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m (da hek?)
(ā†’ā€ŽStats: health per second)
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{{ModBox
 
{{ModBox
 
| image = OdomedicMod.png
 
| image = OdomedicMod.png
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| transmutable =
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| transmutable = false
 
| introduced = {{ver|25.0}}
 
| introduced = {{ver|25.0}}
 
| polarity = {{Icon|Pol|Sentinel}}
 
| polarity = {{Icon|Pol|Sentinel}}
 
| rarity = Rare
 
| rarity = Rare
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| autoDrops = auto
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| autoDrops =
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[[Amalgam Arca Kucumatz]] 0.5%<br />
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}}'''{{PAGENAME}}''' is a...
 
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[[Amalgam Cinder Machinist]] 0.5%<br />
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[[Amalgam Arca Heqet]] 0.5%<br />
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[[Amalgam Phase MOA]] 0.5%<br />
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[[Amalgam Swarm Satyr]] 0.5%<br />
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}}'''{{PAGENAME}}''' is a [[Sentinel]] or [[MOA (Companion)|MOA]] mod that generates [[Health]] for their owner through [[Maneuvers#Wall_Dash|wall running]], stacking up to three times.
   
 
==Stats==
 
==Stats==
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|-
 
|-
 
! [[Mod#Mod Rank|Rank]]
 
! [[Mod#Mod Rank|Rank]]
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! Health Regen
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! Health/Second
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! Duration
 
! [[Mod#Attributes|Cost]]
 
! [[Mod#Attributes|Cost]]
 
|-
 
|-
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| 0 || +?? || 2
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| 0 || +10 || 1s || 2
 
|-
 
|-
āˆ’
| 1 || +?? || 3
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| 1 || +20 || 2s || 3
 
|-
 
|-
āˆ’
| 2 || +?? || 4
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| 2 || +30 || 3s || 4
 
|-
 
|-
āˆ’
| 3 || +40 || 5
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| 3 || +40 || 4s || 5
 
|}
 
|}
   
 
==Notes==
 
==Notes==
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*Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health ''per second'' for 4 seconds, totaling for 160 health.
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*
 
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**A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again.
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**After gaining 3 stacks, any more distance will only reset the timer for the healing.
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**Every stack gained resets the timer and adds one stack to the counter.
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*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
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**The total distance covered must be horizontal.
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**Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
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**During the Bullet Jump animation, the horizontal distance willĀ '''not'''Ā be counted after a wall hop. The distance before and after the animation, however, will be counted.Ā 
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**A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks.Ā 
   
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==Trivia==
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<!--==Media==
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*
 
āˆ’  
==Media==
 
 
<gallery widths="300" position="center" columns="2" hideaddbutton="true">
 
<gallery widths="300" position="center" columns="2" hideaddbutton="true">
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</gallery>
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</gallery>-->
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==Bugs==
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*Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.
   
 
==Patch History==
 
==Patch History==
āˆ’
{{Scrollbox/Article|
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{{Scrollbox/Article|{{ver|25.0.4}}
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*Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
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{{ver|25.0}}
 
{{ver|25.0}}
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*Introduced
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*Introduced}}
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}}
 
 
{{SentinelMods}}
 
{{SentinelMods}}
 
__NOTOC__
 
__NOTOC__

Revision as of 17:11, 5 September 2019

Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.

Stats

Rank Health/Second Duration Cost
0 +10 1s 2
1 +20 2s 3
2 +30 3s 4
3 +40 4s 5

Notes

  • Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
    • A second/third stack is gained after traversing the distance listed on the mod once again.
    • After gaining 3 stacks, any more distance will only reset the timer for the healing.
    • Every stack gained resets the timer and adds one stack to the counter.
  • The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
    • The total distance covered must be horizontal.
    • Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
    • During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted. 
    • A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. 


Bugs

  • Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.

Patch History

Hotfix 25.0.4 (2019-05-28)

  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Update 25.0 (2019-05-22)

  • Introduced