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{{DISPLAYTITLE:Nightwave: Series 3 — Glassmaker}} |
{{DISPLAYTITLE:Nightwave: Series 3 — Glassmaker}} |
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[[File:Nightwave banner - Series 3.png|660px|center]]<onlyinclude> |
[[File:Nightwave banner - Series 3.png|660px|center]]<onlyinclude> |
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*''"Expensive stuff. Did he see it for what it was? Corpus propaganda."'' |
*''"Expensive stuff. Did he see it for what it was? Corpus propaganda."'' |
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− | * |
+ | *Catalog can have images of '''Corpus [[MOA]]s''', '''ships and a [[Coildrive]]''', or '''luxury items'''. |
;Inspecting Journal |
;Inspecting Journal |
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|-|5: The Final Battle= |
|-|5: The Final Battle= |
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''Released on all platforms on October 27, 2020.'' |
''Released on all platforms on October 27, 2020.'' |
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+ | ''The title "The Final Battle" is player-created, as the Episode does not have a name in-game.'' |
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;Introduction |
;Introduction |
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+ | *'''Nora Night''': ''"Nihil's hit his endgame. Dozens are getting glassed now, systemwide, and he's just warming up. Easy to trace a signal that strong. This is where Nihil glassed thousands - maybe millions. Back in the day, this place would have been stacked with pretty glass bottles - Cephalon oubliettes. Tiny little hells, each built for one. He's hiding out. We gotta find out where - and fast."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *'''Nihil''': ''"A little late for that. I'm everywhere now. Hello. Oh, she can't hear us. It's just you and me. For now. Once I filled this chamber with filled oubliettes. That anguished choir sang a song that healed my jaded old soul. That choir shall sing again."'' |
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− | *'''Nihil''': ''""'' |
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+ | |||
+ | ;Inspecting Infested Mass |
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+ | *'''Nora Night''': ''"Wait. Under that [[Infested]] mass... glass. Looks like we got a body after all."'' |
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;Inspecting Ancient Shackles |
;Inspecting Ancient Shackles |
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{{Quote|Metal restraints etched with the number '''7'''/'''13'''/'''21'''.}} |
{{Quote|Metal restraints etched with the number '''7'''/'''13'''/'''21'''.}} |
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+ | *'''Nora Night''': ''"So many souls were glassed here. These shackles... logged and numbered. This place is important to him. So important, I'm startin' to think he never left it."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *'''Nihil''': ''"Butcher, barber, surgeon. These are issues of degree. Sometimes all that was needed was a little off the top... but it's the beheadings people remember. A society fails without both haircuts and hangings. Naughty Nora doesn't understand that."'' |
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− | *'''Nihil''': ''""'' |
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;Inspecting Orokin Legem |
;Inspecting Orokin Legem |
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{{Quote|A tablet containing codifications of the laws enforced by Nihil.}} |
{{Quote|A tablet containing codifications of the laws enforced by Nihil.}} |
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+ | *'''Nora Night''': ''"Orokin laws. Legem. They had hundreds of these books. Easy to put a foot wrong when your masters change the rules as they please. Judging from their condition, I'd say when the Empire's end came, it was fast and violent. Someone saved these few - and they're all about glassing."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *'''Nihil''': ''"They were deranged children run amok. Centuries of progress - destroyed. But they never destroyed me. Never caught me. And our end only proved our correctness... that our laws had been just. Too late. But. It's never too late, is it, Nora?"'' |
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− | *'''Nihil''': ''""'' |
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+ | *The metalic emblem in surrounded by [[Orokin Language|Orokin text]] may differ from person to person. |
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;Inspecting Weave Conduit |
;Inspecting Weave Conduit |
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{{Quote|A device for interfacing with the Weave. These markings indicate an unusual connection signature.}} |
{{Quote|A device for interfacing with the Weave. These markings indicate an unusual connection signature.}} |
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+ | *'''Nora Night''': ''"This would be how [[Cutter (Character)|Cutter]] got Nihil's attention. Woke him, maybe. Either way, he got a lot more than he bargained for when he connected to this abandoned part of the Weave. We all did."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *The vertical markings in the center of the conduit may differ from person to person. |
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;Inspecting Glass Shards |
;Inspecting Glass Shards |
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{{Quote|The shattered remnants of one who received Nihil's judgement.}} |
{{Quote|The shattered remnants of one who received Nihil's judgement.}} |
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+ | *'''Nora Night''': ''"These were all people once, Dreamer. Reduced to examples... to keep the rest in line. Just like Nihil is set on doing right now."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *The shards can be either '''blue star-like''', '''yellow square''', or '''brown rectangular''' shape. |
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− | *'''Nihil''': ''""'' |
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;Inspecting Ceremonial Weapon |
;Inspecting Ceremonial Weapon |
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{{Quote|Once carried by Nihil's jailers. This weapon was likely never needed, there was no escaping Nihil's judgement.}} |
{{Quote|Once carried by Nihil's jailers. This weapon was likely never needed, there was no escaping Nihil's judgement.}} |
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+ | *'''Nora Night''': ''"Justice never lived inside these walls, only oppression. After all this time, from whatever hell he wound up in, the Glassmaker still wants to keep a heavy boot planted on every face."'' |
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− | *'''Nora Night''': ''""'' |
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+ | *'''Nihil''': ''"Oh please. The mob murdered the Empire. Since then, the Origin System has known nothing but conflict, chaos, and collapse. The human capacity for delusion is truly without limit. You ask why I exist? I give you this little mouthpiece for the collapse of civilization."'' |
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− | *'''Nihil''': ''""'' |
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− | *The weapon can depict a Dakra Prime, |
+ | *The weapon can depict a {{Weapon|Dakra Prime}}, {{Weapon|Glaive Prime}}, or a single {{Weapon|Fang Prime}}. |
;After Finding All Five Objects |
;After Finding All Five Objects |
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+ | *'''Nora Night''': ''"Dreamer! Picking up massive Weave resonance from the corpse. The Infestation can't take it... it's burning away. Look!"'' |
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− | *'''Nora Night''': ''""'' |
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;Inspecting Glassed Orokin Man |
;Inspecting Glassed Orokin Man |
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− | *'''Nora Night''': ''""'' |
+ | *'''Nora Night''': ''"The body... it's Orokin. Wait. Wait. Noooo... he wouldn't... would he?"'' |
− | *'''Nihil''': ''""'' |
+ | *'''Nihil''': ''"Took you long enough."'' |
;In the Memory Weave |
;In the Memory Weave |
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+ | *'''Nihil''': ''"The law is the heaviest of stones - a saving anchor for the righteous, a killing weight for the unjust. Prepare. For it now. Descends. Upon YOU.''" |
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− | *'''[[Nihil]]''': |
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+ | *''"Naughty Nora with her little shoulder to the door, thinking to keep me out. Her defenses won't last long while you, on the other hand, have no defenses at all."'' |
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+ | *'''Nora Night''': ''"Arc-screen is down. Feedback loops broken... Dreamer! He's here, he's right on top of me, coming through the -"'' |
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+ | *''"I am with Nora now, Tenno. She's afraid. But not for long. I shall remake her in an image more appropriate to her future function..."'' |
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+ | *'''Nora Night''': ''"Dreamer!... He's... stealing me... from myself... but I'm not alone."'' |
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+ | *'''Nihil''': ''"Ssh. Ssh. There. Silence. I had the strength to turn my instrument of judgment upon myself, to escape hordes of ravenous, idiot little specks like you. I have more than enough strength to shut... you... up."'' |
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;Nihil Boss Fight |
;Nihil Boss Fight |
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+ | *'''Nihil''': ''"When the barbarians are at the gate, the truly noble may choose to find an honorable way out; and so the crude and lawless find they have arrived too late. And thus, the weave of history may disguise a cunning victory as a defeat. I am Nihil. Glassmaker. Order. Shall be. Restored."'' |
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+ | *'''Nora Night''': ''"We're all here... [[Gral]], [[Bak Vondu]], [[Shigg]]... every last glassed soul... Find them, Dreamer... before we all join them..."'' |
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{{Quote|<big>Hell of a day...</big> |
{{Quote|<big>Hell of a day...</big> |
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− | Here he is. The Terror of the Orokin: bottled up like a rich lady's bathwater. Or two-credit hooch. Do what you want with him. Prop a door open, bury him twenty feet deep. Either way, he's yours. It's up to you to make sure he never gets loose again. Hell of a day, Dreamer. Hell of a day. |
+ | Here he is. The Terror of the Orokin: bottled up like a rich lady's bathwater. Or two-credit hooch. Do what you want with him. Prop a door open, bury him twenty feet deep. Either way, he's yours. It's up to you to make sure he never gets loose again. Hell of a day, Dreamer. Hell of a day.}} |
(Attachment: {{Weapon|Vitrica}} Blueprint, Nihil's Oubliette) |
(Attachment: {{Weapon|Vitrica}} Blueprint, Nihil's Oubliette) |
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====Mechanics==== |
====Mechanics==== |
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*Every 24 ± 2 minutes server time a glowing orb will spawn while in mission and "glass" an enemy near it, similar to [[Void Fissure]]s. The glass fissure is not static: after glassing one enemy it might disappear and then reappear near another group of enemies, seemingly following the movements of the player so that the glassification always happens near them. This process repeats until 5 enemies have been glassed, after which it will disappear until the next 24 ± 2 minutes. |
*Every 24 ± 2 minutes server time a glowing orb will spawn while in mission and "glass" an enemy near it, similar to [[Void Fissure]]s. The glass fissure is not static: after glassing one enemy it might disappear and then reappear near another group of enemies, seemingly following the movements of the player so that the glassification always happens near them. This process repeats until 5 enemies have been glassed, after which it will disappear until the next 24 ± 2 minutes. |
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⚫ | |||
− | *These glassed enemies are invulnerable |
+ | **These glassed enemies are invulnerable until the spiky crystals protruding from it are destroyed. Each glassed enemy killed gives {{sc|30}} standing and has a chance to drop 1 [[Cephalite Resonance]], up to a maximum of {{sc|150}} standing per appearance. |
− | **Glassed enemies can (and most often do) explode on death, dealing damage to units in their range (both Tenno and enemies). |
+ | ***Glassed enemies can (and most often do) explode on death, dealing damage to units in their range (both Tenno and enemies). |
− | **Cephalite drops are '''not''' affected by [[Resource Booster]]s or [[Resource Drop Chance Booster]]s. |
+ | ***Cephalite drops are '''not''' affected by [[Resource Booster]]s or [[Resource Drop Chance Booster]]s. |
***However, they are affected by loot abilities ({{A|Desecrate}}, {{A|Prowl}}) and Warframe Augment Mods ({{M|Ore Gaze}}, {{M|Pilfering Swarm}}, {{M|Pilfering Strangledome}}). |
***However, they are affected by loot abilities ({{A|Desecrate}}, {{A|Prowl}}) and Warframe Augment Mods ({{M|Ore Gaze}}, {{M|Pilfering Swarm}}, {{M|Pilfering Strangledome}}). |
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⚫ | |||
⚫ | |||
⚫ | |||
*With each new episode of the Series being released, a new Crime-simula scene can accessed from the Nightwave menu. |
*With each new episode of the Series being released, a new Crime-simula scene can accessed from the Nightwave menu. |
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**In this simulation, players can search and examine evidence pieces. |
**In this simulation, players can search and examine evidence pieces. |
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− | **'''The text and symbols on these pieces are randomized per player, so the evidence you have will be different from the evidence another player has.''' It can be helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave. |
+ | **'''The text and symbols on these pieces as well as their locations are randomized per player, so the evidence you have will be different from the evidence another player has.''' Each piece of evidence has three variations. It can be helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave. |
**Once the key evidence pieces have been found, players are given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance. |
**Once the key evidence pieces have been found, players are given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance. |
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***In the Weave, the player is presented with a series of choices of three platforms, one of which corresponds to each piece of evidence. Choosing the correct platform/evidence unlocks the next choice until all evidence pieces are exhausted. Choosing the incorrect platform/evidence will cause the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform will teleport the player back onto the main platform. |
***In the Weave, the player is presented with a series of choices of three platforms, one of which corresponds to each piece of evidence. Choosing the correct platform/evidence unlocks the next choice until all evidence pieces are exhausted. Choosing the incorrect platform/evidence will cause the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform will teleport the player back onto the main platform. |
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***After reaching the final platform, the player is rewarded with a "conclusion" piece of evidence and {{sc|7,000}} standing for completing the Episode's Crime-simula. |
***After reaching the final platform, the player is rewarded with a "conclusion" piece of evidence and {{sc|7,000}} standing for completing the Episode's Crime-simula. |
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****Reattempting an already cleared Crime-simula will not yield additional awards, and will still consume Cephalite. |
****Reattempting an already cleared Crime-simula will not yield additional awards, and will still consume Cephalite. |
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− | *Completion of Episode 5's Crime-simula and memory weave transitions into a boss fight with [[ |
+ | *Completion of Episode 5's Crime-simula and memory weave transitions into a boss fight with [[Nihil]]. |
− | **After completing the memory weave, a crystal appears in the Crime-simula that leads directly to the Nihil fight. |
+ | **After completing the memory weave, a crystal appears in the Crime-simula that leads directly to the Nihil fight. Reattempting the boss fight does not require Cephalite Resonance. |
+ | **Completion of other episode's crime-simulas are not required to enter the Nihil fight. |
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− | **Defeating Nihil awards an inbox message containing the {{Weapon|Vitrica}} Blueprint and Nihil's Oubliette [[Orbiter]] Decoration. |
+ | **Defeating Nihil awards an inbox message containing the {{Weapon|Vitrica}} Blueprint and Nihil's Oubliette [[Orbiter]] [[Decorations/Orbiter Decorations|Decoration]]. |
====Ranking Rewards==== |
====Ranking Rewards==== |
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*''Rank 29 - {{sc|290,000}}: [[Armor_(Cosmetic)#Other_Exclusives|Frakta Shoulder Guard]]'' |
*''Rank 29 - {{sc|290,000}}: [[Armor_(Cosmetic)#Other_Exclusives|Frakta Shoulder Guard]]'' |
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*''Rank 30 - {{sc|300,000}}: [[Nightwave (Landing Craft)|Nightwave]] landing craft'' |
*''Rank 30 - {{sc|300,000}}: [[Nightwave (Landing Craft)|Nightwave]] landing craft'' |
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− | *''Bonus Rank 1- |
+ | *''Bonus Rank 1-180 - {{sc|300,000}}+: Crystal Cred x15 every rank'' |
<section end=Series 3 /> |
<section end=Series 3 /> |
Revision as of 02:11, 22 November 2020
Series 3 — Glassmaker
Nightwave Series 3: Glassmaker began on May 12, 2020 at 2 p.m ET and is currently the active Nightwave Series.
Story
Series 3 introduces a mysterious Cephalon known as the "Glassmaker", named for crystallizing its victims into glass, a form of punishment used in the old Orokin era.
This series introduces a new interactive mechanic where players must perform detective work on the Glassmaker's victims to uncover the mystery behind the murderer.
Series 3: GLASSMAKER | ||
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Teasers
Teaser trailer of the series.
| ||
Episodes
Released on all platforms on May 12, 2020.
Released on all platforms on June 10, 2020.
Released on all platforms on July 8, 2020.
Released on all platforms on August 12, 2020.
Released on all platforms on October 27, 2020. The title "The Final Battle" is player-created, as the Episode does not have a name in-game.
|
Mechanics
- Every 24 ± 2 minutes server time a glowing orb will spawn while in mission and "glass" an enemy near it, similar to Void Fissures. The glass fissure is not static: after glassing one enemy it might disappear and then reappear near another group of enemies, seemingly following the movements of the player so that the glassification always happens near them. This process repeats until 5 enemies have been glassed, after which it will disappear until the next 24 ± 2 minutes.
- Glassing can occur on any ground or Railjack mission that isn't a Void Fissure.
- These glassed enemies are invulnerable until the spiky crystals protruding from it are destroyed. Each glassed enemy killed gives 30 standing and has a chance to drop 1 Cephalite Resonance, up to a maximum of 150 standing per appearance.
- Glassed enemies can (and most often do) explode on death, dealing damage to units in their range (both Tenno and enemies).
- Cephalite drops are not affected by Resource Boosters or Resource Drop Chance Boosters.
- However, they are affected by loot abilities ( Desecrate, Prowl) and Warframe Augment Mods ( Ore Gaze, Pilfering Swarm, Pilfering Strangledome).
- The player cannot carry more than 20 Cephalite Resonances.
- With each new episode of the Series being released, a new Crime-simula scene can accessed from the Nightwave menu.
- In this simulation, players can search and examine evidence pieces.
- The text and symbols on these pieces as well as their locations are randomized per player, so the evidence you have will be different from the evidence another player has. Each piece of evidence has three variations. It can be helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave.
- Once the key evidence pieces have been found, players are given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance.
- In the Weave, the player is presented with a series of choices of three platforms, one of which corresponds to each piece of evidence. Choosing the correct platform/evidence unlocks the next choice until all evidence pieces are exhausted. Choosing the incorrect platform/evidence will cause the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform will teleport the player back onto the main platform.
- The order of the questions given is always random.
- The player has 60 seconds to choose and select all correct answers in sequence.
- Abilities and aim gliding cannot be used in the weave.
- Failing the weave requires the player to repay the "fee" of 5 Cephalite Resonance to retry again.
- After reaching the final platform, the player is rewarded with a "conclusion" piece of evidence and 7,000 standing for completing the Episode's Crime-simula.
- Reattempting an already cleared Crime-simula will not yield additional awards, and will still consume Cephalite.
- Completion of Episode 5's Crime-simula and memory weave transitions into a boss fight with Nihil.
- After completing the memory weave, a crystal appears in the Crime-simula that leads directly to the Nihil fight. Reattempting the boss fight does not require Cephalite Resonance.
- Completion of other episode's crime-simulas are not required to enter the Nihil fight.
- Defeating Nihil awards an inbox message containing the Vitrica Blueprint and Nihil's Oubliette Orbiter Decoration.
Ranking Rewards
In the order of ranking and total cumulative standing respectively:
- Rank 1 - 10,000: Crystal Cred x150
- Rank 2 - 20,000: Glassmaker Sigil
- Rank 3 - 30,000: Weapon Slots x2
- Rank 4 - 40,000: Glassmaker Emblem
- Rank 5 - 50,000: Boolean Sugatra
- Rank 6 - 60,000: Crystal Cred x50
- Rank 7 - 70,000: Deadly Maneuvers mod
- Rank 8 - 80,000: Forma Bundle (3x Forma)
- Rank 9 - 90,000: Neura Kubrow Gene-Masking Kit
- Rank 10 - 100,000: Cogna Earpiece Operator cosmetic
- Rank 11 - 110,000: Orokin Reactor
- Rank 12 - 120,000: Crystal Cred x50
- Rank 13 - 130,000: Kuva x20,000
- Rank 14 - 140,000: Melee Riven Mod
- Rank 15 - 150,000: Cogna Oculus Operator cosmetic
- Rank 16 - 160,000: Crystal Cred x50
- Rank 17 - 170,000: Exilus Adapter
- Rank 18 - 180,000: Neura Kavat Gene-Masking Kit
- Rank 19 - 190,000: Heuris Polearm Skin
- Rank 20 - 200,000: Dizzying Rounds mod
- Rank 21 - 210,000: Crystal Cred x50
- Rank 22 - 220,000: Cogna Mask Operator cosmetic
- Rank 23 - 230,000: Precision Strike mod
- Rank 24 - 240,000: Crystal Cred x50
- Rank 25 - 250,000: Forma Bundle (3x Forma)
- Rank 26 - 260,000: Umbra Forma (built)
- Rank 27 - 270,000: Warframe slot
- Rank 28 - 280,000: Boolean Syandana
- Rank 29 - 290,000: Frakta Shoulder Guard
- Rank 30 - 300,000: Nightwave landing craft
- Bonus Rank 1-180 - 300,000+: Crystal Cred x15 every rank
Nightwave | ||
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Series | Story | Series 1: The Wolf of Saturn Six • Series 2: The Emissary Series 3: Glassmaker |
Intermission | Intermission • Intermission II • Intermission III • Nora's Choice • Nora's Mix Volume 1 • Nora's Mix Volume 2 • Nora's Mix Volume 3 • Nora's Mix Volume 4 • Nora's Mix Volume 5 | |
Enemies | Normal | Devotees • Saturn Six Fugitives • Zealoid Bastion • Zealot Baptizer • Zealot Herald • Zealot Proselytizer |
Bosses | Wolf of Saturn Six • Zealoid Prelate • Nihil | |
Characters | Arlo • Bak Vondu • Cutter • Gharn • Gral • Kenga • Shigg | |
Resources | Cephalite Resonance • Zealot Derelict Code | |
Weapons | Pathocyst • Vitrica • Wolf Sledge | |
Miscellaneous | Acts • Cred Offerings • Nora Night • Standing |