WARFRAME Wiki
Advertisement
WARFRAME Wiki

Edit Tab

There is a reaper whose name is Nekros. He provides deathly crowd control. Erstwhile enemies become allies when Nekros calls up recruits from the dead.

This is Nekros, manipulator of souls.

Nekros possesses the battlefield, Tenno. Death is his playground.

Release Date: September 13th, 2013

Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners, his abilities exploiting the vulnerabilities of the living and the corpses of the dead. Nekros was disinterred in Update 10.0 (2013-09-13).

Acquisition

Nekros' main blueprint can be purchased from the Market. Nekros' component blueprints can be obtained from defeating Lephantis on Magnacidium, Deimos.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Lephantis Assassination 33.33% ~ 3 Kills 17 ± 5 Kills
Helmet Neuroptics Blueprint Lephantis Assassination 33.33% ~ 3 Kills 17 ± 5 Kills
Chassis Chassis Blueprint Lephantis Assassination 33.33% ~ 3 Kills 17 ± 5 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Nekros's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 375 Blueprint2 Blueprints Price: Credits100,000
Nekros Neuroptics Blueprint
Credits
15,000
AlloyPlate Alloy Plate
150
NeuralSensors Neural Sensors
1
PolymerBundle Polymer Bundle
150
Rubedo Rubedo
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nekros Chassis Blueprint
Credits
15,000
Morphics Morphics
1
Ferrite Ferrite
1,000
Rubedo Rubedo
300
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nekros Systems Blueprint
Credits
15,000
ControlModule Control Module
1
Morphics Morphics
1
Salvage Salvage
500
Plastids Plastids
220
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Trivia

  • His name comes from the Greek word "νεκρός", meaning "dead".
  • Nekros is Swedish for Necrosis which is a medical term for the death of most or all of the cells in an organ or tissue due to disease, injury, or failure of the blood supply.
  • Nekros is one of the three Warframes that do not have an innate aura polarity, the other two being ExcaliburIcon272 Excalibur and SevagothIcon272 Sevagoth.
  • Nekros was released on Friday the 13th.
  • Nekros is the first Warframe whose alternate helmets were purely cosmetic, as opposed to earlier "Arcane" alternate helmets.
  • Nekros is one of the few Warframes whose unique animations do not hold a bow with both hands – the other Warframes being HydroidIcon272 Hydroid, LimboIcon272 Limbo, MesaIcon272 Mesa, RevenantIcon272 Revenant, SevagothIcon272 Sevagoth, XakuIcon272 Xaku, NidusIcon272 Nidus, GaussIcon272 Gauss, GaraIcon272 Gara, BaruukIcon272 Baruuk, EquinoxIcon272 Equinox, YareliIcon272 Yareli and HarrowIcon272 Harrow. He holds the bow with its arrow only in his left hand. With his Agile animation, he will grab the arrow and twirl it around.
  • Nekros' Noble animation set has an almost identical idle animation for all weapons excluding throwing weapons – he simply looks left and right calmly. With throwing weapons, he will twirl and spin one on his right hand. This animation is also used by the Agile set.
  • Nekros' unarmed idle animation is identical on both sets – he will perform ShadowsOfTheDead130xWhite Shadows of the Dead. This also occurs while he is holding a one-handed secondary weapon.
  • Nekros' legs, hands, and feet are far more slender than other Warframes, a trait shared with OberonIcon272 Oberon.
    • Also, both Nekros and Oberon seem to have wider torsos than other Warframes, at least in a limbs to torso ratio.
  • Nekros appears to have six fingers, however the last one only has one bone.
  • When holstering dual daggers like the Fang Fang and EtherDaggers Ether Daggers, Nekros stores them in a cross arrangement, unlike the normal parallel stack that other Warframes do.

Edit Tab
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Nekros Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Death's new master. Featuring altered mod polarities allow for greater customization.

"Fear is a weed, snaking in the dark. It vines within the mind, corrupting it. It germinates within tribes, dividing them. Your graces, we who are beyond death, have forgotten the simple power of fear. Let us now remember. You will find no greater power than the simple thought of your own name, inscribed upon a grave.

Our harbinger, our terror ... Nekros."

Release Date: August 23rd, 2016

Nekros Prime is the Primed variant of NekrosIcon272 Nekros, possessing higher shields, armor, and energy capacity, as well as an additional Naramon Pol polarity. Nekros Prime was released alongside TigrisPrime Tigris Prime and GalatinePrime Galatine Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Nekros Prime's Relic Drops
Chassis Blueprint Nekros PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
AxiRelicIntact Axi G1 Common (V)
AxiRelicIntact Axi N4 Common (V)
AxiRelicIntact Axi S6 Common (V)
LithRelicIntact Lith N1 Common (V)
LithRelicIntact Lith V4 Common (V)
MesoRelicIntact Meso K1 Common (V)
MesoRelicIntact Meso S3 Common (V)
NeoRelicIntact Neo G5 Common (V)
NeoRelicIntact Neo Z1 Common (V)
AxiRelicIntact Axi N3 Rare (V)
LithRelicIntact Lith H10 Uncommon (V)
LithRelicIntact Lith K11 Uncommon (V)
LithRelicIntact Lith N3 Rare (V)
LithRelicIntact Lith T3 Uncommon (V)
MesoRelicIntact Meso N3 Rare (V)
LithRelicIntact Lith N2 Rare (V)
MesoRelicIntact Meso N16 Rare (V)
MesoRelicIntact Meso N5 Rare (V)
NeoRelicIntact Neo N11 Rare (V)
NeoRelicIntact Neo N3 Rare (V)
NeoRelicIntact Neo N7 Rare (V)
AxiRelicIntact Axi N5 Uncommon (V)
MesoRelicIntact Meso F1 Uncommon (V)
MesoRelicIntact Meso O4 Uncommon (V)


Vaultings

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell Orokin Cell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Nekros Prime Neuroptics Blueprint
Credits
15,000
AlloyPlate Alloy Plate
15,000
NeuralSensors Neural Sensors
3
PolymerBundle Polymer Bundle
12,000
NitainExtract Nitain Extract
5
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nekros Prime Chassis Blueprint
Credits
15,000
Morphics Morphics
3
Ferrite Ferrite
18,000
Rubedo Rubedo
6,000
ArgonCrystal Argon Crystal
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Nekros Prime Systems Blueprint
Credits
15,000
ControlModule Control Module
3
Tellurium Tellurium
3
Salvage Salvage
15,000
Plastids Plastids
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Nekros Prime, compared to NekrosIcon272 Nekros:
    • Higher Shields (455/555 vs. 235/335)
    • Higher Armor (135 vs. 105)
    • Higher Energy (140/190 vs. 100/150)
    • Higher Starting Energy (75 vs. 50)
    • Additional Naramon Pol Polarity (Madurai PolVazarin PolNaramon Pol vs. Madurai PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Nekros Prime is the Warframe with the second highest PolymerBundle Polymer Bundle requirement, with 12,000 to build his Neuroptics, behind Valkyr PrimeIcon272 Valkyr Prime who requires 15,000 to build her Systems.

Trivia

  • Nekros Prime is the third prime Warframe introduced via a cinematic lore video, continuing a trend that started with Saryn PrimeIcon272 Saryn Prime.
  • Nekros Prime was revealed at TennoCon 2016.
  • The shadows Nekros Prime raises will appear more grotesque, like a rotting corpse, as opposed to the normal ethereal like shadows.
  • During Tennocon 2019, a free Nekros Prime was given to anyone who watched the second livestream for 30 consecutive minutes.

Media

Edit Tab

Passive

A master of death, NekrosIcon272 Nekros and his Companions regenerates 5 Health when an enemy dies within 10 meters of him.

Abilities 

View Maximization
Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded




This section is transcluded from Soul Punch . To change it, please edit the transcluded page.
SoulPunchModx256 SoulPunch130xWhite
1
EnergyOrb25
Soul Punch

A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:100 / 200 / 350 / 500 (initial DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)

Misc: Knockback on hit
25 % (instant kill threshold)
50 (projectile DmgImpactSmall64 Impact damage)
100 (area DmgImpactSmall64 Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)

Expand/Collapse
This section is transcluded from Terrify . To change it, please edit the transcluded page.
TerrifyModx256 Terrify130xWhite
2
EnergyOrb75
Terrify

Casts fear into the hearts of nearby enemies, causing them to run away in terror.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:7 / 12 / 15 / 20 (affected enemies)
30 / 40 / 50 / 60 % (armor reduction)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:5 / 10 / 12 / 15 m
Subsumable to Helminth
Expand/Collapse
This section is transcluded from Desecrate . To change it, please edit the transcluded page.
DesecrateModx256 Desecrate130xWhite
3
EnergyOrb10
+10/corpse
Desecrate

Forces fallen enemies around you to drop additional loot.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Misc: 30% / 40% / 50% / 60% (health orb drop chance)
22.5% / 32% / 42.5% / 54% (drop table chance)

Expand/Collapse
This section is transcluded from Shadows Of The Dead . To change it, please edit the transcluded page.
ShadowsOfTheDeadModx256 ShadowsOfTheDead130xWhite
4
EnergyOrb100
Shadows of the Dead

Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:25% / 50% / 75% / 150% (damage bonus)
15% / 35% / 65% / 100% (shield bonus)
15% / 35% / 65% / 100% (health bonus)
AbilityDurationBuff Duration:6 / 5 / 4 / 3% (health decay per sec)
AbilityRangeBuff Range:N/A

Misc: 4 / 5 / 6 / 7 (shadow copies)
10 m (spawn radius)
> 30 m (recall range)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Nekros1 Nekros1
Nekros2 Nekros2 Nekros2
Nekros3
Nekros4 Nekros4

Edit Tab

Patch History

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

NEKROS
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 235 (from 90) / Max Rank - 335 (from 270)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

NEKROS PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 32.2.10 (2023-01-18)

  • Fixed script errors with Nekros’ Terrify and Shadows of the Dead.

Hotfix 32.2.4 (2022-12-07)

  • Fixed Nekros’ Terrify 100% Armor Reduction not working on Eximus in Elite Sanctuary Onslaught.

Hotfix 32.0.9 (2022-10-05)

  • Fixed script error related to Nekros’ Terrify.

Update 32.0 (2022-09-07)

WARFRAME AUGMENT BUFFS PART 2

Nekros’ Soul Survivor

  • Was: Use on a downed ally to revive them with 30% of health. Nekros’s energy will be consumed.
  • Now: Core Augment function unchanged, but no longer requires all of Nekros’ Energy to be consumed on cast. It now costs the same as base Soul Punch (25 Energy) to cast.
    • Also added 2 seconds of invulnerability for the revived player to protect them during the standing-animation.
ARMOR CHANGES
  • Increase Nekros' Terrify armor reduction from 20% to 60%.

Hotfix 31.5.6 (2022-05-04)

  • Fixed Nekros Desecrate affecting Vitoplast drop amounts from enemies in Void Flood missions.
    • This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Nekros’ Desecrate being able to duplicate Voidplume Pinion and Arcane drops from Void Manifestation fights.
    • Restored these to match Khora’s Pilfering Strangledome and Atlas’ Ore Gaze Augment mods intentionally not applying their loot bonuses on Void Manifestations.

Update 31.5 (2022-04-27)

  • Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far.

Hotfix 30.7.6 (2021-09-23)

  • Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.

Update 30.3 (2021-05-25)

  • Fixed Nekros’ Soul Punch no longer creating a Shadow of the Dead after 7 Shadows if you replace his Shadows of the Dead ability via Helminth.

Hotfix 30.0.7 (2021-04-22)

  • Fixed a crash that could occur when abruptly leaving a mission with Nekros’ Shadows of the Dead active.

Hotfix 29.5.7 (2020-12-10)

  • Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
  • Fixed using Nekros’ Soul Punch to ‘mark’ a victim and then killing them with a weapon not raising them as a Shadow for Clients.

Hotfix 29.5.6 (2020-12-01)

  • Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.
  • Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
    • Known issue: using Soulpunch to ‘mark’ a victim and then killing them with a weapon will not raise them as a Shadow for Clients

Update 29.5 (2020-11-19)

  • Soul Punch: Instantly kills targets below 25% Health, and turns them into an extra clone shadow (or heals existing if at max).
  • Nekros’ Soul Punch now has a new mechanic: Marked for Harvest. Enemies that are hit by Soul Punch but don’t die have a Duration wherein they’ll be eligible to become a Shadow if killed while Marked!
  • Fixed some intersections and awkward bowstring positions with Nekros’ animation idles.

Hotfix 28.2.1 (2020-08-01)

  • Fixed a script error when casting Nekros’ Shadows Of The Dead ability.

Update 27.4 (2020-05-01)

  • Nekros Ability videos have been added to their respective Arsenals!

Hotfix 27.2.2 (2020-03-06)

  • Removed a dozen unnecessary scripts from Nekros’ cloth.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Nekros: 65 to 100
    • Nekros Prime: 65 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed ally Grineer Napalms (Nekros’ Shadow of the Dead) damaging themselves with their own missiles.

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Update 25.7 (2019-08-29)

  • Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.

Update 25.0 (2019-05-22)

  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.

Hotfix 24.7.2 (2019-04-17)

  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.

Hotfix 23.3.2 (2018-08-13)

  • Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.

Hotfix 23.0.5 (2018-06-22)

  • Fixed Nekros Prime having a ‘None’ Skin option.

Hotfix 22.20.8 (2018-06-05)

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Update 22.20 (2018-05-17)

  • Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.

Hotfix 22.16.4 (2018-03-20)

  • Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.

Hotfix 22.16.2 (2018-03-16)

  • Fixed Nekros’ Shadows of the Dead clones not attacking enemies.

Update 22.16 (2018-03-15)

  • Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.

Hotfix 19.5.7 (2017-01-06)

  • Fixed a script error with Shadows of The Dead.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.

Hotfix 19.5.4 (2017-01-03)

  • Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
  • Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.

Hotfix: The Silver Grove 4.2 (2016-09-30)

  • Fixed the holster position of secondary weapons on Nekros.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Introduced Nekros Prime.

Update: The Silver Grove 1.0 (2016-08-31)

  • Fixed a crash that occurred while using Desecrate.

Hotfix: The Silver Grove 5 (2016-08-26)

  • Reverted some cloth changes to Nekros.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Prime: Nekros Prime added to drop tables.

Update: The Silver Grove (2016-08-19)

  • Conclave: Increased cost of Desecrate.
  • Conclave: Reduced duration, range and added a debuff icon on target of Desecrate debuff.
  • Conclave: Removed Energy drop from Desecrate.
  • Decreased Desecrate delay slightly to make it more popcorny.
  • Fixed Duration Mods reducing energy per enemy for Desecrate.
    • Power Efficiency should only affect energy per enemy for Desecrate.

Hotfix: Specters of the Rail 2.2 (2016-08-10)

  • Changed Shadows of the Dead teleport range to greater than 30 meters from Nekros.
    • If a Shadow is 30 meters away from Nekros on recast, it will teleport to range.
    • If it is less than 30 meters away, it will heal.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods.
    • To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy units killed with Shield multiplier and draw aggro more heavily.
  • Augment: Changed Despoil to reflect his Desecrate changes.
  • Augment: Shadows of the Dead - Mod TT 20px Shield of Shadows
  • Fixed Desecrate pickups not being shot upwards for Clients.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed a case where Soul Punch caused some performance issues.

Update 18.14 (2016-06-08)

Update 18.13 (2016-05-27)

  • Passive: Enemy death within 10 meters of Nekros regenerates 5 Health.

Hotfix 18.6.3 (2016-03-23)

  • Fixed the holster position of the Staticor and thrown sidearms.

Update 18.6 (2016-03-16)

  • Conclave: Reduced the range and damage of Soul Punch.

Update 18.5 (2016-03-04)

  • Conclave: Soul Punch - Mod TT 20px Discharge Strike
  • Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
  • Shadows of the Dead will no longer be able to summon boss-type enemies.

Hotfix 18.4.1 (2016-01-25)

  • Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.

Update 18.3 (2016-01-13)

  • Conclave: Soul Punch no longer require a target to activate.

Update 18.0 (2015-12-03)

  • Conclave: Nekros is now available for use.
  • Desecrate can now affect enemy Osprey units.

Hotfix 17.8.1 (2015-10-22)

  • Fixed Terrify having no effect on enemies.

Hotfix 17.1.3 (2015-08-13)

  • Augment: Fixed Despoil consuming Energy.

Update 17.1 (2015-08-12)

  • Fixed Desecrate showing as being castable even when players don’t have enough energy.

Hotfix 16.5.1 (2015-05-12)

  • Fixed Nekros's unique attachments not using the player’s custom colors.

Update 16.4 (2015-04-23)

  • Augment: Shadows of the Dead - Mod TT 20px Shield of Shadows
  • Augment: Fixed Soul Survivor Augment not properly tracking revives or counting towards revive challenges.

Hotfix 16.3.5 (2015-04-17)

  • Fixed kills from Shadows of the Dead not counting towards player stats.

Hotfix 16.3.2 (2015-04-14)

  • Fixed Nullifier Crewmen not nullifying Shadows of the Dead summons.

Hotfix 16.1.3 (2015-03-26)

  • Fixed the timing on Terrify casting animation visual effects.

Hotfix 16.0.4 (2015-03-23)

  • Added casting trails on Nekros’ abilities.

Update 16.0 (2015-03-19)

  • Fixed inappropriate sound replication occurring when Soul Punch hits an enemy.

Update 15.12 (2015-01-30)

  • Terrify Changes:
    • Terrify casting time reduced.
    • Terrify will now affect a greater number of targets from 12 to 20.
    • Terrify can now be recast.
    • Terrify will prioritize unaffected targets on cast.
    • Terrify range has been slightly reduced from 20m to 15m.
  • Shadows of the Dead Changes:
    • Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Players can now walk through shadows created by Shadows of the Dead.
  • Soul Punch Changes:
    • Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.

Update 15.9 (2015-01-08)

  • Fixed Shadows of the Dead not deactivating properly.

Hotfix 15.7.2 (2014-12-19)

  • Fixed an error caused by Desecrate.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Shadows of the Dead.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Shadows of the Dead.

Update 15.6 (2014-12-11)

Hotfix 15.5.2 (2014-11-27)

  • Fixed Shadows of the Dead when spawning Kubrows.
    • Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
  • Fixed energy efficiency Mods not applying to Desecrate.

Update 15.5 (2014-11-27)

  • Augment: Removed the health and shield penalties from Soul Punch.

Update 15.0 (2014-10-24)

Update 14.7 (2014-09-17)

  • PvP: Fixed an issue with Soul Punch not working correctly.

Update 14.6 (2014-09-11)

  • Desecrate now affects frozen corpses.

Update 14.0 (2014-07-18)

  • Revisited Nekros tinting.

Hotfix 13.9.1 (2014-07-02)

  • Fixed an issue with Crawlers spawned by Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.

Hotfix 13.6.1 (2014-06-06)

  • Fixed Shadows of the Dead clones attacking players after host migration occurs.

Update 13.6 (2014-06-04)

  • Tweaked a number of armor offsets on Nekros.

Update 13.4 (2014-05-21)

  • Fixed Terrify having a cool down discrepancy between host and client.

Hotfix 13.2.4 (2014-05-09)

  • Fixed an issue with Shadow of the Dead ability providing extra points for Resurrected Warden.

Hotfix 13.2.3 (2014-05-07)

  • Fixed a visual issue related to the summons from Shadows of the Dead.

Update 13.0 (2014-04-09)

  • Improved the performance of Shadows of the Dead.

Update 12.4 (2014-03-05)

  • Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.

Update 12.1 (2014-02-13)

  • Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy AI and take points in Interception.

Hotfix 11.5.2 (2013-12-20)

  • Fixed Shadows of the Dead clones not attacking unless attacked first.

Update 11.2 (2013-12-04)

  • Armor increased from 50 to 65.

Update 11.0 (2013-11-20)

  • Fixed Nekros Soul Punch ability to ragdoll target NPCs.

Update 10.3 (2013-10-09)

  • Fixed a "power in use" bug that occurred after using Desecrate.
  • Fixed issue where MOAs raised with Shadows of the Dead knocked down friendly players.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nekros.

Update 10.0 (2013-09-13)

  • Introduced

Edit Tab

Ability SFX

Images

Videos

Advertisement