Patch History[]
Hotfix 37.0.6 (2024-10-11)
- Fixed Nova’s Molecular Prime not using the correct explosion sound FX.
- Fixed script error caused by Nova’s Wormhole.
Hotfix 37.0.4 (2024-10-10)
- Changed the name of Nova’s Antimatter Drop “Damage Absorption” stat to “Projectile Multiplier” to better explain that it scales with Ability Strength mods.
- Made the following changes to Nova’s Antimatter Drop in Conclave following player feedback on ways to reduce the ability’s effectiveness:
- Removed the ability to speed up its projectile (Conclave only).
- Reduced range from 6m to 4m (Conclave only).
- Reduced damage by 60% (Conclave only).
- Fixed Nova’s Wormholes infinitely looping projectiles in between portals if shot into their exit points.
- Instead of completely removing this interaction (which was an oversight that arose when we gave Wormhole an infinite duration in Nova’s recent rework), projectiles can still be shot into Wormhole exits for the same effect but now consume 1/10th of a Charge from the Wormhole with a 0.1 second cooldown to prevent AFK strategies.
- Fixed Nova’s Molecular Prime missing its duration timer on the ability icon.
- Fixed script error caused by Nova’s Molecular Prime and Null Star.
Hotfix 37.0.2 (2024-10-03)
- Nova’s Molecular Prime Speed wave now grows at the same rate as its Slow wave.
- With Koumei & the Five Fates, we made the Speed version grow faster than the Slow (they both travel the same distance, Speed just got there quicker).
- The thinking was that it would get to enemies quicker so that they can reach you faster for speedy destruction. It also added a visual difference between the Slow and Speed waves. However, we received feedback that this was not desirable because a faster wave has a shorter life span and had a greater chance of missing enemies compared to the Slow wave. So players had to spam cast it far more, making it costly and not as efficient. So we’ve reverted that in this Hotfix and now both waves grow at the same rate.
- With Koumei & the Five Fates, we made the Speed version grow faster than the Slow (they both travel the same distance, Speed just got there quicker).
- Fixed Nova’s Passive description being incorrect – it had the Health and Energy orbs flipped for the Speed/Slow effects.
- Now reads: “Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
- Fixed script error with Nova’s Null Star in the Simulacrum.
- Fixed script error with Nova’s Null Star projectile.
- Fixed script error with Nova’s Molecular Prime dissolve.
Hotfix 37.0.1 (2024-10-02)
- Fixed Nova’s Null Star causing a 2.5 second delay before you can cast any of her other abilities.
- Fixed crash caused by Nova’s Null Star, Neutron Star Augment and Antimatter Drop.
Update 37.0 (2024-10-02)
- Nova Rework (Lite)
Nova has received a few changes to how her kit functions, aiming to bring extra quality of life alongside build variance.
Passive Changes:
Nova’s original passive emitted Blast Damage upon her being knocked down, meaning any Primed Sure Footed users would have seen this nullified entirely. So, we’ve whipped up a new passive that feels more appropriate for 2024 Warframe standards:
- Enemies killed while Slowed have 15% to drop Health Orbs. Enemies killed while Sped Up have 15% to drop Energy Orbs.
Null Star Changes:
- This ability is now recastable!
- As this is Nova’s main source of Damage Reduction, players were incentivized to reduce Ability Range if they wanted to keep as many Null Star particles as possible. With the ability to recast to maximize your Damage Reduction, DR-minded players have more build diversity available to them.
- Increased base particle count from 6 to 12.
- 18 particles are still needed to maintain 90% Damage Reduction, but it’s now much easier for players to hit that cap.
- With the increased particle count, the VFX will become more subtle the more particles you have. These particles will also dissolve while aiming down sights to prevent them from obstructing player view.
- Damage Resistance from Null Star now applies to both Shields and Health (previously only applied to Health).
- Changed damage type from Slash to Blast damage, with a guaranteed Blast Proc. Base Null Star damage has also been increased from 150 to 300.
- With the above improvements, Null Star when applied via Helminth is now altered and has its Damage Reduction capped at 75%.
- This was previously 90% – we’ve reduced it in light of the changes above and to have it fall in line with the diminished effectiveness of Mirage’s Solar Eclipse Damage Reduction.
- Neutron Star (Augment) Changes:
- Recasting will cause remaining particles to seek out enemies, and then replenish the particles orbiting Nova.
- Heat Damage and guaranteed Heat Proc now apply to all Null Star particles, not just the ones sent out via recast.
Antimatter Drop Changes:
- Tapping the ability input while an Antimatter Drop orb is active will massively increase its speed, causing it to zoom in the direction of the player reticle.
- As a result, only one Antimatter Drop orb can be cast at a time.
- Antimatter Drop has historically been difficult to control, with its speed only increasing once the orb is “fully charged”. This change gives players the ability to shoot at the slow-moving orb to maximize damage output, and then catapult it towards unsuspecting enemies at their whim.
- Changed damage type from Radiation to Blast, with 100% Status Chance.
- Only 5 shots will be absorbed by Antimatter Drop to reach full charge (excluding multishot).
- Teleporting an Antimatter Drop orb via a Wormhole will automatically charge the orb halfway.
- Antimatter Drop’s explosion now uses Line of Sight checks.
- With the above improvements, it is now much easier to use and packs a punch, so to prevent disruptive gameplay we added the checks. What this means is that the detonation damage will check for any part of the enemy that has been drawn on the screen, if any part of them is visible it will pass the LoS check and deal damage to them.
- In light of this change, we’ve made it so that Antimatter Drop’s explosion range is now affected by Range Mods.
- Removed the delay that would occur before Antimatter exploded when making contact with a surface – it will now immediately detonate on impact!
- Updated the orb’s appearance to better communicate its charging mechanic:
- The orb now looks like one sphere contained within another. The inner sphere will grow in size as damage is absorbed, until it reaches the cap.
- Improved Antimatter Drop's movement logic so it tries to stay within the player's line of sight, to avoid cases of players "losing" the orb after casting.
- Removed collision on the Antimatter Drop orb so it will no longer be blocked by allies. (RIP Orb Surfing 2024)
Wormhole Changes:
- Removed Wormhole’s duration.
- Wormhole will now stay up indefinitely unless a) all of its charges have been used or b) it has been replaced by a recast Wormhole when players have created the maximum number of portals.
- Added icons above each Wormhole indicating how many times it can be used before disappearing.
- Each orb represents one use!
- Holding the ability input will display the exit point of the Wormhole, similar to Kullervo’s Wrathful Advance.
Molecular Prime Changes:
- Added a Tap / Hold functionality: Tap to cast a Slowing effect on enemies. Hold to cast a Speed-Up effect instead.
- The “Speedva” build has been a long-time staple of Novas everywhere, and is a fantastic example of bug-turned-feature. While we love the quirk that resulted in our beloved Speedva, negative Strength offers little benefit to Nova’s kit beyond this mechanic. After much deliberation, we decided it was best for all Nova players to make this quality of life change: swap between Speed and Slow in-mission as you wish, without worrying about accidentally bringing a Slowva to your Defense Sorties.
- Slow and Speed effects are both capped at 75% respectively, and scale the same with Strength. (i.e. a max Slow build will also provide max Speed).
- Increased base Slow/Speed effect from 30% to 50%.
- Bonus damage multiplier now applies to Overguard, Health, and Shields.
- Previously it only applied to enemy Health!
- This multiplier has also been added to the Ability screen so players can better understand Molecular Prime’s mechanics.
- Speed-Up effect will bypass crowd control immunity (ex: enemies with Overguard).
- Killing Primed enemies has a 20% chance to proc Blast on nearby foes.
- Molecular Fission (Augment) Change: Null Star will apply Molecular Prime to enemies struck by its particles.
- CHANGES
- The following abilities now apply their Damage Vulnerability against enemy Shields and Overguard (previously they only applied to enemy Health):
- Nova’s Molecular Prime
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Nova’s Null Star Augment (Rendered Check)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.
Update 35.5 (2024-03-27)
- Fixed issue where you could end up facing the wrong direction after exiting Nova’s Wormhole if you entered it while Aim Gliding.
- Fixed Nova’s Molecular Prime’s horizontal ring VFX being quite visible. Toned it down so that it doesn’t block vision.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
NOVA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
NOVA PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Nova’s Antimatter Drop damage being inconsistent between Host and Client.
- With the same Mod loadout, Clients were doing significantly less damage than the Host (who had the intended damage output).
Hotfix 33.6.4 (2023-08-15)
- Fixed offset issues with shoulder attachments equipped on the Nova Atomica Skin.
Hotfix 32.0.9 (2022-10-05)
- Nova’s Neutron Star Augment Changes:
- Added line of sight (LOS) requirement to its AOE explosions and for the Stars to find targets, ignored for the first 5 meters
- Reduced explosion radius from 16m to 8m.
- After Neutron Star’s damage and range was buffed in the Veilbreaker update, the Augment's usage increased by over 67 times and climbing. Because of the Helminth system, this Augment was being used more than Nova herself. Changing the Augment to Heat damage while also releasing Archon Vitality resulted in higher damage than anticipated (multiplied by squadmates’ damage boosts), and the auto-seeking nature made Neutron Star far better at room clearing than other Helminth radial damage abilities like Thermal Sunder. We have a history of encouraging engagement with the enemy instead of automation, so LOS changes seemed the most important factor to address, while still letting it maintain the new high damage features.
- Fixed several script errors related to Nova’s Null Star.
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Nova’s Neutron Star
- Was: On recast, all remaining particles will seek out enemies and deal 120 Blast Damage with guaranteed Status Effect in 8 meters.
- Now: On recast, all remaining particles will seek out enemies and deal 240 Heat Damage with a guaranteed Heat Status Effect to foes within 16 meters. Particles from Neutron Star have a doubled “seek radius” to find targets compared to Null Star.
Nova’s Antimatter Absorb
- Was: Absorbs enemy bullets within 3 meters, increasing its damage when it explodes.
- Now: Absorbs enemy bullets within 5 meters, increasing its damage when it explodes.
- FIXES:
- Fixed visual issue with how instant teleports (ex. Nova's Wormhole) appear to other players observing the Ability.
Hotfix 31.6.2 (2022-06-15)
- Fixed script error from Nova’s Antimatter Drop.
Update 31.6 (2022-06-09)
- Fixed some root motion issues with Nova’s speargun animations.
Hotfix 31.5.7 (2022-05-06)
- Fixed the wrong sound FX playing on Nova’s Antimatter when Inner Might’s charge is ready.
Update 31.5 (2022-04-27)
- Nova's Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
- We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
- Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
- Nova’s Portal
- Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
- Fixed Nova’s jets flickering upon changing loadout.
- Fixed Nova’s Null Star making her invincible with Helminth Invigarations.
Hotfix 31.3.1 (2022-03-29)
- Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration.
- The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction.
Hotfix 31.0.11 (2022-01-25)
- Nova's Worm Hole can now act as a one-way teleport for ally NPCs.
- One of our key motivations behind this change came from discussing the Escort Drone Bounty, and how the momentum at which the Drone paths to reach its objective can feel sluggish for those who’ve repeatedly completed the Bounty. This change to Worm Hole may encourage players to strategically bring Nova to aid in guiding the NPC along its path if they choose to.
Hotfix 30.0.6 (2021-04-20)
- Fixed Nova Rifle animation having unnatural movements.
Hotfix 29.6.7 (2021-01-13)
- Fixed a script error when casting Nova’s Antimatter Drop ability.
Hotfix 29.2.3 (2020-10-08)
- Fixed a script error when casting Nova’s Null Star ability.
Hotfix 28.3.1 (2020-08-12)
- Fixed a script error when casting Nova’s Molecular Prime Ability.
Update 28.3 (2020-08-12)
- Fixed ability to teleport Excavators with Nova’s Wormhole.
Hotfix 28.0.4 (2020-06-12)
- Fixed the Dessicata Syandana appearing to float away from Nova.
Update 27.4 (2020-05-01)
- Nova Ability videos have been added to their respective Arsenals!
- Fixed several Syandanas (Altra, Centuria, Kerata, Kuva Braid, Maggor, Sigma Series, and Vaykor) not sitting correctly on Nova’s Atomica skin.
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error with Nova’s Antimatter Drop with the Atomica Skin equipped.
Update 27.2 (2020-03-05)
- Armor Change:
- Nova: 65 to 100
- Nova Prime: 65 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Nova’s Wormhole will now teleport players’ weapon fire - You may remember we discussed the possibilities of this on Devstream #137. Well we saw your reaction to the possibility and we thought...why not make it a reality!
- Changed Nova’s Molecular Prime casting FX to have better positioning.
Hotfix 25.7.5 (2019-09-09)
- Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 (2019-09-05) but it actually broke it more!
Hotfix 25.7.4 (2019-09-05)
- Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
Update 25.7 (2019-08-29)
- Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
- Fixed issues with Nova escaping certain maps for easy-mode Defense.
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Nova.
Update 24.2 (2018-12-18)
- Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.
Hotfix 22.20.9 (2018-06-07)
- Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.
Hotfix 22.20.8 (2018-06-05)
- Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!
Hotfix 22.20.7 (2018-05-30)
- Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.
Hotfix 22.20.4 (2018-05-22)
- Fixed Nova’s Null Star trail FX not using custom Energy color.
Hotfix 22.16.5 (2018-03-21)
- Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
Update 22.9 (2018-01-17)
- Updated all mentions of "anti-matter" to read "antimatter".
- Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
- Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.
Hotfix 21.1.1 (2017-07-20)
- Prime: Improved Channeling FX on Nova Prime.
Update 21.0 (2017-06-29)
- Prime: Fixed applying Sigils to Nova Prime displaying weird textures.
- Conclave:
- Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
- Reduced the speed of Nova's Null Stars in Conclave.
- Increased the speed of Nova's AntiMatter Drop in Conclave.
- Fixed Nova's passive not knocking down in Conclave.
Hotfix 20.7.4 (2017-06-27)
- Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.
Update 20.6 (2017-05-24)
- Nova’s Antimatter Drop will now auto-detonate upon Nova dying.
Update 20.0 (2017-03-24)
- Prime: Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.
Update 19.8 (2017-01-25)
- Prime: Fixed a script error when using Nova Prime.
Update 19.0 (2016-11-11)
- Prime: Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Nova Prime and a maxed rank Primed Flow.
Update: The Silver Grove 2.0 (2016-09-15)
- Conclave: Augment: Fixed Nova’s Antimatter Mine not fully charging an orb.
Hotfix: The Silver Grove 1 (2016-08-19)
- Fixed the Nova Visage metal tint appearing black.
Update: The Silver Grove (2016-08-19)
- Conclave:
- Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
- Reduced duration of Nova’s Molecular Prime in Conclave.
- Fixed Nova’s Null Star ability timer not updating for Clients.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed the Nova Asuri Skin arm effect not matching your Energy color.
Hotfix: Specters of the Rail 0.10 (2016-07-15)
- Updated metal map on Nova Visage helm and body.
Hotfix: Specters of the Rail 0.4 (2016-07-11)
- Fixed Nova's Molecular Prime not playing any sounds after the first ka-boom.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Reduced damage of Nova’s Null Star in Conclave.
Hotfix: Lunaro 6 (2016-06-28)
- Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.
Update 18.14 (2016-06-08)
- Prime: Fixed Sigils overlapping Nova Prime’s back jets.
Update 18.13 (2016-05-27)
- Passive: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
- Conclave:
- Augment:
- Fixed Nova’s Antimatter Mine not being affected by range Mods for Clients in Conclave.
- Fixed Nova’s Antimatter Mine absorbing other player’s bullets in Conclave.
- Augment:
- Prime: Tweaked Nova TennoGen skins to equip nicer on Nova Prime.
- Fixed Nova’s Arsenal stats stating that Molecular Prime’s power range is affected by range (meters) when in fact it is affected by power duration.
Hotfix 18.10.3 (2016-04-30)
- Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime.
Update 18.9 (2016-04-20)
- Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.
Update 18.5 (2016-03-04)
- Conclave:
- Augment: Antimatter Drop - Antimatter Mine: Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
- Increased the range of Nova's Molecular Prime in Conclave.
- Fixed both Nova animation sets using the same picture.
Hotfix 18.2.2 (2016-01-07)
- Fixed Nova's abilities being able to kill Alad V during his intro cinematic.
Update 18.1 (2015-12-16)
- Conclave: Nova can no longer gain energy while Null Star is active.
Update 18.0 (2015-12-03)
- Conclave: Increased the damage of Nova's Null Star in PvP.
Hotfix 17.10.1 (2015-11-05)
- Fixed Nova’s Antimatter Drop not properly showing damage numbers.
Update 17.5 (2015-10-01)
- Conclave: Nova can now be used in Conclave.
- Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime Ability.
Hotfix 17.4.2 (2015-09-11)
- Augment: Fixed Nova’s Antimatter Absorb not being affected by power range Mods.
Hotfix 17.0.2 (2015-07-31)
- Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.
Update 17.0 (2015-07-31)
- All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
- Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.
Update 16.11 (2015-07-07)
- Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
- Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
- Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.
Hotfix 16.4.4 (2015-04-28)
Antimatter Drop:
- Fixed projectiles level 1-3 having double shimmer visual effects..
- Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
- Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
- Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
- Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
- Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
- Fixed aiming at the projectile not causing it to slow down.
- Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
- Projectiles from Antimatter Drop will now get brighter as you do damage to it.
- Various changes have been made to improve the visual and audio fx of Antimatter drop.
- Nova now shows a proper animation during multiple casts of Antimatter Drop.
Update 16.2 (2015-04-01)
- Augment: Worm Hole - Escape Velocity
Hotfix 15.13.5 (2015-02-06)
- Fixed Nova Prime missing Gold tinting on her orbs.
Update 15.13 (2015-02-05)
- Augment: Nova’s Neutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect.
- Fixed an issue caused by dying when Nova’s Null star was active.
- Fixed an early detonation of Nova’s Null Star not removing the ability timer.
Hotfix 15.7.2.1 (2014-12-19)
- Fixed Nova Prime not appearing in the Codex for all players.
Hotfix 15.7.2 (2014-12-19)
- Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
- Fixed an error caused by Nova’s Molecular Prime.
Hotfix 15.7.1 (2014-12-17)
- Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.
Update 15.7 (2014-12-17)
- Introduced Nova Prime.
Update 15.6 (2014-12-11)
- Augment: Antimatter Drop - Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.
Update 15.5 (2014-11-27)
- Augment: Slightly increased the range and damage of Nova’s Neutron Star.
- Fixed issue where Nova’s Null Star could cause game to freeze.
- Fixed improper indentation on Nova’s Abilities panel.
Update 15.1 (2014-11-05)
- Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity.
Hotfix 15.0.1 (2014-10-24)
- Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on this Warframe too.
Update 15.0 (2014-10-24)
- Augment: Null Star - Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.
Update 14.9 (2014-10-01)
- Nova Slipstream Helmet added.
Update 14.8 (2014-09-24)
- Added in missing idle animations for Nova (noble). When inactive for a few seconds, this frame will now have idles!
Update 14.7 (2014-09-17)
- Improved the performance of Nova's Wormhole ability.
Hotfix 14.6.1 (2014-09-11)
- Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.
Update 14.6 (2014-09-11)
- Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
- Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
- Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.
Update 14.5 (2014-08-28)
- In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain (if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
- Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
Hotfix 13.9.1 (2014-07-02)
- Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
- Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.
Update 13.6 (2014-06-04)
- Tweaked a number of armor offsets on the Nova Warframe.
Update 13.4 (2014-05-21)
Molecular Prime:
- On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
- Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
- Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
- Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
- Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).
Update 13.3 (2014-05-14)
- Tweaked the ability and energy visuals on numerous Warframes including Nova.
- Fixed an issue with Hyrdoid's tentacles being killable by allied Nova abilities.
Update 12.6 (2014-03-26)
- Fixed a potential crash related to the usage of Nova's Wormhole ability.
Hotfix 12.4.5 (2014-03-12)
- Fixed issues with Nova ability descriptions.
Update 12.4 (2014-03-05)
- Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.
- Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.
Update 12.1 (2014-02-13)
- Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.
Hotfix 12.0.5 (2014-02-10)
- Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.
Hotfix 11.5.4 (2013-12-22)
- Fixed radial damage being broken for clients (Nova's Molecular Prime, etc).
Update 11.5 (2013-12-19)
- Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.
Update 11.3 (2013-12-12)
- Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.
Hotfix 11.2.1 (2013-12-06)
- Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
- Fixed issue with Nova’s Wormhole going through the world environment.
- Fixed issues where damage inflicted by clients would not power up Nova’s Antimatter Drop.
- Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.
Update 11.2 (2013-12-04)
- Nova has received a buff to her Armor stat: Buffed to 65 (from 50).
Update 11.1 (2013-11-27)
- Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.
Hotfix 10.7.1 (2013-11-08)
- Fixed Nova’s Worm Hole not being accessible at all angles.
Update 10.6 (2013-10-30)
- Fixed Nova's Molecular Prime not chaining when the kill is made by a Sentinel.
Update 10.5 (2013-10-23)
- Conclave: Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).
Update 10.4 (2013-10-16)
- Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
Update 10.3 (2013-10-09)
- Conclave: Balanced Nova’s Molecular Prime ability for Conclaves only.
- Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
Update 9.8 (2013-09-03)
- Energy color tinting for Nova Antimatter Drop ability.
- Fixed Nova Antimatter Drop ability disappearing on clients.
Hotfix 9.6.1 (2013-08-23)
- Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps.
Update 9.5 (2013-08-09)
- Fix for Nova's Wormhole being used on enemies and sending them to a far away place.
Hotfix 9.4.1 (2013-08-02)
- Nova Helmet customization colour fixes.
Update 9.4 (2013-08-02)
- Nova’s Molecular Prime is less blinding on explosions.
- All Nova helmets changed. Now metalic, changing colours changes tint of metal. (Helmet model material was reset to standard matte grey).
Hotfix 9.1.1 (2013-07-15)
- Fix for Nova Molecular Prime not damaging nearby enemies after explosion.
Update 9.0 (2013-07-13)
- Introduced.