Nightwatch Napalm is an OgrisNew.png Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as DmgHeatSmall64.png Heat damage with 68% chance to proc over 6 seconds.


Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9


  • Rather than doing 30% of damage, it creates an AoE dealing 150 DmgHeatSmall64.png Heat damage per tick.
  • Damage output can only be increased by base damage mods (e.g. Mod TT 20px.png Serration, Mod TT 20px.png Heavy Caliber, and faction mods (e.g. Mod TT 20px.png Bane of Grineer, Mod TT 20px.png Bane of Corpus).
    • Damage is increased by Kuva weapon's bonus damage stat.
  • Napalm is not able to deal critical damage.
  • Napalm has 68% chance to proc DmgHeatSmall64.png Heat, ticking for 50% of napalm's damage per second for 3 seconds.
    • DmgHeatSmall64.png Heat proc damage is affected by DmgHeatSmall64.png Heat mods.
    • Status chance is not affected by mods.
    • Mod TT 20px.png Continuous Misery and Lavos's duration passive increase the duration of the DmgHeatSmall64.png Heat proc.
  • Mod TT 20px.png Firestorm (Mod TT 20px.png Primed Firestorm) increases the effective area, as does Mod TT 20px.png Amalgam Furax Body Count.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike SundialAxe.png Zenistar, but similar to GrineerGrenadeLauncher.png Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.


  • Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to DmgHeatSmall64.png Heat proc status effect of temporarily reducing current armor. This synergizes well with a DmgViralSmall64.png Viral built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.


  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Mod TT 20px.png Vengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. Mod TT 20px.png Napalm Grenades inherits the augment's original behavior.
  • The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).


See Also[]

Patch History[]

Hotfix 30.1.1 (2021-05-05)

  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.

Hotfix 29.6.7 (2021-01-13)

  • Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.

Update 23.10 (2018-10-12)

  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2 (2016-06-01)

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10 (2016-04-29)

  • Introduced.