Netracells is a unique Mission type introduced in Update 35.0 (2023-12-13). They are vaults secured by Albrecht Entrati, located deep within his Laboratories on Deimos. They are heavily secured and patrolled by extremely high level enemy forces. They can be accessed by speaking to Tagfer in the Sanctum Anatomica.
Each clear consumes 1 Search Pulse which allows claiming mission rewards. 5 Search Pulses are granted each week, shared with Deep Archimedea, resetting at Monday 0:00 UTC. Players can still partake in Netracells missions once they have exhausted all rewards.
Access to this mission requires completion of the Whispers in the Walls quest.
Lore & History[]
General[]
Named after the Requiem Word for Decay, Netracells are the private research vaults of the prominent Orokin scientist, Albrecht Entrati. They were often sealed with hazardous Keyglyphs; unique keys designed by Albrecht as an added security measure to give the lab’s defenses an advantage, should a Keyglyph fall into unknown hands.
All manner of Albrecht's personal items and treasures were stored within the cells.
Post-Void Voyage[]
Mechanics[]
Players will spawn in the Anchorhold where they must pick up four Keyglyphs, which are required to open the Netracells but places a debuff on its bearer. There is no limit to how many Keyglyphs one Tenno can shoulder; each squad member can carry one each or a single player can carry all four.
After leaving the Anchorhold, players must search for the Netracell vault. There are three marked Pom-2 terminals that can be hacked to assist in narrowing down the vault's location. Once the vault is located and one of the four correct Keyglyphs is inserted, players must fend off waves of enemies within the marked location to reduce the Netracell Security Level. Each enemy killed while standing in the marked location (enemies themselves do not need to be in the area, only players) reduces the security level by 0.5%. At around 67% and 33%, a Necramite drone will spawn and halt progress until it is destroyed, and enemies will begin to spawn in more intensely at 25%.
Once the gauge is fully reduced, all nearby enemies (except Mocking Whisper or Scathing Whisper if present) will instantly die and players can open the Netracell to gain access to the valuables within, while also removing their Keyglyph's debuffs.
Keyglyph Effects[]
Icon | Debuff | Effect |
---|---|---|
Sanguine | Every time you take damage, you also suffer Bleed Status | |
Framecurse | Activating an Ability inflicts 50 damage upon you. | |
Knifestep | Lose 2 Health when moving. Jumping pauses the effect. | |
Exhaustion | Lose 2 Energy per second for each enemy within 10 meters of you. | |
Vanquisher | Extra Eximus units have been summoned to the battle. | |
Wampyri | Lose Health every second. Killing enemies restores Health. | |
Conductive | High-current electricity targets the bearer every few seconds. | |
Voidburst | Slain enemies explode with Void energy. |
Restrictions[]
Considered to be extremely difficult with many debilitating restrictions and level 220 - 240 enemies, it is recommended to attempt this mission in full squads.
- Empowered Enemies:
- Restricted Respawns:
- Self-revive is not allowed. A player that dies is permanently out of commission and cannot be brought back, making death prevention and prioritizing reviving fallen Tenno from bleedout a necessity. A dead player may also lose their eligibility for rewards once the 2-minute Inactivity Penalty triggers.
- Last Gasp's drain begins 2 seconds earlier with each use.
- Bleedout timer reduces with each revive, down to a minimum of 5 seconds.
- Restricted Consumables:
- Deployable allied units such as Specters and On Call Crew cannot be used.
- However, Air Support Charges to summon Sentry Gun or Kahl Beacon can still be used.
- Team Bonus Consumables have a 3 minute cooldown.
- Deployable allied units such as Specters and On Call Crew cannot be used.
Rewards[]
Within the Netracells contains many resource containers that yield Credits and Entrati Obols. The main cache is guaranteed to drop an Entrati Lanthorn and one of the following: Archon Shards ( Crimson ( Tauforged), Amber ( Tauforged), or Azure ( Tauforged)), Legendary Melee Arcane Enhancement ( Melee Crescendo or Melee Duplicate); the contents of the reward is not revealed until players successfully extract. Completion also awards 5,000 Cavia Standing.
Rewards | |
---|---|
Amber Archon Shard | 17.5% |
Azure Archon Shard | 17.5% |
Crimson Archon Shard | 17.5% |
Melee Arcane Adapter | 15% |
Melee Crescendo | 10% |
Melee Duplicate | 10% |
Tauforged Amber Archon Shard | 4.17% |
Tauforged Azure Archon Shard | 4.17% |
Tauforged Crimson Archon Shard | 4.17% |
Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.
Notes[]
- If a player dies or disconnects from the mission, any Keyglyphs in their possession will transfer to another player.
Tips[]
- The Netracell always spawns at the furthest point of the tileset, near the third hacking terminal and extraction. Much of the searching can be shortened by ignoring the first two terminals and following the waypoint toward the third terminal, scouting around the area after the Murmur tileset.
- The Murmur are vulnerable to Electricity and Radiation damage but resist Viral damage.
- Survivability is just as important as in Arbitrations and Archon Hunts. A fallen player can be revived in bleedout, but not once they "fully" died.
- Consider bringing the following Warframes:
- Healer ( Trinity, Oberon, Wisp, Garuda, Nekros, Harrow, Khora, Hildryn, Styanax, Dante, or Vazarin)
- High survivability ( Rhino, Nezha, Inaros, Chroma, Gara, Nyx, Revenant, Valkyr, Citrine, or Gauss)
- Specialized crowd controllers ( Saryn's Spores, Sevagoth's Gloom (Helminth subsumable), Titania's Lantern, Mag's Pull and Targeted Magnetize, or Vauban's Vortex)
- Warframes with Overguard like Styanax with Intrepid Stand or Dante's Light Verse and Final Verse are highly advised since Overguard counts as Health and absorbs every Keyglyph debuff, even the Energy drain.
- Equip survival mods ( Adaptation, Quick Thinking, and/or Rolling Guard).
- Avoid straying too far from the squad to ensure they can reach a player in bleed-out in time.
- Vazarin's Mending Soul is especially helpful at ensuring an ally gets up as quickly as possible and not miss the rewards by dying.
- Consider bringing the following Warframes:
- Due to the drastically increased enemy armor, bring abilities that can remove such defenses ( Ember's Fire Blast (Helminth subsumable), Nyx's Psychic Bolts, Hildryn's Pillage/ Blazing Pillage (Helminth subsumable), Xaku's The Lost, Caliban's Fusion Strike, Styanax's Tharros Strike (Helminth subsumable), or Unairu's Magnetic Flare and Caustic Strike).
- Note that Rogue Voidrigs and Rogue Bonewidows are immune to armor removal. Their Alloy Armor is vulnerable to Radiation damage.
- Nova with reduced Ability Strength to increase enemy movement speed using Molecular Prime can greatly assist in having enemies rush into the Netracell Security Level kill zone and speed up the mission.
- A Keyglyph's health drain counts toward Chroma's Vex Armor.
Patch History[]
Hotfix 36.1.5 (2024-09-03)
- Fixed the new in-world VFX identifying the “lower security” area in Netracell missions not appearing for Clients.
Hotfix 36.1.4 (2024-08-28)
- Increased the visibility of the in-world VFX indicating the “Lower Security” marked zone in Netracell missions.
- Known issue: The zone VFX does not appear for Clients.
Hotfix 36.1.3 (2024-08-27)
- Netracell Changes & Fixes:
- Lowering the security level is now based on kills dealt by players that are within the marked zone, instead of the enemies killed within the marked zone.
- Players often shared the experience of squadmates killing enemies that are outside of the marked zone. As a way to address this common occurrence, kills now count as long as players are within the zone (even if the enemy dies outside of it).
- This change has also been applied to the “Kill Infested Close to the Cauldron to infuse it” stage of the Cambion Drift Assassination Bounty - now, players are only required to kill enemies from within the circle instead of needing enemies to be within range.
- Devshorts watchers may have expected this change with Koumei & The Five Fates update later this year, but this snuck in earlier than planned!
- Added in-world VFX to better communicate to players where the marked zone begins.
- Note: We are looking to increase the visibility of the border, as it is at times difficult to see, especially with an abundance of enemies around.
- Fixed enemies not spawning around the marked zone if a player roams the map far away from the objective, causing halts in mission progress.
- Fixed using a Cipher to hack into the Netracell terminal causing the door not to open, preventing players from beginning the mission.
Hotfix 36.0.3 (2024-06-20)
- Fixed being unable to rank up with the Cavia after earning Standing from Netracell missions when already at max for the current rank.
- If you were affected by this bug, you should be able to rank up now!
Update 36.0 (2024-06-18)
- As mentioned in Devstream #179, Deep Archimedea and Netracells now award Standing with the Cavia Syndicate. Deep Archimedea will award 15,000 Standing upon completion of the third mission with any modifiers (or none at all!) and Netracells will award 5,000 Standing per completed Netracell.
Hotfix 35.5.11 (2024-05-07)
- Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues.
- This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes.
Hotfix 35.5.9 (2024-05-01)
- Fixed Eximus Gruzzlings not dropping any items upon being destroyed in Netracell missions.
- Fixed more cases of Necramites rarely pulsing their blue VFX in Netracell missions.
Hotfix 35.5.4 (2024-04-05)
- Fixed crashes caused by Keyglyphs being reassigned to players after Host migration.
Hotfix 35.5.2 (2024-03-28)
- Fixed non-Legendary Arcanes showing up in the Netracell screen.
- These were removed from the Drop Tables in Dante Unbound to better balance the overall drop table. Read the full details in the official update patch notes!
Hotfix 35.5.1 (2024-03-27)
- Fixed a script error in the Netracell caused by carrying the Knifestep Keyglyph and using Transference/Merulina/Necramech.
- Additionally, fixed Knifestep not activating consistently while moving.
Update 35.5 (2024-03-27)
- ALBRECHT’S LABORATORIES CHANGES
- Netracell Drop Table Changes
In the same vein as the above change to make Archon Shards more accessible, we’ve made the following changes to the Netracell Drop Tables.
1. Removed all non-Legendary Arcanes (as listed below)
- Melee Exposure
- Melee Animosity
- Melee Retaliation
- Melee Influence
- Melee Vortex
- Melee Fortification
2. Adjusted drop rates in light of the removal of the above Arcanes
Overall the majority of the rewards have had their drop rate increased by roughly ~40-50%, with the exception of the Melee Arcane Adapter which has been slightly reduced to accommodate for the increased rates for Archon Shards and Legendary Arcanes.
Here are the new drop rates for each reward:
- Crimson Archon Shard - 17.50% (was 9.17%)
- Azure Archon Shard - 17.50% (was 9.17%)
- Amber Archon Shard - 17.50% (was 9.17%)
- Melee Arcane Adapter - 15% (was 20%)
- Melee Crescendo - 10% (was 5.62%)
- Melee Duplicate 10% (was 5.62%)
- Tauforged Crimson Archon Shard - 4.17% (was 2.50%)
- Tauforged Azure Archon Shard - 4.17% (was 2.50%)
- Tauforged Amber Archon Shard - 4.17% (was 2.50%)
The Official Warframe Drop Tables have also been updated with the above changes!
General Albrecht’s Laboratories Changes & Fixes:
- Fixed the Anchorhold door in Netracell missions not opening if Host migration occurred after it was hacked but not triggered to open, leaving the returning players unable to start the mission.
- Fixed Netracells having the incorrect enemy level if a Cambion Drift bounty is started before speaking to Tagfer.
- Fixed Mocking/Scathing Whisper getting killed along with the rest of the enemies when the alert level hits 0% in Netracell missions.
- Fixed Tagfer missing his specific voice lines to react to you accepting or rejecting the Netracell mission.
- TOP FIXES
- Fixed the Melee Arcane Adapter not being listed first in the End of Mission screen when rewarded from Netracells.
Hotfix 35.1.2 (2024-02-28)
- Fixed Companions being able to pick up Keyglyphs in the Anchorhold, which would prevent Squads from being able to interact with the terminal to begin the search for the Netracell. As reported here: https://forums.warframe.com/topic/1381469-unable-to-proceed-past-1st-room-in-netracell-mission/
Update 35.1 (2024-02-20)
- Fixed Netracell Keyglyphs equipping onto the player closest to the terminal instead of the player that actually selected it.
- Fixed Clients seeing Keyglyph names in the Host’s language instead of their own in the pop-up that occurs when picked up.
- The Netracell search radius will now gradually shrink rather than suddenly jump after hacking the Pom-3 terminals.
- Repositioned and condensed the Netracell objective text so that it takes up less screen space.
- Fixed Exhaustion Keyglyph’s Energy drain causing the Sanguine Keyglyph to trigger and deal Bleed Status in Netracell missions.
- Fixed another section in the Netracell being accessible and bypassed by Titania in Razorwing.
- Made tweaks (pacing, repeat frequency, etc.) to the audio transmissions in the Deimos Netracell mission.
Hotfix 35.0.9 (2024-01-17)
- Fixed the map search radius for Necramite Drones not appearing in Netracell missions (including the Whispers in the Walls Quest stage).
- Fixed the “kill enemies to lower security level” radius marker in Netracell missions spawning very far from the Security Matrix.
- Fixed Bounty objectives appearing in Netracell missions after starting a Netracell from the Sanctum Anatomica while the Bounty vote is active.
- Fixed Clients not hearing the alarm during the “kill enemies to lower security level” stage of the Netracell mission.
- Improved the balance between sounds that occur when opening the Netracell.
Hotfix 35.0.7 (2024-01-09)
- Fixed the map search radius for Necramite Drones not appearing in Netracell missions.
- Fixed reward containers in the Netracells having different Codex entries.
Hotfix 35.0.4 (2023-12-20)
- Fixed failing a Netracell mission counting towards the weekly limit if the player aborted or failed the mission after the Vault was opened.
Hotfix 35.0.3 (2023-12-18)
- Increased Netracell enemy levels by +30 to bump up the difficulty slightly.
- Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant.
- Added additional movement sound effects to the Necramite Drones.
- Further fixes towards Necramites not having the intended blue pulsing effects in Netracell missions.
- Fixes towards a crash related to Netracells.
- (Missed note from last Hotfix) Fixed being able to clip through the map as Titania Razorwing to enter the Netracell.
Hotfix 35.0.2 (2023-12-14)
- Necramite drones in the Netracell missions now have Health Bars to better identify them as the ones needing to be destroyed.
- Added an additional react sound effect to the Necramite Drones in the Netracell missions when they are hit.
- Added a UI sound for when the Netracell is ready to be opened.
- Fixed teleporting into the Netracell after clipping through the map at a certain location. It will now teleport players to the waypoint outside of the Netracell.
- Fixed the Necratite Drones that need to be destroyed in Netracell missions rarely having their pulsing blue VFX. Now that this has been fixed, you should be able to identify them for destruction better!
- Fixed the hacking progress bar in Netracell missions momentarily resetting after Host Migration.
- Fixed a script error when Host Migrating after hacking terminal during a Netracell mission.
Update 35.0 (2023-12-13)
- Introduced.