The Nepheri are the signature Dual Daggers of Archon Amar. Has a unique neutral combo that allows its user to spit four Heat fireballs.
Characteristics[]
- This weapon deals primarily
Heat damage.
- Stance slot has
polarity, matching
Spinning Needle stance.
- Unique neutral combo that slashes forward twice with both daggers and then hurls four consecutive fireballs.
Advantages over other Melee weapons (excluding modular weapons):
- Has mid-ranged projectile attack.
- Grants a 5% Movement Speed bonus when held (i.e. melee mode or quick melee).
- Normal Attack (wiki attack index 1)
- High total damage (261)
- High status chance (33.00%)
- Above average crit multiplier (2.30x)
- Fireballs (wiki attack index 2)
- Above average status chance (33.00%)
- Above average crit multiplier (2.30x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Unable to use standard neutral combos.
- Normal Attack (wiki attack index 1)
- Low attack range (1.90 m)
- Low disposition (●●●○○ (0.95x))
- Fireballs (wiki attack index 2)
- Low total damage (131)
- Below average attack range (1.90 m)
- Below average disposition (●●●○○ (0.95x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Nepheri's blueprint is acquired from Narmer Bounties after completion of The New War.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Narmer Fortuna Bounty Lvl 50-70 Stage 4 / B | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
![]() |
Narmer Cetus Bounty Lvl 50-70 Stage 5 / B | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
![]() |
Narmer Fortuna Bounty Lvl 50-70 Stage 5 / B | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
![]() |
Narmer Cetus Bounty Lvl 50-70 Stage 4 / B | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 10 |
![]() 6 |
![]() 80 |
![]() 2 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
![]() ![]() |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Nepheri Neutral (unofficial) | 348.4%/s | 2.9s | ![]() | ||||||||||||||||||||
|
Notes[]
- Each fireball deal 50% of the weapon's base damage.
- Has a 21% Critical Chance, 2.3x Critical Multiplier, and 33% Status Chance.
- Fireballs have a range of 19 meters (0.2s lifetime).
- Projectile range can be increased with
Zephyr's
Jet Stream.
- Projectile range can be increased with
- Fireballs have Infinite Body Punch Through.
- Fireballs have a guaranteed
Impact proc against enemies within 10 meters and has a chance to proc
Heat and other modded elements.
- Fireballs cannot proc
Shattering Impact.
- Projectile speed is unaffected by Attack Speed.
- Fireballs do not build or sustain combo count.
- Fireballs are Alarming.
- Because the Fireball attack requires a neutral combo, Tenno Specters will use it when attacking enemies when in range.
Known Bugs[]
Condition Overload is multiplicative to base damage sources on direct hits from fireballs.
Media[]
Patch History[]
Update 31.0 (2021-12-15)
- Introduced.