FANDOM


Edit Tab

Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation.

This is Octavia, the melodic, the maestro.

If music be the food of death... play on, Tenno.

Release Date: March 24th, 2017

Rhythmic and imaginative, Octavia conducts her myriad siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war.

Octavia was composed in Update 20.0

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Mandochord
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Oxium64
1,000
Plastids64
2,600
PolymerBundle64
4,800
NeuralSensor64
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
PolymerBundle64
6,000
Plastids64
1,500
Salvage64
25,000
Neurode64
3
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Kuva64
2,000
Morphics64
20
Circuits64
3,000
OrokinCell64
5
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Octavia's main blueprint is acquired upon completion of the Octavia's Anthem quest. The Chassis blueprint is rewarded from the Lua music puzzle. The Neuroptics blueprint is rewarded from Rotation C of Orokin Derelict Survival. The Systems blueprint can be found in the A Rotation Cache of Lua Crossfire exterminate missions.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000. The Mandachord can also be bought for ReputationLargeBlack25,000.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 100% 1 1
Neuroptics Blueprint 22.56% 4 – 5 C Rotations 27 ± 9 C Rotations
Systems Blueprint 22.56% 4 – 5 Rotation A Caches 27 ± 9 Rotation A Caches

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Mandachord

Main article: Mandachord

The Mandachord is OctaviaIcon272 Octavia's signature instrument that allows her to interact with her abilities. To use it, click the Mandachord  button in Octavia's Appearance screen.


Notes

  • If Octavia wields her signature weapons:
    • TnBardRifle Tenora: Headshot kills with Alternate Fire have a 20% chance to instantly refill the magazine.
    • TnBardPistol Pandero: Headshot kills with Alternate fire increase reload speed by 20%.
      • No weak spots other than actual heads will trigger these effects.
        • Headshots on invulnerable enemies will still grant these effects, but not with invulnerable bosses.

Trivia

  • [DE]Danielle performed motion capture work for Octavia's animation set.
  • The Lester B. Pearson School for the Arts provided the sound effects for Octavia's abilities.
  • Octavia's name was announced during PAX East 2017.
  • Octavia's name comes from the word octave, the word for a span of eight diatonic tonal notes that repeat over higher and lower frequency ranges, usually containing the basis for most musical scales. Her name may also have some origin from the Latin name "Octavia", meaning "eighth born".
  • Octavia's Mandachord plays notes in the D Minor Pentatonic scale. "Pent" meaning five, corresponding to the five available notes for the Melody and Bass instruments to select from when composing a song.
  • Lotus' quote, is a reference to the opening scene of Shakespeare's "Twelfth Night".
  • The names of Octavia's Corpus-themed instruments all have Greek origins.
  • Octavia is partly unique because two of her component blueprints can only be acquired from side objectives in missions (e.g. Crossfire caches and the Lua music puzzle).

External Links



Edit Tab

Passive

OctaviaIcon272 Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.

The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.

  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xDark Mallet), Bass (Resonator130xDark Resonator), and Melody (Metronome130xDark Metronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 30 seconds. Allies within 15 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.

Abilities 

Expand All

Mallet ResonatorIcon
ENERGY
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Expand


Resonator AmpIcon
ENERGY
50
KEY
2
Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
Strength:25 / 50 / 75 / 125 (damage)
Duration:8 / 12 / 16 / 20 s
Range:3 / 4 / 5 / 6 m (min charm radius)

8 / 10 / 12 / 15 m (max charm radius)

Expand


Metronome MalletIcon
ENERGY
75
KEY
3
Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

Range:6 / 8 / 10 / 12 m
Expand



Amp MetronomeIcon
ENERGY
100
KEY
4
Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Strength:0.1x / 0.15x / 0.2x / 0.25x (min damage multiplier)

1.25x / 1.5x / 1.75x / 2x (max damage multiplier)

Duration:30 s
Range:8 / 10 / 12 / 14 m
Expand


Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

ResonatorIcon ResonatorIcon ResonatorIcon
AmpIcon AmpIcon AmpIcon
MalletIcon MalletIcon MalletIcon
MetronomeIcon MetronomeIcon MetronomeIcon

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Edit Tab

Octavia can be equipped with:

Cosmetics

Augments

See Also

Edit Tab

Update 28.1
  • Fixed Octavia’s Resonator spamming 0 Damage numbers in between doing charm Damage.

Hotfix 28.0.6

  • Fixed Octavia's Mallet ability causing many audio issues for Clients.

Update 27.4

  • You can now sell your duplicate Octavia Blueprints for 2500 Credits from your Inventory.

Hotfix 27.3.11

  • Fixed issues when combining Octavia’s Resonator and Mallet causing Mallet to not absorb damage anymore.

Update 27.3

  • Fixed Transference triggering Octavia’s Inspiration Passive.
    • It’s intended to only be Octavia’s abilities that triggers the buff.

Update 27.2

  • Armor Change:
    • Octavia: 125 to 150
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Update 25.7

  • Fixed Octavia’s Mallet causing Resonator to stop moving.

Hotfix 25.6.3

  • Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.

Hotfix 25.0.4

  • Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
    • Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.

Hotfix 23.0.6

Hotfix 22.16.2

  • Fixed Mandachord song previews and soundpacks being muted.

Update 22.15

  • Fixed the Mandachord FX overpowering Octavia’s arm FX.

Update 22.12

  • Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.

Hotfix 22.11.1

  • Fixed enemies not shooting Octavia’s Mallet+Resonator combo if they were following the ball first before starting aggro from Mallet.

Update 22.10

  • Fixed attempting to change your Mandachord song as an Operator in the Simulacrum, breaking Octavia and getting a script error.

Hotfix 22.8.0.1

  • Fixed an issue with Octavia customizations being overridden.

Update 22.7

  • Fixed enemies never really ever attacking Octavia’s Mallet while following it.
  • Fixed Clients not getting the combo bonus damage boost from Octavia’s Mallet when combined with Resonator.

Update 22.4

  • Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.

Hotfix 22.2.5

  • Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.

Hotfix 22.0.3

  • Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.

Hotfix 21.2.1

Update 21.2

  • Fixed Defense objective terminals dancing to Octavia’s Resonator

Hotfix 21.0.7

  • Conclave
    • Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.

Update 21.0

Hotfix 20.3.1

  • Fixing Octavia's Mallet looking solid in Dx9.

Hotfix 20.2.4

  • Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.

Update 20.2

  • Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
  • Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
  • Fixed Octavia’s Amp causing a script error.

Hotfix 20.1.1

  • Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.

Update 20.1

  • Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
  • Fixed Cysts not appearing properly on Octavia.
  • Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.

Hotfix 20.0.9

  • Fixed performance issues when Octavia's Resonator has a Mallet attached to it and teleports to get closer to her.
  • Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.
  • Fixed the Hulta Leg Guards clipping through Octavia’s legs.

Hotfix 20.0.8

  • Fixed Octavia’s Mallet sometimes not clearing its ability timer for Clients.
  • Fixed Octavia’s Amp not removing the Melee damage bonus.
  • Conclave
    • The range of Octavia’s Mallet is now visible to others in Conclave.
    • Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.

Hotfix 20.0.7

  • Improved the performance of Octavia’s Metronome ability.

Hotfix 20.0.6

  • Made improvements to Octavia’s Idle animation that had some bad blending.
  • Increased the timing accuracy of Octavia's Mandachord notes.
  • Fixed Octavia’s ability music not being synchronized between Client/Host.
  • Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.
  • Fixed Octavia’s Resonator rollerball getting stuck on environment objects.
  • Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.

Hotfix 20.0.5

  • Improved the FX of Octavia’s Metronome ability when running around.

Hotfix 20.0.4

  • Fixed Octavia’s Amp ability not buffing Melee damage.
  • Fixed Octavia pieces missing from Mobile App.
  • Fixed a crash when Octavia's Resonator ability is active.
  • Fixed Octavia’s ability song tracks skipping when using Adau Percussion as per: https://forums.warframe.com/topic/777184-octavia-song-loops-at-wrong-point/
  • Fixed Octavia not playing her music when dancing in Maroo's Bazaar.
  • Fixed issues with Octavia's Mandachord hitching in certain scenarios.
  • Conclave
    • Fixed a Dedicated Server crash when casting Octavia’s Metronome.

Hotfix 20.0.2

  • Reduced the ambient audio level when using Octavia’s abilities.
  • Conclave
    • Fixed Octavia’s Mallet not appearing for Clients in Conclave.

Hotfix 20.0.1

  • Reduced the ambient audio level when using Octavia’s abilities.

Update 20.0

Last update: Hotfix 22.16.2


Edit Tab

Images

Instruments

Tenno

Adau
BardTennoPackA

Corpus

Alpha Beta Delta
BardCorpusPackA BardCorpusPackB BardCorpusPackC
Gamma Epsilon Horos
BardCorpusPackD BardCorpusPackE HorosInstrumentsPack

Grineer

Druk Plogg
BardGrineerPackA BardGrineerPackB

Videos


Community content is available under CC-BY-SA unless otherwise noted.