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'''Noise''' refers to the amount of audible noise that a weapon makes that enemies perceive in the game. Noise level is measured in meters, determined by how close an enemy needs to be in order to 'hear' the player firing a weapon and proceed to become alerted. Weapon noise is a key component of [[Stealth]] and must be considered when doing stealth missions. Weapon noise perception by enemies is different from the noise generated by the weapon that players hear in the game, a weapon can sound loud in the game (i.e. [[Ogris]]) but be perceived by enemies as completely silent.
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'''Noise''' refers to the amount of audible noise that a weapon makes that enemies perceive in the game. Noise level is measured in meters, determined by how close an enemy needs to be in order to 'hear' the player firing a weapon and proceed to become alerted. Noise levels are relative, depending if there is any obstrusion between the source of noise to the target (e.g hiding in a cover). Weapon noise is a key component of [[Stealth]] and must be considered when doing stealth missions. Weapon noise perception by enemies is different from the noise generated by the weapon that players hear in the game, a weapon can sound loud in the game (i.e. [[Ogris]]) but be perceived by enemies as completely silent.
   
 
Enemies who hear noise are alerted to the players presence and will react in one of three ways. An enemy may choose to locate the nearest cover and hide, waiting to ambush players if they get into range, run to the source of the noise and then search the area, or run to activate a Control Console to sound the alarm in the area.
 
Enemies who hear noise are alerted to the players presence and will react in one of three ways. An enemy may choose to locate the nearest cover and hide, waiting to ambush players if they get into range, run to the source of the noise and then search the area, or run to activate a Control Console to sound the alarm in the area.

Revision as of 23:12, 16 November 2014

Noise refers to the amount of audible noise that a weapon makes that enemies perceive in the game. Noise level is measured in meters, determined by how close an enemy needs to be in order to 'hear' the player firing a weapon and proceed to become alerted. Noise levels are relative, depending if there is any obstrusion between the source of noise to the target (e.g hiding in a cover). Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Weapon noise perception by enemies is different from the noise generated by the weapon that players hear in the game, a weapon can sound loud in the game (i.e. Ogris) but be perceived by enemies as completely silent.

Enemies who hear noise are alerted to the players presence and will react in one of three ways. An enemy may choose to locate the nearest cover and hide, waiting to ambush players if they get into range, run to the source of the noise and then search the area, or run to activate a Control Console to sound the alarm in the area.

Noise level can be decreased by some mods, if the weapons are not already completely silent. These include Hush for rifles and Suppress for pistols. Banshee's Silence power causes all affected enemies to be deafened, effectively treating all sources of noise as completely silent.