WARFRAME Wiki
WARFRAME Wiki
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==Notes==
 
==Notes==
āˆ’
*The healing effect can stack up to 3x for a maximum of 120 health healed over 12s.
+
*The healing effect can stack up to 3x for a maximum of 120 health healed over 12s( According to what the mod says).
 
**A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again.
 
**A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again.
 
**After gaining 3 stacks, any more distance will only reset the timer for the healing.
 
**After gaining 3 stacks, any more distance will only reset the timer for the healing.
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*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
 
*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
 
**The total distance covered must be horizontal.
 
**The total distance covered must be horizontal.
āˆ’
**Aim-gliding will interupt the total distance covered, preventing stacks from being gained.
+
**Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
   
 
==Trivia==
 
==Trivia==

Revision as of 02:44, 4 June 2019

Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.

Stats

Rank Health Duration Cost
0 +10 1s 2
1 +20 2s 3
2 +30 3s 4
3 +40 4s 5

Notes

  • The healing effect can stack up to 3x for a maximum of 120 health healed over 12s( According to what the mod says).
    • A second/third stack is gained after traversing the distance listed on the mod once again.
    • After gaining 3 stacks, any more distance will only reset the timer for the healing.
    • Every stack gained resets the timer and adds one stack to the counter.
  • Despite what the mod says, it appears to heal the user approximately 53.3 health for every second that it is active.
    • This totals for 160 health over 3s.
  • The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
    • The total distance covered must be horizontal.
    • Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.

Trivia

Media


Patch History

Hotfix 25.0.4 (2019-05-28)

  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Update 25.0 (2019-05-22)

  • Introduced