Release Date: March 24th, 2017
Rhythmic and imaginative, Octavia conducts her myriad siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war. Octavia was composed in Update 20.0.
Acquisition
Octavia's main blueprint is acquired upon completion of the Octavia's Anthem quest. The Chassis blueprint is rewarded from the Lua Music Puzzle. The Neuroptics blueprint is rewarded from Rotation C of Deimos Survival. The Systems blueprint can be found in the A Rotation Cache of Lua Crossfire Exterminate missions.
Additional main blueprints can be bought from Cephalon Simaris for 50,000. The Mandachord can also be bought for
25,000.
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 100% | 1 | 1 |
Neuroptics Blueprint | 22.56% | 4 – 5 C Rotations | 27 ± 9 C Rotations |
Systems Blueprint | 22.56% | 4 – 5 Rotation A Caches | 27 ± 9 Rotation A Caches |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 1,000 |
![]() 2,600 |
![]() 4,800 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 6,000 |
![]() 1,500 |
![]() 25,000 |
![]() 3 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2,000 |
![]() 20 |
![]() 3,000 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() |
Mandachord
- Main article: Mandachord
The Mandachord is Octavia's signature instrument that allows her to interact with her abilities. To use it, click the Mandachord button in Octavia's Appearance screen.
Notes
- If Octavia wields her Signature Weapons:
Tenora/
Tenora Prime: Headshot kills with Alternate Fire have a 20% chance to instantly refill the magazine.
Pandero/
Pandero Prime: Headshot kills with Alternate Fire increase reload speed by 20%.
- No weak spots other than actual heads will trigger these effects.
- Headshots on invulnerable enemies will still grant these effects, but not with invulnerable bosses.
- No weak spots other than actual heads will trigger these effects.
Trivia
- [DE]Danielle performed motion capture work for Octavia's animation set.
- The Lester B. Pearson School for the Arts provided the sound effects for Octavia's abilities.
- Octavia's name was announced during PAX East 2017.
- Octavia's name comes from the word octave, the word for a span of eight diatonic tonal notes that repeat over higher and lower frequency ranges, usually containing the basis for most musical scales. Her name may also have some origin from the Latin name "Octavia", meaning "eighth born".
- Octavia's Mandachord plays notes in the D Minor Pentatonic scale. "Pent" meaning five, corresponding to the five available notes for the Melody and Bass instruments to select from when composing a song.
- Lotus' quote, is a reference to the opening scene of Shakespeare's "Twelfth Night".
- The names of Octavia's Corpus-themed instruments all have Greek origins.
- Octavia is partly unique because two of her component blueprints can only be acquired from side objectives in missions (e.g. Crossfire caches and the Lua music puzzle).
External Links
Octavia is available from Prime Access for a limited time. Please click here for more information about the latest Prime Access offers on the official WARFRAME website. Octavia Prime |
Release Date: February 23rd, 2021
Octavia Prime is the Primed variant of Octavia, possessing higher Shields and Energy, and an additional
polarity. Octavia Prime was released alongside
Tenora Prime and
Pandero Prime.
Acquisition
Octavia Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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---|---|---|---|
Axi O5 Rare | Lith G3 Common | Neo Z7 Uncommon | Meso D6 Common |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
![]() ![]() |
|||||
Neuroptics | |||||
![]() 15,000 |
![]() 8 |
![]() 10 |
![]() 250 |
![]() 3,750 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 8 |
![]() 1,200 |
![]() 4,250 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 370 |
![]() 875 |
![]() 4,800 |
Time: 12 hrs |
Rush: ![]() |
Notes
- Octavia Prime, compared to
Octavia:
- If Octavia Prime wields her Signature Weapons:
Tenora/
Tenora Prime: Headshot kills with Alternate Fire have a 20% chance to instantly refill the magazine.
Pandero/
Pandero Prime: Headshot kills with Alternate Fire increase reload speed by 20%.
- No weak spots other than actual heads will trigger these effects.
- Headshots on invulnerable enemies will still grant these effects, but not with invulnerable bosses.
- No weak spots other than actual heads will trigger these effects.
- Upon acquiring Octavia Prime, the player will receive Bombast Instruments for her Mandachord.
- Octavia Prime, along with
Ivara,
Banshee Prime,
Loki Prime,
Nova Prime, and
Oberon Prime, has the second highest amount of energy (175/262), with
Chroma Prime,
Volt Prime,
Saryn Prime,
Ivara Prime,
Baruuk, and
Wisp having the highest (200/300).
- This can be increased to 525 with a maxed
Flow, 743.8 (rounded) with
Primed Flow, and up to 770 with
Primed Flow and
Endurance Drift.
- This can be increased to 525 with a maxed
- As a Prime Warframe, Octavia Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Octavia Prime's
Resonator takes the form of a hi-tech bass drum that rolls along like a car tire, rather than a standard Roller.
Trivia
- Octavia Prime is the third Primed Warframe to have Signature Weapons, after
Atlas Prime and
Banshee Prime.
- Octavia Prime is the seventh Primed Warframe whose non-primed variant was unlockable through a quest (Octavia's Anthem), after
Inaros,
Titania,
Atlas,
Mirage,
Limbo and
Chroma.
- Octavia Prime's Mandachords on both arms are elongated, unlike those of her non-Primed counterpart, which are perfect semicircles. This does not affect the Mandachord screen in the Arsenal.
- Octavia Prime has Prime Details, which are jiggling pieces of cloth on her rear. However, they cannot be toggled off when changing her Skin to the Octavia skin.
- In the Prime trailer, Octavia Prime's helmet & Mandachord Energy flashes in sync with her Resonator. This seems to be for a cinematic purpose only as it is not the case in the game.
Gallery
Passive
Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:
- For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.
- To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
- Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
- The Mandachord menu comprises of all customization options related to Octavia's abilities.
- Each ability is affected by a section of the Mandachord: Percussion (
Mallet), Bass (
Resonator), and Melody (
Metronome).
- Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
- Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
- Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
- Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
- Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
- The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.
- Each ability is affected by a section of the Mandachord: Percussion (
Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 30 seconds. Allies within 15 meters will receive the Inspiration buff.
- Octavia recasting any ability will also refresh the active Inspiration buff's duration.
- Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
Abilities
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![]() ENERGY: 25 KEY 1 |
Mallet Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality. |
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier) |
Duration:8 / 12 / 16 / 20 s | |||
Range:5 / 6 / 8 / 10 m | |||
Misc:1 (limit of mallets) |
![]() |
![]() ENERGY: 50 KEY 2 |
Resonator Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction. |
Strength:25 / 50 / 75 / 125 (![]() |
Duration:8 / 12 / 16 / 20 s | |||
Range:3 / 4 / 5 / 6 m (min charm radius) 8 / 10 / 12 / 15 m (max charm radius) | |||
Misc:1 (limit of Resonators) 100 % (stagger on expiry) |
![]() |
![]() ENERGY: 75 KEY 3 |
Metronome Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff. |
Strength:10 / 15 / 20 / 35 % (armor bonus) 10 / 15 / 20 / 30 % (speed bonus) |
Duration:8 / 12 / 16 / 20 s (ability duration) 5 / 8 / 12 / 15 s (buff duration) | |||
Range:6 / 8 / 10 / 12 m |
![]() |
![]() ENERGY: 100 KEY 4 |
Amp Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets. |
Strength:0.1x / 0.15x / 0.2x / 0.25x (min damage multiplier)
1.25x / 1.5x / 1.75x / 2x (max damage multiplier) |
Duration:30 s | |||
Range:8 / 10 / 12 / 14 m | |||
Misc:200% (Mallet damage and range bonus) 1 (limit of Amp fields) |
Strength Mods | Duration Mods | Range Mods |
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- Fixed Octavia's Resonator not going to pick up her Mallet if it was cast just off a navigation path (i.e. on top of an obstruction).
- Fixed the Telos Syandana being misaligned on Octavia.
- Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
- Fixed Octavia’s Resonator spamming 0 Damage numbers in between doing charm Damage.
- Fixed Octavia's Mallet ability causing many audio issues for Clients.
- You can now sell your duplicate Octavia Blueprints for 2500 Credits from your Inventory.
- Fixed issues when combining Octavia’s Resonator and Mallet causing Mallet to not absorb damage anymore.
- Fixed Transference triggering Octavia’s Inspiration Passive.
- It’s intended to only be Octavia’s abilities that triggers the buff.
- Armor Change:
- Octavia: 125 to 150
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Octavia’s Mallet causing Resonator to stop moving.
- Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
- Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
- Having a ‘signature’ weapon now actually benefits you!
- Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
- Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
- Augment: Mallet -
Partitioned Mallet
- Fixed Mandachord song previews and soundpacks being muted.
- Fixed the Mandachord FX overpowering Octavia’s arm FX.
- Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
- Fixed enemies not shooting Octavia’s Mallet+Resonator combo if they were following the ball first before starting aggro from Mallet.
- Fixed attempting to change your Mandachord song as an Operator in the Simulacrum, breaking Octavia and getting a script error.
- Fixed an issue with Octavia customizations being overridden.
- Fixed enemies never really ever attacking Octavia’s Mallet while following it.
- Fixed Clients not getting the combo bonus damage boost from Octavia’s Mallet when combined with Resonator.
- Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.
- Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
- Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
- Optimized Octavia's special effects slightly.
- Fixed a rare case of loading into a mission with an empty Mandachord which results in Octavia dealing no damage as per: https://forums.warframe.com/topic/823653-help-i-broke-my-mandachordoctavia/
- Fixed Defense objective terminals dancing to Octavia’s Resonator
- Conclave
- Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.
- Clients will now be able to see the Host's Octavia Mallet Range FX for a few seconds when cast.
- Polished Octavia’s Agile Animations.
- Made the floor FX of Octavia’s Metronome smaller for Clients out of respect to players sensitive to seizures as per: https://forums.warframe.com/topic/802797-octavia-abilities-triggering-epileptic-seizures/
- Fixing Octavia's Mallet looking solid in Dx9.
- Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.
- Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
- Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
- Fixed Octavia’s Amp causing a script error.
- Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.
- Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
- Fixed Cysts not appearing properly on Octavia.
- Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.
- Fixed performance issues when Octavia's Resonator has a Mallet attached to it and teleports to get closer to her.
- Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.
- Fixed the Hulta Leg Guards clipping through Octavia’s legs.
- Fixed Octavia’s Mallet sometimes not clearing its ability timer for Clients.
- Fixed Octavia’s Amp not removing the Melee damage bonus.
- Conclave
- The range of Octavia’s Mallet is now visible to others in Conclave.
- Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.
- Improved the performance of Octavia’s Metronome ability.
- Made improvements to Octavia’s Idle animation that had some bad blending.
- Increased the timing accuracy of Octavia's Mandachord notes.
- Fixed Octavia’s ability music not being synchronized between Client/Host.
- Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.
- Fixed Octavia’s Resonator rollerball getting stuck on environment objects.
- Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.
- Improved the FX of Octavia’s Metronome ability when running around.
- Fixed Octavia’s Amp ability not buffing Melee damage.
- Fixed Octavia pieces missing from Mobile App.
- Fixed a crash when Octavia's Resonator ability is active.
- Fixed Octavia’s ability song tracks skipping when using Adau Percussion as per: https://forums.warframe.com/topic/777184-octavia-song-loops-at-wrong-point/
- Fixed Octavia not playing her music when dancing in Maroo's Bazaar.
- Fixed issues with Octavia's Mandachord hitching in certain scenarios.
- Conclave
- Fixed a Dedicated Server crash when casting Octavia’s Metronome.
- Reduced the ambient audio level when using Octavia’s abilities.
- Conclave
- Fixed Octavia’s Mallet not appearing for Clients in Conclave.
- Reduced the ambient audio level when using Octavia’s abilities.
- Introduced to the game via the Octavia's Anthem quest.
Default Mandachord Song
Images
Instruments
Tenno
Adau |
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Corpus
Alpha | Beta | Delta |
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Gamma | Epsilon | Horos |
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Grineer
Druk | Plogg |
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Videos
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