Nightwatch Napalm is an Ogris-exclusive mod that, upon striking an enemy or object, will form small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Heat b Heat damage with 100% chance to proc, over 6 seconds.

Stats Edit

Rank Damage Duration Explosion Area Cost
0 +5% 1s +15% 4
1 +10% 2s +30% 5
2 +15% 3s +45% 6
3 +20% 4s +60% 7
4 +25% 5s +75% 8
5 +30% 6s +90% 9


  • The napalm does not deal self damage.
  • Damage output can only be increased by base damage mods, such as Serration. Elemental or faction damage mods will have no effect on damage output.
  • Napalm is not able to deal critical damage.
  • Continuous Misery has no effect on the status duration.
  • Does not trigger Guided Ordnance.
  • Firestorm increases the effective area.
  • On impact, it will create a ball of fire that acts as a physical object that can detonate Bombard rockets prematurely.
    • Subsequent shots to the same area can detonate on the napalm, preventing the projectile from reaching its target.
  • Given that Nullifier Crewman bubbles will deflect the trajectory of Ogris rockets, it is advisable to aim at the nearest surface of an approaching Nullifier to allow the Napalm to spawn.
    • Unlike Zenistar, but similar to Torid, Napalm will not damage Nullifier bubbles themselves, but Nullifers who walk over the flames will become damaged, even inside their bubble.
  • Naturally, this mod synergies well with Ember's Accelerant ability.


  • This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
  • The mod used to disperse fire across the ground, but was changed into a hovering ball of fire for unknown reasons.


Patch HistoryEdit

Update 23.10
  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.

Hotfix 18.13.2

  • Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Update 18.10

  • Introduced.