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Explosive Counter

Whenever NovaIcon272 Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius.

Abilities 

NullStarModU15 NovaAbility1
ENERGY
25
KEY
1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m
Misc:5% (damage reduction per particle)

Info
  • Nova creates 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves at enemies within 7 / 8 / 10 / 12 meters. Each particle inflicts 100 / 125 / 150 / 200 Slash b Slash damage and grants +5% damage reduction to Nova's Health while orbiting her.
  • While active, a counter becomes visible on the ability icon that displays the number of available particles.
  • Particles orbit for a minimum of 1 second before seeking a target.
  • Particles will only fire one at a time (i.e., multiple particles will not fire simultaneously).
  • Particles do not vanish after a period of inactivity and will last until used.
  • Damage reduction also applies to energy drained by Quick Thinking
  • Nova cannot be knocked down while casting Null Star.
  • Null Star cannot be recast until all particles have been used.
  • Casting Null Star will incur a delay penalty before you can use another ability (Including going into Operator mode) or recasting Null Star through the augment. The delay increases the more duration you have, and decreases the less duration you have.

Augment
NeutronStar2
Main article: Neutron Star

Neutron Star is a Warframe Augment Mod for NovaIcon272 Nova that allows all active NullStar130xDark Null Star particles to be detonated by pressing the ability key (1 ), dealing area-of-effect damage and Blast b Blast proc.


Rank Blast b Blast Damage Radius Cost
0 60 4 6
1 80 5 7
2 100 6 8
3 120 8 9

Tips & Tricks
  • Because each particle grants 5% damage reduction, and the maximum cap of damage reduction is 90%, a total of 18 particles is needed for the highest possible damage reduction. This is achievable with at least +200% Ability Duration for a max rank Null Star.
  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.
  • Stars will launch themselves at unaware enemies, alerting them if they survive. This makes this ability sub-optimal for stealth oriented missions.
  • For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Mod TT 20pxContinuity and Mod TT 20pxConstitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.
  • Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.
  • On higher enemy ranks Nova may wish to use the skill in the same manner as RhinoIcon272 Rhino's IronSkin130xDark Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by.
  • To focus on keeping Null Star particles for damage reduction, it might be beneficial to have Ability Range lower than 100%. Lower range will prevent particles from seeking enemies at a distance.
  • Null Star particles will seek deactivated Bursa in range. It is advisable to stay away to prevent wasting the particles.
  • The Mod TT 20pxMolecular Fission augment will allow MolecularPrime130xDark Molecular Prime to restore up to two charges of Null Star per enemy killed while under its effects.

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Bugs
  • If you are spamming melee attacks while you cast or right after you cast Null Star, it will render you unable to perform any melee attack for a short duration even tho your cast animation is already finished.


AntimatterDropModU15 NovaAbility2
ENERGY
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)

Info
  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage +100% / 300% / 500% / 700% of all absorbed damage as Radiation b Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 Radiation b Radiation damage is inflicted prior to detonation.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 25,000 absorbed damage.
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Nova/Abilities's visuals will appear gold when cast by Nova PrimeIcon272 Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment
AntimatterAbsorbMod
Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272 Nova's AntimatterDrop130xDark Antimatter Drop that gives it an Absorb130xDark Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.


Rank Radius Cost
0 1m 6
1 1.5m 7
2 2m 8
3 3m 9

Tips & Tricks
  • Ability Strength has nearly no effect on a charged Antimatter Drop's damage output, so don't hesitate to use it even when running a low strength speed Nova build.
  • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered fully modded, max ranked, Forma'd weapon, especially ones that do a large amount of damage, such as the CorpusLaserRifle Flux Rifle, Acrid2 Acrid or CorpusSniperRifle Lanka, can easily cause Antimatter Drop to deal well over 20,000 damage, instantly killing almost any boss. Using weapons with 100% accuracy or small spreads allows Nova to continue pouring bullets into the Drop for a longer period of time. 
  • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. Well-modded SyndicateNLTigris Sancti Tigris or PrimeTigris342 Tigris Prime are capable of fully charging the Drop with a single duplex shot, while CrpShotgun Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
  • Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the CorpusLaserRifle Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The CrpBFG Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
    • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
  • Most likely due to the behavior of abilities with Cataclysm130xDark Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
  • Using the augment, you can create a moving shield that charges itself.

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Bugs
  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.
  • A bug that often occurs is the antimatter drop latching onto the Warframe on cast. This somehow is partly visual. The aura from the augment will still be visible but won't shield you from enemy fire. That is most likely because the fired Antimatter Drops is flying normally but invisible, still following the players reticle. Unfortunately it seems to be impossible to hit the invisible orb nor does the augment function on it, making it a highly wasted use of the ability. Additionally, while one bugged orb is attached to your Warframe, another use of the ability will make a new orb circling around your Warframe and therefore wasting another 50 Energy on cast. To get the chance of an unbugged use you need to wait until your before bugged drop explodes somewhere.



WormHoleModU15 NovaAbility3
ENERGY
75
KEY
3
Worm Hole
Creates a wormhole allowing instantaneous travel.
Strength:N/A
Duration:10 / 12 / 14 / 16 s
Range:50 m
Misc:1 / 2 / 3 / 4 (wormholes)
1 / 2 / 3 / 4 (uses)

Info
  • Nova creates a wormhole with an entrance directly in front of her and an exit-point 50 meters away that is centered on the HUD's targeting reticle. Only 1 / 2 / 3 / 4 wormholes can be active simultaneously. A wormhole can last for a maximum of 10 / 12 / 14 / 16 seconds and will collapse after 1 / 2 / 3 / 4 uses.
  • Creating another wormhole when the maximum number of active wormholes has been reached will cause the oldest wormhole to collapse.
  • Allies and enemies can travel through wormholes.
    • Wormhole's entrance created directly over an ally or an enemy will make him/her travel instantly as if he/she has crossed it.
    • However doing so on a player channeling an ability such as Mesa's Peacemaker will not make him/her move.
  • Weapon projectiles are not blocked or redirected by wormholes.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Augment
EscapeVelocity
Main article: Escape Velocity

Escape Velocity is a NovaIcon272 Nova Warframe Augment/Exilus mod for WormHole130xDark Worm Hole that grants Nova and her allies increased movement speed after teleporting.


Rank Movement Speed Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 7s 9

Tips & Tricks
  • The wormhole is created with a hit-scan "projectile" around Nova's feet to the reticle. This is why wormholes created over guardrails do not appear at their targeted location.
  • Wormholes can cover large areas of map; extremely useful when you want to reach a key objective in time or a teammate before they bleed out.

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Bugs
  • If a Worm Hole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.
  • When using Worm Hole behind a crossable barrier, then jumping over the barrier into the portal, it will teleport you back to the starting position.



MolecularPrimeModU15 NovaAbility4
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
Duration:
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:
6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

Info
  • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
    • Wave's initial and expansion radius are not affected by Ability Range.
    • Enemies within the wave's initial range are instantly primed.
    • Wave duration is affected by Ability Duration and, in turn, affects wave radius.
      • The wave will start at 5 meters and expands at 5 m/s for the wave duration (2 / 3 / 4 / 6 seconds by default).
        Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
      • For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of 5 + (5 × (6 × 150%)) = 50 meters
    • Antimatter coat duration is affected by Ability Duration.
  • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Blast b Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be increased by 100% against primed enemies.
    • Speed debuff and explosion damage are affected by Ability Strength.
      • The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
      • Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
    • Explosion radius is affected by Ability Range.
    • Damage multiplier is not affected by Ability Strength.
      • Multiplier also does not effect shields; primed enemies will only take increased damage once their shields have been removed.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
  • Recasting Molecular Prime clears the spread of the previous cast.
  • Nova is not invincible while casting, but she can resist knockdowns.
  • Can be cast in the air.

Augment
MolecularFissionMod
Main article: Molecular Fission

Molecular Fission is a Warframe Augment Mod for NovaIcon272 Nova's MolecularPrime130xDark Molecular Prime that makes primed enemies restore NullStar130xDark Null Star charges when killed.


Rank Chance to restore additional charge Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks
  • Molecular Prime works incredibly well in conjunction with AntimatterDrop130xDark Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
  • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside FrostIcon272 Frost's SnowGlobe130xDark Snow Globe, or other effects such as Cold b Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
  • Synergizes well with NyxIcon272 Nyx's Chaos130xDark Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Synergizes well with SarynIcon272 Saryn's Spores130xDark Spores Corrosive b Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
  • Synergizes well with LokiIcon272 Loki's augment mod Irradiating Disarm for his fourth ability RadialDisarm130xDark Radial Disarm which creates an AoE disarm and Radiation b Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing NekrosIcon272 Nekros to cast Desecrate130xDark Desecrate.

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Bugs
  • Casting Molecular Prime then having a TrinityIcon272 Trinity cast Blessing130xDark Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.



Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

NovaAbility1 NovaAbility1 NovaAbility1
NovaAbility2
NovaAbility3 NovaAbility3
NovaAbility4 NovaAbility4 NovaAbility4

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