Odomedic is a Sentinel or MOA mod that generates Health for their owner through wall running, stacking up to three times.

Stats[edit | edit source]

Rank Health/Second Duration Cost
0 +10 1s 2
1 +20 2s 3
2 +30 3s 4
3 +40 4s 5

Notes[edit | edit source]

  • Although the description implies that it heals 40 health over 4 seconds, it instead heals 40 health per second for 4 seconds, totaling for 160 health.
    • A second/third stack is gained after traversing the distance listed on the mod once again.
    • After gaining 3 stacks, any more distance will only reset the timer for the healing.
    • Every stack gained resets the timer and adds one stack to the counter.
  • The user also does not need to maintain constant contact with a wall to meet the healing requirements, simply performing a single wall-jump and remaining airborne long enough to cover 3m will provide one stack from the mod.
    • The total distance covered must be horizontal.
    • Aim-gliding will interrupt the total distance covered, preventing stacks from being gained.
    • During the Bullet Jump animation, the horizontal distance will not be counted after a wall hop. The distance before and after the animation, however, will be counted. 
    • A good strategy to stack the mod quickly and efficiently is to hop away from the wall, double jump, and perform a roll. This will usually give 2-3 stacks. 

Tips[edit | edit source]

Bugs[edit | edit source]

  • Going out of bounds with the jump that triggers Odomedic can cause the regeneration to last indefinitely.

Patch History[edit | edit source]

Update 27.2

  • Fixed Odomedic Health regeneration lingering perpetually if Sentinel not present to end it

Hotfix 25.0.4

  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Update 25.0

  • Introduced
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