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Nightwatch Napalm is an Ogris Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as DmgFireSmall64 Heat damage with 68% chance to proc over 6 seconds.

Stats[]

Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Kela De Thaym 100% 11.11% 11.11% 9 1 0.1111

Sourced from official drop table repository.

Notes[]

  • Rather than doing 30% of damage, it creates an AoE dealing 150 DmgFireSmall64 Heat damage per tick.
  • Damage output can only be increased by base damage mods (e.g. Mod TT 20px Serration, Mod TT 20px Heavy Caliber), and faction mods (e.g. Mod TT 20px Bane of Grineer, Mod TT 20px Bane of Corpus).
    • Damage is increased by Kuva weapon's bonus damage stat.
  • Napalm is not able to deal critical damage.
  • Napalm has 68% chance to proc DmgFireSmall64 Heat, ticking for 50% of napalm's damage per second for 3 seconds.
    • DmgFireSmall64 Heat proc damage is affected by DmgFireSmall64 Heat mods.
    • Status chance is not affected by mods.
    • Mod TT 20px Continuous Misery and Lavos's duration passive increase the duration of the DmgFireSmall64 Heat proc.
  • Mod TT 20px Firestorm (Mod TT 20px Primed Firestorm) increases the effective area.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike Zenistar Zenistar, but similar to Torid Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifiers who walk over the flames will become damaged, even inside their bubble.

Tips[]

  • Will continue to proc heat over the duration to enemies within the napalm, allowing it and further rockets to deal more and more damage to armored enemies due to DmgFireSmall64 Heat proc status effect of temporarily reducing current armor. This synergizes well with a DmgViralSmall64 Viral built Ogris, as viral procs will increase heat proc damage and further attacks will deal increased damage due to armor reductions.
  • Setting the Energy color to black will greatly reduce the visual effects of the Heat proc. This results in much clearer vision.

Trivia[]

  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Mod TT 20px Vengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons. Mod TT 20px Napalm Grenades inherits the augment's original behavior.
  • The ball of fire used to act as an object for further rockets to explode, impeding direct hit follow-up attacks with rockets and potentially causing the player to kill themselves by accident (when the rockets did self damage).
  • The balls of fire used to damage Nullifier Crewman bubbles directly, but no longer do so and actively block the fire from hurting the Crewman inside unless they walk directly over the impact zone.

Bugs[]

  • Enemies that are ragdolled are not damaged by the flames.

Media[]

See Also[]

Patch History[]

Update 31.1 (2022-02-09)

  • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently.

Hotfix 30.1.1 (2021-05-05)

  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.

Hotfix 29.6.7 (2021-01-13)

  • Fixed Unreal Skin preventing Nightwatch Napalm Mod from functioning.

Update 23.10 (2018-10-12)

  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2 (2016-06-01)

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10 (2016-04-29)

  • Introduced.
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  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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