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*The gauge is divided into '''5''' sections which represent the number of hits dealt to enemies via Nidus' abilities, while the counter at the center of the gauge keeps track of the number of Mutation stacks up to a maximum of '''100'''.
 
*The gauge is divided into '''5''' sections which represent the number of hits dealt to enemies via Nidus' abilities, while the counter at the center of the gauge keeps track of the number of Mutation stacks up to a maximum of '''100'''.
 
**When generating Mutation, the sections light up clockwise. Once all '''5''' sections have lit up, the gauge completes a cycle and the sections become unlit again, while the counter increases by '''1''' Mutation stack. The following abilities generate '''1/5th''' of a Mutation stack:
**Nidus generates Mutation stacks from use of his abilities:
 
  +
***Each enemy hit with {{A|Virulence}}.
***Each enemy hit with {{A|Virulence}} or {{A|Ravenous}}' maggot explosion generates '''1/5th''' of a Mutation stack, indicated by the gauge sections lighting up clockwise. Once all '''5''' sections have lit up, the gauge completes a cycle and the sections become unlit again, while the counter increases by '''1''' Mutation stack.
 
***Each enemy killed from any source while held by {{A|Larva}} have a '''50%''' chance to generate '''1''' Mutation stack.
+
***Each enemy hit by {{A|Ravenous}}' maggot explosion.
  +
***Each enemy killed from any source while held by {{A|Larva}} at a '''50%''' chance.
 
***Abilities are not required to deal ''damage'' to enemies, only ability ''contact'' is needed to increase Mutation stacks.
 
***Abilities are not required to deal ''damage'' to enemies, only ability ''contact'' is needed to increase Mutation stacks.
 
***When gaining or losing large numbers of stacks, the gauge only changes one at a time, making it difficult to estimate the actual count.
 
***When gaining or losing large numbers of stacks, the gauge only changes one at a time, making it difficult to estimate the actual count.

Revision as of 19:28, 15 September 2021

Passive

The Infestation dwelling within NidusIcon272 Nidus mutates rapidly when used against his foes, fueling his abilities and yielding various symbiotic benefits. Nidus possesses various passive mechanics highlighted in the tabs below:

File:Mutationgauge.png

Mutation gauge at 100 stacks.

Mutation Stacks are a resource unique to Nidus, indicated by the Mutation counter and gauge displayed in the lower-right on the HUD, above the ability icons.

  • The gauge is divided into 5 sections which represent the number of hits dealt to enemies via Nidus' abilities, while the counter at the center of the gauge keeps track of the number of Mutation stacks up to a maximum of 100.
    • When generating Mutation, the sections light up clockwise. Once all 5 sections have lit up, the gauge completes a cycle and the sections become unlit again, while the counter increases by 1 Mutation stack. The following abilities generate 1/5th of a Mutation stack:
      • Each enemy hit with Virulence130xWhite Virulence.
      • Each enemy hit by Ravenous130xWhite Ravenous' maggot explosion.
      • Each enemy killed from any source while held by Larva130xWhite Larva at a 50% chance.
      • Abilities are not required to deal damage to enemies, only ability contact is needed to increase Mutation stacks.
      • When gaining or losing large numbers of stacks, the gauge only changes one at a time, making it difficult to estimate the actual count.
        • This can be bypassed by briefly switching to the Operator, as this will instantly refresh to the current amount of stacks.
    • Mutation stacks are stored until used by the player. Stacks will not disappear in the event of a host migration.
    • Ability-nullifying enemies such as Nullifier Crewman will drain 1 Mutation stack every 2 seconds, ramping up the drain rate the longer Nidus remains in their radius.
    • Each Mutation stack causes the gauge to gradually appear more infested, and upon reaching 100 stacks the counter is hidden and the gauge is overlapped by Virulence's ability icon colored in red and black.
  • The amount of Mutation stacks stored benefits Nidus' abilities:
    • Increases the damage of Virulence and Ravenous' maggot explosion.
    • ParasiticLink130xWhite Parasitic Link costs 1 stack to activate instead of using energy.
    • Ravenous costs 3 stacks to activate instead of using energy.
  • Nidus' appearance changes as more stacks are collected:
    • With the base skin:
      • At 3 stacks, tendrils will protrude from his neck and upper spine, while the carapace around his ribs will open.
      • At 5 and 7 stacks respectively, the carapace around his thighs and arms will open to reveal more infested flesh and tendrils beneath.
      • At 10 stacks, certain sections of his currently-equipped helmet will open up.
        • With the base helmet, the sides of his head extend outward to form a pair of horns, also exposing many more tendrils.
        • With the Nidus Prion Helmet, the "mouth" and the ligature open up, revealing Void-like energy underneath.
        • With the Nidus Myxini Helmet, the helmet opens up down the middle to reveal a monstrous mouth-like face.
    • With the Nidus Phryke Skin:
      • At 3 stacks, he gains protective armor on his thighs, and his shoulder pads are covered in a cage-like armor with a protruding spike on the top.
      • At 5 stacks, a large curved blade appears on each of the shoulder pad spikes.
      • At 7 stacks, his forearms are lined with a curved blade that extends two large spikes.
      • At 10 stacks, his face becomes covered with a crown-like visor.
    • With NidusPrimeIcon272 Nidus Prime:
      • At 3 stacks, black tendrils form on the left side of his face, as well as his entire left arm.
      • At 5 stacks, the tendrils extend to cover his chest and back.
      • At 7 stacks, the right side of his fleshy body becomes covered in a black mass as the golden metallic spikes on his right arm protrude outward, while tendrils form on his lower body.
      • At 10 stacks, the tendrils extend to cover his entire face and thighs.
    • When stacks fall below the required triggers, Nidus' appearance will revert to the appropriate stage.

If Nidus suffers fatal damage with at least 15 stacks of Mutation, Nidus will consume the 15 stacks to avoid bleedout while receiving 5 seconds of invulnerability and restoring 50% of his health.

  • A UI banner displaying "Undying" and an invulnerability timer will appear at the top-center of the screen while this passive is activated. The required amount of Mutation stacks will be visibly subtracted from the counter and gauge.
  • If Nidus has fewer than 15 Mutation stacks, all stacks will be consumed without benefit.
  • If Nidus has 15 or more stacks while Mod TT 20px Quick Thinking is equipped, Undying will be given a higher priority, triggering before any energy is drained by Quick Thinking.

AbundantMutationMod
Main article: Abundant Mutation

Abundant Mutation is a Warframe Augment Mod for NidusIcon272 Nidus' passive that increases the amount of max stacks that he can carry but adds a cooldown of 30 seconds to his Undying passive.


Rank Additional max stacks Cost
0 +50 6
1 +100 7
2 +150 8
3 +200 9

Unlike most frames, when Nidus ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +20% / +40% / +60% / +80% / +100% / +120% / +140% / +160% / +180% / +200% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +10% / +20% / +30% / +40% / +50% Armor at ranks 2 / 8 / 14 / 20 / 26 respectively.
  • +3% / +6% / +9% / +12% / +15% Ability Strength at ranks 3 / 9 / 15 / 21 / 27 respectively.
  • +10% / +20% / +30% / +40% / +50% Energy capacity at ranks 5 / 11 / 17 / 23 / 29 respectively.
  • 5 / 7 / 9 / 11 / 13 Health regen per second at ranks 6 / 12 / 18 / 24 / 30 respectively.

This results in a total of +200% Health, +50% Armor, +15% Ability Strength, +50% Energy capacity, and 13 Health/s Regeneration at Rank 30.

Note that these bonuses are gained only by leveling up. Gaining Mutation stacks will not increase said bonuses.

Abilities 

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Main article: Virulence (edit)
VirulenceModx256 Virulence130xWhite
1
EnergyOrb40
Virulence

Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:150 / 160 / 175 / 200 (DmgPunctureSmall64 Puncture damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 11 / 13 / 16 m

Misc: 4 m (fungal growth width)
25% (energy refund rate per hit)

Expand/Collapse
Main article: Larva (edit)
LarvaModx256 Larva130xWhite
2
EnergyOrb25
Larva

Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:4 / 5 / 6 / 7 s
AbilityRangeBuff Range:8 / 9 / 10 / 12 m (grab radius)
5.33 / 6 / 6.67 / 8 m
(grab radius for subsumed version)

Misc: 50 % (Mutation stack chance)
3 s (unaffected targets release delay)

Subsumable to Helminth
Expand/Collapse
Main article: Parasitic Link (edit)
ParasiticLinkModx256 ParasiticLink130xWhite
3
Parasitic Link

Bind to a target with a parasitic link. For allies, both the host and Nidus gain increased Ability Strength. Linked enemies take the damage inflicted on Nidus.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (strength bonus)
10% / 15% / 20% / 25% (damage bonus)
20% / 30% / 40% / 50% (damage redirection)
AbilityDurationBuff Duration:30 / 35 / 45 / 60 s
AbilityRangeBuff Range:24 / 28 / 34 / 40 m (ally link)
10 / 13 / 16 / 20 m (enemy link)
Main article: Ravenous (edit)
RavenousModx256 Ravenous130xWhite
4
Ravenous

Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:100 / 110 / 125 / 150 (explosion DmgBlastSmall64 Blast damage)
10 / 13 / 16 / 20 (health regen per second)
AbilityDurationBuff Duration:25 / 30 / 35 / 40 s
AbilityRangeBuff Range:4 m (explosion radius)

Misc: 8 m (ability diameter)
9 (number of maggots)
1000 (maggot health)
10 (maggot DmgToxinSmall64 Toxin damage)

Expand/Collapse


Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

VirulenceIcon VirulenceIcon
LarvaIcon LarvaIcon
ParasiticLinkIcon ParasiticLinkIcon ParasiticLinkIcon
RavenousIcon RavenousIcon RavenousIcon