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The dual flaming fang-blades of the Archon Amar. Has a unique Neutral Combo that blasts out four short-range fireballs.

The Nepheri are the signature Dual Daggers of Archon Amar. Has a unique neutral combo that allows its user to spit four DmgFireSmall64.png Heat fireballs.

Characteristics[]

  • This weapon deals primarily DmgFireSmall64.png Heat damage.
  • Unique neutral combo that slashes forward twice with both daggers and then hurls four consecutive fireballs.

Advantages:

  • Has mid-ranged projectile attack.
  • Grants a 5% Movement Speed bonus when held (i.e. melee mode or quick melee).
  • Normal Attack
    • Above average crit chance
    • High damage
    • High status chance
    • High crit multiplier

Disadvantages:

  • Unable to use standard neutral combos.
  • Normal Attack
    • Low attack range
    • Very low disposition

Acquisition

Nepheri's blueprint is acquired from Narmer Bounties after completion of The New War on the Plains of Eidolon's day cycle and on Orb Vallis during the Plains' night cycle.

Item Source Chance Expected Nearly Guaranteed
Nepheri.png Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages
Nepheri.png Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages
Nepheri.png Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 5 / B 7.50% ~ 13 Stages 88 ± 29 Stages
Nepheri.png Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 4 / B 5.45% ~ 18 Stages 123 ± 41 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
20,000
NarmerIsoplast.png
10
Entroplasma.png
6
FersteelAlloy.png
80
DENitainExtract.png
2
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 180 Blueprint2.svg Blueprints Price:N/A

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Nepheri Neutral (unofficial)
(While Not Moving)
Default Melee Attack
 2x 200%
Default Melee Attack
 2x 200% DmgImpactSmall64.pngDmgSlashSmall64.png
Ranged 4x 50% DmgImpactSmall64.png
348.4%/s 2.9s File:NepheriComboNeutral.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • Fireballs deal 50% of the weapon's base damage, spread between each fireball.
    • Fireballs have a range of 19 meters.
    • Fireballs have infinite Punch Through against bodies.
    • Fireballs have a guaranteed DmgImpactSmall64.png Impact proc against enemies within 10 meters and has a chance to proc DmgFireSmall64.png Heat and other modded elements.
    • Projectile speed is unaffected by Attack Speed.
  • Because the Fireball attack requires a neutral combo, Tenno Specters will use it when attacking enemies when in range.

Media[]


Patch History[]

Update 31 (2021-12-15)

  • Introduced.

See Also[]

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