m (da hek?) |
(āāStats: health per second) |
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{{ModBox |
{{ModBox |
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| image = OdomedicMod.png |
| image = OdomedicMod.png |
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ā | | transmutable = |
+ | | transmutable = false |
| introduced = {{ver|25.0}} |
| introduced = {{ver|25.0}} |
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| polarity = {{Icon|Pol|Sentinel}} |
| polarity = {{Icon|Pol|Sentinel}} |
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| rarity = Rare |
| rarity = Rare |
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ā | | autoDrops = |
+ | | autoDrops = |
+ | [[Amalgam Arca Kucumatz]] 0.5%<br /> |
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ā | }}'''{{PAGENAME}}''' is a... |
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+ | [[Amalgam Cinder Machinist]] 0.5%<br /> |
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+ | [[Amalgam Arca Heqet]] 0.5%<br /> |
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+ | [[Amalgam Phase MOA]] 0.5%<br /> |
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+ | [[Amalgam Swarm Satyr]] 0.5%<br /> |
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+ | }}'''{{PAGENAME}}''' is a [[Sentinel]] or [[MOA (Companion)|MOA]] mod that generates [[Health]] for their owner through [[Maneuvers#Wall_Dash|wall running]], stacking up to three times. |
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==Stats== |
==Stats== |
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|- |
|- |
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! [[Mod#Mod Rank|Rank]] |
! [[Mod#Mod Rank|Rank]] |
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ā | ! Health |
+ | ! Health/Second |
+ | ! Duration |
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! [[Mod#Attributes|Cost]] |
! [[Mod#Attributes|Cost]] |
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|- |
|- |
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ā | | 0 || + |
+ | | 0 || +10 || 1s || 2 |
|- |
|- |
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ā | | 1 || + |
+ | | 1 || +20 || 2s || 3 |
|- |
|- |
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ā | | 2 || + |
+ | | 2 || +30 || 3s || 4 |
|- |
|- |
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ā | | 3 || +40 || 5 |
+ | | 3 || +40 || 4s || 5 |
|} |
|} |
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==Notes== |
==Notes== |
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+ | *Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health ''per second'' for 4 seconds, totaling for 160 health. |
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ā | * |
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+ | **A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again. |
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+ | **After gaining 3 stacks, any more distance will only reset the timer for the healing. |
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+ | **Every stack gained resets the timer and adds one stack to the counter. |
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+ | *The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod. |
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+ | **The total distance covered must be horizontal. |
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+ | **Aim-gliding will interrupt the total distance covered, preventing stacks from being gained. |
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+ | **During the Bullet Jump animation, the horizontal distance willĀ '''not'''Ā be counted after a wall hop. The distance before and after the animation, however, will be counted.Ā |
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+ | **A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks.Ā |
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ā | == |
+ | <!--==Media== |
ā | * |
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ā | |||
⚫ | |||
<gallery widths="300" position="center" columns="2" hideaddbutton="true"> |
<gallery widths="300" position="center" columns="2" hideaddbutton="true"> |
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ā | </gallery> |
+ | </gallery>--> |
+ | |||
⚫ | |||
+ | *Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely. |
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==Patch History== |
==Patch History== |
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ā | {{Scrollbox/Article| |
+ | {{Scrollbox/Article|{{ver|25.0.4}} |
+ | *Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies. |
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+ | |||
{{ver|25.0}} |
{{ver|25.0}} |
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ā | *Introduced |
+ | *Introduced}} |
ā | }} |
||
{{SentinelMods}} |
{{SentinelMods}} |
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__NOTOC__ |
__NOTOC__ |
Revision as of 17:11, 5 September 2019
Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.
Stats
Rank | Health/Second | Duration | Cost |
---|---|---|---|
0 | +10 | 1s | 2 |
1 | +20 | 2s | 3 |
2 | +30 | 3s | 4 |
3 | +40 | 4s | 5 |
Notes
- Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
- A second/third stack is gained after traversing the distance listed on the mod once again.
- After gaining 3 stacks, any more distance will only reset the timer for the healing.
- Every stack gained resets the timer and adds one stack to the counter.
- The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
- The total distance covered must be horizontal.
- Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
- During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted.
- A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks.
Bugs
- Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.
Patch History
Hotfix 25.0.4 (2019-05-28)
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
Update 25.0 (2019-05-22)
- Introduced
Sentinel Mods | ||
---|---|---|
Penjaga | Carrier | Ammo Case ā¢ Looter |
Dethcube | Energy Generator ā¢ Vaporize | |
Diriga | Arc Coil ā¢ Calculated Shot ā¢ Electro Pulse | |
Djinn | Fatal Attraction ā¢ Reawaken ā¢ Thumper | |
Helios | Detect Vulnerability ā¢ Investigator ā¢ Targeting Receptor | |
Nautilus | Auto Omni ā¢ Cordon | |
Oxylus | Botanist ā¢ Scan Aquatic Lifeforms ā¢ Scan Matter | |
Shade | Ambush ā¢ Ghost ā¢ Revenge | |
Taxon | Molecular Conversion | |
Wyrm | Crowd Dispersion ā¢ Negate | |
Other | Anti-Grav Array ā¢ Assault Mode ā¢ Coolant Leak ā¢ Guardian ā¢ Medi-Ray ā¢ Odomedic ā¢ Regen ( Prime) ā¢ Sacrifice ā¢ Shield Charger ā¢ Vacuum | |
Madurai | Fired Up ā¢ Self Destruct ā¢ Synth Deconstruct ā¢ Synth Fiber | |
Vazarin | Accelerated Deflection ā¢ Calculated Redirection ā¢ Enhanced Vitality ā¢ Metal Fiber ā¢ Repair Kit ā¢ Sanctuary | |
Naramon | Animal Instinct ( Prime) ā¢ Spare Parts |