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Nova uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities.

This is Nova, wildly unpredictable.

Nova's presence on the battlefield is complex and deadly. Handle with care, Tenno.

Release Date: July 13th, 2013

Nova is a high-tech, antimatter themed Warframe. She is somewhat fragile, lacking any powerful defensive abilities and having low shield capacity and moderate health. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. Nova materialized in Update 9.0 (2013-07-13).


Nova's main blueprint can be purchased from the Market. Nova's component blueprints can be obtained from defeating the Raptors on Naamah, Europa.
Item Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint Raptors Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet.png Neuroptics Blueprint Raptors Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis.png Chassis Blueprint Raptors Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 375 Blueprint Price: Credits64.png 35,000
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25


Main article: Leverian#Nova

Nova. Mercurial, unpredictable and a miraculous example of harnessed antimatter.

It would be a bold fool indeed who tried to tame lightning. One such individual was Holsom Yurr, a freelance problem-solver who commanded high fees for his low morals. A deficiency that netted him great success in endeavors where a conscience would have held others back. He is the only figure known to have secured a back-channel charter permitting him to selectively raid certain rails, so long as Orokin ships were avoided. The story of Nova and Yurr survives via the captain and security logs of the Orokin vessel Masker's Theodolite. It survives because it was deemed to be... of historical importance.

Orokin investigators scrutinized every frame of security footage, each line of the captain's log, for assurance that the outcome of this encounter was indeed true.
Holsom Yurr was a notorious Corpus rail pirate who was hired to neutralize Nova. In his calculated plan, the pirate lured Nova onto the Orokin vessel, Masker's Theodolite, by rupturing its antimatter reactor as it was being drawn into a gravity well of an unknown planetoid. Once Nova was aboard, he jettisoned all of the ship's escape pods and then the antimatter core. Without the core, the ship's reactor ceased to function, threatening the lives of its 10,800 crew. Nova, a being that contains and harnesses antimatter, was then forced to sacrifice herself in order to replace the antimatter core.

Turning to the technicians she had saved, Nova threw her Hikou.png Hikou stars at Yurr's surveillance cameras and devised a strategy. She then walked into the reactor chamber, only for the technicians to override the blast doors to allow her to WormHole130xDark.png Worm Hole into the bridge and MolecularPrime130xDark.png Molecular Prime Yurr and his mercenaries, picking them off with her Alamos Sniper. She then grabbed Yurr and threw him back into the series of Worm Holes, bringing him into the reactor chamber, before they collapsed and the blast doors sealed shut.

The pirate's molecules reached critical and his body went nova, and the ship's engines roared to life. Yurr met his fate as antimatter fuel for the Masker's Theodolite.

Yurr struggled to his feet as every molecule in his body approached critical.

Behind the glass the technicians gave him a final, grim salute before slamming the blast door closed. Holsom Yurr, pirate and legend, went nova. The reactor caught the reaction. The technicians harnessed it, and the engines of the Masker's Theodolite roared to life. It was, indeed, the boldest of fools who attempted to leash lightning. And so a notorious rogue, said to be unkillable, met his end in the attempt.

As the historical record now demonstrates.

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Nova Guides to read user-made guides on how to play this Warframe.


  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes, with a base sprint speed third to GaussIcon272.png Gauss, second to LokiIcon272.png Loki, and tied with Ash PrimeIcon272.png Ash Prime, MirageIcon272.png Mirage, and WispIcon272.png Wisp.
  • The term nova refers to the violent outbursts of energy that occur in cataclysmic variable stars. These variables are actually binary stars that consist of a tidally-distorted companion that accretes stellar material onto the surface of a white dwarf. In this accretion disk, the infalling matter is highly compressed on the white dwarf's surface due to its immense gravity. This process increases the pressure and temperature of the collected matter tremendously: enough to burn hydrogen. As this matter contains mostly hydrogen, runaway fusion reactions occur on the white dwarf's surface, producing an extremely bright thermonuclear outburst.
  • According to Nova's profile, this Warframe was a result of Tenno High Council research. This is widely believed to be a nod to the Design Council that aided in Nova's creation.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Nova Flux Helmet), as all helmets released from NekrosIcon272.png Nekros onward have since been entirely cosmetic.
  • Currently one of four frames that has three alternate helmets, the others being LokiIcon272.png Loki, ExcaliburIcon272.png Excalibur, and VaubanIcon272.png Vauban.


  • Dying while wearing a different helmet and using a different color scheme causes Nova's head to return to default coloring.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Nova Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Nova Prime wreaks devastation on her enemies using volatile anti-matter. Featuring altered mod polarities for greater customization.

Release Date: December 16th, 2014

Nova Prime is the Primed variant of NovaIcon272.png Nova, possessing a higher shield, armor, and energy capacity, as well as an additional Madurai Pol.svg polarity. Nova Prime was released alongside SomaPrime.png Soma Prime and VastoPrime.png Vasto Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Nova Prime's Relic Drops
PrimeChassis.png Chassis Blueprint PrimeSystems.png Systems Blueprint Nova PrimeIcon272.png Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicIronIcon64.png Lith N1 Rare (V)
VoidRelicSilverIcon64.png Neo N12 Rare (V)
VoidRelicSilverIcon64.png Neo N9 Rare (V)
VoidRelicSilverIcon64.png Neo V1 Rare (V)
VoidRelicGoldIcon64.png Axi S7 Common (V)
VoidRelicIronIcon64.png Lith C1 Common (V)
VoidRelicBronzeIcon64.png Meso B3 Common (V)
VoidRelicBronzeIcon64.png Meso S1 Common (V)
VoidRelicSilverIcon64.png Neo S2 Common (V)
VoidRelicGoldIcon64.png Axi S4 Uncommon (V)
VoidRelicBronzeIcon64.png Meso D5 Uncommon (V)
VoidRelicSilverIcon64.png Neo N2 Uncommon (V)
VoidRelicIronIcon64.png Lith C1 Common (V)
VoidRelicIronIcon64.png Lith K4 Common (V)
VoidRelicIronIcon64.png Lith M2 Common (V)
VoidRelicBronzeIcon64.png Meso C1 Common (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25




  • Nova Prime is the second prime Warframe after Nyx PrimeIcon272.png Nyx Prime to have two enhanced stats, in this case, increased Shields and Energy over her normal version.
    • She is also the second prime Warframe with a boost to shields, the first being Frost PrimeIcon272.png Frost Prime.
  • Nova Prime marks the first time that an Open Beta Warframe – NovaIcon272.png Nova – has received a prime variant. The previous seven prime Warframes (ExcaliburIcon272.png Excalibur, FrostIcon272.png Frost, MagIcon272.png Mag, EmberIcon272.png Ember, RhinoIcon272.png Rhino, LokiIcon272.png Loki, NyxIcon272.png Nyx) are based on designs from the Closed Beta period.
  • Unlike previous prime Warframes, Nova Prime's gold parts can be recolored, which was made possible with the new Physical Based Rendering (PBR) techniques utilized in updates of the graphics engine first introduced at the time of her release. The SomaPrime.png Soma Prime, VastoPrime.png Vasto Prime and the Pyra Syandana Prime that came with Update 15.7 (2014-12-17) share the same feature.
  • Nova Prime's long ring neck design resembles the neck rings from the Kayan Tribe in Burma.
  • Nova Prime is the second prime Warframe to have a non-static model, the first being Rhino PrimeIcon272.png Rhino Prime, as her helmet and back have casings that open with advanced movement and activation of abilities, causing her energy coils to glow more intensely.


  • Her moving parts will often become reversed, staying open even when the player is standing still with no powers currently active, and zooming in with a weapon will close them, with them re-opening when exiting zoom. The only way to fix this issue (although it will continue to happen) is to use a power.


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Whenever NovaIcon272.png Nova is knocked down, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius and 250 DmgBlastSmall64.png Blast damage.

  • Knockdown radius and damage are not affected by Mods.
  • Self-Stagger knockdown will also trigger this passive.


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Main article: Null Star (edit)
NullStarModU15.jpeg NovaAbility1.png
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:80 / 100 / 120 / 150 (DmgSlashSmall64.png Slash damage)
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m (attack radius)
Misc:1 s (attack interval)
∞ (particle duration)
5 % (damage reduction per particle)
Subsumable to Helminth

  • Nova creates 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves one by one every 1 second at enemies within 7 / 8 / 10 / 12 meters. Each particle persists on Nova indefinitely until launched, passively grants +5% Damage Reduction to Nova's Health while orbiting around her, and inflicts 80 / 100 / 120 / 150 DmgSlashSmall64.png Slash damage on hit.
  • While active, a counter becomes visible on the ability icon that displays the number of available particles.
  • Damage reduction also applies to energy drained by Quick Thinking.
  • Nova cannot be knocked down while casting Null Star.
  • Null Star cannot be recast until all particles have been used.
  • Subsuming Nova to the Helminth will offer Null Star and its augments to be used by other Warframes.
    • If GarudaIcon272.png Garuda subsumes Null Star or Nova subsumes BloodAltar130xDark.png Blood Altar, then the particles will not target enemies currently impaled by Blood Altar.

Main article: Neutron Star

Neutron Star is a Warframe Augment Mod for NovaIcon272.png Nova that allows all active NullStar130xDark.png Null Star particles to be detonated by pressing the ability key (1 ), dealing area-of-effect damage and DmgBlastSmall64.png Blast proc.

Rank DmgBlastSmall64.png Blast Damage Radius Cost
0 60 4 6
1 80 5 7
2 100 6 8
3 120 8 9

Tips & Tricks
  • Because each particle grants 5% damage reduction, the maximum amount of damage reduction currently achievable is 90%. A total of 18 particles is needed to reach this value. This is achievable with at least +200% modded Ability Duration for a max rank Null Star.
  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.
  • Stars will launch themselves at unaware enemies, alerting them if they survive. This makes this ability sub-optimal for stealth oriented missions.
  • For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Mod TT 20px.png Continuity and Mod TT 20px.png Constitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.
  • Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.
  • On higher enemy ranks Nova may wish to use the skill in the same manner as RhinoIcon272.png Rhino's IronSkin130xDark.png Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by.
  • To focus on keeping Null Star particles for damage reduction, it might be beneficial to have Ability Range lower than 100%. Lower range will prevent particles from seeking enemies at a distance.
  • Null Star particles will seek deactivated Bursa in range. It is advisable to stay away to prevent wasting the particles.
  • The Mod TT 20px.png Molecular Fission augment will allow MolecularPrime130xDark.png Molecular Prime to restore up to two charges of Null Star per enemy killed while under its effects.

  • If you are spamming melee attacks while you cast or right after you cast Null Star, it will render you unable to perform any melee attack for a short duration even though your cast animation is already finished.

  • Expand/Collapse
    Main article: Antimatter Drop (edit)
    AntimatterDropModU15.jpeg NovaAbility2.png
    Antimatter Drop
    Launches a contained particle of antimatter that will detonate upon collision.
    Strength:100 / 125 / 150 / 200 (base DmgRadiationSmall64.png Radiation damage)
    10 (contact damage)
    Misc:2x / 4x / 6x / 8x (absorb multiplier)
    5 / 8 / 10 / 15 m (explosion range)

    • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage +100% / 300% / 500% / 700% of all absorbed damage as DmgRadiationSmall64.png Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 DmgRadiationSmall64.png Radiation damage is inflicted prior to detonation.
    • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
    • Looking directly at the particle will slow it down significantly.
      • This can be interpreted as the particle tracking itself.
    • Multiple particles can be active simultaneously.
    • The particle seems to have unlimited duration until it comes into contact with a solid object. However, having multiple particles out will cause them to collide with each other and detonate if not managed carefully.
      • The particles themselves are considered valid target objects for your reticle, and so having multiple instances can lead to additional particles tracking each other.
    • Each particle will stop absorbing damage upon reaching 25,000 absorbed damage.
      • After absorbing the maximum amount of damage the particle will speed up rather significantly.
    • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
    • Nova's visuals will appear gold when cast by Nova PrimeIcon272.png Nova Prime.
    • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

    Main article: Antimatter Absorb

    Antimatter Absorb is a Warframe Augment Mod for NovaIcon272.png Nova's AntimatterDrop130xDark.png Antimatter Drop that gives it an Absorb130xDark.png Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.

    Rank Radius Cost
    0 1m 6
    1 1.5m 7
    2 2m 8
    3 3m 9

    Tips & Tricks
    • Ability Strength has nearly no effect on a charged Antimatter Drop's damage output, so don't hesitate to use it even when running a low strength speed Nova build.
    • It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered weapon can easily cause Antimatter Drop to deal well over 20,000 damage. Using Weapons modified for high object damage is best as this ability cannot absorb critical hits.
    • A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. A well-modded SanctiTigris.png Sancti Tigris or TigrisPrime.png Tigris Prime are capable of fully charging the Drop with a single duplex shot, while ArcaPlasmor.png Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
    • Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
    • If done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
    • Using accurate weapons or weapons with a high rate of fire such as the FluxRifle.png Flux Rifle or Supra.png Supra/SupraVandal.png Supra Vandal is recommended to provide a continuous flow of damage to the drop.
      • The Opticor.png Opticor is an example of one weapon that can provide a large amount of damage to the drop.
      • It is preferable to use weapons that have zero or little recoil, as recoil moves the weapon and this will move the reticle as well. Which in turn will steer the orb away from the centerline (when it flies away from you) and will make it take time to re-steer it to where you wish it to hit
    • Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
    • Most likely due to the behavior of abilities with Cataclysm130xDark.png Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
    • Using the augment, you can create a moving shield that charges itself.
    • Being squad host will remove the burden on experiencing input lag when using this ability. When playing as a client the position needs to be sent to the host & back to you.

  • If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.

  • Expand/Collapse
    Main article: Worm Hole (edit)
    WormHoleModU15.jpeg NovaAbility3.png
    Worm Hole
    Creates a wormhole allowing instantaneous travel.
    Duration:10 / 12 / 14 / 16 s
    Range:50 m
    Misc:1 / 2 / 3 / 4 (max portals active)
    1 / 2 / 3 / 4 (number of uses)
    ∞ (projectile travels)

    • Nova opens a wormhole directly in front of her, creating a rectangular portal entrance with an energy trail leading to the exit point up to 50 meters away, centered on the location on the aiming reticle. Allies and enemies passing through the portal entrance will instantaneously travel to the exit point, up to a maximum of 1 / 2 / 3 / 4 uses per wormhole. Wormholes can last for a maximum of 10 / 12 / 14 / 16 seconds or until all uses are performed. Only 1 / 2 / 3 / 4 wormholes can be active simultaneously.
    • All weapon gunfire and abilities (including hitscan bullets, projectiles, and beams) will instantaneously travel through a Wormhole's portal entrance, to continue their flight direction and trajectories from the exit point.
      • Redirected objects do not subtract uses from a Wormhole, allowing continuous teleportation of gunfire and abilites throughout a Wormhole's lifetime.
      • Redirected objects will travel from the exit point toward their previous direction (e.g. while firing a Quanta.png Quanta's beam into a Wormhole entrance, circle around the portal to sweep the beam from side to side).
      • Objects can be teleport through the reverse side of a Wormhole's portal entrance, resulting in the redirected object traveling toward your direction.
    • Creating another wormhole when the maximum number of active wormholes has been reached will cause the oldest wormhole to collapse.
    • Allies and enemies can travel through wormholes.
      • Wormhole's entrance created directly over an ally or an enemy will cause them to travel instantly as if they have entered it.
      • However, doing so on a player channeling an Ability (such as Mesa's Peacemaker130xDark.png Peacemaker) will not cause them to teleport.
    • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

    Main article: Escape Velocity

    Escape Velocity is a NovaIcon272.png Nova Warframe Augment/Exilus mod for WormHole130xDark.png Worm Hole that grants Nova and her allies increased movement speed after teleporting.

    Rank Movement Speed Duration Cost
    0 30% 4s 6
    1 35% 5s 7
    2 40% 6s 8
    3 50% 7s 9

    Tips & Tricks
    • The wormhole is created with a hit-scan "projectile" around Nova's feet to the reticle. This is why wormholes created over guardrails do not appear at their targeted location.
    • Wormholes can cover large areas of map; extremely useful when you want to reach a key objective in time or a teammate before they bleed out.

  • If a Worm Hole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.
  • When using Worm Hole behind a crossable barrier, then jumping over the barrier into the portal, it will teleport you back to the starting position.

  • Expand/Collapse
    Main article: Molecular Prime (edit)
    MolecularPrimeModU15.jpeg NovaAbility4.png
    Molecular Prime
    Primes all enemies in a radius with anti-matter.
    Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64.png Blast damage)
    10% / 20% / 25% / 30% (slow)
    Duration:2 / 3 / 4 / 6 s (wave duration)
    10 / 15 / 20 / 30 s (prime duration)
    Range:6 / 7 / 8 / 10 m (explosion radius)
    Misc:5 m/s (wave speed)
    2x (damage multiplier)
    15 / 20 / 25 / 35 m (default wave radius)

    • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
      • Wave's initial and expansion radius are not affected by Ability Range.
      • Enemies within the wave's initial range are instantly primed.
      • Wave duration is affected by Ability Duration and, in turn, affects wave radius.
        • The wave will start at 5 meters and expands at 5 m/s for the wave duration (2 / 3 / 4 / 6 seconds by default).
          Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
        • For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of 5 + (5 × (6 × 150%)) = 50 meters
      • Antimatter coat duration is affected by Ability Duration.
    • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 DmgBlastSmall64.png Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be increased by 100% against primed enemies.
      • Speed debuff and explosion damage are affected by Ability Strength.
        • The value of the speed debuff is determined by adding Ability Strength's bonus directly to the speed debuff's base value (e.g., with +30% Ability Strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
        • Ability Strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% Ability Strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
      • Explosion radius is affected by Ability Range.
      • Damage multiplier is not affected by Ability Strength.
        • Multiplier also does not affect shields; primed enemies will only take increased damage once their shields have been removed.
    • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
    • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
    • Recasting Molecular Prime clears the spread of the previous cast.
    • Nova is not invincible while casting, but she can resist knockdowns.
    • Can be cast in the air.

    Main article: Molecular Fission

    Molecular Fission is a Warframe Augment Mod for NovaIcon272.png Nova's MolecularPrime130xDark.png Molecular Prime that makes primed enemies restore NullStar130xDark.png Null Star charges when killed.

    Rank Chance to restore additional charge Cost
    0 25% 6
    1 50% 7
    2 75% 8
    3 100% 9

    Tips & Tricks
    • Molecular Prime works incredibly well in conjunction with AntimatterDrop130xDark.png Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
    • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside FrostIcon272.png Frost's SnowGlobe130xDark.png Snow Globe, or other effects such as DmgColdSmall64.png Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
    • Synergizes well with NyxIcon272.png Nyx's Chaos130xDark.png Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
    • Synergizes well with SarynIcon272.png Saryn's Spores130xDark.png Spores DmgCorrosiveSmall64.png Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
    • Synergizes well with LokiIcon272.png Loki's augment mod Irradiating Disarm for his fourth ability RadialDisarm130xDark.png Radial Disarm which creates an AoE disarm and DmgRadiationSmall64.png Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
    • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing NekrosIcon272.png Nekros to cast Desecrate130xDark.png Desecrate.

  • Casting Molecular Prime then having a TrinityIcon272.png Trinity cast Blessing130xDark.png Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    NovaAbility1.png NovaAbility1.png NovaAbility1.png
    NovaAbility3.png NovaAbility3.png
    NovaAbility4.png NovaAbility4.png NovaAbility4.png

    Edit Tab

    Hotfix 31.5.7 (2022-05-06)

    • Fixed the wrong sound FX playing on Nova’s Antimatter when Inner Might’s charge is ready.

    Update 31.5 (2022-04-27)

    • Nova's Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
    • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
      • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
        • Nova’s Portal
    • Fixed Nova’s jets flickering upon changing loadout.
    • Fixed Nova’s Null Star making her invincible with Helminth Invigarations.

    Hotfix 31.3.1 (2022-03-29)

    • Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration.
      • The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction.

    Hotfix 31.0.11 (2022-01-25)

    • Nova's Worm Hole can now act as a one-way teleport for ally NPCs.
      • One of our key motivations behind this change came from discussing the Escort Drone Bounty, and how the momentum at which the Drone paths to reach its objective can feel sluggish for those who’ve repeatedly completed the Bounty. This change to Worm Hole may encourage players to strategically bring Nova to aid in guiding the NPC along its path if they choose to.

    Hotfix 30.0.6 (2021-04-20)

    • Fixed Nova Rifle animation having unnatural movements.

    Hotfix 29.6.7 (2021-01-13)

    • Fixed a script error when casting Nova’s Antimatter Drop ability.

    Hotfix 29.2.3 (2020-10-08)

    • Fixed a script error when casting Nova’s Null Star ability.

    Hotfix 28.3.1 (2020-08-12)

    • Fixed a script error when casting Nova’s Molecular Prime Ability.

    Update 28.3 (2020-08-12)

    • Fixed ability to teleport Excavators with Nova’s Wormhole.

    Hotfix 28.0.4 (2020-06-12)

    • Fixed the Dessicata Syandana appearing to float away from Nova.

    Update 27.4 (2020-05-01)

    • Nova Ability videos have been added to their respective Arsenals!
    • Fixed several Syandanas (Altra, Centuria, Kerata, Kuva Braid, Maggor, Sigma Series, and Vaykor) not sitting correctly on Nova’s Atomica skin.

    Hotfix 27.3.15 (2020-04-17)

    • Fixed a script error with Nova’s Antimatter Drop with the Atomica Skin equipped.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Nova: 65 to 100
      • Nova Prime: 65 to 125
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
    • Nova’s Wormhole will now teleport players’ weapon fire - You may remember we discussed the possibilities of this on Devstream #137. Well we saw your reaction to the possibility and we thought...why not make it a reality!
    • Changed Nova’s Molecular Prime casting FX to have better positioning.

    Hotfix 25.7.5 (2019-09-09)

    • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 (2019-09-05) but it actually broke it more!

    Hotfix 25.7.4 (2019-09-05)

    • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.

    Update 25.7 (2019-08-29)

    • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
    • Fixed issues with Nova escaping certain maps for easy-mode Defense.

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Nova.

    Update 24.2 (2018-12-18)

    • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.

    Hotfix 22.20.9 (2018-06-07)

    • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

    Hotfix 22.20.8 (2018-06-05)

    • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

    Hotfix 22.20.7 (2018-05-30)

    • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.

    Hotfix 22.20.4 (2018-05-22)

    • Fixed Nova’s Null Star trail FX not using custom Energy color.

    Hotfix 22.16.5 (2018-03-21)

    • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

    Update 22.9 (2018-01-17)

    • Updated all mentions of "anti-matter" to read "antimatter".
    • Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
      • Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.

    Hotfix 21.1.1 (2017-07-20)

    • Prime: Improved Channeling FX on Nova Prime.

    Update 21.0 (2017-06-29)

    • Prime: Fixed applying Sigils to Nova Prime displaying weird textures.
    • Conclave:
      • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
      • Reduced the speed of Nova's Null Stars in Conclave.
      • Increased the speed of Nova's AntiMatter Drop in Conclave.
      • Fixed Nova's passive not knocking down in Conclave.

    Hotfix 20.7.4 (2017-06-27)

    • Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.

    Update 20.6 (2017-05-24)

    • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.

    Update 20.0 (2017-03-24)

    • Prime: Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.

    Update 19.8 (2017-01-25)

    • Prime: Fixed a script error when using Nova Prime.

    Update 19.0 (2016-11-11)

    • Prime: Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Nova Prime and a maxed rank Primed Flow.

    Update: The Silver Grove 2.0 (2016-09-15)

    Hotfix: The Silver Grove 1 (2016-08-19)

    • Fixed the Nova Visage metal tint appearing black.

    Update: The Silver Grove (2016-08-19)

    • Conclave:
      • Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
      • Reduced duration of Nova’s Molecular Prime in Conclave.
    • Fixed Nova’s Null Star ability timer not updating for Clients.

    Hotfix: Specters of the Rail 2.1 (2016-08-10)

    • Fixed the Nova Asuri Skin arm effect not matching your Energy color.

    Hotfix: Specters of the Rail 0.10 (2016-07-15)

    • Updated metal map on Nova Visage helm and body.

    Hotfix: Specters of the Rail 0.4 (2016-07-11)

    • Fixed Nova's Molecular Prime not playing any sounds after the first ka-boom.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Conclave: Reduced damage of Nova’s Null Star in Conclave.

    Hotfix: Lunaro 6 (2016-06-28)

    • Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.

    Update 18.14 (2016-06-08)

    • Prime: Fixed Sigils overlapping Nova Prime’s back jets.

    Update 18.13 (2016-05-27)

    • Passive: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
    • Conclave:
      • Augment:
        • Fixed Nova’s Mod TT 20px.png Antimatter Mine not being affected by range Mods for Clients in Conclave.
        • Fixed Nova’s Mod TT 20px.png Antimatter Mine absorbing other player’s bullets in Conclave.
    • Prime: Tweaked Nova TennoGen skins to equip nicer on Nova Prime.
    • Fixed Nova’s Arsenal stats stating that Molecular Prime’s power range is affected by range (meters) when in fact it is affected by power duration.

    Hotfix 18.10.3 (2016-04-30)

    • Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime.

    Update 18.9 (2016-04-20)

    • Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

    Update 18.5 (2016-03-04)

    • Conclave:
      • Augment: Antimatter Drop - Mod TT 20px.png Antimatter Mine: Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
      • Increased the range of Nova's Molecular Prime in Conclave.
    • Fixed both Nova animation sets using the same picture.

    Hotfix 18.2.2 (2016-01-07)

    • Fixed Nova's abilities being able to kill Alad V during his intro cinematic.

    Update 18.1 (2015-12-16)

    • Conclave: Nova can no longer gain energy while Null Star is active.

    Update 18.0 (2015-12-03)

    • Conclave: Increased the damage of Nova's Null Star in PvP.

    Hotfix 17.10.1 (2015-11-05)

    • Fixed Nova’s Antimatter Drop not properly showing damage numbers.

    Update 17.5 (2015-10-01)

    • Conclave: Nova can now be used in Conclave.
    • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime Ability.

    Hotfix 17.4.2 (2015-09-11)

    Hotfix 17.0.2 (2015-07-31)

    • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.

    Update 17.0 (2015-07-31)

    • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
    • Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.

    Update 16.11 (2015-07-07)

    • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
    • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
    • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.

    Hotfix 16.4.4 (2015-04-28)
    Antimatter Drop:

    • Fixed projectiles level 1-3 having double shimmer visual effects..
    • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
    • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
    • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
    • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
    • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
    • Fixed aiming at the projectile not causing it to slow down.
    • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
    • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
    • Various changes have been made to improve the visual and audio fx of Antimatter drop.
    • Nova now shows a proper animation during multiple casts of Antimatter Drop.

    Update 16.2 (2015-04-01)

    Hotfix 15.13.5 (2015-02-06)

    • Fixed Nova Prime missing Gold tinting on her orbs.

    Update 15.13 (2015-02-05)

    • Augment: Nova’s Mod TT 20px.png Neutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect.
    • Fixed an issue caused by dying when Nova’s Null star was active.
    • Fixed an early detonation of Nova’s Null Star not removing the ability timer.

    Hotfix (2014-12-19)

    • Fixed Nova Prime not appearing in the Codex for all players.

    Hotfix 15.7.2 (2014-12-19)

    • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
    • Fixed an error caused by Nova’s Molecular Prime.

    Hotfix 15.7.1 (2014-12-17)

    • Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.

    Update 15.7 (2014-12-17)

    • Introduced Nova Prime.

    Update 15.6 (2014-12-11)

    • Augment: Antimatter Drop - Mod TT 20px.png Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.

    Update 15.5 (2014-11-27)

    • Augment: Slightly increased the range and damage of Nova’s Mod TT 20px.png Neutron Star.
    • Fixed issue where Nova’s Null Star could cause game to freeze.
    • Fixed improper indentation on Nova’s Abilities panel.

    Update 15.1 (2014-11-05)

    • Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity.

    Hotfix 15.0.1 (2014-10-24)

    • Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on this Warframe too.

    Update 15.0 (2014-10-24)

    • Augment: Null Star - Mod TT 20px.png Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.

    Update 14.9 (2014-10-01)

    Update 14.8 (2014-09-24)

    • Added in missing idle animations for Nova (noble). When inactive for a few seconds, this frame will now have idles!

    Update 14.7 (2014-09-17)

    • Improved the performance of Nova's Wormhole ability.

    Hotfix 14.6.1 (2014-09-11)

    • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.

    Update 14.6 (2014-09-11)

    • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
    • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
    • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.

    Update 14.5 (2014-08-28)

    • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain (if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
    • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

    Hotfix 13.9.1 (2014-07-02)

    • Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
    • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.

    Update 13.6 (2014-06-04)

    • Tweaked a number of armor offsets on the Nova Warframe.

    Update 13.4 (2014-05-21)
    Molecular Prime:

    • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
    • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
    • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
    • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
    • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).

    Update 13.3 (2014-05-14)

    • Tweaked the ability and energy visuals on numerous Warframes including Nova.
    • Fixed an issue with Hyrdoid's tentacles being killable by allied Nova abilities.

    Update 12.6 (2014-03-26)

    • Fixed a potential crash related to the usage of Nova's Wormhole ability.

    Hotfix 12.4.5 (2014-03-12)

    • Fixed issues with Nova ability descriptions.

    Update 12.4 (2014-03-05)

    • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.
    • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.

    Update 12.1 (2014-02-13)

    • Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.

    Hotfix 12.0.5 (2014-02-10)

    • Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.

    Hotfix 11.5.4 (2013-12-22)

    • Fixed radial damage being broken for clients (Nova's Molecular Prime, etc).

    Update 11.5 (2013-12-19)

    • Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.

    Update 11.3 (2013-12-12)

    • Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

    Hotfix 11.2.1 (2013-12-06)

    • Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
    • Fixed issue with Nova’s Wormhole going through the world environment.
    • Fixed issues where damage inflicted by clients would not power up Nova’s Antimatter Drop.
    • Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.

    Update 11.2 (2013-12-04)

    • Nova has received a buff to her Armor stat: Buffed to 65 (from 50).

    Update 11.1 (2013-11-27)

    • Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.

    Hotfix 10.7.1 (2013-11-08)

    • Fixed Nova’s Worm Hole not being accessible at all angles.

    Update 10.6 (2013-10-30)

    • Fixed Nova's Molecular Prime not chaining when the kill is made by a Sentinel.

    Update 10.5 (2013-10-23)

    • Conclave: Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).

    Update 10.4 (2013-10-16)

    • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.

    Update 10.3 (2013-10-09)

    • Conclave: Balanced Nova’s Molecular Prime ability for Conclaves only.
    • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.

    Update 9.8 (2013-09-03)

    • Energy color tinting for Nova Antimatter Drop ability.
    • Fixed Nova Antimatter Drop ability disappearing on clients.

    Hotfix 9.6.1 (2013-08-23)

    • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps.

    Update 9.5 (2013-08-09)

    • Fix for Nova's Wormhole being used on enemies and sending them to a far away place.

    Hotfix 9.4.1 (2013-08-02)

    • Nova Helmet customization colour fixes.

    Update 9.4 (2013-08-02)

    • Nova’s Molecular Prime is less blinding on explosions.
    • All Nova helmets changed. Now metalic, changing colours changes tint of metal. (Helmet model material was reset to standard matte grey).

    Hotfix 9.1.1 (2013-07-15)

    • Fix for Nova Molecular Prime not damaging nearby enemies after explosion.

    Update 9.0 (2013-07-13)

    • Introduced.

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