Nightwatch Napalm is an Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Heat damage with 68% chance to proc over 6 seconds.
Stats[]
Rank | Damage | Duration | Explosion Area | Cost |
---|---|---|---|---|
0 | +5% | 1s | +15% | 4 |
1 | +10% | 2s | +30% | 5 |
2 | +15% | 3s | +45% | 6 |
3 | +20% | 4s | +60% | 7 |
4 | +25% | 5s | +75% | 8 |
5 | +30% | 6s | +90% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Kela De Thaym | 100% | 11.11% | 11.11% | 9 | 1 | 0.1111 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Rather than doing 30% of damage, it creates an AoE dealing 150 Heat damage per tick.
- Damage output can only be increased by base damage mods (e.g. Serration, Heavy Caliber), and faction mods (e.g. Bane of Grineer, Bane of Corpus).
- Damage is increased by Kuva weapon's bonus damage stat.
- Napalm is not able to deal critical damage.
- Napalm has 68% chance to proc Heat, ticking for 50% of napalm's damage per second for 3 seconds.
- Heat proc damage is affected by Heat mods.
- Status chance is not affected by mods.
- Continuous Misery and Lavos's duration passive increase the duration of the Heat proc.
- Firestorm ( Primed Firestorm) increases the effective area.
- Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
Tips[]
- Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to Heat proc status effect of temporarily reducing current armor. This synergizes well with a Viral built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
- Setting the Energy color to black will greatly reduce the visual effects of the Heat proc. This results in much clearer vision.
Trivia[]
- This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
- The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. Napalm Grenades inherits the augment's original behavior.
- The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
- The balls of fire used to damage Nullifier Crewman bubbles directly, but no longer do so and actively block the fire from hurting the Crewman inside unless they walk directly over the impact zone.
Bugs[]
- Enemies that are ragdolled are not damaged by the flames.
Media[]
See Also[]
- Napalm Grenades, an Augment for the Penta family that also creates patches of fire.
Patch History[]
Update 31.1 (2022-02-09)
- Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently.
Hotfix 30.1.1 (2021-05-05)
- Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.
Hotfix 29.6.7 (2021-01-13)
- Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.
Update 23.10 (2018-10-12)
- Nightwatch Napalm's napalm fireball origin no longer block projectiles.
Hotfix 18.13.2 (2016-06-01)
- Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.
Update 18.10 (2016-04-29)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)