Nightwatch Napalm is an OgrisNew.png Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Heat b.png Heat damage with 100% chance to proc, over 6 seconds.

Stats[edit | edit source]

Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9

Notes[edit | edit source]

  • Rather than doing 30% of damage, it creates an AoE dealing 150 Heat b.png Heat damage per tick.
  • Damage output can only be increased by base damage mods (e.g. Mod TT 20px.pngSerration, Mod TT 20px.pngHeavy Caliber) and faction damage mod effects (Like Mod TT 20px.pngBane of Grineer).
    • Damage is increased by Kuva weapon's bonus damage stat.
  • Napalm is not able to deal critical damage.
  • Proc damage is not increased by heat mods.
  • Mod TT 20px.pngContinuous Misery has no effect on the status duration.
  • Does not trigger Mod TT 20px.pngGuided Ordnance.
  • Mod TT 20px.pngFirestorm (Mod TT 20px.pngPrimed Firestorm) increases the effective area, as does Mod TT 20px.pngAmalgam Furax Body Count.
  • On impact, it will create a ball of fire that acts as a physical object that can detonate Bombard rockets prematurely.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike SundialAxe.png Zenistar, but similar to GrineerGrenadeLauncher.png Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.

Tips[edit | edit source]

  • Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to Heat b.png Heat proc status effect of temporarily reducing current armor. This synergizes well with a Viral b.png Viral built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.

Trivia[edit | edit source]

  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Mod TT 20px.pngVengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.
  • The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).

Media[edit | edit source]

See Also[edit | edit source]

  • Napalm Grenades, a mod for the Penta that also creates fire, in the form of ground fire instead of fireballs.

Patch History[edit | edit source]

Hotfix 29.6.7

  • Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.

Update 23.10

  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10

  • Introduced.
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