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==Notes== |
==Notes== |
||
ā | *The healing effect can stack up to 3x for a maximum of 120 health healed over 12s. |
+ | *The healing effect can stack up to 3x for a maximum of 120 health healed over 12s( According to what the mod says). |
**A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again. |
**A second/third stack is gained after traversingĀ the distance listed on the mod onceĀ again. |
||
**After gaining 3 stacks, any more distance will only reset the timer for the healing. |
**After gaining 3 stacks, any more distance will only reset the timer for the healing. |
||
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*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod. |
*The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod. |
||
**The total distance covered must be horizontal. |
**The total distance covered must be horizontal. |
||
ā | **Aim-gliding will |
+ | **Aim-gliding will interrupt the total distance covered, preventing stacks from being gained. |
==Trivia== |
==Trivia== |
Revision as of 02:44, 4 June 2019
Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.
Stats
Rank | Health | Duration | Cost |
---|---|---|---|
0 | +10 | 1s | 2 |
1 | +20 | 2s | 3 |
2 | +30 | 3s | 4 |
3 | +40 | 4s | 5 |
Notes
- The healing effect can stack up to 3x for a maximum of 120 health healed over 12s( According to what the mod says).
- A second/third stack is gained after traversing the distance listed on the mod once again.
- After gaining 3 stacks, any more distance will only reset the timer for the healing.
- Every stack gained resets the timer and adds one stack to the counter.
- Despite what the mod says, it appears to heal the user approximately 53.3 health for every second that it is active.
- This totals for 160 health over 3s.
- The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
- The total distance covered must be horizontal.
- Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
Trivia
Media
Patch History
Hotfix 25.0.4 (2019-05-28)
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
Update 25.0 (2019-05-22)
- Introduced
Sentinel Mods | ||
---|---|---|
Penjaga | Carrier | Ammo Case ā¢ Looter |
Dethcube | Energy Generator ā¢ Vaporize | |
Diriga | Arc Coil ā¢ Calculated Shot ā¢ Electro Pulse | |
Djinn | Fatal Attraction ā¢ Reawaken ā¢ Thumper | |
Helios | Detect Vulnerability ā¢ Investigator ā¢ Targeting Receptor | |
Nautilus | Auto Omni ā¢ Cordon | |
Oxylus | Botanist ā¢ Scan Aquatic Lifeforms ā¢ Scan Matter | |
Shade | Ambush ā¢ Ghost ā¢ Revenge | |
Taxon | Molecular Conversion | |
Wyrm | Crowd Dispersion ā¢ Negate | |
Other | Anti-Grav Array ā¢ Assault Mode ā¢ Coolant Leak ā¢ Guardian ā¢ Medi-Ray ā¢ Odomedic ā¢ Regen ( Prime) ā¢ Sacrifice ā¢ Shield Charger ā¢ Vacuum | |
Madurai | Fired Up ā¢ Self Destruct ā¢ Synth Deconstruct ā¢ Synth Fiber | |
Vazarin | Accelerated Deflection ā¢ Calculated Redirection ā¢ Enhanced Vitality ā¢ Metal Fiber ā¢ Repair Kit ā¢ Sanctuary | |
Naramon | Animal Instinct ( Prime) ā¢ Spare Parts |