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Toxic to the core, Nox lobs exploding poison goo at enemies. Rupture his helmet to expose his head but beware of the unleashed noxious gasses.

The Nox is a type of Grineer "Chem Strike" unit. They wield a poison-filled heavy gun that shoots blobs of DmgToxinSmall64 Toxin sludge which stick to targets and surfaces before exploding. Bloated and disfigured by the very chemicals they wield in combat, these vicious warriors wear crude, heavily armored suits that both protect them in the form of Overguard and serve to contain the noxious clouds they emit.

Breaking the glass cover protecting their heads removes their defenses, but releases the poisonous aura to their surroundings. Beware of their final moments, as they explode into a lethal cloud upon death.

Behavior[]

  • The Nox wields what is effectively a primary version of the Stug Stug. As such, its projectiles have a low range and arc, which causes the Nox to have difficulty targeting his enemies from range.
  • To counter its ineffectiveness at range, the Nox can charge forward, causing all in his path to be knocked down as well as allowing him to close the distance for his gun to be more effective. They only do this as a last resort, however, once their glass helmets are destroyed.
  • Combined with the ability to emit a constant 3-m aura of DmgToxinSmall64 Toxin damage when the helmet is broken, the charge allows the Nox to knock down Tenno, then deal damage directly to their health.

Notes[]

  • Breaking the Nox's glass helmet will immediately remove all of their Overguard.
  • The Nox's projectiles can stick to the player and inflict a slowing effect, similar to a DmgColdSmall64 Cold status effect, though less severe. The sludge can be shaken off by rolling.
  • At base level, the Nox's projectiles on contact deal 20 DmgImpactSmall64 Impact. Blobs tick for 3 DmgToxinSmall64 Toxin damage every second for 4 seconds. The blob explodes after 4 seconds, dealing 30 DmgImpactSmall64 Impact in an AoE.

Variants

Demolisher Nox General Drops
DemolisherNox
Introduced Update 25.7 (2019-08-29) Mod Drops:
Mod TT 20px Bane of Grineer 3.75%
Mod TT 20px Cleanse Grineer 3.75%
Mod TT 20px Expel Grineer 3.75%
Mod TT 20px Smite Grineer 3.75%
Other Drops:
50 Kuva (Kuva Fortress)
Mission Kelpie
Tamu
Weapon Nox Chemical Launcher
Sheev Sheev
Codex Scans 3
Statistics
Cloned Flesh 2500
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 50
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity ???
  • Possesses an innate 20% damage reduction.
  • Does not have Overguard.

Trivia[]

  • The name is a shortened version of Noxious, meaning poisonous or very unpleasant.
  • The Grineer letters on its shoulders say "Noks" and the letters on its gun say "goo".
  • The Soaktron Soaktron from the Dog Days Tactical Alert appears to be based on the Nox's weapon, with the notable difference of being filled with water instead of deadly poison.

Bugs[]

  • A MindControl130xWhite Mind Controlled Nox will still hurt players with his toxic cloud when his helmet is broken.
  • The goo stuck to the players will still slow them even if it's from a friendly Nox (such as the allied ones from an invasion).
  • Despite the codex showing a base armor value of 250, the base armor value of the Demolisher Nox is 50.

Media[]

References[]

Patch History[]

Hotfix 32.0.5 (2022-09-15)

  • Fixed Crash that would occur when viewing the Codex entry for Nox Eximus units.

Update 32.0 (2022-09-07)

  • Slightly increased the Eximus Nox Helmet armor.

Update 31.6 (2022-06-09)

  • Nox Eximus Helmets can now be destroyed when Overguard is active. Breaking their helmet will remove Overguard entirely!
    • Note that Nox Damage resistance has been decreased and armor increased to balance this change. This change applies to both Nox Eximus and base Nox enemies.
  • (Undocumented) Normal Nox enemies now have Overguard.

Hotfix 27.0.9 (2020-01-09)

  • Fixed Nox enemies being turned into Thralls by Liches.

Update 25.7 (2019-08-29)

  • Fixed Nox targeting invisible Sentinels.

Update 22.10 (2018-01-25)

  • Nox enemies will now react when being damaged by a Stealth attack. Before they would remain not alerted after taking some stealthy damage.

Update 22.0 (2017-10-12)

  • Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.

Update 21.5 (2016-08-16)

  • Fixed certain enemies not working properly with Undertow FX (Nox for instance).

Update 21.0 (2017-06-29)

  • Introduced
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