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Nova uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities.

This is Nova, wildly unpredictable.

Nova's presence on the battlefield is complex and deadly. Handle with care, Tenno.

Yurr struggled to his feet as every molecule in his body approached critical.

Behind the glass the technicians gave him a final, grim salute before slamming the blast door closed. Holsom Yurr, pirate and legend, went nova. The reactor caught the reaction. The technicians harnessed it, and the engines of the Masker's Theodolite roared to life. It was, indeed, the boldest of fools who attempted to leash lightning. And so a notorious rogue, said to be unkillable, met his end in the attempt.

As the historical record now demonstrates.

Release Date: July 13th, 2013

Nova is a high-tech, antimatter themed Warframe. She is somewhat fragile, lacking any powerful defensive abilities and having low shield capacity and moderate health. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. Nova materialized in Update 9.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
600
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Nova's component blueprints are acquired from Raptors (Naamah, Europa).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Lore

Nova. Mercurial, unpredictable and a miraculous example of harnessed antimatter.

It would be a bold fool indeed who tried to tame lightning. One such individual was Holsom Yurr, a freelance problem-solver who commanded high fees for his low morals. A deficiency that netted him great success in endeavors where a conscience would have held others back. He is the only figure known to have secured a back-channel charter permitting him to selectively raid certain rails, so long as Orokin ships were avoided. The story of Nova and Yurr survives via the captain and security logs of the Orokin vessel Masker's Theodolite. It survives because it was deemed to be... of historical importance.

Orokin investigators scrutinized every frame of security footage, each line of the captain's log, for assurance that the outcome of this encounter was indeed true.

Holsom Yurr was a notorious Corpus rail pirate who was hired to neutralize Nova. In his calculated plan, the pirate lured Nova onto the Orokin vessel, Masker's Theodolite, by rupturing its antimatter reactor as it was being drawn into a gravity well of an unknown planetoid. Once Nova was aboard, he jettisoned all of the ship's escape pods and then the antimatter core. Without the core, the ship's reactor ceased to function, threatening the lives of its 10,800 crew. Nova, a being that contains and harnesses antimatter, was then forced to sacrifice herself in order to replace the antimatter core.

Turning to the technicians she had saved, Nova threw her Hikou Hikou stars at Yurr's surveillance cameras and devised a strategy. She then walked into the reactor chamber, only for the technicians to override the blast doors to allow her to WormHole130xDark Worm Hole into the bridge and MolecularPrime130xDark Molecular Prime Yurr and his mercenaries, picking them off with her Alamos Sniper. She then grabbed Yurr and threw him back into the series of Worm Holes, bringing him into the reactor chamber, before they collapsed and the blast doors sealed shut.

The pirate's molecules reached critical and his body went nova, and the ship's engines roared to life. Yurr met his fate as antimatter fuel for the Masker's Theodolite.

Warframe Guides

See Category:Nova Guides to read user-made guides on how to play this Warframe.

Trivia

  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes, with a base sprint speed third to GaussIcon272 Gauss, second to LokiIcon272 Loki, and tied with Ash PrimeIcon272 Ash Prime, MirageIcon272 Mirage, and WispIcon272 Wisp.
  • The term nova refers to the violent outbursts of energy that occur in cataclysmic variable stars. These variables are actually binary stars that consist of a tidally-distorted companion that accretes stellar material onto the surface of a white dwarf. In this accretion disk, the infalling matter is highly compressed on the white dwarf's surface due to its immense gravity. This process increases the pressure and temperature of the collected matter tremendously: enough to burn hydrogen. As this matter contains mostly hydrogen, runaway fusion reactions occur on the white dwarf's surface, producing an extremely bright thermonuclear outburst.
  • According to Nova's profile, this Warframe was a result of Tenno High Council research. This is widely believed to be a nod to the Design Council that aided in Nova's creation.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Nova Flux Helmet), as all helmets released from NekrosIcon272 Nekros onward have since been entirely cosmetic.
  • Currently one of four frames that has three alternate helmets, the others being LokiIcon272 Loki, ExcaliburIcon272 Excalibur, and VaubanIcon272 Vauban.

Bugs

  • Dying while wearing a different helmet and using a different color scheme causes Nova's head to return to default coloring.

Edit Tab

Nova Prime wreaks devastation on her enemies using volatile anti-matter. Featuring altered mod polarities for greater customization.

Release Date: December 16th, 2014

Nova Prime is the Primed variant of NovaIcon272 Nova, possessing a higher shield, armor, and energy capacity, as well as an additional Madurai Pol polarity. Nova Prime was released alongside PrimeSoma Soma Prime and PrimeVasto Vasto Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
Rubedo64
200
NeuralSensor64
1
NanoSpores64
400
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
PolymerBundle64
1000
Circuits64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Ferrite64
600
Circuits64
200
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

Trivia

  • Nova Prime is the second prime Warframe after Nyx PrimeIcon272 Nyx Prime to have two enhanced stats, in this case, increased Shields and Energy over her normal version.
    • She is also the second prime Warframe with a boost to shields, the first being Frost PrimeIcon272 Frost Prime.
  • Nova Prime marks the first time that an Open Beta Warframe – NovaIcon272 Nova – has received a prime variant. The previous seven prime Warframes (ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, EmberIcon272 Ember, RhinoIcon272 Rhino, LokiIcon272 Loki, NyxIcon272 Nyx) are based on designs from the Closed Beta period.
  • Unlike previous prime Warframes, Nova Prime's gold parts can be recolored, which was made possible with the new Physical Based Rendering (PBR) techniques utilized in updates of the graphics engine first introduced at the time of her release. The PrimeSoma Soma Prime, PrimeVasto Vasto Prime and the Pyra Syandana Prime that came with Update 15.7 share the same feature.
  • Nova Prime's long ring neck design resembles the neck rings from the Kayan Tribe in Burma.
  • Nova Prime is the second prime Warframe to have a non-static model, the first being Rhino PrimeIcon272 Rhino Prime, as her helmet and back have casings that open with advanced movement, channeling, and activation of abilities, causing her energy coils to glow more intensely.

Bugs

  • Her moving parts will often become reversed, staying open even when the player is standing still with no powers currently active, and zooming in with a weapon will close them, with them re-opening when exiting zoom. The only way to fix this issue (although it will continue to happen) is to use a power.

Media

  • Nova Prime in Codex.
  • Nova Prime's Prime Access Image
  • Showing Nova Prime's dynamic model.

Vaultings

  • On November 15, 2016, it was announced that Nova Prime would enter the Prime Vault and be retired from the reward tables on November 22, 2016. Any preexisting components or fully-built frames will remain as is.

Edit Tab

Passive

Whenever NovaIcon272 Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius and 250 Blast b Blast damage.

  • Knockdown radius and damage are not affected by Mods.
  • Self-Stagger knockdown will also trigger this passive.

Abilities 

Expand All

NullStarModU15 NovaAbility1
ENERGY
25
KEY
1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m
Misc:5% (damage reduction per particle)
Expand


AntimatterDropModU15 NovaAbility2
ENERGY
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)
Expand


WormHoleModU15 NovaAbility3
ENERGY
75
KEY
3
Worm Hole
Creates a wormhole allowing instantaneous travel.
Strength:N/A
Duration:10 / 12 / 14 / 16 s
Range:50 m
Misc:1 / 2 / 3 / 4 (max portals active)
1 / 2 / 3 / 4 (number of uses)
∞ (projectile travels)
Expand


MolecularPrimeModU15 NovaAbility4
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
Duration:
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:
6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

NovaAbility1 NovaAbility1 NovaAbility1
NovaAbility2
NovaAbility3 NovaAbility3
NovaAbility4 NovaAbility4 NovaAbility4

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Edit Tab

NovaIcon272 Nova can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Update 27.2
  • Armor Change:
    • Nova: 65 to 100
    • Nova Prime: 65 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Nova’s Wormhole will now teleport players’ weapon fire - You may remember we discussed the possibilities of this on Devstream #137. Well we saw your reaction to the possibility and we thought...why not make it a reality!
  • Changed Nova’s Molecular Prime casting FX to have better positioning.

Hotfix 25.7.5

  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 but it actually broke it more!

Hotfix 25.7.4

  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.

Update 25.7

  • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
  • Fixed issues with Nova escaping certain maps for easy-mode Defense.

Update 25.1

  • Fixed Zanuka being unable to capture Nova.

Update 24.2

  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.

Hotfix 22.20.9

  • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Hotfix 22.20.8

  • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

Hotfix 22.20.7

  • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.

Hotfix 22.20.4

  • Fixed Nova’s Null Star trail FX not using custom Energy color.

Hotfix 22.16.5

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.9

  • Updated all mentions of "anti-matter" to read "antimatter".
  • Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
    • Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.

Hotfix 21.1.1

  • Prime: Improved Channeling FX on Nova Prime.

Update 21.0

  • Prime: Fixed applying Sigils to Nova Prime displaying weird textures.
  • Conclave:
    • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
    • Reduced the speed of Nova's Null Stars in Conclave.
    • Increased the speed of Nova's AntiMatter Drop in Conclave.
    • Fixed Nova's passive not knocking down in Conclave.

Hotfix 20.7.4

  • Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.

Update 20.6

  • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.

Update 20.0

  • Prime: Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.

Update 19.8

  • Prime: Fixed a script error when using Nova Prime.

Update 19.0

  • Prime: Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Nova Prime and a maxed rank Primed Flow.

Update: The Silver Grove 2.0

  • Conclave: Augment: Fixed Nova’s Mod TT 20pxAntimatter Mine not fully charging an orb.

Hotfix: The Silver Grove 1

  • Fixed the Nova Visage metal tint appearing black.

Update: The Silver Grove

  • Conclave:
    • Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
    • Reduced duration of Nova’s Molecular Prime in Conclave.
  • Fixed Nova’s Null Star ability timer not updating for Clients.

Hotfix: Specters of the Rail 2.1

  • Fixed the Nova Asuri Skin arm effect not matching your Energy color.

Hotfix: Specters of the Rail 10

  • Updated metal map on Nova Visage helm and body.

Hotfix: Specters of the Rail 4

  • Fixed Nova's Molecular Prime not playing any sounds after the first ka-boom.

Update: Specters of the Rail

  • Conclave: Reduced damage of Nova’s Null Star in Conclave.

Hotfix: Lunaro 6

  • Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.

Update 18.14

  • Prime: Fixed Sigils overlapping Nova Prime’s back jets.

Update 18.13

  • Passive: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
  • Conclave:
    • Augment:
      • Fixed Nova’s Mod TT 20pxAntimatter Mine not being affected by range Mods for Clients in Conclave.
      • Fixed Nova’s Mod TT 20pxAntimatter Mine absorbing other player’s bullets in Conclave.
  • Prime: Tweaked Nova TennoGen skins to equip nicer on Nova Prime.
  • Fixed Nova’s Arsenal stats stating that Molecular Prime’s power range is affected by range (meters) when in fact it is affected by power duration.

Hotfix 18.10.3

  • Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime.

Update 18.9

  • Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

Update 18.5

  • Conclave:
    • Augment: Antimatter Drop - Mod TT 20pxAntimatter Mine: Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
    • Increased the range of Nova's Molecular Prime in Conclave.
  • Fixed both Nova animation sets using the same picture.

Hotfix 18.2.2

  • Fixed Nova's abilities being able to kill Alad V during his intro cinematic.

Update 18.1

  • Conclave: Nova can no longer gain energy while Null Star is active.

Update 18.0

  • Conclave: Increased the damage of Nova's Null Star in PvP.

Hotfix 17.10.1

  • Fixed Nova’s Antimatter Drop not properly showing damage numbers.

Update 17.5

  • Conclave: Nova can now be used in Conclave.
  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime Ability.

Hotfix 17.4.2

  • Augment: Fixed Nova’s Mod TT 20pxAntimatter Absorb not being affected by power range Mods.

Hotfix 17.0.2

  • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.

Update 17.0

  • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
  • Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.

Update 16.11

  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.

Hotfix 16.4.4
Antimatter Drop:

  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

Update 16.2

  • Augment: Worm Hole - Mod TT 20pxEscape Velocity: Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds.

Hotfix 15.13.5

  • Prime: Fixed Nova Prime missing Gold tinting on her orbs.

Update 15.13

  • Augment: Nova’s Mod TT 20pxNeutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect.
  • Fixed an issue caused by dying when Nova’s Null star was active.
  • Fixed an early detonation of Nova’s Null Star not removing the ability timer.

Hotfix 15.7.2.1

  • Fixed Nova Prime not appearing in the Codex for all players.

Hotfix 15.7.2

  • Prime: Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed an error caused by Nova’s Molecular Prime.

Hotfix 15.7.1

  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.

Update 15.7

  • Prime: Nova Prime released.

Update 15.6

  • Augment: Antimatter Drop - Mod TT 20pxAntimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.

Update 15.5

  • Augment: Slightly increased the range and damage of Nova’s Mod TT 20pxNeutron Star.
  • Fixed issue where Nova’s Null Star could cause game to freeze.
  • Fixed improper indentation on Nova’s Abilities panel.

Update 15.1

  • Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity.

Hotfix 15.0.1

  • Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on this Warframe too.

Update 15.0

  • Augment: Null Star - Mod TT 20pxNeutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.

Update 14.9

Update 14.8

  • Added in missing idle animations for Nova (noble). When inactive for a few seconds, this frame will now have idles!

Update 14.7

  • Improved the performance of Nova's Wormhole ability.

Hotfix 14.6.1

  • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.

Update 14.6

  • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
  • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
  • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.

Update 14.5

  • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain (if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
  • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

Hotfix 13.9.1

  • Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.

Update 13.6

  • Tweaked a number of armor offsets on the Nova Warframe.

Update 13.4
Molecular Prime:

  • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
  • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
  • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
  • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
  • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).

Update 13.3

  • Tweaked the ability and energy visuals on numerous Warframes including Nova.
  • Fixed an issue with Hyrdoid's tentacles being killable by allied Nova abilities.

Update 12.6

  • Fixed a potential crash related to the usage of Nova's Wormhole ability.

Hotfix 12.4.5

  • Fixed issues with Nova ability descriptions.

Update 12.4

  • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.
  • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.

Update 12.1

  • Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.

Hotfix 12.0.5

  • Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.

Hotfix 11.5.4

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, etc).

Update 11.5

  • Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.

Update 11.3

  • Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

Hotfix 11.2.1

  • Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
  • Fixed issue with Nova’s Wormhole going through the world environment.
  • Fixed issues where damage inflicted by clients would not power up Nova’s Antimatter Drop.
  • Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.

Update 11.2

  • Nova has received a buff to her Armor stat: Buffed to 65 (from 50).

Update 11.1

  • Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.

Hotfix 10.7.1

  • Fixed Nova’s Worm Hole not being accessible at all angles.

Update 10.6

  • Fixed Nova's Molecular Prime not chaining when the kill is made by a Sentinel.

Update 10.5

  • Conclave: Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).

Update 10.4

  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.

Update 10.3

  • Conclave: Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.

Update 9.8

  • Energy color tinting for Nova Antimatter Drop ability.
  • Fixed Nova Antimatter Drop ability disappearing on clients.

Hotfix 9.6.1

  • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps.

Update 9.5

  • Fix for Nova's Wormhole being used on enemies and sending them to a far away place.

Hotfix 9.4.1

  • Nova Helmet customization colour fixes.

Update 9.4

  • Nova’s Molecular Prime is less blinding on explosions.
  • All Nova helmets changed. Now metalic, changing colours changes tint of metal. (Helmet model material was reset to standard matte grey).

Hotfix 9.1.1

  • Fix for Nova Molecular Prime not damaging nearby enemies after explosion.

Update 9.0

  • Introduced.
Last update: Hotfix 22.20.9.2

Edit Tab

Images

Post Update 13.5

Pre-U13.5

Start a Discussion Discussions about Nova

  • Nova vs Nyx

    6 messages
    • Nyx is pretty awful ATM, but still fun. Nova on the other hand is a very powerful frame with her ultimate, but survivability wise, I'd ...
    • Nova got a 90% dmg reduction on her 1. with the augment it is pretty powerfull. also you can cuild a speed nova and a slow nova. The next thing...
  • Science

    34 messages
    • Is no one going to talk about transference?
    • This is the ultimate nekros-posting but the idea of Transference didn's spring up until a little over a year after the conversation end...
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