WARFRAME Wiki
WARFRAME Wiki
(Updated gifs)
m (This page invokes the same modules as all the other PvP stances which have below 45 MB memory usage so why does this page exceed 50?)
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{{UpdateMe}}
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{{ModBox}}
{{ModBox
 
|image = NobleCadenceMod.png
 
|polarity = {{Icon|Pol|V}}
 
|rarity = Uncommon
 
| autoDrops = auto
 
|transmutable = f
 
}}
 
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
NobleCadenceComboOne.gif|Rhino performing Rushing Bull.
 
NobleCadenceComboOne.gif|Rhino performing Rushing Bull.
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==Notes==
 
==Notes==
*The charge attack, '''Crowd Fall''', can inflict {{Icon|Proc|Impair|text}} onto opponents.
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*The charge attack, '''Crowd Fall''', can inflict {{D|Impair}} onto opponents.
   
 
==Patch History==
 
==Patch History==

Revision as of 19:02, 24 November 2021

Noble Cadence is a Conclave-exclusive stance mod for heavy blades, devised to cleave and knockdown opponents with overhead blows.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Rushing Bull
Default Default
 100%
 100%
Default Default
 100%
 100% Knockdown b
N / A N / A NobleCadenceComboOne
Forward
(While Moving)
Skull Smasher
Default Default
 100%
Default Default
 100%
Default Default
 100%
N / A N / A NobleCadenceComboTwo
Forward Block
(While Blocking & Moving)
Plunging Edge
Default Default
 100% Knockdown b
Default Default
 100%
N / A N / A NobleCadenceComboThree
Block
(While Blocking)
Rushing Bull
Default Default
 100%
 100%
Default Default
 100%
 100% Knockdown b
N / A N / A NobleCadenceComboOne
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% Lifted b
Default Heavy
 600% Knockdown b
N / A N / A HeavyBladeComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
204.1%/s 1.0s HeavyBladeComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboAir
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A HeavyBladeComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A HeavyBladeComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition

  • This mod can acquired by reaching the rank of Mistral from the Conclave Syndicate, and spending ReputationLarge 2,000 to purchase.

Notes

  • The charge attack, Crowd Fall, can inflict DmgImpairSmall64 Impair onto opponents.

Patch History

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.