    • The total distance covered must be horizontal.
    • Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
    • During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted. 
    • A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. 


Tips

  • Valkyr's Rip Line will trigger Odomedic.

Bugs

  • Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.

Patch History

Hotfix 25.0.4 (2019-05-28)

  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Update 25.0 (2019-05-22)

  • Introduced