The Ocucor is a Corpus beam pistol incorporating Sentient technology, releasing energy tendrils on kills that assault the closest target.
Characteristics[]
- This weapon deals primarily Radiation damage.
- Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
- Kills with this weapon releases an energy tendril that can home-in on enemies close to the targeting reticle, up to a maximum of 4 tendrils.
- Tendrils lock on to enemies within 40 degrees of the reticle. Tendrils will stay locked on until enemies are 60 or more degrees away from the reticle.
- Tendrils disappear upon reloading or emptying the magazine.
- Can equip the Ocucor-exclusive Sentient Surge mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Pinpoint accuracy.
- Magnum Force's accuracy penalty is minimal on this weapon.
- Normal Attack (wiki attack index 1)
- High magazine (60)
- High ammo max (300)
- High fire rate (12.000 attacks/sec)
- Above average status chance (24.00%)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Very inefficient ammo economy.
- Limited range of 20 meters for both the main beam and the tendrils.
- Normal Attack (wiki attack index 1)
- Very low total damage (11)
- Below average crit multiplier (1.80x)
Acquisition[]
The Ocucor's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
10 |
40 |
55 |
20 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Energy Lab Research5,000 | |||||
10,000 |
25 |
5 |
10 |
1 |
Time: 3 Day(s) |
Prereq: Kreska | |||||
x1 x3 x10 x30 x100 |
Notes[]
- In order for a tendril to be generated the kill needs to come from ether the main beams direct damage or a status effect from the ocucor including status from the tendrils however the direct damage of the tendrils can NOT generate a tendril on kill.
- Tendrils base damage is the same as the main beam, and they can score critical hits and status effects independent of it.
- Tendrils homing in on the main beam's target are only cosmetic, and don't deal any additional damage or status effects.
- Tendril range is affected by Ruinous Extension.
- Tendrils reset if the reloading process is started or the magazine reaches zero. Even if reloading is cancelled or the weapon is holstered, the tendrils will still vanish.
Tips[]
- Magazine refill effects such as reloading upon holster (from the Synth Mod Set or Eject Magazine), Blood Forge, or kills with Sentient Surge or the Ack & Brunt Incarnon Genesis's Rogue Readiness perk will prevent the tendrils from disappearing.
- Tendrils aim for the torso, and as such cannot trigger Arcane Pistoleer. However, it can still be triggered from the main beam, massively increasing the Ocucor's ammo efficiency and time between reloads.
Trivia[]
- The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with the "arm" that connects the Prism to a given Amp removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
- Though Ocucor is a secondary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with Battacor and Kreska.
- According to Lucas Hug's concept art however, the rings are merely carabiners meant for easy transport.
- The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.
Media[]
Patch History[]
Update 27.4 (2020-05-01)
- Fixed the Ocucor Arsenal stat displaying a Multishot value of 2 with no Mods equipped.
- Fixed the Ocucors energy tendril that can home-in on enemies not being affected by Multishot.
Hotfix 25.3.2 (2019-07-12)
- Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
Update 24.2 (2018-12-18)
- Increased lock-on angle of homing beams from 15-30° to 40-60° (first number indicates angle it can obtain a lock, second number indicates the angle at which the beam will lose its lock).
- Increased Magazine size from 40 to 60.
- Increased Ammo capacity from 200 to 300.
Hotfix 24.0.5 (2018-11-12)
- Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
Update 24.0 (2018-11-08)
- Introduced.
Last updated: Hotfix 24.0.5 (2018-11-12)
See Also[]
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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