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Nightwave banner - Intermission III.png


Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave.

Nightwave is a pirate radio station hosted by the enigmatic Nora Night. In-game, Nightwave serves as a unique Syndicate system that offers various player rewards such as Mods, Resources, Cosmetic items and more through the completion of various mission challenges.

Apart from the reward system, Nightwave will also feature various stories that further expand upon WARFRAME's lore through their broadcasts.

Mechanics[]

Nightwave can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen. Alternatively, players can interact with the Orbiter's Radio Scanner to the right of the ramp to access Nightwave.

The Nightwave system consists of daily and weekly challenges that players can complete to earn Nightwave Standing, which is used to rank up through Nightwave's 30 levels (15 during Intermission I), with each level requiring ReputationBlackx64.png 10,000 to level up. Every level attained grants unique rewards, with rarer rewards being available at higher levels, while duplicate Nightwave-exclusive rewards are converted to Nora3Cred64.png 50. Unlike with traditional Syndicate standing, Nightwave Standing is only used to increase Nightwave ranking, and any leftover Standing upon leveling up is carried over to the next level.

Upon reaching the maximum rank, players will automatically prestige, "resetting" their rank to 0. Each subsequent rank-up will then only unlock 15 Cred, a special currency to be spent in Cred Offerings. The amount of additional ranks varies between Series. If the rank cap is reached, any additional Standing earned will be stockpiled until the cap is raised, which will then be distributed to new ranks.

Upon reaching Rank 30, players start gaining standing in "prestige" ranks.

Series[]

Nightwave's reward system is presented in limited-duration seasons called Series, with each Series featuring its own story and set of level-up rewards themed after its accompanying lore. Each Series contains five Episodes narrated by Nora Night which gradually unlock over time. All players start a new Series at rank 0, regardless of the ranks achieved in previous Series. Ranks achieved during previous Series can be seen in the Tune In screen of the Nightwave console.

Storyless Intermissions are introduced during long downtime between Series, with variable maximum ranking and duration, and featuring both unique and from previous series rewards, allowing players who couldn't get them when they first appeared to have another chance of doing so.

Each Series and Intermissions have varying lengths that can last up to several months.

Acts[]

Acts are challenges that players can complete to earn ReputationLargeBlack.pngStanding to increase their rank in Nightwave. They fall under three categories of difficulty: Daily, Weekly, and Elite Weekly.

Daily Challenges are introduced daily with each lasting 3 days, while 5 Weekly and 2 Elite Weekly Challenges are introduced on a weekly basis and last for 7 days. Apart from the duration, the different Challenge tiers also offer different levels of difficulty, with Daily having the easiest tasks, and the Elite Weekly having the most difficult ones. All Daily Challenges reward ReputationBlackx64.png 1,000, Weeklies reward ReputationBlackx64.png 4,500 and Elite Weeklies reward ReputationBlackx64.png 7,000.

Any Weekly and Elite Weekly Acts that have not been completed before the next week's rotation will be put on reserve. Once the player has fewer than 3 current weekly Acts left to complete, any missed Acts from previous weeks will be available and marked as Recovered, three at a time. Once all missed Acts have been completed, they will no longer appear, and any further Acts can be recovered in the future week rotations.

Possible known challenges for an Act are:

View Known Acts List
Main article: Nightwave/Acts


Icon Description Reward Tips and Notes
KillEnemiesWhileSliding.png
Accelerator
Kill 20 Enemies while Sliding
ReputationBlackx64.png 1,000
  • Different from the similar Riven challenge: Counts total kills not consecutive, so you do not have to kill all enemies in one single slide, but can over multiple ones.
CompleteAnyMission.png
Agent
Complete a Mission
ReputationBlackx64.png 1,000
  • It appears that some special missions do not count towards this challenge:
DeployAirSupport.png
Air It Out
Deploy an Air Support Charge in a Mission
ReputationBlackx64.png 1,000
  • The Air Support Charge blueprint will be automatically added to the Foundry after acquiring the Landing Craft Segment (blueprint acquirable from a Clan Dojo's Tenno Lab or directly bought built from the Market).

Was added during Series 2: The Emissary
ActivateDeimosRequiemTotem.png
Ancient Obelisk
Activate a Requiem Obelisk on Deimos
ReputationBlackx64.png 1,000

Was added during Intermission III
KillEnemiesDamageTypeFire.png
Arsonist
Kill 150 Enemies with Heat Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Heat Damage
KillEnemiesDamageTypeMagnetic.png
Attractive
Kill 150 Enemies with Magnetic Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Magnetic Damage
KillEnemiesDamageTypeGas.png
Biohazard
Kill 150 Enemies with Gas Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Gas Damage
ChildAtHeart.png
Child at Heart
Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
PlaceWaypoint.png
Communicator
Mark 5 Mods or Resources
ReputationBlackx64.png 1,000
  • Marking a resource/mod is accomplished by targeting it and pressing the map marker (default G ) key.
  • Markers can still be placed on ones already picked up by the player (as long as not all of the squad have as well) by marking the residual light pillar (green for rare resources, bronze/silver/gold for mods of respective rarity, purple for blueprint drops).
  • Reactant is considered a valid resource (despite it being already system marked by default).
HijackCrewshipFromEnemy.png
Confiscated
Hijack a Crewship from the enemy
ReputationBlackx64.png 1,500
  • Requires completion of The Archwing Quest.
  • This Challenge rewarded ReputationBlackx64.png 4,500 despite being a Daily challenge, but was corrected after Update 27.5.6. Players who completed the challenge before the update kept the extra Standing.

Was added during Series 3: The Glassmaker
KillEnemiesDamageTypeCold.png
Deep Freeze
Kill 150 Enemies with Cold Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Environmental kills (through nitrogen barrels) count as well.
  • Sources of Cold Damage
HeavyImpact.png
Deep Impact
Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
KillEnemiesDamageTypeBlast.png
Detonator
Kill 150 Enemies with Blast Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Environmental kills (through exploding barrels) count as well.
  • Sources of Blast Damage
DeploySpecter.png
Doppelganger
Deploy a Specter
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
EnergyOrbs.png
Energizing
Pick up 20 Energy Orbs
ReputationBlackx64.png 1,000
  • As energy orbs will not be picked up on full energy status, a repeated use of abilities is suggested to quickly complete the challenge.
TransmuteMods.png
Everything Old is New Again
Complete 3 Transmutations
ReputationBlackx64.png 1,000 Was added during Series 2: The Emissary
KillEnemiesFinishingMoves.png
Executioner
Kill 10 Enemies with Finishers
ReputationBlackx64.png 1,000
  • Stealth and Front/Back Finishers can be used to complete this act (but not Ground Finishers).
  • Easiest type of finisher are stealth finishers, so either employ a stealth frame or simply sneak up on enemies.
  • Alternatively, use a frame with blinding abilities for frontal/backstab finishers.
PerformEmote.png
Expressive
Play 1 Emote
ReputationBlackx64.png 1,000
  • Hold the radial gear menu key (default Q ), then while holding switch to the Emote section (press Right Mouse ) and select an emote to perform.
  • The Emote must be performed outside the Orbiter (however it may be performed in a social zone, such as a Relay or Clan Dojo).
Resources.png
Gatherer
Collect 1,500 Resources
ReputationBlackx64.png 1,000
  • Collected resources are counted upon mission completion.

Was added during Series 3: The Glassmaker
AimGlide.png
Glider
Kill 20 Enemies while Aim Gliding
ReputationBlackx64.png 1,000
  • Different from the similar Riven challenge: Counts total kills not consecutive, so you do not have to kill all enemies in one single glide but can over multiple ones.
PlaceGlyph.png
Grafitti
Deploy a Glyph
ReputationBlackx64.png 1,000
  • The Glyph gear item has to be equipped in the Arsenal before it can be deployed in a mission.
  • Hold the radial gear menu key (default Q ), then select the Glyph item.
SolveCipher.png
Hacker
Hack 8 Consoles
ReputationBlackx64.png 1,000
CompleteMissionPrimaryWeapon.png
Hands Full
Complete a Mission with only a Primary Weapon equipped
ReputationBlackx64.png 1,000

Was added during Series 3: The Glassmaker
KillKuvaThrall.png
Hush
Kill a Kuva Thrall
ReputationBlackx64.png 1,000

Was added during Series 3: The Glassmaker
VisitFeaturedDojo.png
Just Visiting
Visit a Featured Dojo
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
OpenLootLocker.png
Kleptomaniac
Open 20 Lockers
ReputationBlackx64.png 1,000
PetKubrowKavat.png
Loyalty
Interact with your Kubrow or Kavat
ReputationBlackx64.png 1,000
  • Approach your matured pet and press E  (no context prompt will be visible) to interact with it outside the Incubator.

Was added during Series 2: The Emissary
GetHeadshots.png
Marksman
Kill 40 Enemies with Headshots
ReputationBlackx64.png 1,000
  • Projectile abilities (like AshAshIcon272.png Ash's ShurikenShuriken130xDark.png Shuriken) or attacks from melee weapons can also perform "headshots" if they strike a target's head as killing blow.
KillEnemiesDamageTypeCorrosive.png
Meltdown
Kill 150 Enemies with Corrosive Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Corrosive Damage
KillEnemiesWithPrimary.png
Mow Them Down
Kill 150 Enemies with a Primary Weapon
ReputationBlackx64.png 1,000
MercyKillEnemy.png
No Mercy
Mercy Kill an Enemy
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
Patron.png
Patron
Donate to the Leverian
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
KillEnemiesDamageTypePoison.png
Poisoner
Kill 150 Enemies with Toxin Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Toxin Damage
KillEnemiesWithAbilities.png
Power Trip
Kill 150 Enemies with Abilities
ReputationBlackx64.png 1,000
KillEnemiesDamageTypeRadiation.png
Reactor
Kill 150 Enemies with Radiation Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Radiation Damage
PilotDownedMech.png
Reanimator
Find and pilot a Fallen Necramech on Deimos
ReputationBlackx64.png 1,000

Was added during Intermission III
ClearLichInfluencedNode.png
Reclaimed
Clear a personal Kuva Lich Influenced Node
ReputationBlackx64.png 1,000

Was added during Series 3: The Glassmaker
CodexScan.png
Researcher
Scan 25 Objects or Enemies
ReputationBlackx64.png 1,000
CollectCredits.png
Saver
Pick up 15,000 Credits
ReputationBlackx64.png 1,000
  • Only Credits which are picked up during a mission are counted towards the challenge.
  • Any after-mission rewards (from caches, Index, Dark Sectors, etc.) do not contribute to this challenge.
  • The first mission after the daily log-in reset has an innate Credit Double boost applied.
  • Secura LectaPSLecta.png Secura Lecta has an innate chance for increased credit drops from its victims.
KillEnemiesDamageTypeViral.png
Sharing is Caring
Kill 150 Enemies with Viral Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Viral Damage
FindMod.png
Shiny
Pick up 8 Mods
ReputationBlackx64.png 1,000
  • Mods must be picked up during a mission. Mods as a mission reward (i.e. from Nightmare Mode missions) do not count.
  • Railjack Avionics also count as mods for this act.
KillEnemiesDamageTypeElectricty.png
Short Circuit
Kill 150 Enemies with Electricity Damage
ReputationBlackx64.png 1,000
  • Does not require the pure damage type, any killing blow with a weapon that includes some of that damage in combination counts.
  • Sources of Electricity Damage
CompleteMissionSecondaryWeapon.png
Sidearm
Complete a Mission with only a Secondary Weapon equipped
ReputationBlackx64.png 1,000

Was added during Series 3: The Glassmaker
KillEnemiesWithSecondary.png
Smaller Is Bigger
Kill 150 Enemies with a Secondary Weapon
ReputationBlackx64.png 1,000
KillEnemiesKDrive.png
Surf's Up!
Kill 20 Enemies while riding a K-Drive
ReputationBlackx64.png 1,000

Was added during Intermission III
KillEnemiesWithMelee.png
Sword Dance
Kill 150 Enemies with a Melee Weapon
ReputationBlackx64.png 1,000
CompleteMissionMeleeWeapon.png
Swordsman
Complete a Mission with only a Melee Weapon equipped
ReputationBlackx64.png 1,000 Was added during Series 3: The Glassmaker
FindSyndicateMedallions.png
The Hunt is On
Find 5 Syndicate Medallions
ReputationBlackx64.png 1,000 Was added during Series 2: The Emissary
BulletJump.png
Trampoline
Bullet Jump 150 times
ReputationBlackx64.png 1,000
KillEnemies.png
Warning Shot
Kill 200 Enemies
ReputationBlackx64.png 1,000
Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
AyatanSculptures.png
Animator
Fully socket 3 Ayatan Sculptures
ReputationBlackx64.png 4,500
  • One guaranteed sculpture can be acquired through Maroo's weekly mission.
  • Arbitrations have a high chance to reward sculptures.
  • Infested Salvage (Oestrus, Eris) has a 1 in 6 chance of spawning a sculpture and can be searched very quickly.
CompleteMissionTypesAssassination.png
Assassin
Complete 3 Assassination missions
ReputationBlackx64.png 4,500
  • Only counts per mission, so multi-target assassinations (Ceres or Neptune) will not count extra.
SabotageCaches.png
Cache Hunter
Find all caches in 3 Sabotage missions
ReputationBlackx64.png 4,500
  • Mission has to be completed after finding all caches for it to count.
PerfectConservations.png
Conservationist
Complete 6 different Perfect Animal Captures in Orb Vallis
ReputationBlackx64.png 4,500
  • Perfect captures depend on not scaring away or hurting the animal, as well as tranquilizing them quickly.
  • Only counts up to 1 animal per attempt/lure, so even if multiple animals spawn at once and are captured perfectly it will increase just by one.
  • Different subspecies of the same animal will count as different animal captures.
CompleteConduits.png
Don't Blow It
Complete 12 Conduits in Disruption
ReputationBlackx64.png 4,500
  • Requires completion of the Natah Quest.
  • Conduits do not have to be completed in succession, only total.

Was added during Series 2: The Emissary
CompleteKuvaSiphonMissions.png
Don't Fear The Reaper
Complete 3 Kuva Siphon Missions
ReputationBlackx64.png 4,500
  • Requires completion of the The War Within Quest.
  • Kuva Flood missions are a variation of Kuva Siphon, so they also count towards this challenge.

Was added during Series 2: The Emissary
BountiesPoE.png
Earth Bounty Hunter
Complete 5 different Bounties in the Plains of Eidolon
ReputationBlackx64.png 4,500
  • Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
  • All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
  • The same tier of bounty in a different rotation will count.
  • Eidolon, Ghoul Purge, and Operation: Plague Star bounties also count towards this challenge.
RareFishPoE.png
Earth Fisher
Catch 6 Rare Fish in the Plains of Eidolon
ReputationBlackx64.png 4,500
  • Rare species are:
  • Only counts per successful catch, so resource boosters do not double the counter.
MineGemsPoE.png
Earth Miner
Mine 6 Rare Gems or Ore in the Plains of Eidolon
ReputationBlackx64.png 4,500
  • Rare Gems or Ore are:
  • Only counts per successful mine, thus:
    • Resource boosters do not double the counter.
    • Acquiring two valid gems/ores from one vein by "critical" mining will double the counter.
MissionsOfXType.png
Eliminator
Complete 3 Exterminate missions
ReputationBlackx64.png 4,500
  • Completing Crossfire mission variants count for this challenge as well.
AcquireRareMods.png
Enhance!
Pick up 8 Rare Mods
ReputationBlackx64.png 4,500
  • Mods must be picked up. Acquiring rare mods as a mission reward (e.g. from Nightmare Mode missions) doesn't count.
  • The Index is a great source for enemies that have a high chance of dropping Rare Mods.
  • Ambushed Coildrives drop a guaranteed Rare Mod at the end of the defense phase during Fortuna Bounties.
KillEnemiesWeekly.png
Eximus Eliminator
Kill 30 Eximus
ReputationBlackx64.png 4,500
Complete3RailjackMissions.png
Explorer
Complete 3 Railjack Missions
ReputationBlackx64.png 4,500

Was added during Series 3: The Glassmaker
FeedHelminthResource.png
Feed the Beast
Feed the Helminth any Resource
ReputationBlackx64.png 4,500

Was added during Intermission III
RailjackBoardingPartyWithoutWarframeTakingDamage.png
Flawless
Clear a Railjack Boarding Party without your Warframe taking damage
ReputationBlackx64.png 4,500

Was added during Series 3: The Glassmaker
DestroyCrewshipForwardArtillery.png
Forward Thinking
Destroy a Crewship with Forward Artillery
ReputationBlackx64.png 4,500 Was added during Series 3: The Glassmaker
FriendlyFire.png
Friendly Fire
While piloting a hijacked Crewship, destroy 3 enemy Fighters
ReputationBlackx64.png 4,500

Was added during Series 3: The Glassmaker
GildKitgunZaw.png
Gilded
Gild 1 Modular Items
ReputationBlackx64.png 4,500
HelpClem.png
Good Friend
Help Clem with his weekly mission
ReputationBlackx64.png 4,500
  • Requires completion of the A Man of Few Words Quest.
  • Speak to Darvo at any relay to start the mission.
  • If you have already done the mission recently, it only becomes available again after 7 days, potentially locking you out of completing the weekly Act solo due to the overlapping reset windows. However, other players can still take you to their mission if you are in a squad.
HeavyOrdnance.png
Heavy Ordnance
Kill 500 enemies with an Arch Gun
ReputationBlackx64.png 4,500

Was added during Series 3: The Glassmaker
InvasionMissions.png
Invader
Complete 9 Invasion missions of any type
ReputationBlackx64.png 4,500
  • Completing invasion missions beyond 3/3 completion for battle pay counts.
CompleteMissionTypesCapture.png
Jailer
Complete 3 Capture missions
ReputationBlackx64.png 4,500
KillEnemiesWithMech.png
Necralizer
Kill 100 enemies with a Necramech
ReputationBlackx64.png 4,500

Was added during Intermission III
KillEnemiesWeekly.png
Not a Warning Shot
Kill 500 Enemies
ReputationBlackx64.png 4,500
CompleteDifferentKDriveRacesInOrbVallis.png
Now Boarding
Complete 3 different K-Drive races in Orb Vallis
ReputationBlackx64.png 4,500

Was added during Series 2: The Emissary
CompleteMissionTypesSpy.png
Operative
Complete 3 Spy missions
ReputationBlackx64.png 4,500
FormaWeapons.png
Polarized
Polarize with Forma 1 time (not in Simulacrum)
ReputationBlackx64.png 4,500
CompleteMissionTypeDefense.png
Protector
Complete 3 Mobile Defense missions
ReputationBlackx64.png 4,500
CompleteMissionTypesRescue.png
Rescuer
Complete 3 Rescue missions
ReputationBlackx64.png 4,500
CompleteMissionTypesSabotage.png
Saboteur
Complete 3 Sabotage missions
ReputationBlackx64.png 4,500
SynthesizeSimarisTargets.png
Sanctuary Researcher
Complete 5 Scans for Cephalon Simaris
ReputationBlackx64.png 4,500
  • Simaris' daily Synthesis targets provide 2-4 scans. To get new daily scans, completed ones must be turned in before daily reset (00:00 UTC)
  • Completed scans of targets of/by other players do count as well, as long as the player is in range of the scan.
  • Personal Research from the console behind Simaris can be used to get more scans, but each one can only be completed once.
NightmareMissions.png
Sound Sleeper
Complete 3 Nightmare missions of any type
ReputationBlackx64.png 4,500
  • Nightmare missions are unlocked for a planet once all nodes (except Dark Sectors) of that planet are completed.
SortieWarframe.png
Sortie Specialist
Complete 1 Sortie
ReputationBlackx64.png 4,500
  • Requires completion of the The War Within Quest.
  • Completion will not trigger if the Sortie had been completed earlier the same day (Sortie and Nightwave reset windows do not overlap).
SyndicateDailies.png
Supporter
Complete 10 Syndicate missions
ReputationBlackx64.png 4,500
Weekly EliteSanctuaryOnslaught.png
Test Subject
Complete 8 waves of Sanctuary Onslaught
ReputationBlackx64.png 4,500
  • Requires completion of the The New Strange Quest.
  • Waves do not have to be completed in succession, only total.
  • Elite Sanctuary Onslaught waves count toward this challenge.
KillTuskThumper.png
Tusk Thumpin'
Kill a Tusk Thumper in the Plains of Eidolon
ReputationBlackx64.png 4,500
  • Requires being within 200 meters of the Thumper when it dies.
  • Any variant of Tusk Thumper count toward this challenge

Was added during Series 2: The Emissary
UnlockRelics.png
Unlock Relics
Unlock 3 Relics
ReputationBlackx64.png 4,500
IsolationBounty.png
Vault Raider
Complete an Isolation Vault Bounty Mission on Deimos
ReputationBlackx64.png 4,500

Was added during Intermission III
UnlockDragonVaults.png
Vault Looter
Unlock 4 Orokin Vaults on Deimos
ReputationBlackx64.png 4,500
  • Orokin Vaults are located in any mission on Deimos (except Orokin Derelict Defense and Cambion Drift).
  • Orokin Derelict Capture is the easiest mission to farm vaults on, as players can quickly kill the capture target and then search for the vault in peace.
  • Players can equip all 4 Dragon Keys in their gear simultaneously to open these vaults solo. Ensure you have a Warframe that can withstand the lowered health and shields (InarosInarosIcon272.png Inaros is recommended) and a weapon with high damage to compensate for lowered damage output.
BountiesOrbVallis.png
Venus Bounty Hunter
Complete 5 different bounties in the Orb Vallis
ReputationBlackx64.png 4,500
  • Requires presence at completion of all stages of a Bounty to count, so if one loads in after the first stage has already been completed the challenge will not count it.
  • All bounties must be different. Repeating a bounty, even after completing a different one in-between, will not count.
  • The same tier of bounty in a different rotation will count.
  • Profit-Taker Orb and Exploiter Orb bounties from the Vox Solaris Syndicate also count towards this challenge. The second mission of the Profit Taker bounties are especially the fastest.
RareFishOrbVallis.png
Venus Fisher
Catch 6 Rare Servofish in the Orb Vallis
ReputationBlackx64.png 4,500
MineGemsOrbVallis.png
Venus Miner
Mine 6 Rare Gems or Ore in the Orb Vallis
ReputationBlackx64.png 4,500
  • Rare Gems or Ore are:
  • Only counts per successful mine, thus:
    • Resource boosters do not double the counter.
    • Acquiring two valid gems/ores from one vein by "critical" mining will double the counter.
  • Rare Gems and Ores acquired within Deck 12 do not count.
Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
HallsOfAscension.png
Ascendant
Complete 4 Halls of Ascension on Lua
ReputationBlackx64.png 7,000
  • Requires completion of the The Second Dream Quest.
  • Solutions to each puzzle can be found on the Orokin Moon page, along with their appearances.
  • Apollo, Lua (Disruption) may generate conduits within a Hall of Ascension.
KillConvertKuvaLich.png
Choose Wisely
Kill or Convert a Kuva Lich
ReputationBlackx64.png 7,000

Was added during Series 3: The Glassmaker
KillEnemiesonTheSteelPath.png
Cold Steel
Kill 1000 Enemies on The Steel Path
ReputationBlackx64.png 7,000

Was added during Intermission III
IndexRounds.png
Day Trader
Win 3 wagers in a row without letting the enemy score in one match of The Index
ReputationBlackx64.png 7,000
DefenseMissionWaveXWithFriendsClan.png
Defense
Complete a Defense mission reaching at least wave 20
ReputationBlackx64.png 7,000
Complete8RailjackMissions.png
Elite Explorer
Complete 8 Railjack Missions
ReputationBlackx64.png 7,000

Was added during Series 3: The Glassmaker
EliteSanctuaryOnslaught.png
Elite Test Subject
Complete 8 Zones of Elite Sanctuary Onslaught
ReputationBlackx64.png 7,000
  • Requires completion of the The New Strange Quest.
  • Waves do not have to be completed in succession, only total.
KillEnemiesHardcore.png
Eximus Executioner
Kill 100 Eximus
ReputationBlackx64.png 7,000
DefeatRopalolyst.png
Flying High
Defeat the Ropalolyst
ReputationBlackx64.png 7,000

Was added during Series 2: The Emissary
KillEnemiesHardcore.png
Grove Guardian
Kill 1 Silver Grove Specter
ReputationBlackx64.png 7,000
  • Requires completion of the The Silver Grove Quest.
    • Players who haven't completed the quest can still complete the challenge by having other players use their Apothics on the shrine (consider the Recruitment Chat channel to find a group). Players who haven't started the quest while below the MR requirement can't complete this nightwave.
  • An Apothic must be placed at the Silver Grove shrine, as in the Silver Grove quest. The shrine can be found in any mission (except Defense) that has the Grineer Forest tileset. Each player can use up to 2 Apothics of one type.
  • Lotus will tell players carrying an Apothic when the Silver Grove is nearby. The entrance is very small and narrow, so players must search carefully.
  • Player must be within the grove when the specter is killed for it to count towards completion of the challenge.
KuvaSurvival.png
Hold Your Breath
Survive for over 30 minutes without using Life Support Modules in Kuva Survival
ReputationBlackx64.png 7,000
Hydrolists.png
Hydrolyst Hunter
Kill or Capture an Eidolon Hydrolyst
ReputationBlackx64.png 7,000
  • Requires completion of the The War Within Quest.
  • A bounty for the Hydrolyst is available from Konzu at night to easily find a group.
  • See Eidolon Hydrolyst for more details on how to fight this boss.
OrbHeistFullParty.png
Profit-Taker
Kill Profit-Taker
ReputationBlackx64.png 7,000
KillEnemiesHardcore.png
Kill Shot
Kill 1,500 Enemies
ReputationBlackx64.png 7,000
MachineInterface.png
Machine Interference
Complete a Spy mission with 3 manual console hacks and no alarms
ReputationBlackx64.png 7,000

Was added during Series 3: The Glassmaker

NightmareMissionsHardcore.png
Night Terror
Complete 10 Nightmare missions of any type
ReputationBlackx64.png 7,000
  • Nightmare missions are unlocked for a planet once all nodes (except Dark Sectors) of that planet are completed.
KillExploiterOrb.png
Nothing but Profit
Kill The Exploiter Orb
ReputationBlackx64.png 7,000

Was added during Series 3: The Glassmaker

CollectResources.png
Resource Scavenger
Collect 20 different type of Resources
ReputationBlackx64.png 7,000 Was added during Intermission III
ExterminationWithoutAlarms.png
Silent Eliminator
Complete an Extermination mission with only level 30 or higher enemies without triggering alarms
ReputationBlackx64.png 7,000
Hardcore Sortie.png
Sortie Expert
Complete 3 Sorties
ReputationBlackx64.png 7,000
  • Requires completion of the The War Within Quest.
  • A Sortie is deemed complete if all three missions are completed.
Speedster.png
Speedster
Finish a Capture mission in less than 90 seconds
ReputationBlackx64.png 7,000
  • Running a low level Capture mission with high-speed Warframes such as VoltVoltIcon272.png Volt, GaussGaussIcon272.png Gauss or WispWispIcon272.png Wisp is the best method to complete this challenge.

Was added during Series 3: The Glassmaker

HighLevelSurvivalWithFriendsClan.png
Survival
Complete a Survival mission reaching at least 30 minutes
ReputationBlackx64.png 7,000
CompleteSteelPathMissions.png
The Path Less Traveled
Complete 5 Steel Path Missions
ReputationBlackx64.png 7,000
  • Requires completion of all Star Chart nodes.
  • See The Steel Path for more details.
  • At least 90 seconds must pass within the mission to count.

Was added during Intermission III
UnlockRelicsHardcore.png
Unlock Relics
Unlock 10 Relics
ReputationBlackx64.png 7,000
  • Only counts the player's relics being unlocked, so a full squad in a Fissure mission will not count for 4 relics.
KillTuskThumperDoma.png
Walk Without Rhythm
Kill a Tusk Thumper Doma in the Plains of Eidolon
ReputationBlackx64.png 7,000
  • Higher chance of spawning while playing a high level Bounty.
  • Requires being within 200 meters of the Thumper when it dies.
  • See Tusk Thumper Doma for more details on how to fight this enemy.

Was added during Series 2: The Emissary

Note: Each challenge saves/updates its objective automatically with each step, so no progress is lost if a mission fails or is abandoned.

Icon Description Reward Tips and Notes
HighLevelSurvivalWithFriendsClan.png
Survival with Friends
Complete a Survival mission reaching at least 60 minutes while playing with a friend or clanmate
ReputationBlackx64.png 5,000
  • Timer begins after the Alarm is triggered.
  • Using NekrosNekrosIcon272.png Nekros' DesecrateDesecrate130xDark.png Desecrate to roll for additional Life Support Packs off enemies comes in handy.
    • This is more effective with dismembering weapons, as Nekros has more corpses to Desecrate.
    • Since Desecration is client-side, multiple Nekros can sometimes Desecrate the same corpse for even more drops.

Was only available during Series 1: The Wolf of Saturn Six
KuvaSurvival.png
Hold Your Breath
Survive over 60 minutes without using Life Support Modules in Kuva Survival
ReputationBlackx64.png 5,000
  • Requires completion of the The War Within Quest.
  • Timer begins after the Alarm is triggered.
  • Using NekrosNekrosIcon272.png Nekros' DesecrateDesecrate130xDark.png Desecrate to roll for additional Life Support Packs off enemies comes in handy.
    • This is more effective with dismembering weapons, as Nekros has more corpses to Desecrate.
    • Since Desecration is client-side, multiple Nekros can sometimes Desecrate the same corpse for even more drops.
  • Life Support Modules can be turned into Kuva Harvesters without breaking the challenge.

Was only available during Series 1: The Wolf of Saturn Six
SortieFriendsClanHardcore.png
Sortie with Friends
Complete a Sortie while playing with a friend or clanmate
ReputationBlackx64.png 5,000
  • Requires completion of the The War Within Quest.
  • Completion is triggered at the end of the third mission, so mission 1 and 2 can be completed solo or random beforehand.
  • Challenge will not trigger if the Sortie had already been completed earlier the same day, only on the first successful completion.

Was only available during Series 1: The Wolf of Saturn Six
OrbHeistFullParty.png
Kill Profit-Taker with Friends
Kill Profit-Taker while playing with a friend or clanmate
ReputationBlackx64.png 5,000

Was only available during Series 1: The Wolf of Saturn Six
DefenseMissionWaveXWithFriendsClan.png
Defense with Friends
Complete a Defense mission reaching at least wave 40 while playing with a friend or clanmate
ReputationBlackx64.png 5,000 Was only available during Series 1: The Wolf of Saturn Six

Cred Offerings[]

Apart from the ranking rewards, Nightwave also features a Cred Offering store, where players can purchase various items such as VaubanVaubanIcon272.png Vauban components, Orokin Catalyst, Orokin Reactor, Nitain Extract, Aura and Conclave Mods, weapon blueprints and skins, Warframe Cosmetics, and Orbiter Decorations.

During each series of Nightwave, players can earn an exclusive special Cred currency by ranking up, which are then used to purchase the aforementioned Nightwave offerings. Note that after the end of the particular series, this currency will expire and the next Nightwave series will introduce a new currency to spend. Any unspent Cred after a particular series can be sold from the inventory for Credits64.png 5000 each.

During the downtime between Nightwave series (including Intermissions), the store will be inaccessible until the next series begins.

Note that the shop's items are on 7-day rotation, so not all of them will be offered at any given point.

Main article: Nightwave/Offerings


Weapon Blueprints (Nora3Cred64.png 50 each)

Alternate Helmets Blueprints (Nora3Cred64.png 35 each)

Decorations

Gear Items

Resources (always available)

Others (always available)


Current Series[]

Intermission III[]

Intermission III began on February 1st, 2021 and will last until July 28th, 2021.

This mini-series lacks an involved story, serving as an interim gap between Series 3 and 4 for rank rewards. It has 30 Ranks using Nora3Cred64.png Intermission III Cred as currency, and can be continued for 60 more ranks after max for additional Creds.

Ranking Rewards[]

In the order of ranking and total cumulative standing respectively:


Previous Series[]

Series 1 — The Wolf of Saturn Six[]

Main article: Nightwave/Series 1


Series 1 began on February 27th, 2019 and lasted until May 19th, 2019.

Story[]

Series 1 introduced the Wolf of Saturn Six, a Grineer fugitive that escaped from the previously undisclosed Saturn Six Max-Pen with his Saturn Six Fugitive pack, and are actively hunting the Tenno.

Series 1: WOLF OF SATURN SIX
Teasers
Nightwave: Series 1 Trailer
  • "Hey there, Dreamers. You hearing me? Looks like things are kicking off. Mark the frequency. The time has come to act together. Acts of defiance. Acts of generosity. Acts of sacrifice. This is how we turn the system round. Nora sleeps better knowing her dreamers are out there, workin' to lift us up."
Nightwave: Series 1 Episode 2 Teaser
  • "You still with me, Dreamers? What's keeping you up? For me, it's the gap-waves. Let's check what's next."
Nightwave: Series 1 Episode 3 Teaser
  • "Hey there, Dreamers. I'm Nora Night, saying... you live with wolves you better act like one."
Nightwave: Series 1 Episode 4 Teaser
  • "It's a bad moon, Dreamers. Can you feel it? We both know what happens next... when a Wolf finds its pack... they hunt."
Nightwave: Series 1 Episode 5 Teaser
  • "Is this the end? I hope so... but if I were you, I'd keep a ear out. Stay deadly, Dreamers."
Episodes
Introduction to The Wolf of Saturn Six
  • "It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six."
With SFX
  • "Greed. Brutality. Oppression. True stories, all, and the System is full of them. Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave."
With SFX
Nightwave Second Diorama
  • "It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?"
With SFX
Nightwave Third Diorama
  • "An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt."
With SFX
Nightwave Fourth Diorama
  • "The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers."
With SFX
Nightwave Fifth Diorama
  • "Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers."
With SFX

Mechanics[]

  • In addition to Acts, reputation can also be earned by finding and capturing three Saturn Six Fugitives that spawn randomly in missions, granting ReputationBlackx64.png 50 per Capture. If the player waits too long before capturing them, they will die and no reputation will be given but it will still count as them being eliminated. A secondary objective labeled "Fugitives Eliminated" will appear when they spawn in a mission. Fugitive groups can spawn multiple times in a single mission. These enemies appear in the "unaffiliated" category in the codex, as despite being Grineer biologically, they are fugitives.
  • The Wolf of Saturn Six can randomly spawn in most missions similar to Assassins, acting as a field boss. He has a 4% chance to spawn in missions below level 20, and 6% for missions level 20 and above.[1] Defeating him has a chance to reward a component for his signature hammer, the Wolf SledgeWolf Sledge Image.png Wolf Sledge.
  • Toward the end of this series, a Tactical Alert was issued which features an Assassination mission for the Wolf.

Ranking Rewards[]

In the order of ranking and total cumulative standing respectively:


Intermission I[]

Main article: Nightwave/Intermission


Intermission began on June 12th, 2019 and lasted until July 5th, 2019.

This mini-series lacks an involved story, serving as an interim gap between Series 1 and 2 for rank rewards. It has 15 Ranks using NoraCred64.png Nora Cred as currency, and cannot prestige after max rank for additional Creds. Due to the reduced ranks in this Intermission, Weekly Acts are worth ReputationBlackx64.png 6000 and Elite Weekly Acts ReputationBlackx64.png 9000.

Ranking Rewards[]

In the order of ranking and total cumulative standing respectively:


Series 2 — The Emissary[]

Main article: Nightwave/Series 2


Series 2 began on July 6th, 2019 and ended on October 13th, 2019.

Story[]

Within our darkest recesses, there lives a beacon of hope.

Some call him a gift. Others a miracle. He emerged from that vile plague of horrors not just unsullied, but immaculate. In his blood, he bears the power to heal the sick, to revive the fallen, to cure the Grineer of their rot and disease.

This is his story.

Series 2 introduced Arlo, an Infested survivor with a mysterious power to heal others of various sicknesses.
Series 2: THE EMISSARY
Teasers
Nightwave: Series 2 Trailer
  • "Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. But maybe there's something more to this 'Infestation', something we all missed."
Nightwave: Series 2 Episode 4 Teaser
  • "This Emissary's word is spreading fast. Some are going to extremes to prove their devotion. Arlo will break his silence."
Nightwave: Series 2 Episode 5 Teaser
  • "Arlo. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. As he opened his mouth. Pointed. Black. A tongue... but not."
Episodes
The Emissary Introduction
  • "Dreamers, you know 'bout the Infestation, right? Spreads like a month-old salad with genocidal intent. Swallows everything it touches... makin' monsters from meat, or metal, or both. Well, these days it's mostly contained. Spores as old as stone. Derelicts drifting in forgotten orbits. So it was with old Kenga. Somehow exposed and promptly cast out. Woke up on a blessed cage-drop down to Eris. But, should some sad soul catch the grey-vein, well... every culture has its plague dogma. But maybe there's something more to this 'Infestation', something we all missed. Turns out... Kenga didn't find Void in that hell-nest, no. He found a survivor! Little boy. Arlo. Died three years ago, yet there he was. Lost his voice but gained his life... and somehow... saved old Kenga with the slightest touch of his slender hand."
With SFX
The Emissary Second Diorama
  • "My mother was a cynical woman. Smart as she was cruel. Nora, she said, no disease spreads faster or further than the ones in our head. She was talkin' about ideas. Mine was that old Kenga and his wonder boy would've been splayed out in some bio-trader's lab by now. Or blood-studies for the Grineer command. Dreamers, I was wrong. Kenga's grey-vein was just the beginning. White lung, parasitic liver, clone rot, even bone spurs. Turns out this kid, Arlo, is a healer. So many questions... an idea like that is like a flare dropped in vol-gas. Now the sick and curious are flocking the Rails to see this 'Emissary of Eris'. And who speaks for Arlo the mute? Why old Kenga, of course. No more the outcast, it is he who is spreading the word of Arlo's gift. Even you, Dreamers, may soon hear it."
With SFX
The Emissary Third Diorama
  • "Whether you're 'bad news first', or 'bad news last', tonight I got you covered 'cuz bad news is all we got. This Emissary's word is spreading fast. A hot fever. Some are going to extremes to prove their devotion. Trying the spores for themselves. And they're finding it too. Some lunatic spikers jacked the Solar-Nav and flagged the Derelict zones for all to see. Old haulers and new hopefuls out there are proving just how smart most people aren't. Yet Kenga's ranks are growing. Arming themselves for the safety and security of our Emissary. Setting the stage for a great assembly to come. Buzz is... buzz is... Arlo will break his silence. 'Til then, Dreamers, check under the bed. A fresh brood is sprouting up along the Rails. And it seems they have the scent of those blessed by the Emissary's touch..."
With SFX
The Emissary Fourth Diorama
  • "Y'all did see this coming, right, Dreamers? Surely did... but not like this. A grand gathering before the Emissary and his speaker. Standing room only. Bodies pressed to bodies, a great, overheated mass breathing as one. Waiting for their beloved healer-mute to speak. Kenga hushed the crowd. He shed his mask and... there he was. Laughing at them. Sick as the day he was banished. More. His retribution was at hand, born of a virus spreading further and faster than spore and space ever could have. Arlo. And in that stunned silence, Arlo himself made a sound! Not a word, but a stifled gag. A swollen choke, as he opened his mouth. And there it was. Pointed. Black. A tongue... but not. Snaking and bulging and splitting him apart. I looked away then. I had to. But that sound stays with me. Not the sound of human terror, bad as it was, but what came after. The grinding wet, the rattling flutter... the congregation converted in the truest sense. I... Dreamers, you all got your work cut out for you. Though this 'movement' has lost its head, the body still lingers."
With SFX
The Emissary Fifth Diorama
  • "It's a bad cycle, Dreamers. Arlo's devoted had a party, and you're on cleanup detail. Derelicts are threatening every settlement from Mercury to Eris, and my sources say you're uniquely qualified to contain them. Meanwhile, I've been thinking. Not about Kenga, but about what he actually found down there. Arlo, whatever he was. Some kind of lure? An evolution to bait us in? Is there more to this Infestation than fangs and acid? I know what my mother would say. The people saw what they wanted, heard what they had hoped... and human nature did the rest. Still, I'm hearing rumors. The mass on Eris is in turmoil, and nobody, but nobody wants to check it out. It's seething. And if it's not thinking about this whole ordeal, baby, it's feeling it. This is Nora Night, saying for now... Dreamers... so long and hold on! And listen... Should you happen upon some vacant-eyed little kid someday... whatever you do, don't take 'em home."
With SFX