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{{ModBox
 
{{ModBox
 
| image = NightwatchNapalmMod.png
| name = Nightwatch Napalm
 
 
| transmutable = false
| image = Nightwatch_Napalm1.png
 
| polarity = {{Icon|Pol|V}}
+
| introduced = {{ver|18.10}}
| rarity = Uncommon
+
| polarity = {{Icon|Pol|V}}
  +
| rarity = Uncommon
| droppedby = [[Kela De Thaym]]
 
  +
| autoDrops = auto
|transmutable = false
 
 
}}'''Nightwatch Napalm''' is an {{Weapon|Ogris}}-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as {{Icon|Proc|Heat|Text}} damage with 100% chance to proc, over 6 seconds.
}}
 
'''Nightwatch Napalm''' is an [[Ogris]] mod. Upon striking an enemy or object, small pockets of fire will form a ring around the impact area, dealing 30% of the weapons base {{Icon|Proc|Blast|Text}} damage as {{Icon|Proc|Heat|Text}} damage with 100% chance to proc, for 6 seconds.
 
 
As [[Firestorm]] increases the blast radius of the weapons rockets, the area where the fire will be deposited will increase also (but still by a small amount).
 
   
 
== Stats ==
 
== Stats ==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Damage
 
! Damage
 
! Duration
 
! Duration
 
! Explosion Area
 
! Explosion Area
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || +5% || 1s || +15% || 4 || C8
 
 
|-
 
|-
| 1 || +10% || 2s || +30% || 5 || C8
+
| 0 || +5% || 1s || +15% || 4
 
|-
 
|-
| 2 || +15% || 3s || +45% || 6 || C11
+
| 1 || +10% || 2s || +30% || 5
 
|-
 
|-
| 3 || +20% || 4s || +60% || 7 || C14
+
| 2 || +15% || 3s || +45% || 6
 
|-
 
|-
| 4 || +25% || 5s || +75% || 8 || C17
+
| 3 || +20% || 4s || +60% || 7
 
|-
 
|-
| 5 || +30% || 6s || +90% || 9 || C20
+
| 4 || +25% || 5s || +75% || 8
 
|-
 
|-
 
| 5 || +30% || 6s || +90% || 9
 
|}
 
|}
 
==Acquisition==
 
*This mod can be obtained by killing [[Kela De Thaym]] during the [[Operation: Rathuum]] event.
 
   
 
==Notes==
 
==Notes==
  +
*Damage output can only be increased by base damage mods (e.g. {{M|Serration}}, {{M|Heavy Caliber}}) and faction damage mod effects (Like {{M|Bane of Grineer}}).
*Elemental mods have no effect on damage output, and the 30% {{Icon|Proc|Blast|Text}} damage feeds off of the current base {{Icon|Proc|Blast|Text}} damage of the weapon (not including multishot).
 
  +
*Napalm is not able to deal critical damage.
  +
*{{M|Continuous Misery}} has no effect on the status duration.
  +
*Does not trigger {{M|Guided Ordnance}}.
  +
*{{M|Firestorm}} increases the effective area.
  +
*On impact, it will create a ball of fire that acts as a physical object that can detonate [[Bombard]] rockets prematurely.
  +
*Given that [[Nullifier Crewman]] bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
  +
**Unlike {{Weapon|Zenistar}}, but similar to {{Weapon|Torid}}, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.
  +
  +
==Tips==
  +
*Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to {{Icon|Proc|Heat|Text}} proc status effect of temporarily reducing current armor. This synergizes well with a {{Icon|Proc|Viral|Text}} built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
  +
  +
==Trivia==
  +
*This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being {{M|Vengeful Revenant}}.
  +
*The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.
  +
*The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
   
 
==Media==
 
==Media==
  +
<gallery position="center" widths="300" spacing="small">
[[File:Nightwatch Napalm Ogris Mod Is It Worth It?|thumb|center|400 px]]
 
  +
NIGHTWATCH NAPALM - Ogris Special Mod Warframe Spotlight
  +
</gallery>
   
  +
==See Also==
  +
*[[Napalm Grenades]], a mod for the [[Penta]] that also creates fire, in the form of ground fire instead of fireballs.
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|23.10}}
  +
*Nightwatch Napalm's napalm fireball origin no longer block projectiles.
  +
  +
{{ver|18.13.2}}
  +
*Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.
  +
  +
{{ver|18.10}}
  +
*Introduced.
 
}}
  +
{{AugmentedMods}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Nachtwächter-Napalm]]
  +
[[es:Napalm de Avizores Nocturnos]]
  +
[[fr:Napalm du Nightwatch]]
  +
[[Category:Augment Mods]]
 
[[Category:Madurai Mods]]
 
[[Category:Madurai Mods]]
[[Category:Kela Da Thaym Mods]]
+
[[Category:Update 18]]
  +
[[Category:Rifle Mods]]
  +
[[Category:Uncommon Mods]]
  +
[[Category:Executioner Mods]]
  +
[[Category:Untransmutable Mods]]

Revision as of 01:27, 28 April 2020

Nightwatch Napalm is an Ogris Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Script error: The function "Proc" does not exist. damage with 100% chance to proc, over 6 seconds.

Stats

Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9

Notes

  • Damage output can only be increased by base damage mods (e.g. Mod TT 20px Serration, Mod TT 20px Heavy Caliber) and faction damage mod effects (Like Mod TT 20px Bane of Grineer).
  • Napalm is not able to deal critical damage.
  • Mod TT 20px Continuous Misery has no effect on the status duration.
  • Does not trigger Mod TT 20px Guided Ordnance.
  • Mod TT 20px Firestorm increases the effective area.
  • On impact, it will create a ball of fire that acts as a physical object that can detonate Bombard rockets prematurely.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike Zenistar Zenistar, but similar to Torid Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.

Tips

  • Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to Script error: The function "Proc" does not exist. proc status effect of temporarily reducing current armor. This synergizes well with a Script error: The function "Proc" does not exist. built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.

Trivia

  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Mod TT 20px Vengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.
  • The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).

Media

See Also

  • Napalm Grenades, a mod for the Penta that also creates fire, in the form of ground fire instead of fireballs.

Patch History

Update 23.10 (2018-10-12)

  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2 (2016-06-01)

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10 (2016-04-29)

  • Introduced.
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