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The Nepheri are the signature Dual Daggers of Archon Amar. Has a unique neutral combo that allows its user to spit four Heat fireballs.
Characteristics[]
- This weapon deals primarily Heat damage.
- Stance slot has polarity, matching Spinning Needle stance.
- Unique neutral combo that slashes forward twice with both daggers and then hurls four consecutive fireballs.
Advantages over other Melee weapons (excluding modular weapons):
- Has mid-ranged projectile attack.
- Grants a 5% Movement Speed bonus when held (i.e. melee mode or quick melee).
- Normal Attack (wiki attack index 1)
- High total damage (261)
- High status chance (33.00%)
- Above average crit multiplier (2.30x)
- Fireballs (wiki attack index 2)
- Above average status chance (33.00%)
- Above average crit multiplier (2.30x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Unable to use standard neutral combos.
- Normal Attack (wiki attack index 1)
- Low attack range (1.90 m)
- Low disposition (●●●○○ (0.90x))
- Fireballs (wiki attack index 2)
- Low total damage (131)
- Below average disposition (●●●○○ (0.90x))
Acquisition
Nepheri's blueprint is acquired from Narmer Bounties after completion of The New War.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 4 / B | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 5 / B | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 5 / B | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 4 / B | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
10 |
6 |
80 |
2 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: 180 | Blueprints Price:N/A |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Nepheri Neutral (unofficial) | 348.4%/s | 2.9s | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- Fireballs deal 50% of the weapon's base damage, spread between each fireball.
- Has a 21% Critical Chance, 2.3x Critical Multiplier, and 33% Status Chance.
- Fireballs have a range of 19 meters (0.2s lifetime).
- Projectile range can be increased with Zephyr's Jet Stream.
- Fireballs have Infinite Body Punch Through.
- Fireballs have a guaranteed Impact proc against enemies within 10 meters and has a chance to proc Heat and other modded elements.
- Fireballs cannot proc Shattering Impact.
- Projectile speed is unaffected by Attack Speed.
- Fireballs do not build or sustain combo count.
- Fireballs are Alarming.
- Because the Fireball attack requires a neutral combo, Tenno Specters will use it when attacking enemies when in range.
Known Bugs[]
- Condition Overload is multiplicative to base damage sources on direct hits from fireballs.
Media[]
Patch History[]
Update 31.0 (2021-12-15)
- Introduced.