A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

The Ocucor is a IconCorpusBCorpus beam pistol incorporating SentientFactionIcon bSentient technology, releasing energy tendrils on kills that assault the closest target. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 5,000
Time: 72 hrs
Prereq: Kreska
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals primarily Radiation b Radiation damage.



  • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
  • Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
  • Below average critical multiplier.
  • Very inefficient ammo economy.
  • Limited range of 20 meters for both the main beam and the tendrils.
  • Tendrils disappear upon reloading.


  • Kills must be from the main beam in order to generate tendrils; kills from the tendrils themselves will not count.
  • Tendrils base damage is half of the main beam, and they can score critical hits and status effects independent of it.
  • Tendrils homing in on the main beam's target are only cosmetic, and don't deal any additional damage or status effects.
  • Tendril range is affected by Ruinous Extension.


  • As the tendrils only disappear upon reloading, the Synth Mod Set or Mod TT 20pxEject Magazine can be used to replenish the Ocucor's magazine simply by holstering, keeping the tendrils active for longer periods.
  • The tendrils deal 50% bonus damage; when all 4 tendrils are active and there are enough targets around, the weapon's output damage is effectively 3 times what it normally is. This makes the Ocucor ideal for dealing with large crowds of enemies, such as Infested. It also means that the tendrils constitute a large portion of the damage output when not focusing a single target; thusly, mods like Mod TT 20pxSynth Reflex or similar are excellent at maintaining it's high damage output.
    • Keep in mind that if the reload process even begins, or if the magazine reaches zero, the tendrils will still reset. Even if the reload is canceled or the weapon is holstered after the magazine has been emptied, but before reloading, the tendrils will still reset.
  • Tendrils often hit enemies in the head and can activate ArcanePistoleer64x Arcane Pistoleer, massively increasing the Ocucor's ammo efficiency and time between reloads.
  • Viral b Viral is ideal on this weapon; it can apply its health damage increase effect to up to 5 enemies at once, and DPS them down simultaneously. Combine this with Electricity b Electricity for crowd control and AoE splash damage, or Heat b Heat for extra DPS. Combining both also allows this weapon to create chaos by spreading Radiation b Radiation procs around.


  • The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with the "arm" that connects the Prism to a given Amp removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
  • Though Ocucor is a secondary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Battacor Battacor.
  • The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.


  • Ocucor Model Concept
  • Official image from the Fortuna website

Patch HistoryEdit

Update 27.4

  • Fixed the Ocucor Arsenal stat displaying a Multishot value of 2 with no Mods equipped.
  • Fixed the Ocucors energy tendril that can home-in on enemies not being affected by Multishot.

Hotfix 25.3.2

  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.

Update 24.2

  • Increased lock-on angle of homing beams from 15-30° to 40-60° (first number indicates angle it can obtain a lock, second number indicates the angle at which the beam will lose its lock).
  • Increased Magazine size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.

Hotfix 24.0.5

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.0.5

See AlsoEdit

  • Battacor Battacor, the primary counterpart to this weapon.
  • Kreska Kreska, the melee counterpart to this weapon.
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