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The dual flaming fang-blades of the Archon Amar. Has a unique Neutral Combo that blasts out four short-range fireballs.

The Nepheri are the signature Dual Daggers of Archon Amar. Has a unique neutral combo that allows its user to spit four  Heat fireballs.

Characteristics[]

  • This weapon deals primarily  Heat damage.
  • Stance slot has polarity, matching  Spinning Needle stance.
  • Unique neutral combo that slashes forward twice with both daggers and then hurls four consecutive fireballs.

Advantages over other Melee weapons (excluding modular weapons):

  • Has mid-ranged projectile attack.
  • Grants a 5% Movement Speed bonus when held (i.e. melee mode or quick melee).
  • Normal Attack (wiki attack index 1)
    • High total damage (261)
    • High status chance (33.00%)
    • Above average crit multiplier (2.30x)
  • Fireballs (wiki attack index 2)
    • Above average status chance (33.00%)
    • Above average crit multiplier (2.30x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Unable to use standard neutral combos.
  • Normal Attack (wiki attack index 1)
    • Low attack range (1.90 m)
    • Low disposition (●●●○○ (0.95x))
  • Fireballs (wiki attack index 2)
    • Low total damage (131)
    • Below average attack range (1.90 m)
    • Below average disposition (●●●○○ (0.95x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

Nepheri's blueprint is acquired from Narmer Bounties after completion of The New War.

Item Source Chance Expected Nearly Guaranteed
 Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages
 Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages
 Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages
 Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages

All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements

20,000
 Narmer Isoplast
10
 Tromyzon Entroplasma
6
 Fersteel Alloy
80
 Nitain Extract
2
Time: 12 Hour(s)
Rush: 25
 Market Price: 180  Blueprints Price:N/A

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Nepheri Neutral (unofficial)
Default Default
 2x 200%
Default Default
 2x 200% 
Ranged Default 4x 50% 
348.4%/s 2.9s

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • Each fireball deal 50% of the weapon's base damage.
    • Has a 21% Critical Chance, 2.3x Critical Multiplier, and 33% Status Chance.
    • Fireballs have a range of 19 meters (0.2s lifetime).
    • Fireballs have Infinite Body Punch Through.
    • Fireballs have a guaranteed  Impact proc against enemies within 10 meters and has a chance to proc  Heat and other modded elements.
    • Fireballs cannot proc  Shattering Impact.
    • Projectile speed is unaffected by Attack Speed.
    • Fireballs do not build or sustain combo count.
    • Fireballs are Alarming.
  • Because the Fireball attack requires a neutral combo, Tenno Specters will use it when attacking enemies when in range.

Known Bugs[]

Media[]


Patch History[]

Update 31.0 (2021-12-15)

  • Introduced.

See Also[]