Passive[edit | edit source]

OctaviaIcon272.pngOctavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.
The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.
  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xDark.pngMallet), Bass (Resonator130xDark.pngResonator), and Melody (Amp130xDark.pngMetronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 30 seconds. Allies within 15 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.

Abilities [edit | edit source]

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Mallet.png ResonatorIcon.png
ENERGY:
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Misc:1 (limit of mallets)
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Resonator.png AmpIcon.png
ENERGY:
50
KEY
2
Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
Strength:25 / 50 / 75 / 125 (DmgBlastSmall64.pngBlast damage per beat)
Duration:8 / 12 / 16 / 20 s
Range:3 / 4 / 5 / 6 m (min charm radius)
8 / 10 / 12 / 15 m (max charm radius)
Misc:1 (limit of Resonators)
100 % (stagger on expiry)
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Metronome.png MalletIcon.png
ENERGY:
75
KEY
3
Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Strength:10 / 15 / 20 / 35 % (armor bonus)

10 / 15 / 20 / 30 % (speed bonus)
12 / 20 / 25 / 30 % (multishot bonus)
20 / 25 / 25 / 30 % (melee damage bonus)

Duration:8 / 12 / 16 / 20 s (ability duration)

5 / 8 / 12 / 15 s (buff duration)

Range:6 / 8 / 10 / 12 m
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Amp.png MetronomeIcon.png
ENERGY:
100
KEY
4
Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Strength:0.1x / 0.15x / 0.2x / 0.25x (min damage multiplier)

1.25x / 1.5x / 1.75x / 2x (max damage multiplier)

Duration:30 s
Range:8 / 10 / 12 / 14 m
Misc:200% (Mallet damage and range bonus)
1 (limit of Amp fields)
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Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

ResonatorIcon.png ResonatorIcon.png ResonatorIcon.png
AmpIcon.png AmpIcon.png AmpIcon.png
MalletIcon.png MalletIcon.png MalletIcon.png
MetronomeIcon.png MetronomeIcon.png MetronomeIcon.png
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