Nightwave banner - Series 3.png
View Acts Currently Available List
Main article: Nightwave/Acts Currently Available


Icon Description Reward End Time
GetHeadshots.png
Marksman
Kill 40 Enemies with Headshots
ReputationLargeBlack.png1,000
KillEnemiesDamageTypeElectricty.png
Short Circuit
Kill 150 Enemies with Electricity Damage
ReputationLargeBlack.png1,000
KillEnemiesFinishingMoves.png
Executioner
Kill 10 Enemies with Finishers
ReputationLargeBlack.png1,000

Icon Description Reward
SabotageCaches.png
Cache Hunter
Find all caches in 3 Sabotage missions
ReputationLargeBlack.png4,500
BountiesPoE.png
Earth Bounty Hunter
Complete 5 different Bounties in the Plains of Eidolon
ReputationLargeBlack.png4,500
AcquireRareMods.png
Enhance!
Pick up 8 Rare Mods
ReputationLargeBlack.png4,500
CompleteMissionTypesSpy.png
Operative
Complete 3 Spy missions
ReputationLargeBlack.png4,500
CompleteMissionTypeDefense.png
Protector
Complete 3 Mobile Defense missions
ReputationLargeBlack.png4,500

Icon Description Reward
EliteSanctuaryOnslaught.png
Elite Test Subject
Complete 8 Zones of Elite Sanctuary Onslaught
ReputationLargeBlack.png7,000
UnlockRelicsHardcore.png
Unlock Relics
Unlock 10 Relics
ReputationLargeBlack.png7,000


Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave.

Nightwave is a pirate radio station hosted by the enigmatic Nora Night. In-game, Nightwave serves as a unique Syndicate system that offers various player rewards such as Mods, Resources, Cosmetic items and more through the completion of various mission challenges.

Apart from the reward system, Nightwave will also feature various stories that further expand upon WARFRAME's lore through their broadcasts.

Mechanics[edit | edit source]

Nightwave can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Alternatively, players can interact with the Orbiter's Radio Scanner to the right of the ramp to access Nightwave.

The Nightwave system consists of daily and weekly challenges that players can complete to earn Nightwave Standing, which is used to rank up through Nightwave's 30 levels (15 in the Intermission I), with each level requiring ReputationLargeBlack.png10,000 to level up. Every level attained grants unique rewards, with much rarer rewards being available at much higher levels. Unlike with traditional Syndicate standing, Nightwave Standing is only used to increase Nightwave ranking, and any leftover Standing upon leveling up is carried over to the next level.

Upon reaching the maximum rank, players will automatically prestige, "resetting" their rank to 0. Each subsequent rank-up will then only unlock 15 Cred, a special currency to be spent in Cred Offerings. The amount of additional ranks varies between Series.

Upon reaching Rank 30, players start gaining standing in "prestige" ranks.

Series[edit | edit source]

Nightwave's reward system is presented in limited-duration seasons called Series, with each Series featuring its own story and set of level-up rewards themed after its accompanying lore. Each Series lasts for several months. All players start a new Series at rank 0, regardless of the ranks achieved in previous Series. Ranks achieved during previous Series can be seen in the Tune In screen of the Nightwave console.

Storyless Intermissions are introduced during long downtime between Series, with variable maximum ranking and duration, and featuring both unique and from previous series rewards, allowing players who couldn't get them when they first appeared to have another chance of doing so.

Acts[edit | edit source]

Acts are challenges that players can complete to earn ReputationLargeBlack.pngStanding to increase their rank in Nightwave. They fall under three categories of difficulty: Daily, Weekly, and Elite Weekly.

Daily Challenges are introduced daily with each lasting 3 days, while 5 Weekly and 2 Elite Weekly Challenges are introduced on a weekly basis and last for 7 days. Apart from the duration, the different Challenge tiers also offer different levels of difficulty, with Daily having the easiest tasks, and the Elite Weekly having the most difficult ones. All Daily Challenges reward ReputationLargeBlack.png1,000, Weeklies reward ReputationLargeBlack.png4,500 and Elite Weeklies reward ReputationLargeBlack.png7,000.

Any Weekly and Elite Weekly Acts that have not been completed before the next week's rotation will be put on reserve. Once the player has less than 3 current weekly Acts left to complete, any missed Acts from previous weeks will be available and marked as Recovered, three at a time. Once all missed Acts have been completed, they will no longer appear, and any further Acts can be recovered in the future week rotations.

Possible known challenges for an Act are:

View Known Acts List
Main article: Nightwave/Acts


Icon Description Reward Tips and Notes
KillEnemiesWhileSliding.png
Accelerator
Kill 20 Enemies while Sliding
ReputationLargeBlack.png1,000
  • Different from the similar Riven challenge: Counts total kills not consecutive, so you do not have to kill all enemies in one single slide, but can over multiple ones.
CompleteAnyMission.png
Agent
Complete a Mission
ReputationLargeBlack.png1,000
DeployAirSupport.png
Air It Out
Deploy an Air Support Charge in a Mission
ReputationLargeBlack.png1,000
  • The Air Support Charge blueprint will be automatically added to the Foundry after acquiring the Landing Craft Segment (blueprint acquirable from a Clan Dojo's Tenno Lab or directly bought built from the Market).

Was added during Season 2 of Nightwave
KillEnemiesDamageTypeFire.png
Arsonist
Kill 150 Enemies with Heat Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Heat Damage
KillEnemiesDamageTypeMagnetic.png
Attractive
Kill 150 Enemies with Magnetic Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Magnetic Damage
KillEnemiesDamageTypeGas.png
Biohazard
Kill 150 Enemies with Gas Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Gas Damage
ChildAtHeart.png
Child at Heart
Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
PlaceWaypoint.png
Communicator
Mark 5 Mods or Resources
ReputationLargeBlack.png1,000
  • Marking a resource/mod is accomplished by targeting it and pressing the map marker (default G ) key.
  • Markers can still be placed on ones already picked up by the player (as long as not all of the squad have as well) by marking the residual light pillar (green for rare resources, bronze/silver/gold for mods of respective rarity, purple for blueprint drops).
  • Reactant is considered a valid resource (despite it being already system marked by default).
HijackCrewshipFromEnemy.png
Confiscated
Hijack a Crewship from the enemy
ReputationLargeBlack.png1,000
  • This Challenge rewarded ReputationLargeBlack.png4,500 despite being a Daily challenge, but was corrected after Update 27.5.6.

Was added during Season 3 of Nightwave
HeavyImpact.png
Deep Impact
Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
KillEnemiesDamageTypeCold.png
Deep Freeze
Kill 150 Enemies with Cold Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Environmental kills (through nitrogen barrels) count as well.
  • Sources of Cold Damage
KillEnemiesDamageTypeBlast.png
Detonator
Kill 150 Enemies with Blast Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Environmental kills (through exploding barrels) count as well.
  • Sources of Blast Damage
DeploySpecter.png
Doppelganger
Deploy a Specter
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
EnergyOrbs.png
Energizing
Pick up 20 Energy Orbs
ReputationLargeBlack.png1,000
  • As energy orbs will not be picked up on full energy status, a repeated use of abilities is suggested to quickly complete the challenge.
TransmuteMods.png
Everything Old is New Again
Complete 3 Transmutations
ReputationLargeBlack.png1,000 Was added during Season 2 of Nightwave
KillEnemiesFinishingMoves.png
Executioner
Kill 10 Enemies with Finishers
ReputationLargeBlack.png1,000
  • Stealth and Front/Back Finishers can be used to complete this act (but not Ground Finishers).
  • Easiest type of finisher are stealth finishers, so either employ a stealth frame or simply sneak up on enemies.
  • Alternatively, use a frame with blinding abilities for frontal/backstab finishers.
PerformEmote.png
Expressive
Play 1 Emote
ReputationLargeBlack.png1,000
  • Hold the radial gear menu key (default Q ), then while holding switch to the Emote section (press Right Mouse ) and select an emote to perform.
  • The Emote must be performed outside the Orbiter (however it may be performed in a social zone, such as a Relay or Clan Dojo).
FriendlyFire.png
Friendly Fire
While piloting a hijacked Crewship, destroy 3 enemy Fighters
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
Resources.png
Gatherer
Collect 1,500 Resources
ReputationLargeBlack.png1,000
  • Collected resources are counted upon mission completion.

Was added during Season 3 of Nightwave
AimGlide.png
Glider
Kill 20 Enemies while Aim Gliding
ReputationLargeBlack.png1,000
  • Different from the similar Riven challenge: Counts total kills not consecutive, so you do not have to kill all enemies in one single glide but can over multiple ones.
PlaceGlyph.png
Grafitti
Deploy a Glyph
ReputationLargeBlack.png1,000
  • The Glyph gear item has to be equipped in the Arsenal before it can be deployed in a mission.
  • Hold the radial gear menu key (default Q ), then select the Glyph item.
SolveCipher.png
Hacker
Hack 8 Consoles
ReputationLargeBlack.png1,000
  • Use of a Cipher still counts as successful hack.
CompleteMissionPrimaryWeapon.png
Hands Full
Complete a Mission with only a Primary Weapon equipped
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
KillKuvaThrall.png
Hush
Kill a Kuva Thrall
ReputationLargeBlack.png1,000

Was added during Season 3 of Nightwave
VisitFeaturedDojo.png
Just Visiting
Visit a Featured Dojo
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
OpenLootLocker.png
Kleptomaniac
Open 20 Lockers
ReputationLargeBlack.png1,000
  • A Kubrow or Kavat companion equipped with the Mod TT 20px.pngScavenge mod will allow for faster completion of the act.
  • A Warframe equipped with Mod TT 20px.pngMaster Thief is also a good option.
  • The Corpus Gas City tileset on Jupiter is recommended for the act, as it contains the largest number of lockers in the game.
PetKubrowKavat.png
Loyalty
Interact with your Kubrow or Kavat
ReputationLargeBlack.png1,000
  • Approach your matured pet and press E  (no context prompt will be visible) to interact with it outside the Incubator.

Was added during Season 2 of Nightwave
GetHeadshots.png
Marksman
Kill 40 Enemies with Headshots
ReputationLargeBlack.png1,000
  • Projectile abilities (like AshIcon272.png Ash's Shuriken130xDark.png Shuriken) or attacks from melee weapons can also perform "headshots" if they strike a target's head as killing blow.
KillEnemiesDamageTypeCorrosive.png
Meltdown
Kill 150 Enemies with Corrosive Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Corrosive Damage
KillEnemiesWithPrimary.png
Mow Them Down
Kill 150 Enemies with a Primary Weapon
ReputationLargeBlack.png1,000
MercyKillEnemy.png
No Mercy
Mercy Kill an Enemy
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
Patron.png
Patron
Donate to the Leverian
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
KillEnemiesDamageTypePoison.png
Poisoner
Kill 150 Enemies with Toxin Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Toxin Damage
KillEnemiesWithAbilities.png
Power Trip
Kill 150 Enemies with Abilities
ReputationLargeBlack.png1,000
KillEnemiesDamageTypeRadiation.png
Reactor
Kill 150 Enemies with Radiation Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Radiation Damage
ClearLichInfluencedNode.png
Reclaimed
Clear a personal Kuva Lich Influenced Node
ReputationLargeBlack.png1,000

Was added during Season 3 of Nightwave
CodexScan.png
Researcher
Scan 25 Objects or Enemies
ReputationLargeBlack.png1,000
CollectCredits.png
Saver
Pick up 15,000 Credits
ReputationLargeBlack.png1,000
  • Only Credits which are picked up during a mission are counted towards the challenge.
  • Any after-mission rewards (from caches, Index, Dark Sectors, etc.) do not contribute to this challenge.
  • The first mission after the daily log-in reset has an innate Credit Double boost applied.
  • PSLecta.png Secura Lecta has an innate chance for increased credit drops from its victims.
KillEnemiesDamageTypeViral.png
Sharing is Caring
Kill 150 Enemies with Viral Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Viral Damage
FindMod.png
Shiny
Pick up 8 Mods
ReputationLargeBlack.png1,000
  • Mods must be picked up during a mission. Mods as a mission reward (i.e. from Nightmare Mode missions) do not count.
  • Railjack Avionics also count as mods for this act.
KillEnemiesDamageTypeElectricty.png
Short Circuit
Kill 150 Enemies with Electricity Damage
ReputationLargeBlack.png1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Electricity Damage
CompleteMissionSecondaryWeapon.png
Sidearm
Complete a Mission with only a Secondary Weapon equipped
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
KillEnemiesWithSecondary.png
Smaller Is Bigger
Kill 150 Enemies with a Secondary Weapon
ReputationLargeBlack.png1,000
KillEnemiesWithMelee.png
Sword Dance
Kill 150 Enemies with a Melee Weapon
ReputationLargeBlack.png1,000
CompleteMissionMeleeWeapon.png
Swordsman
Complete a Mission with only a Melee Weapon equipped
ReputationLargeBlack.png1,000 Was added during Season 3 of Nightwave
FindSyndicateMedallions.png
The Hunt is On
Find 5 Syndicate Medallions
ReputationLargeBlack.png1,000 Was added during Season 2 of Nightwave
BulletJump.png
Trampoline
Bullet Jump 150 times
ReputationLargeBlack.png1,000
KillEnemies.png
Warning Shot
Kill 200 Enemies
ReputationLargeBlack.png1,000
Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
AyatanSculptures.png
Animator
Fully socket 3 Ayatan Sculptures
ReputationLargeBlack.png4,500
  • One guaranteed sculpture can be acquired through Maroo's weekly mission.
  • Arbitrations have a high chance to reward sculptures.
  • Infested Salvage (Oestrus, Eris) has a 1 in 6 chance of spawning a sculpture and can be searched very quickly.
CompleteMissionTypesAssassination.png
Assassin
Complete 3 Assassination missions
ReputationLargeBlack.png4,500
  • Only counts per mission, so multi-target assassinations (Ceres or Neptune) will not count extra.
SabotageCaches.png
Cache Hunter
Find all caches in 3 Sabotage missions
ReputationLargeBlack.png4,500
  • Mission has to be completed after finding all caches for it to count.
PerfectConservations.png
Conservationist
Complete 6 different Perfect Animal Captures
ReputationLargeBlack.png4,500
  • Perfect captures depend on not scaring away or hurting the animal, as well as tranquilizing them quickly.
  • Only counts up to 1 animal per attempt/lure, so even if multiple animals spawn at once and are captured perfectly it will increase just by one.
  • Different subspecies of the same animal will count as different animal captures.
CompleteConduits.png
Don't Blow It
Complete 12 Conduits in Disruption
ReputationLargeBlack.png4,500
  • Requires completion of the Natah Quest.
  • Conduits do not have to be completed in succession, only total.

Was added during Season 2 of Nightwave
CompleteKuvaSiphonMissions.png
Don't Fear The Reaper
Complete 3 Kuva Siphon Missions
ReputationLargeBlack.png4,500
  • Requires completion of the The War Within Quest.
  • Kuva Flood missions are a variation of Kuva Siphon, so they also count towards this challenge.

Was added during Season 2 of Nightwave
BountiesPoE.png
Earth Bounty Hunter
Complete 5 different Bounties in the Plains of Eidolon
ReputationLargeBlack.png4,500
  • Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
  • All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
  • The same tier of bounty in a different rotation will count.
  • Eidolon, Ghoul Purge, and Operation: Plague Star bounties also count towards this challenge.
RareFishPoE.png
Earth Fisher
Catch 6 Rare Fish in the Plains of Eidolon
ReputationLargeBlack.png4,500
  • Rare species are:
  • Only counts per successful catch, so resource boosters do not double the counter.
MineGemsPoE.png
Earth Miner
Mine 6 Rare Gems or Ore in the Plains of Eidolon
ReputationLargeBlack.png4,500
  • Rare Gems or Ore are:
  • Only counts per successful mine, thus:
    • Resource boosters do not double the counter.
    • Acquiring two valid gems/ores from one vein by "critical" mining will double the counter.
MissionsOfXType.png
Eliminator
Complete 3 Exterminate missions
ReputationLargeBlack.png4,500
  • Completing Crossfire mission variants count for this challenge as well.
AcquireRareMods.png
Enhance!
Pick up 8 Rare Mods
ReputationLargeBlack.png4,500
  • Mods must be picked up. Acquiring rare mods as a mission reward (e.g. from Nightmare Mode missions) doesn't count.
  • The Index is a great source for enemies that have a high chance of dropping Rare Mods.
  • Ambushed Coildrives drop a guaranteed Rare Mod at the end of the defense phase during Fortuna Bounties.
KillEnemiesWeekly.png
Eximus Eliminator
Kill 30 Eximus
ReputationLargeBlack.png4,500
Complete3RailjackMissions.png
Explorer
Complete 3 Railjack Missions
ReputationLargeBlack.png4,500 Was added during Season 3 of Nightwave
GildKitgunZaw.png
Gilded
Gild 1 Modular Items
ReputationLargeBlack.png4,500
  • Modular items are:
  • A K-Drive can not be gilded.
  • The Mote Amp counts as a modular item, despite its predefined make-up.
    • It is also the most effective modular item for this challenge, only costing ReputationLargeBlack.png500 from The Quills with a 10 minute crafting time.
HelpClem.png
Good Friend
Help Clem with his weekly mission
ReputationLargeBlack.png4,500
  • Requires completion of the A Man of Few Words Quest.
  • Speak to Darvo at any relay to start the mission.
  • If you have already done the mission recently, it only becomes available again after 7 days, potentially locking you out of completing the weekly Act solo due to the overlapping reset windows. However, other players can still take you to their mission if you are in a squad.
RailjackBoardingPartyWithoutWarframeTakingDamage.png
Flawless
Clear a Railjack Boarding Party without your Warframe taking damage
ReputationLargeBlack.png4,500 Was added during Season 3 of Nightwave
DestroyCrewshipForwardArtillery.png
Forward Thinking
Destroy a Crewship with Forward Artillery
ReputationLargeBlack.png4,500 Was added during Season 3 of Nightwave
HeavyOrdnance.png
Heavy Ordnance
Kill 500 enemies with an Arch Gun
ReputationLargeBlack.png4,500

Was added during Season 3 of Nightwave
InvasionMissions.png
Invader
Complete 9 Invasion missions of any type
ReputationLargeBlack.png4,500
  • Completing invasion missions beyond 3/3 completion for battle pay counts.
CompleteMissionTypesCapture.png
Jailer
Complete 3 Capture missions
ReputationLargeBlack.png4,500
KillEnemiesWeekly.png
Not a Warning Shot
Kill 500 Enemies
ReputationLargeBlack.png4,500
CompleteDifferentKDriveRacesInOrbVallis.png
Now Boarding
Complete 3 different K-Drive races in Orb Vallis
ReputationLargeBlack.png4,500

Was added during Season 2 of Nightwave
CompleteMissionTypesSpy.png
Operative
Complete 3 Spy missions
ReputationLargeBlack.png4,500
FormaWeapons.png
Polarized
Polarize with Forma 1 time (not in Simulacrum)
ReputationLargeBlack.png4,500
CompleteMissionTypeDefense.png
Protector
Complete 3 Mobile Defense missions
ReputationLargeBlack.png4,500
CompleteMissionTypesRescue.png
Rescuer
Complete 3 Rescue missions
ReputationLargeBlack.png4,500
CompleteMissionTypesSabotage.png
Saboteur
Complete 3 Sabotage missions
ReputationLargeBlack.png4,500
SynthesizeSimarisTargets.png
Sanctuary Researcher
Complete 5 Scans for Cephalon Simaris
ReputationLargeBlack.png4,500
  • Simaris' daily Synthesis targets provide 2-4 scans. To get new daily scans, completed ones must be turned in before daily reset (00:00 UTC)
  • Completed scans of targets of/by other players do count as well, as long as the player is in range of the scan.
  • Personal Research from the console behind Simaris can be used to get more scans, but each one can only be completed once.
NightmareMissions.png
Sound Sleeper
Complete 3 Nightmare missions of any type
ReputationLargeBlack.png4,500
  • Nightmare missions are unlocked for a planet once all nodes (except Dark Sectors) of that planet are completed.
SortieWarframe.png
Sortie Specialist
Complete 1 Sortie
ReputationLargeBlack.png4,500
  • Requires completion of the The War Within Quest.
  • Completion will not trigger if the Sortie had been completed earlier the same day (Sortie and Nightwave reset windows do not overlap).
SyndicateDailies.png
Supporter
Complete 10 Syndicate missions
ReputationLargeBlack.png4,500
Weekly EliteSanctuaryOnslaught.png
Test Subject
Complete 8 waves of Sanctuary Onslaught
ReputationLargeBlack.png4,500
  • Requires completion of the The New Strange Quest.
  • Waves do not have to be completed in succession, only total.
  • Elite Sanctuary Onslaught waves count toward this challenge.
KillTuskThumper.png
Tusk Thumpin'
Kill a Tusk Thumper in the Plains of Eidolon
ReputationLargeBlack.png4,500
  • Requires being within 200 meters of the Thumper when it dies.
  • Any variant of Tusk Thumper count toward this challenge

Was added during Season 2 of Nightwave
UnlockRelics.png
Unlock Relics
Unlock 3 Relics
ReputationLargeBlack.png4,500
UnlockDragonVaults.png
Vault Looter
Unlock 4 Orokin Derelict Vaults
ReputationLargeBlack.png4,500
  • Orokin Vaults are located in any mission in the Orokin Derelict (except Orokin Derelict Defense) and require Orokin Derelict Keys to access them from the Star Chart.
  • Orokin Derelict Capture is the easiest mission to farm vaults on, as players can quickly kill the capture target and then search for the vault in peace.
  • Players can equip all 4 Dragon Keys in their gear simultaneously to open these vaults solo. Ensure you have a Warframe that can withstand the lowered health and shields (InarosIcon272.png Inaros is recommended) and a weapon with high damage to compensate for lowered damage output.
BountiesOrbVallis.png
Venus Bounty Hunter
Complete 5 different bounties in the Orb Vallis
ReputationLargeBlack.png4,500
  • Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
  • All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
  • The same tier of bounty in a different rotation will count.
  • Profit-Taker Orb and Exploiter Orb bounties from the Vox Solaris Syndicate also count towards this challenge. The second mission of the Profit Taker bounties are especially the fastest.
RareFishOrbVallis.png
Venus Fisher
Catch 6 Rare Servofish in the Orb Vallis
ReputationLargeBlack.png4,500
MineGemsOrbVallis.png
Venus Miner
Mine 6 Rare Gems or Ore in the Orb Vallis
ReputationLargeBlack.png4,500
  • Rare Gems or Ore are:
  • Only counts per successful mine, thus:
    • Resource boosters do not double the counter.
    • Acquiring two valid gems/ores from one vein by "critical" mining will double the counter.
  • Rare Gems and Ores acquired within Deck 12 do not count.
Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
HallsOfAscension.png
Ascendant
Complete 4 Halls of Ascension on Lua
ReputationLargeBlack.png7,000
  • Requires completion of the The Second Dream Quest.
  • Solutions to each puzzle can be found on the Orokin Moon page, along with their appearances.
KillConvertKuvaLich.png
Choose Wisely
Kill or Convert a Kuva Lich
ReputationLargeBlack.png7,000

Was added during Season 3 of Nightwave
IndexRounds.png
Day Trader
Win 3 wagers in a row without letting the enemy score in one match of The Index
ReputationLargeBlack.png7,000
DefenseMissionWaveXWithFriendsClan.png
Defense
Complete a Defense mission reaching at least wave 20
ReputationLargeBlack.png7,000
Complete8RailjackMissions.png
Elite Explorer
Complete 8 Railjack Missions
ReputationLargeBlack.png7,000 Was added during Season 3 of Nightwave
EliteSanctuaryOnslaught.png
Elite Test Subject
Complete 8 Zones of Elite Sanctuary Onslaught
ReputationLargeBlack.png7,000
  • Requires completion of the The New Strange Quest.
  • Waves do not have to be completed in succession, only total.
KillEnemiesHardcore.png
Eximus Executioner
Kill 100 Eximus
ReputationLargeBlack.png7,000
DefeatRopalolyst.png
Flying High
Defeat the Ropalolyst
ReputationLargeBlack.png7,000

Was added during Season 2 of Nightwave
KillEnemiesHardcore.png
Grove Guardian
Kill 1 Silver Grove Specter
ReputationLargeBlack.png7,000
  • Requires completion of the The Silver Grove Quest.
    • Players who haven't completed the quest can still complete the challenge by having other players use their Apothics on the shrine (consider the Recruitment Chat channel to find a group). Players who haven't started the quest while below the MR requirement can't complete this nightwave.
  • An Apothic must be placed at the Silver Grove shrine, as in the Silver Grove quest. The shrine can be found in any mission (except Defense) that has the Grineer Forest tileset. Each player can use up to 2 Apothics of one type.
  • Lotus will tell players carrying an Apothic when the Silver Grove is nearby. The entrance is very small and narrow, so players must search carefully.
  • Player must be within the grove when the specter is killed for it to count towards completion of the challenge.
KuvaSurvival.png
Hold Your Breath
Survive over 30 minutes in Kuva Survival
ReputationLargeBlack.png7,000
Hydrolists.png
Hydrolyst Hunter
Kill or Capture an Eidolon Hydrolyst
ReputationLargeBlack.png7,000
  • Requires completion of the The War Within Quest.
  • A bounty for the Hydrolyst is available from Konzu at night to easily find a group.
  • See Eidolon Hydrolyst for more details on how to fight this boss.
OrbHeistFullParty.png
Profit-Taker
Kill Profit-Taker
ReputationLargeBlack.png7,000
KillEnemiesHardcore.png
Kill Shot
Kill 1,500 Enemies
ReputationLargeBlack.png7,000
MachineInterface.png
Machine Interference
Complete a Spy mission with 3 manual console hacks and no alarms
ReputationLargeBlack.png7,000
  • No alarms must be set for the entire mission.
  • Mod TT 20px.pngAuto Breach and Perspicacity do not interfere with this challenge.

Was added during Season 3 of Nightwave

NightmareMissionsHardcore.png
Night Terror
Complete 10 Nightmare missions of any type
ReputationLargeBlack.png7,000
  • Nightmare missions are unlocked for a planet once all nodes (except Dark Sectors) of that planet are completed.
KillExploiterOrb.png
Nothing but Profit
Kill The Exploiter Orb
ReputationLargeBlack.png7,000

Was added during Season 3 of Nightwave

ExterminationWithoutAlarms.png
Silent Eliminator
Complete an Extermination mission with only level 30 or higher enemies without triggering alarms
ReputationLargeBlack.png7,000
  • Warframes who can turn invisible such as LokiIcon272.png Loki's Invisibility130xDark.png Invisibility and IvaraIcon272.png Ivara's Prowl130xDark.png Prowl, equipped with a strong melee weapon can trivialize this challenge.
  • Infested missions as well as the Void have no alarms for the enemies to trigger.
Hardcore Sortie.png
Sortie Expert
Complete 3 Sorties
ReputationLargeBlack.png7,000
  • Requires completion of the The War Within Quest.
  • A Sortie is deemed complete if all three missions are completed.
Speedster.png
Speedster
Finish a Capture mission in less than 90 seconds
ReputationLargeBlack.png7,000
  • Running a low level Capture mission with high-speed Warframes such as VoltIcon272.png Volt, GaussIcon272.png Gauss or WispIcon272.png Wisp is the best method to complete this challenge.

Was added during Season 3 of Nightwave

HighLevelSurvivalWithFriendsClan.png
Survival
Complete a Survival mission reaching at least 30 minutes
ReputationLargeBlack.png7,000
UnlockRelicsHardcore.png
Unlock Relics
Unlock 10 Relics
ReputationLargeBlack.png7,000
  • Only counts the player's relics being unlocked, so a full squad in a Fissure mission will not count for 4 relics.
KillTuskThumperDoma.png
Walk Without Rhythm
Kill a Tusk Thumper Doma in the Plains of Eidolon
ReputationLargeBlack.png7,000
  • Higher chance of spawning while playing a high level Bounty.
  • Requires being within 200 meters of the Thumper when it dies.
  • See Tusk Thumper Doma for more details on how to fight this enemy.

Was added during Season 2 of Nightwave

Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
HighLevelSurvivalWithFriendsClan.png
Survival with Friends
Complete a Survival mission reaching at least 60 minutes while playing with a friend or clanmate
ReputationLargeBlack.png5,000
  • Timer begins after the Alarm is triggered.
  • Using NekrosIcon272.png Nekros' Desecrate130xDark.png Desecrate to roll for additional Life Support Packs off enemies comes in handy.
    • This is more effective with dismembering weapons, as Nekros has more corpses to Desecrate.
    • Since Desecration is client-side, multiple Nekros can sometimes Desecrate the same corpse for even more drops.

Was only available during Season 1 of Nightwave
KuvaSurvival.png
Hold Your Breath
Survive over 60 minutes without using Life Support Modules in Kuva Survival
ReputationLargeBlack.png5,000
  • Requires completion of the The War Within Quest.
  • Timer begins after the Alarm is triggered.
  • Using NekrosIcon272.png Nekros' Desecrate130xDark.png Desecrate to roll for additional Life Support Packs off enemies comes in handy.
    • This is more effective with dismembering weapons, as Nekros has more corpses to Desecrate.
    • Since Desecration is client-side, multiple Nekros can sometimes Desecrate the same corpse for even more drops.
  • Life Support Modules can be turned into Kuva Harvesters without breaking the challenge.

Was only available during Season 1 of Nightwave
SortieFriendsClanHardcore.png
Sortie with Friends
Complete a Sortie while playing with a friend or clanmate
ReputationLargeBlack.png5,000
  • Requires completion of the The War Within Quest.
  • Completion is triggered at the end of the third mission, so mission 1 and 2 can be completed solo or random beforehand.
  • Challenge will not trigger if the Sortie had already been completed earlier the same day, only on the first successful completion.

Was only available during Season 1 of Nightwave
OrbHeistFullParty.png
Kill Profit-Taker with Friends
Kill Profit-Taker while playing with a friend or clanmate
ReputationLargeBlack.png5,000

Was only available during Season 1 of Nightwave
DefenseMissionWaveXWithFriendsClan.png
Defense with Friends
Complete a Defense mission reaching at least wave 40 while playing with a friend or clanmate
ReputationLargeBlack.png5,000 Was only available during Season 1 of Nightwave

Cred Offerings[edit | edit source]

Apart from the ranking rewards, Nightwave also features a Cred Offering store, where players can purchase various items such as VaubanIcon272.png Vauban components, Orokin Catalyst, Orokin Reactor, Nitain Extract, Aura and Conclave Mods, weapon blueprints and skins, Warframe Cosmetics, and Orbiter Decorations.

During each series of Nightwave, players can earn an exclusive special Cred currency by ranking up, which are then used to purchase the aforementioned Nightwave offerings. Note that after the end of the particular series, this currency will expire and the next Nightwave series will introduce a new currency to spend. Any unspent Cred after a particular series can be sold from the inventory for Credits64.png5000 each.

During the downtime between Nightwave series (including Intermissions), the store will be inaccessible until the next series begins.

Note that the shop's items are on 7-day rotation, so not all of them will be offered at any given point.

Main article: Nightwave/Offerings


Weapon Blueprints (CrystalCred64.png50 each)

Alternate Helmets Blueprints (CrystalCred64.png35 each)

Decorations

Gear Items

Resources (always available)

Others (always available)


Current Series[edit | edit source]

Series 3 — Glassmaker[edit | edit source]

Main article: Nightwave/Series 3

Nightwave Series 3: Glassmaker began on May 12, 2020 at 2 p.m ET and is currently the active Nightwave Series.

Story[edit | edit source]

Series 3 introduces a mysterious Cephalon known as the "Glassmaker", named for crystallizing its victims into glass, a form of punishment used in the old Orokin era.

This series introduces a new interactive mechanic where players must perform detective work on the Glassmaker's victims to uncover the mystery behind the murderer.

Series 3: GLASSMAKER
Teasers

Teaser trailer of the series.

Nightwave: Series 3 Teaser Trailer
  • Nora Night: "Dreamers, someone's got it puzzled out again. Waves are buzzin'. New Glass is showing up. Souls getting' snapped up and up and [distorted] trapped up. No sign of our killer and not a soul... to tell us where he..."
Episodes

Released on all platforms on May 12, 2020.

Glassmaker Introduction
  • Nora Night: "Heard of those cubes? You know - "Cephalons" right? Probably got one a bit-cracked kissin' up to you all the time? See, in the old days, crime and punishment was all in the hands of those Orokin judges, the Seven. Mercy was a quick flash of the Jade light... But - if they wanted to make an example, they'd suck up your soul and make you a prisoner of the glass, forever. Seems like magic to us nowadays, but dreamers... someone's got it puzzled out again. Waves are buzzing, new glass is showing up. Souls getting snapped up and trapped up. All we've got to go on is this crime-simula I pulled from the weave. No sign of our killer and not a soul to tell us where they went..."
  • "Well, take a look around. See if you can suss out any clues about whoever this... 'Glassmaker' might be."
Inspecting Dead Ostron Man
  • "Used to be a middle-aged Ostron, but he's been... degraded. From the inside out. Glassed... but not all the way. You seeing that left hand? Burned. Weirdest of the weird? What's left of him is... resonating. Like... singing some weird-assed song. Not diggin' this. Not. At. All."
Inspecting Ayatan Eye

The eye projects a flickering symbol from its faintingly glowing gem.

  • "Folklore has it these Ayatans used to hold memories. Nowadays, some Ostrons survive peddling Old War trinkets like this, harvested from the Tower."
  • The symbol depicts either an eye, a dagger, or a pentagram.
Inspecting Ostron Weapon

No signs of significant wear.

  • "Not the tools of someone who works the Tower scaffolds. Was he expecting trouble?"
  • The weapon can be a dagger, a sword, or a spear.
Inspecting 1st Corpus Data Log

Transaction Declined

You remind me of this Venusian kid I knew, pitched me a big score reselling K-charges on the low market. Look at all those munitions, he said, like a threshcone harvest!

Kid was talking about those lanes of unexploded Grineer field ordnance. Just drift up and pluck those detonators off, real gentle. Easy money! You heard of him? See?

Easy money packs hard truth.

  • "Community, sharing, it's ingrained in Ostron culture. Unusual that one would be looking to make a score of their own outside their commune markets."
  • The image of the transaction recipient can be Baro Ki'Teer, Darvo, or Maroo.
Inspecting Burned Ostron Note

Shigg-

Have you dropped your mind? We've chipped on those scaffolds together since we were kids. Filled your empty bowl with half of mine. Every time. That is our way, our law.

I'm giving you until moonfall before Elder Konzu hears you've been skimming.

Havera/Kaleet/Prageshta
Inspecting 2nd Corpus Data Log

Decrypted Message

'By the Unum' nothing! I am connected, you understand? I am told your client can only be one person. How you found them I do not know but by the Void we will all pay for your ignorance. And now you've dragged me into this? That they even know my name is a gun to may head!

Now: either you get me an Orokin-era (Tiltshifter/Transducer/Tubular Array) or this broadcast unit is as good as dead. And so are we.

BV
  • "Looking for custom tech, but it sounds like our guy didn't have the means."
After Finding All Five Objects
  • "That's it, I guess. Hmm. That energy resonance... You see it change?"
In the Memory Weave
  • The Glassmaker: "Oh. I'm so glad you're here. Was old Shigg a mutual acquaintance? How well did you know him, really?"
  • "Fine. You talk to daffy old Shigg. If you favor the opinions of the low."
  • "Of criminals. The depraved."
  • "Do you know what he did, old Shigg? Set out a selfish play against his clade. Willing and able to draw blood for it, too."
  • "A foul necrocapitalist, a clear violator of the 401st and 632nd legem!"
  • "To your association I am now witness."

A demon, self-made

Lived too long in the shadow of the Tower, I had allowed myself the belief that all things Orokin were good, as the Unum is good. Not so. The past is no tree of plenty, not all of its fruits sweet.

Ah, that this should be the last thing I learn: 'not so.' 'Not so,' learned at the hand of a demon self-made...

Failing the Memory Weave
  • Nora Night: "Dreamer! Where did you go? Did you get anything on the Glassmaker?"
Completing the Memory Weave
  • "'Legem'? That's an Orokin word, means law. Ain't nobody usin' that word these days. He sounds friendly enough, but listen to that anger. Anger like that only builds. The soul he took held a clue. My gut says the only way you're trackin' the Glassmaker is from inside that maze. Bad news is the trail's gone cold. But the bad vibes snakin' up my spine says it won't be for long. Stay in touch, Dreamer. The Glassmaker's just gettin' started. I can feel it."

Released on all platforms on June 10, 2020.

Introduction
  • Nora Night: "Glass is still turning up, Dreamer. But you already knew that, didn't you? Probably ran into a few 'Cephalites' yourself? Partial glass, like a Cephalon interrupted. Well, it seems they're on the move now, changing course. Why? Here's the only lead we have. A new crime scene I managed to grab before the Taxmen moved in. Solo gig on a Corpus A-train. You know what to do. Work the evidence. Piece it together. See how it connects. It's the only way back to that twisted weave. It's the only way to find out who's behind this and put a stop to it."
Inspecting Dead Corpus Man
  • "Every day they recite that Corpus dogma. The creed of righteous greed."
Inspecting Corpus ID Badge

A typical Corpus identification plague. Assignment details on reverse.

Inspecting Upmarked Brochure (Defaced)

A datapad containing a catalog of luxury items - the kind affordable only to the highest echelons of Corpus society.

  • "Expensive stuff. Did he see it for what it was? Corpus propaganda."
  • Catelogy can have images of Corpus MOAs, ships and a Coildrive, or luxury items.
Inspecting Journal

Some Corpus I turned out to be. Helping refugees, smuggling debt slaves. Mother would turn white if she could see me now.

Running this wheel... it is (pointless/futile/a joke).

  • "Oddly personal. What's this doing without a cipher?"
Inspecting Radiometrics Data

Transmit wave reading shows (3.6/6.3/36) Picos, not great, not terrible. Should link up fine to whatever interface this Ostron's got.

Inspecting Corpus Helmet

Variant of the standard-issue Corpus workforce gear. Serves protection and identity-masking requirements

In the Memory Weave
  • The Glassmaker: "Oh dear. We meet again. I really am in the middle of something."
  • "I find chaos... unsettling."
  • "Corpus dogma demands self-interest."
  • "Look at the chaos that spewed from that."
  • "Broken laws, black marketeering, a broken-hearted mother and a collapsed family empire."
  • "Everyone is guilty of the good they did not do - if one only looks."
  • "And I see everything. What to do. What to do..."

An ancient doom

With one mistake, the spreadsheet of my life tallies to a net ill. I have loosed a whirlwind upon the System - all life exposed beneath its mad and furious gaze.

A dead thing furious at death. A lost thing that would steal meaning from all life. An ancient doom, and I have welcomed it in.

Completing the Memory Weave
  • Nora Night: "Been nagging at me. The word 'legem', that Orokin word for law. I put the feelers out. My network, Little Duck's, the Quills. Dreamer, I think I know who the Glassmaker is... or... who he was... Nihil. Every Ceph you ever met was once a person, before they met him. He made them all. For them. For the Orokin. As a punishment that would never end. Now that Vondu's built him that broadcaster? He's lookin' to graduate from murder to mass murder. Nihil's gonna go wide."

Released on all platforms on July 8, 2020.

Introduction
  • Nora Night: "Nihil. Worse than an executioner, worse even than an Excruciator. When my tired ol' grandma didn't have time for nonsense Nihil was the bogeyman she said was gonna come put naughty Nora in a bottle. But Nihil was real. He's still here, somehow, after all this time... and still passing judgment. We've got another victim, crystallized in exile. This one feels different. Can't put my finger on why. Get on up now. Determine his pattern. Gather the clues and get back into Nihil's Weave. We can't find him and there ain't no lockin' him back in whatever bottle he came from."
Inspecting Dead Grineer Man
  • "Abandoned Grineer watchpost. Not a lot of traffic these parts. He kept it up though, made it a home. Probably all he knew. Oddly peaceful though. Like he was ready for it. Didn't put up a fight."
Inspecting Syndicate Datapad

New Loka Philosophy

Learnings of the Motherworld, New Loka Essays.

"We were designed by the Earth to live as part of the Earth. We cannot truly belong anywhere else, not in the whole of the universe."

Perrin Sequence Philosophy

Opportunity and Acuity, Protocols of The Perrin Sequence.

"'Create a problem then sell the solution!' No. To embrace Fraudulence is to embrace Idleness. Idleness creates dull minds. Dull minds fail. No. Opportunity is our watchlord. Opportunity and actuality."

Steel Meridian Philosophy

On Strength, Cressa Tal.

"We think where once we obeyed. We bend where we once broke."

  • "So, our boy was a reader. Somebody with questions. Not very Grineer. Goes against all their indoctrination. Like my Mama always said: nobody likes a thinker."
Inspecting Floof

Delicate Pobber Floof/Kubrodon Incarnadine Floof/Tusk Thumper Bull Floof

A plush toy, loved and well-worn... by a Grineer? Or does it hold some deeper, sadder significance?

  • "Kid's toy. That is messed up right there. Grineers take trophies, sure - weapons, tech, armor. But a scruffy little floof? If I didn't know better I'd say he felt something. Love? Guilt? Wouldn't have been tolerated."
Inspecting Weapon

Atomos

This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.

Kraken

The Kraken is a heavy pistol of Grineer design that fires two quick shots with a single pull of the trigger. Skilled marksmen will appreciate the value in this deadly accurate weapon.

Viper

A full-auto pistol known as the most compact and lightweight weapon of the Grineer arsenal. Though it has a small Magazine Capacity, the Viper has a very high Fire Rate and ultra-fast reload times thanks to a simplified magazine design.

  • "Standard issue for the Grineer... but hasn't been fired in a good long while. Chamber's clean, mag's empty. What kind of Grineer doesn't use their weapon?"
Inspecting Communication Tech

Burned Out Communication Tech

Grineer comm-link circuits. Broad spectrum, ultra-long range. Weak cipher systems make remote compromise trivial.

  • "Our victim found a way to eavesdrop on encrypted channels. Hm. An agent for the Solaris United whisper network? Looks like he was giving colonies advanced warning of Grineer attacks. Our boy wasn't a coward saving his own skin, he was risking his life out of a sense of morality. Obligation."
Inspecting Datapad

Feelings

Gral born big. Big Gral follow. Small slugs hide. Big Gral find. Big kill small. Now Gral is small. No more find/follow/kill.

In the Memory Weave
  • Nihil: "Rarely does one encounter a lamb so eager to know the mouth of the lion. But, since you're here..."
  • "There is order, and there is chaos."
  • "I am order. He was chaos."
  • "His insubordination, thoughts... guilt... feelings... chaos to Grineer order."
  • "Your persistence is disruptive to my efforts to order. Therefore you are...?"
  • "You are an infection. Chaos infects, as Gral was infected, and spreads. A lack of vigilance is the vector. Oh, we lose vigilance if not reminded. This Grineer? Now? Is an eternal reminder, has become an agent of order and so... is redeemed. You, yourself, are not beyond redemption."

After-action report

Colonial after-action report: Colonial Killsquad Trooper 67229 reported crossfire confusion. Is that true? Killsquad casualties were total with only Trooper 67229 returning. Trooper 67229 scheduled for recondition spiking at Saturn Five. Demotion to maintenance tier effective immediately.

Completing the Memory Weave
  • Nora Night: "That's the pattern. Nihil's a judge, working to a long dead playbook, without a shred of mercy. Almost like he's a precept, instead of a person. Every society has its misfits - you and me included - but a guilty Grineer with a moral compass. Next level. Some go their whole lives and never do nothin' like that. Respect. You're close. Each time Nihil glasses, he reveals. We just gotta get ahead of him."

Released on all platforms on August 12, 2020.

Introduction
  • Nora Night: "Dreamer, meet Cutter. This is the guy our Grineer victim was trying to contact. If Gral was part of a Solaris United whisper network then Cutter must have been his handler. So this was his bolthole. Look around, let's see what we can learn."
Inspecting Dead Solaris Man
  • "Grim. Looks like he had a moment with his killer, and he did not like it. The other victims were all taken fast, but Cutter had time to plead his case. What made him so different?"
Inspecting Standard Data Tablet

A standard data tablet containing a personnel file for Gral/Shigg/Vondu and several other victims of the Glassmaker.

  • "Files on Shigg, Vondu and Gral - the other 3 victims. Cutter made a case for them being... used. Shigg was to invent some kind of device. Vondu built it. Gral... had the encrypted access so the device could broadcast wide. But broadcast what?"
Inspecting Encrypted Data Tablet

A data tablet containing several encrypted dossiers.

  • "Dossiers on those Cutter suspected of being Solaris United, and closed dossiers on... the ones he confirmed. Some repoed, others used in Nef Anyo's Tribute experiments. Cutter wasn't SU - the opposite. He was being paid to identify and round up SU operatives."
Inspecting Transmitter Component

Part of an unknown communications device intended for transmissions in the 11/33/88 mGal range.

  • "Looks like Cutter delivered the transmitter Shigg designed and Vondu built to... dammit. Somewhere. It's built to clone some kind of signal - holopresence maybe? - to multiple locations at once. Powerful, powerful signal. I do not like this."
Inspecting Worn Data Tablet

Description: A data tablet that has seen heavy usage. Files are open on Granum/Parvos/'Old ways'.

  • "Looks like Cutter was assigned homework. Looking into Parvos Granum. Something about 'old ways.' Did they know each other back in the day? Nihil seems to think he and Granum might be on the same page. An ally?"
Inspecting Digi-Drive

Low capacity data storage device.

"We had it good under the Corpus. Debt in check. A future. Then Solaris United got into Mum and Dad's heads. And then Deck 12. They're gone, and I'm here, with all their debt and mine as well. I hear Vox knew Deck 12 was a risk, and Vox sent them all down there anyway. To burn."

  • The Digi-Drive is colored red, blue, or yellow.
In the Memory Weave
  • Nihil: "You want to know why I'm doing this. Your friend - Nora - wants to know. Naughty little Nora. Afraid I would find her all alone and put her in a bottle. Yes. Cutter and his friends have been quite helpful in opening my eyes and ears to the modern System."
  • "Why oppose me? We both prize Justice, defend it. What justice do you imagine enacting if I have to put you in a bottle?"
  • "Do you know mercy, Tenno? I almost spared Cutter. He was a traitor, but to betray one must belong. Cutter never did. He was a nation of one, and to that he was truly loyal."
  • "But traitor he was and for all his proud words he begged at the end. And I... killed him, I suppose. Killed what he was. But you kill, too, constantly. Doesn't put you in much of a position to judge."
  • "I have all that I need. Order will no longer be upheld one miscreant at a time. I am amplified. Soon I shall be everywhere and with it... order."
  • "What a fine example each and every Tenno shall make, you killers of foes, friends and family. And naughty Nora. Her role won't change terribly much, but her agenda... very different. A voice of truth and order, sermonizing tirelessly, forever. Fully aware of what she has become. Goodbye, Tenno. Our next meeting will be our last."

Cutter's final note 'To whoever finds this'

I'm not proud. Never have been. Just angry. It's all I ever had, and now I can let it go, knowing I made this happen. The System took it all from me so the balance is squared. Let Nihil do what he will. His version of order can't be any worse than debt or war.

The traitors, the deceivers, will all get their time before him. Myself included - the Solaris turncoat.

I've played my part. Everything is in place. I know what awaits me. And I don't care. I was worth it.

Maybe the terror will keep people honest. Maybe that'll be a better life. Better than the one Vox took from me.

Completing the Memory Weave
  • Nora Night: "You got that right."

Released on all platforms on October 27, 2020.

Introduction
  • Nora Night: ""
  • Nihil: ""
Inspecting Ancient Shackles

Metal restraints etched with the number 7/13/21.

  • Nora Night: ""
  • Nihil: ""
Inspecting Orokin Legem

A tablet containing codifications of the laws enforced by Nihil.

  • Nora Night: ""
  • Nihil: ""
Inspecting Weave Conduit

A device for interfacing with the Weave. These markings indicate an unusual connection signature.

  • Nora Night: ""
Inspecting Glass Shards

The shattered remnants of one who received Nihil's judgement.

  • Nora Night: ""
  • Nihil: ""
Inspecting Ceremonial Weapon

Once carried by Nihil's jailers. This weapon was likely never needed, there was no escaping Nihil's judgement.

  • Nora Night: ""
  • Nihil: ""
  • The weapon can depict a Dakra Prime, Glaive Prime, or ?.
After Finding All Five Objects
  • Nora Night: ""
Inspecting Glassed Orokin Man
  • Nora Night: ""
  • Nihil: ""
In the Memory Weave
Nihil Boss Fight

{{Quote|Hell of a day...

Here he is. The Terror of the Orokin: bottled up like a rich lady's bathwater. Or two-credit hooch. Do what you want with him. Prop a door open, bury him twenty feet deep. Either way, he's yours. It's up to you to make sure he never gets loose again. Hell of a day, Dreamer. Hell of a day.

(Attachment: Vitrica.png Vitrica Blueprint, Nihil's Oubliette)

Mechanics[edit | edit source]

  • Every 24 ± 2 minutes server time a glowing orb will spawn while in mission and "glass" an enemy near it, similar to Void Fissures. The glass fissure is not static: after glassing one enemy it might disappear and then reappear near another group of enemies, seemingly following the movements of the player so that the glassification always happens near them. This process repeats until 5 enemies have been glassed, after which it will disappear until the next 24 ± 2 minutes.
  • These glassed enemies are invulnerable and can only be killed by attacking the armor's weakpoint, identified by its slightly different coloration and spiky crystals protruding from it. Each glassed enemy killed gives ReputationLargeBlack.png30 standing and has a chance to drop 1 Cephalite Resonance, up to a maximum of ReputationLargeBlack.png150 standing per appearance.
  • With each new episode of the Series being released, a new Crime-simula scene can accessed from the Nightwave menu.
    • In this simulation, players can search and examine evidence pieces.
    • The text and symbols on these pieces are randomized per player, so the evidence you have will be different from the evidence another player has. It can be helpful to collate a screenshot of all evidence frames for easy reference during the Memory Weave.
    • Once the key evidence pieces have been found, players are given the choice to enter a Memory Weave at the cost of 5 Cephalite Resonance.
      • In the Weave, the player is presented with a series of choices of three platforms, one of which corresponds to each piece of evidence. Choosing the correct platform/evidence unlocks the next choice until all evidence pieces are exhausted. Choosing the incorrect platform/evidence will cause the platform to break and the player to fall out of bounds, ejecting them from the Weave. Falling off the edge or missing any platform will teleport the player back onto the main platform.
      • The order of the questions given is always random.
      • The player has 60 seconds to choose and select all correct answers in sequence.
      • Abilities and aim gliding cannot be used in the weave.
      • Failing the weave requires the player to repay the "fee" of 5 Cephalite Resonance to retry again.
      • After reaching the final platform, the player is rewarded with a "conclusion" piece of evidence and ReputationLargeBlack.png7,000 standing for completing the Episode's Crime-simula.
        • Reattempting an already cleared Crime-simula will not yield additional awards, and will still consume Cephalite.
  • Completion of Episode 5's Crime-simula and memory weave transitions into a boss fight with Nihil.
    • After completing the memory weave, a crystal appears in the Crime-simula that leads directly to the Nihil fight.
    • Defeating Nihil awards an inbox message containing the Vitrica.png Vitrica Blueprint and Nihil's Oubliette Orbiter Decoration.

Ranking Rewards[edit | edit source]

In the order of ranking and total cumulative standing respectively:

  • Rank 1 - ReputationLargeBlack.png10,000: Crystal Cred x150
  • Rank 2 - ReputationLargeBlack.png20,000: Glassmaker Sigil
  • Rank 3 - ReputationLargeBlack.png30,000: Weapon Slots x2
  • Rank 4 - ReputationLargeBlack.png40,000: Glassmaker Emblem
  • Rank 5 - ReputationLargeBlack.png50,000: Boolean Sugatra
  • Rank 6 - ReputationLargeBlack.png60,000:​ Crystal Cred x50
  • Rank 7 - ReputationLargeBlack.png70,000: Mod TT 20px.pngDeadly Maneuvers mod
  • Rank 8 - ReputationLargeBlack.png80,000: Forma Bundle (3x Forma)
  • Rank 9 - ReputationLargeBlack.png90,000: Neura Kubrow Gene-Masking Kit
  • Rank 10 - ReputationLargeBlack.png100,000​: Cogna Earpiece Operator cosmetic
  • Rank 11 - ReputationLargeBlack.png110,000:​ Orokin Reactor
  • Rank 12 - ReputationLargeBlack.png120,000:​ Crystal Cred x50
  • Rank 13 - ReputationLargeBlack.png130,000: Kuva x20,000
  • Rank 14 - ReputationLargeBlack.png140,000: Melee Riven Mod
  • Rank 15 - ReputationLargeBlack.png150,000: Cogna Oculus Operator cosmetic
  • Rank 16 - ReputationLargeBlack.png160,000: Crystal Cred x50
  • Rank 17 - ReputationLargeBlack.png170,000: Exilus Adapter
  • Rank 18 - ReputationLargeBlack.png180,000: Neura Kavat Gene-Masking Kit
  • Rank 19 - ReputationLargeBlack.png190,000: Heuris Polearm Skin
  • Rank 20 - ReputationLargeBlack.png200,000: Mod TT 20px.pngDizzying Rounds mod
  • Rank 21 - ReputationLargeBlack.png210,000: Crystal Cred x50
  • Rank 22 - ReputationLargeBlack.png220,000: Cogna Mask Operator cosmetic
  • Rank 23 - ReputationLargeBlack.png230,000: Mod TT 20px.pngPrecision Strike mod
  • Rank 24 - ReputationLargeBlack.png240,000: Crystal Cred x50
  • Rank 25 - ReputationLargeBlack.png250,000: Forma Bundle (3x Forma)
  • Rank 26 - ReputationLargeBlack.png260,000: Umbra Forma (built)
  • Rank 27 - ReputationLargeBlack.png270,000: Warframe slot
  • Rank 28 - ReputationLargeBlack.png280,000: Boolean Syandana
  • Rank 29 - ReputationLargeBlack.png290,000: Frakta Shoulder Guard
  • Rank 30 - ReputationLargeBlack.png300,000: Nightwave landing craft
  • Bonus Rank 1-90 - ReputationLargeBlack.png300,000+: Crystal Cred x15 every rank

Previous Series[edit | edit source]

Series 1 — The Wolf of Saturn Six[edit | edit source]

Main article: Nightwave/Series 1


Series 1 began on February 27th, 2019 and lasted until May 19th, 2019.

Story[edit | edit source]

Series 1 introduced the Wolf of Saturn Six, a Grineer fugitive that escaped from the previously undisclosed Saturn Six Max-Pen with his Saturn Six Fugitive pack, and are actively hunting the Tenno.

Series 1: WOLF OF SATURN SIX
Teasers
Nightwave: Series 1 Trailer
  • "Hey there, Dreamers. You hearing me? Looks like things are kicking off. Mark the frequency. The time has come to act together. Acts of defiance. Acts of generosity. Acts of sacrifice. This is how we turn the system round. Nora sleeps better knowing her dreamers are out there, workin' to lift us up."
Nightwave: Series 1 Episode 2 Teaser
  • "You still with me, Dreamers? What's keeping you up? For me, it's the gap-waves. Let's check what's next."
Nightwave: Series 1 Episode 3 Teaser
  • "Hey there, Dreamers. I'm Nora Night, saying... you live with wolves you better act like one."
Nightwave: Series 1 Episode 4 Teaser
  • "It's a bad moon, Dreamers. Can you feel it? We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave: Series 1 Episode 5 Teaser
  • "Is this the end? I hope so... but if I were you, I'd keep a ear out. Stay deadly, Dreamers."
Episodes
Introduction to The Wolf of Saturn Six
  • "It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six."
  • "Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave."
Nightwave Second Diorama
  • "It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?"
Nightwave Third Diorama
  • "An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave Fourth Diorama
  • "The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers."
Nightwave Fifth Diorama
  • "Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers."

Mechanics[edit | edit source]

  • In addition to Acts, reputation can also be earned by finding and capturing three Saturn Six Fugitives that spawn randomly in missions, granting ReputationLargeBlack.png50 per Capture. If the player waits too long before capturing them, they will die and no reputation will be given but it will still count as them being eliminated. A secondary objective labeled "Fugitives Eliminated" will appear when they spawn in a mission. Fugitive groups can spawn multiple times in a single mission. These enemies appear in the "unaffiliated" category in the codex, as despite being Grineer biologically, they are fugitives.
  • The Wolf of Saturn Six can randomly spawn in most missions similar to Assassins, acting as a field boss. He has a 4% chance to spawn in missions below level 20, and 6% for missions level 20 and above.[1] Defeating him has a chance to reward a component for his signature hammer, the Wolf Sledge Image.png Wolf Sledge.
  • Toward the end of this series, a Tactical Alert was issued which features an Assassination mission for the Wolf.

Ranking Rewards[edit | edit source]

In the order of ranking and total cumulative standing respectively:

  • Rank 1 - ReputationLargeBlack.png10,000: Saturn Six – Sigil
  • Rank 2 - ReputationLargeBlack.png20,000: Wolf of Saturn Six – Glyph (Light) and Wolf of Saturn Six – Glyph (Dark)
  • Rank 3 - ReputationLargeBlack.png30,000: WolfCred64.png50
  • Rank 4 - ReputationLargeBlack.png40,000: Weapon Slot x2
  • Rank 5 - ReputationLargeBlack.png50,000: The Wolf – Noggle Statue
  • Rank 6 - ReputationLargeBlack.png60,000:​ WolfCred64.png50
  • Rank 7 - ReputationLargeBlack.png70,000: Forma Bundle (3x Forma)
  • Rank 8 - ReputationLargeBlack.png80,000: Warframe Slot
  • Rank 9 - ReputationLargeBlack.png90,000: Saturn Six – Emblem
  • Rank 10 - ReputationLargeBlack.png100,000​: Wolf Salute – Emote
  • Rank 11 - ReputationLargeBlack.png110,000:​ Orokin Catalyst (built)
  • Rank 12 - ReputationLargeBlack.png120,000:​ WolfCred64.png50
  • Rank 13 - ReputationLargeBlack.png130,000: Nightwave – Sigil
  • Rank 14 - ReputationLargeBlack.png140,000: Mod TT 20px.pngWild Frenzy, GrineerAssaultRifle.png Grakata augment mod
  • Rank 15 - ReputationLargeBlack.png150,000: Kuva x20,000
  • Rank 16 - ReputationLargeBlack.png160,000: WolfCred64.png50
  • Rank 17 - ReputationLargeBlack.png170,000: Wolf – Scrawl (K-Drive cosmetic)
  • Rank 18 - ReputationLargeBlack.png180,000: Mod TT 20px.pngBursting Mass, InfCrpShockSwarm.png Mutalist Quanta augment mod
  • Rank 19 - ReputationLargeBlack.png190,000: Kuva x20,000
  • Rank 20 - ReputationLargeBlack.png200,000: WolfCred64.png50
  • Rank 21 - ReputationLargeBlack.png210,000: Nightwave – Emblem
  • Rank 22 - ReputationLargeBlack.png220,000: Mod TT 20px.pngNapalm Grenades, DEPenta.png Penta augment mod
  • Rank 23 - ReputationLargeBlack.png230,000: Saturn Six – Captura Scene
  • Rank 24 - ReputationLargeBlack.png240,000: WolfCred64.png50
  • Rank 25 - ReputationLargeBlack.png250,000: Arcane Energize (unranked)
  • Rank 26 - ReputationLargeBlack.png260,000: Wolf Howl – Emote
  • Rank 27 - ReputationLargeBlack.png270,000: Forma Bundle (3x Forma)
  • Rank 28 - ReputationLargeBlack.png280,000: Saturn Six Syandana
  • Rank 29 - ReputationLargeBlack.png290,000: Umbra Forma (built)
  • Rank 30 - ReputationLargeBlack.png300,000: Saturn Six Armor set
  • Bonus Rank 1-30 - ReputationLargeBlack.png300,000+: WolfCred64.png15 every rank


Intermission I[edit | edit source]

Main article: Nightwave/Intermission


Intermission began on June 12th, 2019 and lasted until July 5th, 2019.

This mini-series lacks an involved story, serving as an interim gap between Series 1 and 2 for rank rewards. It has 15 Ranks using NoraCred64.pngNora Cred as currency, and cannot prestige after max rank for additional Creds. Due to the reduced ranks in this Intermission, Weekly Acts are worth ReputationLargeBlack.png6,000 and Elite Weekly Acts ReputationLargeBlack.png9,000.

Ranking Rewards[edit | edit source]

In the order of ranking and total cumulative standing respectively:

  • Rank 1 - ReputationLargeBlack.png10,000: NoraCred64.png100
  • Rank 2 - ReputationLargeBlack.png20,000: Endo x2,000
  • Rank 3 - ReputationLargeBlack.png30,000: Robotic Slots x2
  • Rank 4 - ReputationLargeBlack.png40,000: Orokin Cells x3
  • Rank 5 - ReputationLargeBlack.png50,000: Gamma Color Picker
  • Rank 6 - ReputationLargeBlack.png60,000:​ NoraCred64.png50
  • Rank 7 - ReputationLargeBlack.png70,000: Kuva x10,000
  • Rank 8 - ReputationLargeBlack.png80,000: Rift Sigil
  • Rank 9 - ReputationLargeBlack.png90,000: Forma Bundle (3x Forma)
  • Rank 10 - ReputationLargeBlack.png100,000​: Orokin Reactor (built)
  • Rank 11 - ReputationLargeBlack.png110,000:​ NoraCred64.png50
  • Rank 12 - ReputationLargeBlack.png120,000:​ Kuva x10,000
  • Rank 13 - ReputationLargeBlack.png130,000: Orokin Catalyst (built)
  • Rank 14 - ReputationLargeBlack.png140,000: Aura Forma (built)
  • Rank 15 - ReputationLargeBlack.png150,000: Eidolon Ephemera


Series 2 — The Emissary[edit | edit source]

Main article: Nightwave/Series 2


Series 2 began on July 6th, 2019 and ended on October 13th, 2019.

Story[edit | edit source]

Within our darkest recesses, there lives a beacon of hope.

Some call him a gift. Others a miracle. He emerged from that vile plague of horrors not just unsullied, but immaculate. In his blood, he bears the power to heal the sick, to revive the fallen, to cure the Grineer of their rot and disease.

This is his story.

Series 2 introduced Arlo, an Infested survivor with a mysterious power to heal others of various sicknesses.
Series 2: THE EMISSARY
Teasers
Nightwave: Series 2 Trailer
  • "Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. But maybe there's something more to this 'Infestation', something we all missed."
Nightwave: Series 2 Episode 4 Teaser
  • "This Emissary's word is spreading fast. Some are going to extremes to prove their devotion. Arlo will break his silence."
Nightwave: Series 2 Episode 5 Teaser
  • "Arlo. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. As he opened his mouth. Pointed. Black. A tongue... but not."
Episodes
The Emissary Introduction
  • "Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. Swallows everything it touches... makin' monsters from meat, or metal, or both. Well, these days it's mostly contained. Spores as old as stone. Derelicts drifting in forgotten orbits. So it was with old Kenga. Somehow exposed and promptly cast out. Woke up on a blessed cage-drop down to Eris. But, should some sad soul catch the grey-vein, well... every culture has its plague dogma. But maybe there's something more to this 'Infestation', something we all missed. Turns out... Kenga didn't find Void in that hell-nest, no. He found a survivor! Little boy. Arlo. Died three years ago, yet there he was. Lost his voice but gained his life... and somehow... saved old Kenga with the slightest touch of his slender hand."
The Emissary Second Diorama
  • "My mother was a cynical woman. Smart as she was cruel. Nora, she said, no disease spreads faster or further than the ones in our head. She was talkin' about ideas. Mine was that old Kenga and his wonder boy would've been splayed out in some bio-trader's lab by now. Or blood-studies for the Grineer command. Dreamers, I was wrong. Kenga's grey-vein was just the beginning. White lung, parasitic liver, clone rot, even bone spurs. Turns out this kid, Arlo, is a healer. So many questions... an idea like that is like a flare dropped in vol-gas. Now the sick and curious are flocking the Rails to see this 'Emissary of Eris'. And who speaks for Arlo the mute? Why old Kenga, of course. No more the outcast, it is he who is spreading the word of Arlo's gift. Even you, Dreamers, may soon hear it."
The Emissary Third Diorama
  • "Whether you're 'bad news first', or 'bad news last', tonight I got you covered 'cuz bad news is all we got. This Emissary's word is spreading fast. A hot fever. Some are going to extremes to prove their devotion. Trying the spores for themselves. And they're finding it too. Some lunatic spikers jacked the Solar-Nav and flagged the Derelict zones for all to see. Old haulers and new hopefuls out there are proving just how smart most people aren't. Yet Kenga's ranks are growing. Arming themselves for the safety and security of our Emissary. Setting the stage for a great assembly to come. Buzz is... buzz is... Arlo will break his silence. 'Til then, Dreamers, check under the bed. A fresh brood is sprouting up along the Rails. And it seems they have the scent of those blessed by the Emissary's touch..."
The Emissary Fourth Diorama
  • "Y'all did see this coming, right, Dreamers? Surely did... but not like this. A grand gathering before the Emissary and his speaker. Standing room only. Bodies pressed to bodies, a great, overheated mass breathing as one. Waiting for their beloved healer-mute to speak. Kenga hushed the crowd. He shed his mask and... there he was. Laughing at them. Sick as the day he was banished. More. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. Arlo. And in that stunned silence, Arlo himself made a sound! Not a word, but a stifled gag. A swollen choke, as he opened his mouth. And there it was. Pointed. Black. A tongue... but not. Snaking and bulging and splitting him apart. I looked away then. I had to. But that sound stays with me. Not the sound of human terror, bad as it was, but what came after. The grinding wet, the rattling flutter... the congregation converted in the truest sense. I... Dreamers, you all got your work cut out for you. Though this 'movement' has lost its head, the body still lingers."
The Emissary Fifth Diorama
  • "It's a bad cycle, Dreamers. Arlo's devoted had a party, and you're on cleanup detail. Derelicts are threatening every settlement from Mercury to Eris, and my sources say you're uniquely qualified to contain them. Meanwhile, I've been thinking. Not about Kenga, but about what he actually found down there. Arlo, whatever he was. Some kind of lure? An evolution to bait us in? Is there more to this Infestation than fangs and acid? I know what my mother would say. The people saw what they wanted, heard what they had hoped... and human nature did the rest. Still, I'm hearing rumors. The mass on Eris is in turmoil, and nobody, but nobody wants to check it out. It's seething. And if it's not thinking about this whole ordeal, baby, it's feeling it. This is Nora Night, saying for now... Dreamers... so long and hold on! And listen... Should you happen upon some vacant-eyed little kid someday... whatever you do, don't take 'em home."

Mechanics[edit | edit source]

  • Devotees can randomly spawn in missions after a Tenno is downed. Functioning as allies, they will appear next to the downed player and revive them. They will remain until they die, providing firing support and continue to revive any downed player and even their Companions.
    • Bleedout will always trigger should the Devotee spawn.
  • Following Episode 3, enemy units called Zealot Heralds and Zealot Proselytizer can spawn randomly in missions or Landscapes. They appear in pairs, and can revive each other when downed. Once both zealots are downed, they disappear and award ReputationLargeBlack.png50 standing.
    • Following Episode 4, the Zealots are accompanied by a Zealot Baptizer and award ReputationLargeBlack.png200 standing.
  • Following Episode 4, Infestation Outbreaks are accompanied by Emissary Derelicts. Completing three outbreak missions on a planet rewards one Zealot Derelict Code, which is needed to enter the Derelict. These missions house two new Infested enemies, the Undying Flyer and Leaping Thrasher, and completing the mission awards ReputationLargeBlack.png1,500 standing.
    • The code can only be obtained once per planet. There are always two Infestation Outbreaks active per day, meaning the two codes can be obtained per day.
  • Following Episode 5, Assassination missions can appear as potential Emissary Derelict missions. The boss of the assassination missions is the Zealoid Prelate, which can drop components for the Pathocyst.png Pathocyst glaive.


Ranking Rewards[edit | edit source]

In the order of ranking and total cumulative standing respectively:


Intermission II[edit | edit source]

Main article: Nightwave/Intermission II

Intermission II began on October 21st, 2019 and ended on May 3rd, 2020.

This mini-series lacks an involved story, serving as an interim gap between Series 2 and 3 for rank rewards. It has 30 Ranks using Nora2Cred64.pngIntermission II Cred as currency, and can be continued for 60 more ranks after max for additional Creds.

Ranking Rewards[edit | edit source]

In the order of ranking and total cumulative standing respectively:

  • Rank 1 - ReputationLargeBlack.png10,000: Nora2Cred64.png150
  • Rank 2 - ReputationLargeBlack.png20,000: Endo x1,500
  • Rank 3 - ReputationLargeBlack.png30,000: Weapon Slots x2
  • Rank 4 - ReputationLargeBlack.png40,000: Ducats x200
  • Rank 5 - ReputationLargeBlack.png50,000: Arlo's Flame Decoration
  • Rank 6 - ReputationLargeBlack.png60,000:​ Nora2Cred64.png50
  • Rank 7 - ReputationLargeBlack.png70,000: Kuva x20,000
  • Rank 8 - ReputationLargeBlack.png80,000: Wolf Salute – Emote
  • Rank 9 - ReputationLargeBlack.png90,000: Orokin Catalyst (built)
  • Rank 10 - ReputationLargeBlack.png100,000​: Orokin Reactor (built)
  • Rank 11 - ReputationLargeBlack.png110,000:​ Nora2Cred64.png50
  • Rank 12 - ReputationLargeBlack.png120,000:​ Kuva x20,000
  • Rank 13 - ReputationLargeBlack.png130,000: Mod TT 20px.pngNapalm Grenades augment mod
  • Rank 14 - ReputationLargeBlack.png140,000: 3-Day Affinity Booster
  • Rank 15 - ReputationLargeBlack.png150,000: Eidolon Ephemera
  • Rank 16 - ReputationLargeBlack.png160,000: Nora2Cred64.png50
  • Rank 17 - ReputationLargeBlack.png170,000: Exilus Warframe Adapter
  • Rank 18 - ReputationLargeBlack.png180,000: Ancient – Scrawl (K-Drive cosmetic)
  • Rank 19 - ReputationLargeBlack.png190,000: Liset Athari Skin
  • Rank 20 - ReputationLargeBlack.png200,000: Mod TT 20px.pngWild Frenzy augment mod
  • Rank 21 - ReputationLargeBlack.png210,000: Nora2Cred64.png50
  • Rank 22 - ReputationLargeBlack.png220,000: Forma Bundle (3x Forma)
  • Rank 23 - ReputationLargeBlack.png230,000: Ayatan Anasa Sculpture
  • Rank 24 - ReputationLargeBlack.png240,000: Nora2Cred64.png50
  • Rank 25 - ReputationLargeBlack.png250,000: Arcane Energize (unranked)
  • Rank 26 - ReputationLargeBlack.png260,000: Aura Forma (built)
  • Rank 27 - ReputationLargeBlack.png270,000: Warframe Slot
  • Rank 28 - ReputationLargeBlack.png280,000: Saturn Six Syandana
  • Rank 29 - ReputationLargeBlack.png290,000: Umbra Forma (built)
  • Rank 30 - ReputationLargeBlack.png300,000: Saturn Six Armor Bundle
  • Bonus Rank 1-60 - ReputationLargeBlack.png300,000+: Nora2Cred64.png15 every rank


Trivia[edit | edit source]

  • Nightwave was launched on February 27th, 2019 for all platforms, regardless of what version of WARFRAME they were on.
    • This is the first time in WARFRAME history that the developers coordinated the release of new major gameplay content on all platforms.[2]
  • Intermission II is, so far, the only mini-series which lasted longer than any Series, lasting 28 weeks (6 months) in total.
    • Intermission II is also the only mini-series which included 60 Prestige Ranks for a total of 90 Ranks.
  • The Nightwave Intermission may be a reference to the cult film "The Warriors".

Media[edit | edit source]

External Links[edit | edit source]

References[edit | edit source]

Patch History[edit | edit source]

Main article: Nightwave/Patch History

Update 29.3

Nightwave The Glassmaker
Episode 5 - The Finale is here!

The time has come, Tenno. After meticulously investigating crime scenes, poring over clues and shattering glass across the Origin System, you’ve tracked the Glassmaker to a pivotal location. A place where the Glassmaker killed thousands, if not millions in an age long past.

More questions await as the latest victim you discover is Orokin, possibly someone who stood against Nihil in the past? Find clues to reveal where the Glassmaker is hiding and shatter his schemes once and for all, Tenno.

Changes
  • Increased the Nightwave Prestige Rank cap by 30 Ranks! This will retroactively place you to the accurate Rank you’ve earned thus far! We know some Tenno have already reached the current Prestige Rank cap. Increasing it allows those Tenno to gain Crystal Cred for the remainder of Nightwave Series 3.

Update 29.1

  • Optimized performance of several user interfaces including the Nightwave screens.

Hotfix 29.0.7

  • Fixed Nora Night Transmission having too much visual noise.

Update 29.0

  • Fixed certain rocks in the Nightwave Series 3: Episode 4 scene having lines on them.

Hotfix 28.3.3

  • Fixed Nora’s transmissions not stopping when skipping the Episode intro cinematic.
  • Fixed more Nightwave Episode 4 text not being localized for some languages.

Update 28.3

  • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.

Hotfix 28.1.1

  • Fixed some small typos in the Nightwave Episode 3 crime scene.

Update 28.1

  • Fixed not receiving progress for the ‘Ascendant’ Nightwave Act upon completing the Agility Test on Lua.
  • Fixed not being able to complete ‘Just Visiting’ Nightwave Act by visiting a Featured Dojo higher than Ghost.

Hotfix 28.0.7

  • Fixes towards an ability to multiply Nightwave Standing gained by repeatedly going in and out of Fortuna.

Hotfix 28.0.6

  • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.
    • This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well.
  • Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.
  • Fixed the Explorer Nightwave Act text not updating progress by always saying ‘Complete 3 Railjack Missions’.

Hotfix 28.0.5

Hotfix 28.0.3

  • We have added respective letter clues to the Episode 2 ID Badge. This is also reflected for the clue in the Weave.
    • Feedback showed that the ID Badge was hard to distinguish for many players, including our color-blind Tenno.
  • The Chat window will now be hidden during Nightwave Episode Crime Scene cinematics.
  • Fixed a functionality loss that could occur when falling off the final platform in the Weave.

Hotfix 28.0.2

  • Fixed a script error when making a choice in the Weave.

Update 28.0

  • Upon falling/jumping off a platform in the Weave, you’ll now be teleported back to the main platform instead of failing the Weave.
    • The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. It’s still the Glassmakers game though, so use your time wisely!
  • The amount of Cephalite Resonance to enter the Weave has been cut in half. The requirement is now 5 instead of 10.
  • Your Cephalite Resonance count, as well as the amount required for the Weave, is now displayed upon hover on the Glassmaker crime scene episode selector.
  • Slightly reduced the volume of Cephalite Tears opening/closing.
  • Fixed the ‘Friendly Fire’ Weekly Nightwave Act only awarding 1,000 instead of 4,500 Glassmaker Standing.
  • Upon login, the outstanding 3,500 will be retroactively awarded to those who completed when it lacked the proper Standing reward.
  • Fixed Cephalite enemies having blown out FX if killed with a Fulmin.
  • Fixed parts of the Mod UI being cut in half if you loaded into a Relay/Town with the Nightwave screen open.
  • Fixed the “Elite Explorer” Nightwave Acts not showing progress in description.

Hotfix 27.5.6

  • Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.
  • Fixes towards Glass Fissures opening during the Extraction cinematic.
  • Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.
    • This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor!

Hotfix 27.5.4

  • Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!
  • Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.
  • Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.

Hotfix 27.5.3

  • Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled.
  • Fixed Cephalite Resonance in Railjack not being shared between all squadmates.
  • Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.
  • Fixed a rare crash when exiting the Nightwave crime scene.
  • Fixed a script error that could occur when a Glassed enemy was ragdolled.

Hotfix 27.5.2

  • Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉
  • Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed.
  • Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily.
  • Fixed the Heavy Ordnance Act not providing a kill count progress.
  • Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
  • Fixed Somachord music playing in the background of Nightwave crime scenes.

Update 27.5.0

Nightwave Act Additions:
  • Added the following Nightwave Acts:
DAILY
  • Gatherer: Collect 100 Resources
  • Deep Impact: Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
  • Friendly Fire: While piloting a hijacked Crewship, destroy 3 enemy Fighters
  • Child at Heart: Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
  • Patron: Donate to the Leverian
  • Doppelganger: Deploy a Specter
  • Swordsman: Complete a Mission with only a Melee Weapon equipped
  • Hands Full: Complete a Mission with only a Primary Weapon equipped
  • Sidearm: Complete a Mission with only a Secondary Weapon equipped
  • No Mercy: Mercy Kill an Enemy
  • Hush: Kill a Kuva Thrall
  • Reclaimed: Clear a personal Kuva Lich Influenced Node
  • Just Visiting: Visit a Featured Dojo
WEEKLY
  • Explorer: Complete 3 Railjack Missions
  • Forward Thinking: Destroy a Crewship with Forward Artillery
  • Flawless: Clear a Railjack Boarding Party without your Warframe taking damage
  • Confiscated: Hijack a Crewship from the enemy
  • Heavy Ordnance: Kill 500 enemies with an Arch Gun
ELITE WEEKLY
  • Grand: Kill The Exploiter Orb
  • Choose Wisely: Kill or Convert a Kuva Lich
  • Elite Explorer: Complete 8 Railjack Missions
  • Machine Interface: Complete a Spy mission with 3 manual console hacks and no alarms
  • Speedster: Finish a Capture mission in less than 90 seconds

Hotfix 27.3.11

  • Fixed issues with localization strings appearing in Nightwave.

Hotfix 27.3.7

  • Fixed a script error when opening the Nightwave screen.

Hotfix 27.1.1

NIGHTWAVE INTERMISSION II TIER EXPANSION

The next Nightwave Series, Glassmaker, is in development! While Glassmaker work continues, Intermission II is reaching (or perhaps has already reached for some) its maximum Prestige Rank 60. In order for those who have prestiged to Rank 60 to have Intermission II Creds to spend in the Cred Offerings store, more Prestige Ranks must be given. Thus we have increased the maximum prestige Ranks to 90!

Update 27.1

  • Fixed Nightwave multi-rank up past 30 displaying incorrect tier numbers and prestige status on the rank up popups.

Hotfix 27.0.11

  • Fixed Kuva Thrall Mercies not counting towards the Executioner Nightwave Challenge.

Hotfix 25.8.2 The following Acts for future Nightwaves have been changed based on player feedback:

  • The ‘Polarized’ Act has changed from 3 Forma to 1 Forma.
  • The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.

Hotfix 25.7.7

  • Change Nightwave Silent Eliminator Act description to clarify that the minimum enemy level must be 30+, not the maximum
    • Previous:
      • Complete an Extermination mission with level 30 or higher enemies without triggering alarms
    • New:
      • Complete an Extermination mission with only level 30 or higher enemies without triggering alarms

Hotfix 25.7.6

  • Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
  • Fixed "Complete X to unlock this Act" showing X as broken code for French.

Hotfix 25.7.4

  • Removed Nightwave tips that were showing incorrectly for certain item previews.
  • Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.

Update 25.7

  • In order to avoid spoilers, Nightwave Acts that require completing content tied to Quests will now be locked unless you have completed the related Quest. Locked Acts will point you to the Quest required to complete in order to unlock it. The following Acts will see this change:
    • “Don’t Fear The Reaper”, complete Kuva Siphon Missions, will now require The War Within Quest be completed.
    • “Ascendant”, complete Halls of Ascension on Lua, will now require The Second Dream Quest be completed.
    • “Grove Guardian”, kill Silver Grove Specters, will now require The Silver Grove Quest be completed.
  • Catch-up Acts will now appear once you have less than 3 current-weekly Acts left to complete, as opposed to only appearing once you’ve completed the whole current week.
  • Changed Nightwave Act progress / requirement number format (1500 to 1,500).
  • Fixed overlapping Nightwave UI after viewing an item diorama.
  • Fixed flickering issues with the orange screens in Episode 3 of Nightwave: The Emissary.
  • Fixed broken Nightwave UI when skipping through multiple Episode cinematics.
  • Fixed the Trinity Aura Helmet Blueprint appearing twice in the Nightwave Cred Offerings.
  • Fixed Nora Night’s Transmissions appearing when loading between Nightwave episodes.
  • Fixed the “Watch All” option in The Wolf of Saturn Six only playing the first three dioramas.

Hotfix 25.6.3

  • Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
  • Fixed Zealots not being allied with Infested.
  • Fixed Zealots not storming players on spawn.
  • Fixed text overlap in some languages when viewing restored Nightwave Acts.

Hotfix 25.6.1

  • Changed the Thumper Nightwave Challenge range being only 50 meters, made it a more generous 200 meters to prevent issues as seen here.

Update 25.5

  • Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.

Hotfix 25.4.2

  • Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
    • Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
  • Fixed script error in Sanctuary Researcher Nightwave Act script.

Hotfix 25.4.1

  • Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.

Update 25.4

  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
    • Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.

Hotfix 25.3.3

  • A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!

Hotfix 25.3.2.1

  • Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.

Hotfix 25.3.2

  • Right clicking on Nightwave rewards will now display its preview diorama.
  • Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
  • Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.

Hotfix 25.3.1

  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
  • Fixed crash when returning to the Orbiter after earning Nightwave Affinity.

Update 25.3

NIGHTWAVE SERIES 2: THE EMISSARY

Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.

Earn New Rewards -- An Infested Display of Power

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.

Earn unique rewards like:

  • Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
  • Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
  • Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
  • Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
  • Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
  • And so much more!
Cred Offerings

Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!

Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.

Nightwave Series 2 Changes

Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:

  • Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
  • De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
  • Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
  • New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!

If you haven't yet, check out our full Dev Workshop on Series 2 Changes: https://forums.warframe.com/topic/1092003-dev-workshop-nightwave-changes-for-series-2/

Fixes
  • Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
  • Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.

Update 25.2

  • Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
  • Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!

Hotfix 25.1.2
Nightwave: Intermission is now live on all platforms until July 5th at 11:59 PM ET.

What is Nightwave: Intermission?

Nightwave: Intermission is a 15 Rank evergreen reward Intermission! As we work towards content for Series 2, we wanted to release an interim gap to ensure rewards were accessible! Nora Cred can be acquired and used to purchase Nightwave Offerings during this mini-series. 

Nightwave: Intermission Rank Rewards:

  1. 100 Nora Creds
  2. 2000 Endo
  3. Robotic Slots
  4. 3 Orokin Cells
  5. Gamma Color Picker
  6. 50 Nora Creds
  7. 10K Kuva
  8. Rift Sigil
  9. 3 Forma Bundle
  10. Orokin Reactor
  11. 50 Nora Creds
  12. 10K Kuva
  13. Orokin Catalyst
  14. Aura Forma
  15. EIDOLON EPHEMERA (not exclusive to this rewards table)

Nightwave: Intermission also brings a chunk of our planned Nightwave changes based on great feedback that were posted in the Dev Workshop, with the exception of ‘New Acts’, as we’re saving those for Series 2! The changes going live include:

  1. Playing Catch-Up: Stored, Missed Acts!
    1. When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act, 3 at a time, from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.
  2. Degrindification!
    1. Reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion.
  3. Changes to Existing Acts!
    1. 'With Clanmates / Friends' Act requirements have been removed completely
    2. Increased Nightwave Standing from Weekly Acts from 3k to 4.5k and Elite Weekly Acts from 5k to 7k.
    3. Reduced required Defense Wave Acts from 40 to 20 Waves.
    4. "Kill Profit Taker with Friends" Act is now just "Kill Profit Taker".
    5. Changed 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties'.
    6. Complete any '60 minute Survival' Act reduced to 30 minutes.
    7. Ayatan Socket requirement for Acts lowered from 5 to 3.
    8. ‘10 perfect Conservations’ reduced to ‘6 different perfect Conservations’.
    9. ‘10 Bounties’ reduced to ‘5 different Bounties’.
    10. Increased the Sanctuary Onslaught Acts from 3 rounds to 8 rounds.
    11. Removed the ‘Sortie with Friends’ Act.
    12. The ‘Hold Your Breath’ Act has been changed to ‘Survive over 30 minutes in a Kuva Survival’.
  4. Changed Nightwave Standing for Weekly Acts from 4.5k to 6k and Elite Weekly Acts from 7k to 9k.
    1. This Standing increase is just for Intermission, in order to allow all 15 Ranks to be achievable in the given limited time duration. Nightwave: Season 2 will have the original change.

A note as to why:

As we count the days until TennoCon 2019, it’s evident that our ambitious goals for this year are needing all hands on deck, literally. Meaning that our plan to launch Nightwave Season 2 before TennoCon is going to be tight - and we don't want the downtime to be too long.

Thanks for your patience - Dreamers.

FAQ

Zahnny said:
Ah, so up until Tennocon. Nice. Do we get 15 creds when we perstiege like last time?

Very good question!

There is no Prestige past Rank 15 in Intermission. Intermission is short, sweet, and simply an interim gap.

Series 2 will have Rank Prestige back.

Hotfix 25.1.1

  • Wolf Creds still in your inventory can now be sold for 5K Credits.

Hotfix 24.7.2

  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.

Update 24.7

  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave) to what can be afforded with currently owned Resources.

Hotfix 24.6.2

  • Fixed a script error when viewing Nightwave Episode dioramas.

Update 24.6

  • All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen!
  • Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
  • (Unlisted) Changed Acts:
    • Animator: reduced requirement from 5 to 3 Ayatan Sculpture.
    • Sortie Expert: reduced requirement from 5 to 3 Sorties.

Hotfix 24.5.8.1

  • Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.

Hotfix 24.5.7

  • Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly.
  • Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3).
  • Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults.

Hotfix 24.5.6

  • Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.

Hotfix 24.5.5

Hotdropped Changed

Hotfix 24.5.4

  • Updated the text string of the Nightwave Act ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act.
  • Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.

Update 24.5

  • Nora Night is back on the airwaves with Series 1, Episode 2: The Wolf of Saturn Six. Tune in now to expand the story!
  • Fixed Nightwave Dailies appearing as progress for Weekly challenge completions.
  • Fixed overlapping UI in the Nightwave Tier Rank up screen.

Hotfix 24.3.1

  • Fixed socketing an Ayatan Sculpture in your Dojo not contributing to its respective Wolf of Saturn Six Challenge.
  • Fixed a text filepath showing on the Nightwave Syndicate End of Mission screen.

Update 24.3

Last updated: Hotfix 25.1.1


Community content is available under CC-BY-SA unless otherwise noted.