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Equally adept at healing friends or striking down the enemy, Oberon embodies the balance Tenno are sworn to uphold.

This is Oberon, the mystic, the willful.

Oberon is an adept and honorable warrior, Tenno. Are you?

Release Date: December 18th, 2013

Oberon is a paladin among Warframes. Endowed with zealous offensive powers and sacred protective skills, he is a balanced fighter with assault and supportive capabilities. Oberon came to light in Update 11.5.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Oberon's component blueprints are acquired from Eximus units. All Eximus units have a 1% chance to drop a component blueprints.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 604 – 605 kills 3,065 ± 1,005 kills
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


  • Oberon's Systems is required to build Seeding Step Ephemera.

Warframe Guides

See Category:Oberon Guides to read user-made guides on how to play this Warframe.


  • Oberon (also spelled Auberon) is classically portrayed as a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play A Midsummer Night's Dream, in which he is Consort to Titania, Queen of the Fairies.
  • Oberon used to share his name with a mission node on Uranus, which in astronomy corresponded to one of Uranus' moonsTitaniaIcon272 Titania follows this same trend.
  • Developer Digital Extremes has described Oberon's ability design as based around the idea of a Paladin or Druid.
    • Oberon was first constructed under the name Paladin. (datamined, Lotus/StoreItems/Powersuits/Paladin)
  • In its first conception, Oberon's HallowedGround130xDark Hallowed Ground ability was called "Stairway to Heaven".
  • Oberon's visual design is likely modeled after the white stag, a rare, pale-pelted deer that plays a mythological role in many cultures.
    • In Arthurian legend, the white stag was said to be nearly impossible to capture and seeing a white stag was an omen that it was time for the knights of the kingdom to pursue a quest.
    • Oberon bears the white stag's likeness with his pale coat, antlered default helmet, and cervine hooves.
  • Oberon's close ties to the Madurai PolMadurai polarity — a sharp, sweeping symbol linked primarily to damage mods — reinforce his theme as a zealous warrior.
  • BPDrop

    Oberon Component Blueprint, as dropped by an Eximus enemy.

    Previously, Oberon's blueprints were obtained in the Everest, Earth assassination mission by the old model of Councillor Vay Hek. (This changed in Update 13.0 by which the blueprints are now dropped by Eximus units in any mission they appear.)
  • Compared to the construction materials of other Warframes, which are often similar, Oberon's assembly is the only one requiring two Orokin Cells and two Gallium.
  • Oberon is one of the only 3 Warframes whose component blueprints are dropped from non-boss enemies.
  • Oberon shares a similar physical build with NekrosIcon272 Nekros, having slender arms and legs in comparison to most male Warframes.
  • Oberon has two separate idle animations for primary weapons. 
  • Oberon is the 3rd tallest frame, surpassed only by LimboIcon272 Limbo and ChromaIcon272 Chroma.
  • The curving spikes on Oberon's shoulders are considered customizable Armor parts; equipping alternative arm plates will replace them.

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Protect the balance with this regal forest guardian. Featuring altered mod polarities for greater customization.

Greed and denial will seduce any destruction... even our own. We're blind to future consequence, casting our debts on those to come. But what if now, the Gray Mother sought revenge? A brutal thorn... piercing the gushing ulcers of waste and industry. A new green... sown upon sanguine ground. Fertilized... with the blood and bone of its defilers.


Release Date: May 30th, 2017

Oberon Prime is the Primed variant of OberonIcon272 Oberon, possessing higher armor and energy capacity, as well as two additional Naramon Pol polarities. Oberon Prime was released alongside SilvaAegisPrime Silva & Aegis Prime and Sybaris Prime Sybaris Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith H2 Uncommon (V)
Lith M3 Uncommon (V)
Meso H1 Uncommon (V)
Meso N4 Uncommon (V)
Neo B5 Uncommon (V)
Neuroptics Lith O1 Rare (V)
Meso O1 Rare (V)
Meso O2 Rare (V)
Chassis Lith B5 Common (V)
Meso B2 Common (V)
Meso P1 Common (V)
Axi H2 Common (V)
Axi N5 Common (V)
Systems Axi O1 Rare (V)
Axi O2 Rare (V)
Axi O3 Rare (V)
Axi O4 Rare (V)

Blueprint Lith H2 Uncommon (V)
Lith M3 Uncommon (V)
Meso H1 Uncommon (V)
Meso N4 Uncommon (V)
Neo B5 Uncommon (V)
Neuroptics Lith O1 Rare (V)
Meso O1 Rare (V)
Meso O2 Rare (V)
Chassis Lith B5 Common (V)
Meso B2 Common (V)
Meso P1 Common (V)
Axi H2 Common (V)
Axi N5 Common (V)
Systems Axi O1 Rare (V)
Axi O2 Rare (V)
Axi O3 Rare (V)
Axi O4 Rare (V)

Blueprint Lith H2 Uncommon (V)
Lith M3 Uncommon (V)
Meso H1 Uncommon (V)
Meso N4 Uncommon (V)
Neo B5 Uncommon (V)
Neuroptics Lith O1 Rare (V)
Meso O1 Rare (V)
Meso O2 Rare (V)
Chassis Lith B5 Common (V)
Meso B2 Common (V)
Meso P1 Common (V)
Axi H2 Common (V)
Axi N5 Common (V)
Systems Axi O1 Rare (V)
Axi O2 Rare (V)
Axi O3 Rare (V)
Axi O4 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Oberon Prime, compared to OberonIcon272 Oberon:
    • Higher Armor (225 vs. 150)
    • Higher Energy (175/262 vs. 150/225)
    • Different Polarities (Naramon PolNaramon PolMadurai PolMadurai Pol vs. Madurai PolMadurai Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • As a Prime Warframe, Oberon Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Oberon Prime, along with Banshee PrimeIcon272 Banshee Prime, Loki PrimeIcon272 Loki Prime, Nova PrimeIcon272 Nova Prime, and IvaraIcon272 Ivara, has the second highest amount of energy (175 base, with 262.5 at max rank), with Chroma PrimeIcon272 Chroma PrimeVolt PrimeIcon272 Volt Prime, Saryn PrimeIcon272 Saryn Prime and BaruukIcon272 Baruuk having the highest (200 base, with 300 at max rank).


  • Oberon Prime's design might be a reference to bulls, and their connection to nature in many religions and cultures.
    • His design also features several parts resembling crenellated walls, such as the battlements of a castle, likely referencing Oberon's knightly and protective nature.


Edit Tab


OberonIcon272 Oberon is one with nature and gains the following perks:

KhoraIcon272 Khora's Venari130xDark Venari and MOA Companions, despite sharing some characteristics with Kubrows and Kavats, do not receive these benefits.


Smite OberonSmite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial damage)

75 / 85 / 100 / 150 (orb base damage)
3 / 4 / 5 / 6 (number of orbs)

Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)

5 / 7.5 / 10 / 12.5 m (orb range)

Misc:15 / 20 / 25 / 35 (% health + shields to damage)

  • Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down and applying a Radiation b Radiation proc.
  • Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150 Radiation b Radiation damage, plus 15 / 20 / 25 / 35 % of the main target's maximum health and shields divided among the number of orbs; staggers and Puncture b weakens its enemy target, and has a low chance to cause a Radiation b Radiation proc.
    • Number of orbs and their base damage are affected by Ability Strength, while the health and shields to damage conversion is not.
    • Orb lifespan is affected by Ability Duration.
    • Orb homing range is affected by Ability Range.
    • Puncture b Weaken reduces the target's damage output by 30% for 6 seconds.
    • If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.

Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for OberonIcon272 Oberon that allows Smite130xDark Smite to be cast on allies, temporarily granting them additional Radiation b Radiation damage to all attacks.

Rank Radiation Damage Duration Cost
0 50% 28s 6
1 65% 32s 7
2 80% 36s 8
3 100% 40s 9

Tips & Tricks
  • Against large groups of enemies, Smite's total damage scales exponentially with Ability Strength.
  • Smite's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • Try using Smite's guaranteed Radiation bConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional Puncture bWeaken effect forces enemies to expend more time fighting against their confused comrade.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 36.72 seconds.
    • Reduces cast range to 17 meters and projectile range to 4.25 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Reduces duration to 4.8 seconds.
  • Maximized Ability Range increases cast range to 140 meters and projectile range to 35 meters.
    • Reduces initial damage to 200, projectile base damage to 60, and the projectile count to 2.
  • Maximized Ability Strength increases initial damage to 2060, projectile base damage to 618, and the projectile count to 24.
    • Without Energy Conversion and Growing Power, increases initial damage to 1685, projectile base damage to 505.5, and the projectile count to 20.
    • Increases cost to 38.75 energy.
    • Reduces duration to 8.7 seconds.

  • When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.)

HallowedGround OberonHallowedGround
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

  • Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage with a 5 / 10 / 12 / 15% Radiation b Radiation status chance every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area.
    • Damage and status chance are affected by Ability Strength.
    • Radiation b Radiation damage is effective against Alloy Armor, Robotic, and Infested Sinew, but less effective against Shielded, Infested, and Fossilized.
    • Radiation b Radiation status effect forces a target to indiscriminately attack their allies and be attacked by them for 12 seconds.
    • Duration is affected by Ability Duration.
    • Radius and angle are affected by Ability Range.
      • The radius follows the expression:Base Range + 11.25 × (Ability Range - 1)
        • For example, with a maxed Stretch, the radius will increase to
          15 + 11.25 × (1.45 - 1) = 20.063 meters.
      • The angle follows the expression Base Angle + 135° × (Ability Range - 1)
        • For example, with a maxed Stretch, the angle will increase to
          180° + 135° × (1.45 - 1) = 240.75°).
        • Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle.
  • Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
    • It does not apply to Eximus energy drains or Nauseous Crawler disables. Magnetic b Magnetic procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.
    • Radiation b Radiation procs, however, are not removed from already irradiated allies, but only from Oberon himself, and only with his own Hallowed Ground.
  • Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground.
    • Flying enemies that are too high above the ground may not be affected by this ability.
  • Can only have 4 instances of Hallowed Ground active at once per player.
  • If cast in midair, Oberon will instantly drop to the ground to perform this ability.
  • Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
    • The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.

Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for OberonIcon272 Oberon. Upon casting HallowedGround130xDark Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation b Radiation proc.

Rank Proc Chance Cost
0 30% 6
1 50% 7
2 70% 8
3 100% 9

Tips & Tricks
  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in Spy Missions will still trigger vault alarms.
  • Hallowed Ground will make players immune to to Radiation b Radiation and Magnetic b Magnetic singularities in Sorties.[citation needed]


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Renewal2 OberonRenewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
Range:10 / 15 / 20 / 25 m

  • Oberon creates a field with radius of 10 / 15 / 20 / 25 meters, which is permanent until deactivated. Ally players entering the field will receive a buff which will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate 5 / 6.7 / 8.3 / 13.3 health every second (1/3rd the normal rate), for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Ability Strength.
    • The duration of the expanding pulse is inversely affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
  • Allies affected by Renewal include companions, Rumblers130xDark Rumblers, Effigy130xDark Effigy, Sand Shadows, Shadows, Razorflies, specters and hostages. Maggots from Ravenous130xDark Ravenous are unaffected.
    • Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
    • Field radius is affected by Ability Range.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
    • Allies will have their bleedout timer extended or reduced even if they are already incapacitated when Renewal starts/stops affecting them.
    • As Loyal Companion scales with the player's bleedout timer, companions with this mod benefit twice from Renewal, as the companion links into the player's extended bleedout and then gets buffed by Renewal, potentially allowing several minutes of bleedout.
  • Synergy: If Oberon or any allies affected by Renewal stands on or moves onto HallowedGround130xDark Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
    • The armor bonus is affected by Ability Strength.
    • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Steel Fiber and Intensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
    • Buff duration is affected by Ability Duration.
    • As Link Armor scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, do stack with each other.
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • If Renewal is removed from Oberon or an Ally, (such as by falling/jumping out of bounds, or from the effects of a Nullifier or Nul Scrambus) they will not be able to regain the buff until Oberon re-casts Renewal. They can still gain the buff from another allied Oberon, though, as long as that Oberon's buff has not also been removed.

Main article: Phoenix Renewal

Phoenix Renewal is a Warframe Augment Mod for OberonIcon272 Oberon's Renewal130xDark Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Rank Health Restored (%) Cost
0 20% 6
1 30% 7
2 35% 8
3 50% 9


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 0.98 energy per second, and channeling cost per target to 0.98.
    • Reduces range to 8.5 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
    • Reduces bleedout slow to 18%, armor buff duration to 8 seconds
  • Maximized Ability Range increases range to 70 meters.
    • Reduces initial heal to 50, heal per second to 18, armor buff to 80, and increases wave duration to 10 seconds.
  • Maximized Ability Strength increases initial heal to 515, heal per second to 185.4, armor buff to 824, and reduces wave duration to 0.97 seconds.
    • Without Energy Conversion and Growing Power, increases initial heal to 421.25, heal per second to 151.65, armor buff to 674, and reduces wave duration to 1.19 seconds.
    • Increases activation cost to 38.75, channeling cost to 4.28 energy per second, and channeling cost per target to 6.41.
    • Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds

Reckoning OberonReckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)

  • Oberon lifts enemies within 8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage and applying knockdown and a Radiation b Radiation proc. Additionally, Reckoning deals 100 / 225 / 400 / 625 extra damage to enemies affected by Radiation b Radiation status effects. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
  • Affected enemies that survive the impact will emit an intense flash of light, blinding surrounding enemies within 2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for 1 / 2 / 3 / 4 seconds.
  • Synergy: Additionally, if surviving targets were standing on HallowedGround130xDark Hallowed Ground when affected by Reckoning, their armor is permanently reduced by 10% / 15% / 20% / 30%.
    • Armor reduction is affected by Ability Strength.
      • Armor reduction is applied to the enemy's base armor when accounting multiple casts.
  • Can hit enemies above and below the player.
  • Can be used while sliding and while in the air.

Main article: Hallowed Reckoning

Hallowed Reckoning is a Warframe Augment Mod for OberonIcon272 Oberon that makes enemies damaged by Reckoning130xDark Reckoning create energy fields that deal damage-over-time to enemies standing in them, while providing armor to allies.

Rank Damage per second Armor Bonus Duration Cost
0 100 150 7s 6
1 115 180 8s 7
2 130 210 9s 8
3 150 250 10s 9
Main article: Defiled Reckoning

Defiled Reckoning is a Conclave-exclusive Warframe Augment Mod for OberonIcon272 Oberon's Reckoning130xDark Reckoning that makes Health Orbs created by kills from Reckoning temporarily invisible to, and unusable by, enemies.

Rank Duration Cost
0 3s 6
1 5s 7
2 8s 8
3 10s 9

Tips & Tricks
  • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
  • Reckoning's widespread Radiation bConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
    • Try Smite130xDark Smite for smaller-scale misdirection.
  • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
  • With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
  • Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
  • Against higher level enemies, Ability Strength benefits health orb generation by increasing Reckoning's potential to kill.
  • Using Smite130xDark Smite and HallowedGround130xDark Hallowed Ground to Radiation bconfuse enemies before using Reckoning, successfully increasing damage output.
    • Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 12.24 seconds.
    • Reduces cast radius to 5.1 meters and blind radius to 1.36 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces duration to 1.6 seconds.
  • Maximized Ability Range increases cast radius to 42 meters and blind radius to 11.2 meters.
    • Reduces base damage to 500, extra damage to 250, and armor reduction to 12%.
  • Maximized Ability Strength increases base damage to 5150, extra damage to 2575, and armor reduction to 123.6%.
    • Without Energy Conversion and Growing Power, increases base damage to 4212.5, extra damage to 2106.25, and armor reduction to 101.1%.
    • Increases cost to 155 energy.
    • Reduces duration to 2.9 seconds.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite130xDark Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille130xDark Bastille. This may be caused by an enemy that is being lifted is struck again by the ability but not brought down.

Strength Mods


Duration Mods


Range Mods


OberonSmite OberonSmite OberonSmite
OberonHallowedGround OberonHallowedGround OberonHallowedGround
OberonRenewal OberonRenewal OberonRenewal
OberonReckoning OberonReckoning OberonReckoning

Edit Tab

OberonIcon272 Oberon can be equipped with the following items:



See also

Edit Tab

Update 24.6
  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Oberon Hallowed Ground

Update 20.7

  • Prime: Fixed the Oberon Prime shoulder armor remaining by default when equipping the Feyarch Skin.
  • Augment: Fixed Oberon’s Smite Infusion allowing you to Smite the Defense pod.
  • Fixed Oberon’s Smite projectile circling above Defense pods when cast near it.
  • Fixed Oberon’s shoulder armor appearing black.

Hotfix 20.6.4

  • Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments.

Hotfix 20.6.2

  • Prime: Oberon Prime released.
  • Fixed Oberon's Reckoning causing enemies to float in the air indefinitely.
  • Fixed Oberon’s Hallowed Ground FX being offset if cast while moving.
  • Undocumented: All skins and helmets received PBR textures.

Hotfix 20.6.1

  • Hallowed Ground
    • Tweaked Hallowed Ground FX to reduce performance issues.
    • Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before).
  • Renewal
    • Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground.
    • Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them.
    • Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior).
  • Reckoning
    • Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns).

Update 20.6

  • Fixed some animation pops when casting Oberon’s Reckoning.

Update 20.5

  • Improved Oberon’s Hallowed Ground ability to go up slopers.

Hotfix 20.4.4

  • Fixed Oberon’s Hallowed Ground FX not disappearing after a Host migration.

Hotfix 20.4.2

  • Fixed overlapping localized text in Oberon’s abilities screen.

Update 20.4

  • Augment: Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
  • Conclave: Fixed Oberon’s Passive not functioning in Conclave.
  • Increased Oberon's base energy from 100 to 150.
  • Improved the visibility of Oberon’s Hallowed Ground FX.
  • Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
  • Fixed Smite projectiles not targeting ragdolled enemies.
  • Fixed Renewal FX not lasting as long as the ability is active.
  • Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission.
  • Fixed performance issues from Hallowed Ground.
  • Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
  • Fixed Renewal not being applied to allies in bleed out as it did previously.

Hotfix 20.3.1

  • Conclave: Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.
  • Smite:
    • Increased Smite's projectile damage from 20% of the target's max Health + Shield to 35%.
    • Added base damage to Smite and its projectiles. With the damage of Smite scaled into its projectiles, this will give Smite more punch when facing lower level enemies.
  • Renewal:
    • Oberon’s ability to keep himself and his teammates alive is a large part of his overall role. Feedback brought forth further tweaks with the intention to solidify this role.
    • Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy *Vampire will not give Oberon Energy while Renewal is active.
    • Added the "is active" ability icon animation to Renewal.
    • Fixed Renewal bleedout buff being removed when entering bleedout.

*We are aware of a UI bug where the Arsenal stats for Renewal show that Energy per target is not affected by Efficiency/Duration Mods. A fix will come at a later date- we wanted to get this out ASAP!

  • Hallowed Ground:
    • Fixed Hallowed Ground being impossible to see with low particle quality setting. *Please note we are still working on Hallowed Ground FX improvements overall.
    • Fixed a script error with Hallowed Eruption Augment upon deactivating while another Oberon has Hallowed Ground active, resulting in the FX to remain forever.
    • Fixed Hallowed Ground & Hallowed Eruption Augment not hurting ragdolled enemies.

Update 20.3

  • Conclave: Tweaked Oberon’s abilities to reflect his changes in Conclave.

Oberon Revisited

  • Passive: Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission.
  • Smite
    • Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.
  • Hallowed Ground
    • Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc).
    • Added a Status Chance that is affected by Strength Mods.
    • Adjusted damage and ranges.
  • Renewal
    • Increased casting animation speed.
    • Changed to an expanding wave of healing instead of a projectile.
    • Energy drain starts once wave hits allies, not leading up to it.
    • Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.
    • Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.
  • Reckoning
    • Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.
    • Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).

Update 20.0

  • Conclave:
    • Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.
    • Oberon's passive has been updated to give him immunity to Impair in Conclave.
    • Oberon's Reckoning damage increased in Conclave.

Update 19.13

  • Oberon’s Beastmaster Passive no longer works on hostile Kavats in the Sands of Inaros quest. Sadly these Kavats must hate you and they must die.

Hotfix 19.11.5

  • Improved the performance of Oberon’s Reckoning ability.

Update 19.9

  • Fixed Oberon’s Agile akimbo stance using the wrong animation.

Update 19.2

  • Casting speed Mods (Natural Talent) now affect Oberon’s Smite.

Update 19.0

  • Fixed an issue with Oberon’s Smite energy color not appearing properly when casted by Clients in a squad.
  • Fixed Oberon’s Feyarch feet colors appearing as a mix of the Primary and Tertiary colors.

Hotfix: Recurring Nightmares 2

  • Fixed Oberon’s Hallowed Ground causing a script error in Dedicated Servers.

Update: The Silver Grove 1.0

  • Fixed Reckoning stats to show health-orb drop chance as a proper percentage rather than a fractional probability.

Update: The Silver Grove

  • Fixed Renewal projectile not applying the Client’s energy color.

Update: Specters of the Rail

  • Augment: Fixed Phoenix Renewal causing Wukong's Defy130xDark Defy to stop working if active at the time of the effect.
  • Reckoning has a chance to make enemies drop health orbs which, when grabbed by you, heal your companions which revive them.

Update 18.13

  • Passive: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.
  • Fixed Energy color not applying for Clients on Smite projectiles.

Update 18.11

  • Augment: Renewal - Phoenix Renewal: Taking fatal damage while under the effects of Renewal will instead heal you or allies to 50% health. This effect triggers only once for each ally every 90s.
  • Increased the speed of Renewal projectiles over-time to almost double.
    • Before it moved at a speed of 15 m/s. It now has a top speed of 30 m/s and an acceleration of 5m/s/s.

Hotfix 18.10.4

  • Fixed energy color not being displayed on Oberon.

Update 18.9

  • Fixed Oberon’s leg clipping through his Feyarch Skin skirt.
  • Fixed Smite displaying as default blue for Clients.
  • Fixed default shoulder attachments restoring on Oberon’s Feyarch Skin when exiting the Arsenal.

Update 18.8

  • Conclave:
    • Increased the recovery speed of targets hit by Oberon’s Reckoning.
    • Slowed the casting speed of Oberon’s Reckoning animation. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand.

Update 18.7

  • Toned down the bright visual FX on Hallowed Ground.

Update 18.5

  • Conclave: Increased the range and lowered damage of Reckoning.
  • Smite will no longer ragdoll boss-type enemies.
  • Reckoning will no longer lift boss-type enemies.

Update 18.3

  • Conclave: Smite no longer require a target to activate.

Hotfix 18.0.5

  • Fixed Renewal Ability not properly causing Bleedout rate reduction on players.

Update 17.5

  • Conclave: Damage reduced on Oberon’s Smite projectiles in PvP.

Update 17.1

  • Fixed Smite allowing players to cast other Abilities while moving.
  • Fixed Oberon always having a Cernos equipped.

Update 17.0

  • Conclave:
    • Smite damage and range has been decreased.
    • Hallowed Ground damage reduced.
  • Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.

Hotfix 16.8.3

  • Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.

Update 16.8

  • Augment: Reckoning - Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.
  • Fixed two copies of Reckoning FX showing on cast.

Update 16.6

  • Conclave: Smite damage has been decreased.

Hotfix 16.5.2

  • Conclave: Reduced the number of projectiles and damage of Smite.

Update 16.5

  • Conclave:
    • Oberon is now available for use in Conclave.
    • Augment: Reckoning - Defiled Reckoning: Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds.

Hotfix 16.4.3

  • Fixed Reckoning not lifting enemies when cast.

Update 15.13

  • Augment: Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
  • Augment: Smite Infusion have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
  • Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.

Update 15.6

  • Augment: Hallowed Ground - Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst.
  • Renewal now has a timer that displayed the current number of targets being healed.
  • Hallowed Ground now has an ability timer.
  • Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
  • Renewal now directly affects Sentinels & Kubrows.
  • Fixed an issue with Renewal not being properly castable with exactly 25 energy left.
  • Fixed an issue with the visual effect from Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.

Update 15.5

Update 15.0

  • Augment: Smite - Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.
  • Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips).

Update 14.8

  • Fixed issue with Smite not being able to target Orokin Shield Drone.

Hotfix 14.5.2

  • Improved the performance of the Hallowed Ground on low spec computers.
  • Improved the targeting responsiveness of Smite projectiles.
  • Fixed an issue where Reckoning blinding enemies around the caster and not the slammed targets.


  • Fixed Renewal blocking other abilities/melee when active.

Update 14.5

  • Oberon’s base Armor increased to 150.
  • Smite changes
    • Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
    • Speed up projectiles by 50%.
    • Forced Radiation proc on the initial target.
    • Forced Knock-down on initial target instead of stumble.
    • Forced Puncture proc on all enemies hit.
  • Hallowed Ground changes
    • Allies within Hallowed Ground can not be proc’ed.
    • Hallowed Ground will remove all existing procs from Allies
    • Armor boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
  • Renewal changes
    • Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
    • Boost Heal amount 200/250/300/400 per rank.
    • When target is fully healed, remove any active proc effects.
    • Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
  • Reckoning changes
    • Forced Radiation Proc added to damage on targets.
    • Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

Hotfix 14.2.3

  • Fixed an issue with Smite's projectiles passing straight through enemies.

Update 14.0

  • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.

Hotfix 13.0.4

  • Reduced the drop rate of Oberon pieces from Leader type enemies.

Hotfix 13.0.3

  • Removed Oberon Rewards from Everest.

Update 13.0

  • Oberon pieces have been moved from Vay Hek to Grineer Leader enemy types.

Update 12.0

  • Regeneration projectile speed has been increased.

Hotfix 11.8.3

  • Fixed some unnatural physics issues with Oberon's surcoat.

Hotfix 11.5.6

  • Fixed Reckoning not working on enemies that were already under the influence of a reaction animation.

Hotfix 11.5.3

  • Conclave: Fixed Smite being useless.

Update 11.5

  • Introduced.

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Start a Discussion Discussions about Oberon

  • Where can I find Oberon system?

    43 messages
    • try interception missions especiaslly alerts , i got chassis and neuroptics in one interception mission, level 18
    • Where can I find those type enemies for oberon parts
  • Oberon Prime?

    104 messages
    • Ow the edge. Being this angry...
    • Recon-Star wrote:The time will come my young tenno... The time will come.  it did