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{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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⚫ | |||
+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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}} |
}} |
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{{Codex|With its lightning-fast strikes, the Ninkondi pays respect to the old ways.}} |
{{Codex|With its lightning-fast strikes, the Ninkondi pays respect to the old ways.}} |
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− | The ''' |
+ | The '''Ninkondi''' are a set of [[:Category:Nunchaku|Nunchaku]] of [[Tenno]] design, which pay homage to ancient techniques. It was introduced in {{ver|17.4}}. |
+ | |||
⚫ | |||
⚫ | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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− | This weapon deals {{Icon|Proc|Electricity|text}} damage. |
+ | This weapon deals primarily {{Icon|Proc|Electricity|text}} damage. |
'''Advantages:''' |
'''Advantages:''' |
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− | *Innate {{Icon|Proc|Electricity|Text}} damage – effective against [[ |
+ | *Innate {{Icon|Proc|Electricity|Text}} damage – effective against [[Machinery]] and [[Robotic]]. |
+ | *High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s. |
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− | *High [[Status Effect|status]] chance. |
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+ | *Very high [[status chance]]. |
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− | *Strikes several times per attack. |
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+ | **Can reach 100% status chance with four of the following: {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, {{M|Virulent Scourge}}, or {{M|Drifting Contact}}. |
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'''Disadvantages''' |
'''Disadvantages''' |
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*Innate {{Icon|Proc|Electricity|text}} damage – less effective [[Alloy Armor]]. |
*Innate {{Icon|Proc|Electricity|text}} damage – less effective [[Alloy Armor]]. |
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+ | *No {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
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− | *Low [[Critical Hit|critical]] chance. |
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+ | **Damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods. |
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⚫ | |||
+ | *Low [[critical chance]]. |
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+ | {{WeaponComparison|Ninkondi Prime}} |
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⚫ | |||
+ | {{WeaponBuildSection}} |
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⚫ | *With appropriate modding, the Ninkondi can achieve a status chance of 100%, procing a status effect with every swing |
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+ | |||
− | **Status builds on the Ninkondi are more likely to proc the desired elemental type due to its limited number of damage types, meaning that it only has to randomly choose between at most two elements instead of four or five like with physical damage weapons. |
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⚫ | |||
⚫ | |||
==Trivia== |
==Trivia== |
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− | *The Ninkondi was one of the items, along with the |
+ | *The Ninkondi was one of the items, along with the {{Weapon|Spira}} and the {{Weapon|Zhuge}}, initially offered as a timed exclusive to [[Warframe China]]. |
==Media== |
==Media== |
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<gallery type="slideshow" position="center" widths=600> |
<gallery type="slideshow" position="center" widths=600> |
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− | NinkondiCodex.png| |
+ | NinkondiCodex.png|Ninkondi in Codex. |
− | Nunchaku1.gif|The |
+ | Nunchaku1.gif|The Ninkondi's potential attack animations as shown in [[Devstream 59]]. |
− | Nunchaku2.gif|The |
+ | Nunchaku2.gif|The Ninkondi's potential attack animations as shown in [[Devstream 59]]. |
WarframeNunchucks.png |
WarframeNunchucks.png |
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</gallery> |
</gallery> |
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How good is Ninkondi in the conclave? |
How good is Ninkondi in the conclave? |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 0 to 8. |
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+ | *Damage increased from 45 Electricity to 190 (90 Impact and 100 Electricity). |
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+ | *Slam Attack increased from 90 to 380. |
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+ | *Slide Attack increased from 96 to 380. |
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+ | *Parry Angle set to 55. |
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+ | |||
+ | {{ver|25.7}} |
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+ | *Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime. |
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+ | |||
+ | {{ver|17.4}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{Ver/Lu|26}} |
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+ | |||
+ | ==See Also== |
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+ | *{{Weapon|Ninkondi Prime}}, the [[prime]]d counterpart. |
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{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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− | + | [[de:Ninkondi]] |
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+ | [[es:Ninkondi]] |
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+ | [[fr:Ninkondi]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 16:02, 9 December 2019
The Ninkondi are a set of Nunchaku of Tenno design, which pay homage to ancient techniques. It was introduced in Update 17.4 (2015-09-09).
It is also a requisite ingredient for Shaku.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
4,000 |
1,200 |
800 |
2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Robotic.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high status chance.
- Can reach 100% status chance with four of the following: Volcanic Edge, Vicious Frost, Voltaic Strike, Virulent Scourge, or Drifting Contact.
Disadvantages
- Innate Script error: The function "Proc" does not exist. damage – less effective Alloy Armor.
- No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Low critical chance.
Comparisons:
- Ninkondi (Normal Attack), compared to Ninkondi Prime (Normal Attack):
- Lower base damage (190.00 vs. 234.00)
- Higher Impact damage ( 90 vs. 66)
- Lower Puncture damage ( 0 vs. 28)
- Lower Slash damage ( 0 vs. 50)
- Higher Electricity damage ( 100 vs. 90)
- Lower total damage (190 vs. 234)
- Lower base critical chance (10.00% vs. 22.00%)
- Lower base critical multiplier (2.00x vs. 2.40x)
- Lower base status chance (35.00% vs. 36.00%)
- Lower Mastery Rank required (8 vs. 14)
- Higher disposition (●●●●● (1.41x) vs. ●●●○○ (1.10x))
- Lower base damage (190.00 vs. 234.00)
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Tips
- With appropriate modding, the Ninkondi can achieve a status chance of 100%, procing a status effect with every swing, making it ideal for Condition Overload builds.
Trivia
- The Ninkondi was one of the items, along with the Spira and the Zhuge, initially offered as a timed exclusive to Warframe China.
Media
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 8.
- Damage increased from 45 Electricity to 190 (90 Impact and 100 Electricity).
- Slam Attack increased from 90 to 380.
- Slide Attack increased from 96 to 380.
- Parry Angle set to 55.
Update 25.7 (2019-08-29)
- Fixed the Pataga Sugatra being unaffected by colour channels when equipped on the Ninkondi or Ninkondi Prime.
Update 17.4 (2015-09-09)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Ninkondi Prime, the primed counterpart.