Release Date: September 13th, 2013
Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners, his abilities exploiting the vulnerabilities of the living and the corpses of the dead. Nekros was disinterred in Update 10.0 (2013-09-13).
Acquisition
Nekros' main blueprint can be purchased from the Market. Nekros' component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Systems Blueprint | Lephantis Assassination | 33.33% | ~ 3 Kills | 17 ± 5 Kills |
Neuroptics Blueprint | Lephantis Assassination | 33.33% | ~ 3 Kills | 17 ± 5 Kills |
Chassis Blueprint | Lephantis Assassination | 33.33% | ~ 3 Kills | 17 ± 5 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Nekros's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 3 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 375 | Blueprints Price: 100,000 | ||||
Nekros Neuroptics Blueprint | |||||
15,000 |
Alloy Plate 150 |
Neural Sensors 1 |
Polymer Bundle 150 |
Rubedo 500 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Nekros Chassis Blueprint | |||||
15,000 |
Morphics 1 |
Ferrite 1,000 |
Rubedo 300 |
Time: 12 Hour(s) | |
Rush: 25 | |||||
Nekros Systems Blueprint | |||||
15,000 |
Control Module 1 |
Morphics 1 |
Salvage 500 |
Plastids 220 |
Time: 12 Hour(s) |
Rush: 25 |
Trivia
- His name comes from the Greek word "νεκρός", meaning "dead".
- Nekros is also the Swedish translation of Necrosis which is a medical term for the death of most or all of the cells in an organ or tissue due to disease, injury, or failure of the blood supply.
- Nekros is one of the three Warframes that do not have an innate aura polarity, the other two being Excalibur and Sevagoth.
- Nekros was released on Friday the 13th.
- Nekros is the first Warframe whose alternate helmets were purely cosmetic, as opposed to earlier "Arcane" alternate helmets.
- Nekros is one of the few Warframes whose unique animations do not hold a bow with both hands – the other Warframes being Hydroid, Limbo, Mesa, Revenant, Sevagoth, Xaku, Nidus, Gauss, Gara, Baruuk, Equinox, Yareli and Harrow. He holds the bow with its arrow only in his left hand. With his Agile animation, he will grab the arrow and twirl it around.
- Nekros' Noble animation set has an almost identical idle animation for all weapons excluding throwing weapons – he simply looks left and right calmly. With throwing weapons, he will twirl and spin one on his right hand. This animation is also used by the Agile set.
- Nekros' unarmed idle animation is identical on both sets – he will perform Shadows of the Dead. This also occurs while he is holding a one-handed secondary weapon.
- Nekros' legs, hands, and feet are far more slender than other Warframes, a trait shared with Oberon.
- Also, both Nekros and Oberon seem to have wider torsos than other Warframes, at least in a limbs to torso ratio.
- Nekros appears to have six fingers, however the last one only has one bone.
- When holstering dual daggers like the Fang and Ether Daggers, Nekros stores them in a cross arrangement, unlike the normal parallel stack that other Warframes do.
Release Date: August 23rd, 2016
Nekros Prime is the Primed variant of Nekros, possessing higher shields, armor, and energy capacity, as well as an additional polarity. Nekros Prime was released alongside Tigris Prime and Galatine Prime.
Acquisition
Chassis Blueprint | Blueprint | Systems Blueprint | Neuroptics Blueprint |
---|---|---|---|
Axi G1 Common (V) Axi N4 Common (V) Axi S6 Common (V) Lith N1 Common (V) Lith V4 Common (V) Meso K1 Common (V) Meso S3 Common (V) Neo G5 Common (V) Neo Z1 Common (V) |
Axi N3 Rare (V) Lith H10 Uncommon (V) Lith N3 Rare (V) Lith T3 Uncommon (V) Meso N3 Rare (V) |
Lith N2 Rare (V) Meso N16 Rare (V) Meso N5 Rare (V) Neo N11 Rare (V) Neo N3 Rare (V) Neo N7 Rare (V) |
Axi N5 Uncommon (V) Lith K11 Uncommon (V) Meso F1 Uncommon (V) Meso O4 Uncommon (V) |
Vaultings
- On June 5th, 2018, it was announced that Nekros Prime, alongside Tigris Prime and Galatine Prime, would enter the Prime Vault and be retired from the reward tables on June 19th, 2018. Any preexisting components or fully-built frames will remain as is.
- Nekros Prime, alongside Tigris Prime, Galatine Prime, Oberon Prime, Sybaris Prime and Silva & Aegis Prime, emerged from the Vault from February 11th, 2020 to May 26th, 2020.
- Nekros Prime was available from Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 3 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A | ||||
Nekros Prime Neuroptics Blueprint | |||||
15,000 |
Alloy Plate 15,000 |
Neural Sensors 3 |
Polymer Bundle 12,000 |
Nitain Extract 5 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Nekros Prime Chassis Blueprint | |||||
15,000 |
Morphics 3 |
Ferrite 18,000 |
Rubedo 6,000 |
Argon Crystal 2 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Nekros Prime Systems Blueprint | |||||
15,000 |
Control Module 3 |
Tellurium 3 |
Salvage 15,000 |
Plastids 500 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- Nekros Prime, compared to Nekros:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Nekros Prime is the Warframe with the second highest Polymer Bundle requirement, with 12,000 to build his Neuroptics, behind Valkyr Prime who requires 15,000 to build her Systems.
Trivia
- Nekros Prime is the third prime Warframe introduced via a cinematic lore video, continuing a trend that started with Saryn Prime.
- Nekros Prime was revealed at TennoCon 2016.
- The shadows Nekros Prime raises will appear more grotesque, like a rotting corpse, as opposed to the normal ethereal like shadows.
- During Tennocon 2019, a free Nekros Prime was given to anyone who watched the second livestream for 30 consecutive minutes.
Media
Passive
A master of death, Nekros and his Companions regenerates 5 Health when an enemy dies within 10 meters of him.
Abilities
1 25 |
Soul Punch A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. Introduced in Update 10.0 (2013-09-13) |
Strength:100 / 200 / 350 / 500 (initial Impact damage) | |
Duration:N/A | |||
Range:20 / 30 / 40 / 50 m (cast range) | |||
Misc:
Knockback on hit |
2 75 |
Terrify Casts fear into the hearts of nearby enemies, causing them to run away in terror. Introduced in Update 10.0 (2013-09-13) |
Strength:7 / 12 / 15 / 20 (affected enemies) 30 / 40 / 50 / 60 % (armor reduction) | |
Duration:10 / 15 / 20 / 25 s | |||
Range:5 / 10 / 12 / 15 m | |||
Subsumable to Helminth |
3 10 +10/corpse |
Desecrate Forces fallen enemies around you to drop additional loot. Introduced in Update 10.0 (2013-09-13) |
Strength:N/A | |
Duration:N/A | |||
Range:10 / 15 / 20 / 25 m | |||
Misc:
30% / 40% / 50% / 60% (health orb drop chance) |
4 100 |
Shadows of the Dead Summons shadow versions of vanquished enemies to fight alongside you for a short period of time. Introduced in Update 10.0 (2013-09-13) |
Strength:25% / 50% / 75% / 150% (damage bonus) 15% / 35% / 65% / 100% (shield bonus) 15% / 35% / 65% / 100% (health bonus) | |
Duration:6 / 5 / 4 / 3% (health decay per sec) | |||
Range:N/A | |||
Misc:
4 / 5 / 6 / 7 (shadow copies) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
NEKROS
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 235 (from 90) / Max Rank - 335 (from 270)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)
NEKROS PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 32.2.10 (2023-01-18)
- Fixed script errors with Nekros’ Terrify and Shadows of the Dead.
Hotfix 32.2.4 (2022-12-07)
- Fixed Nekros’ Terrify 100% Armor Reduction not working on Eximus in Elite Sanctuary Onslaught.
Hotfix 32.0.9 (2022-10-05)
- Fixed script error related to Nekros’ Terrify.
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Nekros’ Soul Survivor
- Was: Use on a downed ally to revive them with 30% of health. Nekros’s energy will be consumed.
- Now: Core Augment function unchanged, but no longer requires all of Nekros’ Energy to be consumed on cast. It now costs the same as base Soul Punch (25 Energy) to cast.
- Also added 2 seconds of invulnerability for the revived player to protect them during the standing-animation.
- ARMOR CHANGES
- Increase Nekros' Terrify armor reduction from 20% to 60%.
Hotfix 31.5.6 (2022-05-04)
- Fixed Nekros Desecrate affecting Vitoplast drop amounts from enemies in Void Flood missions.
- This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.
Hotfix 31.5.4 (2022-05-02)
- Fixed Nekros’ Desecrate being able to duplicate Voidplume Pinion and Arcane drops from Void Manifestation fights.
- Restored these to match Khora’s Pilfering Strangledome and Atlas’ Ore Gaze Augment mods intentionally not applying their loot bonuses on Void Manifestations.
Update 31.5 (2022-04-27)
- Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far.
Hotfix 30.7.6 (2021-09-23)
- Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.
Update 30.3 (2021-05-25)
- Fixed Nekros’ Soul Punch no longer creating a Shadow of the Dead after 7 Shadows if you replace his Shadows of the Dead ability via Helminth.
Hotfix 30.0.7 (2021-04-22)
- Fixed a crash that could occur when abruptly leaving a mission with Nekros’ Shadows of the Dead active.
Hotfix 29.5.7 (2020-12-10)
- Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
- Fixed using Nekros’ Soul Punch to ‘mark’ a victim and then killing them with a weapon not raising them as a Shadow for Clients.
Hotfix 29.5.6 (2020-12-01)
- Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.
- Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
- Known issue: using Soulpunch to ‘mark’ a victim and then killing them with a weapon will not raise them as a Shadow for Clients
Update 29.5 (2020-11-19)
- Soul Punch: Instantly kills targets below 25% Health, and turns them into an extra clone shadow (or heals existing if at max).
- Nekros’ Soul Punch now has a new mechanic: Marked for Harvest. Enemies that are hit by Soul Punch but don’t die have a Duration wherein they’ll be eligible to become a Shadow if killed while Marked!
- Fixed some intersections and awkward bowstring positions with Nekros’ animation idles.
Hotfix 28.2.1 (2020-08-01)
- Fixed a script error when casting Nekros’ Shadows Of The Dead ability.
Update 27.4 (2020-05-01)
- Nekros Ability videos have been added to their respective Arsenals!
Hotfix 27.2.2 (2020-03-06)
- Removed a dozen unnecessary scripts from Nekros’ cloth.
Update 27.2 (2020-03-05)
- Armor Change:
- Nekros: 65 to 100
- Nekros Prime: 65 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed ally Grineer Napalms (Nekros’ Shadow of the Dead) damaging themselves with their own missiles.
Update 25.8 (2019-10-01)
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
Update 25.7 (2019-08-29)
- Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.
Hotfix 25.0.4 (2019-05-28)
- Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
Update 25.0 (2019-05-22)
- Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
- Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
- Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
Hotfix 24.7.2 (2019-04-17)
- Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
Hotfix 23.3.2 (2018-08-13)
- Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.
Hotfix 23.0.5 (2018-06-22)
- Fixed Nekros Prime having a ‘None’ Skin option.
Hotfix 22.20.8 (2018-06-05)
- For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
Update 22.20 (2018-05-17)
- Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.
Hotfix 22.16.4 (2018-03-20)
- Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
Hotfix 22.16.2 (2018-03-16)
- Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
Update 22.16 (2018-03-15)
- Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
Hotfix 19.5.7 (2017-01-06)
- Fixed a script error with Shadows of The Dead.
- Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.
Hotfix 19.5.4 (2017-01-03)
- Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.
Hotfix: The Vacuum Within 3 (2016-10-13)
- Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
- Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
Hotfix: The Silver Grove 4.2 (2016-09-30)
- Fixed the holster position of secondary weapons on Nekros.
Hotfix: The Silver Grove 3 (2016-08-23)
- Introduced Nekros Prime.
Update: The Silver Grove 1.0 (2016-08-31)
- Fixed a crash that occurred while using Desecrate.
Hotfix: The Silver Grove 5 (2016-08-26)
- Reverted some cloth changes to Nekros.
Hotfix: The Silver Grove 3 (2016-08-23)
- Prime: Nekros Prime added to drop tables.
Update: The Silver Grove (2016-08-19)
- Conclave: Increased cost of Desecrate.
- Conclave: Reduced duration, range and added a debuff icon on target of Desecrate debuff.
- Conclave: Removed Energy drop from Desecrate.
- Decreased Desecrate delay slightly to make it more popcorny.
- Fixed Duration Mods reducing energy per enemy for Desecrate.
- Power Efficiency should only affect energy per enemy for Desecrate.
Hotfix: Specters of the Rail 2.2 (2016-08-10)
- Changed Shadows of the Dead teleport range to greater than 30 meters from Nekros.
- If a Shadow is 30 meters away from Nekros on recast, it will teleport to range.
- If it is less than 30 meters away, it will heal.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods.
- To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy units killed with Shield multiplier and draw aggro more heavily.
- Augment: Changed Despoil to reflect his Desecrate changes.
- Augment: Shadows of the Dead - Shield of Shadows
- Fixed Desecrate pickups not being shot upwards for Clients.
Update: Specters of the Rail 0.0 (2016-07-08)
- Fixed a case where Soul Punch caused some performance issues.
Update 18.14 (2016-06-08)
- Augment: Terrify - Creeping Terrify
Update 18.13 (2016-05-27)
- Passive: Enemy death within 10 meters of Nekros regenerates 5 Health.
Hotfix 18.6.3 (2016-03-23)
- Fixed the holster position of the Staticor and thrown sidearms.
Update 18.6 (2016-03-16)
- Conclave: Reduced the range and damage of Soul Punch.
Update 18.5 (2016-03-04)
- Conclave: Soul Punch - Discharge Strike
- Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
- Shadows of the Dead will no longer be able to summon boss-type enemies.
Hotfix 18.4.1 (2016-01-25)
- Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.
Update 18.3 (2016-01-13)
- Conclave: Soul Punch no longer require a target to activate.
Update 18.0 (2015-12-03)
- Conclave: Nekros is now available for use.
- Desecrate can now affect enemy Osprey units.
Hotfix 17.8.1 (2015-10-22)
- Fixed Terrify having no effect on enemies.
Hotfix 17.1.3 (2015-08-13)
- Augment: Fixed Despoil consuming Energy.
Update 17.1 (2015-08-12)
- Fixed Desecrate showing as being castable even when players don’t have enough energy.
Hotfix 16.5.1 (2015-05-12)
- Fixed Nekros's unique attachments not using the player’s custom colors.
Update 16.4 (2015-04-23)
- Augment: Shadows of the Dead - Shield of Shadows
- Augment: Fixed Soul Survivor Augment not properly tracking revives or counting towards revive challenges.
Hotfix 16.3.5 (2015-04-17)
- Fixed kills from Shadows of the Dead not counting towards player stats.
Hotfix 16.3.2 (2015-04-14)
- Fixed Nullifier Crewmen not nullifying Shadows of the Dead summons.
Hotfix 16.1.3 (2015-03-26)
- Fixed the timing on Terrify casting animation visual effects.
Hotfix 16.0.4 (2015-03-23)
- Added casting trails on Nekros’ abilities.
Update 16.0 (2015-03-19)
- Fixed inappropriate sound replication occurring when Soul Punch hits an enemy.
Update 15.12 (2015-01-30)
- Terrify Changes:
- Terrify casting time reduced.
- Terrify will now affect a greater number of targets from 12 to 20.
- Terrify can now be recast.
- Terrify will prioritize unaffected targets on cast.
- Terrify range has been slightly reduced from 20m to 15m.
- Shadows of the Dead Changes:
- Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
- Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
- Players can now walk through shadows created by Shadows of the Dead.
- Soul Punch Changes:
- Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.
Update 15.9 (2015-01-08)
- Fixed Shadows of the Dead not deactivating properly.
Hotfix 15.7.2 (2014-12-19)
- Fixed an error caused by Desecrate.
- Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Shadows of the Dead.
- Fixed Nullifier Crewman not properly deploying shield when resurrected by Shadows of the Dead.
Update 15.6 (2014-12-11)
- Augment: Desecrate - Despoil
Hotfix 15.5.2 (2014-11-27)
- Fixed Shadows of the Dead when spawning Kubrows.
- Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
- Fixed energy efficiency Mods not applying to Desecrate.
Update 15.5 (2014-11-27)
- Augment: Removed the health and shield penalties from Soul Punch.
Update 15.0 (2014-10-24)
- Augment: Soul Punch - Soul Survivor
Update 14.7 (2014-09-17)
- PvP: Fixed an issue with Soul Punch not working correctly.
Update 14.6 (2014-09-11)
- Desecrate now affects frozen corpses.
Update 14.0 (2014-07-18)
- Revisited Nekros tinting.
Hotfix 13.9.1 (2014-07-02)
- Fixed an issue with Crawlers spawned by Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
Hotfix 13.6.1 (2014-06-06)
- Fixed Shadows of the Dead clones attacking players after host migration occurs.
Update 13.6 (2014-06-04)
- Tweaked a number of armor offsets on Nekros.
Update 13.4 (2014-05-21)
- Fixed Terrify having a cool down discrepancy between host and client.
Hotfix 13.2.4 (2014-05-09)
- Fixed an issue with Shadow of the Dead ability providing extra points for Resurrected Warden.
Hotfix 13.2.3 (2014-05-07)
- Fixed a visual issue related to the summons from Shadows of the Dead.
Update 13.0 (2014-04-09)
- Improved the performance of Shadows of the Dead.
Update 12.4 (2014-03-05)
- Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.
Update 12.1 (2014-02-13)
- Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy AI and take points in Interception.
Hotfix 11.5.2 (2013-12-20)
- Fixed Shadows of the Dead clones not attacking unless attacked first.
Update 11.2 (2013-12-04)
- Armor increased from 50 to 65.
Update 11.0 (2013-11-20)
- Fixed Nekros Soul Punch ability to ragdoll target NPCs.
Update 10.3 (2013-10-09)
- Fixed a "power in use" bug that occurred after using Desecrate.
- Fixed issue where MOAs raised with Shadows of the Dead knocked down friendly players.
- Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nekros.
Update 10.0 (2013-09-13)
- Introduced
Ability SFX
- Using any ability (download, history)
- Using Soul Punch (download, history)
Images
Videos
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