Series 3 — Glassmaker[edit | edit source]
Nightwave Series 3: Glassmaker began on May 12, 2020 at 2 p.m ET and ended on January 24, 2021 at 8 p.m ET.
Story[edit | edit source]
This series introduced a new interactive mechanic where players must perform detective work on the Glassmaker's victims to uncover the mystery behind the murderer.
|Series 3: GLASSMAKER|
Teaser trailer of the series.
Released on all platforms on May 12, 2020.
Released on all platforms on June 10, 2020.
Released on all platforms on July 8, 2020.
Released on all platforms on August 12, 2020.
Released on all platforms on October 27, 2020. The title "The Final Battle" is player-created, as the Episode does not have a name in-game.
Mechanics[edit | edit source]
- Every 24 ± 2 minutes server time a glowing orb spawned while in missions and "glassed" an enemy near it, similar to Void Fissures. The glass fissure was not static: after glassing one enemy it might have disappeared and then reappeared near another group of enemies, seemingly following the movements of the player so that the glassification always happened near them. This process repeated until 5 enemies had been glassed, after which it disappeared until the next 24 ± 2 minutes.
- Glassing could occur on any ground or Railjack mission that isn't a Void Fissure.
- These glassed enemies were invulnerable until the spiky crystals protruding from it were destroyed. Each glassed enemy killed gave 30 standing and had a chance to drop 1 Cephalite Resonance, up to a maximum of 150 standing per appearance.
- Glassed enemies could (and most often did) explode on death, dealing damage to units in their range (both Tenno and enemies).
- Cephalite drops were not affected by Resource Boosters or Resource Drop Chance Boosters.
- However, they were affected by loot abilities ( , ) and Warframe Augment Mods ( , , ).
- The player could not carry more than 20 Cephalite Resonances.
- With each new episode of the Series being released, a new Crime-simula scene could be accessed from the Nightwave menu.
- In this simulation, players could search and examine evidence pieces.
- The text and symbols on these pieces as well as their locations were randomized per player, so the evidence one had differed from the evidence another player had. Each piece of evidence had three variations. It was helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave.
- Once the key evidence pieces had been found, players were given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance.
- In the Weave, the player was presented with a series of choices of three platforms, one of which corresponded to each piece of evidence. Choosing the correct platform/evidence unlocked the next choice until all evidence pieces were exhausted. Choosing the incorrect platform/evidence caused the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform teleported the player back onto the main platform.
- The order of the questions given was always random.
- The player had 60 seconds to choose and select all correct answers in sequence.
- Abilities and aim gliding could not be used in the weave.
- Failing the weave required the player to repay the "fee" of 5 Cephalite Resonance to retry again.
- After reaching the final platform, the player was rewarded with a "conclusion" piece of evidence and 7,000 standing for completing the Episode's Crime-simula.
- Reattempting an already cleared Crime-simula did not yield additional awards, and still consumed Cephalite.
- Completion of Episode 5's Crime-simula and memory weave transitioned the player into a boss fight with Nihil.
- After completing the memory weave, a crystal appeared in the Crime-simula that lead directly to the Nihil fight. Reattempting the boss fight did not require Cephalite Resonance.
- Completion of other episode's crime-simulas were not required to enter the Nihil fight.
- Defeating Nihil awarded an inbox message containing the Blueprint and Nihil's Oubliette Orbiter Decoration.
Ranking Rewards[edit | edit source]
In the order of ranking and total cumulative standing respectively:
- Rank 1 - 10,000: Crystal Cred x150
- Rank 2 - 20,000: Glassmaker Sigil
- Rank 3 - 30,000: Weapon Slots x2
- Rank 4 - 40,000: Glassmaker Emblem
- Rank 5 - 50,000: Boolean Sugatra
- Rank 6 - 60,000: Crystal Cred x50
- Rank 7 - 70,000: mod
- Rank 8 - 80,000: Forma Bundle (3x Forma)
- Rank 9 - 90,000: Neura Kubrow Gene-Masking Kit
- Rank 10 - 100,000: Cogna Earpiece Operator cosmetic
- Rank 11 - 110,000: Orokin Reactor
- Rank 12 - 120,000: Crystal Cred x50
- Rank 13 - 130,000: Kuva x20,000
- Rank 14 - 140,000: Melee Riven Mod
- Rank 15 - 150,000: Cogna Oculus Operator cosmetic
- Rank 16 - 160,000: Crystal Cred x50
- Rank 17 - 170,000: Exilus Adapter
- Rank 18 - 180,000: Neura Kavat Gene-Masking Kit
- Rank 19 - 190,000: Heuris Polearm Skin
- Rank 20 - 200,000: mod
- Rank 21 - 210,000: Crystal Cred x50
- Rank 22 - 220,000: Cogna Mask Operator cosmetic
- Rank 23 - 230,000: mod
- Rank 24 - 240,000: Crystal Cred x50
- Rank 25 - 250,000: Forma Bundle (3x Forma)
- Rank 26 - 260,000: Umbra Forma (built)
- Rank 27 - 270,000: Warframe slot
- Rank 28 - 280,000: Boolean Syandana
- Rank 29 - 290,000: Frakta Shoulder Guard
- Rank 30 - 300,000: Nightwave landing craft
- Bonus Rank 1-180 - 300,000+: Crystal Cred x15 every rank
|Series||Story||Series 1: The Wolf of Saturn Six • Series 2: The Emissary|
Series 3: Glassmaker
|Intermission||Intermission • Intermission II • Intermission III|
|Enemies||Normal||Devotees • Saturn Six Fugitives • Zealoid Bastion • Zealot Baptizer • Zealot Herald • Zealot Proselytizer|
|Bosses||Wolf of Saturn Six • Zealoid Prelate • Nihil|
|Characters||Arlo • Bak Vondu • Cutter • Gharn • Gral • Kenga • Shigg|
|Resources||Cephalite Resonance • Zealot Derelict Code|
|Miscellaneous||Acts • Cred Offerings • Nora Night • Standing|