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'''Noise''' refers to the amount of audible noise that a weapon makes that enemies can perceive in the game. Noise level is measured in meters, determined by how close an enemy needs to be in order to 'hear' the player firing a weapon and proceed to become alerted. Noise levels are relative, it can be reduced or even silenced depending if there is any obstruction between the source of noise to the target. Weapon noise is a key component of [[Stealth]] and must be considered when doing stealth missions. Weapon noise perception by enemies is different from the noise generated by the weapon that players hear in the game, a weapon can sound loud in the game (e.g. [[Ogris]]) but be perceived by enemies as completely silent.
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'''Noise Level''', measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of [[Stealth]] and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. [[Ogris]]) but be perceived by enemies as completely silent.
   
Enemies who hear noise are alerted to the player's presence and will react in one of three ways. An enemy may choose to locate the nearest cover and hide, waiting to ambush players if they get into range, run to the source of the noise and then search the area, or run to activate a Control Console to sound the alarm in the area.
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Enemies who hear noise are alerted to the player's presence and will react in one of three ways. An enemy may choose to:
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* locate the nearest cover and hide, waiting to ambush players if they get into range;
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* run to the source of the noise and then search the area; or
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* run to activate a Control Console to sound the alarm in the area.
   
Noise level can be decreased by some mods, if the weapons are not already completely silent. These include [[Hush]] for rifles and [[Suppress]] for pistols. [[Banshee]]'s [[Silence]] power causes all affected enemies to be deafened, effectively treating all sources of noise as completely silent.
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Noise level can be decreased with [[Hush]] for rifles and [[Suppress]] for pistols. [[Banshee]]'s [[Silence]] power causes all affected enemies to be deafened, preventing enemies from hearing any source of noise.
   
 
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Revision as of 17:46, 24 February 2015

Noise Level, measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. Ogris) but be perceived by enemies as completely silent.

Enemies who hear noise are alerted to the player's presence and will react in one of three ways. An enemy may choose to:

  • locate the nearest cover and hide, waiting to ambush players if they get into range;
  • run to the source of the noise and then search the area; or
  • run to activate a Control Console to sound the alarm in the area.

Noise level can be decreased with Hush for rifles and Suppress for pistols. Banshee's Silence power causes all affected enemies to be deafened, preventing enemies from hearing any source of noise.