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Nova uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities.

This is Nova, wildly unpredictable.

Nova's presence on the battlefield is complex and deadly. Handle with care, Tenno.

Release Date: July 13th, 2013

Nova is a high-tech, antimatter themed Warframe. She is somewhat fragile, lacking any powerful defensive abilities and having low shield capacity and moderate health. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. Nova materialized in Update 9.0.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Nova's component blueprints are acquired from Raptors (Naamah, Europa).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Nova Guides to read user-made guides on how to play this Warframe.


  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes, with a base sprint speed third to GaussIcon272 Gauss, second to LokiIcon272 Loki, and tied with Ash PrimeIcon272 Ash Prime, MirageIcon272 Mirage, and WispIcon272 Wisp.
  • The term nova refers to the violent outbursts of energy that occur in cataclysmic variable stars. These variables are actually binary stars that consist of a tidally-distorted companion that accretes stellar material onto the surface of a white dwarf. In this accretion disk, the infalling matter is highly compressed on the white dwarf's surface due to its immense gravity. This process increases the pressure and temperature of the collected matter tremendously: enough to burn hydrogen. As this matter contains mostly hydrogen, runaway fusion reactions occur on the white dwarf's surface, producing an extremely bright thermonuclear outburst.
  • According to Nova's profile, this Warframe was a result of Tenno High Council research. This is widely believed to be a nod to the Design Council that aided in Nova's creation.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Nova Flux Helmet), as all helmets released from NekrosIcon272 Nekros onward have since been entirely cosmetic.
  • Currently one of four frames that has three alternate helmets, the others being LokiIcon272 Loki, ExcaliburIcon272 Excalibur, and VaubanIcon272 Vauban.


  • Dying while wearing a different helmet and using a different color scheme causes Nova's head to return to default coloring.

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Nova Prime wreaks devastation on her enemies using volatile anti-matter. Featuring altered mod polarities for greater customization.

Release Date: December 16th, 2014

Nova Prime is the Primed variant of NovaIcon272 Nova, possessing a higher shield and energy capacity, as well as an additional Madurai Pol polarity. Nova Prime was released alongside PrimeSoma Soma Prime and PrimeVasto Vasto Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Blueprint Neo N2 Uncommon (V)
Axi S4 Uncommon (V)
Neuroptics Lith C1 Common (V)
Lith M2 Common (V)
Meso C1 Common (V)
Chassis Lith N1 Rare (V)
Neo N9 Rare (V)
Neo V1 Rare (V)
Systems Lith C1 Common (V)
Meso B3 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Nova Prime, compared to NovaIcon272 Nova:
    • Higher Shields (100/300 vs. 75/225)
    • Higher Energy (175/262 vs. 150/225)
    • Different Polarities (Madurai PolMadurai PolMadurai Pol vs. Madurai PolMadurai Pol)
  • As a Prime Warframe, Nova Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Nova Prime, along with Banshee PrimeIcon272 Banshee Prime, Loki PrimeIcon272 Loki Prime, Mag PrimeIcon272 Mag PrimeOberon PrimeIcon272 Oberon Prime and IvaraIcon272 Ivara, has the second highest amount of energy of any Warframe (175 base, with 262.5 at max rank) with Volt PrimeIcon272 Volt PrimeSaryn PrimeIcon272 Saryn Prime, Chroma PrimeIcon272 Chroma Prime and BaruukIcon272 Baruuk having the highest (200 base, with 300 at max rank).
  • Nova Prime's NullStar130xDark Null Star and AntimatterDrop130xDark Antimatter Drop both feature opaque gold spheres instead of the translucent spheres of her non-Primed counterpart.


  • Nova Prime is the second prime Warframe after Nyx PrimeIcon272 Nyx Prime to have two enhanced stats, in this case, increased Shields and Energy over her normal version.
    • She is also the second prime Warframe with a boost to shields, the first being Frost PrimeIcon272 Frost Prime.
  • Nova Prime marks the first time that an Open Beta Warframe – NovaIcon272 Nova – has received a prime variant. The previous seven prime Warframes (ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, EmberIcon272 Ember, RhinoIcon272 Rhino, LokiIcon272 Loki, NyxIcon272 Nyx) are based on designs from the Closed Beta period.
  • Unlike previous prime Warframes, Nova Prime's gold parts can be recolored, which was made possible with the new Physical Based Rendering (PBR) techniques utilized in updates of the graphics engine first introduced at the time of her release. The PrimeSoma Soma Prime, PrimeVasto Vasto Prime and the Pyra Syandana Prime that came with Update 15.7 share the same feature.
  • Nova Prime's long ring neck design resembles the neck rings from the Kayan Tribe in Burma.
  • Nova Prime is the second prime Warframe to have a non-static model, the first being Rhino PrimeIcon272 Rhino Prime, as her helmet and back have casings that open with advanced movement, channeling, and activation of abilities, causing her energy coils to glow more intensely.


  • Her moving parts will often become reversed, staying open even when the player is standing still with no powers currently active, and zooming in with a weapon will close them, with them re-opening when exiting zoom. The only way to fix this issue (although it will continue to happen) is to use a power.


  • Nova Prime in Codex.
  • Nova Prime's Prime Access Image
  • Showing Nova Prime's dynamic model.


  • On November 15, 2016, it was announced that Nova Prime would enter the Prime Vault and be retired from the reward tables on November 22, 2016. Any preexisting components or fully-built frames will remain as is.

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Explosive Counter

Whenever NovaIcon272 Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius.


NullStarModU15 NovaAbility1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m
Misc:5% (damage reduction per particle)

  • Nova creates 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves at enemies within 7 / 8 / 10 / 12 meters. Each particle inflicts 100 / 125 / 150 / 200 Slash b Slash damage and grants +5% damage reduction to Nova's Health while orbiting her.
  • While active, a counter becomes visible on the ability icon that displays the number of available particles.
  • Particles orbit for a minimum of 1 second before seeking a target.
  • Particles will only fire one at a time (i.e., multiple particles will not fire simultaneously).
  • Particles do not vanish after a period of inactivity and will last until used.
  • Damage reduction also applies to energy drained by Quick Thinking
  • Nova cannot be knocked down while casting Null Star.
  • Null Star cannot be recast until all particles have been used.
  • Casting Null Star will incur a delay penalty before you can use another ability (Including going into Operator mode) or recasting Null Star through the augment. The delay increases the more duration you have, and decreases the less duration you have.

Main article: Neutron Star

Neutron Star is a Warframe Augment Mod for NovaIcon272 Nova that allows all active NullStar130xDark Null Star particles to be detonated by pressing the ability key (1 ), dealing area-of-effect damage and Blast b Blast proc.

Rank Blast b Blast Damage Radius Cost
0 60 4 6
1 80 5 7
2 100 6 8
3 120 8 9

Tips & Tricks
  • Because each particle grants 5% damage reduction, and the maximum cap of damage reduction is 90%, a total of 18 particles is needed for the highest possible damage reduction. This is achievable with at least +200% Ability Duration for a max rank Null Star.
  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.
  • Stars will launch themselves at unaware enemies, alerting them if they survive. This makes this ability sub-optimal for stealth oriented missions.
  • For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Mod TT 20pxContinuity and Mod TT 20pxConstitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.
  • Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.
  • On higher enemy ranks Nova may wish to use the skill in the same manner as RhinoIcon272 Rhino's IronSkin130xDark Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by.
  • To focus on keeping Null Star particles for damage reduction, it might be beneficial to have Ability Range lower than 100%. Lower range will prevent particles from seeking enemies at a distance.
  • Null Star particles will seek deactivated Bursa in range. It is advisable to stay away to prevent wasting the particles.
  • The Mod TT 20pxMolecular Fission augment will allow MolecularPrime130xDark Molecular Prime to restore up to two charges of Null Star per enemy killed while under its effects.

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  • If you are spamming melee attacks while you cast or right after you cast Null Star, it will render you unable to perform any melee attack for a short duration even tho your cast animation is already finished.

AntimatterDropModU15 NovaAbility2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage +100% / 300% / 500% / 700% of all absorbed damage as Radiation b Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 Radiation b Radiation damage is inflicted prior to detonation.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 25,000 absorbed damage.
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Nova's visuals will appear gold when cast by Nova PrimeIcon272 Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for NovaIcon272 Nova's AntimatterDrop130xDark Antimatter Drop that gives it an Absorb130xDark Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.

Rank Radius Cost
0 1m 6
1 1.5m 7
2 2m 8
3 3m 9

Tips & Tricks
  • Ability Strength has nearly no effect on a charged Antimatter Drop's damage output, so don't hesitate to use it even when running a low strength speed Nova build.
  • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered fully modded, max ranked, Forma'd weapon, especially ones that do a large amount of damage, such as the CorpusLaserRifle Flux Rifle, Acrid2 Acrid or CorpusSniperRifle Lanka, can easily cause Antimatter Drop to deal well over 20,000 damage, instantly killing almost any boss. Using weapons with 100% accuracy or small spreads allows Nova to continue pouring bullets into the Drop for a longer period of time. 
  • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. Well-modded SyndicateNLTigris Sancti Tigris or PrimeTigris342 Tigris Prime are capable of fully charging the Drop with a single duplex shot, while CrpShotgun Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
  • Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the CorpusLaserRifle Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The CrpBFG Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
    • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
  • Most likely due to the behavior of abilities with Cataclysm130xDark Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
  • Using the augment, you can create a moving shield that charges itself.

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  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.
  • A bug that often occurs is the antimatter drop latching onto the Warframe on cast. This somehow is partly visual. The aura from the augment will still be visible but won't shield you from enemy fire. That is most likely because the fired Antimatter Drops is flying normally but invisible, still following the players reticle. Unfortunately it seems to be impossible to hit the invisible orb nor does the augment function on it, making it a highly wasted use of the ability. Additionally, while one bugged orb is attached to your Warframe, another use of the ability will make a new orb circling around your Warframe and therefore wasting another 50 Energy on cast. To get the chance of an unbugged use you need to wait until your before bugged drop explodes somewhere.

WormHoleModU15 NovaAbility3
Worm Hole
Creates a wormhole allowing instantaneous travel.
Duration:10 / 12 / 14 / 16 s
Range:50 m
Misc:1 / 2 / 3 / 4 (wormholes)
1 / 2 / 3 / 4 (uses)

  • Nova creates a wormhole with an entrance directly in front of her and an exit-point 50 meters away that is centered on the HUD's targeting reticle. Only 1 / 2 / 3 / 4 wormholes can be active simultaneously. A wormhole can last for a maximum of 10 / 12 / 14 / 16 seconds and will collapse after 1 / 2 / 3 / 4 uses.
  • Creating another wormhole when the maximum number of active wormholes has been reached will cause the oldest wormhole to collapse.
  • Allies and enemies can travel through wormholes.
    • Wormhole's entrance created directly over an ally or an enemy will make him/her travel instantly as if he/she has crossed it.
    • However doing so on a player channeling an ability such as Mesa's Peacemaker will not make him/her move.
  • Weapon projectiles are not blocked or redirected by wormholes.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Main article: Escape Velocity

Escape Velocity is a NovaIcon272 Nova Warframe Augment/Exilus mod for WormHole130xDark Worm Hole that grants Nova and her allies increased movement speed after teleporting.

Rank Movement Speed Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 7s 9

Tips & Tricks
  • The wormhole is created with a hit-scan "projectile" around Nova's feet to the reticle. This is why wormholes created over guardrails do not appear at their targeted location.
  • Wormholes can cover large areas of map; extremely useful when you want to reach a key objective in time or a teammate before they bleed out.

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  • If a Worm Hole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.
  • When using Worm Hole behind a crossable barrier, then jumping over the barrier into the portal, it will teleport you back to the starting position.

MolecularPrimeModU15 NovaAbility4
Molecular Prime
Primes all enemies in a radius with anti-matter.
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

  • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
    • Wave's initial and expansion radius are not affected by Ability Range.
    • Enemies within the wave's initial range are instantly primed.
    • Wave duration is affected by Ability Duration and, in turn, affects wave radius.
      • The wave will start at 5 meters and expands at 5 m/s for the wave duration (2 / 3 / 4 / 6 seconds by default).
        Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
      • For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of 5 + (5 × (6 × 150%)) = 50 meters
    • Antimatter coat duration is affected by Ability Duration.
  • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Blast b Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be increased by 100% against primed enemies.
    • Speed debuff and explosion damage are affected by Ability Strength.
      • The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
      • Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
    • Explosion radius is affected by Ability Range.
    • Damage multiplier is not affected by Ability Strength.
      • Multiplier also does not effect shields; primed enemies will only take increased damage once their shields have been removed.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
  • Recasting Molecular Prime clears the spread of the previous cast.
  • Nova is not invincible while casting, but she can resist knockdowns.
  • Can be cast in the air.

Main article: Molecular Fission

Molecular Fission is a Warframe Augment Mod for NovaIcon272 Nova's MolecularPrime130xDark Molecular Prime that makes primed enemies restore NullStar130xDark Null Star charges when killed.

Rank Chance to restore additional charge Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks
  • Molecular Prime works incredibly well in conjunction with AntimatterDrop130xDark Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
  • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside FrostIcon272 Frost's SnowGlobe130xDark Snow Globe, or other effects such as Cold b Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
  • Synergizes well with NyxIcon272 Nyx's Chaos130xDark Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Synergizes well with SarynIcon272 Saryn's Spores130xDark Spores Corrosive b Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
  • Synergizes well with LokiIcon272 Loki's augment mod Irradiating Disarm for his fourth ability RadialDisarm130xDark Radial Disarm which creates an AoE disarm and Radiation b Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing NekrosIcon272 Nekros to cast Desecrate130xDark Desecrate.

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  • Casting Molecular Prime then having a TrinityIcon272 Trinity cast Blessing130xDark Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

Strength Mods


Duration Mods


Range Mods


NovaAbility1 NovaAbility1 NovaAbility1
NovaAbility3 NovaAbility3
NovaAbility4 NovaAbility4 NovaAbility4

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Edit Tab

NovaIcon272 Nova can be equipped with the following items:



See Also

Edit Tab

Hotfix 25.7.5
  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 but it actually broke it more!

Hotfix 25.7.4

  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.

Update 25.7

  • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
  • Fixed issues with Nova escaping certain maps for easy-mode Defense.

Update 25.1

  • Fixed Zanuka being unable to capture Nova.

Update 24.2

  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.

Hotfix 22.20.9

  • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Hotfix 22.20.8

  • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

Hotfix 22.20.7

  • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.

Hotfix 22.20.4

  • Fixed Nova’s Null Star trail FX not using custom Energy color.

Hotfix 22.16.5

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.9

  • Updated all mentions of "anti-matter" to read "antimatter".
  • Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
    • Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.

Hotfix 21.1.1

  • Prime: Improved Channeling FX on Nova Prime.

Update 21.0

  • Prime: Fixed applying Sigils to Nova Prime displaying weird textures.
  • Conclave:
    • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
    • Reduced the speed of Nova's Null Stars in Conclave.
    • Increased the speed of Nova's AntiMatter Drop in Conclave.
    • Fixed Nova's passive not knocking down in Conclave.

Hotfix 20.7.4

  • Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.

Update 20.6

  • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.

Update 20.0

  • Prime: Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.

Update 19.8

  • Prime: Fixed a script error when using Nova Prime.

Update 19.0

  • Prime: Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Nova Prime and a maxed rank Primed Flow.

Update: The Silver Grove 2.0

  • Conclave: Augment: Fixed Nova’s Mod TT 20pxAntimatter Mine not fully charging an orb.

Hotfix: The Silver Grove 1

  • Fixed the Nova Visage metal tint appearing black.

Update: The Silver Grove

  • Conclave:
    • Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
    • Reduced duration of Nova’s Molecular Prime in Conclave.
  • Fixed Nova’s Null Star ability timer not updating for Clients.

Hotfix: Specters of the Rail 2.1

  • Fixed the Nova Asuri Skin arm effect not matching your Energy color.

Hotfix: Specters of the Rail 10

  • Updated metal map on Nova Visage helm and body.

Hotfix: Specters of the Rail 4

  • Fixed Nova's Molecular Prime not playing any sounds after the first ka-boom.

Update: Specters of the Rail

  • Conclave: Reduced damage of Nova’s Null Star in Conclave.

Hotfix: Lunaro 6

  • Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.

Update 18.14

  • Prime: Fixed Sigils overlapping Nova Prime’s back jets.

Update 18.13

  • Passive: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
  • Conclave:
    • Augment:
      • Fixed Nova’s Mod TT 20pxAntimatter Mine not being affected by range Mods for Clients in Conclave.
      • Fixed Nova’s Mod TT 20pxAntimatter Mine absorbing other player’s bullets in Conclave.
  • Prime: Tweaked Nova TennoGen skins to equip nicer on Nova Prime.
  • Fixed Nova’s Arsenal stats stating that Molecular Prime’s power range is affected by range (meters) when in fact it is affected by power duration.

Hotfix 18.10.3

  • Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime.

Update 18.9

  • Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

Update 18.5

  • Conclave:
    • Augment: Antimatter Drop - Mod TT 20pxAntimatter Mine: Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
    • Increased the range of Nova's Molecular Prime in Conclave.
  • Fixed both Nova animation sets using the same picture.

Hotfix 18.2.2

  • Fixed Nova's abilities being able to kill Alad V during his intro cinematic.

Update 18.1

  • Conclave: Nova can no longer gain energy while Null Star is active.

Update 18.0

  • Conclave: Increased the damage of Nova's Null Star in PvP.

Hotfix 17.10.1

  • Fixed Nova’s Antimatter Drop not properly showing damage numbers.

Update 17.5

  • Conclave: Nova can now be used in Conclave.
  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime Ability.

Hotfix 17.4.2

  • Augment: Fixed Nova’s Mod TT 20pxAntimatter Absorb not being affected by power range Mods.

Hotfix 17.0.2

  • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.

Update 17.0

  • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
  • Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.

Update 16.11

  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.

Hotfix 16.4.4
Antimatter Drop:

  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

Update 16.2

  • Augment: Worm Hole - Mod TT 20pxEscape Velocity: Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds.

Hotfix 15.13.5

  • Prime: Fixed Nova Prime missing Gold tinting on her orbs.

Update 15.13

  • Augment: Nova’s Mod TT 20pxNeutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect.
  • Fixed an issue caused by dying when Nova’s Null star was active.
  • Fixed an early detonation of Nova’s Null Star not removing the ability timer.


  • Fixed Nova Prime not appearing in the Codex for all players.

Hotfix 15.7.2

  • Prime: Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed an error caused by Nova’s Molecular Prime.

Hotfix 15.7.1

  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.

Update 15.7

  • Prime: Nova Prime released.

Update 15.6

  • Augment: Antimatter Drop - Mod TT 20pxAntimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.

Update 15.5

  • Augment: Slightly increased the range and damage of Nova’s Mod TT 20pxNeutron Star.
  • Fixed issue where Nova’s Null Star could cause game to freeze.
  • Fixed improper indentation on Nova’s Abilities panel.

Update 15.1

  • Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity.

Hotfix 15.0.1

  • Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on this Warframe too.

Update 15.0

  • Augment: Null Star - Mod TT 20pxNeutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.

Update 14.9

Update 14.8

  • Added in missing idle animations for Nova (noble). When inactive for a few seconds, this frame will now have idles!

Update 14.7

  • Improved the performance of Nova's Wormhole ability.

Hotfix 14.6.1

  • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.

Update 14.6

  • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
  • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
  • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.

Update 14.5

  • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain (if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
  • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

Hotfix 13.9.1

  • Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.

Update 13.6

  • Tweaked a number of armor offsets on the Nova Warframe.

Update 13.4
Molecular Prime:

  • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
  • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
  • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
  • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
  • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).

Update 13.3

  • Tweaked the ability and energy visuals on numerous Warframes including Nova.
  • Fixed an issue with Hyrdoid's tentacles being killable by allied Nova abilities.

Update 12.6

  • Fixed a potential crash related to the usage of Nova's Wormhole ability.

Hotfix 12.4.5

  • Fixed issues with Nova ability descriptions.

Update 12.4

  • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.
  • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.

Update 12.1

  • Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.

Hotfix 12.0.5

  • Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.

Hotfix 11.5.4

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, etc).

Update 11.5

  • Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.

Update 11.3

  • Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

Hotfix 11.2.1

  • Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
  • Fixed issue with Nova’s Wormhole going through the world environment.
  • Fixed issues where damage inflicted by clients would not power up Nova’s Antimatter Drop.
  • Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.

Update 11.2

  • Nova has received a buff to her Armor stat: Buffed to 65 (from 50).

Update 11.1

  • Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.

Hotfix 10.7.1

  • Fixed Nova’s Worm Hole not being accessible at all angles.

Update 10.6

  • Fixed Nova's Molecular Prime not chaining when the kill is made by a Sentinel.

Update 10.5

  • Conclave: Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).

Update 10.4

  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.

Update 10.3

  • Conclave: Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.

Update 9.8

  • Energy color tinting for Nova Antimatter Drop ability.
  • Fixed Nova Antimatter Drop ability disappearing on clients.

Hotfix 9.6.1

  • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps.

Update 9.5

  • Fix for Nova's Wormhole being used on enemies and sending them to a far away place.

Hotfix 9.4.1

  • Nova Helmet customization colour fixes.

Update 9.4

  • Nova’s Molecular Prime is less blinding on explosions.
  • All Nova helmets changed. Now metalic, changing colours changes tint of metal. (Helmet model material was reset to standard matte grey).

Hotfix 9.1.1

  • Fix for Nova Molecular Prime not damaging nearby enemies after explosion.

Update 9.0

  • Introduced.
Last update: Hotfix

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Post Update 13.5


Start a Discussion Discussions about Nova

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