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Necramech Repair is a Necramech mod that restores health over time once it goes below a certain threshold.

Stats[]

Rank Health Restored Per Second Duration Threshold Cooldown Cost
0 2.5% 3s 5% 60s 10
1 5% 3s 10% 45s 11
2 7.5% 3s 15% 30s 12
3 10% 3s 20% 15s 13

Acquisition[]

History[]


Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Deimos Jugulus Rex 100% 4.42% 4.42% 23 1 0.0442

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • If the Necramech's health is below the threshold when the cooldown finishes, Repair will activate on the next instance of damage to health.
  • Does not provide any invulnerability mechanic while restoring health which means you can still be killed by damage sources without the use of defensive cooldowns. Especially noticeable against high level enemies where the damage can exceed the 20% margin or be high enough to negate the healing altogether.

Patch History[]

Update 29.6 (2020-12-18)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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