No edit summary |
mNo edit summary Tag: source edit |
||
(39 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
||
− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic}} |
− | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
||
− | |name = |
||
− | |||
− | <!-- |
||
− | ---!!!!!---INSTRUCTIONS---!!!!!--- |
||
− | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
||
− | |||
− | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
||
− | --> |
||
− | <!--Statistics--> |
||
− | |image = |
||
− | |mastery level = |
||
− | |slot = |
||
− | |type = |
||
− | |trigger = |
||
− | |||
− | <!--Utility--> |
||
− | |ammo type = |
||
− | |flight speed = |
||
− | |range = |
||
− | |noise level = |
||
− | |fire rate = |
||
− | |spool = |
||
− | |accuracy = |
||
− | |magazine = |
||
− | |max ammo = |
||
− | |reload = |
||
− | |zoom = |
||
− | |combo reset = |
||
− | |combo min = |
||
− | |finisher damage = |
||
− | |channel damage = |
||
− | |block resist = |
||
− | |disposition = |
||
− | |||
− | <!--Normal Attacks--> |
||
− | |normal impact = |
||
− | |normal puncture = |
||
− | |normal slash = |
||
− | |normal element = |
||
− | |normal damage = |
||
− | |normal pellet count = |
||
− | |normal burst count = |
||
− | |normal critical chance = |
||
− | |normal critical damage = |
||
− | |normal status chance = |
||
− | |normal punchthrough = |
||
− | |normal radius = |
||
− | |normal duration = |
||
− | |normal falloff = |
||
− | |normal ammo cost = |
||
− | |||
− | <!--Charge Attacks--> |
||
− | |charge impact = |
||
− | |charge puncture = |
||
− | |charge slash = |
||
− | |charge element = |
||
− | |charge damage = |
||
− | |charge time = |
||
− | |charge pellet count = |
||
− | |charge burst count = |
||
− | |charge critical chance = |
||
− | |charge critical damage = |
||
− | |charge status chance = |
||
− | |charge punchthrough = |
||
− | |charge radius = |
||
− | |charge duration = |
||
− | |charge falloff = |
||
− | |charge ammo cost = |
||
− | |||
− | <!--Area Attacks--> |
||
− | |area impact = |
||
− | |area puncture = |
||
− | |area slash = |
||
− | |area element = |
||
− | |area damage = |
||
− | |area pellet count = |
||
− | |area critical chance = |
||
− | |area critical damage = |
||
− | |area status chance = |
||
− | |area radius = |
||
− | |area duration = |
||
− | |area falloff = |
||
− | |area ammo cost = |
||
− | |||
− | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
||
− | |secondaryarea impact = |
||
− | |secondaryarea puncture = |
||
− | |secondaryarea slash = |
||
− | |secondaryarea element = |
||
− | |secondaryarea damage = |
||
− | |secondaryarea pellet count = |
||
− | |secondaryarea critical chance = |
||
− | |secondaryarea critical damage = |
||
− | |secondaryarea status chance = |
||
− | |secondaryarea radius = |
||
− | |secondaryarea duration = |
||
− | |secondaryarea falloff = |
||
− | |||
− | <!--Secondary Attacks--> |
||
− | |secondary impact = |
||
− | |secondary puncture = |
||
− | |secondary slash = |
||
− | |secondary element = |
||
− | |secondary damage = |
||
− | |secondary pellet count = |
||
− | |secondary burst count = |
||
− | |secondary critical chance = |
||
− | |secondary critical damage = |
||
− | |secondary status chance = |
||
− | |secondary punchthrough = |
||
− | |secondary radius = |
||
− | |secondary duration = |
||
− | |secondary falloff = |
||
− | |secondary charge time = |
||
− | |secondary fire rate = |
||
− | |secondary trigger = |
||
− | |secondary ammo cost = |
||
− | |||
− | <!--Throw Attacks (for Glaives)--> |
||
− | |throw impact = |
||
− | |throw puncture = |
||
− | |throw slash = |
||
− | |throw element = |
||
− | |throw damage = |
||
− | |throw critical chance = |
||
− | |throw critical damage = |
||
− | |throw status chance = |
||
− | |throw punchthrough = |
||
− | |throw falloff = |
||
− | |throw charge time = |
||
− | |||
− | <!--Charged Throw Attacks (for Glaives)--> |
||
− | |charged throw impact = |
||
− | |charged throw puncture = |
||
− | |charged throw slash = |
||
− | |charged throw element = |
||
− | |charged throw damage = |
||
− | |charged throw critical chance = |
||
− | |charged throw critical damage = |
||
− | |charged throw status chance = |
||
− | |charged throw punchthrough = |
||
− | |charged throw falloff = |
||
− | |charged throw charge time = |
||
− | |||
− | <!--Other Melee Attacks--> |
||
− | |slam attack = |
||
− | |slam radius = |
||
− | |slide attack = |
||
− | |slide attack = |
||
− | |||
− | <!--Miscellaneous--> |
||
− | |syndicate effect = |
||
− | |augments = |
||
− | |polarities = |
||
− | |stance polarity = |
||
− | |users = |
||
− | |introduced = |
||
⚫ | |||
{{Codex|An ancient weapon imbued with a new truth.}} |
{{Codex|An ancient weapon imbued with a new truth.}} |
||
− | The '''Ninkondi Prime''' is the [[prime]]d variant of the {{Weapon|Ninkondi}} [[Tenno]] [[:Category:Nunchaku|Nunchaku]], sporting overall higher stats. Ninkondi Prime was released alongside {{WF|Wukong Prime}} and {{Weapon|Zhuge Prime}}. |
+ | The '''Ninkondi Prime''' is the [[prime]]d variant of the {{Weapon|Ninkondi}} [[Tenno]] [[:Category:Nunchaku|Nunchaku]], sporting overall higher stats and added [[Damage#Physical Damage|physical damage]], at some expense to its {{D|Electricity}} damage. Ninkondi Prime was released alongside {{WF|Wukong Prime}} and {{Weapon|Zhuge Prime}}. |
− | |||
⚫ | |||
==Characteristics== |
==Characteristics== |
||
− | This weapon deals primarily {{ |
+ | *This weapon deals primarily {{D|Electricity}} damage. |
+ | *Stance slot has {{Pol|Vazarin}} polarity, matching {{M|Atlantis Vulcan}} and {{M|Mafic Rain}} ([[Conclave]] only) stance. |
||
⚫ | |||
− | + | {{Advantages| |
|
⚫ | |||
− | *Innate {{Icon|Proc|Electricity|Text}} damage – effective against [[Robotic]] and [[Machinery]]. |
||
⚫ | |||
⚫ | |||
− | *Very high [[status chance]]. |
||
− | **Can reach 100% status chance with three of the following: {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, or {{M|Virulent Scourge}}. |
||
⚫ | |||
− | + | {{Disadvantages| |
|
+ | }} |
||
− | *Low {{Icon|Proc|Puncture|Text}} damage – less effective against [[armor]]. |
||
− | *Innate {{Icon|Proc|Electricity|text}} damage – less effective [[Alloy Armor]]. |
||
− | *Short range. |
||
{{WeaponComparison|Ninkondi}} |
{{WeaponComparison|Ninkondi}} |
||
− | {{WeaponBuildSection}} |
||
− | == |
+ | ==Acquisition== |
+ | {{PrimeTable}} |
||
− | *With status mods, Ninkondi Prime can easily achieve a 100% [[status chance]], procing a status effect with every swing, making it ideal for using {{M|Condition Overload}} mod. |
||
⚫ | |||
+ | |||
+ | ===Vaultings=== |
||
+ | *On [https://www.warframe.com/news/octavia-prime-access May 11th, 2021,] it was announced that Ninkondi Prime, along with {{WF|Wukong Prime}} and {{Weapon|Zhuge Prime}}, would enter the [[Prime Vault]] and be retired from the reward tables on May 25th, 2021. Any preexisting components or fully-built items will remain as is. |
||
==Media== |
==Media== |
||
− | <gallery widths=" |
+ | <gallery widths="300" position="center" spacing="small"> |
+ | Wukong_prime_weapons.jpg |
||
+ | dejan-ostojic-dejan-tenno-ninkondi-prime-2.jpg |
||
+ | dejan-ostojic-dejan-tenno-ninkondi-prime-sketch-1.jpg |
||
+ | dejan-ostojic-dejan-tenno-ninkondi-prime-sketch-2.jpg |
||
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot |
Warframe Zhuge Prime & Ninkondi Prime - A Couple Forma Later thesnapshot |
||
+ | Warframe NINKONDI PRIME BAD?! HOLD MY BEER! |
||
</gallery> |
</gallery> |
||
+ | |||
+ | [[File:Warframe INSANE DPS NINKONDI PRIME THE SPIN2WIN NUNCHAKU|thumb|center|335 px]] |
||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|26}} |
||
+ | *Mastery Rank increased from 10 to 14. |
||
+ | *Damage increased from 54 to 234. |
||
+ | *Slam Attack increased from 54 to 468. |
||
+ | *Slide Attack increased from 116 to 468. |
||
+ | *Parry Angle set to 55. |
||
+ | *(Undocumented) Follow Through decreased from 0.8 to 0.5. |
||
+ | |||
+ | {{ver|25.7}} |
||
+ | *Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime. |
||
+ | |||
{{ver|25.3}} |
{{ver|25.3}} |
||
*Introduced. |
*Introduced. |
||
}} |
}} |
||
+ | {{Ver/Lu|26}} |
||
− | ==See |
+ | ==See Also== |
*{{Weapon|Ninkondi}}, the normal counterpart. |
*{{Weapon|Ninkondi}}, the normal counterpart. |
||
{{WeaponNav}} |
{{WeaponNav}} |
||
__NOTOC__ |
__NOTOC__ |
||
− | [[de:Ninkondi]] |
+ | [[de:Ninkondi Prime]] |
− | [[es:Ninkondi]] |
+ | [[es:Ninkondi Prime]] |
− | [[fr:Ninkondi]] |
+ | [[fr:Ninkondi Prime]] |
[[Category:Update 25]] |
[[Category:Update 25]] |
||
+ | [[Category:Prime]] |
||
+ | [[uk:Нінконді-прайм]] |
Latest revision as of 10:32, 3 September 2023
“Market forces dictate that you need to evolve or die.”
Ninkondi Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The Ninkondi Prime is the primed variant of the Ninkondi Tenno Nunchaku, sporting overall higher stats and added physical damage, at some expense to its Electricity damage. Ninkondi Prime was released alongside Wukong Prime and Zhuge Prime.
Characteristics[]
- This weapon deals primarily Electricity damage.
- Stance slot has polarity, matching Atlantis Vulcan and Mafic Rain (Conclave only) stance.
- Innate two polarities.
Advantages over other Melee weapons (excluding modular weapons):
- Highest critical chance, critical multiplier, and status chance of all nunchaku.
- Normal Attack (wiki attack index 1)
- Above average total damage (234)
- Very high status chance (36.00%)
- High crit multiplier (2.40x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average attack range (2.31 m)
- Below average disposition (●●●○○ (1.10x))
Comparisons:
- Ninkondi Prime (Normal Attack), compared to Ninkondi (Normal Attack):
- Higher base damage (234.00 vs. 190.00)
- Lower Impact damage ( 66 vs. 90)
- Higher Puncture damage ( 28 vs. 0)
- Higher Slash damage ( 50 vs. 0)
- Lower Electricity damage ( 90 vs. 100)
- Higher total damage (234 vs. 190)
- Higher base critical chance (22.00% vs. 10.00%)
- Higher base critical multiplier (2.40x vs. 2.00x)
- Higher base status chance (36.00% vs. 35.00%)
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●● (1.41x))
- Higher base damage (234.00 vs. 190.00)
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Handle | Blueprint | Chain |
---|---|---|
Lith N13 Rare (V) Lith N4 Rare (V) Lith N5 Rare (V) Meso N10 Rare (V) Meso N7 Rare (V) Meso N9 Rare (V) Neo N14 Rare (V) |
Axi G3 Common (V) Axi T9 Common (V) Meso K3 Common (V) Meso L1 Common (V) Meso T4 Common (V) Neo P1 Common (V) Neo R2 Common (V) Neo S14 Common (V) |
Axi P1 Uncommon (V) Lith D1 Uncommon (V) Lith D3 Uncommon (V) Lith D4 Uncommon (V) Neo R3 Uncommon (V) Neo R4 Uncommon (V) Neo Z9 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
2 |
1 |
15 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On May 11th, 2021, it was announced that Ninkondi Prime, along with Wukong Prime and Zhuge Prime, would enter the Prime Vault and be retired from the reward tables on May 25th, 2021. Any preexisting components or fully-built items will remain as is.
Media[]
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 10 to 14.
- Damage increased from 54 to 234.
- Slam Attack increased from 54 to 468.
- Slide Attack increased from 116 to 468.
- Parry Angle set to 55.
- (Undocumented) Follow Through decreased from 0.8 to 0.5.
Update 25.7 (2019-08-29)
- Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime.
Update 25.3 (2019-07-06)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Ninkondi, the normal counterpart.