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No Return is a mod that increases the DmgPunctureSmall64 Puncture damage of Pistols.

Stats[]

Rank Effect Cost
0 +15% 2
1 +30% 3
2 +45% 4
3 +60% 5
4 +75% 6
5 +90% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense B 8.43% 1 0.0843
Interception Tier 2 Interception B 7.14% 1 0.0714
Interception Tier 1 Interception B 5.88% 1 0.0588
Spy Lua Spy B 7.49% 1 0.0749
Spy Tier 2 Spy B 5.56% 1 0.0556
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Crewman 3% 11.06% 0.3318% 301 1 0.003318
Axio Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Axio Engineer 3% 22.11% 0.6633% 151 1 0.006633
Axio Tech 3% 22.11% 0.6633% 151 1 0.006633
Comba (Orb Vallis) 5% 4.42% 0.221% 452 1 0.00221
Corpus Power Carrier 3% 7.37% 0.2211% 452 1 0.002211
Corpus Power Carrier (Orb Vallis) 5% 8.54% 0.427% 234 1 0.00427
Crewman 3% 7.37% 0.2211% 452 1 0.002211
Deimos Mutalist Osprey Carrier 3% 7.37% 0.2211% 452 1 0.002211
Eidolon Vomvalyst 5% 7.37% 0.3685% 271 1 0.003685
Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Grineer Power Carrier 3% 7.37% 0.2211% 452 1 0.002211
Hellion Power Carrier 3% 7.37% 0.2211% 452 1 0.002211
Juno Crewman 3% 7.37% 0.2211% 452 1 0.002211
Juno Elite Crewman 3% 11.06% 0.3318% 301 1 0.003318
Juno Tech 3% 11.06% 0.3318% 301 1 0.003318
Kuva Hellion Carrier 3% 11.06% 0.3318% 301 1 0.003318
Kuva Power Carrier 3% 11.06% 0.3318% 301 1 0.003318
Machinist 3% 5.53% 0.1659% 603 1 0.001659
Mutalist Osprey Carrier 3% 7.37% 0.2211% 452 1 0.002211
Narmer Crewman 3% 11.06% 0.3318% 301 1 0.003318
Narmer Tech 3% 22.11% 0.6633% 151 1 0.006633
Nightwatch Carrier 3% 7.37% 0.2211% 452 1 0.002211
Orb Vallis - Temple of Profit Enemies 5% 3.69% 0.1845% 542 1 0.001845
Orm Crewman 3% 11.06% 0.3318% 301 1 0.003318
Orm Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Orm Engineer 3% 22.11% 0.6633% 151 1 0.006633
Orm Tech 3% 22.11% 0.6633% 151 1 0.006633
Taro Crewman 3% 11.06% 0.3318% 301 1 0.003318
Taro Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Taro Engineer 3% 22.11% 0.6633% 151 1 0.006633
Taro Tech 3% 22.11% 0.6633% 151 1 0.006633
Terra Crewman 5% 4.42% 0.221% 452 1 0.00221
Terra Elite Crewman 20% 4.42% 0.884% 113 1 0.00884
Terra Plasmor Crewman 5% 4.42% 0.221% 452 1 0.00221
Terra Sniper Crewman 5% 4.42% 0.221% 452 1 0.00221
Vapos Crewman 3% 7.37% 0.2211% 452 1 0.002211
Vapos Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Vorac Crewman 3% 11.06% 0.3318% 301 1 0.003318
Vorac Elite Crewman 3% 5.53% 0.1659% 603 1 0.001659
Vorac Engineer 3% 22.11% 0.6633% 151 1 0.006633
Vorac Tech 3% 22.11% 0.6633% 151 1 0.006633

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Hotfix 9.5.3 (2013-08-14) buffed this mod from a maximum of +30% Armor Piercing damage (+5% per rank) to a maximum of +90% (15% per rank).
  • As of Update 11.0 (2013-11-20) this mod gets a 10% increase in damage per rank, and has been changed from Armor Piercing to DmgPunctureSmall64 Puncture damage.
  • Can be combined with Mod TT 20px Bore and Mod TT 20px Jugulus Spines to provide a 300% increase to DmgPunctureSmall64 Puncture damage.

Gallery[]

Patch History[]

Update 9.7 (2013-08-30)

  • Fixed Puncture Mods not working as intended on projectile weapons.

Vanilla (2012-10-25)

  • Introduced

See also[]

Patch History[]

Update 33.6 (2023-07-27)

  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture - Increased Impact Damage from 30% to 90%
    • Disruptor - Increased Impact Damage from 30% to 90%
    • Piercing Hit - Increased Puncture Damage from 30% to 90%
    • Flechette - Increased Puncture Damage from 30% to 90%
    • Sawtooth Clip - Increased Slash Damage from 30% to 90%
    • Shredder - Increased Slash Damage from 30% to 90%
    • Concussion Rounds - Increased Impact Damage from 60% to 90%
    • No Return - Increased Puncture Damage from 60% to 90%
    • Razor Shot - Increased Slash Damage from 60% to 90%


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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