Patch History[]
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
OBERON
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
OBERON PRIME
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- FURTHER COMPANION QUALITY-OF-LIFE CHANGES
A few further changes that are worth mentioning:
- Oberon's Passive now applies to all Companion Types.
- Previously only Kavats, Kubrows, Predasites, and Vulpaphylas would receive +25% Health, Armor, and Shield links, plus the 1 instant revive per mission.
Hotfix 32.3.6 (2023-03-15)
- Fixed Oberon’s Hallowed Reckoning duration being 7 seconds instead of the intended 10 and not scaling with mods.
Hotfix 32.2.10 (2023-01-18)
- Fixed Oberon’s Hallowed Reckoning Augment Mod not being affected by Range Mods for Clients.
Hotfix 32.0.9 (2022-10-05)
- Reduced the Mastery Rank restriction of all Prime Warframes to 0.
- Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Oberon's Hallowed Reckoning
- Was: Enemies affected by Reckoning emit a 2m Area of Effect that increases Ally armor by 250 and inflicts 150 damage per second to enemies.
- Now: Area of Effect Range increased to 3m, which scales with Ability Range. Enemy damage increased to 300 damage per second. Additionally increases the Range of Reckoning by 40%.
- ARMOR CHANGES
- Increase Oberon's Reckoning armor reduction from 30% to 50%.
Hotfix 31.7.2 (2022-08-17)
- RAILJACK QUALITY OF LIFE CHANGES - OBERON
While maintaining our original intentions to connect Railjack to some more ‘core Warframe’ style rewards, we’ve made a few changes to have Ash components be more new player friendly for those starting their Railjack journey. While Oberon parts do drop in new player friendly areas, having his Neuroptics reside within the Veil Proxima was a steep climb to have a chance at collecting all the parts you need.
- Moved Oberon Neuroptics from Veil Proxima to Earth, reducing Endo drops slightly and rearranging the drop %.
Update 31.6 (2022-06-09)
- Updated the FX on Oberon's Hallowed Reckoning to be more visible.
Update 31.1 (2022-02-09)
- Changed Oberon's Passive description from ‘buff’ to ‘link’ since allied companions stats are calculated based on Oberon’s.
Update 30.7 (2021-09-08)
- Fixed Oberon’s Smite VFX color not reflecting the player’s custom color choice.
Hotfix 29.10.8 (2021-03-31)
- Added acquisition tips to Oberon’s Component Blueprints as they now live in Railjack.
Update 29.10 (2021-03-19)
- Oberon have been added to Railjack rewards! Oberon Component Blueprints can be found in Grineer Railjack Point of Interest and Skirmish Bonus reward tables
- We’ve permanently removed Oberon Blueprints from Eximus drop tables. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes.
Update 29.5 (2020-11-19)
- Made performance improvements to Oberon’s Hallowed Ground by drastically cutting down the amount of network traffic it sends per cast.
- Fixed the attachment point for the back of Oberon Prime's tabard being lower than that shown in the Codex/Chat Link diorama.
- Fixed a flicker on Oberon’s Hallowed Ground when it fades in.
Hotfix 27.4.1 (2020-05-01)
- Added Oberon’s Ability videos to his Arsenal - we’re all caught up now!
Update 27.4 (2020-05-01)
- Fixed crash related to casting Oberon’s abilities.
Update 27.2 (2020-03-05)
- Armor Change:
- Oberon: 150 to 175
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Update 27.1 (2020-02-04)
- Fixed damage done by Oberon’s Hallowed Ground during The Index will dramatically increase if the player is in Operator mode.
Hotfix 25.7.2 (2019-08-30)
- Fixed Tyl Regor and Kela De Thaym turning into a puddle if Oberon’s Smite was used during the fight.
Update 25.6 (2019-08-08)
- Hallowed Eruption - Hallowed Ground Augment - Oberon
- Additional passive ability that adds 100% to Hallowed Ground duration
- Always applies radiation status on detonation
- Fixed missing sound effect when Hallowed Eruption is detonated
- Smite Infusion - Smite Augment - Oberon
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Update 24.6 (2019-04-04)
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
- Oberon Hallowed Ground
Update 20.7 (2017-06-07)
- Prime: Fixed the Oberon Prime shoulder armor remaining by default when equipping the Feyarch Skin.
- Augment: Fixed Oberon’s Smite Infusion allowing you to Smite the Defense pod.
- Fixed Oberon’s Smite projectile circling above Defense pods when cast near it.
- Fixed Oberon’s shoulder armor appearing black.
Hotfix 20.6.4 (2017-05-31)
- Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments.
Hotfix 20.6.2 (2017-05-30)
- Introduced Oberon Prime.
- Fixed Oberon's Reckoning causing enemies to float in the air indefinitely.
- Fixed Oberon’s Hallowed Ground FX being offset if cast while moving.
- Undocumented: All skins and helmets received PBR textures.
Hotfix 20.6.1 (2017-05-25)
- Hallowed Ground
- Tweaked Hallowed Ground FX to reduce performance issues.
- Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before).
- Renewal
- Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground.
- Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them.
- Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior).
- Reckoning
- Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns).
Update 20.6 (2017-05-24)
- Fixed some animation pops when casting Oberon’s Reckoning.
Update 20.5 (2017-05-17)
- Improved Oberon’s Hallowed Ground ability to go up slopers.
Hotfix 20.4.4 (2017-05-08)
- Fixed Oberon’s Hallowed Ground FX not disappearing after a Host migration.
Hotfix 20.4.2 (2017-05-05)
- Fixed overlapping localized text in Oberon’s abilities screen.
Update 20.4 (2017-05-04)
- Augment: Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
- Conclave: Fixed Oberon’s Passive not functioning in Conclave.
- Increased Oberon's base energy from 100 to 150.
- Improved the visibility of Oberon’s Hallowed Ground FX.
- Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
- Fixed Smite projectiles not targeting ragdolled enemies.
- Fixed Renewal FX not lasting as long as the ability is active.
- Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission.
- Fixed performance issues from Hallowed Ground.
- Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
- Fixed Renewal not being applied to allies in bleed out as it did previously.
Hotfix 20.3.1 (2017-04-27)
- Conclave: Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.
- Smite:
- Increased Smite's projectile damage from 20% of the target's max Health + Shield to 35%.
- Added base damage to Smite and its projectiles. With the damage of Smite scaled into its projectiles, this will give Smite more punch when facing lower level enemies.
- Renewal:
- Oberon’s ability to keep himself and his teammates alive is a large part of his overall role. Feedback brought forth further tweaks with the intention to solidify this role.
- Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy *Vampire will not give Oberon Energy while Renewal is active.
- Added the "is active" ability icon animation to Renewal.
- Fixed Renewal bleedout buff being removed when entering bleedout.
*We are aware of a UI bug where the Arsenal stats for Renewal show that Energy per target is not affected by Efficiency/Duration Mods. A fix will come at a later date- we wanted to get this out ASAP!
- Hallowed Ground:
- Fixed Hallowed Ground being impossible to see with low particle quality setting. *Please note we are still working on Hallowed Ground FX improvements overall.
- Fixed a script error with Hallowed Eruption Augment upon deactivating while another Oberon has Hallowed Ground active, resulting in the FX to remain forever.
- Fixed Hallowed Ground & Hallowed Eruption Augment not hurting ragdolled enemies.
Update 20.3 (2017-04-26)
- Conclave: Tweaked Oberon’s abilities to reflect his changes in Conclave.
Oberon Revisited
- Passive: Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission.
- Smite
- Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.
- Hallowed Ground
- Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc).
- Added a Status Chance that is affected by Strength Mods.
- Adjusted damage and ranges.
- Renewal
- Increased casting animation speed.
- Changed to an expanding wave of healing instead of a projectile.
- Energy drain starts once wave hits allies, not leading up to it.
- Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.
- Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.
- Reckoning
- Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.
- Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).
Update 20.0 (2017-03-24)
- Conclave:
- Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.
- Oberon's passive has been updated to give him immunity to Impair in Conclave.
- Oberon's Reckoning damage increased in Conclave.
Update 19.13 (2017-03-09)
- Oberon’s Beastmaster Passive no longer works on hostile Kavats in the Sands of Inaros quest. Sadly these Kavats must hate you and they must die.
Hotfix 19.11.5 (2017-02-28)
- Improved the performance of Oberon’s Reckoning ability.
Update 19.9 (2017-02-01)
- Fixed Oberon’s Agile akimbo stance using the wrong animation.
Update 19.2 (2016-12-01)
- Casting speed Mods (Natural Talent) now affect Oberon’s Smite.
Update 19.0 (2016-11-11)
- Fixed an issue with Oberon’s Smite energy color not appearing properly when casted by Clients in a squad.
- Fixed Oberon’s Feyarch feet colors appearing as a mix of the Primary and Tertiary colors.
Hotfix: Recurring Nightmares 2 (2016-10-28)
- Fixed Oberon’s Hallowed Ground causing a script error in Dedicated Servers.
Update: The Silver Grove 1.0 (2016-08-31)
- Fixed Reckoning stats to show health-orb drop chance as a proper percentage rather than a fractional probability.
Update: The Silver Grove (2016-08-19)
- Fixed Renewal projectile not applying the Client’s energy color.
Update: Specters of the Rail 0.0 (2016-07-08)
- Augment: Fixed Phoenix Renewal causing Wukong's Defy to stop working if active at the time of the effect.
- Reckoning has a chance to make enemies drop health orbs which, when grabbed by you, heal your companions which revive them.
Update 18.13 (2016-05-27)
- Passive: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.
- Fixed Energy color not applying for Clients on Smite projectiles.
Update 18.11 (2016-05-11)
- Augment: Renewal - Phoenix Renewal: Taking fatal damage while under the effects of Renewal will instead heal you or allies to 50% health. This effect triggers only once for each ally every 90s.
- Increased the speed of Renewal projectiles over-time to almost double.
- Before it moved at a speed of 15 m/s. It now has a top speed of 30 m/s and an acceleration of 5m/s/s.
Hotfix 18.10.4 (2016-05-02)
- Fixed energy color not being displayed on Oberon.
Update 18.9 (2016-04-20)
- Fixed Oberon’s leg clipping through his Feyarch Skin skirt.
- Fixed Smite displaying as default blue for Clients.
- Fixed default shoulder attachments restoring on Oberon’s Feyarch Skin when exiting the Arsenal.
Update 18.8 (2016-04-06)
- Conclave:
- Increased the recovery speed of targets hit by Oberon’s Reckoning.
- Slowed the casting speed of Oberon’s Reckoning animation. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand.
Update 18.7 (2016-03-30)
- Toned down the bright visual FX on Hallowed Ground.
Update 18.5 (2016-03-04)
- Conclave: Increased the range and lowered damage of Reckoning.
- Smite will no longer ragdoll boss-type enemies.
- Reckoning will no longer lift boss-type enemies.
Update 18.3 (2016-01-13)
- Conclave: Smite no longer require a target to activate.
Hotfix 18.0.5 (2015-12-08)
- Fixed Renewal Ability not properly causing Bleedout rate reduction on players.
Update 17.5 (2015-10-01)
- Conclave: Damage reduced on Oberon’s Smite projectiles in PvP.
Update 17.1 (2015-08-12)
- Fixed Smite allowing players to cast other Abilities while moving.
- Fixed Oberon always having a Cernos equipped.
Update 17.0 (2015-07-31)
- Conclave:
- Smite damage and range has been decreased.
- Hallowed Ground damage reduced.
- Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.
Hotfix 16.8.3 (2015-06-12)
- Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.
Update 16.8 (2015-06-10)
- Augment: Reckoning - Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.
- Fixed two copies of Reckoning FX showing on cast.
Update 16.6 (2015-05-27)
- Conclave: Smite damage has been decreased.
Hotfix 16.5.2 (2015-05-13)
- Conclave: Reduced the number of projectiles and damage of Smite.
Update 16.5 (2015-05-12)
- Conclave:
- Oberon is now available for use in Conclave.
- Augment: Reckoning - Defiled Reckoning: Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds.
Hotfix 16.4.3 (2015-04-24)
- Fixed Reckoning not lifting enemies when cast.
Update 15.13 (2015-02-05)
- Augment: Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
- Augment: Smite Infusion have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
- Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.
Update 15.6 (2014-12-11)
- Augment: Hallowed Ground - Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst.
- Renewal now has a timer that displayed the current number of targets being healed.
- Hallowed Ground now has an ability timer.
- Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
- Renewal now directly affects Sentinels & Kubrows.
- Fixed an issue with Renewal not being properly castable with exactly 25 energy left.
- Fixed an issue with the visual effect from Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.
Update 15.5 (2014-11-27)
- Augment: Fixed typo on Smite Infusion Mod.
Update 15.0 (2014-10-24)
- Augment: Smite - Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.
- Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips).
Update 14.8 (2014-09-24)
- Fixed issue with Smite not being able to target Orokin Shield Drone.
Hotfix 14.5.2 (2014-09-03)
- Improved the performance of the Hallowed Ground on low spec computers.
- Improved the targeting responsiveness of Smite projectiles.
- Fixed an issue where Reckoning blinding enemies around the caster and not the slammed targets.
Hotfix 14.5.0.2 (2014-08-28)
- Fixed Renewal blocking other abilities/melee when active.
Update 14.5 (2014-08-28)
- Oberon’s base Armor increased to 150.
- Smite changes
- Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
- Speed up projectiles by 50%.
- Forced Radiation proc on the initial target.
- Forced Knock-down on initial target instead of stumble.
- Forced Puncture proc on all enemies hit.
- Hallowed Ground changes
- Allies within Hallowed Ground can not be proc’ed.
- Hallowed Ground will remove all existing procs from Allies
- Armor boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
- Renewal changes
- Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
- Boost Heal amount 200/250/300/400 per rank.
- When target is fully healed, remove any active proc effects.
- Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
- Reckoning changes
- Forced Radiation Proc added to damage on targets.
- Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
Hotfix 14.2.3 (2014-08-21)
- Fixed an issue with Smite's projectiles passing straight through enemies.
Update 14.0 (2014-07-18)
- Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
Hotfix 13.0.4 (2014-04-11)
- Reduced the drop rate of Oberon pieces from Leader type enemies.
Hotfix 13.0.3 (2014-04-10)
- Removed Oberon Rewards from Everest.
Update 13.0 (2014-04-09)
- Oberon pieces have been moved from Vay Hek to Grineer Leader enemy types.
Update 12.0 (2014-02-05)
- Regeneration projectile speed has been increased.
Hotfix 11.8.3 (2014-01-24)
- Fixed some unnatural physics issues with Oberon's surcoat.
Hotfix 11.5.6 (2014-01-02)
- Fixed Reckoning not working on enemies that were already under the influence of a reaction animation.
Hotfix 11.5.3 (2013-12-21)
- Conclave: Fixed Smite being useless.
Update 11.5 (2013-12-19)
- Introduced.