Nightwave Series 3 Ends in: January 24, 2021 0:00:00 UTC0h0tDD hhfull
New Daily Acts will become available in: August 21, 2019 0:00:00 UTC24h-1thh mm ssfull
New Weekly Acts and Cred Offerings will become available in: October 21, 2019 0:00:00 UTC7D-1tDD hh mm ssfull
View Acts Currently Available List▾▾
Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave.
Nightwave is a pirate radio station hosted by the enigmatic Nora Night. In-game, Nightwave serves as a unique Syndicate system that offers various player rewards such as Mods, Resources, Cosmetic items and more through the completion of various mission challenges.
Apart from the reward system, Nightwave will also feature various stories that further expand upon WARFRAME's lore through their broadcasts.
Nightwave can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Alternatively, players can interact with the Orbiter's Radio Scanner to the right of the ramp to access Nightwave.
The Nightwave system consists of daily and weekly challenges that players can complete to earn Nightwave Standing, which is used to rank up through Nightwave's 30 levels (15 in the Intermission I), with each level requiring 10,00010,000 to level up. Every level attained grants unique rewards, with much rarer rewards being available at much higher levels. Unlike with traditional Syndicate standing, Nightwave Standing is only used to increase Nightwave ranking, and any leftover Standing upon leveling up is carried over to the next level.
Upon reaching the maximum rank, players will automatically prestige, "resetting" their rank to 0. Each subsequent rank-up will then only unlock 15 Cred, a special currency to be spent in Cred Offerings. The amount of additional ranks varies between Series.
Nightwave's reward system is presented in limited-duration seasons called Series, with each Series featuring its own story and set of level-up rewards themed after its accompanying lore. Each Series lasts for several months. All players start a new Series at rank 0, regardless of the ranks achieved in previous Series. Ranks achieved during previous Series can be seen in the Tune In screen of the Nightwave console.
Storyless Intermissions are introduced during long downtime between Series, with variable maximum ranking and duration, and featuring both unique and from previous series rewards, allowing players who couldn't get them when they first appeared to have another chance of doing so.
Acts are challenges that players can complete to earn Standing to increase their rank in Nightwave. They fall under three categories of difficulty: Daily, Weekly, and Elite Weekly.
Daily Challenges are introduced daily with each lasting 3 days, while 5 Weekly and 2 Elite Weekly Challenges are introduced on a weekly basis and last for 7 days. Apart from the duration, the different Challenge tiers also offer different levels of difficulty, with Daily having the easiest tasks, and the Elite Weekly having the most difficult ones. All Daily Challenges reward 1,0001,000, Weeklies reward 4,5004,500 and Elite Weeklies reward 7,0007,000.
Any Weekly and Elite Weekly Acts that have not been completed before the next week's rotation will be put on reserve. Once the player has fewer than 3 current weekly Acts left to complete, any missed Acts from previous weeks will be available and marked as Recovered, three at a time. Once all missed Acts have been completed, they will no longer appear, and any further Acts can be recovered in the future week rotations.
Air It Out Deploy an Air Support Charge in a Mission
The Air Support Charge blueprint will be automatically added to the Foundry after acquiring the Landing Craft Segment (blueprint acquirable from a Clan Dojo's Tenno Lab or directly bought built from the Market).
Was added during Season 2 of Nightwave
Arsonist Kill 150 Enemies with Heat Damage
Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
Child at Heart Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
Was added during Season 3 of Nightwave
Communicator Mark 5 Mods or Resources
Marking a resource/mod is accomplished by targeting it and pressing the map marker (default G ) key.
Markers can still be placed on ones already picked up by the player (as long as not all of the squad have as well) by marking the residual light pillar (green for rare resources, bronze/silver/gold for mods of respective rarity, purple for blueprint drops).
Reactant is considered a valid resource (despite it being already system marked by default).
Confiscated Hijack a Crewship from the enemy
This Challenge rewarded 4,5004,500 despite being a Daily challenge, but was corrected after Update 27.5.6. Players who completed the challenge before the update kept the extra Standing.
Was added during Season 3 of Nightwave
Deep Freeze Kill 150 Enemies with Cold Damage
Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
Environmental kills (through nitrogen barrels) count as well.
If you have already done the mission recently, it only becomes available again after 7 days, potentially locking you out of completing the weekly Act solo due to the overlapping reset windows. However, other players can still take you to their mission if you are in a squad.
Waves do not have to be completed in succession, only total.
Elite Sanctuary Onslaught waves count toward this challenge.
Tusk Thumpin' Kill a Tusk Thumper in the Plains of Eidolon
Requires being within 200 meters of the Thumper when it dies.
Any variant of Tusk Thumper count toward this challenge
Was added during Season 2 of Nightwave
Unlock Relics Unlock 3 Relics
Vault Looter Unlock 4 Orokin Derelict Vaults
Orokin Vaults are located in any mission in the Orokin Derelict (except Orokin Derelict Defense) and require Orokin Derelict Keys to access them from the Star Chart.
Orokin Derelict Capture is the easiest mission to farm vaults on, as players can quickly kill the capture target and then search for the vault in peace.
Players can equip all 4 Dragon Keys in their gear simultaneously to open these vaults solo. Ensure you have a Warframe that can withstand the lowered health and shields (Inaros is recommended) and a weapon with high damage to compensate for lowered damage output.
Venus Bounty Hunter Complete 5 different bounties in the Orb Vallis
Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
The same tier of bounty in a different rotation will count.
Players who haven't completed the quest can still complete the challenge by having other players use their Apothics on the shrine (consider the Recruitment Chat channel to find a group). Players who haven't started the quest while below the MR requirement can't complete this nightwave.
An Apothic must be placed at the Silver Grove shrine, as in the Silver Grove quest. The shrine can be found in any mission (except Defense) that has the Grineer Forest tileset. Each player can use up to 2 Apothics of one type.
Lotus will tell players carrying an Apothic when the Silver Grove is nearby. The entrance is very small and narrow, so players must search carefully.
Player must be within the grove when the specter is killed for it to count towards completion of the challenge.
Hold Your Breath Survive for over 30 minutes without using Life Support Modules in Kuva Survival
During each series of Nightwave, players can earn an exclusive special Cred currency by ranking up, which are then used to purchase the aforementioned Nightwave offerings. Note that after the end of the particular series, this currency will expire and the next Nightwave series will introduce a new currency to spend. Any unspent Cred after a particular series can be sold from the inventory for 50005000 each.
During the downtime between Nightwave series (including Intermissions), the store will be inaccessible until the next series begins.
Note that the shop's items are on 7-day rotation, so not all of them will be offered at any given point.
Series 3 introduces a mysterious Cephalon known as the "Glassmaker", named for crystallizing its victims into glass, a form of punishment used in the old Orokin era.
This series introduces a new interactive mechanic where players must perform detective work on the Glassmaker's victims to uncover the mystery behind the murderer.
Series 3: GLASSMAKER
Teaser trailer of the series.
Nightwave: Series 3 Teaser Trailer
Nora Night: "Dreamers, someone's got it puzzled out again. Waves are buzzin'. New Glass is showing up. Souls getting' snapped up and up and [distorted] trapped up. No sign of our killer and not a soul... to tell us where he..."
Released on all platforms on May 12, 2020.
Nora Night: "Heard of those cubes? You know - "Cephalons" right? Probably got one a bit-cracked kissin' up to you all the time? See, in the old days, crime and punishment was all in the hands of those Orokin judges, the Seven. Mercy was a quick flash of the Jade light... But - if they wanted to make an example, they'd suck up your soul and make you a prisoner of the glass, forever. Seems like magic to us nowadays, but dreamers... someone's got it puzzled out again. Waves are buzzing, new glass is showing up. Souls getting snapped up and trapped up. All we've got to go on is this crime-simula I pulled from the weave. No sign of our killer and not a soul to tell us where they went..."
"Well, take a look around. See if you can suss out any clues about whoever this... 'Glassmaker' might be."
Inspecting Dead Ostron Man
"Used to be a middle-aged Ostron, but he's been... degraded. From the inside out. Glassed... but not all the way. You seeing that left hand? Burned. Weirdest of the weird? What's left of him is... resonating. Like... singing some weird-assed song. Not diggin' this. Not. At. All."
Inspecting Ayatan Eye
The eye projects a flickering symbol from its faintingly glowing gem.
"Folklore has it these Ayatans used to hold memories. Nowadays, some Ostrons survive peddling Old War trinkets like this, harvested from the Tower."
The symbol depicts either an eye, a dagger, or a pentagram.
Inspecting Ostron Weapon
No signs of significant wear.
"Not the tools of someone who works the Tower scaffolds. Was he expecting trouble?"
The weapon can be a dagger, a sword, or a spear.
Inspecting 1st Corpus Data Log
You remind me of this Venusian kid I knew, pitched me a big score reselling K-charges on the low market. Look at all those munitions, he said, like a threshcone harvest!
Kid was talking about those lanes of unexploded Grineer field ordnance. Just drift up and pluck those detonators off, real gentle. Easy money! You heard of him? See?
Easy money packs hard truth.
"Community, sharing, it's ingrained in Ostron culture. Unusual that one would be looking to make a score of their own outside their commune markets."
Have you dropped your mind? We've chipped on those scaffolds together since we were kids. Filled your empty bowl with half of mine. Every time. That is our way, our law.
I'm giving you until moonfall before Elder Konzu hears you've been skimming.
Inspecting 2nd Corpus Data Log
'By the Unum' nothing! I am connected, you understand? I am told your client can only be one person. How you found them I do not know but by the Void we will all pay for your ignorance. And now you've dragged me into this? That they even know my name is a gun to may head!
Now: either you get me an Orokin-era (Tiltshifter/Transducer/Tubular Array) or this broadcast unit is as good as dead. And so are we.
"Looking for custom tech, but it sounds like our guy didn't have the means."
After Finding All Five Objects
"That's it, I guess. Hmm. That energy resonance... You see it change?"
In the Memory Weave
The Glassmaker: "Oh. I'm so glad you're here. Was old Shigg a mutual acquaintance? How well did you know him, really?"
"Fine. You talk to daffy old Shigg. If you favor the opinions of the low."
"Of criminals. The depraved."
"Do you know what he did, old Shigg? Set out a selfish play against his clade. Willing and able to draw blood for it, too."
"A foul necrocapitalist, a clear violator of the 401st and 632nd legem!"
"To your association I am now witness."
A demon, self-made
Lived too long in the shadow of the Tower, I had allowed myself the belief that all things Orokin were good, as the Unum is good. Not so. The past is no tree of plenty, not all of its fruits sweet.
Ah, that this should be the last thing I learn: 'not so.' 'Not so,' learned at the hand of a demon self-made...
Failing the Memory Weave
Nora Night: "Dreamer! Where did you go? Did you get anything on the Glassmaker?"
Completing the Memory Weave
"'Legem'? That's an Orokin word, means law. Ain't nobody usin' that word these days. He sounds friendly enough, but listen to that anger. Anger like that only builds. The soul he took held a clue. My gut says the only way you're trackin' the Glassmaker is from inside that maze. Bad news is the trail's gone cold. But the bad vibes snakin' up my spine says it won't be for long. Stay in touch, Dreamer. The Glassmaker's just gettin' started. I can feel it."
Released on all platforms on June 10, 2020.
Nora Night: "Glass is still turning up, Dreamer. But you already knew that, didn't you? Probably ran into a few 'Cephalites' yourself? Partial glass, like a Cephalon interrupted. Well, it seems they're on the move now, changing course. Why? Here's the only lead we have. A new crime scene I managed to grab before the Taxmen moved in. Solo gig on a Corpus A-train. You know what to do. Work the evidence. Piece it together. See how it connects. It's the only way back to that twisted weave. It's the only way to find out who's behind this and put a stop to it."
Inspecting Dead Corpus Man
"Every day they recite that Corpus dogma. The creed of righteous greed."
Inspecting Corpus ID Badge
A typical Corpus identification plague. Assignment details on reverse.
The Glassmaker: "Oh dear. We meet again. I really am in the middle of something."
"I find chaos... unsettling."
"Corpus dogma demands self-interest."
"Look at the chaos that spewed from that."
"Broken laws, black marketeering, a broken-hearted mother and a collapsed family empire."
"Everyone is guilty of the good they did not do - if one only looks."
"And I see everything. What to do. What to do..."
An ancient doom
With one mistake, the spreadsheet of my life tallies to a net ill. I have loosed a whirlwind upon the System - all life exposed beneath its mad and furious gaze.
A dead thing furious at death. A lost thing that would steal meaning from all life. An ancient doom, and I have welcomed it in.
Completing the Memory Weave
Nora Night: "Been nagging at me. The word 'legem', that Orokin word for law. I put the feelers out. My network, Little Duck's, the Quills. Dreamer, I think I know who the Glassmaker is... or... who he was... Nihil. Every Ceph you ever met was once a person, before they met him. He made them all. For them. For the Orokin. As a punishment that would never end. Now that Vondu's built him that broadcaster? He's lookin' to graduate from murder to mass murder. Nihil's gonna go wide."
Released on all platforms on July 8, 2020.
Nora Night: "Nihil. Worse than an executioner, worse even than an Excruciator. When my tired ol' grandma didn't have time for nonsense Nihil was the bogeyman she said was gonna come put naughty Nora in a bottle. But Nihil was real. He's still here, somehow, after all this time... and still passing judgment. We've got another victim, crystallized in exile. This one feels different. Can't put my finger on why. Get on up now. Determine his pattern. Gather the clues and get back into Nihil's Weave. We can't find him and there ain't no lockin' him back in whatever bottle he came from."
Inspecting Dead Grineer Man
"Abandoned Grineer watchpost. Not a lot of traffic these parts. He kept it up though, made it a home. Probably all he knew. Oddly peaceful though. Like he was ready for it. Didn't put up a fight."
Inspecting Syndicate Datapad
New Loka Philosophy
Learnings of the Motherworld, New Loka Essays.
"We were designed by the Earth to live as part of the Earth. We cannot truly belong anywhere else, not in the whole of the universe."
Perrin Sequence Philosophy
Opportunity and Acuity, Protocols of The Perrin Sequence.
"'Create a problem then sell the solution!' No. To embrace Fraudulence is to embrace Idleness. Idleness creates dull minds. Dull minds fail. No. Opportunity is our watchlord. Opportunity and actuality."
Steel Meridian Philosophy
On Strength, Cressa Tal.
"We think where once we obeyed. We bend where we once broke."
"So, our boy was a reader. Somebody with questions. Not very Grineer. Goes against all their indoctrination. Like my Mama always said: nobody likes a thinker."
A plush toy, loved and well-worn... by a Grineer? Or does it hold some deeper, sadder significance?
"Kid's toy. That is messed up right there. Grineers take trophies, sure - weapons, tech, armor. But a scruffy little floof? If I didn't know better I'd say he felt something. Love? Guilt? Wouldn't have been tolerated."
This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.
The Kraken is a heavy pistol of Grineer design that fires two quick shots with a single pull of the trigger. Skilled marksmen will appreciate the value in this deadly accurate weapon.
A full-auto pistol known as the most compact and lightweight weapon of the Grineer arsenal. Though it has a small Magazine Capacity, the Viper has a very high Fire Rate and ultra-fast reload times thanks to a simplified magazine design.
"Standard issue for the Grineer... but hasn't been fired in a good long while. Chamber's clean, mag's empty. What kind of Grineer doesn't use their weapon?"
Inspecting Communication Tech
Burned Out Communication Tech
Grineer comm-link circuits. Broad spectrum, ultra-long range. Weak cipher systems make remote compromise trivial.
"Our victim found a way to eavesdrop on encrypted channels. Hm. An agent for the Solaris United whisper network? Looks like he was giving colonies advanced warning of Grineer attacks. Our boy wasn't a coward saving his own skin, he was risking his life out of a sense of morality. Obligation."
Gral born big. Big Gral follow. Small slugs hide. Big Gral find. Big kill small. Now Gral is small. No more find/follow/kill.
In the Memory Weave
Nihil: "Rarely does one encounter a lamb so eager to know the mouth of the lion. But, since you're here..."
"There is order, and there is chaos."
"I am order. He was chaos."
"His insubordination, thoughts... guilt... feelings... chaos to Grineer order."
"Your persistence is disruptive to my efforts to order. Therefore you are...?"
"You are an infection. Chaos infects, as Gral was infected, and spreads. A lack of vigilance is the vector. Oh, we lose vigilance if not reminded. This Grineer? Now? Is an eternal reminder, has become an agent of order and so... is redeemed. You, yourself, are not beyond redemption."
Colonial after-action report: Colonial Killsquad Trooper 67229 reported crossfire confusion. Is that true? Killsquad casualties were total with only Trooper 67229 returning. Trooper 67229 scheduled for recondition spiking at Saturn Five. Demotion to maintenance tier effective immediately.
Completing the Memory Weave
Nora Night: "That's the pattern. Nihil's a judge, working to a long dead playbook, without a shred of mercy. Almost like he's a precept, instead of a person. Every society has its misfits - you and me included - but a guilty Grineer with a moral compass. Next level. Some go their whole lives and never do nothin' like that. Respect. You're close. Each time Nihil glasses, he reveals. We just gotta get ahead of him."
Released on all platforms on August 12, 2020.
Nora Night: "Dreamer, meet Cutter. This is the guy our Grineer victim was trying to contact. If Gral was part of a Solaris United whisper network then Cutter must have been his handler. So this was his bolthole. Look around, let's see what we can learn."
Inspecting Dead Solaris Man
"Grim. Looks like he had a moment with his killer, and he did not like it. The other victims were all taken fast, but Cutter had time to plead his case. What made him so different?"
Inspecting Standard Data Tablet
A standard data tablet containing a personnel file for Gral/Shigg/Vondu and several other victims of the Glassmaker.
"Files on Shigg, Vondu and Gral - the other 3 victims. Cutter made a case for them being... used. Shigg was to invent some kind of device. Vondu built it. Gral... had the encrypted access so the device could broadcast wide. But broadcast what?"
Inspecting Encrypted Data Tablet
A data tablet containing several encrypted dossiers.
"Dossiers on those Cutter suspected of being Solaris United, and closed dossiers on... the ones he confirmed. Some repoed, others used in Nef Anyo's Tribute experiments. Cutter wasn't SU - the opposite. He was being paid to identify and round up SU operatives."
Inspecting Transmitter Component
Part of an unknown communications device intended for transmissions in the 11/33/88 mGal range.
"Looks like Cutter delivered the transmitter Shigg designed and Vondu built to... dammit. Somewhere. It's built to clone some kind of signal - holopresence maybe? - to multiple locations at once. Powerful, powerful signal. I do not like this."
Inspecting Worn Data Tablet
Description: A data tablet that has seen heavy usage. Files are open on Granum/Parvos/'Old ways'.
"Looks like Cutter was assigned homework. Looking into Parvos Granum. Something about 'old ways.' Did they know each other back in the day? Nihil seems to think he and Granum might be on the same page. An ally?"
Low capacity data storage device.
"We had it good under the Corpus. Debt in check. A future. Then Solaris United got into Mum and Dad's heads. And then Deck 12. They're gone, and I'm here, with all their debt and mine as well. I hear Vox knew Deck 12 was a risk, and Vox sent them all down there anyway. To burn."
The Digi-Drive is colored red, blue, or yellow.
In the Memory Weave
Nihil: "You want to know why I'm doing this. Your friend - Nora - wants to know. Naughty little Nora. Afraid I would find her all alone and put her in a bottle. Yes. Cutter and his friends have been quite helpful in opening my eyes and ears to the modern System."
"Why oppose me? We both prize Justice, defend it. What justice do you imagine enacting if I have to put you in a bottle?"
"Do you know mercy, Tenno? I almost spared Cutter. He was a traitor, but to betray one must belong. Cutter never did. He was a nation of one, and to that he was truly loyal."
"But traitor he was and for all his proud words he begged at the end. And I... killed him, I suppose. Killed what he was. But you kill, too, constantly. Doesn't put you in much of a position to judge."
"I have all that I need. Order will no longer be upheld one miscreant at a time. I am amplified. Soon I shall be everywhere and with it... order."
"What a fine example each and every Tenno shall make, you killers of foes, friends and family. And naughty Nora. Her role won't change terribly much, but her agenda... very different. A voice of truth and order, sermonizing tirelessly, forever. Fully aware of what she has become. Goodbye, Tenno. Our next meeting will be our last."
Cutter's final note 'To whoever finds this'
I'm not proud. Never have been. Just angry. It's all I ever had, and now I can let it go, knowing I made this happen. The System took it all from me so the balance is squared. Let Nihil do what he will. His version of order can't be any worse than debt or war.
The traitors, the deceivers, will all get their time before him. Myself included - the Solaris turncoat.
I've played my part. Everything is in place. I know what awaits me. And I don't care. I was worth it.
Maybe the terror will keep people honest. Maybe that'll be a better life. Better than the one Vox took from me.
Completing the Memory Weave
Nora Night: "You got that right."
Released on all platforms on October 27, 2020.The title "The Final Battle" is player-created, as the Episode does not have a name in-game.
Nora Night: "Nihil's hit his endgame. Dozens are getting glassed now, systemwide, and he's just warming up. Easy to trace a signal that strong. This is where Nihil glassed thousands - maybe millions. Back in the day, this place would have been stacked with pretty glass bottles - Cephalon oubliettes. Tiny little hells, each built for one. He's hiding out. We gotta find out where - and fast."
Nihil: "A little late for that. I'm everywhere now. Hello. Oh, she can't hear us. It's just you and me. For now. Once I filled this chamber with filled oubliettes. That anguished choir sang a song that healed my jaded old soul. That choir shall sing again."
Inspecting Infested Mass
Nora Night: "Wait. Under that Infested mass... glass. Looks like we got a body after all."
Inspecting Ancient Shackles
Metal restraints etched with the number 7/13/21.
Nora Night: "So many souls were glassed here. These shackles... logged and numbered. This place is important to him. So important, I'm startin' to think he never left it."
Nihil: "Butcher, barber, surgeon. These are issues of degree. Sometimes all that was needed was a little off the top... but it's the beheadings people remember. A society fails without both haircuts and hangings. Naughty Nora doesn't understand that."
Inspecting Orokin Legem
A tablet containing codifications of the laws enforced by Nihil.
Nora Night: "Orokin laws. Legem. They had hundreds of these books. Easy to put a foot wrong when your masters change the rules as they please. Judging from their condition, I'd say when the Empire's end came, it was fast and violent. Someone saved these few - and they're all about glassing."
Nihil: "They were deranged children run amok. Centuries of progress - destroyed. But they never destroyed me. Never caught me. And our end only proved our correctness... that our laws had been just. Too late. But. It's never too late, is it, Nora?"
The metalic emblem in surrounded by Orokin text may differ from person to person.
Inspecting Weave Conduit
A device for interfacing with the Weave. These markings indicate an unusual connection signature.
Nora Night: "This would be how Cutter got Nihil's attention. Woke him, maybe. Either way, he got a lot more than he bargained for when he connected to this abandoned part of the Weave. We all did."
The vertical markings in the center of the conduit may differ from person to person.
Inspecting Glass Shards
The shattered remnants of one who received Nihil's judgement.
Nora Night: "These were all people once, Dreamer. Reduced to examples... to keep the rest in line. Just like Nihil is set on doing right now."
The shards can be either blue star-like, yellow square, or brown rectangular shape.
Inspecting Ceremonial Weapon
Once carried by Nihil's jailers. This weapon was likely never needed, there was no escaping Nihil's judgement.
Nora Night: "Justice never lived inside these walls, only oppression. After all this time, from whatever hell he wound up in, the Glassmaker still wants to keep a heavy boot planted on every face."
Nihil: "Oh please. The mob murdered the Empire. Since then, the Origin System has known nothing but conflict, chaos, and collapse. The human capacity for delusion is truly without limit. You ask why I exist? I give you this little mouthpiece for the collapse of civilization."
Nora Night: "Dreamer! Picking up massive Weave resonance from the corpse. The Infestation can't take it... it's burning away. Look!"
Inspecting Glassed Orokin Man
Nora Night: "The body... it's Orokin. Wait. Wait. Noooo... he wouldn't... would he?"
Nihil: "Took you long enough."
In the Memory Weave
Nihil: "The law is the heaviest of stones - a saving anchor for the righteous, a killing weight for the unjust. Prepare. For it now. Descends. Upon YOU."
"Naughty Nora with her little shoulder to the door, thinking to keep me out. Her defenses won't last long while you, on the other hand, have no defenses at all."
Nora Night: "Arc-screen is down. Feedback loops broken... Dreamer! He's here, he's right on top of me, coming through the -"
"I am with Nora now, Tenno. She's afraid. But not for long. I shall remake her in an image more appropriate to her future function..."
Nora Night: "Dreamer!... He's... stealing me... from myself... but I'm not alone."
Nihil: "Ssh. Ssh. There. Silence. I had the strength to turn my instrument of judgment upon myself, to escape hordes of ravenous, idiot little specks like you. I have more than enough strength to shut... you... up."
Nihil Boss Fight
Nihil: "When the barbarians are at the gate, the truly noble may choose to find an honorable way out; and so the crude and lawless find they have arrived too late. And thus, the weave of history may disguise a cunning victory as a defeat. I am Nihil. Glassmaker. Order. Shall be. Restored."
Nora Night: "We're all here... Gral, Bak Vondu, Shigg... every last glassed soul... Find them, Dreamer... before we all join them..."
Hell of a day...
Here he is. The Terror of the Orokin: bottled up like a rich lady's bathwater. Or two-credit hooch. Do what you want with him. Prop a door open, bury him twenty feet deep. Either way, he's yours. It's up to you to make sure he never gets loose again. Hell of a day, Dreamer. Hell of a day.
Every 24 ± 2 minutes server time a glowing orb will spawn while in mission and "glass" an enemy near it, similar to Void Fissures. The glass fissure is not static: after glassing one enemy it might disappear and then reappear near another group of enemies, seemingly following the movements of the player so that the glassification always happens near them. This process repeats until 5 enemies have been glassed, after which it will disappear until the next 24 ± 2 minutes.
Glassing can occur on any ground or Railjack mission that isn't a Void Fissure.
These glassed enemies are invulnerable until the spiky crystals protruding from it are destroyed. Each glassed enemy killed gives 3030 standing and has a chance to drop 1 Cephalite Resonance, up to a maximum of 150150 standing per appearance.
Glassed enemies can (and most often do) explode on death, dealing damage to units in their range (both Tenno and enemies).
The player cannot carry more than 20 Cephalite Resonances.
With each new episode of the Series being released, a new Crime-simula scene can accessed from the Nightwave menu.
In this simulation, players can search and examine evidence pieces.
The text and symbols on these pieces as well as their locations are randomized per player, so the evidence you have will be different from the evidence another player has. Each piece of evidence has three variations. It can be helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave.
Once the key evidence pieces have been found, players are given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance.
In the Weave, the player is presented with a series of choices of three platforms, one of which corresponds to each piece of evidence. Choosing the correct platform/evidence unlocks the next choice until all evidence pieces are exhausted. Choosing the incorrect platform/evidence will cause the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform will teleport the player back onto the main platform.
The order of the questions given is always random.
The player has 60 seconds to choose and select all correct answers in sequence.
Abilities and aim gliding cannot be used in the weave.
Failing the weave requires the player to repay the "fee" of 5 Cephalite Resonance to retry again.
After reaching the final platform, the player is rewarded with a "conclusion" piece of evidence and 7,0007,000 standing for completing the Episode's Crime-simula.
Reattempting an already cleared Crime-simula will not yield additional awards, and will still consume Cephalite.
Completion of Episode 5's Crime-simula and memory weave transitions into a boss fight with Nihil.
After completing the memory weave, a crystal appears in the Crime-simula that leads directly to the Nihil fight. Reattempting the boss fight does not require Cephalite Resonance.
Completion of other episode's crime-simulas are not required to enter the Nihil fight.
"Hey there, Dreamers. You hearing me? Looks like things are kicking off. Mark the frequency. The time has come to act together. Acts of defiance. Acts of generosity. Acts of sacrifice. This is how we turn the system round. Nora sleeps better knowing her dreamers are out there, workin' to lift us up."
Nightwave: Series 1 Episode 2 Teaser
"You still with me, Dreamers? What's keeping you up? For me, it's the gap-waves. Let's check what's next."
Nightwave: Series 1 Episode 3 Teaser
"Hey there, Dreamers. I'm Nora Night, saying... you live with wolves you better act like one."
Nightwave: Series 1 Episode 4 Teaser
"It's a bad moon, Dreamers. Can you feel it? We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave: Series 1 Episode 5 Teaser
"Is this the end? I hope so... but if I were you, I'd keep a ear out. Stay deadly, Dreamers."
Introduction to The Wolf of Saturn Six
"It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six."
"Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave."
Nightwave Second Diorama
"It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?"
Nightwave Third Diorama
"An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave Fourth Diorama
"The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers."
Nightwave Fifth Diorama
"Passing by that MercuryJunction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers."
WARFRAME - Nightwave Wolf of Saturn Six (All Episodes)
Story Of The Wolf Of Saturn Six (Warframe)
Series 1 – Episode 1: Saturn
Warframe - Nightwave Cinematic 2
Series 1 – Episode 2: Jupiter
Warframe - Nightwave Cinematic 3
Series 1 – Episode 3: Neptune
Warframe - Nightwave Cinematic 4
Series 1 – Episode 4: Alad V
Warframe - Nightwave Cinematic 5
Series 1 – Episode 5: Ending
The Wolf of Saturn 6 All Cutscenes - Nightwave Series 1(Warframe)
In addition to Acts, reputation can also be earned by finding and capturing three Saturn Six Fugitives that spawn randomly in missions, granting 5050 per Capture. If the player waits too long before capturing them, they will die and no reputation will be given but it will still count as them being eliminated. A secondary objective labeled "Fugitives Eliminated" will appear when they spawn in a mission. Fugitive groups can spawn multiple times in a single mission. These enemies appear in the "unaffiliated" category in the codex, as despite being Grineer biologically, they are fugitives.
The Wolf of Saturn Six can randomly spawn in most missions similar to Assassins, acting as a field boss. He has a 4% chance to spawn in missions below level 20, and 6% for missions level 20 and above. Defeating him has a chance to reward a component for his signature hammer, the Wolf Sledge.
Intermission began on June 12th, 2019 and lasted until July 5th, 2019.
This mini-series lacks an involved story, serving as an interim gap between Series 1 and 2 for rank rewards. It has 15 Ranks using Nora CredNora Cred as currency, and cannot prestige after max rank for additional Creds. Due to the reduced ranks in this Intermission, Weekly Acts are worth 6,0006,000 and Elite Weekly Acts 9,0009,000.
Within our darkest recesses, there lives a beacon of hope.
Some call him a gift. Others a miracle. He emerged from that vile plague of horrors not just unsullied, but immaculate. In his blood, he bears the power to heal the sick, to revive the fallen, to cure the Grineer of their rot and disease.
Series 2 introduced Arlo, an Infested survivor with a mysterious power to heal others of various sicknesses.
Series 2: THE EMISSARY
Nightwave: Series 2 Trailer
"Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. But maybe there's something more to this 'Infestation', something we all missed."
Nightwave: Series 2 Episode 4 Teaser
"This Emissary's word is spreading fast. Some are going to extremes to prove their devotion. Arlo will break his silence."
Nightwave: Series 2 Episode 5 Teaser
"Arlo. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. As he opened his mouth. Pointed. Black. A tongue... but not."
The Emissary Introduction
"Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. Swallows everything it touches... makin' monsters from meat, or metal, or both. Well, these days it's mostly contained. Spores as old as stone. Derelicts drifting in forgotten orbits. So it was with old Kenga. Somehow exposed and promptly cast out. Woke up on a blessed cage-drop down to Eris. But, should some sad soul catch the grey-vein, well... every culture has its plague dogma. But maybe there's something more to this 'Infestation', something we all missed. Turns out... Kenga didn't find Void in that hell-nest, no. He found a survivor! Little boy. Arlo. Died three years ago, yet there he was. Lost his voice but gained his life... and somehow... saved old Kenga with the slightest touch of his slender hand."
The Emissary Second Diorama
"My mother was a cynical woman. Smart as she was cruel. Nora, she said, no disease spreads faster or further than the ones in our head. She was talkin' about ideas. Mine was that old Kenga and his wonder boy would've been splayed out in some bio-trader's lab by now. Or blood-studies for the Grineer command. Dreamers, I was wrong. Kenga's grey-vein was just the beginning. White lung, parasitic liver, clone rot, even bone spurs. Turns out this kid, Arlo, is a healer. So many questions... an idea like that is like a flare dropped in vol-gas. Now the sick and curious are flocking the Rails to see this 'Emissary of Eris'. And who speaks for Arlo the mute? Why old Kenga, of course. No more the outcast, it is he who is spreading the word of Arlo's gift. Even you, Dreamers, may soon hear it."
The Emissary Third Diorama
"Whether you're 'bad news first', or 'bad news last', tonight I got you covered 'cuz bad news is all we got. This Emissary's word is spreading fast. A hot fever. Some are going to extremes to prove their devotion. Trying the spores for themselves. And they're finding it too. Some lunatic spikers jacked the Solar-Nav and flagged the Derelict zones for all to see. Old haulers and new hopefuls out there are proving just how smart most people aren't. Yet Kenga's ranks are growing. Arming themselves for the safety and security of our Emissary. Setting the stage for a great assembly to come. Buzz is... buzz is... Arlo will break his silence. 'Til then, Dreamers, check under the bed. A fresh brood is sprouting up along the Rails. And it seems they have the scent of those blessed by the Emissary's touch..."
The Emissary Fourth Diorama
"Y'all did see this coming, right, Dreamers? Surely did... but not like this. A grand gathering before the Emissary and his speaker. Standing room only. Bodies pressed to bodies, a great, overheated mass breathing as one. Waiting for their beloved healer-mute to speak. Kenga hushed the crowd. He shed his mask and... there he was. Laughing at them. Sick as the day he was banished. More. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. Arlo. And in that stunned silence, Arlo himself made a sound! Not a word, but a stifled gag. A swollen choke, as he opened his mouth. And there it was. Pointed. Black. A tongue... but not. Snaking and bulging and splitting him apart. I looked away then. I had to. But that sound stays with me. Not the sound of human terror, bad as it was, but what came after. The grinding wet, the rattling flutter... the congregation converted in the truest sense. I... Dreamers, you all got your work cut out for you. Though this 'movement' has lost its head, the body still lingers."
The Emissary Fifth Diorama
"It's a bad cycle, Dreamers. Arlo's devoted had a party, and you're on cleanup detail. Derelicts are threatening every settlement from Mercury to Eris, and my sources say you're uniquely qualified to contain them. Meanwhile, I've been thinking. Not about Kenga, but about what he actually found down there. Arlo, whatever he was. Some kind of lure? An evolution to bait us in? Is there more to this Infestation than fangs and acid? I know what my mother would say. The people saw what they wanted, heard what they had hoped... and human nature did the rest. Still, I'm hearing rumors. The mass on Eris is in turmoil, and nobody, but nobody wants to check it out. It's seething. And if it's not thinking about this whole ordeal, baby, it's feeling it. This is Nora Night, saying for now... Dreamers... so long and hold on! And listen... Should you happen upon some vacant-eyed little kid someday... whatever you do, don't take 'em home."
Warframe Nightwave - The Emissary Cinematic 1
Series 2 – Episode 1: Eris
Warframe Nightwave - The Emissary Cinematic 2
Series 2 – Episode 2: Healer
Warframe Nightwave - The Emissary Cinematic 3
Series 2 – Episode 3: Infested Spores
Warframe Nightwave - The Emissary Cinematic 4
Series 2 – Episode 4: Stifled Gag
Warframe Nightwave - The Emissary Cinematic 5
Series 2 – Episode 5: Fangs and Acid
The Emissary & Arlo - Nightwave Series 2 (The Warframe Story))
Devotees can randomly spawn in missions after a Tenno is downed. Functioning as allies, they will appear next to the downed player and revive them. They will remain until they die, providing firing support and continue to revive any downed player and even their Companions.
Bleedout will always trigger should the Devotee spawn.
Following Episode 3, enemy units called Zealot Heralds and Zealot Proselytizer can spawn randomly in missions or Landscapes. They appear in pairs, and can revive each other when downed. Once both zealots are downed, they disappear and award 5050 standing.
Following Episode 4, the Zealots are accompanied by a Zealot Baptizer and award 200200 standing.
Following Episode 4, Infestation Outbreaks are accompanied by Emissary Derelicts. Completing three outbreak missions on a planet rewards one Zealot Derelict Code, which is needed to enter the Derelict. These missions house two new Infested enemies, the Undying Flyer and Leaping Thrasher, and completing the mission awards 1,5001,500 standing.
The code can only be obtained once per planet. There are always two Infestation Outbreaks active per day, meaning the two codes can be obtained per day.
Following Episode 5, Assassination missions can appear as potential Emissary Derelict missions. The boss of the assassination missions is the Zealoid Prelate, which can drop components for the Pathocyst glaive.
Intermission II began on October 21st, 2019 and ended on May 3rd, 2020.
This mini-series lacks an involved story, serving as an interim gap between Series 2 and 3 for rank rewards. It has 30 Ranks using Intermission II CredIntermission II Cred as currency, and can be continued for 60 more ranks after max for additional Creds.
Nightwave The Glassmaker: Episode 5 - The Finale is here!
The time has come, Tenno. After meticulously investigating crime scenes, poring over clues and shattering glass across the Origin System, you’ve tracked the Glassmaker to a pivotal location. A place where the Glassmaker killed thousands, if not millions in an age long past.
More questions await as the latest victim you discover is Orokin, possibly someone who stood against Nihil in the past? Find clues to reveal where the Glassmaker is hiding and shatter his schemes once and for all, Tenno.
Increased the Nightwave Prestige Rank cap by 30 Ranks! This will retroactively place you to the accurate Rank you’ve earned thus far! We know some Tenno have already reached the current Prestige Rank cap. Increasing it allows those Tenno to gain Crystal Cred for the remainder of Nightwave Series 3.
The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90!
In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
“Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
“Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
“Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
Changed Nightwave Act progress / requirement number format (1500 to 1,500).
Fixed overlapping Nightwave UI after viewing an item diorama.
Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.
Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.
Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.
Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.
A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!
Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.
Earn New Rewards -- An Infested Display of Power
Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.
Earn unique rewards like:
Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
And so much more!
Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!
Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.
Nightwave Series 2 Changes
Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:
Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!
Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
Hotfix 25.1.2 Nightwave: Intermission is now live on all platforms until July 5th at 11:59 PM ET.
What is Nightwave: Intermission?
Nightwave: Intermission is a 15 Rank evergreen reward Intermission! As we work towards content for Series 2, we wanted to release an interim gap to ensure rewards were accessible! Nora Cred can be acquired and used to purchase Nightwave Offerings during this mini-series.
Nightwave: Intermission Rank Rewards:
100 Nora Creds
3 Orokin Cells
Gamma Color Picker
50 Nora Creds
3 Forma Bundle
50 Nora Creds
EIDOLON EPHEMERA (not exclusive to this rewards table)
Nightwave: Intermission also brings a chunk of our planned Nightwave changes based on great feedback that were posted in the Dev Workshop, with the exception of ‘New Acts’, as we’re saving those for Series 2! The changes going live include:
Playing Catch-Up: Stored, Missed Acts!
When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act, 3 at a time, from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.
Reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion.
Changes to Existing Acts!
'With Clanmates / Friends' Act requirements have been removed completely
Increased Nightwave Standing from Weekly Acts from 3k to 4.5k and Elite Weekly Acts from 5k to 7k.
Reduced required Defense Wave Acts from 40 to 20 Waves.
"Kill Profit Taker with Friends" Act is now just "Kill Profit Taker".
Changed 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties'.
Complete any '60 minute Survival' Act reduced to 30 minutes.
Ayatan Socket requirement for Acts lowered from 5 to 3.
‘10 perfect Conservations’ reduced to ‘6 different perfect Conservations’.
‘10 Bounties’ reduced to ‘5 different Bounties’.
Increased the Sanctuary Onslaught Acts from 3 rounds to 8 rounds.
Removed the ‘Sortie with Friends’ Act.
The ‘Hold Your Breath’ Act has been changed to ‘Survive over 30 minutes in a Kuva Survival’.
Changed Nightwave Standing for Weekly Acts from 4.5k to 6k and Elite Weekly Acts from 7k to 9k.
This Standing increase is just for Intermission, in order to allow all 15 Ranks to be achievable in the given limited time duration. Nightwave: Season 2 will have the original change.
A note as to why:
As we count the days until TennoCon 2019, it’s evident that our ambitious goals for this year are needing all hands on deck, literally. Meaning that our plan to launch Nightwave Season 2 before TennoCon is going to be tight - and we don't want the downtime to be too long.
Thanks for your patience - Dreamers.
Ah, so up until Tennocon. Nice. Do we get 15 creds when we perstiege like last time?
Very good question!
There is no Prestige past Rank 15 in Intermission. Intermission is short, sweet, and simply an interim gap.
Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.