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BeastmasterEdit

OberonIcon272 Oberon is one with nature and gains the following perks:

KhoraIcon272 Khora's Venari130xDark Venari and MOA Companions, despite sharing some characteristics with Kubrows and Kavats, do not receive these benefits.

Abilities Edit

Smite OberonSmite
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial damage)

75 / 85 / 100 / 150 (orb base damage)
3 / 4 / 5 / 6 (number of orbs)

Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)

5 / 7.5 / 10 / 12.5 m (orb range)

Misc:15 / 20 / 25 / 35 (% health + shields to damage)

Info
  • Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down and applying a Radiation b Radiation proc.
  • Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150 Radiation b Radiation damage, plus 15 / 20 / 25 / 35 % of the main target's maximum health and shields divided among the number of orbs; staggers and Puncture b weakens its enemy target, and has a low chance to cause a Radiation b Radiation proc.
    • Number of orbs and their base damage are affected by Ability Strength, while the health and shields to damage conversion is not.
    • Orb lifespan is affected by Ability Duration.
    • Orb homing range is affected by Ability Range.
    • Puncture b Weaken reduces the target's damage output by 30% for 6 seconds.
    • If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.

Augment
SmiteInfusionMod
Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for OberonIcon272 Oberon that allows Smite130xDark Smite to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Radiation b Radiation damage to all attacks.


Rank Radiation b Radiation Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9

Tips & Tricks
  • Against large groups of enemies, Smite's total damage scales exponentially with Ability Strength.
  • Smite's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • Try using Smite's guaranteed Radiation bConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional Puncture bWeaken effect forces enemies to expend more time fighting against their confused comrade.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 36.72 seconds.
    • Reduces cast range to 17 meters and projectile range to 4.25 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Reduces duration to 4.8 seconds.
  • Maximized Ability Range increases cast range to 140 meters and projectile range to 35 meters.
    • Reduces initial damage to 200, projectile base damage to 60, and the projectile count to 2.
  • Maximized Ability Strength increases initial damage to 2060, projectile base damage to 618, and the projectile count to 24.
    • Without Mod TT 20pxEnergy Conversion and Mod TT 20pxGrowing Power, increases initial damage to 1685, projectile base damage to 505.5, and the projectile count to 20.
    • Increases cost to 38.75 energy.
    • Reduces duration to 8.7 seconds.


Bugs
  • When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.)


HallowedGround OberonHallowedGround
ENERGY
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

Info
  • Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage with a 5 / 10 / 12 / 15% Radiation b Radiation status chance every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area.
    • Damage and status chance are affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Radius and angle are affected by Ability Range.
      • The radius follows the expression:Base Range + 11.25 × (Ability Range - 1)
        • For example, with a maxed Mod TT 20pxStretch, the radius will increase to
          15 + 11.25 × (1.45 - 1) = 20.063 meters.
      • The angle follows the expression Base Angle + 135° × (Ability Range - 1)
        • For example, with a maxed Stretch, the angle will increase to
          180° + 135° × (1.45 - 1) = 240.75°).
        • Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle. This will also increase the radius to 15 + 11.25 × (2.34 - 1) = 30.075 meters.
  • Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
    • It does not apply to Eximus energy drains or Nauseous Crawler disables. Magnetic b Magnetic procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.
    • Radiation b Radiation procs, however, are not removed from already irradiated allies, but only from Oberon himself, and only with his own Hallowed Ground.
  • Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground.
    • Flying enemies that are too high above the ground may not be affected by this ability.
  • Ability Synergy:
    • If Oberon or any allies affected by Renewal130xDark Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
      • The armor bonus is affected by Ability Strength.
      • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
      • Buff duration is affected by Ability Duration.
      • As Mod TT 20pxLink Armor scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
    • Enemies that survive Reckoning130xDark Reckoning while standing on Hallowed Ground will have their armor permanently reduced by 10% / 15% / 20% / 30%.
      • Armor reduction is affected by Ability Strength.
        • Armor reduction is applied to the enemy's base armor when accounting multiple casts.
  • Can only have 4 instances of Hallowed Ground active at once per player.
  • If cast in midair, Oberon will instantly drop to the ground to perform this ability.
  • Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
    • The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.

Augment
HallowedEruptionMod
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for OberonIcon272 Oberon. Upon casting HallowedGround130xDark Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation b Radiation proc. This mod also passively increases Hallowed Ground's duration.


Rank Proc Chance Bonus Duration Cost
0 30% 25% 6
1 50% 50% 7
2 70% 75% 8
3 100% 100% 9

Tips & Tricks
  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in spy missions will still trigger vault alarms.
  • Hallowed Ground will make players immune to to Radiation b Radiation and Magnetic b Magnetic singularities in Sorties.[citation needed]

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Renewal2 OberonRenewal
ENERGY
25
KEY
3
Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
Range:10 / 15 / 20 / 25 m

Info
  • Oberon channels a field around him with radius of 10 / 15 / 20 / 25 meters. Ally players entering the field will receive a buff which will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate 5 / 6.7 / 8.3 / 13.3 health every second (1/3rd the normal rate), for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Ability Strength.
    • The duration of the expanding pulse is inversely affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
    • Field radius is affected by Ability Range.
    • Allies affected by Renewal include companions, Rumblers130xDark Rumblers, Effigy130xDark Effigy, Sand Shadows, Shadows, Razorflies, specters and hostages. Maggots from Ravenous130xDark Ravenous are unaffected.
      • Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
    • Allies will have their bleedout timer extended or reduced even if they are already incapacitated when Renewal starts/stops affecting them.
    • As Mod TT 20pxLoyal Companion scales with the player's bleedout timer, companions with this mod benefit twice from Renewal, as the companion links into the player's extended bleedout and then gets buffed by Renewal, potentially allowing several minutes of bleedout.
  • Ability Synergy: If Oberon or any allies affected by Renewal stands on HallowedGround130xDark Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
    • The armor bonus is affected by Ability Strength.
    • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
    • Buff duration is affected by Ability Duration.
    • As Mod TT 20pxLink Armor scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, do stack with each other.
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • If Renewal is removed from Oberon or an Ally, (such as by falling/jumping out of bounds, or from the effects of a Nullifier or Nul Scrambus) they will not be able to regain the buff until Oberon re-casts Renewal. They can still gain the buff from another allied Oberon, though, as long as that Oberon's buff has not also been removed.

Augment
PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is a Warframe Augment Mod for OberonIcon272 Oberon's Renewal130xDark Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.


Rank Health Restored (%) Cost
0 20% 6
1 30% 7
2 35% 8
3 50% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 0.98 energy per second, and channeling cost per target to 0.98.
    • Reduces range to 8.5 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
    • Reduces bleedout slow to 18%, armor buff duration to 8 seconds
  • Maximized Ability Range increases range to 70 meters.
    • Reduces initial heal to 50, heal per second to 18, armor buff to 80, and increases wave duration to 10 seconds.
  • Maximized Ability Strength increases initial heal to 515, heal per second to 185.4, armor buff to 824, and reduces wave duration to 0.97 seconds.
    • Without Mod TT 20pxEnergy Conversion and Mod TT 20pxGrowing Power, increases initial heal to 421.25, heal per second to 151.65, armor buff to 674, and reduces wave duration to 1.19 seconds.
    • Increases activation cost to 38.75, channeling cost to 4.28 energy per second, and channeling cost per target to 6.41.
    • Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds


Reckoning OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)

Info
  • Oberon lifts enemies within 8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage and applying knockdown and a Radiation b Radiation proc. Additionally, Reckoning deals 100 / 225 / 400 / 625 extra damage to enemies affected by Radiation b Radiation status effects. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
  • Affected enemies that survive the impact will emit an intense flash of light, blinding surrounding enemies within 2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for 1 / 2 / 3 / 4 seconds.
  • Ability Synergy: Enemies that survive Reckoning while standing on HallowedGround130xDark Hallowed Ground will have their armor permanently reduced by 10% / 15% / 20% / 30%.
    • Armor reduction is affected by Ability Strength.
      • Armor reduction is applied to the enemy's base armor when accounting multiple casts.
  • Can hit enemies above and below the player.
  • Can be used while sliding and while in the air.

Augment
HallowedReckoning
Main article: Hallowed Reckoning

Hallowed Reckoning is a Warframe Augment Mod for OberonIcon272 Oberon that makes enemies damaged by Reckoning130xDark Reckoning create energy patches at their feet. These patches deal damage over time to enemies standing in them and provide armor to allies, similar to HallowedGround130xDark Hallowed Ground.


Rank Damage per second Armor Bonus Duration Cost
0 100 150 7s 6
1 115 180 8s 7
2 130 210 9s 8
3 150 250 10s 9
PvP
DefiledReckoning
Main article: Defiled Reckoning

Defiled Reckoning is a Conclave-exclusive Warframe Augment Mod for OberonIcon272 Oberon's Reckoning130xDark Reckoning that makes Health Orbs created by kills from Reckoning temporarily invisible to, and unusable by, enemies.


Rank Duration Cost
0 3s 6
1 5s 7
2 8s 8
3 10s 9

Tips & Tricks
  • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
  • Similar to Smite, Reckoning's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
  • Reckoning's widespread Radiation bConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
    • Try Smite130xDark Smite for smaller-scale misdirection.
  • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
  • With the health-to-energy conversion of an equipped Mod TT 20pxEquilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
  • Pair with the Mod TT 20pxHealth Conversion mod to gain additional armor from Reckoning's health orbs.
  • Against higher level enemies, Ability Strength benefits health orb generation by increasing Reckoning's potential to kill.
  • Using Smite130xDark Smite and HallowedGround130xDark Hallowed Ground to Radiation bconfuse enemies before using Reckoning, successfully increasing damage output.
    • Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 12.24 seconds.
    • Reduces cast radius to 5.1 meters and blind radius to 1.36 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces duration to 1.6 seconds.
  • Maximized Ability Range increases cast radius to 42 meters and blind radius to 11.2 meters.
    • Reduces base damage to 500, extra damage to 250, and armor reduction to 12%.
  • Maximized Ability Strength increases base damage to 5150, extra damage to 2575, and armor reduction to 123.6%.
    • Without Mod TT 20pxEnergy Conversion and Mod TT 20pxGrowing Power, increases base damage to 4212.5, extra damage to 2106.25, and armor reduction to 101.1%.
    • Increases cost to 155 energy.
    • Reduces duration to 2.9 seconds.


Bugs
  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite130xDark Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille130xDark Bastille. This may be caused by an enemy that is being lifted is struck again by the ability but not brought down.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

OberonSmite OberonSmite OberonSmite
OberonHallowedGround OberonHallowedGround OberonHallowedGround
OberonRenewal OberonRenewal OberonRenewal
OberonReckoning OberonReckoning OberonReckoning

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