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Harness antimatter. Nova uses antiparticles to provide crowd control and amplify damage output. She obliterates enemies by destabilizing matter itself.

This is Nova, wildly unpredictable.

Nova's presence on the battlefield is complex and deadly. Handle with care, Tenno.

Release Date: July 13th, 2013

Nova is a high-tech, antimatter themed Warframe. She is somewhat fragile, lacking any powerful defensive abilities and having low shield capacity and moderate health. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. Nova materialized in Update 9.0 (2013-07-13).


Nova's main blueprint can be purchased from the Market. Nova's component blueprints can be obtained from defeating the Raptors on Naamah, Europa.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Raptors Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet Neuroptics Blueprint Raptors Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis Chassis Blueprint Raptors Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Nova's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 375 Blueprint2 Blueprints Price: Credits35,000
Nova Neuroptics Blueprint
AlloyPlate Alloy Plate
NeuralSensors Neural Sensors
PolymerBundle Polymer Bundle
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nova Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nova Systems Blueprint
ControlModule Control Module
Morphics Morphics
Salvage Salvage
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

Main article: Leverian#Nova
View Nova List
Nova. Mercurial, unpredictable and a miraculous example of harnessed antimatter.

It would be a bold fool indeed who tried to tame lightning. One such individual was Holsom Yurr, a freelance problem-solver who commanded high fees for his low morals. A deficiency that netted him great success in endeavors where a conscience would have held others back. He is the only figure known to have secured a back-channel charter permitting him to selectively raid certain rails, so long as Orokin ships were avoided. The story of Nova and Yurr survives via the captain and security logs of the Orokin vessel Masker's Theodolite. It survives because it was deemed to be... of historical importance.

Orokin investigators scrutinized every frame of security footage, each line of the captain's log, for assurance that the outcome of this encounter was indeed true.

Radia Syandana:

The passenger vessel Masker's Theodolite reported critical problems with her engines.

Nova, mistress of antimatter, was deployed to relight the Theodolite's antimatter reactor before the vessel was drawn into the gravity well of a nearby planetoid. 10,800 passengers were at risk. Clipping this Protonia Syandana to herself she exited her lander. The interior of the ship was deathly quiet, but then, chaos. Behind her the section of the ship securing her lander was detonated and blown free. Stranding her, for the time being.

From deeper inside the ship: cries for help.

Holsom Yurr's Armor:

Nova sped toward the shouts of trapped crewmen. Eight were locked in flow control behind a hardened glass wall.

Opening a wormhole between herself and them she phased the crewmen to safety as their compartment flooded with lethal gas. Booming from speakers in every hallway, Holsom Yurr declared himself. Holsom Yurr: the man who, at one time, had run the Pluto resistance. Who spent 3 years terrorizing the rails between Jupiter and Venus just to prove that he could. Who took that notoriety and translated it into a career: security, political assassination, courier runs, torture, graft, blackmail and, in one case so it was said, genocide. There were graves already dug for him by the many who wanted him dead.

Word was Holsom already had a tomb prepared for himself on some distant moon, with a table piled high with riches and a chair just waiting for him to be sat in for eternity. A man capable of anything, and a man who would rather die than lose. A man easily recognized by the signature item before you. It was, so they say, an item of great personal significance to the old rogue.

Why, and what history it shared with him, is a matter of some speculation.

Nova Flux Helmet:

Unaware she was being led into a trap built just for her, I don't imagine Nova took any special precautions.

This Flux model helm, for example, was fairly standard. The appealing venting displayed her antimatter nature, an announcement of power as much as an evocation of beauty.

Where were we? Ah yes. Nova and the rescued crew moved for the escape pods. Once they were clear she would about-face and find some way to free the remaining ten-thousand-seven-hundred-and-ninety-two. Alas, thuds and clangs resounded as every life pod ejected into space. Empty. Yurr clarified, boomingly, that escape was not an option. To punctuate this assertion bulkheads slammed down in every corridor shipwide. The only path Yurr left open, worryingly, was the one that led directly to the Theodolite's antimatter reactor. The very thing Nova had come to save.

What was the old pirate playing at?

Hikou Hikou:

Yurr had answered Nova's unspoken question.

He had jettisoned the antimatter core. Without that it was impossible for the reactor to function, and the Theodolite would smash into the planetoid in a matter of minutes. Yurr had been paid, by persons unknown, to neutralize Nova completely. Yurr, a man who prided himself upon an ignorance of the impossible, had agreed. And devised this trap. Nova was a being created to contain and harness antimatter. The antimatter drive no longer had a fuel core. His proposition was simple: Nova would enter the reactor chamber, crack her own containment and kickstart a new reaction using her own body as fuel.

She could save 10,800 lives, but only at the cost of her own.

She had minutes to decide. With a flick of her wrist Nova's Hikou throwing stars took out every camera in eyeshot, killing Yurr's surveillance of them. This done, she turned to the technicians she had just saved.

She would need their help.

Alamos Sniper Skin:

Nova walked to her doom.

As she entered the reactor's chamber Yurr smugly assured her she was doing the right thing. Within the reactor's observation room the technicians nodded assent. This was going to be close . From the bridge Yurr sealed the reactor chamber's blast doors. Seconds later, on Nova's signal, the technicians overrode that command. The doors shot upwards and Nova wormholed out of the chamber and back into the corridor. Leaving that portal open she created another, straight up, into the vent system. On the bridge Yurr had little time to react, but react he did: ordering all prisoners to be killed. In that moment a portal flashed into existence, Nova launching herself amidst pirate captain and crew. And showed them what she was made of.

In a blinding flash Yurr and every mercenary on that bridge was deeply infused with Nova's antimatter, starting a chain reaction within them. Yurr realized what was happening, but too late. With a few precise shots from her Syrah-customized sniper rifle Nova neutralized those mercenaries who were quicker off the mark before grabbing Yurr by his brightly irradiated hair. Hurling him back through her network of wormholes, Nova sent Holsom Yurr pinging from portal to portal before tumbling out into the reactor chamber.

The wormholes collapsed.

NovaIcon272 Nova:

Yurr struggled to his feet as every molecule in his body approached critical.

Behind the glass the technicians gave him a final, grim salute before slamming the blast door closed. Holsom Yurr, pirate and legend, went nova. The reactor caught the reaction. The technicians harnessed it, and the engines of the Masker's Theodolite roared to life. It was, indeed, the boldest of fools who attempted to leash lightning. And so a notorious rogue, said to be unkillable, met his end in the attempt.

As the historical record now demonstrates.

Masker's Theodolite Crewsuit-Historian Drusus Leverian recalls that the hostage crew of the passenger vessel, Masker's Theodolite, wore this very crewsuit when they were rescued by Nova.

Holsom Yurr was a notorious Solar Rail pirate who was hired by an unknown party to neutralize Nova. In his calculated plan, the pirate lured Nova onto an IconOrokinOn Orokin passenger vessel known as the Masker's Theodolite, and ruptured its antimatter reactor as it was being drawn into a gravity well of a planetoid. Once Nova was aboard, he jettisoned all of the ship's escape pods and then the antimatter core. Without the core, the ship's reactor ceased to function, threatening the lives of its 10,800 crew. Nova, a being that contained and harnesses antimatter, would be forced to sacrifice herself in order to replace the antimatter core.

Turning to the technicians she had saved, Nova threw her Hikou Hikou stars at Yurr's surveillance cameras and devised a strategy. She then walked into the reactor chamber, only for the technicians to override the blast doors to allow her to WormHole130xWhite Wormhole into the bridge and MolecularPrime130xWhite Molecular Prime Yurr and his mercenaries, picking them off with her Alamos Sniper. She then grabbed Yurr and threw him back into the series of Worm Holes, bringing him into the reactor chamber, before the portals collapsed and the blast doors sealed shut.

The pirate's molecules reached critical and his body went nova, and the ship's engines roared to life. Yurr met his fate as antimatter fuel for the Masker's Theodolite.


  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes, with a base sprint speed third to GaussIcon272 Gauss, second to LokiIcon272 Loki, and tied with Ash PrimeIcon272 Ash Prime, MirageIcon272 Mirage, and WispIcon272 Wisp.
  • The term nova refers to the violent outbursts of energy that occur in cataclysmic variable stars. These variables are actually binary stars that consist of a tidally-distorted companion that accretes stellar material onto the surface of a white dwarf. In this accretion disk, the infalling matter is highly compressed on the white dwarf's surface due to its immense gravity. This process increases the pressure and temperature of the collected matter tremendously: enough to burn hydrogen. As this matter contains mostly hydrogen, runaway fusion reactions occur on the white dwarf's surface, producing an extremely bright thermonuclear outburst.
  • According to Nova's original profile, this Warframe was a result of Tenno High Council research. This is widely believed to be a nod to the Design Council that aided in Nova's creation.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Nova Flux Helmet), as all helmets released from NekrosIcon272 Nekros onward have since been entirely cosmetic.
  • Currently one of four frames that has three alternate helmets, the others being LokiIcon272 Loki, ExcaliburIcon272 Excalibur, and VaubanIcon272 Vauban.
  • In her Leverian entry Nova is described to have created a chain of linked portals in vents she didn't actually go through herself, as if she was able to place portals behind walls and facing the correct direction. It's unknown if this is just a dramatization or mistake on the Leverian's part for misinterpreting these ancient Warframe stories, or a capability Nova is supposed to be able to do lore wise.

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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Nova Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Nova Prime wreaks devastation on her enemies using volatile anti-matter. Featuring altered mod polarities for greater customization.

Release Date: December 16th, 2014

Nova Prime is the Primed variant of NovaIcon272 Nova, possessing a higher shield, armor, and energy capacity, as well as an additional Madurai Pol polarity. Nova Prime was released alongside SomaPrime Soma Prime and VastoPrime Vasto Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Nova Prime's Relic Drops
Chassis Blueprint Nova PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
LithRelicIntact Lith N1 Rare (V)
NeoRelicIntact Neo N12 Rare (V)
NeoRelicIntact Neo N9 Rare (V)
NeoRelicIntact Neo V1 Rare (V)
AxiRelicIntact Axi S4 Uncommon (V)
MesoRelicIntact Meso D5 Uncommon (V)
NeoRelicIntact Neo N2 Uncommon (V)
AxiRelicIntact Axi S7 Common (V)
LithRelicIntact Lith C1 Common (V)
MesoRelicIntact Meso B3 Common (V)
MesoRelicIntact Meso S1 Common (V)
NeoRelicIntact Neo S2 Common (V)
LithRelicIntact Lith C1 Common (V)
LithRelicIntact Lith K4 Common (V)
LithRelicIntact Lith M2 Common (V)
MesoRelicIntact Meso C1 Common (V)



Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Nova Prime Neuroptics Blueprint
Rubedo Rubedo
NeuralSensors Neural Sensors
NanoSpores Nano Spores
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nova Prime Chassis Blueprint
Morphics Morphics
PolymerBundle Polymer Bundle
Circuits Circuits
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nova Prime Systems Blueprint
ControlModule Control Module
Morphics Morphics
Ferrite Ferrite
Circuits Circuits
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Nova Prime, compared to NovaIcon272 Nova:
    • Higher Shields (270/370 vs. 180/280)
    • Higher Armor (135 vs. 105)
    • Higher Energy (215/265 vs. 175/225)
    • Higher Starting Energy (150 vs. 100)
    • Additional Madurai Pol Polarity (Madurai PolMadurai PolMadurai Pol vs. Madurai PolMadurai Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Nova Prime's NullStar130xWhite Null Star and AntimatterDrop130xWhite Antimatter Drop both feature opaque gold spheres instead of the translucent spheres of her non-Primed counterpart.


  • Nova Prime is the second prime Warframe after Nyx PrimeIcon272 Nyx Prime to have two enhanced stats, in this case, increased Shields and Energy over her normal version.
    • She is also the second prime Warframe with a boost to shields, the first being Frost PrimeIcon272 Frost Prime.
  • Nova Prime marks the first time that an Open Beta Warframe – NovaIcon272 Nova – has received a prime variant. The previous seven prime Warframes (ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, EmberIcon272 Ember, RhinoIcon272 Rhino, LokiIcon272 Loki, NyxIcon272 Nyx) are based on designs from the Closed Beta period.
  • Unlike previous prime Warframes, Nova Prime's gold parts can be recolored, which was made possible with the new Physical Based Rendering (PBR) techniques utilized in updates of the graphics engine first introduced at the time of her release. The SomaPrime Soma Prime, VastoPrime Vasto Prime and the Pyra Syandana Prime that came with Update 15.7 (2014-12-17) share the same feature.
  • Nova Prime's long ring neck design resembles the neck rings from the Kayan Tribe in Burma.
  • Nova Prime is the second prime Warframe to have a non-static model, the first being Rhino PrimeIcon272 Rhino Prime, as her helmet and back have casings that open with advanced movement and activation of abilities, causing her energy coils to glow more intensely.
  • The name "Nova Prime" would later on be re-used by the Transformers character of the same name in the IDW Transformers Comics and Transformers: Devastation.


  • Her moving parts will often become reversed, staying open even when the player is standing still with no powers currently active, and zooming in with a weapon will close them, with them re-opening when exiting zoom. The only way to fix this issue (although it will continue to happen) is to use a power.


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Whenever NovaIcon272 Nova receives a Knockdown b Knockdown, she emits a neutron burst which knocks down and damages enemies in a 6 meter radius and 250 DmgBlastSmall64 Blast damage.

  • Self-Stagger knockdown will also trigger this passive.


View Maximization
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This section is transcluded from Null Star . To change it, please edit the transcluded page.
NullStarModx256 NullStar130xWhite
Null Star

Creates anti-matter particles that orbit Nova and seek nearby targets.

Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:80 / 100 / 120 / 150 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 (particles)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (attack radius)

Misc: 1 s (attack interval)
∞ (particle duration)
5% (damage reduction per particle)
90% (damage reduction cap)

Subsumable to Helminth
This section is transcluded from Antimatter Drop . To change it, please edit the transcluded page.
AntimatterDropModx256 AntimatterDrop130xWhite
Antimatter Drop

Launches a contained particle of antimatter that will detonate upon collision.

Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (base DmgRadiationSmall64 Radiation damage)
2x / 4x / 6x / 8x (absorb multiplier)
10 (contact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 5 / 8 / 10 / 15 m (explosion range)

This section is transcluded from Wormhole . To change it, please edit the transcluded page.
WormHoleModx256 WormHole130xWhite

Creates a wormhole allowing instantaneous travel.

Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 12 / 14 / 16 s
AbilityRangeBuff Range:50 m

Misc: 1 / 2 / 3 / 4 (max portals active)
1 / 2 / 3 / 4 (number of uses)
∞ (projectile travels)

This section is transcluded from Molecular Prime . To change it, please edit the transcluded page.
MolecularPrimeModx256 MolecularPrime130xWhite
Molecular Prime

Primes all enemies in a radius with anti-matter.

Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64 Blast damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)


Strength Mods


Duration Mods


Range Mods


NovaAbility1 NovaAbility1 NovaAbility1
NovaAbility3 NovaAbility3
NovaAbility4 NovaAbility4 NovaAbility4

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Patch History

Hotfix 35.5.6 (2024-04-10)

Line Of Sight (Los) Improvements

As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.

To reiterate, there are now two variations of LoS checking:

  1. The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
  2. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.

For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.

The following Warframe abilities have received the aforementioned improvements:

  • Nova’s Null Star Augment (Rendered Check)

The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.

Update 35.5 (2024-03-27)

  • Fixed issue where you could end up facing the wrong direction after exiting Nova’s Wormhole if you entered it while Aim Gliding.
  • Fixed Nova’s Molecular Prime’s horizontal ring VFX being quite visible. Toned it down so that it doesn’t block vision.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Nova’s Antimatter Drop damage being inconsistent between Host and Client.
    • With the same Mod loadout, Clients were doing significantly less damage than the Host (who had the intended damage output).

Hotfix 33.6.4 (2023-08-15)

  • Fixed offset issues with shoulder attachments equipped on the Nova Atomica Skin.

Hotfix 32.0.9 (2022-10-05)

  • Nova’s Neutron Star Augment Changes:
    • Added line of sight (LOS) requirement to its AOE explosions and for the Stars to find targets, ignored for the first 5 meters
    • Reduced explosion radius from 16m to 8m.
      • After Neutron Star’s damage and range was buffed in the Veilbreaker update, the Augment's usage increased by over 67 times and climbing. Because of the Helminth system, this Augment was being used more than Nova herself. Changing the Augment to Heat damage while also releasing Archon Vitality resulted in higher damage than anticipated (multiplied by squadmates’ damage boosts), and the auto-seeking nature made Neutron Star far better at room clearing than other Helminth radial damage abilities like Thermal Sunder. We have a history of encouraging engagement with the enemy instead of automation, so LOS changes seemed the most important factor to address, while still letting it maintain the new high damage features.
  • Fixed several script errors related to Nova’s Null Star.

Update 32.0 (2022-09-07)


Nova’s Neutron Star

  • Was: On recast, all remaining particles will seek out enemies and deal 120 Blast Damage with guaranteed Status Effect in 8 meters.
  • Now: On recast, all remaining particles will seek out enemies and deal 240 Heat Damage with a guaranteed Heat Status Effect to foes within 16 meters. Particles from Neutron Star have a doubled “seek radius” to find targets compared to Null Star.

Nova’s Antimatter Absorb

  • Was: Absorbs enemy bullets within 3 meters, increasing its damage when it explodes.
  • Now: Absorbs enemy bullets within 5 meters, increasing its damage when it explodes.
  • Fixed visual issue with how instant teleports (ex. Nova's Wormhole) appear to other players observing the Ability.

Hotfix 31.6.2 (2022-06-15)

  • Fixed script error from Nova’s Antimatter Drop.

Update 31.6 (2022-06-09)

  • Fixed some root motion issues with Nova’s speargun animations.

Hotfix 31.5.7 (2022-05-06)

  • Fixed the wrong sound FX playing on Nova’s Antimatter when Inner Might’s charge is ready.

Update 31.5 (2022-04-27)

  • Nova's Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
  • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
    • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
      • Nova’s Portal
  • Fixed Nova’s jets flickering upon changing loadout.
  • Fixed Nova’s Null Star making her invincible with Helminth Invigarations.

Hotfix 31.3.1 (2022-03-29)

  • Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration.
    • The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction.

Hotfix 31.0.11 (2022-01-25)

  • Nova's Worm Hole can now act as a one-way teleport for ally NPCs.
    • One of our key motivations behind this change came from discussing the Escort Drone Bounty, and how the momentum at which the Drone paths to reach its objective can feel sluggish for those who’ve repeatedly completed the Bounty. This change to Worm Hole may encourage players to strategically bring Nova to aid in guiding the NPC along its path if they choose to.

Hotfix 30.0.6 (2021-04-20)

  • Fixed Nova Rifle animation having unnatural movements.

Hotfix 29.6.7 (2021-01-13)

  • Fixed a script error when casting Nova’s Antimatter Drop ability.

Hotfix 29.2.3 (2020-10-08)

  • Fixed a script error when casting Nova’s Null Star ability.

Hotfix 28.3.1 (2020-08-12)

  • Fixed a script error when casting Nova’s Molecular Prime Ability.

Update 28.3 (2020-08-12)

  • Fixed ability to teleport Excavators with Nova’s Wormhole.

Hotfix 28.0.4 (2020-06-12)

  • Fixed the Dessicata Syandana appearing to float away from Nova.

Update 27.4 (2020-05-01)

  • Nova Ability videos have been added to their respective Arsenals!
  • Fixed several Syandanas (Altra, Centuria, Kerata, Kuva Braid, Maggor, Sigma Series, and Vaykor) not sitting correctly on Nova’s Atomica skin.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error with Nova’s Antimatter Drop with the Atomica Skin equipped.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Nova: 65 to 100
    • Nova Prime: 65 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Nova’s Wormhole will now teleport players’ weapon fire - You may remember we discussed the possibilities of this on Devstream #137. Well we saw your reaction to the possibility and we thought...why not make it a reality!
  • Changed Nova’s Molecular Prime casting FX to have better positioning.

Hotfix 25.7.5 (2019-09-09)

  • Fixed Nova’s Antimatter Drop exploding prematurely when aiming with your gun, and looking down a bit. We attempted to fix this in Hotfix 25.7.4 (2019-09-05) but it actually broke it more!

Hotfix 25.7.4 (2019-09-05)

  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.

Update 25.7 (2019-08-29)

  • Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
  • Fixed issues with Nova escaping certain maps for easy-mode Defense.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Nova.

Update 24.2 (2018-12-18)

  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.

Hotfix 22.20.9 (2018-06-07)

  • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Hotfix 22.20.8 (2018-06-05)

  • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

Hotfix 22.20.7 (2018-05-30)

  • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.

Hotfix 22.20.4 (2018-05-22)

  • Fixed Nova’s Null Star trail FX not using custom Energy color.

Hotfix 22.16.5 (2018-03-21)

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.9 (2018-01-17)

  • Updated all mentions of "anti-matter" to read "antimatter".
  • Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
    • Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.

Hotfix 21.1.1 (2017-07-20)

  • Prime: Improved Channeling FX on Nova Prime.

Update 21.0 (2017-06-29)

  • Prime: Fixed applying Sigils to Nova Prime displaying weird textures.
  • Conclave:
    • Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave.
    • Reduced the speed of Nova's Null Stars in Conclave.
    • Increased the speed of Nova's AntiMatter Drop in Conclave.
    • Fixed Nova's passive not knocking down in Conclave.

Hotfix 20.7.4 (2017-06-27)

  • Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.

Update 20.6 (2017-05-24)

  • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.

Update 20.0 (2017-03-24)

  • Prime: Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.

Update 19.8 (2017-01-25)

  • Prime: Fixed a script error when using Nova Prime.

Update 19.0 (2016-11-11)

  • Prime: Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Nova Prime and a maxed rank Primed Flow.

Update: The Silver Grove 2.0 (2016-09-15)

Hotfix: The Silver Grove 1 (2016-08-19)

  • Fixed the Nova Visage metal tint appearing black.

Update: The Silver Grove (2016-08-19)

  • Conclave:
    • Nova’s Null Star now drains Energy instead of Health/Shield in Conclave
    • Reduced duration of Nova’s Molecular Prime in Conclave.
  • Fixed Nova’s Null Star ability timer not updating for Clients.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed the Nova Asuri Skin arm effect not matching your Energy color.

Hotfix: Specters of the Rail 0.10 (2016-07-15)

  • Updated metal map on Nova Visage helm and body.

Hotfix: Specters of the Rail 0.4 (2016-07-11)

  • Fixed Nova's Molecular Prime not playing any sounds after the first ka-boom.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave: Reduced damage of Nova’s Null Star in Conclave.

Hotfix: Lunaro 6 (2016-06-28)

  • Increased the FX lifespan on Nova’s Molecular Prime as it can last longer than a minute when modded for maximum duration.

Update 18.14 (2016-06-08)

  • Prime: Fixed Sigils overlapping Nova Prime’s back jets.

Update 18.13 (2016-05-27)

  • Passive: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
  • Conclave:
    • Augment:
      • Fixed Nova’s Mod TT 20px Antimatter Mine not being affected by range Mods for Clients in Conclave.
      • Fixed Nova’s Mod TT 20px Antimatter Mine absorbing other player’s bullets in Conclave.
  • Prime: Tweaked Nova TennoGen skins to equip nicer on Nova Prime.
  • Fixed Nova’s Arsenal stats stating that Molecular Prime’s power range is affected by range (meters) when in fact it is affected by power duration.

Hotfix 18.10.3 (2016-04-30)

  • Fixed Kela de Thaym's fight breaking if using Nova and Molecular Prime.

Update 18.9 (2016-04-20)

  • Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

Update 18.5 (2016-03-04)

  • Conclave:
    • Augment: Antimatter Drop - Mod TT 20px Antimatter Mine: Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
    • Increased the range of Nova's Molecular Prime in Conclave.
  • Fixed both Nova animation sets using the same picture.

Hotfix 18.2.2 (2016-01-07)

  • Fixed Nova's abilities being able to kill Alad V during his intro cinematic.

Update 18.1 (2015-12-16)

  • Conclave: Nova can no longer gain energy while Null Star is active.

Update 18.0 (2015-12-03)

  • Conclave: Increased the damage of Nova's Null Star in PvP.

Hotfix 17.10.1 (2015-11-05)

  • Fixed Nova’s Antimatter Drop not properly showing damage numbers.

Update 17.5 (2015-10-01)

  • Conclave: Nova can now be used in Conclave.
  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime Ability.

Hotfix 17.4.2 (2015-09-11)

Hotfix 17.0.2 (2015-07-31)

  • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.

Update 17.0 (2015-07-31)

  • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
  • Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.

Update 16.11 (2015-07-07)

  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.

Hotfix 16.4.4 (2015-04-28)
Antimatter Drop:

  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.

Update 16.2 (2015-04-01)

Hotfix 15.13.5 (2015-02-06)

  • Fixed Nova Prime missing Gold tinting on her orbs.

Update 15.13 (2015-02-05)

  • Augment: Nova’s Mod TT 20px Neutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect.
  • Fixed an issue caused by dying when Nova’s Null star was active.
  • Fixed an early detonation of Nova’s Null Star not removing the ability timer.

Hotfix (2014-12-19)

  • Fixed Nova Prime not appearing in the Codex for all players.

Hotfix 15.7.2 (2014-12-19)

  • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed an error caused by Nova’s Molecular Prime.

Hotfix 15.7.1 (2014-12-17)

  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.

Update 15.7 (2014-12-17)

  • Introduced Nova Prime.

Update 15.6 (2014-12-11)

  • Augment: Antimatter Drop - Mod TT 20px Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.

Update 15.5 (2014-11-27)

  • Augment: Slightly increased the range and damage of Nova’s Mod TT 20px Neutron Star.
  • Fixed issue where Nova’s Null Star could cause game to freeze.
  • Fixed improper indentation on Nova’s Abilities panel.

Update 15.1 (2014-11-05)

  • Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity.

Hotfix 15.0.1 (2014-10-24)

  • Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on this Warframe too.

Update 15.0 (2014-10-24)

  • Augment: Null Star - Mod TT 20px Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.

Update 14.9 (2014-10-01)

Update 14.8 (2014-09-24)

  • Added in missing idle animations for Nova (noble). When inactive for a few seconds, this frame will now have idles!

Update 14.7 (2014-09-17)

  • Improved the performance of Nova's Wormhole ability.

Hotfix 14.6.1 (2014-09-11)

  • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.

Update 14.6 (2014-09-11)

  • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
  • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
  • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.

Update 14.5 (2014-08-28)

  • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain (if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
  • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).

Hotfix 13.9.1 (2014-07-02)

  • Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.

Update 13.6 (2014-06-04)

  • Tweaked a number of armor offsets on the Nova Warframe.

Update 13.4 (2014-05-21)
Molecular Prime:

  • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
  • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
  • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
  • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
  • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).

Update 13.3 (2014-05-14)

  • Tweaked the ability and energy visuals on numerous Warframes including Nova.
  • Fixed an issue with Hyrdoid's tentacles being killable by allied Nova abilities.

Update 12.6 (2014-03-26)

  • Fixed a potential crash related to the usage of Nova's Wormhole ability.

Hotfix 12.4.5 (2014-03-12)

  • Fixed issues with Nova ability descriptions.

Update 12.4 (2014-03-05)

  • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points.
  • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods.

Update 12.1 (2014-02-13)

  • Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.

Hotfix 12.0.5 (2014-02-10)

  • Fixed Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.

Hotfix 11.5.4 (2013-12-22)

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, etc).

Update 11.5 (2013-12-19)

  • Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.

Update 11.3 (2013-12-12)

  • Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

Hotfix 11.2.1 (2013-12-06)

  • Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
  • Fixed issue with Nova’s Wormhole going through the world environment.
  • Fixed issues where damage inflicted by clients would not power up Nova’s Antimatter Drop.
  • Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.

Update 11.2 (2013-12-04)

  • Nova has received a buff to her Armor stat: Buffed to 65 (from 50).

Update 11.1 (2013-11-27)

  • Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.

Hotfix 10.7.1 (2013-11-08)

  • Fixed Nova’s Worm Hole not being accessible at all angles.

Update 10.6 (2013-10-30)

  • Fixed Nova's Molecular Prime not chaining when the kill is made by a Sentinel.

Update 10.5 (2013-10-23)

  • Conclave: Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).

Update 10.4 (2013-10-16)

  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.

Update 10.3 (2013-10-09)

  • Conclave: Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.

Update 9.8 (2013-09-03)

  • Energy color tinting for Nova Antimatter Drop ability.
  • Fixed Nova Antimatter Drop ability disappearing on clients.

Hotfix 9.6.1 (2013-08-23)

  • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps.

Update 9.5 (2013-08-09)

  • Fix for Nova's Wormhole being used on enemies and sending them to a far away place.

Hotfix 9.4.1 (2013-08-02)

  • Nova Helmet customization colour fixes.

Update 9.4 (2013-08-02)

  • Nova’s Molecular Prime is less blinding on explosions.
  • All Nova helmets changed. Now metalic, changing colours changes tint of metal. (Helmet model material was reset to standard matte grey).

Hotfix 9.1.1 (2013-07-15)

  • Fix for Nova Molecular Prime not damaging nearby enemies after explosion.

Update 9.0 (2013-07-13)

  • Introduced.

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Post-Update 13.5

Pre-Update 13.5