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{{ModBox |
{{ModBox |
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| image = OdomedicMod.png |
| image = OdomedicMod.png |
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− | | transmutable = |
+ | | transmutable = false |
| introduced = {{ver|25.0}} |
| introduced = {{ver|25.0}} |
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| polarity = {{Icon|Pol|Sentinel}} |
| polarity = {{Icon|Pol|Sentinel}} |
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|- |
|- |
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! [[Mod#Mod Rank|Rank]] |
! [[Mod#Mod Rank|Rank]] |
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− | ! Health |
+ | ! Health/Second |
! Duration |
! Duration |
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! [[Mod#Attributes|Cost]] |
! [[Mod#Attributes|Cost]] |
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==Notes== |
==Notes== |
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+ | *Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health ''per second'' for 4 seconds, totaling for 160 health. |
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− | *The healing effect can stack up to 3x for a maximum of 120 health healed over 12s. |
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**A second/third stack is gained after traversing the distance listed on the mod once again. |
**A second/third stack is gained after traversing the distance listed on the mod once again. |
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**After gaining 3 stacks, any more distance will only reset the timer for the healing. |
**After gaining 3 stacks, any more distance will only reset the timer for the healing. |
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+ | **Every stack gained resets the timer and adds one stack to the counter. |
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− | *Despite what the mod says, it appears to heal the user 40 health for every second that it is active (Requires more testing) |
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+ | *The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod. |
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− | *The healing does not occur until you touch solid ground. |
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+ | **The total distance covered must be horizontal. |
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+ | **Aim-gliding will interrupt the total distance covered, preventing stacks from being gained. |
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+ | **During the Bullet Jump animation, the horizontal distance will '''not''' be counted after a wall hop. The distance before and after the animation, however, will be counted. |
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+ | **A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. |
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− | == |
+ | <!--==Media== |
− | * |
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− | |||
⚫ | |||
<gallery widths="300" position="center" columns="2" hideaddbutton="true"> |
<gallery widths="300" position="center" columns="2" hideaddbutton="true"> |
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− | </gallery> |
+ | </gallery>--> |
+ | |||
⚫ | |||
+ | *Valkyr's [[Rip Line]] will trigger Odomedic. |
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+ | |||
+ | ==Bugs== |
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+ | *Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely. |
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==Patch History== |
==Patch History== |
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{{SentinelMods}} |
{{SentinelMods}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Odomédico]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Sentinel Mods]] |
[[Category:Sentinel Mods]] |
Revision as of 01:52, 2 February 2020
Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.
Stats
Rank | Health/Second | Duration | Cost |
---|---|---|---|
0 | +10 | 1s | 2 |
1 | +20 | 2s | 3 |
2 | +30 | 3s | 4 |
3 | +40 | 4s | 5 |
Notes
- Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
- A second/third stack is gained after traversing the distance listed on the mod once again.
- After gaining 3 stacks, any more distance will only reset the timer for the healing.
- Every stack gained resets the timer and adds one stack to the counter.
- The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
- The total distance covered must be horizontal.
- Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
- During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted.
- A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks.
Tips
- Valkyr's Rip Line will trigger Odomedic.
Bugs
- Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.
Patch History
Hotfix 25.0.4 (2019-05-28)
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
Update 25.0 (2019-05-22)
- Introduced