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Ninkondi Prime

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{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name =
+
|name = <!--
<!--
 
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
|image =
+
|mastery level = 14
|mastery level =
+
|trigger = <!--Utility-->
|slot =
+
|disposition = <!--Normal Attacks-->
|type =
+
|normal ammo cost = <!--Charge Attacks-->
|trigger =
+
|charge ammo cost = <!--Area Attacks-->
+
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
<!--Utility-->
+
|secondaryarea falloff = <!--Secondary Attacks-->
|ammo type =
+
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
|flight speed =
+
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
|range =
+
|charged throw charge time = <!--Other Melee Attacks-->
|noise level =
+
|slide attack = <!--Miscellaneous-->
|fire rate =
+
|channel damage =
|spool =
+
|block resist =
|accuracy =
+
|charge element =
|magazine =
+
|charge status chance =
|max ammo =
+
|area element =
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|disposition =
 
|melee range =
 
|combo duration =
 
|block angle =
 
|follow through =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
 
 
<!--Heavy Melee Attacks-->
 
|heavy attack =
 
|heavy attack windup =
 
|heavy slam attack =
 
|heavy slam radial damage =
 
|heavy slam radius =
 
 
<!--Other Melee Attacks-->
 
|slide attack =
 
|wall attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|exilus polarity =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
}}
 
{{Codex|An ancient weapon imbued with a new truth.}}
 
{{Codex|An ancient weapon imbued with a new truth.}}
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