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Revision as of 05:58, April 3, 2018

A petite and playful facade conceals this frame's immense power.

This is Nezha, the protector, the quick.

Feel the heat, Tenno. Nezha is a burning thing, and he makes a fiery ring.

Release Date: December 16th, 2015

Blazing across the crimson skies, the empyreal vanguard Nezha invokes sacred fire through his Universe Ring. Invigorate and protect friends by bestowing life and energy. Ignite and impale foes upon inferno pyres, to purge the System with his divine flames. Nezha forged a path of flame in Update 18.1.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
ArgonCrystal64
1
NeuralSensor64
1
PolymerBundle64
2,100
Salvage64
4,500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
2
Ferrite64
3,200
Rubedo64
600
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Ferrite64
5,000
Plastids64
4,200
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
Neurode64
1
NanoSpores64
1,000
Salvage64
500
Time: 72 hrs
Prereq: Nezha
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
NeuralSensor64
1
AlloyPlate64
1,000
Circuits64
500
Time: 72 hrs
Prereq: Nezha
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Gallium64
1
Salvage64
1,000
Cryotic
500
Time: 72 hrs
Prereq: Nezha
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Acquisition

As of Update 19, Nezha's blueprint can be purchased from the Tenno Research Lab interface in the Clan Dojo once it has been researched. It costs Credits6435,000 to replicate (purchase) the main blueprint and Credits6415,000 for each component blueprint for a total of Credits6480,000. Blueprints are no longer tradable.

Previously the main blueprint itself was purchasable from the Market for Credits64100,000 and all component blueprints were acquired through the Sortie.

Trivia

  • Nezha is the third Warframe that was first introduced as a timed exclusive to Warframe China, after Excalibur UmbraIcon272 Excalibur Umbra and WukongIcon272 Wukong.
  • In Chinese folklore, Nezha is known as a protection deity and is the third son of Li Jing. He is also known by his title of "Third Lotus Prince", which was bestowed on him following his deification, and his Taoist name of "Marshal of the Central Altar".
    • The Warframe's androgynous appearance is a nod to the deity's youthful appearance, which belied his reputation as a trickster. To clear out any confusion regarding this, Digital Extremes has stated that the Warframe is male. [1]
  • The rings that adorn the Warframe's body (and are used for some of his abilities) are also references to Nezha's lore;
    • The rings on his ankles (which are activated when FireWalker130xDark Fire Walker is in use) are known as the Wind Fire Wheels, ​and allowed the deity to walk in the air or fly.
    • The ring on his back (which is utilized when casting BlazingChakram130xDark Blazing Chakram) is known as the Universe Ring while the spears summoned by casting DivineSpears130xDark Divine Spears seem to be derived from the Fire-tipped Spear. Both artifacts were bestowed by his teacher Taiyi Zhenren.
  • Nezha appears in Journey to the West, under the command of his father Li Jing. In the story, Li Jing's troops (among other forces) are summoned to fight Sun Wukong after the latter rebels against the Jade Emperor. Nezha is among those Wukong defeats after a three-day long battle, but the two befriend each other and Nezha would assist Wukong and his friends during their travels.
  • Prior to Update 19.0, Nezha's component blueprints were obtained via Sortie rewards. Furthermore Nezha was the first and only non-Prime Warframe whose component part blueprints could be traded between players. Since the update trading is no longer possible.
  • The quote "Nezha is a burning thing, and he makes a fiery ring." from Nezha's profile video is a quote from Johnny Cash's song, Ring of Fire.

References

Passive

NezhaIcon272 Nezha slides 60% faster and goes 35% farther. These effects stack with Mod TT 20pxCunning Drift, Mod TT 20pxMaglev and Mod TT 20pxStreamlined Form.

Nezha's passive can be disabled with Mod TT 20pxControlled Slide.

Abilities 

Expand All

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)
Misc:15% / 15% / 20% / 25% (speed bonus)
100% (flame trail status cleanse)
Expand


BlazingChakram BlazingChakramIcon
ENERGY
25
KEY
2
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
Strength:100 / 150 / 200 / 250 (damage)
400 / 600 / 800 / 1000 (boosted damage)
60% / 75% / 85% / 100% (vulnerability)
Duration:10 / 11 / 13 / 15 s
Range:N/A
Misc:50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)
Expand


WardingHalo WardingHaloIcon
ENERGY
75
KEY
3
Warding Halo
Create a protective ring of fire, that also stuns and damage enemies who get too close.
Strength:500 / 650 / 800 / 1000 (base health)
50 / 75 / 100 / 125 (damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
Duration:N/A
Range:1.25 / 1.5 / 1.75 / 2 m
Misc:3 s (invulnerability duration)
Expand


DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Strength:150 / 300 / 450 / 600 (impale damage)
150 / 300 / 450 / 600 (slam damage)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m
Expand


Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

FireWalkerIcon FireWalkerIcon FireWalkerIcon
BlazingChakramIcon BlazingChakramIcon
WardingHaloIcon WardingHaloIcon
DivineSpearsIcon DivineSpearsIcon DivineSpearsIcon

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NezhaIcon272 Nezha can be equipped with the following items:

Cosmetics

Augments

See Also

Hotfix 27.5.4
  • Fixed inability to target Nezha’s Warding Halo on Defendable objects.
  • Fixed Nezha Passive disable Augments giving the incorrect amount of Strength.

Update 27.5.0

  • Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%.

Update 27.3

NEW WARFRAME DISABLE AUGMENTS (Max Rank)

Not everyone desires the Passive attributes that Nezha bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version.

Nezha: Controlled Slide
Disable Nezha passive ability. Increase power strength by 15%.

Update 27.2

  • Armor Change:
    • Nezha: 175 to 190
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Update 27.1

  • Fixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.

Hotfix 27.0.9

Hotfix 25.7.4

  • Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.

Update 25.7

  • Added Arsenal Ability videos for Nezha!
  • Fixed Nezha’s Blazing Chakram ability counting towards Fire Accuracy stats.
  • Fixed the quiver of the Daikyu clipping inside Nezha.

Hotfix 25.6.3

  • Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.

Update 24.6

  • Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.

Hotfix 23.8.0.2

  • Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.
  • Fixed another crash from casting Nezha’s Warding Halo ability.
  • Fixed a crash when casting Nezha’s Divine Spears ability.

Hotfix 23.8.0.1

  • Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
  • Fixed a crash when casting Nezha’s Warding Halo ability.

Update 23.8

NEZHA REVISITED

[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

  • Making Nezha feel smoother and more fluid in gameplay
  • Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

  • Increased max rank health from 225 to 375
  • Decreased max rank shields from 225 to 150
FIRE WALKER
  • Changed from a channeling ability to duration-based.
    • Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
  • Teleporting will no longer cancel Fire Walker.
  • Cast animation changed to a small hop that doesn’t restrict movement.
Walker
BLAZING CHAKRAM
  • Cast animation has been sped up, and no longer restricts movement.
  • Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
    • Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.
Loopthrow
  • Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
    • Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
  • Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
  • Slight improvements to Blazing Chakram’s enemy tracking.
  • Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
    • Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!
Loopthrowagain
WARDING HALO
  • HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
HaloUI
  • Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
    • Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
  • Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
Warding1
  • Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
  • When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
    • Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!
  • Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.
Warding

(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

DIVINE SPEARS
  • Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
  • Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

Update 23.0

  • Fixed Nezha's Warding Halo damaging ragdolled enemies impaled by Divine Spears at a much higher hit per interval than intended.

Update 22.20

  • Fixed Nezha's Halo ring not physically being thrown when equipped with a TennoGen Skin.

Update 22.19

  • Fixed Nezha's Reaping Chakram damage not getting doubled for every enemy hit for Clients.

Hotfix 22.17.4

  • Fixed Nezha getting stuck in 'Power In Use' if downed while throwing Blazing Chakram.

Hotfix 22.17.3

  • Augment: Blazing Chakram - Mod TT 20pxReaping Chakram
  • Increased Nezha's Blazing Chakram base Damage to 250.
    • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Fixed Nezha's Blazing Chakram not displaying a Damage stat in the Arsenal.

Update 21.0

  • Fixed various Syandana clipping issues through Nezha's back.

Hotfix 20.5.2

  • Fixed Nezha's Blazing Chakram getting stuck in the terrain resulting in a perpetual 'Power In Use'.

Update 20.2

Update 20.0

  • Fixed an issue with the flashing reticule hitmaker during Vauban's Vortex, and Nezha's Blazing Chakram and Warding Halo.

Update 19.13

  • Fixed being able to use Nezha's Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict.

Hotfix 19.6.3

  • Fixed a script error with Nezha's Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha.

Hotfix 19.0.4

  • Fixed drifting idles for Frost Noble and Nezha Noble idles.

Update 19.0

  • Nezha Parts have moved to the Tenno Lab in player Dojos.
  • Fixed Nezha's Blazing Chakram allowing access to unintended areas in The Jordas Verdict.
  • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino's Iron Skin and Nezha's Warding Halo.

Hotfix: Recurring Dreams 3

  • Fixed a script error when casting Nezha's Divine Spears ability.

Update: The Silver Grove

Update: Specters of the Rail

  • Fixed certain weapon holsters clipping through Nezha's back.
  • Fixed the FX of Warding Halo applying to nearby allies.

Update 18.13

  • Fixed weapon holsters clipping through Nezha's back.

Update 18.12

  • Fixed Warding Halo ability appearing while aiming with a Sniper Rifle.

Update 18.8

  • Fixed Blazing Chakram repeatably knocking down Ambulas.

Update 18.5

  • Divine Spears will no longer pin or ragdoll boss-type enemies.
  • Fixed Nezha's secondary weapon floating out of hand when in his Noble Animation idle.
  • Fixed Atlas' Landslide not functioning on enemies impaled by Divine Spears.
  • Fixed enemies improperly ragdolling when impaled by Divine Spears.

Hotfix 18.4.7

  • Fixed Excalibur's Radial Javelin not functioning against enemies that have been impaled on Divine Spear.

Update 18.3

  • Fixed Fire walker not properly cleansing debuffs from Clients.

Update 18.2

  • Adjustments were made to Warding Halo FX to help combat some reported cases of motion sickness.

Hotfix 18.1.3

  • Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
  • Blazing Chakram teleport now costs no energy.
  • Fixed Divine Spear not properly impaling enemies with Auras that prevent status effects.
  • Fixed an error causing Divine Spears to spawn with improper collision, deflecting bullets.
  • Fixed Nezha's sash visual FX remaining visible when aiming as a Client.

Hotfix 18.1.2

  • Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable.
  • Fixed Clients not seeing the proper energy color on Nezha's Ring.

Update 18.1

  • Introduced.
Last updated:Hotfix 23.0.1

Images

Videos


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