Mow Them Down Kill 150 Enemies with a Primary Weapon
( Ends in )November 17, 2019 00:00:00 UTC3D1( Expired )tD hh mm ss:
Meltdown Kill 150 Enemies with Corrosive Damage
( Ends in )November 16, 2019 00:00:00 UTC3D1( Expired )tD hh mm ss:
Attractive Kill 150 Enemies with Magnetic Damage
( Ends in )November 15, 2019 00:00:00 UTC3D1( Expired )tD hh mm ss:
Conservationist Complete 6 different Perfect Animal Captures
Earth Fisher Catch 6 Rare Fish in the Plains of Eidolon
Operative Complete 3 Spy missions
Polarized Polarize with Forma 1 time (not in Simulacrum)
Saboteur Complete 3 Sabotage missions
Sortie Expert Complete 3 Sorties
Survival Complete a Survival mission reaching at least 30 minutes
Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave.
Nightwave is a pirate radio station hosted by the enigmatic Nora Night. In-game, Nightwave serves as a unique Syndicate system that offers various player rewards such as Mods, Resources, Cosmetic items and more through the completion of various mission challenges.
Apart from the reward system, Nightwave will also feature various stories that further expand upon WARFRAME's lore through their broadcasts.
Nightwave can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Alternatively, players can interact with the Orbiter's Radio Scanner to the right of the ramp to access Nightwave.
The Nightwave system consists of daily and weekly challenges that players can complete to earn Nightwave Standing, which is used to rank up through Nightwave's 30 levels (15 in the Intermission I ), with each level requiring 10,00010,000 to level up. Every level attained grants unique rewards, with much rarer rewards being available at much higher levels. Unlike with traditional Syndicate standing, Nightwave Standing is only used to increase Nightwave ranking, and any leftover Standing upon leveling up is carried over to the next level.
Upon reaching the maximum rank, players can prestige and "reset" their rank to 0. Each subsequent rank-up will then only unlock 15 Cred, a special currency to be spent in Cred Offerings. Players can only reach up to rank 30 after prestige for a total of 60 ranks.
However, it is not possible during Intermissions.
Nightwave's reward system is presented in limited-duration seasons called Series, with each Series featuring its own story and set of level-up rewards themed after its accompanying lore. Each Series lasts for 10 - 11 weeks. All players start a new Series at rank 0, regardless of the ranks achieved in previous Series. Ranks achieved during previous Series can be seen in the Tune In screen of the Nightwave console.
Storyless Intermission will be introduced during long downtime between Series, with variable maximum ranking and duration.
Acts are challenges that players can complete to earn Standing to increase their rank in Nightwave. They fall under three categories of difficulty: Daily, Weekly, and Elite Weekly.
Daily Challenges are introduced daily, with each lasting 3 days, while 5 Weekly and 2 Elite Weekly Challenges are introduced on a weekly basis, and last for 7 days. Apart from the duration, the different Challenge tiers also offer different levels of difficulty, with Daily having the easiest tasks, and the Elite Weekly having the most difficult ones. All Daily Challenges reward 1,0001,000, Weeklies reward 4,5004,500 and Elite Weeklies reward 7,0007,000.
Standing award during Intermission gives Weeklies 6,0006,000 and Elite Weeklies 9,0009,000.
Any Weekly and Elite Weekly Acts that have not been completed before the next week's rotation will be put on reserve. Once you have have less than 3 current weekly Acts left to complete, any missed Acts from previous weeks will be available and marked as Recovered, three at a time. Once all missed Acts have been completed, they will no longer appear, only to be refreshed in future week rotations.
Different from the similar Riven challenge: Counts total kills not consecutive, so you do not have to kill all enemies in one single slide, but can over multiple ones.
Agent Complete a Mission
It appears that some special missions like the three Grendel Missions on Europa do not count towards this challenge.
Air It Out Deploy an Air Support Charge in a Mission
The Air Support Charge blueprint will be automatically added to the Foundry after acquiring the Landing Craft Segment (blueprint acquirable from a Clan Dojo's Tenno Lab or directly bought built from the Market).
Was added during Season 2 of Nightwave
Arsonist Kill 150 Enemies with Heat Damage
Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
Marking a resource/mod is accomplished by targeting it and pressing the map marker (default G ) key.
Markers can still be placed on ones already picked up by the player (as long as not all of the squad have as well) by marking the residual light pillar (green for rare resources, bronze/silver/gold for mods of respective rarity, purple for blueprint drops).
Reactant is considered a valid resource (despite it being already system marked by default).
Deep Freeze Kill 150 Enemies with Cold Damage
Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
Environmental kills (through nitrogen barrels) count as well.
If you have already done the mission recently, it only becomes available again after 7 days, potentially locking you out of completing the weekly Act solo due to the overlapping reset windows. However, other players can still take you to their mission if you are in a squad.
Invader Complete 9 Invasion missions of any type
Completing invasion missions beyond 3/3 completion for battle pay counts.
Jailer Complete 3 Capture missions
Not a Warning Shot Kill 500 Enemies
Now Boarding Complete 3 different K-Drive races in Orb Vallis
Waves do not have to be completed in succession, only total.
Tusk Thumpin' Kill a Tusk Thumper in the Plains of Eidolon
Requires being within 200 meters of the Thumper when it dies.
Was added during Season 2 of Nightwave
Unlock Relics Unlock 3 Relics
Vault Looter Unlock 4 Orokin Derelict Vaults
Orokin Vaults are located in any mission in the Orokin Derelict (except Orokin Derelict Defense) and require Orokin Derelict Keys to access them from the Star Chart.
Orokin Derelict Capture is the easiest mission to farm vaults on, as players can quickly kill the capture target and then search for the vault in peace.
Players can equip all 4 Dragon Keys in their gear simultaneously to open these vaults solo. Ensure you have a Warframe that can withstand the lowered health and shields (Inaros is recommended) and a weapon with high damage to compensate for lowered damage output.
Venus Bounty Hunter Complete 5 different bounties in the Orb Vallis
Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
The same tier of bounty in a different rotation will count.
Players who haven't completed the quest can still complete the challenge by having other players use their Apothics on the shrine (consider the Recruitment Chat channel to find a group).
An Apothic must be placed at the Silver Grove shrine, as in the Silver Grove quest. The shrine can be found in any mission (except Defense) that has the Grineer Forest tileset. Each player can use up to 2 Apothics of one type.
Lotus will tell players carrying an Apothic when the Silver Grove is nearby. The entrance is very small and narrow, so players must search carefully.
Player must be within the grove when the specter is killed for it to count towards completion of the challenge.
Hold Your Breath Survive over 30 minutes in Kuva Survival
Apart from the ranking rewards, Nightwave also features a Cred Offering store, where players can purchase various items such as Aura Mods and Cosmetics.
During each series of Nightwave, players can earn an exclusive special Cred currency by ranking up, which are then used to purchase the aforementioned Nightwave offerings. Note that after the end of the particular series, this currency will expire and the next Nightwave series will introduce a new currency to spend. Any unspent Cred after a particular series can be sold from your inventory for 50005000 each.
This mini-series lacks an involved story, serving as an interim gap between Series 2 and 3 for rank rewards. It has 30 Ranks using Intermission II CredIntermission II Cred as currency, and can be prestiged for 30 more ranks after max for additional Creds.
"Hey there, Dreamers. You hearing me? Looks like things are kicking off. Mark the frequency. The time has come to act together. Acts of defiance. Acts of generosity. Acts of sacrifice. This is how we turn the system round. Nora sleeps better knowing her dreamers are out there, workin' to lift us up."
Nightwave: Series 1 Episode 2 Teaser
"You still with me, Dreamers? What's keeping you up? For me, it's the gap-waves. Let's check what's next."
Nightwave: Series 1 Episode 3 Teaser
"Hey there, Dreamers. I'm Nora Night, saying... you live with wolves you better act like one."
Nightwave: Series 1 Episode 4 Teaser
"It's a bad moon, Dreamers. Can you feel it? We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave: Series 1 Episode 5 Teaser
"Is this the end? I hope so... but if I were you, I'd keep a ear out. Stay deadly, Dreamers."
Introduction to The Wolf of Saturn Six
"It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six."
"Greed. Brutality. Opression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave."
Nightwave Second Diorama
"It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?"
Nightwave Third Diorama
"An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt. "
Nightwave Fourth Diorama
"The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers."
Nightwave Fifth Diorama
"Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers."
WARFRAME - Nightwave Wolf of Saturn Six (All Episodes)
Story Of The Wolf Of Saturn Six (Warframe)
Series 1 – Episode 1: Saturn
Warframe - Nightwave Cinematic 2
Series 1 – Episode 2: Jupiter
Warframe - Nightwave Cinematic 3
Series 1 – Episode 3: Neptune
Warframe - Nightwave Cinematic 4
Series 1 – Episode 4: Alad V
Warframe - Nightwave Cinematic 5
Series 1 – Episode 5: Ending
The Wolf of Saturn 6 All Cutscenes - Nightwave Series 1(Warframe)
In addition to Acts, reputation can also be earned by finding and capturing three Saturn Six Fugitives that spawn randomly in missions, granting 5050 per Capture. If the player waits too long before capturing them, they will die and no reputation will be given but it will still count as them being eliminated. A secondary objective labeled "Fugitives Eliminated" will appear when they spawn in a mission. Fugitive groups can spawn multiple times in a single mission. These enemies appear in the "unaffiliated" category in the codex, as despite being Grineer biologically, they are fugitives.
The Wolf of Saturn Six can randomly spawn in most missions similar to Assassins, acting as a field boss. He has a 4% chance to spawn in missions below level 20, and 6% for missions level 20 and above. Defeating him has a chance to reward a component for his signature hammer, the Wolf Sledge.
This mini-series lacks an involved story, serving as an interim gap between Series 1 and 2 for rank rewards. It has 15 Ranks using Nora CredNora Cred as currency, and cannot prestige after max rank for additional Creds.
Within our darkest recesses, there lives a beacon of hope.
Some call him a gift. Others a miracle. He emerged from that vile plague of horrors not just unsullied, but immaculate. In his blood, he bears the power to heal the sick, to revive the fallen, to cure the Grineer of their rot and disease.
Series 2 introduced Arlo, an Infested survivor with a mysterious power to heal others of various sicknesses.
Series 2: THE EMISSARY
Nightwave: Series 2 Trailer
"Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. But maybe there's something more to this 'Infestation', something we all missed."
Nightwave: Series 2 Episode 4 Teaser
"This Emissary's word is spreading fast. Some are going to extremes to prove their devotion. Arlo will break his silence."
Nightwave: Series 2 Episode 5 Teaser
"Arlo. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. As he opened his mouth. Pointed. Black. A tongue... but not."
The Emissary Introduction
"Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. Swallows everything it touches... makin' monsters from meat, or metal, or both. Well, these days it's mostly contained. Spores as old as stone. Derelicts drifting in forgotten orbits. So it was with old Kenga. Somehow exposed and promptly cast out. Woke up on a blessed cage-drop down to Eris. But, should some sad soul catch the grey-vein, well... every culture has its plague dogma. But maybe there's something more to this 'Infestation', something we all missed. Turns out... Kenga didn't find Void in that hell-nest, no. He found a survivor! Little boy. Arlo. Died three years ago, yet there he was. Lost his voice but gained his life... and somehow... saved old Kenga with the slightest touch of his slender hand."
The Emissary Second Diorama
"My mother was a cynical woman. Smart as she was cruel. Nora, she said, no disease spreads faster or further than the ones in our head. She was talkin' about ideas. Mine was that old Kenga and his wonder boy would've been splayed out in some bio-trader's lab by now. Or blood-studies for the Grineer command. Dreamers, I was wrong. Kenga's grey-vein was just the beginning. White lung, parasitic liver, clone rot, even bone spurs. Turns out this kid, Arlo, is a healer. So many questions... an idea like that is like a flare dropped in vol-gas. Now the sick and curious are flocking the Rails to see this 'Emissary of Eris'. And who speaks for Arlo the mute? Why old Kenga, of course. No more the outcast, it is he who is spreading the word of Arlo's gift. Even you, Dreamers, may soon hear it."
The Emissary Third Diorama
"Whether you're 'bad news first', or 'bad news last', tonight I got you covered 'cuz bad news is all we got. This Emissary's word is spreading fast. A hot fever. Some are going to extremes to prove their devotion. Trying the spores for themselves. And they're finding it too. Some lunatic spikers jacked the Solar-Nav and flagged the Derelict zones for all to see. Old haulers and new hopefuls out there are proving just how smart most people aren't. Yet Kenga's ranks are growing. Arming themselves for the safety and security of our Emissary. Setting the stage for a great assembly to come. Buzz is... buzz is... Arlo will break his silence. 'Til then, Dreamers, check under the bed. A fresh brood is sprouting up along the Rails. And it seems they have the scent of those blessed by the Emissary's touch..."
The Emissary Fourth Diorama
"Y'all did see this coming, right, Dreamers? Surely did... but not like this. A grand gathering before the Emissary and his speaker. Standing room only. Bodies pressed to bodies, a great, overheated mass breathing as one. Waiting for their beloved healer-mute to speak. Kenga hushed the crowd. He shed his mask and... there he was. Laughing at them. Sick as the day he was banished. More. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. Arlo. And in that stunned silence, Arlo himself made a sound! Not a word, but a stifled gag. A swollen choke, as he opened his mouth. And there it was. Pointed. Black. A tongue... but not. Snaking and bulging and splitting him apart. I looked away then. I had to. But that sound stays with me. Not the sound of human terror, bad as it was, but what came after. The grinding wet, the rattling flutter... the congregation converted in the truest sense. I... Dreamers, you all got your work cut out for you. Though this 'movement' has lost its head, the body still lingers."
The Emissary Fifth Diorama
"It's a bad cycle, Dreamers. Arlo's devoted had a party, and you're on cleanup detail. Derelicts are threatening every settlement from Mercury to Eris, and my sources say you're uniquely qualified to contain them. Meanwhile, I've been thinking. Not about Kenga, but about what he actually found down there. Arlo, whatever he was. Some kind of lure? An evolution to bait us in? Is there more to this Infestation than fangs and acid? I know what my mother would say. The people saw what they wanted, heard what they had hoped... and human nature did the rest. Still, I'm hearing rumors. The mass on Eris is in turmoil, and nobody, but nobody wants to check it out. It's seething. And if it's not thinking about this whole ordeal, baby, it's feeling it. This is Nora Night, saying for now... Dreamers... so long and hold on! And listen... Should you happen upon some vacant-eyed little kid someday... whatever you do, don't take 'em home."
Warframe Nightwave - The Emissary Cinematic 1
Series 2 – Episode 1: Eris
Warframe Nightwave - The Emissary Cinematic 2
Series 2 – Episode 2: Healer
Warframe Nightwave - The Emissary Cinematic 3
Series 2 – Episode 3: Infested Spores
Warframe Nightwave - The Emissary Cinematic 4
Series 2 – Episode 4: Stifled Gag
Warframe Nightwave - The Emissary Cinematic 5
Series 2 – Episode 5: Fangs and Acid
The Emissary & Arlo - Nightwave Series 2 (The Warframe Story))
Devotees can randomly spawn in missions after a Tenno is downed. Functioning as allies, they will appear next to the downed player and revive them. They will remain until they die, providing firing support and continue to revive any downed player and even their Companions.
Bleedout will always trigger should the Devotee spawn.
Following Episode 3, enemy units called Zealot Heralds and Zealot Proselytizer can spawn randomly in missions or Landscapes. They appear in pairs, and can revive each other when downed. Once both zealots are downed, they disappear and award 5050 standing.
Following Episode 4, the Zealots are accompanied by a Zealot Baptizer and award 200200 standing.
Following Episode 4, Infestation Outbreaks are accompanied by Emissary Derelicts. Completing three outbreak missions on a planet rewards one Zealot Derelict Code, which is needed to enter the Derelict. These missions house two new Infested enemies, the Undying Flyer and Leaping Thrasher, and completing the mission awards 1,5001,500 standing.
The code can only be obtained once per planet. There are always two Infestation Outbreaks active per day, meaning the two codes can be obtained per day.
Following Episode 5, Assassination missions can appear as potential Emissary Derelict missions. The boss of the assassination missions is the Zealoid Prelate, which can drop components for the Pathocyst glaive.
In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
“Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
“Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
“Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
Changed Nightwave Act progress / requirement number format (1500 to 1,500).
Fixed overlapping Nightwave UI after viewing an item diorama.
Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.
Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.
Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.
Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.
A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!
Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.
Earn New Rewards -- An Infested Display of Power
Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.
Earn unique rewards like:
Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
And so much more!
Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!
Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.
Nightwave Series 2 Changes
Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:
Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!
Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
Hotfix 25.1.2 Nightwave: Intermission is now live on all platforms until July 5th at 11:59 PM ET.
What is Nightwave: Intermission?
Nightwave: Intermission is a 15 Rank evergreen reward Intermission! As we work towards content for Series 2, we wanted to release an interim gap to ensure rewards were accessible! Nora Cred can be acquired and used to purchase Nightwave Offerings during this mini-series.
Nightwave: Intermission Rank Rewards:
100 Nora Creds
3 Orokin Cells
Gamma Color Picker
50 Nora Creds
3 Forma Bundle
50 Nora Creds
EIDOLON EPHEMERA (not exclusive to this rewards table)
Nightwave: Intermission also brings a chunk of our planned Nightwave changes based on great feedback that were posted in the Dev Workshop, with the exception of ‘New Acts’, as we’re saving those for Series 2! The changes going live include:
Playing Catch-Up: Stored, Missed Acts!
When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act, 3 at a time, from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.
Reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion.
Changes to Existing Acts!
'With Clanmates / Friends' Act requirements have been removed completely
Increased Nightwave Standing from Weekly Acts from 3k to 4.5k and Elite Weekly Acts from 5k to 7k.
Reduced required Defense Wave Acts from 40 to 20 Waves.
"Kill Profit Taker with Friends" Act is now just "Kill Profit Taker".
Changed 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties'.
Complete any '60 minute Survival' Act reduced to 30 minutes.
Ayatan Socket requirement for Acts lowered from 5 to 3.
‘10 perfect Conservations’ reduced to ‘6 different perfect Conservations’.
‘10 Bounties’ reduced to ‘5 different Bounties’.
Increased the Sanctuary Onslaught Acts from 3 rounds to 8 rounds.
Removed the ‘Sortie with Friends’ Act.
The ‘Hold Your Breath’ Act has been changed to ‘Survive over 30 minutes in a Kuva Survival’.
Changed Nightwave Standing for Weekly Acts from 4.5k to 6k and Elite Weekly Acts from 7k to 9k.
This Standing increase is just for Intermission, in order to allow all 15 Ranks to be achievable in the given limited time duration. Nightwave: Season 2 will have the original change.
A note as to why:
As we count the days until TennoCon 2019, it’s evident that our ambitious goals for this year are needing all hands on deck, literally. Meaning that our plan to launch Nightwave Season 2 before TennoCon is going to be tight - and we don't want the downtime to be too long.
Thanks for your patience - Dreamers.
Ah, so up until Tennocon. Nice. Do we get 15 creds when we perstiege like last time?
Very good question!
There is no Prestige past Rank 15 in Intermission. Intermission is short, sweet, and simply an interim gap.
Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.