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Mind control and psychic attacks make Nyx a very dangerous foe. Her ability to reach into enemy consciousness and manipulate their behavior can turn the tide of the battle.

This is Nyx, manipulator of minds.

On her own or with a group, Nyx can turn the tide of battle in her favor.

Release Date: January 29th, 2013

Scramble the enemy's psyche with her subliminal touch, turning friend into foe as chaos ensues. Manipulate the mind as Nyx to dominate their will, cripple their defenses, and reflect their collective strikes with her psychic prowess. Nyx infiltrated the enemy's ranks in Update 6.0 (2013-01-29).


Nyx's main blueprint can be purchased from the Market. Nyx's component blueprints can be obtained from defeating Phorid on assassination missions that appear during an Infested Invasion.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Phorid Manifestation 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis.png Chassis Blueprint Phorid Manifestation 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Phorid Manifestation 22.56% ~ 4 Kills 27 ± 9 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 225 Blueprint Price: Credits64.png 25,000
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Nyx Guides to read user-made guides on how to play this Warframe.


  • Nyx is the name of the Greek goddess of the night.
    • During development, Nyx originally went by the name of "Jade".
  • Apart from the helmet and gender, Nyx's overall design is almost identical to ExcaliburIcon272.png Excalibur. This was the result of a scrapped attempt to create alternative genders to the Warframes during the pre-alpha stages of the game.
    • This prototype Nyx was practically identical to Excalibur, with the only major difference being the body shape. Prototype-Nyx's base helmet (which was no different from Excalibur's base helmet design-wise) would occasionally reveal itself in earlier builds of the game, replacing the icon of the Menticide Helmet blueprint during extraction.

      Screenshot of the Prototype/Menticide icon bug.

    • For a long time, the silhouette Chaos130xDark.png Chaos projected in front of affected enemies also used prototype-Nyx's helmet, rather than her current base helmet. This was eventually corrected in Update 12.4 (2014-03-05).
  • Nyx is similar in design to Nadia Sudek's Nemesis armor from Dark Sector.
    • The Nyx Nemesis Skin further reveals the fact that Nyx was most likely based on Nemesis.
  • Oddly, Nyx's default color scheme has three separate energy colors, the first being the deep blue energy seen within her Warframe such as the lights upon her helmet, the second being on minor effects within abilities and along her wrists and the last being for major power effects, a bright orange glow as seen around enemies within MindControl130xDark.png Mind Control.
    • All of these will be set to one custom color if her energy color is changed.
  • When using MindControl130xDark.png Mind Control on an enemy, the Tenno script that appears and floats around the enemy says "Obey".

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Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.

Release Date: September 23rd, 2014

Nyx Prime is the Primed variant of NyxIcon272.png Nyx, possessing higher shield, armor, sprint speed, as well as an additional Vazarin Pol.svg polarity. Nyx Prime was released alongside HikouPrime.png Hikou Prime and ScindoPrime.png Scindo Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Nyx Prime's Relic Drops
PrimeChassis.png Chassis Blueprint Nyx PrimeIcon272.png Blueprint PrimeSystems.png Systems Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi S8 Uncommon
VoidRelicSilverIcon64.png Neo N1 Rare (V)
VoidRelicSilverIcon64.png Neo R1 Uncommon (V)
VoidRelicSilverIcon64.png Neo V9 Common
VoidRelicIronIcon64.png Lith B4 Common (V)
VoidRelicIronIcon64.png Lith S2 Common (V)
VoidRelicSilverIcon64.png Neo V1 Common (V)
VoidRelicIronIcon64.png Lith C7 Uncommon
VoidRelicGoldIcon64.png Axi S3 Uncommon (V)
VoidRelicSilverIcon64.png Neo S2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N11 Rare
VoidRelicBronzeIcon64.png Meso N1 Rare (V)
VoidRelicBronzeIcon64.png Meso N6 Rare (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25


  • On August 9th, 2016, it was announced that Nyx Prime, alongside HikouPrime.png Hikou Prime and ScindoPrime.png Scindo Prime, would enter the Prime Vault and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built frames will remain as is.
  • Nyx Prime, alongside HikouPrime.png Hikou Prime, ScindoPrime.png Scindo Prime, Rhino PrimeIcon272.png Rhino Prime, BoltorPrime.png Boltor Prime, and AnkyrosPrime.png Ankyros Prime, resurfaced from the Prime Vault, and was accessible from July 24th, 2018 to September 25th, 2018.
  • Nyx Prime resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.
  • Nyx Prime's relics were permanently unvaulted as of Update 29.10 (2021-03-19), being only obtainable through Abandoned Derelict Caches in Corpus Railjack missions.
  • Nyx Prime resurfaced again together with the same line-up from August 12th, 2021 to November 16th, 2021 and January 11th, 2022 to Feburary, 15th, 2022 (gap was due to Prime Resurgence).



  • Nyx Prime, compared to NyxIcon272.png Nyx:
    • Higher Shields (125/375 vs. 100/300)
    • Higher Armor (125 vs. 100)
    • Higher Sprint Speed (1.12 vs. 1.1)
    • Different Polarities (Madurai Pol.svgNaramon Pol.svgVazarin Pol.svg vs. Madurai Pol.svgNaramon Pol.svg)
  • As a Prime Warframe, Nyx Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • Nyx Prime was the first Prime Warframe to have two enhanced stats, at the time she received increased Armor and Sprint speed over her normal version. When Update 17.0 (2015-07-31) launched she received an additional boost in Shields.
  • Enemies affected by Nyx Prime's Chaos130xDark.png Chaos now show a Nyx Prime holding a BratonPrime.png Braton Prime instead of a regular NyxIcon272.png Nyx holding a standard Braton.png Braton.


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Enemies are 20% less accurate when targeting NyxIcon272.png Nyx (except while Absorb130xDark.png Absorb is active).


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Main article: Mind Control (edit)
MindControlModU14.jpeg Nyx Mind Control2.png
Mind Control
Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause. Targets then fired upon by Nyx receive a damage multiplier.
Duration:15 / 20 / 25 / 45 s
Range:20 / 40 / 50 / 60 m
Misc:3 s (stun duration)
100 % (damage immunity)
4 s (damage conversion duration)
1 (max target limit)
Subsumable to Helminth

  • Nyx fully inhabits the mind of a single enemy within a range of 20 / 40 / 50 / 60 meters, stunning it for 3 seconds then forcing it to fight for the Tenno faction for 15 / 20 / 25 / 45 seconds. While controlled, the affected target is enveloped within a psychic barrier that renders it completely invulnerable to damage from allied and enemy factions. For the next 4 seconds after activation, Nyx herself can empower the controlled target by attacking it; any damage dealt by Nyx onto the controlled target during this period is absorbed and converted into a percentage damage bonus for the target, lasting for the ability's remaining duration. Only 1 enemy can be controlled at a time; release the target early by pressing the ability key again (default 1 ).
    • Control duration is affected by Ability Duration.
    • Cast range is affected by Ability Range.
    • Damage immunity, damage conversion rate and duration, and max target limit are not affected by mods.
    • Percent damage bonus conversion rate is given by:
      • Enemy armor is ignored, as well as the target's health, armor, and shield type damage modifiers.
      • Damage from physical and elemental damage mods is not taken into account.
      • Base damage (e.g., Mod TT 20px.png Serration), faction damage (e.g., Mod TT 20px.png Bane of Grineer), and multishot (e.g., Mod TT 20px.png Split Chamber) mods are taken into account.
      • Critical Hits are taken into account.
      • Enemy weakspots are taken into account, including the critical multiplier weakspot bonus.
      • Damaging procs (e.g., DmgSlashSmall64.png Slash, DmgFireSmall64.png Heat, and DmgToxinSmall64.png Toxin) applied to the target before casting Mind Control will contribute to the damage conversion.
      • The damage bonus from DmgViralSmall64.png Viral and DmgMagneticSmall64.png Magnetic are not taken into account.
      • Unalerted enemies that are Mind Controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
    • Target is initially stunned after cast, allowing Nyx to attack it while it is immobile.
    • The mind-controlled target is immune to damage from all sources, but is still susceptible to negative Status Effects. During Mind Control, all damage dealt by Nyx and her allies on the target will be stored and inflicted in full once the ability ends. Damage dealt by enemies on the target is only nullified and not stored.
    • The damage bonus percentage from converted damage is displayed in the HUD beside Nyx's shield and health indicators.
    • Mind-controlled enemy will not hinder mission progress (e.g. block Interception nodes, stall Defense waves, etc.)
    • If the target dies before Nyx finishes her casting animation, energy used for Mind Control will be refunded.
  • Mind-controlled targets will teleport to Nyx's location if she gets too far away, except those on Ramparts.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Security Cameras will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Shield Ospreys will project shields on allies and defense objectives.
    • Brood Mothers, Drahk Masters, Hyekka Masters, Fusion MOAs, Seekers, Sniper Crewmen and Techs will spawn units that fight for the Tenno's side until the ability ends.
      • Drahks and Hyekkas spawned by their mind controlled masters will become hostile again if the duration ends, or the master is killed.
    • Mind-controlled Ancients will grant their Auras to nearby Tenno:
  • Any active Comba and Scrambus disruption auras will remain active, though subsequent auras will not affect Nyx or her allies.
    • Fog Comba and Scrambus disruption auras will not remove mind-control from its target but will prevent the use of the ability until the disruption wears off.
  • While Nullifier Crewmen can be Mind Controlled after their nullification field is disabled, they will dispel themselves upon it regenerating; the Projector Drones should therefore be destroyed.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
    • This is also true for Syndicate hunters and Lynx Turrets.
    • Some mini bosses like Acolytes can be affected, though with significantly decreased duration and due to their innate DR stored damage dealt when it ends will be reduced.
  • Mind Control overrides the effect of Chaos130xDark.png Chaos on the selected target but will not be overridden by Chaos.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic Eximus will slightly slow down all other enemies in range while also providing protection for itself with its snow-globe-like shield.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with symbols of the Lotus for the ability's duration along with waves of energy flowing over them, affected by Nyx's chosen energy colors.
  • Toggleable since Hotfix 15.5.5 (2014-12-01). Recasting Mind Control prematurely ends the effect.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
  • DmgRadiationSmall64.png Radiation will prematurely end the ability when it procs on Mind Controlled enemies.
  • Mind Controlled enemies can hack disabled Bursas.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)
  • Mod TT 20px.png Safeguard can be cast on mind controlled targets.
  • Subsuming Nyx to the Helminth will offer Mind Control and its augments to be used by other Warframes.

Main article: Mind Freak

Mind Freak is a Warframe Augment Mod for NyxIcon272.png Nyx that makes enemies under the effects of MindControl130xDark.png Mind Control deal additional attack damage.

Rank Damage Bonus Cost
0 200% 6
1 300% 7
2 400% 8
3 500% 9

Tips & Tricks
  • Mind Control can be used to both neutralize powerful enemies like Heavy Gunners and Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.
  • In Defense missions, casting Mind Control on the last enemy in a wave will buy time for the objective's shields and health to regenerate; this is more useful with improved Ability Duration.
  • Mind Controlling any variant of Corpus Tech that has deployed ospreys will also make the Ospreys friendly, regardless of how many it has deployed.

  • Mind Controlled targets will still complete Interception objectives, and will complete them for the enemy team.
  • Mind Controlled targets have reduced status chance. This can be seen easily with the Napalm as it's normally 100% status fireballs rarely proc heat status effects.
  • Shield Ospreys spawned from Mind Controlled enemies will stay friendly when the target dies.
  • Expand/Collapse
    Main article: Psychic Bolts (edit)
    PsychicBoltsModU15.jpeg Nyx Psychic Bolts2.png
    Psychic Bolts
    Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets. Hits strip some enemy defenses.
    Strength:20 / 40 / 60 / 80 % (defense reduction)
    ? / ? / ? / 20 % (Infested speed penalty)
    Duration:5 / 7 / 9 / 11 s
    Misc:3 / 4 / 5 / 6 (number of bolts)
    60 m (targeting range)
    100 % (aura nullification)
    100 % (defense reduction cap)

    • Nyx launches 3 / 4 / 5 / 6 flying bolts of telekinetic energy toward her aiming reticle, which psychically seek out nearby enemies within her line of sight and 60 meters. Each psychic bolt dissipates and applies a Panel.png Stagger on successful hit, weakening its target for 5 / 7 / 9 / 11 seconds. Affected enemies have 20% / 40% / 60% / 80% of their maximum Armor and Shields temporarily removed, while Infested enemies' movement speed are also slowed by ?% / ?% / ?% / 20% for the duration. Ancient and some Eximus enemies also cannot emit their defensive auras while affected.
      • Defense reduction and Infested speed penalty are affected by Ability Strength.
      • Debuff duration is affected by Ability Duration.
      • Number of bolts, targeting range, and aura nullification are not affected by mods.
      • Defense reduction is capped at 100%, achievable with a 25% increase in Ability Strength at max ability rank.
      • Auras disabled by Psychic Bolts include the Ancient Healer, Ancient Disruptor, Toxic Ancient, and the defensive auras of Infested Eximus units.
      • Psychic Bolts can only do one of the following to an enemy at once, with the priority following the list order:
        1. Remove armor and shields
        2. Disable an Ancient's aura
        3. Disable an Eximus's aura.
      • Bolts phase through obstacles in the environment.
      • Bolts will disappear after traveling for a few seconds if they do not strike targets.
      • Number of bolts in flight is shown on the ability icon (e.g. 6x). Once the bolts expire, the number on the ability icon will indicate how many enemies are currently debuffed.
    • Psychic Bolts will not target enemies behind obstacles in the environment unless Nyx has line of sight, or unless the enemy is aware of Nyx within a short period of time (e.g., an enemy that spots Nyx and runs out of view can still be targeted by Psychic Bolts if the ability is used within a small time frame).
    • Can be recasted while enemies are still debuffed. Recasting will cancel the effect on previous remaining target(s).
    • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
    • Psychic Bolts is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

    Main article: Pacifying Bolts

    Pacifying Bolts is a Warframe Augment Mod for NyxIcon272.png Nyx that gives PsychicBolts130xDark.png Psychic Bolts the ability to temporarily stun enemies.

    Rank Effect Cost
    0 4s 6
    1 6s 7
    2 8s 8
    3 10s 9

    Tips & Tricks
    • At 125% Ability Strength, debuff amount will reach 100%, which causes targets' defenses to be completely removed.
    • Psychic Bolts synergizes well with damage types that are effective against health classes (e.g. Cloned Flesh and Flesh), like DmgSlashSmall64.png Slash and/or DmgViralSmall64.png Viral.
      • On the other hand, DmgCorrosiveSmall64.png Corrosive or DmgMagneticSmall64.png Magnetic, which is effective against armor/shield classes, gains less benefit from Psychic Bolts' full debuff.
    • A max rank Mod TT 20px.png Augur Secrets will put your Ability Strength at 124%, stripping defences by 99%. This allows you to significantly weaken enemy defences, whilst still benefitting from the armor/shield class damage bonuses.

    Main article: Chaos (edit)
    ChaosModU15.jpeg Nyx Chaos.png
    With a powerful psychic blast, Nyx causes mass hysteria on the battlefield by confusing all enemies to attack random factions.
    Duration:10 / 15 / 20 / 25 s
    Range:15 / 20 / 22 / 25 m

    • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
    • Affected enemies are given raised threat levels.
    • Will only stun Bosses and has no other effect on them.
    • Shield Ospreys will stop projecting shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
    • Ancient Healers will still emit healing pulses but will not heal anything but themselves.
    • The auras of Eximus units will negatively impact everyone within range, ally or enemy, for the duration of the ability (for example, the aura of the Arctic Eximus will slow down anyone in range).
    • An illusion of Nyx wielding a Braton.png Braton (or a BratonPrime.png Braton Prime in the case of Nyx PrimeIcon272.png Nyx Prime) is visible on affected units, reflecting how enemies perceive each other.
      • The illusion will reflect the alternate helmet and skin Nyx has equipped, if any.
      • If Chaos is cast upon a ceiling-mounted Turret or Security Camera, the illusion will be upside-down.
    • Unlike MindControl130xDark.png Mind Control, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team. Likewise, cameras and drones will still be able to detect players with normal detection behaviors.
    • Chaos can be ended prematurely by killing all affected enemies.
    • Can be recast while active.
      • Only one instance of Chaos can be active at a given time, making enemies who are currently affected lose its effects.
      • Reapplies both the stun and confusion.

    Main article: Chaos Sphere

    Chaos Sphere is a Warframe Augment Mod for NyxIcon272.png Nyx that allows Chaos130xDark.png Chaos to create a circular radius that affects enemies entering within its range for a fraction of its duration.

    Rank Duration Cost
    0 25% 6
    1 30% 7
    2 40% 8
    3 50% 9

    Tips & Tricks
    • Chaos halts the damage mitigation supplied by Ancient Healers and Corrupted Ancients, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.
    • In Interception missions, enemies affected by Chaos will less likely to attempt to capture the towers, and even stop if they are capturing any tower. This is particularly useful when doing Interception solo or with a nonfull squad.

  • If cast near an Infested Tumor, Nyx's projection will be substantially larger than it should be.
  • Swarm-Mutalist MOAs swarm will still aid Infested even whilst Chaos is active (Possibly intended).

  • Expand/Collapse
    Main article: Absorb (edit)
    AbsorbModU15.jpeg Nyx Absorb.png
    Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge.
    Energy Drain: 7 / 6 / 5 / 4 s-1
    Strength:160 / 170 / 180 / 200 (passive DmgMagneticSmall64.png Magnetic damage gain)
    800 / 900 / 1000 / 1500 (minimum DmgMagneticSmall64.png Magnetic damage)
    0.025% (damage converted to weapon damage bonus)
    Duration:8 s (Weapon Damage bonus)
    Range:5 / ? / ? / 15 m

    • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms of crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 DmgMagneticSmall64.png Magnetic damage every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 DmgMagneticSmall64.png Magnetic damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500 DmgMagneticSmall64.png Magnetic damage. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted to every enemy in a 5 / ? / ? / 15 meter explosion of psychic energy.
      • Minimum damage and passive damage gain are affected by Ability Strength but absorbed damage is not.
      • 100% of all incoming damage can be absorbed.
        • Critical Hits from enemies, but not allies have their critical damage multiplier doubled before being absorbed.
      • Absorbed damage is not converted to DmgMagneticSmall64.png Magnetic damage, and retains the original damage composition.
      • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Knockdown.
      • Explosion radius and orb size is affected by Ability Range.
      • Explosion radius is affected by damage absorbed, up to a maximum of 50m.
      • The invulnerability is extended to Sentinels or MOA companions, but not to pets.
    • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
    • Absorb converts into an additive weapon damage bonus that activates when the ability is released, lasting 8 seconds, or until the ability is used again.
      • Damage from physical and elemental damage mods is not taken into account.
      • This effect has an upper cap of 400% additive weapon damage (64,000 damage absorbed).
      • Bonus is additive to Mod TT 20px.png Serration, Mod TT 20px.png Hornet Strike, and similar bonuses to the previous.
    • Nyx is immune to all effects by enemies. This does not include the energy drain from Energy Leech Eximus, which can still constantly drain energy as they are near.
    • Nyx's evasion passive is disabled while Absorb is active.
    • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
      • Absorb will stop any movement achieved prior to casting the skill when used in the air.
      • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
      • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
    • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
    • Nyx's threat level is raised while Absorb is active.
    • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
    • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.
    • Arcanes that require the player to receive damage to trigger (such as ArcaneAegis64x.png Arcane Agility) can trigger while under effects of Absorb.

    Main article: Assimilate

    Assimilate is a Warframe Augment Mod for NyxIcon272.png Nyx that allows her to move, roll and attack while channeling Absorb130xDark.png Absorb and prevents friendly fire from being absorbed, at the cost of shrinking Absorb's effective radius by 50%.

    Rank Movement Speed Cost
    0 30% 6
    1 40% 7
    2 45% 8
    3 50% 9

    Main article: Singularity

    Singularity is a PvE and Conclave Warframe Augment Mod for NyxIcon272.png Nyx's Absorb130xDark.png Absorb that creates a ring every three seconds to drag in enemies close enough to Singularity's radius.

    Rank Ring Pulse Range Cost
    0 3s 9m 6
    1 3s 11m 7
    2 3s 13m 8
    3 3s 15m 9

    Tips & Tricks
    • Allies can contribute to the damage absorbed, dramatically increasing damage output.
    • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
    • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
    • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
      • Weapon detonation can still be triggered (ex: Penta.png Penta).
      • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the ability.
    • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
      • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
    • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
      • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.
    • For easy energy management one can use Mod TT 20px.png Equilibrium in combination with Mod TT 20px.png Synth Deconstruct and Mod TT 20px.png Synth Fiber.


    Strength Mods


    Duration Mods


    Range Mods


    Nyx Mind Control2.png Nyx Mind Control2.png
    Nyx Psychic Bolts2.png
    Nyx Chaos.png Nyx Chaos.png
    Nyx Absorb.png Nyx Absorb.png Nyx Absorb.png

    Edit Tab

    Update 31 (2021-12-15)

    • Fixed Mind Controlling a Thrall as Nyx preventing it from being killed by a melee finisher.

    Hotfix 30.9.3 (2021-11-12)

    • Fixed inability to roll while using Nyx’s Assimilate Augment on controller or a custom roll keybind.

    Update 30.9 (2021-11-11)


    Mind Control

    The thinking behind these changes are fueled by the amount of investment towards this single Target, and having that pay off more in your favor.

    • Base 500 percent Damage increase to the Target itself that you then feed into with your weapons DPS.
    • Increased base Duration to 45 seconds at maximum rank.
    • Mind Controlled Target now teleports to keep up! This acts similar to other allies (Wukong’s twin, etc).

    Psychic Bolts

    While this change is minor and provides more of a visual cue, the goal here was to provide a better presentation / feedback when Psychic Bolts connect with a Target.

    • Added a minor one-time stagger to targets bit by Psychic Bolts.


    • Increased base Range to 15m at max rank.
    • Scaling Range is now capped at 50m (solving for an exploit), ensuring Damage is balanced by Energy Capacity.
    • Nyx’s Assimilate Augment now allows you to roll, similar to Mesa’s Waltz!
    • Nyx’s Absorb stat screen now shows max explosion radius value.
    • Absorbs additive weapon damage bonus now applies to the player's equipped Melee weapon.
    • Minor tweak to the GPU particles to clean them up!

    Hotfix 30.7.6 (2021-09-23)

    • Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over.

    Hotfix 29.2.1 (2020-10-01)

    • Fixed a script error when casting Nyx’s Psychic Bolts ability.

    Hotfix 27.4.4 (2020-05-07)

    • Enemy summons can now be mind-controlled by abilities. Previously, there was a mechanic where 'owned' NPCs would not be affected by mind control, but now this only applies to allied owned NPCs (Sentinels, Pets, followers) so that there's no misleading things happening with Mind Control abilities.

    Update 27.4 (2020-05-01)

    • Nyx Ability videos have been added to their respective Arsenals!

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Nyx: 15 to 100
      • Nyx Prime: 50 to 125
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Hotfix 25.6.3 (2019-08-14)

    • Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.

    Hotfix 25.1.2 (2019-06-12)

    • Fixed Nyx’s armband Energy color persisting as default.
    • Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.

    Hotfix 25.0.6 (2019-05-29)

    • Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.

    Hotfix 24.7.2 (2019-04-17)

    • Fixed Nyx’s Psychic Bolts ability sometimes going silent.

    Hotfix (2019-04-10)

    • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.

    Hotfix 24.2.9 (2019-01-18)

    • Adding sounds to Psychic Bolts deactivate hold and end - you can dispell this ability by holding '2' by default!
    • Improved Psychic Bolts disabled FX.


    • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
    • Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast.
      • Added +400% Damage cap to Nyx Absorb Damage buff.

    Hotfix 24.2.7 (2018-01-09)

    • Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly.
    • Fixed Corpus Ospreys not following you closely anymore when under Nyx’s Mind Control ability.

    Hotfix 24.2.2 (2018-12-18)

    • Updated Nyx's Mind Control + Psychic Bolts and Titania's Lantern ability descriptions to better reflect their recent ability changes.

    Update 24.2 (2018-12-18)
    Nyx Changes:
    Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation!

    Nyx's abilities have received an audio refresh - new sounds have been added to her powers!


    • Nyx's Passive now causes enemies to miss her more often.
    • Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit.
    • Nyx’s passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted!

    Mind Control:

    • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!
      • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.
    • Better 'follow Nyx and attack enemies' AI pass.
    • Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!
    • The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion!

    Psychic Bolts:

    • No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.
    • Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!


    • Absorb damage type is now based on the damage types it absorbs.

    Update 23.2 (2018-08-02)

    • Fixed Nyx Mind Controlled Shield Ospreys spawned from Corpus Tech and Attack Drones spawned from Fusion Moas not being friendly.

    Hotfix 21.7.1 (2017-09-12)

    • Fixed casting Nyx’s Absorb when hitting an enemy with a "grappling hook weapon" allowing you to move around.

    Update 21.7 (2017-09-09)

    • Nyx Nemesis Skin has received the PBR treatment!
    • Fixed the Edo Chest Piece sticking out on the Nyx Carnifex Skin.
    • Fixed the Pakal right shoulder Armor clipping into Nyx’s arm.
    • Fixed the Embolist chest piece clipping into the Nyx Immortal, Saikou, Athena, and Carnifex Skins.

    Hotfix 21.3.1 (2017-08-04)

    • Fixed Nyx being able to sometimes cast Chaos on Mobile Defense terminals, causing it to spin around.

    Hotfix 21.1.1 (2017-07-20)

    • Fixed enemies affected by Nyx’s Chaos, as well as Radiation procs, not taking increased damage from faction damage Mods.

    Hotfix 21.0.9 (2017-07-17)

    • Fixed Nyx’s Mind Control FX lingering on Ramparts.

    Hotfix 21.0.8 (2017-07-13)

    • The Stalker can no longer apply Nyx's passive to disarm enemies hit with Absorb due to being so powerful it crashed your game. Stalker pls.

    Hotfix 21.0.7 (2017-07-13)

    • Fixed a script error when casting Nyx’s Psychic Bolts.

    Update 21.0 (2017-06-29)

    • Fixed ghostly Rampart remaining on an enemy if they exit the Rampart while under Nyx’s Mind Control.

    Hotfix 20.4.5 (2017-05-09)

    • Fixed an issue with Scavenger Ospreys manipulated by Nyx consuming loot (they ignore it now when ‘under the influence’).

    Update 20.4 (2017-05-04)

    • Augment: Fixed becoming invincible after casting Nyx’s Absorb with Mod TT 20px.png Assimilate equipped and then Transferring to the Operator.

    Hotfix 20.2.3 (2017-04-19)

    • Augment: Nyx's Mod TT 20px.png Assimilate no longer Absorbs Friendly Fire.
    • Fixed HUD buffs trying to show 1,000,000 as 1e+03K instead of 1M (e.g. Nyx Absorb when full).

    Hotfix 20.0.7 (2017-03-30)

    • Fixed the Mucusk Syandana not sitting properly on Nyx and any of her Skins.

    Update 20.0 (2017-03-24)

    • Conclave: Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.
    • Fixed Nyx’s Mind Control not properly affecting Shield Drones, and resulted in the Drones wandering off on their own.

    Update 19.13 (2017-03-09)

    • Augment: Fixed Nyx’s Mod TT 20px.png Assimilate not allowing teammates to charge you up by fire absorption.

    Hotfix 19.11.5 (2017-02-28)

    • Improved visibility during Nyx's Absorb ability.

    Hotfix 19.11.4 (2017-02-22)

    • Conclave: Fixed Nyx's Mind Control being cast without a target in Conclave refunding energy.

    Hotfix 19.11.2 (2017-02-17)

    • Augment: Fixed screen blur & color correction remaining when you use Transference while in Nyx’s Absorb with Mod TT 20px.png Assimilate equipped.
    • Fixed pixelated/jagged textures on the Nyx Saikou Skin and Helmet.

    Hotfix 19.10.1 (2017-02-14)

    • Energy will now be refunded when the target dies between cast and effect on Nyx's Mind Control ability.
    • Fixed script error with Nyx’s Absorb ability FX.

    Hotfix: The Index Preview 4 (2016-10-25)

    • Prime: Fixed a script error related to Nyx Prime’s Chaos ability.

    Hotfix: The Index Preview 3 (2016-10-21)

    • Fixed Nyx’ Chaos causing a script error upon cast.

    Update: The Index Preview (2016-10-20)

    • Conclave: Increased visibility of Nyx's psychic daggers in Conclave.
    • Fixed large frame-time spikes caused by Nyx’ Chaos.

    Hotfix: The Vacuum Within 3 (2016-10-13)

    • Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter).

    Hotfix: The Silver Grove 2 (2016-08-22)

    • Augment: Fixed being able to roll with Nyx’s Mod TT 20px.png Assimilate active by binding a dedicated roll key (not sprint/roll).
    • Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated.

    Hotfix: The Silver Grove 1.4 (2016-09-09)

    • Adjusted the Porta Armor positions on Nyx’s Nemesis skin.

    Hotfix: The Silver Grove 2 (2016-08-22)

    • Augment:
      • Fixed being able to jump/crouch/slide with Nyx’s Mod TT 20px.png Assimilate active by switching to your melee weapon.
      • Fixed getting stuck on ziplines with Nyx’s Mod TT 20px.png Assimilate. You can now cast/decast the augment while ziplining!
    • Prime: Adjusted the position and scale of the Edo Chest Plate on Nyx Prime to match Nyx (was too big on Nyx Prime).

    Update: The Silver Grove (2016-08-19)

    • Augment: Absorb - Mod TT 20px.png Assimilate: Nyx can move at 50% speed while using Absorb, but the area is reduced by half.
    • Fixed Nyx’s Absorb camera FX remaining after a host migration.

    Hotfix: Specters of the Rail 0.11 (2016-07-19)

    • Fixed all pole arms and some staff weapons clipping through Nyx and Nyx Prime's chest when equipped.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Conclave:
      • Nyx's Absorb ability can now only be activated at 100 energy in Conclave.
      • Nyx’s Mind Control duration reduced in Conclave.
      • Increased minimum explosive damage of Nyx’s Absorb in Conclave.

    Hotfix: Lunaro 5 (2016-06-23)

    • Prime: Fixed incorrect Nyx Prime textures.

    Update 18.13 (2016-05-27)

    • Passive: Enemies affected by any of Nyx's powers have a chance to lay down their weapon ( become disarmed ).
    • Fixed dots on the back of Nyx’s Nemesis skin not reflecting energy color.

    Hotfix 18.10.6 (2016-05-06)

    • Prime: Restored more detail in Nyx Prime’s textures.

    Hotfix 18.10.5 (2016-05-04)

    • Prime: Restored more detail in Nyx Prime's textures.

    Hotfix 18.10.4 (2016-05-02)

    • Prime: Restored detail in Nyx Prime's textures.

    Update 18.10 (2016-04-29)

    • Prime: We've added PBR Upgrades on Nyx Prime.

    Update 18.9 (2016-04-20)

    • Fixed Clients seeing the Host cast Nyx’s Absorb on the ground when she is actually in mid-air.
    • Fixed Clients seeing no hit effect when shooting into the Host’s Absorb bubble.
    • Fixed Client projectiles not registering in certain areas on larger Nyx Absorb bubbles.

    Update 18.8 (2016-04-06)

    • Conclave: Nyx can no longer alt fire while in Absorb in Conclave.

    Update 18.5 (2016-03-04)

    • Nyx’s Mind Control and Chaos now have diminishing returns against boss-type enemies.

    Hotfix 18.4.7 (2016-02-04)

    • Fixed enemies under the influence of Nyx's Mind Control taking less damage at the end then they would take outside of it.

    Update 18.4 (2016-01-22)

    • Fixed enemies affected by Nyx's Mind Control taking less damage at the end.

    Update 18.3 (2016-01-13)

    • Conclave: Nyx's Mind Control Ability no longer requires a target to activate in Conclave, encouraging greater accuracy and less button spam.

    Hotfix 18.0.6 (2015-12-09)

    • Fixed an inconsistent visual FX from the explosion created by Nyx's Absorb.

    Update 18.0 (2015-12-03)

    • Conclave: Increased the damage of Nyx's Psychic Bolts in PvP.

    Hotfix 17.5.5 (2015-10-05)

    • Fixed holograms created by Nyx’s Chaos becoming frozen.

    Hotfix 17.5.3 (2015-10-02)

    Update 17.5 (2015-10-01)

    • Conclave: Nyx will now drop the Cephalon when using Absorb.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
    • Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.

    Hotfix 17.4.2 (2015-09-11)

    • Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb.

    Update 17.3 (2015-09-02)

    • Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.

    Update 17.2.4 (2015-08-26)

    • Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.

    Hotfix 17.2.2 (2015-08-21)

    • Fixed an issue preventing some abilities (such as Nyx’s Absorb) from being deactivated using the Power Menu.

    Update 17.2 (2015-08-19)

    • Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.

    Update 17.1 (2015-08-12)

    • Conclave:
      • Increased the energy drain of Nyx’s Absorb in Pvp.
      • Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
      • Increased the energy drain of Nyx’s Absorb in PvP.

    Hotfix 17.0.4 (2015-08-06)

    • Fixed some AI behavioral problems caused by using Nyx’s Mind Control.

    Hotfix 17.0.3 (2015-08-04)

    • Conclave:
      • Reduced the range of Nyx’s Mind control in PvP.
      • Reduced duration of Nyx’s Mind Control in PvP

    Update 17.0 (2015-07-31)

    • Conclave:
      • Nyx's Psychic Bolts speed has been increased and lifetime decreased in PvP.
      • Targets under Nyx’s mind control can no longer damage her in PvP.
      • Nyx’s mind control duration and range reduced in PvP.
      • Nyx's Absorb damage has been increased in PvP.
    • Prime:
      • Nyx Prime base shield increased from 100 to 125.
      • Nyx Prime base armor increased from 15 to 50.
    • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Menticide Helmet - This helmet is worn by Nyx, increases velocity of parkour maneuvers with a drain on Shields.

    Update 16.7 (2015-06-04)

    Hotfix 16.6.1 (2015-05-28)

    • Fixed Nyx’s Mind Control removing armor from enemies.

    Update 16.6 (2015-05-27)

    Update 16.5 (2015-05-12)

    • Conclave: Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
    • Updated some textures on the Nemesis Nyx skin.

    Hotfix 16.4.4 (2015-04-28)

    • Conclave: Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.

    Update 16.4 (2015-04-23)

    • Conclave:
      • Augment: Absorb - Mod TT 20px.png Singularity
      • Nyx and Nyx Prime are now usable in PvP.

    Update 16.3 (2015-04-09)

    • Fixed an error that would occur when using Nyx’s Absorb.
    • Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.

    Update 15.10 (2015-01-15)

    • Fixed incorrect armor locations on Nyx Prime.

    Hotfix 15.7.2 (2014-12-19)

    • Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
    • Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.

    Update 15.6 (2014-12-11)

    Hotfix 15.5.8 (2014-12-05)

    • Players can no longer gain energy from Trinity's Energy Vampire while in Nyx’s Absorb.

    Hotfix 15.5.5 (2014-12-01)

    • Nyx’s Mind Control is now a toggable ability.
    • Fixed Nyx’s Psychic Bolts affecting enemies that are immune to Tenno abilities.

    Hotfix 15.3.1 (2014-11-20)

    • Fixed Nyx’s Absorb not playing the end explosion animation.

    Update 15.3 (2014-11-20)

    • Capture targets are now immune to Nyx’s Mind Control.

    Update 15.2 (2014-11-13)

    • Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.

    Update 15.0 (2014-10-24)

    • Augment: Psychic Bolts - Mod TT 20px.png Pacifying Bolts
    • Fixed an issue with Buzlok Rifle shots not adding damage to an ally using Nyx's Absorb.

    Hotfix 14.8.1 (2014-09-25)

    • Added Nyx Prime to the Codex (in place of ol' goldless Nyx).

    Update 14.8 (2014-09-24)

    • Introduced Nyx Prime.

    Update 14.6 (2014-09-11)

    • Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.

    Hotfix 14.5.2 (2014-09-03)

    • Fixed an issue with Nyx ability Mods not being properly granted after buying/crafting the frame.
    • Fixed an issue with Nyx's Absorb being useable during bleedout.

    Update 14.5 (2014-08-28)

    • Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.

    Hotfix 14.2.3 (2014-08-21)

    • Fixed an issue with Nyx's Absorb ability blocking Codex scans.

    Hotfix 14.1.4 (2014-08-06)

    • Tweaked the sound effects on Nyx's Absorb.

    Hotfix 14.0.6 (2014-07-22)

    • Fixed an issue with the Illiac Chest piece clipping into the Nyx frame.

    Hotfix 14.0.2 (2014-07-19)

    • Fixed Nyx's toggle-able power being broken by pause menu.

    Update 14.0 (2014-07-18)

    • Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.

    Hotfix 13.9.2 (2014-07-09)

    • Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.

    Hotfix 13.9.1 (2014-07-02)

    • Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.

    Update 13.9 (2014-06-25)

    • Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.

    Hotfix 13.8.5 (2014-06-24)

    • Fixed lingering Absorb effects after Nyx has bled-out.
    • Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.

    Hotfix 13.8.4 (2014-06-23)

    • Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
    • Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.

    Hotfix 13.7.2 (2014-06-13)

    • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.

    Hotfix 13.6.1 (2014-06-06)

    • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

    Update 13.6 (2014-06-04)

    • Tweaked a number of armor offsets on the Nyx Warframe.

    Update 13.5 (2014-05-28)

    • Adjusted the positioning of Chest Armor on Nyx.

    Update 13.3 (2014-05-14)

    • Absorb: Players can now toggle Absorb on or off.
      • Toggling changes to Nyx will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management to the Warframe, rather than being stuck in place at the cost of X energy.
    • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
    • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances.

    Hotfix 13.0.2 (2014-04-10)

    • Fixed clipping issues Nyx's Noble rifle idle animation.

    Update 12.6 (2014-03-26)

    • Added a HUD damage counter and countdown timer to Nyx's Absorb ability.
    • Fixed projectiles passing through Nyx's Absorb ability.

    Update 12.4 (2014-03-05)

    • Nyx's Chaos ability deco uses the correct helmet.

    Update 12.0 (2014-02-05)

    • Improved sounds for Nyx’s Psychic Bolts.

    Update 11.3 (2013-12-12)

    • Updated effects on Nyx’s Mind Control ability.

    Hotfix 11.2.1 (2013-12-06)

    • Fixed issues where damage inflicted by clients would not power up Nyx’s Absorb.

    Update 11.2 (2013-12-04)

    • Nyx has received a buff to her Armor stat: Buffed to 15 (from 10).
    • Fixed Nyx being vulnerable to Procs from Disruptor and others when Absorb is active.

    Hotfix 11.1.2 (2013-11-29)

    • Nyx’s Absorb will now go affect enemies behind walls or cover.
    • Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.

    Hotfix 11.0.3 (2013-11-22)

    • Fixed Nyx being immune to Shield Damage after using Absorb.

    Hotfix 11.0.2 (2013-11-20)

    • Injury Immunity fixes for Nyx when in Absorb.

    Update 11.0 (2013-11-20)

    • Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended.

    Hotfix 10.7.1 (2013-11-08)

    • Fixed Torid and Nyx’s Absorb causing a game hang.

    Update 10.6 (2013-10-30)

    • Fixed Nyx’s Mind Control and Chaos abilities making the targets not behave in a proper manner. Mind Control was not having enemies aggressively attack their own, and Chaos was making the player a target over enemies. The affected targets will now properly perceive their targets.
    • Fixed Sentinels hitting themselves when firing inside Nyx's Absorb bubble.

    Update 10.3 (2013-10-09)

    • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.

    Update 10.0 (2013-09-13)

    • Added idle FX to Nyx.

    Update 9.8 (2013-09-03)

    • Psychic Bolts: Projectiles now seek and fly faster, more in line with other Warframes.
    • Absorb: Ability now has higher base damage and should attract more attention.

    Hotfix 9.6.1 (2013-08-23)

    • Nyx's Chaos now only stuns bosses, not make them murder their subordinates.

    Update 9.5 (2013-08-09)

    • Prevent being able to revive enemy capture target while he is being affected by Nyx's mind control.
    • Fixed HUD breaking when reviving capture target affected with Nyx's mind control.

    Update 9.4 (2013-08-02)

    • Fix for HUD breaking when reviving capture target affected with Nyx’s “Mind Control”.

    Update 9.0 (2013-07-13)

    • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.

    Update 8.2 (2013-06-28)

    • Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.

    Hotfix 8.1.3 (2013-06-19)

    • Fixed shields not replenishing if damaged while using Nyx's Absorb.

    Update 8.1 (2013-06-07)

    • Fix for Nyx absorb being interrupted by Nauseous crawlers.

    Hotfix 8.0.7 (2013-06-06)

    • Fix for Nyx Power in Use bug (maybe time for a Livestream rematch!).

    Hotfix 8.0.5 (2013-05-29)

    • Fixed Nyx Psychic Bolts not functioning correctly on clients.

    Hotfix 8.0.3 (2013-05-24)

    • Fixed Nyx Absorb not working, resulting in "Power in Use" bug.

    Update 7.10 (2013-05-03)

    • Nyx's Chaos power now has a timer.

    Update 7.9 (2013-04-26)

    • Fixed Apex particles that would remain on ragdolls after using Nyx's Mind Control power.
    • Fixed Nyx's armband FX showing up with projectors.

    Update 7.0 (2013-03-18)

    • Fixed an issue with Nyx Mind Control being flagged as "in use" if target dies.

    Update 6.5 (2013-02-22)

    • Excalibur Radial Javelin + Nyx Absorb no longer kills nearby Clients.
    • Log file should no longer receive error spam when using Nyx.

    Hotfix 6.4.1 (2013-02-22)

    • Removed unwanted background sound effect attached to Nyx.

    Update 6.3 (2013-02-14)

    • Nyx's mind control visual effect now lasts the same duration as the power itself.

    Hotfix 6.1.2 (2013-02-05)

    • Nyx Alt Helmet changes.

    Update 6.0 (2013-01-29)

    • Introduced.

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