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Command the Infestation to mutate and grow ever more destructive.

This is Nidus, the adaptive, the scourge.

Nidus is a deadly plague for which there is no cure. You must control the strange disease.

Release Date: December 22nd, 2016

Epitome of the endlessly evolving Infestation, Nidus bends the vile corruption to his will, mutates his genetic potency to adapt and assimilates his victims with an insatiable parasitic hunger. Nidus and his strain developed in Update 19.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Kuva64
2,000
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
MutagenSample64
10
Plastids64
1,000
PolymerBundle64
2,600
NeuralSensor64
3
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
PolymerBundle64
6,000
Plastids64
1,400
NanoSpores64
5,000
Neurode64
3
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
NanoSpores64
6,000
Circuits64
3,500
Morphics64
14
OrokinCell64
6
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Nidus' main blueprint is acquired from The Glast Gambit quest. NidusIcon272 Nidus' component blueprints are acquired from Rotation C of Infested Salvage (Oestrus, Eris).

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 14.29% 12 – 13 C Rotations 52 ± 15 C Rotations
Neuroptics Blueprint 14.29%
Systems Blueprint 14.29%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Notes

20161227215853 1

Nidus with 100 stacks

  • As Nidus has no shields, any Hijack objective will drain his health instead in order to move.
  • However, there are benefits with Nidus's lack of shields, such as:
    • The Decaying Dragon Key having no negative effect, allowing Nidus to carry it without issue.
    • The No Shields Nightmare Mode condition has no effect.
    • Cryogenic Leakage has no effect on his nonexistent shields. His friction is still affected however.
    • Magnetic b Magnetic has no effect on his nonexistent shields. Energy drain and HUD disruption still occurs however.
    • Mod TT 20pxRage and Mod TT 20pxHunter Adrenaline always giving energy when damage is taken.
  • Nidus has the unique passive ability to infect other players both in combat and in a Clan Dojo with the "Helminth Virus" acquired from the Infested Room onboard the Orbiter. Nidus is the only Warframe that can be used to open the Infested Room without having a fully matured cyst.

Trivia

Nidus

Nidus infecting another Warframe

  • The word nidus (Latin root: "nest") is defined as the site of origin for disease or bacteria, or a place where bacteria multiplies.
  • Nidus is the first Warframe to use Kuva as a Blueprint ingredient.
  • Nidus is the second Warframe after InarosIcon272 Inaros to have no base shields whatsoever.
  • Nidus is also the first Warframe to use another type of ability resource besides energy, in the form of Mutation stacks.
  • Nidus is the first and only Warframe to innately regenerate Health.
  • Nidus is the first frame to have extra stat bonuses when leveling up.
  • The screech of Nidus' fourth ability was done by Digital Extremes sound designer, Willem Schonken. [1]

Reference

  1. Devstream #102

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Mutation

The Infestation dwelling within NidusIcon272 Nidus mutates rapidly when used against his foes, fueling his abilities and yielding various symbiotic benefits. Nidus possesses various passive mechanics highlighted in the tabs below:

Mutationgauge

Mutation gauge at 100 stacks.

Mutation Stacks are a resource unique to Nidus, indicated by the Mutation counter and gauge displayed in the lower-right on the HUD, above the ability icons.

  • The gauge is divided into five sections which represent the number of hits dealt to enemies via Nidus' abilities. The counter at the center of the gauge keeps track of the number of Mutation stacks.
  • Upon hitting one or more enemies via Virulence130xDark Virulence or Ravenous130xDark Ravenous, depending on the number of hits the sections of the gauge will light up clockwise. After a total of 5 hits, the gauge completes a cycle and the sections become unlit again, while the counter increases by 1 Mutation stack.
    • Abilities are not required to deal damage to enemies, only ability contact is needed to increase Mutation stacks.
    • Mutation stacks are stored until used by the player. Stacks will not disappear in the event of a host migration.
    • Ability-nullifying enemies such as Nullifier Crewman will drain 1 Mutation stack every 2 seconds, ramping up the drain rate the longer Nidus remains in their radius.
    • Up to a maximum of 100 stacks can be stored. Each stack causes the gauge to gradually appear more infested. Upon reaching 100 stacks, the counter is hidden and the gauge is overlapped by Virulence's ability icon colored in red and black.
    • ParasiticLink130xDark Parasitic Link costs 1 stack to activate instead of using energy.
    • Ravenous costs 3 stacks to activate instead of using energy.
    • When gaining or losing large numbers of stacks, the gauge still only changes one at a time, making it difficult to estimate the actual count.
      • This can be bypassed by briefly switching to the Operator, as this will instantly refresh to the current amount of stacks.
  • Nidus' appearance changes as more stacks are collected:
    • With the base skin:
      • At 3 stacks, tendrils will protrude from his neck and upper spine, while the carapace around his ribs will open.
      • At 5 and 7 stacks respectively, the carapace around his thighs and arms will open to reveal more infested flesh and tendrils beneath.
      • At 10 stacks, certain sections of his currently-equipped helmet will open up, and many more tendrils will be exposed.
    • With the Nidus Phryke Skin:
      • At 3 stacks, he gains protective armor on his thighs, and his shoulder pads are covered in a cage-like armor with a protruding spike on the top.
      • At 5 stacks, a large curved blade appears on each of the shoulder pad spikes.
      • At 7 stacks, his forearms are lined with a curved blade that extends two large spikes.
      • At 10 stacks, his face becomes covered with a crown-like visor.
    • When stacks fall below the required triggers, Nidus' appearance will revert to the appropriate stage.

If Nidus suffers fatal damage with at least 15 stacks of Mutation, those 15 stacks are consumed, granting him 5 seconds of invulnerability and restoring 50% of his health.

  • A UI banner displaying "Undying" and an invulnerability timer will appear at the top-center of the screen while this passive is activated. The required amount of Mutation stacks will be visibly subtracted from the counter and gauge.
  • If Nidus has fewer than 15 Mutation stacks, all stacks will be consumed without benefit.
  • If Nidus has 15 or more stacks while Mod TT 20pxQuick Thinking is equipped, Undying will be given a higher priority, triggering before any energy is drained by Quick Thinking.

Unlike most frames, when Nidus ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +20% / +40% / +60% / +80% / +100% / +120% / +140% / +160% / +180% / +200% Health at ranks 1 / 4 / 7 / 10 / 13 / 16 / 19 / 22 / 25 / 28 respectively.
  • +10% / +20% / +30% / +40% / +50% Armor at ranks 2 / 8 / 14 / 20 / 26 respectively.
  • +3% / +6% / +9% / +12% / +15% Ability Strength at ranks 3 / 9 / 15 / 21 / 27 respectively.
  • +10% / +20% / +30% / +40% / +50% Energy capacity at ranks 5 / 11 / 17 / 23 / 29 respectively.
  • 5 / 7 / 9 / 11 / 13 Health regen per second at ranks 6 / 12 / 18 / 24 / 30 respectively.

This results in a total of +200% Health, +50% Armor, +15% Ability Strength, +50% Energy capacity, and 13 Health/s Regeneration at Rank 30.

Note that these bonuses are gained only by leveling up. Gaining Mutation stacks will not increase said bonuses.

Abilities 

Expand All

Virulence VirulenceIcon
ENERGY
40
KEY
1
Virulence
Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.
Strength:150 / 160 / 175 / 200 (damage)
Duration:N/A
Range:10 / 11 / 13 / 16 m
Misc:4 m (fungal growth width)
25% (energy refund rate per hit)
Expand


Larva LarvaIcon
ENERGY
25
KEY
2
Larva
Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in.
Strength:N/A
Duration:4 / 5 / 6 / 7 s
Range:8 / 9 / 10 / 12 m
Expand


ParasiticLink ParasiticLinkIcon
ENERGY
0
KEY
3
Parasitic Link
Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.


Mutation Stacks Cost: 1

Strength:10% / 15% / 20% / 25% (strength bonus)
20% / 30% / 40% / 50% (damage redirection)
Duration:30 / 35 / 45 / 60 s
Range:24 / 28 / 34 / 40 m (ally link)
10 / 13 / 16 / 20 m (enemy link)


Ravenous RavenousIcon
ENERGY
0
KEY
4
Ravenous
Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.


Mutation Stacks Cost: 3

Strength:100 / 110 / 125 / 150 (explosion damage)
10 / 13 / 16 / 20 (health regen per second)
Duration:25 / 30 / 35 / 40 s
Range:4 m (explosion radius)
Misc:8 m (ability diameter)
9 (number of maggots)
1000 (maggot health)
10 (maggot toxin damage)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

VirulenceIcon VirulenceIcon
LarvaIcon LarvaIcon
ParasiticLinkIcon ParasiticLinkIcon ParasiticLinkIcon
RavenousIcon RavenousIcon RavenousIcon

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Nidus can be equipped with the following items:

Cosmetics

Augments

See also

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Update 27.1
  • Fixed a script error related to Nidus’ Undying Passive.

Update 25.7

  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Nidus’ Parasitic Link: “Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.”

Hotfix 25.3.3

  • Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.

Hotfix 25.0.8

  • Fixed Maggots from Nidus not using the proper emissive colors.

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Hotfix 24.7.3

  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.

Update 24.7

Update 24.6

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Nidus Virulence

Hotfix 23.0.6

Hotfix 22.20.8

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Hotfix 22.20.1

  • Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends.

Update 22.20

  • Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones.

Hotfix 22.16.4

  • Fixed Nidus’ Mutation not working when in the Relay Arsenal.

Update 22.16

  • Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.

Hotfix 22.13.2

  • Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs.

Update 22.11

  • Fixed Nidus’ Passive making you permanently invincible in the Simulacrum after switching Warframes.

Update 22.10

  • Augment: Larva - Mod TT 20pxLarva Burst
  • Fixed an issue where enemies would be stuck on the ground instead of getting pulled into Nidus' Larva.

Hotfix 22.8.2

  • Fixed Nidus’ Ravenous not working when Particle Quality is set to low.
  • Fixed Nidus’ head appearing detached in his diorama.

Hotfix 19.6.1

  • Fixed recasting Nidus’ Ravenous not refreshing Duration.
  • Fixed Nidus losing a Mutation Stack after falling into a pit.
  • Fixed Nidus being able to use Parasitic Link on disabled Corpus Security Cameras and Turrets.

Update 19.6

  • Increased the base health of Nidus’ Maggots to 1k.
  • Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot!
  • Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble.
  • To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!
  • Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.
  • Improved the FX of Maggot explosion to better represent the intended area of explosion.
  • Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.
  • Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.

Hotfix 19.5.7

  • Fixed a script error from Parasitic Link ability.
  • Fixed Virulence cast sound being doubled for Clients.

Hotfix 19.5.5

  • Fixed a crash that would sometimes occur by Nidus’ Maggots exploding when latched onto an enemy.

Hotfix 19.5.4

  • Changed Nidus’ Parasitic Link and Ravenous ability stat description from ‘ADAPTATION STACKS COST’ to ‘MUTATION STACKS COST’.
  • Increased the brightness of both Nidus’ Ravenous Maggot tails and their death FX to improve visibility.
  • Improved Nidus’ Maggot visibility if performance was suffering.
  • Nidus’ Larva will now release an enemy if it fails to ragdoll them within 3 seconds. Before, enemies that were considered ragdoll immune (not including enemies trapped in Bastille) resulted in the inability to cast Larva again due to Larva staying perpetually latched to the enemy.
  • Nidus’ Larva no longer latches enemies trapped in Vauban’s Bastille.
  • Fixed a crash caused by Nidus’ Parasitic Link ability.
  • Fixed Nidus' alternate animation sets displaying placeholder text.
  • Fixed Nidus’ Larva getting destroyed by high damage Quanta alt fire.
  • Fixed being able to heal Defense Targets with Nidus’ Ravenous ability.

Hotfix 19.5.2

  • Fixed Virulence going through enemies without hitting them.

Hotfix 19.5.1

  • Fixed Nidus’ Parasitic Link being able to stun bosses.
  • Fixed disappearing Nidus Larva.
  • Fixed script error when clients try to cast Ravenous after their previous cast was nullified.
  • Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed.

Update 19.5

  • Warframe introduced to the game.
Last updated:Hotfix 23.1.3

Wikia Lotus The following page is a gallery page of Nidus.
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For more details, please refer to the WARFRAME Wiki Media Policy.
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Videos

Warframe NIDUS PRIME INTENSIFIES! BEST NIDUS TENNOGEN 2020

Warframe NIDUS PRIME INTENSIFIES! BEST NIDUS TENNOGEN 2020

Start a Discussion Discussions about Nidus

  • nidus health nerf

    3 messages
    • No. Maybe unequip your Bleeding Dragon Key.
    • what's funny her is, you either mean the bleeding dragon key, or you are british and annoyed by the dragon key of unspecified type
  • Nidus' health regen in Survival

    6 messages
    • Vitality is better than p vigorous because it drains less, and it provides more health and the sheilds r useless anyway lel
    • 72.22.3.138 wrote:Nidus can be use to have massive good regen and can be tanky or not add vigor/primed vigor steel fiber rage and a few other m...
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