Edit Tab

Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.

This is Nidus, the adaptive, the scourge.

Nidus is a deadly plague for which there is no cure. You must control the strange disease.

Release Date: December 22nd, 2016

Epitome of the endlessly evolving Infestation, Nidus bends the vile corruption to his will, mutates his genetic potency to adapt and assimilates his victims with an insatiable parasitic hunger. Nidus and his strain developed in Update 19.5 (2016-12-22).


Nidus' main blueprint is acquired from The Glast Gambit quest; additional main blueprints can be bought from Cephalon Simaris for ReputationLarge 50,000. Nidus' component blueprints are acquired from Rotation C of Infested Salvage on Oestrus, Eris.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Infested Salvage / C 14.29% ~ 6 C Rotations 44 ± 14 C Rotations
Helmet Neuroptics Blueprint Infested Salvage / C 14.29% ~ 6 C Rotations 44 ± 14 C Rotations
Chassis Chassis Blueprint Infested Salvage / C 14.29% ~ 6 C Rotations 44 ± 14 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Nidus's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
Kuva Kuva
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price: N/A
Nidus Neuroptics Blueprint
MutagenSample Mutagen Sample
PolymerBundle Polymer Bundle
Plastids Plastids
NeuralSensors Neural Sensors
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nidus Chassis Blueprint
PolymerBundle Polymer Bundle
NanoSpores Nano Spores
Plastids Plastids
Neurodes Neurodes
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nidus Systems Blueprint
NanoSpores Nano Spores
Circuits Circuits
Morphics Morphics
OrokinCell Orokin Cell
Time: 12 Hour(s)
Rush: PlatinumLarge 25


Fair, but the Myconians aren't asking for charity. Their ancestral understanding of the Infestation comes from an Old War relic. A relic that I know, will be of extreme interest to you. Return the Triuna, and the relic will be yours. Fair compensation for the risk.
Ergo Glast on Nidus during The Glast Gambit

Little is known about the history of the Nidus Warframe aside from its Orokin era origins. However, the Myconians have apparently used information learned from their time possessing the relic, the Nidus blueprint, to produce the Triuna, an infection passed down from generation to generation, which the Infestation fears due to the hybrid nature of the resulting host, allowing the Myconians to harvest Infested flesh as part of their livelihood.

Nidus has a mysterious connection with the Helminth being that resides in the Orbiter, being the only Warframe that can purposely command the Helminth to infect him with the Helminth Virus; the extent of this relationship is currently unknown.


20161227215853 1

Nidus with 100 Mutation Stacks

  • Nidus has unique interactions due to his lack of shields:
  • Nidus can uniquely access the Orbiter's Helminth Infirmary without the Helminth Segment prerequisite. If he sits in the infirmary's chair, he will be injected with the "Helminth Virus", forming an Infested cyst on the left side of his neck after 24 hours and grows to full size after 7 days, while simultaneously "awakening" the Helminth which will begin to communicate to the Tenno. Nidus can also spread this virus to other players he comes into contact with in combat and in a Clan Dojo or Orbiter, causing the cyst to grow on their Warframe, and those Warframes can also further propagate the virus.
    • The injection will only occur once, and will not happen again to additionally built Nidus. However, Nidus can still receive the cyst from another infected player.
  • When entering the Helminth room, Nidus will automatically switch to his fully infested form (as he appears with 10 Mutation Stacks). As he leaves the room, he will revert to his normal appearance.
  • Nidus' appearance changes as he accumulates Mutation Stacks:
    • At 3 stacks, tendrils will protrude from his neck and upper spine, while the carapace around his ribs will open.
    • At 5 and 7 stacks respectively, the carapace around his thighs and arms will open to reveal more infested flesh and tendrils beneath.
    • At 10 stacks, the sides of his head extend outward to form a pair of horns, also exposing many more tendrils.



Nidus infecting another Warframe

  • The word nidus (Latin root: "nest") is defined as the site of origin for disease or bacteria or a place where bacteria multiplies.
  • Nidus is the first Warframe to use Kuva Kuva as a blueprint ingredient.
  • Nidus is the second Warframe after InarosIcon272 Inaros to have no base shields whatsoever.
  • Nidus is also the first Warframe to use another type of ability resource besides energy, in the form of Mutation stacks.
  • Nidus is the first and only Warframe to innately regenerate Health.
  • Nidus is the first frame to have extra stat bonuses when leveling up.
  • The screech of Nidus' fourth ability was done by Digital Extremes sound designer, Willem Schonken.[1]


Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Nidus Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation. Features altered Mod polarities for greater customization.

We cast our shining child adrift on strange seas. For with time, these starless currents black as mourning may work a sea-change. And if, one grisly dawn, the skies should hurl you, herald-like, back to Earth, remind us, foundling, of what we immaculate ones have lost.

What succulent riches disease's kiss may bring.

My festering demigod. My Nidus.

Release Date: September 8th, 2021

Nidus Prime is the Primed variant of NidusIcon272 Nidus, sporting enhanced Health, Energy, and Armor, as well as an additional Naramon Pol polarity. He was released alongside the StrunPrime Strun Prime and the MagnusPrime Magnus Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Nidus Prime's Relic Drops
Chassis Blueprint Systems Blueprint NidusPrimeIcon272 Blueprint Neuroptics Blueprint
LithRelicIntact Lith N12 Rare (V)
LithRelicIntact Lith N7 Rare (V)
MesoRelicIntact Meso N13 Rare (V)
MesoRelicIntact Meso N14 Rare (V)
NeoRelicIntact Neo N18 Rare (V)
MesoRelicIntact Meso A3 Common (V)
MesoRelicIntact Meso B5 Common (V)
MesoRelicIntact Meso D7 Common (V)
MesoRelicIntact Meso H2 Common (V)
MesoRelicIntact Meso P9 Common (V)
NeoRelicIntact Neo A8 Common (V)
NeoRelicIntact Neo C2 Common (V)
AxiRelicIntact Axi A14 Uncommon (V)
LithRelicIntact Lith K10 Uncommon (V)
LithRelicIntact Lith R2 Uncommon (V)
LithRelicIntact Lith T9 Uncommon (V)
MesoRelicIntact Meso N12 Uncommon (V)
MesoRelicIntact Meso P8 Uncommon (V)
MesoRelicIntact Meso R5 Uncommon (V)
AxiRelicIntact Axi N10 Rare (V)
AxiRelicIntact Axi N9 Rare (V)
NeoRelicIntact Neo N16 Rare (V)


  • On July 27th, 2023, Nidus Prime, along with Strun Prime and Magnus Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items will remain as is.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 375 Blueprint2 Blueprints Price: N/A
Nidus Prime Neuroptics Blueprint
ArgonCrystal Argon Crystal
Cryotic Cryotic
Circuits Circuits
NanoSpores Nano Spores
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nidus Prime Chassis Blueprint
Tellurium Tellurium
Plastids Plastids
PolymerBundle Polymer Bundle
AlloyPlate Alloy Plate
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nidus Prime Systems Blueprint
NitainExtract Nitain Extract
Neurodes Neurodes
Rubedo Rubedo
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Nidus Prime, compared to NidusIcon272 Nidus:
    • Higher Health (550/650 vs. 455/555)
    • Higher Armor (425/525 vs. 350/450)
    • Higher Energy (140/190 vs. 100/150)
    • Higher Starting Energy (75 vs. 50)
    • Additional Naramon Pol Polarity (Madurai PolNaramon PolVazarin Pol vs. Madurai PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Nidus Prime's appearance changes as he accumulates Mutation Stacks:
    • At 3 stacks, black tendrils form on the left side of his face, as well as his entire left arm.
    • At 5 stacks, the tendrils extend to cover his chest and back.
    • At 7 stacks, the right side of his fleshy body becomes covered in a black mass, as the golden metallic spikes on his right arm protrude outward, while tendrils form on his lower body.
    • At 10 stacks, the tendrils extend to cover his entire face and thighs.
  • Virulence130xWhite Virulence, Larva130xWhite Larva, Ravenous130xWhite Ravenous' Maggots and its Infested nests have unique models of Orokin design, appearing twisted and overtaken by Nidus' Infestation.


  • Nidus Prime was revealed during TennoCon 2021 on 17th July 2021. Players in the TennoCon Relay were granted an up-close look of his in-game model.
  • Nidus Prime's concept art was illustrated by Mike Brennan, the original designer of NidusIcon272 Nidus.
  • Nidus Prime is the ninth Primed Warframe whose non-Primed variant was unlockable through a quest (The Glast Gambit), after GaraIcon272 Gara, OctaviaIcon272 Octavia, InarosIcon272 Inaros, TitaniaIcon272 Titania, AtlasIcon272 Atlas, ChromaIcon272 Chroma, LimboIcon272 Limbo, and MirageIcon272 Mirage.
  • When Nidus Prime becomes invisible, his transparent silhouette will be in fully mutated form, regardless of current mutation stack.


Edit Tab


The Infestation dwelling within NidusIcon272 Nidus mutates rapidly when used against his foes, fueling his abilities and yielding various symbiotic benefits. Nidus possesses various passive mechanics highlighted in the tabs below:


Mutation gauge at 100 stacks.

Mutation Stacks are a resource unique to Nidus, indicated by the Mutation counter and gauge displayed in the lower-right on the HUD, above the ability icons.

  • The gauge is divided into 5 sections which represent the number of hits dealt to enemies via Nidus' abilities, while the counter at the center of the gauge keeps track of the number of Mutation stacks up to a maximum of 100.
    • When generating Mutation, the sections light up clockwise. Once all 5 sections have lit up, the gauge completes a cycle and the sections become unlit again, while the counter increases by 1 Mutation stack. The following abilities generate 1/5th of a Mutation stack:
      • Each enemy hit with Virulence130xWhite Virulence.
      • Each enemy hit by Ravenous130xWhite Ravenous' maggot explosion.
      • Each enemy killed from any source while held by Larva130xWhite Larva at a 50% chance.
      • Abilities are not required to deal damage to enemies, only ability contact is needed to increase Mutation stacks.
      • When gaining or losing large numbers of stacks, the gauge only changes one at a time, making it difficult to estimate the actual count.
        • This can be bypassed by briefly switching to the Operator, as this will instantly refresh to the current amount of stacks.
    • Mutation stacks are stored until used by the player. Stacks will not disappear in the event of a host migration.
    • Ability-nullifying enemies such as Nullifier Crewman will drain 1 Mutation stack every 2 seconds, ramping up the drain rate the longer Nidus remains in their radius.
    • Each Mutation stack causes the gauge to gradually appear more infested, and upon reaching maximum stacks the counter is hidden and the gauge is overlapped by Virulence's ability icon colored in red and black.
  • The amount of Mutation stacks stored benefits Nidus' abilities:
    • Increases the damage of Virulence and Ravenous' maggot explosion.
    • ParasiticLink130xWhite Parasitic Link costs 1 stack to activate instead of using energy.
    • Ravenous costs 3 stacks to activate instead of using energy.
  • Nidus' appearance changes as more stacks are collected:
    • With the base skin:
      • At 3 stacks, tendrils will protrude from his neck and upper spine, while the carapace around his ribs will open.
      • At 5 and 7 stacks respectively, the carapace around his thighs and arms will open to reveal more infested flesh and tendrils beneath.
      • At 10 stacks, certain sections of his currently-equipped helmet will open up.
        • With the base helmet, the sides of his head extend outward to form a pair of horns, also exposing many more tendrils.
        • With the Nidus Prion Helmet, the "mouth" and the ligature open up, revealing Void-like energy underneath.
        • With the Nidus Myxini Helmet, the helmet opens up down the middle to reveal a monstrous mouth-like face.
    • With the Nidus Phryke Skin:
      • At 3 stacks, he gains protective armor on his thighs, and his shoulder pads are covered in a cage-like armor with a protruding spike on the top.
      • At 5 stacks, a large curved blade appears on each of the shoulder pad spikes.
      • At 7 stacks, his forearms are lined with a curved blade that extends two large spikes.
      • At 10 stacks, his face becomes covered with a crown-like visor.
    • With NidusPrimeIcon272 Nidus Prime:
      • At 3 stacks, black tendrils form on the left side of his face, as well as his entire left arm.
      • At 5 stacks, the tendrils extend to cover his chest and back.
      • At 7 stacks, the right side of his fleshy body becomes covered in a black mass as the golden metallic spikes on his right arm protrude outward, while tendrils form on his lower body.
      • At 10 stacks, the tendrils extend to cover his entire face and thighs.
    • When stacks fall below the required triggers, Nidus' appearance will revert to the appropriate stage.

If Nidus suffers fatal damage with at least 15 stacks of Mutation, Nidus will consume the 15 stacks to avoid bleedout while receiving 5 seconds of invulnerability and restoring 50% of his health.

  • A UI banner displaying "Undying" and an invulnerability timer will appear at the top-center of the screen while this passive is activated. The required amount of Mutation stacks will be visibly subtracted from the counter and gauge.
  • If Nidus has fewer than 15 Mutation stacks, all stacks will be consumed without benefit.
  • If Nidus has 15 or more stacks while Mod TT 20px Quick Thinking is equipped, Undying will be given a higher priority, triggering before any energy is drained by Quick Thinking.

Main article: Abundant Mutation

Abundant Mutation is a Warframe Augment Mod for NidusIcon272 Nidus' passive that increases the amount of max stacks that he can carry but adds a cooldown of 30 seconds to his Undying passive.

Rank Additional max stacks Cost
0 +50 6
1 +100 7
2 +150 8
3 +200 9

Unlike most Warframes, when Nidus ranks up he receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:

At rank 30, this results in a total of:

  • +100 Health
  • +100 Armor
  • +15% Ability Strength
  • +50 Energy capacity
  • +15 Health/s regeneration
Note that these bonuses are gained only by leveling up. Gaining Mutation stacks will not increase said bonuses.


View Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded

This section is transcluded from Virulence . To change it, please edit the transcluded page.
VirulenceModx256 Virulence130xWhite

Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.

Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:150 / 160 / 175 / 200 (DmgPunctureSmall64 Puncture damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 11 / 13 / 16 m

Misc: 4 m (fungal growth width)
10 (energy refund per hit)

This section is transcluded from Larva . To change it, please edit the transcluded page.
LarvaModx256 Larva130xWhite

Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.

Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:4 / 5 / 6 / 7 s
AbilityRangeBuff Range:8 / 9 / 10 / 12 m (grab radius)
5.33 / 6 / 6.67 / 8 m
(grab radius for subsumed version)

Misc: 50 % (Mutation stack chance)
3 s (unaffected targets release delay)

Subsumable to Helminth
This section is transcluded from Parasitic Link . To change it, please edit the transcluded page.
ParasiticLinkModx256 ParasiticLink130xWhite
Parasitic Link

Bind to a target with a parasitic link. For allies, both the host and Nidus gain increased Ability Strength. Linked enemies take the damage inflicted on Nidus.

Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (strength bonus)
10% / 15% / 20% / 25% (damage bonus)
20% / 30% / 40% / 50% (damage redirection)
AbilityDurationBuff Duration:30 / 35 / 45 / 60 s
AbilityRangeBuff Range:24 / 28 / 34 / 40 m (ally link)
10 / 13 / 16 / 20 m (enemy link)
This section is transcluded from Ravenous . To change it, please edit the transcluded page.
RavenousModx256 Ravenous130xWhite

Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.

Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:100 / 110 / 125 / 150 (explosion DmgBlastSmall64 Blast damage)
10 / 13 / 16 / 20 (health regen per second)
AbilityDurationBuff Duration:25 / 30 / 35 / 40 s
AbilityRangeBuff Range:4 m (explosion radius)

Misc: 8 m (ability diameter)
9 (number of maggots)
1000 (maggot health)
10 (maggot DmgToxinSmall64 Toxin damage)


Strength Mods


Duration Mods


Range Mods


VirulenceIcon VirulenceIcon
LarvaIcon LarvaIcon
ParasiticLinkIcon ParasiticLinkIcon ParasiticLinkIcon
RavenousIcon RavenousIcon RavenousIcon

Edit Tab

Patch History

Update 35.0 (2023-12-13)

  • Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
    • Nidus Prime from 50 to 75
  • Fixed certain Sentient enemies being pushed away by Nidus’ Larva, instead of being pulled in as intended.
  • Fixed an issue where Nidus' Virulence Energy refund per enemy hit was incorrectly displayed as zero when Zenurik's Inner Might was equipped.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:

  • Nidus and Nidus Prime all have buffs to their Armor values as a result of this change.
    • Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).

Warframe Stat Changes:

NIDUS Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0) Armor: Base Rank - 350 (from 300) / Max Rank - 450 (from 450) Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

Health: Base Rank - 550 (from 175) / Max Rank - 650 (from 525)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 425 (from 350) / Max Rank - 525 (from 525)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Update 33.5 (2023-06-21)

  • Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth.

Update 33.0 (2023-04-26)

  • Fixed offset issues with Claw melee weapons equipped on Nidus Prime.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Nidus’ Larva.

Update 32.0 (2022-09-07)


Nidus’ Insatiable

  • Was: Nidus has a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous Infestation.
  • Now: The chance to gain extra stacks now scales with Power Strength, and chances higher than 100% have the chance to give multiple Mutation Stacks.
    • Ex. 150% is guaranteed 1 bonus Mutation and 50% to get a second.

Nidus’ Larva Burst

  • Was: Reactivate Larva to detonate and deal 300 Toxin Damage in 5m Range. This damage stacks for every enemy grabbed by the Larva.
  • Now: Reactivate Larva to detonate and deal 600 Toxin Damage in 8m Range. This damage stacks for every enemy grabbed by the Larva.

Hotfix 31.6.4 (2022-07-14)

  • Fixed script error when casting Nidus’ Ravenous in the Simulacrum and then switching Warframes via Arsenal before the Maggots explode.

Update 31.6 (2022-06-09)

  • Fixed Nidus’ Virulence not always creating a trail for Host if stomping down on forced Transference bubbles from above (such as in Void Cascade).

Hotfix 31.5.8 (2022-05-11)

  • Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped.

Hotfix 31.5.3 (2022-04-29)

  • Fixed script error with Nidus’ Parasitic Link ability.

Hotfix 31.1.7 (2022-02-23)

  • Fixed clipping issues with the Nidus Kuvael Scrounger helmet open/closed states.
  • Fixed Nidus Kuvael Scrounger helmet’s fleshy meat pieces not hiding properly in its closed non-mutated state.

Update 31.0 (2021-12-15)

  • Made slight adjustments to the Spritsail Prime Chest Plate when equipped on Nidus.
  • Fixed several Armor attachments clipping through Nidus’ Kuvael Scrounger Skin.

Update 30.9 (2021-11-11)

  • Fixed significant framerate drops when Nidus "Larva" ability grabs large groups of enemies.
  • Fixed a crash that could occur when casting Nidus’ Larva multiple times.
  • Fixed coloring issue with the Nidus Phryke Skin. This issue was isolated to the “loincloth” section of the Phryke Skin, where the color channel was showing 2 opposing colors when using a bright color for the Secondary channel.
  • Fixed Nidus Prime missing half of his body when exiting the Dorsal or Ventral Turrets in the Railjack.
  • Fixed Nidus Prime having a hole in his armpit.

Hotfix 30.7.5 (2021-09-16)

  • Fixed Nidus Prime Larva not using custom colors.

Hotfix 30.7.3 (2021-09-10)

  • Fixed equipping most Skins to Nidus Prime resulting in the Mutation effects not working and there will visibly be pieces missing.
  • Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment.

Hotfix 30.7.1 (2021-09-08)

  • Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue.
  • Fixed Nidus Prime missing half his body when he is in Railjack Turrets.
  • Fixed Nidus Tennogen Skins showing too many Prime body parts with Prime Details enabled.
  • Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped.

Update 30.7 (2021-09-08)

  • Introduced Nidus Prime.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots.

Update 29.5 (2020-11-19)

  • Larva: Enemies killed while held have a chance of generating a Mutation stack for Nidus.

Hotfix 29.0.8 (2020-09-10)

  • Fixed Nidus’ infestation not applying color properly. As reported here!

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Hotfix 28.2.1 (2020-08-01)

  • Made some micro-optimizations to Nidus maggots.

Hotfix 27.5.4 (2020-05-20)

Update 27.4 (2020-05-01)

  • You can now sell your duplicate Nidus Blueprints for 2500 Credits from your Inventory.

Hotfix 27.1.2 (2020-02-18)

  • Fixed enemies becoming permanently stuck in Nidus’ Larva pod if the ability expires while you’re a great distance away.

Update 27.1 (2020-02-04)

  • Fixed a script error related to Nidus’ Undying Passive.

Update 25.7 (2019-08-29)

  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”

Hotfix 25.3.3 (2019-07-16)

  • Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.

Hotfix 25.0.8 (2019-05-31)

  • Fixed Maggots from Nidus not using the proper emissive colors.

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3 (2019-04-22)

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 24.7 (2019-04-10)

Update 24.6 (2019-04-04)

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Nidus Virulence

Hotfix 23.0.6 (2018-06-27)

Hotfix 22.20.8 (2018-06-05)

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Hotfix 22.20.1 (2018-05-17)

  • Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends.

Update 22.20 (2018-05-17)

  • Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones.

Hotfix 22.16.4 (2018-03-20)

  • Fixed Nidus’ Mutation not working when in the Relay Arsenal.

Update 22.16 (2018-03-15)

  • Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.

Hotfix 22.13.2 (2018-02-16)

  • Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs.

Update 22.11 (2018-01-31)

  • Fixed Nidus’ Passive making you permanently invincible in the Simulacrum after switching Warframes.

Update 22.10 (2018-01-25)

  • Augment: Larva - Mod TT 20px Larva Burst
  • Fixed an issue where enemies would be stuck on the ground instead of getting pulled into Nidus' Larva.

Hotfix 22.8.2 (2018-01-04)

  • Fixed Nidus’ Ravenous not working when Particle Quality is set to low.
  • Fixed Nidus’ head appearing detached in his diorama.

Hotfix 19.6.1 (2017-01-13)

  • Fixed recasting Nidus’ Ravenous not refreshing Duration.
  • Fixed Nidus losing a Mutation Stack after falling into a pit.
  • Fixed Nidus being able to use Parasitic Link on disabled Corpus Security Cameras and Turrets.

Update 19.6 (2017-01-11)

  • Increased the base health of Nidus’ Maggots to 1k.
  • Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot!
  • Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble.
  • To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!
  • Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.
  • Improved the FX of Maggot explosion to better represent the intended area of explosion.
  • Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.
  • Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.

Hotfix 19.5.7 (2017-01-06)

  • Fixed a script error from Parasitic Link ability.
  • Fixed Virulence cast sound being doubled for Clients.

Hotfix 19.5.5 (2017-01-03)

  • Fixed a crash that would sometimes occur by Nidus’ Maggots exploding when latched onto an enemy.

Hotfix 19.5.4 (2017-01-03)

  • Changed Nidus’ Parasitic Link and Ravenous ability stat description from ‘ADAPTATION STACKS COST’ to ‘MUTATION STACKS COST’.
  • Increased the brightness of both Nidus’ Ravenous Maggot tails and their death FX to improve visibility.
  • Improved Nidus’ Maggot visibility if performance was suffering.
  • Nidus’ Larva will now release an enemy if it fails to ragdoll them within 3 seconds. Before, enemies that were considered ragdoll immune (not including enemies trapped in Bastille) resulted in the inability to cast Larva again due to Larva staying perpetually latched to the enemy.
  • Nidus’ Larva no longer latches enemies trapped in Vauban’s Bastille.
  • Fixed a crash caused by Nidus’ Parasitic Link ability.
  • Fixed Nidus' alternate animation sets displaying placeholder text.
  • Fixed Nidus’ Larva getting destroyed by high damage Quanta alt fire.
  • Fixed being able to heal Defense Targets with Nidus’ Ravenous ability.

Hotfix 19.5.2 (2016-12-23)

  • Fixed Virulence going through enemies without hitting them.

Hotfix 19.5.1 (2016-12-22)

  • Fixed Nidus’ Parasitic Link being able to stun bosses.
  • Fixed disappearing Nidus Larva.
  • Fixed script error when clients try to cast Ravenous after their previous cast was nullified.
  • Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed.

Update 19.5 (2016-12-22)

  • Warframe introduced to the game.

Edit Tab

Ability SFX