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{{ModBox |
{{ModBox |
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− | | name = Nightwatch Napalm |
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− | | droppedby = [[Kela De Thaym]] |
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| transmutable = false |
| transmutable = false |
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+ | | introduced = {{ver|18.10}} |
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− | |||
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+ | | autoDrops = auto |
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⚫ | }}'''Nightwatch Napalm''' is an {{Weapon|Ogris}}-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as {{Icon|Proc|Heat|Text}} damage with 100% chance to proc, over 6 seconds. |
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== Stats == |
== Stats == |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Damage |
! Damage |
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! Duration |
! Duration |
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! Explosion Area |
! Explosion Area |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
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− | |- |
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|- |
|- |
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− | | |
+ | | 0 || +5% || 1s || +15% || 4 |
|- |
|- |
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− | | |
+ | | 1 || +10% || 2s || +30% || 5 |
|- |
|- |
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− | | |
+ | | 2 || +15% || 3s || +45% || 6 |
|- |
|- |
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− | | |
+ | | 3 || +20% || 4s || +60% || 7 |
|- |
|- |
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− | | |
+ | | 4 || +25% || 5s || +75% || 8 |
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|- |
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|} |
|} |
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==Notes== |
==Notes== |
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+ | *Damage output can only be increased by base damage mods (e.g. {{M|Serration}}, {{M|Heavy Caliber}}) and faction damage mod effects (Like {{M|Bane of Grineer}}). |
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− | *Elemental mods have no effect on damage output, and the 30% {{Icon|Proc|Blast|Text}} damage feeds off of the current base {{Icon|Proc|Blast|Text}} damage of the weapon (not including multishot). |
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+ | *Napalm is not able to deal critical damage. |
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− | *As [[Firestorm]] increases the blast radius of the Ogris' rockets, the area where the fire will be deposited will increase by a small amount. |
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+ | *{{M|Continuous Misery}} has no effect on the status duration. |
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− | *The flames created by the Nightwatch Napalm mod do not deal self damage. |
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+ | *Does not trigger {{M|Guided Ordnance}}. |
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+ | *{{M|Firestorm}} increases the effective area. |
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− | **Due to this unfortunate mechanic of the new ball fire visuals, this means firing at the same spot twice is not advised, and may not even damage the enemy a second time due to the rockets exploding on the fireball and not the enemy. |
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− | *Given that Nullifier bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn. |
+ | *Given that [[Nullifier Crewman]] bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn. |
− | **Nullifers who walk over the flames will become damaged, even inside their bubble. |
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+ | **Unlike {{Weapon|Zenistar}}, but similar to {{Weapon|Torid}}, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble. |
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− | *Naturally, this mod synergises well with Ember's [[Accelerant]] ability. |
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+ | |||
+ | ==Tips== |
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+ | *Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to {{Icon|Proc|Heat|Text}} proc status effect of temporarily reducing current armor. This synergizes well with a {{Icon|Proc|Viral|Text}} built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions. |
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==Trivia== |
==Trivia== |
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− | *This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being |
+ | *This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being {{M|Vengeful Revenant}}. |
*The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. |
*The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. |
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+ | *The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage). |
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==Media== |
==Media== |
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<gallery position="center" widths="300" spacing="small"> |
<gallery position="center" widths="300" spacing="small"> |
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− | Nightwatch Napalm Ogris Mod Is It Worth It? |
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NIGHTWATCH NAPALM - Ogris Special Mod Warframe Spotlight |
NIGHTWATCH NAPALM - Ogris Special Mod Warframe Spotlight |
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</gallery> |
</gallery> |
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+ | ==See Also== |
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+ | *[[Napalm Grenades]], a mod for the [[Penta]] that also creates fire, in the form of ground fire instead of fireballs. |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|23.10}} |
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+ | *Nightwatch Napalm's napalm fireball origin no longer block projectiles. |
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+ | |||
+ | {{ver|18.13.2}} |
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+ | *Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod. |
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+ | |||
+ | {{ver|18.10}} |
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+ | *Introduced. |
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{{AugmentedMods}} |
{{AugmentedMods}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Nachtwächter-Napalm]] |
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+ | [[es:Napalm de Avizores Nocturnos]] |
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+ | [[fr:Napalm du Nightwatch]] |
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[[Category:Madurai Mods]] |
[[Category:Madurai Mods]] |
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[[Category:Update 18]] |
[[Category:Update 18]] |
Revision as of 01:27, 28 April 2020
Nightwatch Napalm is an Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Script error: The function "Proc" does not exist. damage with 100% chance to proc, over 6 seconds.
Stats
Rank | Damage | Duration | Explosion Area | Cost |
---|---|---|---|---|
0 | +5% | 1s | +15% | 4 |
1 | +10% | 2s | +30% | 5 |
2 | +15% | 3s | +45% | 6 |
3 | +20% | 4s | +60% | 7 |
4 | +25% | 5s | +75% | 8 |
5 | +30% | 6s | +90% | 9 |
Notes
- Damage output can only be increased by base damage mods (e.g. Serration, Heavy Caliber) and faction damage mod effects (Like Bane of Grineer).
- Napalm is not able to deal critical damage.
- Continuous Misery has no effect on the status duration.
- Does not trigger Guided Ordnance.
- Firestorm increases the effective area.
- On impact, it will create a ball of fire that acts as a physical object that can detonate Bombard rockets prematurely.
- Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
Tips
- Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to Script error: The function "Proc" does not exist. proc status effect of temporarily reducing current armor. This synergizes well with a Script error: The function "Proc" does not exist. built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
Trivia
- This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
- The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.
- The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
Media
See Also
- Napalm Grenades, a mod for the Penta that also creates fire, in the form of ground fire instead of fireballs.
Patch History
Update 23.10 (2018-10-12)
- Nightwatch Napalm's napalm fireball origin no longer block projectiles.
Hotfix 18.13.2 (2016-06-01)
- Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.
Update 18.10 (2016-04-29)
- Introduced.