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Nekros uses his dark powers to manipulate his enemies, both living and dead.

This is Nekros, manipulator of souls.

Nekros possesses the battlefield, Tenno. Death is his playground.

Release Date: September 13th, 2013

Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners, his abilities exploiting the vulnerabilities of the living and the corpses of the dead. Nekros was disinterred in Update 10.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 100,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Nekros' component blueprints are acquired from Lephantis (Assassination, Orokin Derelict).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 33.33% 5 – 6 20 ± 6
Neuroptics Blueprint 33.33%
Systems Blueprint 33.33%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Warframe Guides

See Category:Nekros Guides to read user-made guides on how to play this Warframe.

Trivia

  • His name comes from the Greek word "νεκρός", meaning "dead". 
  • Nekros is Swedish for Necrosis which is a medical term for the death of most or all of the cells in an organ or tissue due to disease, injury, or failure of the blood supply.
  • Nekros is one of the two Warframes that does not have an innate aura polarity, the other being ExcaliburIcon272 Excalibur.
  • Nekros was released on Friday the 13th.
  • Nekros is the only Warframe with a base shield stat of 90.
    • Equipping a maxed out Mod TT 20pxRedirection mod on a rank 30 Nekros will boost his shields to 666.
  • Nekros is the first Warframe whose alternate helmets were purely cosmetic, as opposed to earlier "Arcane" alternate helmets.
  • Nekros is one of the few Warframes whose unique animations do not hold a bow with both hands – the other Warframes being HydroidIcon272 Hydroid, LimboIcon272 Limbo, MesaIcon272 Mesa and HarrowIcon272 Harrow. He holds the bow with its arrow only in his left hand. With his Agile animation, he will grab the arrow and twirl it around.
  • Nekros' Noble animation set has an almost identical idle animation for all weapons excluding throwing weapons – he simply looks left and right calmly. With throwing weapons, he will twirl and spin one on his right hand. This animation is also used by the Agile set.
  • Nekros' unarmed idle animation is identical on both sets – he will perform ShadowsOfTheDead130xDark Shadows Of The Dead. This also occurs while he is holding a one-handed secondary weapon.
  • Nekros' legs, hands, and feet are far more slender than other Warframes, a trait shared with OberonIcon272 Oberon.
    • Also, both Nekros and Oberon seem to have wider torsos than other Warframes, at least in a limbs to torso ratio.
  • Nekros appears to have six fingers, however the last one only has one bone.
  • When holstering dual daggers like the DualDaggers Fang and EtherDaggers2 Ether Daggers, Nekros stores them in a cross arrangement, unlike the normal parallel stack that other Warframes do.

Edit Tab

Death's new master. Featuring altered mod polarities allow for greater customization.

"Fear is a weed, snaking in the dark. It vines within the mind, corrupting it. It germinates within tribes, dividing them. Your graces, we who are beyond death, have forgotten the simple power of fear. Let us now remember. You will find no greater power than the simple thought of your own name, inscribed upon a grave.

Our harbinger, our terror ... Nekros."

Release Date: August 23rd, 2016

Nekros Prime is the Primed variant of NekrosIcon272 Nekros, possessing higher shields and energy capacity, as well as an additional Naramon Pol polarity. Nekros Prime was released alongside PrimeTigris342 Tigris Prime and PrimeGalatine342 Galatine Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
15,000
NeuralSensor64
3
PolymerBundle64
12,000
DENitainExtract2
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
18,000
Rubedo64
6,000
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Tellurium64
3
Salvage64
15,000
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith N3 Rare (V)
Meso N3 Rare (V)
Axi N3 Rare (V)
Neuroptics Meso F1 Uncommon (V)
Axi N5 Uncommon (V)
Chassis Lith N1 Common (V)
Lith V4 Common (V)
Meso K1 Common (V)
Meso S3 Common (V)
Neo Z1 Common (V)
Axi G1 Common (V)
Axi N4 Common (V)
Systems Lith N2 Rare (V)
Meso N5 Rare (V)
Neo N3 Rare (V)
Neo N7 Rare (V)

Blueprint Lith N3 Rare (V)
Meso N3 Rare (V)
Axi N3 Rare (V)
Neuroptics Meso F1 Uncommon (V)
Axi N5 Uncommon (V)
Chassis Lith N1 Common (V)
Lith V4 Common (V)
Meso K1 Common (V)
Meso S3 Common (V)
Neo Z1 Common (V)
Axi G1 Common (V)
Axi N4 Common (V)
Systems Lith N2 Rare (V)
Meso N5 Rare (V)
Neo N3 Rare (V)
Neo N7 Rare (V)

Blueprint Lith N3 Rare (V)
Meso N3 Rare (V)
Axi N3 Rare (V)
Neuroptics Meso F1 Uncommon (V)
Axi N5 Uncommon (V)
Chassis Lith N1 Common (V)
Lith V4 Common (V)
Meso K1 Common (V)
Meso S3 Common (V)
Neo Z1 Common (V)
Axi G1 Common (V)
Axi N4 Common (V)
Systems Lith N2 Rare (V)
Meso N5 Rare (V)
Neo N3 Rare (V)
Neo N7 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Nekros Prime, compared to NekrosIcon272 Nekros:
    • Higher Shields (150/450 vs. 90/270)
    • Higher Energy (125/188 vs. 100/150)
    • Different Polarities (Madurai PolVazarin PolNaramon Pol vs. Madurai PolVazarin Pol)
  • As a Prime Warframe, Nekros Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Nekros Prime is the third prime Warframe introduced via a cinematic lore video, continuing a trend that started with Saryn PrimeIcon272 Saryn Prime.
  • Nekros Prime was revealed at TennoCon 2016.
  • The shadows Nekros Prime raises will appear more grotesque, like a rotting corpse, as opposed to the normal ethereal like shadows.
  • During Tennocon 2019, a free Nekros Prime was given to anyone who watched the second livestream for 30 consecutive minutes

Media

  • Nekros Prime art showed at Tennocon 2016 and during Tennolive
  • Nekros Prime Access Banner
  • Nekros Prime in Codex
  • Nekros Prime Frontlook
  • Nekros Prime Backlook
  • Steam promotional image (1 of 2)
  • Steam promotional image (2 of 2)

Vaultings

  • On June 5th, 2018, it was announced that Nekros Prime would enter the Prime Vault and be retired from the reward tables on June 19th, 2018. Any preexisting components or fully-built frames will remain as is.

Edit Tab

Soul Siphon

A master of death, NekrosIcon272 Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him. His passive also can heal Companions.

Abilities 

Expand All

SoulPunchModU15 Nekros1
ENERGY
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Strength:100 / 200 / 350 / 500 (initial damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
 ? m (explosion radius)
Misc:50 (projectile damage)
100 (area damage)
Expand


TerrifyModU15 Nekros2
ENERGY
75
KEY
2
Terrify
Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Strength:7 / 12 / 15 / 20 (affected enemies)
5% / 10% / 15% / 20% (armor reduction)
Duration:10 / 15 / 20 / 25 s
Range:5 / 10 / 12 / 15 m
Expand


DesecrateModU15 Nekros3
ENERGY
10
KEY
3
Desecrate
Forces fallen enemies around you to drop additional loot.


Energy per Corpse: 10

Strength:N/A
Duration:N/A
Range:10 / 15 / 20 / 25 m
Misc:22.5% / 32% / 42.5% / 54% (drop table chance)
Expand


ShadowsOfTheDeadModU15 Nekros4
ENERGY
100
KEY
4
Shadows Of The Dead
Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.
Strength:25% / 50% / 75% / 150% (damage bonus)
15% / 35% / 65% / 100% (shield bonus)
15% / 35% / 65% / 100% (health bonus)
Duration:6 / 5 / 4 / 3% (health decay per sec)
Range:N/A
Misc:4 / 5 / 6 / 7 (shadow copies)
10 m (spawn radius)
> 30 m (recall range)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Nekros1 Nekros1
Nekros2 Nekros2 Nekros2
Nekros3
Nekros4 Nekros4

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Edit Tab

Nekros can be equipped with the following items:

Cosmetics

Augment Mods

See also

Edit Tab

Update 25.8
Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Update 25.7

  • Fixed friendly Mine Osprey Drones from Nekros’ Shadows of the Dead causing a progression stopper in Gas City ‘kill all remaining enemies’ missions due to the Drone not timing out, and not taking allied damage. This also fixes the same progression stopper in Gas City Defense missions due to an inability to end the Wave.

Hotfix 25.0.4

  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.

Update 25.0

  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.

Hotfix 24.7.2

  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.

Hotfix 23.3.2

  • Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.

Hotfix 23.0.5

  • Fixed Nekros Prime having a ‘None’ Skin option.

Hotfix 22.20.8

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Update 22.20

  • Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.

Hotfix 22.16.4

  • Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.

Hotfix 22.16.2

  • Fixed Nekros’ Shadows of the Dead clones not attacking enemies.

Update 22.16

  • Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.

Hotfix 19.5.7

  • Fixed a script error with Shadows of The Dead.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.

Hotfix 19.5.4

  • Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.


Hotfix: The Vacuum Within 3

  • Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
  • Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.


Hotfix: The Silver Grove 4.2

  • Fixed the holster position of secondary weapons on Nekros.


Update: The Silver Grove 1.0

  • Fixed a crash that occurred while using Desecrate.


Hotfix: The Silver Grove 5

  • Reverted some cloth changes to Nekros.


Hotfix: The Silver Grove 3

  • Prime: Nekros Prime added to drop tables.


Update: The Silver Grove

  • Conclave: Increased cost of Desecrate.
  • Conclave: Reduced duration, range and added a debuff icon on target of Desecrate debuff.
  • Conclave: Removed Energy drop from Desecrate.
  • Decreased Desecrate delay slightly to make it more popcorny.
  • Fixed Duration Mods reducing energy per enemy for Desecrate.
    • Power Efficiency should only affect energy per enemy for Desecrate.


Hotfix: Specters of the Rail 2.2

  • Changed Shadows of the Dead teleport range to greater than 30 meters from Nekros.
    • If a Shadow is 30 meters away from Nekros on recast, it will teleport to range.
    • If it is less than 30 meters away, it will heal.


Hotfix: Specters of the Rail 2.1

  • The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods.
    • To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy unites killed with Shield multiplier and draw aggro more heavily.
  • Augment: Changed Despoil to reflect his Desecrate changes.
  • Augment: Shadows of the Dead - Mod TT 20pxShield of Shadows
  • Fixed Desecrate pickups not being shot upwards for Clients.


Update: Specters of the Rail

  • Fixed a case where Soul Punch caused some performance issues.


Update 18.14


Update 18.13

  • Passive: Enemy death within 10 meters of Nekros regenerates 5 Health.


Hotfix 18.6.3

  • Fixed the holster position of the Staticor and thrown sidearms.


Update 18.6

  • Conclave: Reduced the range and damage of Soul Punch.


Update 18.5

  • Conclave: Soul Punch - Mod TT 20pxDischarge Strike
  • Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
  • Shadows of the Dead will no longer be able to summon boss-type enemies.


Hotfix 18.4.1

  • Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.


Update 18.3

  • Conclave: Soul Punch no longer require a target to activate.


Update 18.0

  • Conclave: Nekros is now available for use.
  • Desecrate can now affect enemy Osprey units.


Hotfix 17.8.1

  • Fixed Terrify having no effect on enemies.


Hotfix 17.1.3

  • Augment: Fixed Despoil consuming Energy.


Update 17.1

  • Fixed Desecrate showing as being castable even when players don’t have enough energy.


Hotfix 16.5.1

  • Fixed Nekros's unique attachments not using the player’s custom colors.


Update 16.4

  • Augment: Shadows of the Dead - Mod TT 20pxShield of Shadows
  • Augment: Fixed Soul Survivor Augment not properly tracking revives or counting towards revive challenges.


Hotfix 16.3.5

  • Fixed kills from Shadows of the Dead not counting towards player stats.


Hotfix 16.3.2

  • Fixed Nullifier Crewmen not nullifying Shadows of the Dead summons.


Hotfix 16.1.3

  • Fixed the timing on Terrify casting animation visual effects.


Hotfix 16.0.4

  • Added casting trails on Nekros’ abilities.


Update 16.0

  • Fixed inappropriate sound replication occurring when Soul Punch hits an enemy.


Update 15.12

  • Terrify Changes:
    • Terrify casting time reduced.
    • Terrify will now affect a greater number of targets from 12 to 20.
    • Terrify can now be recast.
    • Terrify will prioritize unaffected targets on cast.
    • Terrify range has been slightly reduced from 20m to 15m.
  • Shadows of the Dead Changes:
    • Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Players can now walk through shadows created by Shadows of the Dead.
  • Soul Punch Changes:
    • Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.


Update 15.9

  • Fixed Shadows of the Dead not deactivating properly.


Hotfix 15.7.2

  • Fixed an error caused by Desecrate.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Shadows of the Dead.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Shadows of the Dead.


Update 15.6


Hotfix 15.5.2

  • Fixed Shadows of the Dead when spawning Kubrows.
    • Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
  • Fixed energy efficiency Mods not applying to Desecrate.


Update 15.5

  • Augment: Removed the health and shield penalties from Soul Punch.


Update 15.0


Update 14.7

  • PvP: Fixed an issue with Soul Punch not working correctly.


Update 14.6

  • Desecrate now affects frozen corpses.


Update 14.0

  • Revisited Nekros tinting.


Hotfix 13.9.1

  • Fixed an issue with Crawlers spawned by Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.


Hotfix 13.6.1

  • Fixed Shadows of the Dead clones attacking players after host migration occurs.


Update 13.6

  • Tweaked a number of armor offsets on Nekros.


Update 13.4

  • Fixed Terrify having a cool down discrepancy between host and client.


Hotfix 13.2.4

  • Fixed an issue with Shadow of the Dead ability providing extra points for Resurrected Warden.


Hotfix 13.2.3

  • Fixed a visual issue related to the summons from Shadows of the Dead.


Update 13.0

  • Improved the performance of Shadows of the Dead.


Update 12.4

  • Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.


Update 12.1

  • Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy AI and take points in Interception.


Hotfix 11.5.2

  • Fixed Shadows of the Dead clones not attacking unless attacked first.


Update 11.2

  • Armor increased from 50 to 65.


Update 11.0

  • Fixed Nekros Soul Punch ability to ragdoll target NPCs.


Update 10.3

  • Fixed a "power in use" bug that occurred after using Desecrate.
  • Fixed issue where MOAs raised with Shadows of the Dead knocked down friendly players.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nekros.


Update 10.0

  • Introduced
Last updated:Hotfix 23.3.2

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